Various item and skill adjustments.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment 2021-03-31 04:40:07 +00:00
parent 005d2f3956
commit cfc2be4ca1
35 changed files with 1428 additions and 434 deletions

View File

@ -430,7 +430,12 @@
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="RING" />
<skills>
<skill id="3562" level="1" /> <!-- Queen Ant's Ring -->
<skill id="50444" level="1" /> <!-- Queen Ant's Ring -->
<skill id="50444" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Queen Ant's Ring -->
<skill id="50444" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Queen Ant's Ring -->
<skill id="50444" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Queen Ant's Ring -->
<skill id="50444" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Queen Ant's Ring -->
<skill id="50444" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Queen Ant's Ring -->
</skills>
<stats>
<stat type="mDef">48</stat>
@ -449,7 +454,12 @@
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="EARRING" />
<skills>
<skill id="3560" level="1" /> <!-- Orfen's Earring -->
<skill id="50447" level="1" /> <!-- Orfen's Earring -->
<skill id="50447" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Orfen's Earring -->
<skill id="50447" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Orfen's Earring -->
<skill id="50447" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Orfen's Earring -->
<skill id="50447" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Orfen's Earring -->
<skill id="50447" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Orfen's Earring -->
</skills>
<stats>
<stat type="mDef">51</stat>
@ -468,7 +478,12 @@
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="RING" />
<skills>
<skill id="3563" level="1" /> <!-- Ring of Core -->
<skill id="50445" level="1" /> <!-- Ring of Core -->
<skill id="50445" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Ring of Core -->
<skill id="50445" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Ring of Core -->
<skill id="50445" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Ring of Core -->
<skill id="50445" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Ring of Core -->
<skill id="50445" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Ring of Core -->
</skills>
<stats>
<stat type="mDef">32</stat>

View File

@ -949,7 +949,12 @@
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="RING" />
<skills>
<skill id="50443" level="1" /> <!-- Baium's Ring -->
<skill id="50446" level="1" /> <!-- Baium's Ring -->
<skill id="50446" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Baium's Ring -->
<skill id="50446" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Baium's Ring -->
<skill id="50446" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Baium's Ring -->
<skill id="50446" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Baium's Ring -->
<skill id="50446" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Baium's Ring -->
</skills>
<stats>
<stat type="mDef">32</stat>

View File

@ -839,7 +839,7 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="for_npc" val="true" />
<skills>
<skill id="39150" level="1" /> <!-- Sayha's Holy Water -->
<skill id="39150" level="1" /> <!-- Sayha's Holy Water -->
</skills>
</item>
<item id="49758" name="Blood Crystal" type="EtcItem">
@ -955,7 +955,7 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="for_npc" val="true" />
<skills>
<skill id="39159" level="1" /> <!-- Sayha s Energy -->
<skill id="39159" level="1" /> <!-- Sayha s Energy -->
</skills>
</item>
<item id="49771" name="Emperor Baium's Secret Treasures" type="EtcItem">

View File

@ -1115,6 +1115,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<skills>
<skill id="51413" level="1" /> <!-- Blessed Scroll of Escape (Event) -->
</skills>
</item>
<item id="91690" name="Maliss' HP Recovery Potion" additionalName="Event" type="EtcItem">
<!-- Momentarily recovers 500 HP. If HP is full, CP is recovered. -->

View File

@ -303,23 +303,23 @@
</item>
<item id="91725" name="Scroll of Escape: Abandoned Camp" type="EtcItem">
<!-- Can be used to teleport to the Abandoned Camp. -->
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="price" val="35000" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="51441" level="1" /> <!-- Scroll of Escape: Master Kerkir -->
</skills>
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="price" val="35000" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="51441" level="1" /> <!-- Scroll of Escape: Master Kerkir -->
</skills>
</item>
<item id="91726" name="Scroll of Escape: Windmill Hill" type="EtcItem">
<!-- Can be used to teleport to the Windmill Hill. -->
@ -332,23 +332,23 @@
</item>
<item id="91727" name="Scroll of Escape: Ruins of Agony" type="EtcItem">
<!-- Can be used to teleport to the Ruins of Agony. -->
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="price" val="35000" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="51443" level="1" /> <!-- Scroll of Escape: Ruins of Agony -->
</skills>
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="price" val="35000" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="51443" level="1" /> <!-- Scroll of Escape: Ruins of Agony -->
</skills>
</item>
<item id="91728" name="Reinforced Spear Chest" type="EtcItem">
<!-- Double-click to obtain the following items. -->

View File

@ -592,7 +592,6 @@
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="1" /> <!-- Gem: Opal -->
<skill id="50196" level="1" /> <!-- Gem: Opal - Special Ability -->
</skills>
</item>
<item id="92047" name="Opal" additionalName="Lv. 2" type="Armor">
@ -608,7 +607,6 @@
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="2" /> <!-- Gem: Opal -->
<skill id="50196" level="2" /> <!-- Gem: Opal - Special Ability -->
</skills>
</item>
<item id="92048" name="Opal" additionalName="Lv. 3" type="Armor">
@ -624,7 +622,6 @@
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="3" /> <!-- Gem: Opal -->
<skill id="50196" level="3" /> <!-- Gem: Opal - Special Ability -->
</skills>
</item>
<item id="92049" name="Opal" additionalName="Lv. 4" type="Armor">

