Using geodata checks with fear when pathfinding is enabled.

This commit is contained in:
MobiusDev 2015-10-03 20:55:22 +00:00
parent 017ae105bd
commit de3a25474f

View File

@ -973,16 +973,15 @@ public class L2CharacterAI extends AbstractAI
_actor.setRunning();
}
// If pathfinding enabled the creature will go to the defined destination (retail like).
// Otherwise it will go to the nearest obstacle.
// If pathfinding enabled the creature will go to the nearest obstacle.
final Location destination;
if (Config.PATHFINDING > 0)
{
destination = new Location(posX, posY, posZ, _actor.getInstanceId());
destination = GeoData.getInstance().moveCheck(_actor.getX(), _actor.getY(), _actor.getZ(), posX, posY, posZ, _actor.getInstanceId());
}
else
{
destination = GeoData.getInstance().moveCheck(_actor.getX(), _actor.getY(), _actor.getZ(), posX, posY, posZ, _actor.getInstanceId());
destination = new Location(posX, posY, posZ);
}
setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
}