From def68828938e4d1910bc82dd7b821cf5deae295b Mon Sep 17 00:00:00 2001
From: MobiusDevelopment <8391001+MobiusDevelopment@users.noreply.github.com>
Date: Fri, 30 Apr 2021 12:24:48 +0000
Subject: [PATCH] Proper naming for skill mastery related effects.
---
.../dist/game/data/stats/skills/00300-00399.xml | 6 +++---
L2J_Mobius_CT_2.6_HighFive/dist/game/data/xsd/skills.xsd | 4 ++--
.../java/org/l2jmobius/gameserver/model/stats/Formulas.java | 4 ++--
.../java/org/l2jmobius/gameserver/model/stats/Stat.java | 4 ++--
4 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/L2J_Mobius_CT_2.6_HighFive/dist/game/data/stats/skills/00300-00399.xml b/L2J_Mobius_CT_2.6_HighFive/dist/game/data/stats/skills/00300-00399.xml
index 8351707f62..32d1657af3 100644
--- a/L2J_Mobius_CT_2.6_HighFive/dist/game/data/stats/skills/00300-00399.xml
+++ b/L2J_Mobius_CT_2.6_HighFive/dist/game/data/stats/skills/00300-00399.xml
@@ -1050,7 +1050,7 @@
-
+
@@ -1062,7 +1062,7 @@
-
+
@@ -1102,7 +1102,7 @@
-
+
diff --git a/L2J_Mobius_CT_2.6_HighFive/dist/game/data/xsd/skills.xsd b/L2J_Mobius_CT_2.6_HighFive/dist/game/data/xsd/skills.xsd
index fdd14351ff..b9f61b3452 100644
--- a/L2J_Mobius_CT_2.6_HighFive/dist/game/data/xsd/skills.xsd
+++ b/L2J_Mobius_CT_2.6_HighFive/dist/game/data/xsd/skills.xsd
@@ -433,8 +433,8 @@
-
-
+
+
diff --git a/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/model/stats/Formulas.java b/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/model/stats/Formulas.java
index f582ba1153..4f90747bed 100644
--- a/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/model/stats/Formulas.java
+++ b/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/model/stats/Formulas.java
@@ -1580,7 +1580,7 @@ public class Formulas
return false;
}
- final int val = (int) actor.getStat().calcStat(Stat.SKILL_CRITICAL, 0, null, null);
+ final int val = (int) actor.getStat().calcStat(Stat.SKILL_MASTERY, 0, null, null);
if (val == 0)
{
return false;
@@ -1602,7 +1602,7 @@ public class Formulas
break;
}
}
- initVal *= actor.getStat().calcStat(Stat.SKILL_CRITICAL_PROBABILITY, 1, null, null);
+ initVal *= actor.getStat().calcStat(Stat.SKILL_MASTERY_RATE, 1, null, null);
return (Rnd.get(100) < initVal);
}
diff --git a/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/model/stats/Stat.java b/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/model/stats/Stat.java
index 9a696208e0..1260e34858 100644
--- a/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/model/stats/Stat.java
+++ b/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/model/stats/Stat.java
@@ -175,8 +175,8 @@ public enum Stat
SHIELD_DEFENCE_ANGLE("shieldDefAngle"),
// Skill mastery
- SKILL_CRITICAL("skillCritical"),
- SKILL_CRITICAL_PROBABILITY("skillCriticalProbability"),
+ SKILL_MASTERY("skillMastery"),
+ SKILL_MASTERY_RATE("skillMasteryRate"),
// Vitality
VITALITY_CONSUME_RATE("vitalityConsumeRate"),