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="93300" name="Einhasad<EFBFBD>s Pendant Lv. 5" type="Armor">
<item id="93300" name="Einhasad's Pendant Lv. 5" type="Armor">
<!-- <Invocation>. Increases Speed and recovers HP/ MP for 15 sec. <Einhasad's Pendant>. M. Def. +45. Acquired XP/ SP +35%. Received damage -25%. Atk. Spd. +10%. Casting Spd. +10%. P. Critical Damage +10%. M. Skill Critical Damage +10%. P. Atk. +15%. M. Atk. +15% -->
<set name="icon" val="BranchIcon.Icon.bm_pendant_pve_white" />
<set name="default_action" val="EQUIP" />
@ -703,7 +703,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93347" name="Deton<EFBFBD>s Request Lv. 2" type="EtcItem">
<item id="93347" name="Deton's Request Lv. 2" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Plains of the Lizardmen, Dragon Valley and the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -714,7 +714,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93348" name="Deton<EFBFBD>s Request Lv. 3" type="EtcItem">
<item id="93348" name="Deton's Request Lv. 3" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Dragon Valley and the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -725,7 +725,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93349" name="Deton<EFBFBD>s Request Lv. 4" type="EtcItem">
<item id="93349" name="Deton's Request Lv. 4" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Dragon Valley and the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -736,7 +736,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93350" name="Deton<EFBFBD>s Request Lv. 5" type="EtcItem">
<item id="93350" name="Deton's Request Lv. 5" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Dragon Valley and the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -747,7 +747,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93351" name="Deton<EFBFBD>s Request Lv. 6" type="EtcItem">
<item id="93351" name="Deton's Request Lv. 6" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Tower of Insolence or Sel Mahum Base. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -758,7 +758,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93352" name="Deton<EFBFBD>s Request Lv. 7" type="EtcItem">
<item id="93352" name="Deton's Request Lv. 7" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Tower of Insolence or Sel Mahum Base. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -769,7 +769,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93353" name="Deton<EFBFBD>s Request Lv. 8" type="EtcItem">
<item id="93353" name="Deton's Request Lv. 8" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -780,7 +780,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93354" name="Deton<EFBFBD>s Request Lv. 9" type="EtcItem">
<item id="93354" name="Deton's Request Lv. 9" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -791,7 +791,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93355" name="Deton<EFBFBD>s Request Lv. 10" type="EtcItem">
<item id="93355" name="Deton's Request Lv. 10" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -890,7 +890,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="93364" name="Deton<EFBFBD>s Pack Lv. 9" type="EtcItem">
<item id="93364" name="Deton's Pack Lv. 9" type="EtcItem">
<!-- Double-click to obtain one of many items, including Package: Deton's Request Lv. 10, Talisman of Baium, Boss' Weapon Pack, Orc King's Treasure. -->
<set name="icon" val="icon.bm2018_transform_box" />
<set name="default_action" val="PEEL" />
@ -901,7 +901,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="93365" name="Deton<EFBFBD>s Pack Lv. 10" type="EtcItem">
<item id="93365" name="Deton's Pack Lv. 10" type="EtcItem">
<!-- Double-click to obtain one of many items, including Talisman of Baium, Boss' Weapon Pack, Orc King's Treasure. -->
<set name="icon" val="icon.bm2018_transform_box" />
<set name="default_action" val="PEEL" />

View File

@ -4,16 +4,45 @@
<!-- Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">2</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17815" toLevel="2" name="Ruby">
<!-- Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">5</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17816" toLevel="2" name="Ruby">
<!-- Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">8</value>
<value level="2">8</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17817" toLevel="10" name="Ruby">
<!-- Soulshot Damage +$s1. -->
@ -32,19 +61,18 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<effect name="ShotsBonus">
<amount>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="9">10</value>
<value level="1">16</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">17</value>
<value level="5">18</value>
<value level="6">18</value>
<value level="7">19</value>
<value level="8">19</value>
<value level="9">20</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -54,16 +82,45 @@
<!-- Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">2</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17819" toLevel="2" name="Sapphire">
<!-- Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">5</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17820" toLevel="2" name="Sapphire">
<!-- Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">8</value>
<value level="2">8</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17821" toLevel="10" name="Sapphire">
<!-- Spiritshot Damage +$s1. -->
@ -82,19 +139,18 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<effect name="ShotsBonus">
<amount>
<value level="6">2</value>
<value level="7">4</value>
<value level="8">6</value>
<value level="9">10</value>
<value level="10">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="10">10</value>
<value level="1">16</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">17</value>
<value level="5">18</value>
<value level="6">18</value>
<value level="7">19</value>
<value level="8">19</value>
<value level="9">20</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -142,16 +198,37 @@
<!-- Beast Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">2</value>
<value level="2">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17889" toLevel="1" name="Ruby">
<!-- Beast Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17890" toLevel="1" name="Ruby">
<!-- Beast Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>8</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17891" toLevel="5" name="Ruby">
<!-- Beast Soulshot Damage +$s1. -->
@ -163,6 +240,18 @@
<value level="5">icon.etc_bm_jewel_ruby_i00</value>
</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">16</value>
<value level="2">17</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="5">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17896" toLevel="1" name="Orc Recovery Ban">
<!-- No HP recovery. -->

View File

@ -1069,7 +1069,7 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39159" toLevel="1" name="Sayha's Energy">
<skill id="39159" toLevel="1" name="Sayha s Energy">
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicLevel>1</magicLevel>

View File

@ -142,7 +142,7 @@
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40113" toLevel="1" name="Sayha's Cookie">
<skill id="40113" toLevel="1" name="Sayha s Cookie">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>

View File

@ -42,8 +42,19 @@
</skill>
<skill id="45408" toLevel="4" name="Blessed by Sayha">
<!-- Sayha's Grace points $s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.ev_magic_flame_game_wind1</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicLampExpRate">
<amount>
<value level="1">5</value>
<value level="2">20</value>
<value level="3">50</value>
<value level="4">100</value>
</amount>
</effect>
</effects>
</skill>
<skill id="45409" toLevel="1" name="Life Force Harmony">
<!-- Max HP $s1 Depending on current amount of HP, the following effects are applied. <HP 0-33%> P. Skill Power $s2 <HP 34-66%> P. Skill MP Consumption $s3 P. Skill Cooldown $s3 <67-100%> Received damage $s4 -->

View File

@ -296,7 +296,7 @@
</effect>
</effects>
</skill>
<skill id="50135" toLevel="1" name="Einhasad's Protection">
<skill id="50135" toLevel="1" name="Einhasad s Protection">
<!-- For 1 h., Acquired XP/ SP +100%. Cooldown: 1 min. The effect remains after death. -->
<icon>icon.etc_dragons_blood_i03</icon>
<operateType>A1</operateType>

