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This commit is contained in:
MobiusDevelopment
2021-03-31 04:56:21 +00:00
parent cfc2be4ca1
commit de2ef8570f
19 changed files with 282 additions and 282 deletions

View File

@@ -4,7 +4,7 @@
<npc>34051</npc> <!-- Kaysia --> <npc>34051</npc> <!-- Kaysia -->
</npcs> </npcs>
<item> <item>
<ingredient id="80698" count="1" /> <!-- Blood-thirsty Zariche Shaper --> <ingredient id="80698" count="1" /> <!-- Blood-thirsty Zariche Shaper -->
<ingredient id="80901" count="48" /> <!-- Zariche's Blood --> <ingredient id="80901" count="48" /> <!-- Zariche's Blood -->
<ingredient id="3031" count="150000000" /> <!-- Spirit Ore --> <ingredient id="3031" count="150000000" /> <!-- Spirit Ore -->
<ingredient id="1785" count="150000000" /> <!-- Soulstone --> <ingredient id="1785" count="150000000" /> <!-- Soulstone -->

View File

@@ -4,8 +4,8 @@
<npc>33715</npc> <!-- Seed Talisman Manager --> <npc>33715</npc> <!-- Seed Talisman Manager -->
</npcs> </npcs>
<item> <item>
<ingredient id="57" count="76000000" /> <!-- Adena --> <ingredient id="57" count="76000000" /> <!-- Adena -->
<production id="34985" count="1" /> <!-- Talisman - Destruction --> <production id="34985" count="1" /> <!-- Talisman - Destruction -->
</item> </item>
<item> <item>
<ingredient id="57" count="10000000" /> <!-- Adena --> <ingredient id="57" count="10000000" /> <!-- Adena -->
@@ -13,17 +13,17 @@
</item> </item>
<item> <item>
<ingredient id="35567" count="1" /> <!-- Dark Armor Enhancement Stone --> <ingredient id="35567" count="1" /> <!-- Dark Armor Enhancement Stone -->
<ingredient id="47952" count="10" /> <!-- Crystal of Protection --> <ingredient id="47952" count="10" /> <!-- Crystal of Protection -->
<ingredient id="57" count="980000" /> <!-- Adena --> <ingredient id="57" count="980000" /> <!-- Adena -->
<production id="80963" count="1" /> <!-- Blood-Stained Talisman of Protection 8 Hours --> <production id="80963" count="1" /> <!-- Blood-Stained Talisman of Protection 8 Hours -->
</item> </item>
<item> <item>
<ingredient id="35569" count="1" /> <!-- Bloody Armor Enhancement Stone --> <ingredient id="35569" count="1" /> <!-- Bloody Armor Enhancement Stone -->
<ingredient id="47952" count="10" /> <!-- Crystal of Protection --> <ingredient id="47952" count="10" /> <!-- Crystal of Protection -->
<ingredient id="57" count="980000" /> <!-- Adena --> <ingredient id="57" count="980000" /> <!-- Adena -->
<production id="80963" count="1" /> <!-- Blood-Stained Talisman of Protection 8 Hours --> <production id="80963" count="1" /> <!-- Blood-Stained Talisman of Protection 8 Hours -->
</item> </item>
<item> <item>
<ingredient id="57" count="250000000" /> <!-- Adena --> <ingredient id="57" count="250000000" /> <!-- Adena -->
<production id="80637" count="1" /> <!-- Talisman of Protection Lv.1 --> <production id="80637" count="1" /> <!-- Talisman of Protection Lv.1 -->
</item> </item>

View File

@@ -2226,9 +2226,9 @@
</effect> </effect>
<effect name="DefenceSkillCriticalDamage"> <effect name="DefenceSkillCriticalDamage">
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">0</value> <value level="3">0</value>
<value level="4">-15</value> <value level="4">-15</value>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -1408,7 +1408,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpOlympiad" /> <condition name="OpOlympiad" />
</conditions> </conditions>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>20</amount> <amount>20</amount>
@@ -1450,7 +1450,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpOlympiad" /> <condition name="OpOlympiad" />
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>20</amount> <amount>20</amount>

View File

@@ -89,22 +89,22 @@
<skillLevel>3</skillLevel> <skillLevel>3</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1372</skillId> <!-- Expand Inventory --> <skillId>1372</skillId> <!-- Expand Inventory -->
<skillLevel>4</skillLevel> <skillLevel>4</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1372</skillId> <!-- Expand Inventory --> <skillId>1372</skillId> <!-- Expand Inventory -->
<skillLevel>5</skillLevel> <skillLevel>5</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1372</skillId> <!-- Expand Inventory --> <skillId>1372</skillId> <!-- Expand Inventory -->
<skillLevel>6</skillLevel> <skillLevel>6</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1372</skillId> <!-- Expand Inventory --> <skillId>1372</skillId> <!-- Expand Inventory -->
<skillLevel>7</skillLevel> <skillLevel>7</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
@@ -188,22 +188,22 @@
<skillLevel>3</skillLevel> <skillLevel>3</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1371</skillId> <!-- Expand Warehouse --> <skillId>1371</skillId> <!-- Expand Warehouse -->
<skillLevel>4</skillLevel> <skillLevel>4</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1371</skillId> <!-- Expand Warehouse --> <skillId>1371</skillId> <!-- Expand Warehouse -->
<skillLevel>5</skillLevel> <skillLevel>5</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1371</skillId> <!-- Expand Warehouse --> <skillId>1371</skillId> <!-- Expand Warehouse -->
<skillLevel>6</skillLevel> <skillLevel>6</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1371</skillId> <!-- Expand Warehouse --> <skillId>1371</skillId> <!-- Expand Warehouse -->
<skillLevel>7</skillLevel> <skillLevel>7</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>

