Replaced Vector with List.
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14aedd35fb
commit
deaecd7678
@ -50,7 +50,7 @@ public class AuthLogin extends ClientBasePacket
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if (sessionKey != key2)
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{
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_log.warning("session key is not correct. closing connection");
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client.getConnection().sendPacket(new AuthLoginFail(1));
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client.getConnection().sendPacket(new AuthLoginFail(AuthLoginFail.SYSTEM_ERROR_LOGIN_LATER));
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}
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else
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{
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@ -17,11 +17,12 @@
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*/
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package org.l2jmobius.gameserver.network.serverpackets;
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import java.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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public class AquireSkillInfo extends ServerBasePacket
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{
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private final Vector<Req> _reqs = new Vector<>();
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private final List<Req> _reqs = new ArrayList<>();
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private final int _id;
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private final int _level;
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private final int _spCost;
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@ -46,13 +47,12 @@ public class AquireSkillInfo extends ServerBasePacket
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writeD(_level);
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writeD(_spCost);
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writeD(_reqs.size());
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for (int i = 0; i < _reqs.size(); ++i)
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for (Req req : _reqs)
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{
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final Req temp = _reqs.get(i);
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writeD(temp.type);
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writeD(temp.id);
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writeD(temp.count);
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writeD(temp.unk);
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writeD(req.type);
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writeD(req.id);
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writeD(req.count);
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writeD(req.unk);
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}
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}
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@ -17,11 +17,12 @@
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*/
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package org.l2jmobius.gameserver.network.serverpackets;
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import java.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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public class AquireSkillList extends ServerBasePacket
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{
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private final Vector<Skill> _skills = new Vector<>();
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private final List<Skill> _skills = new ArrayList<>();
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public void addSkill(int id, int nextLevel, int maxLevel, int spCost, int requirements)
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{
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@ -33,14 +34,13 @@ public class AquireSkillList extends ServerBasePacket
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{
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writeC(0xA3);
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writeD(_skills.size());
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for (int i = 0; i < _skills.size(); ++i)
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for (Skill skill : _skills)
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{
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final Skill temp = _skills.get(i);
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writeD(temp.id);
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writeD(temp.nextLevel);
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writeD(temp.maxLevel);
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writeD(temp.spCost);
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writeD(temp.requirements);
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writeD(skill.id);
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writeD(skill.nextLevel);
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writeD(skill.maxLevel);
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writeD(skill.spCost);
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writeD(skill.requirements);
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}
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}
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@ -17,13 +17,14 @@
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*/
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package org.l2jmobius.gameserver.network.serverpackets;
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import java.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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import org.l2jmobius.gameserver.templates.CharTemplate;
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public class CharTemplates extends ServerBasePacket
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{
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private final Vector<CharTemplate> _chars = new Vector<>();
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private final List<CharTemplate> _chars = new ArrayList<>();
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public void addChar(CharTemplate template)
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{
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@ -35,28 +36,27 @@ public class CharTemplates extends ServerBasePacket
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{
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writeC(0x23);
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writeD(_chars.size());
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for (int i = 0; i < _chars.size(); ++i)
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for (CharTemplate charTemplate : _chars)
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{
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final CharTemplate temp = _chars.get(i);
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writeD(temp.getRaceId());
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writeD(temp.getClassId());
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writeD(charTemplate.getRaceId());
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writeD(charTemplate.getClassId());
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writeD(70);
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writeD(temp.getStr());
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writeD(charTemplate.getStr());
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writeD(10);
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writeD(70);
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writeD(temp.getDex());
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writeD(charTemplate.getDex());
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writeD(10);
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writeD(70);
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writeD(temp.getCon());
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writeD(charTemplate.getCon());
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writeD(10);
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writeD(70);
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writeD(temp.getInt());
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writeD(charTemplate.getInt());
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writeD(10);
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writeD(70);
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writeD(temp.getWit());
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writeD(charTemplate.getWit());
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writeD(10);
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writeD(70);
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writeD(temp.getMen());
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writeD(charTemplate.getMen());
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writeD(10);
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}
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}
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@ -17,11 +17,12 @@
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*/
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package org.l2jmobius.gameserver.network.serverpackets;
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import java.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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public class MagicEffectIcons extends ServerBasePacket
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{
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private final Vector<Effect> _effects = new Vector<>();
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private final List<Effect> _effects = new ArrayList<>();
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public void addEffect(int skillId, int dat, int duration)