View File

@ -78,28 +78,274 @@
</skill>
<skill id="50305" toLevel="1" name="Gloves of Silence">
<!-- Gloves of Silence effect STR +1 INT +1 Max HP +150 Atk. Spd. +8% Casting Spd. +15% -->
<icon>icon.skill0000</icon>
<icon>icon.armor_t94_g_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="MaxHp">
<amount>150</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50306" toLevel="1" name="Enchant Effect: Gloves of Silence">
<!-- Gloves imbued with power of silence. Has a $s1 chance to silence the target making unable to use skills for $s2. -->
<icon>icon.skill0000</icon>
<icon>icon.armor_t94_g_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50308</skillId> <!-- Force of Silence -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50308</skillId> <!-- Force of Silence -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50309</skillId> <!-- Gloves of Silence: When triggered -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50309</skillId> <!-- Gloves of Silence: When triggered -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="50307" toLevel="10" name="Enchant Effect: Gloves of Silence">
<!-- Gloves imbued with power of silence. Has a $s1 chance to silence the target making unable to use skills for $s2. -->
<icon>icon.skill0000</icon>
<icon>icon.armor_t94_g_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50308</skillId> <!-- Force of Silence -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50308</skillId> <!-- Force of Silence -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50309</skillId> <!-- Gloves of Silence: When triggered -->
<skillLevel>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">6</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50309</skillId> <!-- Gloves of Silence: When triggered -->
<skillLevel>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">6</value>
</skillLevel>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
<value level="8">7</value>
<value level="9">10</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
<value level="8">7</value>
<value level="9">10</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50308" toLevel="1" name="Force of Silence">
<!-- Skills are unusable for $s1. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.armor_t94_g_i01</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>4</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>-300</effectPoint>
<effectRange>1100</effectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mute" />
</effects>
</skill>
<skill id="50309" toLevel="6" name="Gloves of Silence: When triggered">
<!-- Has a certain chance to deal magic damage with $s1 power and decrease the target's MP. -->
<icon>icon.skill0000</icon>
<icon>icon.armor_t94_g_i01</icon>
<castRange>900</castRange>
<effectPoint>-300</effectPoint>
<effectRange>1100</effectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<isMagic>1</isMagic> <!-- Magic Skill -->
<basicProperty>MAGIC</basicProperty>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">90</value>
<value level="4">110</value>
<value level="5">130</value>
<value level="6">165</value>
</amount>
</effect>
<effect name="MagicalAttackMp">
<power>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">90</value>
<value level="4">110</value>
<value level="5">130</value>
<value level="6">165</value>
</power>
<critical>true</critical>
<criticalLimit>1450</criticalLimit>
</effect>
</effects>
</skill>
<skill id="50310" toLevel="1" name="Shield: Effect">
<!-- <Shield effect> Received P./ M. Critical Rate -$s1 Max HP +$s2 -->
@ -580,7 +826,7 @@
<icon>icon.armor_t94_u_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>3</chance>
@ -590,7 +836,7 @@
<skillId>50336</skillId> <!-- Frozen Blessing -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>3</chance>
@ -627,7 +873,7 @@
<icon>icon.armor_t94_u_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
@ -659,7 +905,7 @@
<value level="10">7</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
@ -2169,7 +2415,7 @@
<icon>icon.armor_t96_u_i03</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
@ -2179,7 +2425,7 @@
<skillId>50360</skillId> <!-- Flame Shield -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
@ -2216,7 +2462,7 @@
<icon>icon.armor_t96_u_i03</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
@ -2248,7 +2494,7 @@
<value level="10">7</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
@ -2410,7 +2656,7 @@
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>SELF</targetType>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50362</skillId> <!-- Flame Weakness -->
@ -2420,7 +2666,7 @@
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>SELF</targetType>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50362</skillId> <!-- Flame Weakness -->
@ -2448,7 +2694,7 @@
<value level="9">9</value>
<value level="10">10</value>
</chance>
<targetType>SELF</targetType>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50362</skillId> <!-- Flame Weakness -->
@ -2480,7 +2726,7 @@
<value level="9">9</value>
<value level="10">10</value>
</chance>
<targetType>SELF</targetType>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50362</skillId> <!-- Flame Weakness -->

View File

@ -112,8 +112,23 @@
<operateType>A1</operateType>
</skill>
<skill id="51413" toLevel="1" name="Blessed Scroll of Escape (Event)">
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91689</itemConsumeId> <!-- Blessed Scroll of Escape (Event) -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="51414" toLevel="1" name="Maliss' HP Recovery Potion (Event)">
<icon>icon.etc_bm_hero_red_potion</icon>
@ -318,29 +333,29 @@
</skill>
<skill id="51441" toLevel="1" name="Scroll of Escape: Abandoned Camp">
<!-- A magical scroll that teleports to the Abandoned Camp. Cannot be exchanged, dropped, or sold. Can be stored in the private warehouse. -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91725</itemConsumeId>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-46868</x>
<y>148086</y>
<z>-2968</z>
</effect>
</effects>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91725</itemConsumeId>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-46857</x>
<y>148096</y>
<z>-2968</z>
</effect>
</effects>
</skill>
<skill id="51442" toLevel="1" name="Scroll of Escape: Windmill Hill">
<!-- A magical scroll that teleports to the Windmill Hill. Cannot be exchanged, dropped, or sold. Can be stored in the private warehouse. -->
@ -348,29 +363,29 @@
</skill>
<skill id="51443" toLevel="1" name="Scroll of Escape: Ruins of Agony">
<!-- A magical scroll that teleports to the Ruins of Agony. Cannot be exchanged, dropped, or sold. Can be stored in the warehouse. -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91727</itemConsumeId>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-42307</x>
<y>120810</y>
<z>-3368</z>
</effect>
</effects>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91727</itemConsumeId>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-42307</x>
<y>120810</y>
<z>-3368</z>
</effect>
</effects>
</skill>
<skill id="51444" toLevel="1" name="Reinforced Spear Chest">
<icon>icon.etc_treasure_box_i04</icon>
@ -423,6 +438,26 @@
<skill id="51452" toLevel="1" name="Scroll of Escape: High Priest Raymond">
<!-- A magical scroll that relocates you to the High Priest Raymond in Gludio. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>200</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>91736</itemConsumeId> <!-- Scroll of Escape: High Priest Raymond -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-12828</x>
<y>121713</y>
<z>-2952</z>
</effect>
</effects>
</skill>
<skill id="51453" toLevel="1" name="Exuberance Amulet">
<!-- Acquired XP/ SP +20%, STR +1, CON +1, DEX +1, INT +1, WIT +1, MEN +1. -->

View File

@ -430,7 +430,12 @@
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="RING" />
<skills>
<skill id="3562" level="1" /> <!-- Queen Ant's Ring -->
<skill id="50444" level="1" /> <!-- Queen Ant's Ring -->
<skill id="50444" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Queen Ant's Ring -->
<skill id="50444" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Queen Ant's Ring -->
<skill id="50444" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Queen Ant's Ring -->
<skill id="50444" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Queen Ant's Ring -->
<skill id="50444" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Queen Ant's Ring -->
</skills>
<stats>
<stat type="mDef">48</stat>
@ -449,7 +454,12 @@
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="EARRING" />
<skills>
<skill id="3560" level="1" /> <!-- Orfen's Earring -->
<skill id="50447" level="1" /> <!-- Orfen's Earring -->
<skill id="50447" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Orfen's Earring -->
<skill id="50447" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Orfen's Earring -->
<skill id="50447" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Orfen's Earring -->
<skill id="50447" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Orfen's Earring -->
<skill id="50447" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Orfen's Earring -->
</skills>
<stats>
<stat type="mDef">51</stat>
@ -468,7 +478,12 @@
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="RING" />
<skills>
<skill id="3563" level="1" /> <!-- Ring of Core -->
<skill id="50445" level="1" /> <!-- Ring of Core -->
<skill id="50445" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Ring of Core -->
<skill id="50445" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Ring of Core -->
<skill id="50445" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Ring of Core -->
<skill id="50445" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Ring of Core -->
<skill id="50445" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Ring of Core -->
</skills>
<stats>
<stat type="mDef">32</stat>