View File

@@ -4,8 +4,8 @@
<npc>33715</npc> <!-- Seed Talisman Manager --> <npc>33715</npc> <!-- Seed Talisman Manager -->
</npcs> </npcs>
<item> <item>
<ingredient id="57" count="76000000" /> <!-- Adena --> <ingredient id="57" count="76000000" /> <!-- Adena -->
<production id="34985" count="1" /> <!-- Talisman - Destruction --> <production id="34985" count="1" /> <!-- Talisman - Destruction -->
</item> </item>
<item> <item>
<ingredient id="57" count="10000000" /> <!-- Adena --> <ingredient id="57" count="10000000" /> <!-- Adena -->
@@ -13,17 +13,17 @@
</item> </item>
<item> <item>
<ingredient id="35567" count="1" /> <!-- Dark Armor Enhancement Stone --> <ingredient id="35567" count="1" /> <!-- Dark Armor Enhancement Stone -->
<ingredient id="47952" count="10" /> <!-- Crystal of Protection --> <ingredient id="47952" count="10" /> <!-- Crystal of Protection -->
<ingredient id="57" count="980000" /> <!-- Adena --> <ingredient id="57" count="980000" /> <!-- Adena -->
<production id="80963" count="1" /> <!-- Blood-Stained Talisman of Protection 8 Hours --> <production id="80963" count="1" /> <!-- Blood-Stained Talisman of Protection 8 Hours -->
</item> </item>
<item> <item>
<ingredient id="35569" count="1" /> <!-- Bloody Armor Enhancement Stone --> <ingredient id="35569" count="1" /> <!-- Bloody Armor Enhancement Stone -->
<ingredient id="47952" count="10" /> <!-- Crystal of Protection --> <ingredient id="47952" count="10" /> <!-- Crystal of Protection -->
<ingredient id="57" count="980000" /> <!-- Adena --> <ingredient id="57" count="980000" /> <!-- Adena -->
<production id="80963" count="1" /> <!-- Blood-Stained Talisman of Protection 8 Hours --> <production id="80963" count="1" /> <!-- Blood-Stained Talisman of Protection 8 Hours -->
</item> </item>
<item> <item>
<ingredient id="57" count="250000000" /> <!-- Adena --> <ingredient id="57" count="250000000" /> <!-- Adena -->
<production id="80637" count="1" /> <!-- Talisman of Protection Lv.1 --> <production id="80637" count="1" /> <!-- Talisman of Protection Lv.1 -->
</item> </item>

View File

@@ -2226,9 +2226,9 @@
</effect> </effect>
<effect name="DefenceSkillCriticalDamage"> <effect name="DefenceSkillCriticalDamage">
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">0</value> <value level="3">0</value>
<value level="4">-15</value> <value level="4">-15</value>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -1408,7 +1408,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpOlympiad" /> <condition name="OpOlympiad" />
</conditions> </conditions>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>20</amount> <amount>20</amount>
@@ -1450,7 +1450,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpOlympiad" /> <condition name="OpOlympiad" />
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>20</amount> <amount>20</amount>

View File

@@ -89,22 +89,22 @@
<skillLevel>3</skillLevel> <skillLevel>3</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1372</skillId> <!-- Expand Inventory --> <skillId>1372</skillId> <!-- Expand Inventory -->
<skillLevel>4</skillLevel> <skillLevel>4</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1372</skillId> <!-- Expand Inventory --> <skillId>1372</skillId> <!-- Expand Inventory -->
<skillLevel>5</skillLevel> <skillLevel>5</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1372</skillId> <!-- Expand Inventory --> <skillId>1372</skillId> <!-- Expand Inventory -->
<skillLevel>6</skillLevel> <skillLevel>6</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1372</skillId> <!-- Expand Inventory --> <skillId>1372</skillId> <!-- Expand Inventory -->
<skillLevel>7</skillLevel> <skillLevel>7</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
@@ -188,22 +188,22 @@
<skillLevel>3</skillLevel> <skillLevel>3</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1371</skillId> <!-- Expand Warehouse --> <skillId>1371</skillId> <!-- Expand Warehouse -->
<skillLevel>4</skillLevel> <skillLevel>4</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1371</skillId> <!-- Expand Warehouse --> <skillId>1371</skillId> <!-- Expand Warehouse -->
<skillLevel>5</skillLevel> <skillLevel>5</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1371</skillId> <!-- Expand Warehouse --> <skillId>1371</skillId> <!-- Expand Warehouse -->
<skillLevel>6</skillLevel> <skillLevel>6</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>
</condition> </condition>
<condition fromLevel="1" toLevel="1" name="OpSkill"> <condition fromLevel="1" toLevel="1" name="OpSkill">
<skillId>1371</skillId> <!-- Expand Warehouse --> <skillId>1371</skillId> <!-- Expand Warehouse -->
<skillLevel>7</skillLevel> <skillLevel>7</skillLevel>
<hasLearned>false</hasLearned> <hasLearned>false</hasLearned>