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{
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@ -33,12 +34,11 @@ public class MagicEffectIcons extends ServerBasePacket
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{
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writeC(0x97);
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writeH(_effects.size());
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for (int i = 0; i < _effects.size(); ++i)
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for (Effect effect : _effects)
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{
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final Effect temp = _effects.get(i);
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writeD(temp.skillId);
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writeH(temp.dat);
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writeD(temp.duration / 1000);
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writeD(effect.skillId);
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writeH(effect.dat);
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writeD(effect.duration / 1000);
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}
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}
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@ -17,11 +17,12 @@
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*/
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package org.l2jmobius.gameserver.network.serverpackets;
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import java.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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public class ShortCutInit extends ServerBasePacket
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{
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private final Vector<ShortCut> _shortCuts = new Vector<>();
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private final List<ShortCut> _shortCuts = new ArrayList<>();
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public void addSkillShotCut(int slot, int skillId, int level, int dat2)
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{
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@ -43,17 +44,16 @@ public class ShortCutInit extends ServerBasePacket
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{
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writeC(0x57);
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writeD(_shortCuts.size());
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for (int i = 0; i < _shortCuts.size(); ++i)
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for (ShortCut shortcut : _shortCuts)
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{
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final ShortCut temp = _shortCuts.get(i);
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writeD(temp.type);
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writeD(temp.slot);
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writeD(temp.typeId);
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if (temp.level > -1)
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writeD(shortcut.type);
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writeD(shortcut.slot);
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writeD(shortcut.typeId);
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if (shortcut.level > -1)
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{
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writeD(temp.level);
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writeD(shortcut.level);
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}
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writeD(temp.dat2);
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writeD(shortcut.dat2);
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}
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}
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@ -17,11 +17,12 @@
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*/
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package org.l2jmobius.gameserver.network.serverpackets;
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import java.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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public class SkillList extends ServerBasePacket
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{
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private final Vector<Skill> _skills = new Vector<>();
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private final List<Skill> _skills = new ArrayList<>();
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public void addSkill(int id, int level, boolean passive)
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{
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@ -33,10 +34,9 @@ public class SkillList extends ServerBasePacket
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{
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writeC(0x6D);
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writeD(_skills.size());
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for (int i = 0; i < _skills.size(); ++i)
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for (Skill skill : _skills)
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{
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final Skill temp = _skills.get(i);
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if (temp.passive)
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if (skill.passive)
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{
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writeD(1);
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}
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@ -44,8 +44,8 @@ public class SkillList extends ServerBasePacket
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{
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writeD(0);
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}
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writeD(temp.level);
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writeD(temp.id);
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writeD(skill.level);
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writeD(skill.id);
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}
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}
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@ -17,7 +17,8 @@
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*/
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package org.l2jmobius.gameserver.network.serverpackets;
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import java.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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public class StatusUpdate extends ServerBasePacket
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{
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@ -49,7 +50,7 @@ public class StatusUpdate extends ServerBasePacket
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public static int KARMA = 27;
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private final int _objectId;
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private final Vector<Attribute> _attributes = new Vector<>();
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private final List<Attribute> _attributes = new ArrayList<>();
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public StatusUpdate(int objectId)
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{
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@ -67,11 +68,10 @@ public class StatusUpdate extends ServerBasePacket
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writeC(0x1A);
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writeD(_objectId);
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writeD(_attributes.size());
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for (int i = 0; i < _attributes.size(); ++i)
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for (Attribute att : _attributes)
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{
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final Attribute temp = _attributes.get(i);
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writeD(temp.id);
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writeD(temp.value);
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writeD(att.id);
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writeD(att.value);
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}
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}
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@ -17,7 +17,8 @@
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*/
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package org.l2jmobius.gameserver.network.serverpackets;
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import java.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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public class SystemMessage extends ServerBasePacket
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{
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@ -121,8 +122,8 @@ public class SystemMessage extends ServerBasePacket
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private static final int TYPE_SKILL_NAME = 4;
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private final int _messageId;
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private final Vector<Integer> _types = new Vector<>();
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private final Vector<Object> _values = new Vector<>();
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private final List<Integer> _types = new ArrayList<>();
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private final List<Object> _values = new ArrayList<>();
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public SystemMessage(int messageId)
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{
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