View File

@ -949,7 +949,12 @@
<set name="enchant_enabled" val="true" />
<set name="commissionItemType" val="RING" />
<skills>
<skill id="50443" level="1" /> <!-- Baium's Ring -->
<skill id="50446" level="1" /> <!-- Baium's Ring -->
<skill id="50446" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Baium's Ring -->
<skill id="50446" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Baium's Ring -->
<skill id="50446" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Baium's Ring -->
<skill id="50446" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Baium's Ring -->
<skill id="50446" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Baium's Ring -->
</skills>
<stats>
<stat type="mDef">32</stat>

View File

@ -839,7 +839,7 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="for_npc" val="true" />
<skills>
<skill id="39150" level="1" /> <!-- Sayha's Holy Water -->
<skill id="39150" level="1" /> <!-- Sayha's Holy Water -->
</skills>
</item>
<item id="49758" name="Blood Crystal" type="EtcItem">
@ -955,7 +955,7 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="for_npc" val="true" />
<skills>
<skill id="39159" level="1" /> <!-- Sayha s Energy -->
<skill id="39159" level="1" /> <!-- Sayha s Energy -->
</skills>
</item>
<item id="49771" name="Emperor Baium's Secret Treasures" type="EtcItem">

View File

@ -1115,6 +1115,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<skills>
<skill id="51413" level="1" /> <!-- Blessed Scroll of Escape (Event) -->
</skills>
</item>
<item id="91690" name="Maliss' HP Recovery Potion" additionalName="Event" type="EtcItem">
<!-- Momentarily recovers 500 HP. If HP is full, CP is recovered. -->

View File

@ -303,23 +303,23 @@
</item>
<item id="91725" name="Scroll of Escape: Abandoned Camp" type="EtcItem">
<!-- Can be used to teleport to the Abandoned Camp. -->
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="price" val="35000" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="51441" level="1" /> <!-- Scroll of Escape: Master Kerkir -->
</skills>
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="price" val="35000" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="51441" level="1" /> <!-- Scroll of Escape: Master Kerkir -->
</skills>
</item>
<item id="91726" name="Scroll of Escape: Windmill Hill" type="EtcItem">
<!-- Can be used to teleport to the Windmill Hill. -->
@ -332,23 +332,23 @@
</item>
<item id="91727" name="Scroll of Escape: Ruins of Agony" type="EtcItem">
<!-- Can be used to teleport to the Ruins of Agony. -->
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="price" val="35000" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="51443" level="1" /> <!-- Scroll of Escape: Ruins of Agony -->
</skills>
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="price" val="35000" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="51443" level="1" /> <!-- Scroll of Escape: Ruins of Agony -->
</skills>
</item>
<item id="91728" name="Reinforced Spear Chest" type="EtcItem">
<!-- Double-click to obtain the following items. -->

View File

@ -592,7 +592,6 @@
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="1" /> <!-- Gem: Opal -->
<skill id="50196" level="1" /> <!-- Gem: Opal - Special Ability -->
</skills>
</item>
<item id="92047" name="Opal" additionalName="Lv. 2" type="Armor">
@ -608,7 +607,6 @@
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="2" /> <!-- Gem: Opal -->
<skill id="50196" level="2" /> <!-- Gem: Opal - Special Ability -->
</skills>
</item>
<item id="92048" name="Opal" additionalName="Lv. 3" type="Armor">
@ -624,7 +622,6 @@
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="3" /> <!-- Gem: Opal -->
<skill id="50196" level="3" /> <!-- Gem: Opal - Special Ability -->
</skills>
</item>
<item id="92049" name="Opal" additionalName="Lv. 4" type="Armor">

View File

@ -703,7 +703,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93347" name="Deton<EFBFBD>s Request Lv. 2" type="EtcItem">
<item id="93347" name="Deton's Request Lv. 2" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Plains of the Lizardmen, Dragon Valley and the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -714,7 +714,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93348" name="Deton<EFBFBD>s Request Lv. 3" type="EtcItem">
<item id="93348" name="Deton's Request Lv. 3" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Dragon Valley and the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -725,7 +725,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93349" name="Deton<EFBFBD>s Request Lv. 4" type="EtcItem">
<item id="93349" name="Deton's Request Lv. 4" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Dragon Valley and the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -736,7 +736,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93350" name="Deton<EFBFBD>s Request Lv. 5" type="EtcItem">
<item id="93350" name="Deton's Request Lv. 5" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Dragon Valley and the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -747,7 +747,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93351" name="Deton<EFBFBD>s Request Lv. 6" type="EtcItem">
<item id="93351" name="Deton's Request Lv. 6" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Tower of Insolence or Sel Mahum Base. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -758,7 +758,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93352" name="Deton<EFBFBD>s Request Lv. 7" type="EtcItem">
<item id="93352" name="Deton's Request Lv. 7" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Tower of Insolence or Sel Mahum Base. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -769,7 +769,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93353" name="Deton<EFBFBD>s Request Lv. 8" type="EtcItem">
<item id="93353" name="Deton's Request Lv. 8" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -780,7 +780,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93354" name="Deton<EFBFBD>s Request Lv. 9" type="EtcItem">
<item id="93354" name="Deton's Request Lv. 9" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -791,7 +791,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="93355" name="Deton<EFBFBD>s Request Lv. 10" type="EtcItem">
<item id="93355" name="Deton's Request Lv. 10" type="EtcItem">
<!-- A request issued by Deton to eliminate monsters in the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="default_action" val="START_QUEST" />
@ -890,7 +890,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="93364" name="Deton<EFBFBD>s Pack Lv. 9" type="EtcItem">
<item id="93364" name="Deton's Pack Lv. 9" type="EtcItem">
<!-- Double-click to obtain one of many items, including Package: Deton's Request Lv. 10, Talisman of Baium, Boss' Weapon Pack, Orc King's Treasure. -->
<set name="icon" val="icon.bm2018_transform_box" />
<set name="default_action" val="PEEL" />
@ -901,7 +901,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="93365" name="Deton<EFBFBD>s Pack Lv. 10" type="EtcItem">
<item id="93365" name="Deton's Pack Lv. 10" type="EtcItem">
<!-- Double-click to obtain one of many items, including Talisman of Baium, Boss' Weapon Pack, Orc King's Treasure. -->
<set name="icon" val="icon.bm2018_transform_box" />
<set name="default_action" val="PEEL" />