View File

@@ -10,7 +10,7 @@
<production id="91043" count="1" chance="35" /> <!-- Nebula 1 High --> <production id="91043" count="1" chance="35" /> <!-- Nebula 1 High -->
</item> </item>
<item> <item>
<ingredient id="91043" count="1" /> <!-- Nebula 1 --> <ingredient id="91043" count="1" /> <!-- Nebula 1 -->
<ingredient id="91039" count="600" /> <!-- Water Attribute Fragment --> <ingredient id="91039" count="600" /> <!-- Water Attribute Fragment -->
<ingredient id="57" count="200000" /> <!-- Adena --> <ingredient id="57" count="200000" /> <!-- Adena -->
<production id="91044" count="1" chance="20" /> <!-- Nebula 2 list --> <production id="91044" count="1" chance="20" /> <!-- Nebula 2 list -->
@@ -18,7 +18,7 @@
<production id="91043" count="1" chance="65" /> <!-- Nebula 1 standar --> <production id="91043" count="1" chance="65" /> <!-- Nebula 1 standar -->
</item> </item>
<item> <item>
<ingredient id="91044" count="1" /> <!-- Nebula 2 --> <ingredient id="91044" count="1" /> <!-- Nebula 2 -->
<ingredient id="91039" count="800" /> <!-- Water Attribute Fragment --> <ingredient id="91039" count="800" /> <!-- Water Attribute Fragment -->
<ingredient id="57" count="300000" /> <!-- Adena --> <ingredient id="57" count="300000" /> <!-- Adena -->
<production id="91045" count="1" chance="15" /> <!-- Nebula 3 list --> <production id="91045" count="1" chance="15" /> <!-- Nebula 3 list -->
@@ -26,7 +26,7 @@
<production id="91044" count="1" chance="75" /> <!-- Nebula 2 standar --> <production id="91044" count="1" chance="75" /> <!-- Nebula 2 standar -->
</item> </item>
<item> <item>
<ingredient id="91045" count="1" /> <!-- Nebula 3 --> <ingredient id="91045" count="1" /> <!-- Nebula 3 -->
<ingredient id="91039" count="900" /> <!-- Water Attribute Fragment --> <ingredient id="91039" count="900" /> <!-- Water Attribute Fragment -->
<ingredient id="57" count="400000" /> <!-- Adena --> <ingredient id="57" count="400000" /> <!-- Adena -->
<production id="91116" count="1" chance="10" /> <!-- Nebula 4 list --> <production id="91116" count="1" chance="10" /> <!-- Nebula 4 list -->
@@ -34,7 +34,7 @@
<production id="91045" count="1" chance="85" /> <!-- Nebula 3 standar --> <production id="91045" count="1" chance="85" /> <!-- Nebula 3 standar -->
</item> </item>
<item> <item>
<ingredient id="91116" count="1" /> <!-- Nebula 4 --> <ingredient id="91116" count="1" /> <!-- Nebula 4 -->
<ingredient id="91039" count="1200" /> <!-- Water Attribute Fragment --> <ingredient id="91039" count="1200" /> <!-- Water Attribute Fragment -->
<ingredient id="57" count="500000" /> <!-- Adena --> <ingredient id="57" count="500000" /> <!-- Adena -->
<production id="91117" count="1" chance="2" /> <!-- Nebula 5 list --> <production id="91117" count="1" chance="2" /> <!-- Nebula 5 list -->
@@ -49,7 +49,7 @@
<production id="91046" count="1" chance="35" /> <!-- Ignis 1 High --> <production id="91046" count="1" chance="35" /> <!-- Ignis 1 High -->
</item> </item>
<item> <item>
<ingredient id="91046" count="1" /> <!-- Ignis 1 --> <ingredient id="91046" count="1" /> <!-- Ignis 1 -->
<ingredient id="91040" count="600" /> <!-- Fire Attribute Fragment --> <ingredient id="91040" count="600" /> <!-- Fire Attribute Fragment -->
<ingredient id="57" count="200000" /> <!-- Adena --> <ingredient id="57" count="200000" /> <!-- Adena -->
<production id="91047" count="1" chance="20" /> <!-- Ignis 2 list --> <production id="91047" count="1" chance="20" /> <!-- Ignis 2 list -->
@@ -57,7 +57,7 @@
<production id="91046" count="1" chance="65" /> <!-- Ignis 1 standar --> <production id="91046" count="1" chance="65" /> <!-- Ignis 1 standar -->
</item> </item>
<item> <item>
