Updated Infinite Odyssey patch.
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@ -391,7 +391,7 @@ Index: java/com/l2jserver/gameserver/network/serverpackets/PledgeShowMemberListA
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writeS(_clan.getLeaderName());
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Index: java/com/l2jserver/gameserver/network/serverpackets/MagicSkillUse.java
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===================================================================
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--- java/com/l2jserver/gameserver/network/serverpackets/MagicSkillUse.java (revision 834)
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--- java/com/l2jserver/gameserver/network/serverpackets/MagicSkillUse.java (revision 838)
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+++ java/com/l2jserver/gameserver/network/serverpackets/MagicSkillUse.java (working copy)
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@@ -22,6 +22,7 @@
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import java.util.Collections;
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@ -400,8 +400,8 @@ Index: java/com/l2jserver/gameserver/network/serverpackets/MagicSkillUse.java
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+import com.l2jserver.gameserver.datatables.SkillData;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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@@ -35,11 +36,12 @@
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import com.l2jserver.gameserver.model.interfaces.IPositionable;
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@@ -34,11 +35,12 @@
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{
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private final int _skillId;
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private final int _skillLevel;
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@ -415,15 +415,15 @@ Index: java/com/l2jserver/gameserver/network/serverpackets/MagicSkillUse.java
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private final List<Location> _groundLocations;
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public MagicSkillUse(L2Character cha, L2Character target, int skillId, int skillLevel, int hitTime, int reuseDelay)
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@@ -48,6 +50,7 @@
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@@ -47,6 +49,7 @@
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_target = target;
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_skillId = skillId;
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_skillLevel = skillLevel;
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+ _maxLevel = SkillData.getInstance().getMaxLevel(_skillId);
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_hitTime = hitTime;
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_reuseDelay = reuseDelay;
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Location skillWorldPos = null;
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@@ -67,6 +70,25 @@
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_groundLocations = cha.isPlayer() && (cha.getActingPlayer().getCurrentSkillWorldPosition() != null) ? Arrays.asList(cha.getActingPlayer().getCurrentSkillWorldPosition()) : Collections.<Location> emptyList();
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@@ -57,6 +60,25 @@
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this(cha, cha, skillId, skillLevel, hitTime, reuseDelay);
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}
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@ -449,7 +449,7 @@ Index: java/com/l2jserver/gameserver/network/serverpackets/MagicSkillUse.java
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@Override
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protected final void writeImpl()
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{
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@@ -75,7 +97,15 @@
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@@ -65,7 +87,15 @@
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writeD(_activeChar.getObjectId());
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writeD(_target.getObjectId());
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writeD(_skillId);
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@ -2037,7 +2037,7 @@ Index: java/com/l2jserver/gameserver/network/serverpackets/AbstractItemPacket.ja
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Index: java/com/l2jserver/gameserver/model/actor/L2Character.java
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===================================================================
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--- java/com/l2jserver/gameserver/model/actor/L2Character.java (revision 834)
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--- java/com/l2jserver/gameserver/model/actor/L2Character.java (revision 839)
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+++ java/com/l2jserver/gameserver/model/actor/L2Character.java (working copy)
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@@ -86,6 +86,7 @@
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import com.l2jserver.gameserver.model.actor.templates.L2CharTemplate;
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@ -2055,7 +2055,7 @@ Index: java/com/l2jserver/gameserver/model/actor/L2Character.java
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.skills.CommonSkill;
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import com.l2jserver.gameserver.model.skills.EffectScope;
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@@ -1957,7 +1959,18 @@
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@@ -1950,7 +1952,18 @@
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// Send a Server->Client packet MagicSkillUser with target, displayId, level, skillTime, reuseDelay
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// to the L2Character AND to all L2PcInstance in the _KnownPlayers of the L2Character
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