View File

@ -802,8 +802,6 @@
<set name="weight" val="150" />
<set name="price" val="240000" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="is_stackable" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
@ -815,8 +813,6 @@
<set name="weight" val="150" />
<set name="price" val="240000" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="is_stackable" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
@ -828,8 +824,6 @@
<set name="weight" val="150" />
<set name="price" val="240000" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="is_stackable" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
@ -841,8 +835,6 @@
<set name="weight" val="150" />
<set name="price" val="240000" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="is_stackable" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
@ -854,8 +846,6 @@
<set name="weight" val="150" />
<set name="price" val="240000" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="is_stackable" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
@ -867,8 +857,6 @@
<set name="weight" val="150" />
<set name="price" val="240000" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="is_stackable" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>

View File

@ -781,6 +781,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94840" min="1" max="1" chance="100" /> <!-- Breastplate of Protection -->
</capsuled_items>
</item>
<item id="95335" name="Package: Gaiters of Protection" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -791,6 +795,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94841" min="1" max="1" chance="100" /> <!-- Gaiters of Protection -->
</capsuled_items>
</item>
<item id="95336" name="Package: Breastplate of Protection" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -801,6 +809,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94842" min="1" max="1" chance="100" /> <!-- Breastplate of Protection - Sealed -->
</capsuled_items>
</item>
<item id="95337" name="Package: Gaiters of Protection" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -811,6 +823,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94843" min="1" max="1" chance="100" /> <!-- Gaiters of Protection - Sealed -->
</capsuled_items>
</item>
<item id="95338" name="Package: Leather Armor of Protection" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -821,6 +837,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94844" min="1" max="1" chance="100" /> <!-- Leather Armor of Protection -->
</capsuled_items>
</item>
<item id="95339" name="Package: Leather Leggings of Protection" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -831,6 +851,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94845" min="1" max="1" chance="100" /> <!-- Leather Leggings of Protection -->
</capsuled_items>
</item>
<item id="95340" name="Package: Leather Armor of Protection" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -841,6 +865,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94846" min="1" max="1" chance="100" /> <!-- Leather Armor of Protection - Sealed -->
</capsuled_items>
</item>
<item id="95341" name="Package: Leather Leggings of Protection" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -851,6 +879,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94847" min="1" max="1" chance="100" /> <!-- Leather Leggings of Protection - Sealed -->
</capsuled_items>
</item>
<item id="95342" name="Package: Tunic of Protection" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -861,6 +893,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94848" min="1" max="1" chance="100" /> <!-- Tunic of Protection -->
</capsuled_items>
</item>
<item id="95343" name="Package: Stockings of Protection" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -871,6 +907,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94849" min="1" max="1" chance="100" /> <!-- Stockings of Protection -->
</capsuled_items>
</item>
<item id="95344" name="Package: Tunic of Protection" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -881,6 +921,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94850" min="1" max="1" chance="100" /> <!-- Tunic of Protection - Sealed -->
</capsuled_items>
</item>
<item id="95345" name="Package: Stockings of Protection" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -891,6 +935,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94851" min="1" max="1" chance="100" /> <!-- Stockings of Protection - Sealed -->
</capsuled_items>
</item>
<item id="95346" name="Spellbook: Meteor" type="EtcItem">
<!-- A spellbook for learning the Meteor skill. <Classes> Archmage Soultaker Mystic Muse Storm Screamer <Skill effect> Deals massive damage to the target and nearby enemies from a distance. -->

View File

@ -791,7 +791,7 @@
</item>
<item id="95586" name="Scroll of Escape: Master Kerkir" type="EtcItem">
<!-- Can be used to teleport to Master Kerkir in the Wind Village. -->
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
@ -811,7 +811,7 @@
</item>
<item id="95587" name="Scroll of Escape: Grocer Evia" type="EtcItem">
<!-- Can be used to teleport to Grocer Evia in the Wind Village. -->
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
@ -831,7 +831,7 @@
</item>
<item id="95588" name="Scroll of Escape: Gorgon Flower Garden" type="EtcItem">
<!-- Can be used to teleport to the Gorgon Flower Garden. -->
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
@ -858,6 +858,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="40303" level="1" /> <!-- Scroll of Escape: Death Pass -->
</skills>
</item>
<item id="95590" name="Scroll of Escape: Sea of Spores" type="EtcItem">
<!-- Can be used to teleport to the Sea of Spores. -->
@ -868,6 +872,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="40308" level="1" /> <!-- Scroll of Escape: Sea of Spores -->
</skills>
</item>
<item id="95591" name="Scroll of Escape: Cemetery" type="EtcItem">
<!-- Can be used to teleport to the Cemetery. -->
@ -878,6 +886,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="40308" level="1" /> <!-- Scroll of Escape: Cemetery -->
</skills>
</item>
<item id="95592" name="Scroll of Escape: Fields of Massacre" type="EtcItem">
<!-- Can be used to teleport to the Fields of Massacre. -->
@ -888,6 +900,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="40313" level="1" /> <!-- Scroll of Escape: Fields of Massacre -->
</skills>
</item>
<item id="95593" name="Scroll of Escape: Plains of Glory" type="EtcItem">
<!-- Can be used to teleport to the Plains of Glory. -->
@ -898,6 +914,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="40318" level="1" /> <!-- Scroll of Escape: Plains of Glory -->
</skills>
</item>
<item id="95594" name="Scroll of Escape: War-Torn Plains" type="EtcItem">
<!-- Can be used to teleport to the War-Torn Plains. -->
@ -908,6 +928,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="40323" level="1" /> <!-- Scroll of Escape: War-Torn Plains -->
</skills>
</item>
<item id="95595" name="Scroll of Escape: High Priest Maximilian" type="EtcItem">
<!-- Can be used to teleport to High Priest Maximilian in Giran. -->
@ -918,6 +942,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="40298" level="1" /> <!-- Scroll of Escape: High Priest Maximilian -->
</skills>
</item>
<item id="95596" name="Scroll: Enchant Dragon Belt" type="EtcItem">
<!-- Required for enchanting Dragon Belt. <font color=eeaa22><Can be used for enchanting up to +9.></font> <font color=ff6666><In case of failure the item's enchant value remains the same.></font> -->