<ingredient id="91047" count="1" /> <!-- Ignis 2 --> <ingredient id="91047" count="1" /> <!-- Ignis 2 -->
<ingredient id="91040" count="800" /> <!-- Fire Attribute Fragment --> <ingredient id="91040" count="800" /> <!-- Fire Attribute Fragment -->
<ingredient id="57" count="300000" /> <!-- Adena --> <ingredient id="57" count="300000" /> <!-- Adena -->
<production id="91048" count="1" chance="15" /> <!-- Ignis 3 list --> <production id="91048" count="1" chance="15" /> <!-- Ignis 3 list -->
@@ -65,7 +65,7 @@
<production id="91047" count="1" chance="75" /> <!-- Ignis 2 standar --> <production id="91047" count="1" chance="75" /> <!-- Ignis 2 standar -->
</item> </item>
<item> <item>
<ingredient id="91048" count="1" /> <!-- Ignis 3 --> <ingredient id="91048" count="1" /> <!-- Ignis 3 -->
<ingredient id="91040" count="900" /> <!-- Fire Attribute Fragment --> <ingredient id="91040" count="900" /> <!-- Fire Attribute Fragment -->
<ingredient id="57" count="400000" /> <!-- Adena --> <ingredient id="57" count="400000" /> <!-- Adena -->
<production id="91118" count="1" chance="10" /> <!-- Ignis 4 list --> <production id="91118" count="1" chance="10" /> <!-- Ignis 4 list -->
@@ -73,7 +73,7 @@
<production id="91048" count="1" chance="85" /> <!-- Ignis 3 standar --> <production id="91048" count="1" chance="85" /> <!-- Ignis 3 standar -->
</item> </item>
<item> <item>
<ingredient id="91118" count="1" /> <!-- Ignis 4 --> <ingredient id="91118" count="1" /> <!-- Ignis 4 -->
<ingredient id="91040" count="1200" /> <!-- Fire Attribute Fragment --> <ingredient id="91040" count="1200" /> <!-- Fire Attribute Fragment -->
<ingredient id="57" count="500000" /> <!-- Adena --> <ingredient id="57" count="500000" /> <!-- Adena -->
<production id="91119" count="1" chance="2" /> <!-- Ignis 5 list --> <production id="91119" count="1" chance="2" /> <!-- Ignis 5 list -->
@@ -88,7 +88,7 @@
<production id="91049" count="1" chance="35" /> <!-- Procella 1 High --> <production id="91049" count="1" chance="35" /> <!-- Procella 1 High -->
</item> </item>
<item> <item>
<ingredient id="91049" count="1" /> <!-- Procella 1 --> <ingredient id="91049" count="1" /> <!-- Procella 1 -->
<ingredient id="91041" count="600" /> <!-- Wind Attribute Fragment --> <ingredient id="91041" count="600" /> <!-- Wind Attribute Fragment -->
<ingredient id="57" count="200000" /> <!-- Adena --> <ingredient id="57" count="200000" /> <!-- Adena -->
<production id="91050" count="1" chance="20" /> <!-- Procella 2 list --> <production id="91050" count="1" chance="20" /> <!-- Procella 2 list -->
@@ -96,7 +96,7 @@
<production id="91049" count="1" chance="65" /> <!-- Procella 1 standar --> <production id="91049" count="1" chance="65" /> <!-- Procella 1 standar -->
</item> </item>
<item> <item>
<ingredient id="91050" count="1" /> <!-- Procella 2 --> <ingredient id="91050" count="1" /> <!-- Procella 2 -->
<ingredient id="91041" count="800" /> <!-- Wind Attribute Fragment --> <ingredient id="91041" count="800" /> <!-- Wind Attribute Fragment -->
<ingredient id="57" count="300000" /> <!-- Adena --> <ingredient id="57" count="300000" /> <!-- Adena -->
<production id="91051" count="1" chance="15" /> <!-- Procella 3 list --> <production id="91051" count="1" chance="15" /> <!-- Procella 3 list -->
@@ -104,7 +104,7 @@
<production id="91050" count="1" chance="75" /> <!-- Procella 2 standar --> <production id="91050" count="1" chance="75" /> <!-- Procella 2 standar -->
</item> </item>
<item> <item>
<ingredient id="91051" count="1" /> <!-- Procella 3 --> <ingredient id="91051" count="1" /> <!-- Procella 3 -->
<ingredient id="91041" count="900" /> <!-- Wind Attribute Fragment --> <ingredient id="91041" count="900" /> <!-- Wind Attribute Fragment -->
<ingredient id="57" count="400000" /> <!-- Adena --> <ingredient id="57" count="400000" /> <!-- Adena -->
<production id="91120" count="1" chance="10" /> <!-- Procella 4 list --> <production id="91120" count="1" chance="10" /> <!-- Procella 4 list -->
@@ -112,7 +112,7 @@
<production id="91051" count="1" chance="85" /> <!-- Procella 3 standar --> <production id="91051" count="1" chance="85" /> <!-- Procella 3 standar -->
</item> </item>
<item> <item>
<ingredient id="91120" count="1" /> <!-- Procella 4 --> <ingredient id="91120" count="1" /> <!-- Procella 4 -->
<ingredient id="91041" count="1200" /> <!-- Wind Attribute Fragment --> <ingredient id="91041" count="1200" /> <!-- Wind Attribute Fragment -->
<ingredient id="57" count="500000" /> <!-- Adena --> <ingredient id="57" count="500000" /> <!-- Adena -->
<production id="91121" count="1" chance="2" /> <!-- Procella 5 list --> <production id="91121" count="1" chance="2" /> <!-- Procella 5 list -->
@@ -127,7 +127,7 @@
<production id="91052" count="1" chance="35" /> <!-- Petram 1 High --> <production id="91052" count="1" chance="35" /> <!-- Petram 1 High -->
</item> </item>
<item> <item>
<ingredient id="91052" count="1" /> <!-- Petram 1 --> <ingredient id="91052" count="1" /> <!-- Petram 1 -->
<ingredient id="91042" count="600" /> <!-- Wind Attribute Fragment --> <ingredient id="91042" count="600" /> <!-- Wind Attribute Fragment -->
<ingredient id="57" count="200000" /> <!-- Adena --> <ingredient id="57" count="200000" /> <!-- Adena -->
<production id="91053" count="1" chance="20" /> <!-- Petram 2 list --> <production id="91053" count="1" chance="20" /> <!-- Petram 2 list -->
@@ -135,7 +135,7 @@
<production id="91052" count="1" chance="65" /> <!-- Petram 1 standar --> <production id="91052" count="1" chance="65" /> <!-- Petram 1 standar -->
</item> </item>
<item> <item>
<ingredient id="91053" count="1" /> <!-- Petram 2 --> <ingredient id="91053" count="1" /> <!-- Petram 2 -->
<ingredient id="91042" count="800" /> <!-- Wind Attribute Fragment --> <ingredient id="91042" count="800" /> <!-- Wind Attribute Fragment -->
<ingredient id="57" count="300000" /> <!-- Adena --> <ingredient id="57" count="300000" /> <!-- Adena -->
<production id="91054" count="1" chance="15" /> <!-- Petram 3 list --> <production id="91054" count="1" chance="15" /> <!-- Petram 3 list -->
@@ -143,7 +143,7 @@
<production id="91053" count="1" chance="75" /> <!-- Petram 2 standar --> <production id="91053" count="1" chance="75" /> <!-- Petram 2 standar -->
</item> </item>
<item> <item>
<ingredient id="91054" count="1" /> <!-- Petram 3 --> <ingredient id="91054" count="1" /> <!-- Petram 3 -->
<ingredient id="91042" count="900" /> <!-- Wind Attribute Fragment --> <ingredient id="91042" count="900" /> <!-- Wind Attribute Fragment -->
<ingredient id="57" count="400000" /> <!-- Adena --> <ingredient id="57" count="400000" /> <!-- Adena -->
<production id="91122" count="1" chance="10" /> <!-- Petram 4 list --> <production id="91122" count="1" chance="10" /> <!-- Petram 4 list -->
@@ -151,7 +151,7 @@
<production id="91054" count="1" chance="85" /> <!-- Petram 3 standar --> <production id="91054" count="1" chance="85" /> <!-- Petram 3 standar -->
</item> </item>
<item> <item>
<ingredient id="91122" count="1" /> <!-- Petram 4 --> <ingredient id="91122" count="1" /> <!-- Petram 4 -->
<ingredient id="91042" count="1200" /> <!-- Wind Attribute Fragment --> <ingredient id="91042" count="1200" /> <!-- Wind Attribute Fragment -->
<ingredient id="57" count="500000" /> <!-- Adena --> <ingredient id="57" count="500000" /> <!-- Adena -->
<production id="91123" count="1" chance="2" /> <!-- Petram 5 list --> <production id="91123" count="1" chance="2" /> <!-- Petram 5 list -->