View File

@ -1036,17 +1036,17 @@
<item id="95688" name="Scroll: Enchant Adventurer's Talisman" type="EtcItem">
<!-- Required for enchanting Adventurer's Talisman. -->
<set name="icon" val="icon.aden_talisman_scroll" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="ENCHT_AM" /> <!-- ENCHT_AM -->
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="40338" level="1" /> <!-- Scroll: Enchant Adventurer's Talisman -->
</skills>
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="ENCHT_AM" /> <!-- ENCHT_AM -->
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="40338" level="1" /> <!-- Scroll: Enchant Adventurer's Talisman -->
</skills>
</item>
<item id="95689" name="Young Knight's Shield" type="Armor">
<set name="icon" val="icon.shield_leather_shield_i00" />

View File

@ -4,7 +4,6 @@
<!-- When used, enchant value -1. <font color=eeaa22>Only for items enchanted to +2 and higher.</font> -->
<set name="icon" val="icon.etc_cursed_scrl_of_ench_wp_b_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="price" val="1875000" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />

View File

@ -4,16 +4,45 @@
<!-- Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">2</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17815" toLevel="2" name="Ruby">
<!-- Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">5</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17816" toLevel="2" name="Ruby">
<!-- Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">8</value>
<value level="2">8</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17817" toLevel="10" name="Ruby">
<!-- Soulshot Damage +$s1. -->
@ -32,19 +61,18 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<effect name="ShotsBonus">
<amount>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">5</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="9">10</value>
<value level="1">16</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">17</value>
<value level="5">18</value>
<value level="6">18</value>
<value level="7">19</value>
<value level="8">19</value>
<value level="9">20</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -54,16 +82,45 @@
<!-- Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">2</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17819" toLevel="2" name="Sapphire">
<!-- Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">5</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17820" toLevel="2" name="Sapphire">
<!-- Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">8</value>
<value level="2">8</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17821" toLevel="10" name="Sapphire">
<!-- Spiritshot Damage +$s1. -->
@ -82,19 +139,18 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<effect name="ShotsBonus">
<amount>
<value level="6">2</value>
<value level="7">4</value>
<value level="8">6</value>
<value level="9">10</value>
<value level="10">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="10">10</value>
<value level="1">16</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">17</value>
<value level="5">18</value>
<value level="6">18</value>
<value level="7">19</value>
<value level="8">19</value>
<value level="9">20</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -142,16 +198,37 @@
<!-- Beast Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">2</value>
<value level="2">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17889" toLevel="1" name="Ruby">
<!-- Beast Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17890" toLevel="1" name="Ruby">
<!-- Beast Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>8</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17891" toLevel="5" name="Ruby">
<!-- Beast Soulshot Damage +$s1. -->
@ -163,6 +240,18 @@
<value level="5">icon.etc_bm_jewel_ruby_i00</value>
</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>
<value level="1">16</value>
<value level="2">17</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="5">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17896" toLevel="1" name="Orc Recovery Ban">
<!-- No HP recovery. -->

View File

@ -1069,7 +1069,7 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39159" toLevel="1" name="Sayha's Energy">
<skill id="39159" toLevel="1" name="Sayha s Energy">
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicLevel>1</magicLevel>

View File

@ -142,7 +142,7 @@
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40113" toLevel="1" name="Sayha's Cookie">
<skill id="40113" toLevel="1" name="Sayha s Cookie">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>

View File

@ -19,6 +19,26 @@
<!-- Can be used to teleport to the Death Pass. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>200</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>95589</itemConsumeId> <!-- Scroll of Escape: Death Pass -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>70576</x>
<y>128047</y>
<z>-3752</z>
</effect>
</effects>
</skill>
<skill id="40304" toLevel="1" name="Scroll of Escape: Death Pass">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -44,11 +64,51 @@
<!-- Can be used to teleport to the Sea of Spores. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>200</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>95590</itemConsumeId> <!-- Scroll of Escape: Sea of Spores -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>64328</x>
<y>26803</y>
<z>-3768</z>
</effect>
</effects>
</skill>
<skill id="40309" toLevel="1" name="Scroll of Escape: Cemetery">
<!-- Can be used to teleport to the Cemetery. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>200</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>95591</itemConsumeId> <!-- Scroll of Escape: Cemetery -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>172204</x>
<y>20322</y>
<z>-3328</z>
</effect>
</effects>
</skill>
<skill id="40310" toLevel="1" name="Scroll of Escape: Cemetery">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -69,6 +129,26 @@
<!-- Can be used to teleport to the Fields of Massacre. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>200</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>95592</itemConsumeId> <!-- Scroll of Escape: Fields of Massacre -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>179446</x>
<y>-7811</y>
<z>-3528</z>
</effect>
</effects>
</skill>
<skill id="40314" toLevel="1" name="Scroll of Escape: Fields of Massacre">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -94,6 +174,26 @@
<!-- Can be used to teleport to the Plains of Glory. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>200</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>95593</itemConsumeId> <!-- Scroll of Escape: Plains of Glory -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>131435</x>
<y>24184</y>
<z>-3728</z>
</effect>
</effects>
</skill>
<skill id="40319" toLevel="1" name="Scroll of Escape: Plains of Glory">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -119,6 +219,26 @@
<!-- Can be used to teleport to the War-Torn Plains. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>200</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>95594</itemConsumeId> <!-- Scroll of Escape: War-Torn Plains -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>159618</x>
<y>21160</y>
<z>-3688</z>
</effect>
</effects>
</skill>
<skill id="40324" toLevel="1" name="Scroll of Escape: War-Torn Plains">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -156,9 +276,28 @@
<operateType>A1</operateType>
</skill>
<skill id="40331" toLevel="1" name="Scroll of Escape: Ruins of Agony">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>200</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>91727</itemConsumeId> <!-- Scroll of Escape: Ruins of Agony -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-46166</x>
<y>108893</y>
<z>-3792</z>
</effect>
</effects>
</skill>
<skill id="40332" toLevel="1" name="Scroll of Escape: Ruins of Agony">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -191,14 +330,14 @@
<operateType>A1</operateType>
</skill>
<skill id="40338" toLevel="1" name="Scroll: Enchant Adventurer's Talisman">
<icon>icon.giant_item_equip</icon>
<operateType>A1</operateType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
<icon>icon.giant_item_equip</icon>
<operateType>A1</operateType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40339" toLevel="1" name="17th Anniversary Blessing">
<!-- <font color="00DCFF"><Great discounts for death penalty recovery cost.></font> Lost item recovery price is $s1 XP recovery price is $s2 -->