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd"> <list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs> <npcs>
<npc>30093</npc> <!-- Groot --> <npc>30093</npc> <!-- Groot -->
</npcs> </npcs>
<item> <item>

View File

@@ -3235,8 +3235,8 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>10</chance> <chance>10</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>

View File

@@ -1,46 +1,46 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs> <npcs>
<npc>34211</npc> <!-- Evia --> <npc>34211</npc> <!-- Evia -->
</npcs> </npcs>
<item id="91927" price="28" /> <!-- Soulshot --> <item id="91927" price="28" /> <!-- Soulshot -->
<item id="91930" price="84" /> <!-- Blessed Spiritshot --> <item id="91930" price="84" /> <!-- Blessed Spiritshot -->
<item id="6645" price="28" /> <!-- Beast Soulshot --> <item id="6645" price="28" /> <!-- Beast Soulshot -->
<item id="6646" price="70" /> <!-- Beast Spiritshot --> <item id="6646" price="70" /> <!-- Beast Spiritshot -->
<item id="3031" price="560" /> <!-- Spirit Ore --> <item id="3031" price="560" /> <!-- Spirit Ore -->
<item id="2508" price="420" /> <!-- Cursed Bone --> <item id="2508" price="420" /> <!-- Cursed Bone -->
<item id="736" price="560" /> <!-- Scroll of Teleport --> <item id="736" price="560" /> <!-- Scroll of Teleport -->
<item id="93966" price="2800" /> <!-- Pet food --> <item id="93966" price="2800" /> <!-- Pet food -->
<item id="93967" price="168" /> <!-- Pet HP Potion (Tradable) --> <item id="93967" price="168" /> <!-- Pet HP Potion (Tradable) -->
<item id="17" price="1" /> <!-- Wooden Arrow --> <item id="17" price="1" /> <!-- Wooden Arrow -->
<item id="1341" price="1" /> <!-- Bone Arrow --> <item id="1341" price="1" /> <!-- Bone Arrow -->
<item id="94891" price="140000" /> <!-- No-Grade Elemental Ord (Sealed) --> <item id="94891" price="140000" /> <!-- No-Grade Elemental Ord (Sealed) -->
<item id="94892" price="280000" /> <!-- D-Grade Elemental Ord (Sealed) --> <item id="94892" price="280000" /> <!-- D-Grade Elemental Ord (Sealed) -->
<item id="94185" price="2800000" /> <!-- Life Stone Lv.1 - Weapon --> <item id="94185" price="2800000" /> <!-- Life Stone Lv.1 - Weapon -->
<item id="94187" price="1260000" /> <!-- Life Stone Lv.1 - Armor --> <item id="94187" price="1260000" /> <!-- Life Stone Lv.1 - Armor -->
<item id="1831" price="90" /> <!-- Antidote --> <item id="1831" price="90" /> <!-- Antidote -->
<item id="1833" price="90" /> <!-- Bandage --> <item id="1833" price="90" /> <!-- Bandage -->
<item id="734" price="1440" /> <!-- Haste Potion --> <item id="734" price="1440" /> <!-- Haste Potion -->
<item id="735" price="2880" /> <!-- Haste Potion Atk. --> <item id="735" price="2880" /> <!-- Haste Potion Atk. -->
<item id="6035" price="2880" /> <!-- Speed Increase Potion Magician --> <item id="6035" price="2880" /> <!-- Speed Increase Potion Magician -->
<item id="1785" price="300" /> <!-- SoulStone --> <item id="1785" price="300" /> <!-- SoulStone -->
<item id="5589" price="120" /> <!-- Energy Stone --> <item id="5589" price="120" /> <!-- Energy Stone -->
<item id="5192" price="140" /> <!-- Magic Rope: D-grade --> <item id="5192" price="140" /> <!-- Magic Rope: D-grade -->
<item id="5193" price="210" /> <!-- Magic Rope: C-grade --> <item id="5193" price="210" /> <!-- Magic Rope: C-grade -->
<item id="5194" price="350" /> <!-- Magic Rope: B-grade --> <item id="5194" price="350" /> <!-- Magic Rope: B-grade -->
<item id="5195" price="560" /> <!-- Magic Rope: A-grade --> <item id="5195" price="560" /> <!-- Magic Rope: A-grade -->
<item id="93662" price="980" /> <!-- Appearance Potion - A --> <item id="93662" price="980" /> <!-- Appearance Potion - A -->
<item id="93663" price="980" /> <!-- Appearance Potion - B --> <item id="93663" price="980" /> <!-- Appearance Potion - B -->
<item id="93664" price="980" /> <!-- Appearance Potion - C --> <item id="93664" price="980" /> <!-- Appearance Potion - C -->
<item id="93665" price="980" /> <!-- Dye Potion - A --> <item id="93665" price="980" /> <!-- Dye Potion - A -->
<item id="93666" price="980" /> <!-- Dye Potion - B --> <item id="93666" price="980" /> <!-- Dye Potion - B -->
<item id="93667" price="980" /> <!-- Dye Potion - C --> <item id="93667" price="980" /> <!-- Dye Potion - C -->
<item id="93668" price="980" /> <!-- Dye Potion - D --> <item id="93668" price="980" /> <!-- Dye Potion - D -->
<item id="93669" price="980" /> <!-- Hair Style Potion - A --> <item id="93669" price="980" /> <!-- Hair Style Potion - A -->
<item id="93670" price="980" /> <!-- Hair Style Potion - B --> <item id="93670" price="980" /> <!-- Hair Style Potion - B -->
<item id="93671" price="980" /> <!-- Hair Style Potion - C --> <item id="93671" price="980" /> <!-- Hair Style Potion - C -->
<item id="93672" price="980" /> <!-- Hair Style Potion - D --> <item id="93672" price="980" /> <!-- Hair Style Potion - D -->
<item id="93673" price="980" /> <!-- Hair Style Potion - E --> <item id="93673" price="980" /> <!-- Hair Style Potion - E -->
<item id="93674" price="980" /> <!-- Hair Style Potion - F --> <item id="93674" price="980" /> <!-- Hair Style Potion - F -->
<item id="93675" price="980" /> <!-- Hair Style Potion - G --> <item id="93675" price="980" /> <!-- Hair Style Potion - G -->
</list> </list>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd"> <list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs> <npcs>
<npc>30093</npc> <!-- Groot --> <npc>30093</npc> <!-- Groot -->
</npcs> </npcs>
<item> <item>

View File

@@ -792,62 +792,62 @@
<item id="95586" name="Scroll of Escape: Master Kerkir" type="EtcItem"> <item id="95586" name="Scroll of Escape: Master Kerkir" type="EtcItem">
<!-- Can be used to teleport to Master Kerkir in the Wind Village. --> <!-- Can be used to teleport to Master Kerkir in the Wind Village. -->
<set name="icon" val="icon.etc_scroll_of_return_i04" /> <set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="30" /> <set name="weight" val="30" />
<set name="price" val="35000" /> <set name="price" val="35000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<cond addName="1" msgId="113"> <cond addName="1" msgId="113">
<player flyMounted="false" /> <player flyMounted="false" />
</cond> </cond>
<skills> <skills>
<skill id="40296" level="1" /> <!-- Scroll of Escape: Master Kerkir --> <skill id="40296" level="1" /> <!-- Scroll of Escape: Master Kerkir -->
</skills> </skills>
</item> </item>
<item id="95587" name="Scroll of Escape: Grocer Evia" type="EtcItem"> <item id="95587" name="Scroll of Escape: Grocer Evia" type="EtcItem">
<!-- Can be used to teleport to Grocer Evia in the Wind Village. --> <!-- Can be used to teleport to Grocer Evia in the Wind Village. -->
<set name="icon" val="icon.etc_scroll_of_return_i04" /> <set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="30" /> <set name="weight" val="30" />
<set name="price" val="35000" /> <set name="price" val="35000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<cond addName="1" msgId="113"> <cond addName="1" msgId="113">
<player flyMounted="false" /> <player flyMounted="false" />
</cond> </cond>
<skills> <skills>
<skill id="40297" level="1" /> <!-- Scroll of Escape: Grocer Evia --> <skill id="40297" level="1" /> <!-- Scroll of Escape: Grocer Evia -->
</skills> </skills>
</item> </item>
<item id="95588" name="Scroll of Escape: Gorgon Flower Garden" type="EtcItem"> <item id="95588" name="Scroll of Escape: Gorgon Flower Garden" type="EtcItem">
<!-- Can be used to teleport to the Gorgon Flower Garden. --> <!-- Can be used to teleport to the Gorgon Flower Garden. -->
<set name="icon" val="icon.etc_scroll_of_return_i04" /> <set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="30" /> <set name="weight" val="30" />
<set name="price" val="35000" /> <set name="price" val="35000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<cond addName="1" msgId="113"> <cond addName="1" msgId="113">
<player flyMounted="false" /> <player flyMounted="false" />
</cond> </cond>
<skills> <skills>
<skill id="40299" level="1" /> <!-- Scroll of Escape: Gorgon Flower Garden --> <skill id="40299" level="1" /> <!-- Scroll of Escape: Gorgon Flower Garden -->
</skills> </skills>
</item> </item>
<item id="95589" name="Scroll of Escape: Death Pass" type="EtcItem"> <item id="95589" name="Scroll of Escape: Death Pass" type="EtcItem">
<!-- Can be used to teleport to the Death Pass. --> <!-- Can be used to teleport to the Death Pass. -->

View File

@@ -743,18 +743,18 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpAlignment"> <condition name="OpAlignment">
<affectType>CASTER</affectType> <affectType>CASTER</affectType>
<alignment>LAWFUL</alignment> <alignment>LAWFUL</alignment>
</condition> </condition>
<condition name="OpCanEscape" /> <condition name="OpCanEscape" />
</conditions> </conditions>
<effects> <effects>
<effect name="Teleport"> <effect name="Teleport">
<x>102609</x> <x>102609</x>
<y>56031</y> <y>56031</y>
<z>-4032</z> <z>-4032</z>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="40297" toLevel="1" name="Scroll of Escape: Grocer Evia"> <skill id="40297" toLevel="1" name="Scroll of Escape: Grocer Evia">
@@ -770,18 +770,18 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpAlignment"> <condition name="OpAlignment">
<affectType>CASTER</affectType> <affectType>CASTER</affectType>
<alignment>LAWFUL</alignment> <alignment>LAWFUL</alignment>
</condition> </condition>
<condition name="OpCanEscape" /> <condition name="OpCanEscape" />
</conditions> </conditions>
<effects> <effects>
<effect name="Teleport"> <effect name="Teleport">
<x>105091</x> <x>105091</x>
<y>57525</y> <y>57525</y>
<z>-3928</z> <z>-3928</z>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="40298" toLevel="1" name="Scroll of Escape: High Priest Maximilian"> <skill id="40298" toLevel="1" name="Scroll of Escape: High Priest Maximilian">

View File

@@ -3236,8 +3236,8 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>10</chance> <chance>10</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>