View File

@ -42,8 +42,19 @@
</skill>
<skill id="45408" toLevel="4" name="Blessed by Sayha">
<!-- Sayha's Grace charging rate $s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.ev_magic_flame_game_wind1</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicLampExpRate">
<amount>
<value level="1">5</value>
<value level="2">20</value>
<value level="3">50</value>
<value level="4">100</value>
</amount>
</effect>
</effects>
</skill>
<skill id="45409" toLevel="1" name="Life Force Harmony">
<!-- Max HP $s1 Depending on current amount of HP, the following effects are applied. <HP 0-33%> P. Skill Power $s2 <HP 34-66%> P. Skill MP Consumption $s3 P. Skill Cooldown $s3 <67-100%> Received damage $s4 -->

View File

@ -296,7 +296,7 @@
</effect>
</effects>
</skill>
<skill id="50135" toLevel="1" name="Einhasad's Protection">
<skill id="50135" toLevel="1" name="Einhasad s Protection">
<!-- For 1 h., Acquired XP/ SP +100%. Cooldown: 1 min. The effect remains after death. -->
<icon>icon.etc_dragons_blood_i03</icon>
<operateType>A1</operateType>

View File

@ -78,28 +78,274 @@
</skill>
<skill id="50305" toLevel="1" name="A-grade: Gloves of Silence">
<!-- Gloves of Silence effect STR +1 INT +1 Max HP +150 Atk. Spd. +8% Casting Spd. +15% -->
<icon>icon.skill0000</icon>
<icon>icon.armor_t94_g_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="MaxHp">
<amount>150</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50306" toLevel="1" name="Gloves of Silence">
<!-- Gloves imbued with power of silence. Has a $s1 chance to silence the target making unable to use skills for $s2. -->
<icon>icon.skill0000</icon>
<icon>icon.armor_t94_g_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50308</skillId> <!-- Force of Silence -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50308</skillId> <!-- Force of Silence -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50309</skillId> <!-- Gloves of Silence: When triggered -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50309</skillId> <!-- Gloves of Silence: When triggered -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="50307" toLevel="10" name="+1 Gloves of Silence">
<!-- Gloves imbued with power of silence. Has a $s1 chance to silence the target making unable to use skills for $s2. -->
<icon>icon.skill0000</icon>
<icon>icon.armor_t94_g_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50308</skillId> <!-- Force of Silence -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50308</skillId> <!-- Force of Silence -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50309</skillId> <!-- Gloves of Silence: When triggered -->
<skillLevel>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">6</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50309</skillId> <!-- Gloves of Silence: When triggered -->
<skillLevel>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">6</value>
</skillLevel>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
<value level="8">7</value>
<value level="9">10</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
<value level="8">7</value>
<value level="9">10</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50308" toLevel="1" name="Force of Silence">
<!-- Skills are unusable. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.armor_t94_g_i01</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>4</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>-300</effectPoint>
<effectRange>1100</effectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mute" />
</effects>
</skill>
<skill id="50309" toLevel="6" name="Gloves of Silence: When triggered">
<!-- Has a certain chance to deal magic damage with $s1 power and decrease the target's MP. -->
<icon>icon.skill0000</icon>
<icon>icon.armor_t94_g_i01</icon>
<castRange>900</castRange>
<effectPoint>-300</effectPoint>
<effectRange>1100</effectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<isMagic>1</isMagic> <!-- Magic Skill -->
<basicProperty>MAGIC</basicProperty>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">90</value>
<value level="4">110</value>
<value level="5">130</value>
<value level="6">165</value>
</amount>
</effect>
<effect name="MagicalAttackMp">
<power>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">90</value>
<value level="4">110</value>
<value level="5">130</value>
<value level="6">165</value>
</power>
<critical>true</critical>
<criticalLimit>1450</criticalLimit>
</effect>
</effects>
</skill>
<skill id="50310" toLevel="1" name="A-grade: Equipped Shield Effect">
<!-- <Shield effect> Received P./ M. Critical Rate -$s1 Max HP +$s2 -->
@ -541,8 +787,7 @@
</effect>
</effects>
</skill>
<skill id="50330" toLevel="1" name="A-grade: Ice Crystal Breastplate">
<!-- Ice Crystal Breastplate effect CON +2 STR +1 Overweight limit +1500 M. Def. +15 Max HP +150 Shock Resistance +20% Paralysis Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20% -->
<skill id="50330" toLevel="1" name="Ice Crystal Breastplate">
<icon>icon.armor_t94_u_i01</icon>
<operateType>P</operateType>
<effects>
@ -575,12 +820,11 @@
</effect>
</effects>
</skill>
<skill id="50331" toLevel="1" name="Ice Crystal Breastplate">
<!-- A breastplate imbued with energy. <Frozen Blessing> When hit, there is a $s1 chance to reflect $s3 of the received damage back to the enemy for $s2 (Cooldown: 60 sec.) <Freezing Paralysis> When hit, there is a $s4 chance to freeze and paralyze the enemy for $s5 -->
<skill id="50331" toLevel="1" name="Enchant Effect: Ice Crystal Breastplate">
<icon>icon.armor_t94_u_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>3</chance>
@ -590,7 +834,7 @@
<skillId>50336</skillId> <!-- Frozen Blessing -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>3</chance>
@ -622,12 +866,11 @@
</effect>
</effects>
</skill>
<skill id="50332" toLevel="10" name="+1 Ice Crystal Breastplate">
<!-- A breastplate imbued with energy. <Frozen Blessing> When hit, there is a $s1 chance to reflect $s3 of the received damage back to the enemy for $s2 (Cooldown: 60 sec.) <Freezing Paralysis> When hit, there is a $s4 chance to freeze and paralyze the enemy for $s5 -->