View File

@@ -165,12 +165,12 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="TriggerSkillByDualRange"> <effect name="TriggerSkillByDualRange">
<closeSkill>47003</closeSkill> <closeSkill>47003</closeSkill>
<rangeSkill>47004</rangeSkill> <rangeSkill>47004</rangeSkill>
<distance>100</distance> <distance>100</distance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47003" toLevel="35" name="Dual Blow"> <skill id="47003" toLevel="35" name="Dual Blow">
<icon>icon.double_impact</icon> <icon>icon.double_impact</icon>
@@ -458,12 +458,12 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="TriggerSkillByDualRange"> <effect name="TriggerSkillByDualRange">
<closeSkill>47006</closeSkill> <closeSkill>47006</closeSkill>
<rangeSkill>47007</rangeSkill> <rangeSkill>47007</rangeSkill>
<distance>100</distance> <distance>100</distance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47006" toLevel="35" name="Triple Blow"> <skill id="47006" toLevel="35" name="Triple Blow">
<icon>icon.triple_impact</icon> <icon>icon.triple_impact</icon>
@@ -602,12 +602,12 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="TriggerSkillByDualRange"> <effect name="TriggerSkillByDualRange">
<closeSkill>47009</closeSkill> <closeSkill>47009</closeSkill>
<rangeSkill>47010</rangeSkill> <rangeSkill>47010</rangeSkill>
<distance>100</distance> <distance>100</distance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47009" toLevel="1" name="Stealthy Swiftness"> <skill id="47009" toLevel="1" name="Stealthy Swiftness">
<icon>icon.silent_blitz</icon> <icon>icon.silent_blitz</icon>
@@ -710,16 +710,16 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="TriggerSkillByDualRange"> <effect name="TriggerSkillByDualRange">
<closeSkill>47012</closeSkill> <closeSkill>47012</closeSkill>
<rangeSkill>47013</rangeSkill> <rangeSkill>47013</rangeSkill>
<distance>100</distance> <distance>100</distance>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>47014</skillId> <!-- Freezing Effect --> <skillId>47014</skillId> <!-- Freezing Effect -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47012" toLevel="10" name="Freezing Wound"> <skill id="47012" toLevel="10" name="Freezing Wound">
<icon>icon.freezing_wound</icon> <icon>icon.freezing_wound</icon>
@@ -914,16 +914,16 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="TriggerSkillByDualRange"> <effect name="TriggerSkillByDualRange">
<closeSkill>47016</closeSkill> <closeSkill>47016</closeSkill>
<rangeSkill>47017</rangeSkill> <rangeSkill>47017</rangeSkill>
<distance>100</distance> <distance>100</distance>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>47018</skillId> <!-- Freezing Effect --> <skillId>47018</skillId> <!-- Freezing Effect -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47016" toLevel="10" name="Transcendent Freezing Wound"> <skill id="47016" toLevel="10" name="Transcendent Freezing Wound">
<icon>icon.freezing_wound</icon> <icon>icon.freezing_wound</icon>
@@ -1689,12 +1689,12 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="TriggerSkillByDualRange"> <effect name="TriggerSkillByDualRange">
<closeSkill>47042</closeSkill> <closeSkill>47042</closeSkill>
<rangeSkill>47043</rangeSkill> <rangeSkill>47043</rangeSkill>
<distance>100</distance> <distance>100</distance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47042" toLevel="2" name="Elemental Restoration"> <skill id="47042" toLevel="2" name="Elemental Restoration">
<!-- Spirit power restores HP/ MP. --> <!-- Spirit power restores HP/ MP. -->
@@ -1933,12 +1933,12 @@
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="TriggerSkillByDualRange"> <effect name="TriggerSkillByDualRange">
<closeSkill>47042</closeSkill> <closeSkill>47042</closeSkill>
<rangeSkill>47043</rangeSkill> <rangeSkill>47043</rangeSkill>
<distance>100</distance> <distance>100</distance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47052" toLevel="1" name="Elemental Changing Lv. 2"> <skill id="47052" toLevel="1" name="Elemental Changing Lv. 2">
<!-- Applies different effects depending on spirit's mood. <<font color="00FF00">Allies </font>> <Elemental Blessing> Anomaly Resistance +$s1 Received damage -$s2 <<font color="FF0000">Enemies</font>> <Elemental Weakness> Anomaly Resistance -$s3 Received damage +$s4 --> <!-- Applies different effects depending on spirit's mood. <<font color="00FF00">Allies </font>> <Elemental Blessing> Anomaly Resistance +$s1 Received damage -$s2 <<font color="FF0000">Enemies</font>> <Elemental Weakness> Anomaly Resistance -$s3 Received damage +$s4 -->
@@ -1958,12 +1958,12 @@
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="TriggerSkillByDualRange"> <effect name="TriggerSkillByDualRange">
<closeSkill>47047</closeSkill> <closeSkill>47047</closeSkill>
<rangeSkill>47046</rangeSkill> <rangeSkill>47046</rangeSkill>
<distance>100</distance> <distance>100</distance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47053" toLevel="1" name="Elemental Guard Lv. 2"> <skill id="47053" toLevel="1" name="Elemental Guard Lv. 2">
<!-- Guarding spirits decrease received damage. Resistance to All Weapons +$s1 All Skill Evasion +$s2 --> <!-- Guarding spirits decrease received damage. Resistance to All Weapons +$s1 All Skill Evasion +$s2 -->

View File

@@ -440,32 +440,32 @@
</skill> </skill>
<skill id="54226" toLevel="1" name="Worthy Warrior Transformation"> <skill id="54226" toLevel="1" name="Worthy Warrior Transformation">
<!-- For warriors that have taken the 1st-3rd places in rankings among their race. Sylph Power grants unique appearance to a hero. Max HP +300. --> <!-- For warriors that have taken the 1st-3rd places in rankings among their race. Sylph Power grants unique appearance to a hero. Max HP +300. -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<abnormalVisualEffect>RANKER_DECO_SYLPH</abnormalVisualEffect> <abnormalVisualEffect>RANKER_DECO_SYLPH</abnormalVisualEffect>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType> <abnormalType>CHANGEBODY</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff> <irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>300</amount> <amount>300</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="Transformation"> <effect name="Transformation">
<transformationId>387</transformationId> <transformationId>387</transformationId>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="54227" toLevel="1" name="Mount Black Wyvern"> <skill id="54227" toLevel="1" name="Mount Black Wyvern">
<!-- Allows to mount Black Wyvern. When the character is riding Wyvern, weapon/ sigil is unequipped. Only select Buff skills are available while riding the Wyvern. --> <!-- Allows to mount Black Wyvern. When the character is riding Wyvern, weapon/ sigil is unequipped. Only select Buff skills are available while riding the Wyvern. -->