<skill id="50332" toLevel="10" name="Enchant Effect: Ice Crystal Breastplate">
<icon>icon.armor_t94_u_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
@ -659,7 +902,7 @@
<value level="10">7</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
@ -805,8 +1048,7 @@
</effect>
</effects>
</skill>
<skill id="50333" toLevel="1" name="A-grade: Ice Crystal Gaiters">
<!-- Ice Crystal Gaiters effect CON +1 Overweight limit +1000 M. Def. +10 Max HP +50 Shock Resistance +20% Paralysis Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20% -->
<skill id="50333" toLevel="1" name="Ice Crystal Gaiters">
<icon>icon.armor_t94_l_i01</icon>
<operateType>P</operateType>
<effects>
@ -835,8 +1077,7 @@
</effect>
</effects>
</skill>
<skill id="50334" toLevel="1" name="Ice Crystal Gaiters">
<!-- Gaiters imbued with energy. <Freezing Affect> After an attack, with a $s1 chance, enemy's Speed $s3, Atk. Spd./ Casting Spd. $s4, P./ M. Def. $s5 for $s2. -->
<skill id="50334" toLevel="1" name="Enchant Effect: Ice Crystal Gaiters">
<icon>icon.armor_t94_l_i01</icon>
<operateType>P</operateType>
<effects>
@ -862,8 +1103,7 @@
</effect>
</effects>
</skill>
<skill id="50335" toLevel="10" name="+1 Ice Crystal Gaiters">
<!-- Gaiters imbued with energy. <Freezing Affect> After an attack, with a $s1 chance, enemy's Speed $s3, Atk. Spd./ Casting Spd. $s4, P./ M. Def. $s5 for $s2. -->
<skill id="50335" toLevel="10" name="Enchant Effect: Ice Crystal Gaiters">
<icon>icon.armor_t94_l_i01</icon>
<operateType>P</operateType>
<effects>
@ -982,7 +1222,6 @@
</effects>
</skill>
<skill id="50336" toLevel="7" name="Frozen Blessing">
<!-- Reflects $s1 of the damage. -->
<icon>icon.skill1480</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
@ -1010,7 +1249,6 @@
</effects>
</skill>
<skill id="50337" toLevel="7" name="Freezing Affect">
<!-- Speed $s1 Atk. Spd. $s2 Casting Spd. $s2 P. Def. $s3 M. Def. $s3 -->
<icon>icon.skill32644</icon>
<abnormalLevel>
<value level="1">1</value>
@ -1097,7 +1335,6 @@
</effects>
</skill>
<skill id="50338" toLevel="1" name="Freezing Paralysis">
<!-- Freezes the target and immobilizes it. -->
<icon>icon.skill6274</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
@ -1117,8 +1354,7 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="50339" toLevel="1" name="Cloak of Protection">
<!-- A long-wearing cloak protecting whole body. <Effect> Max HP +$s1 Max MP +$s1 Bow Resistance +$s2 -->
<skill id="50339" toLevel="1" name="Cloak: Cloak of Protection">
<icon>icon.bm_2018_sayha_cloak_back_i01</icon>
<operateType>P</operateType>
<effects>
@ -1135,8 +1371,7 @@
</effect>
</effects>
</skill>
<skill id="50340" toLevel="10" name="+1 Cloak of Protection">
<!-- A long-wearing cloak protecting whole body. <Effect> Max HP +$s1 Max MP +$s1 Bow Resistance +$s2 -->
<skill id="50340" toLevel="10" name="Cloak: Cloak of Protection">
<icon>icon.bm_2018_sayha_cloak_back_i01</icon>
<operateType>P</operateType>
<effects>
@ -1272,8 +1507,7 @@
</effect>
</effects>
</skill>
<skill id="50341" toLevel="5" name="Einhasad's Pendant">
<!-- A pendant imbued with Einhasad's power. <Effect> M. Def. +$s1 -->
<skill id="50341" toLevel="5" name="Pendant: Einhasad's Pendant">
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
@ -1365,12 +1599,11 @@
</effects>
</skill>
<skill id="50342" toLevel="1" name="Invocation">
<!-- For $s1, HP Recovery Rate +$s2, MP Recovery Rate +$s3, Speed +$s4. -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill1430</icon>
<operateType>A1</operateType>
</skill>
<skill id="50343" toLevel="1" name="A-grade: Leather Armor of Lightning">
<!-- Leather Armor of Lightning effect STR +1 DEX +1 Overweight limit +1500 M. Def. +15 Max HP +80 Max MP +40 Shock Resistance +20% Paralysis Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20% -->
<skill id="50343" toLevel="1" name="Leather Armor of Lightning">
<icon>icon.armor_t101_u_i00</icon>
<operateType>P</operateType>
<effects>
@ -1407,8 +1640,7 @@
</effect>
</effects>
</skill>
<skill id="50344" toLevel="1" name="Leather Armor of Lightning">
<!-- Leather armor imbued with energy. <Electric Defense> With a $s1 chance, P./ M. Def. +$s3 for $s2, when hit. (Cooldown: 600 sec.) <Electric Shock> A $s4 chance to strike the enemy with electricity and paralyze them for $s5, when hit. -->
<skill id="50344" toLevel="1" name="Enchant Effect: Leather Armor of Lightning">
<icon>icon.armor_t101_u_i00</icon>
<operateType>P</operateType>
<effects>
@ -1454,8 +1686,7 @@
</effect>
</effects>
</skill>
<skill id="50345" toLevel="10" name="+1 Leather Armor of Lightning">
<!-- Leather armor imbued with energy. <Electric Defense> With a $s1 chance, P./ M. Def. +$s3 for $s2, when hit. (Cooldown: 600 sec.) <Electric Shock> A $s4 chance to strike the enemy with electricity and paralyze them for $s5, when hit. -->
<skill id="50345" toLevel="10" name="Enchant Effect: Leather Armor of Lightning">
<icon>icon.armor_t101_u_i00</icon>
<operateType>P</operateType>
<effects>
@ -1606,8 +1837,7 @@
</effect>
</effects>
</skill>
<skill id="50346" toLevel="1" name="A-grade: Leather Leggings of Lightning">
<!-- A Leather Leggings of Lightning effect. DEX +1 Overweight limit +1000 M. Def. +10 Max HP +80 Max MP +40 Shock Resistance +20% Paralysis Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20% -->
<skill id="50346" toLevel="1" name="Leather Leggings of Lightning">
<icon>icon.armor_t101_l_i00</icon>
<operateType>P</operateType>
<effects>
@ -1640,8 +1870,7 @@
</effect>
</effects>
</skill>
<skill id="50347" toLevel="1" name="Leather Leggings of Lightning">
<!-- Leather leggings imbued with energy. <Electric Disorder> With a $s1 chance after an attack, the target's all received Critical Damage +$s3, all received Critical Rate +$s4 for $s2 -->
<skill id="50347" toLevel="1" name="Enchant Effect: Leather Leggings of Lightning">
<icon>icon.armor_t101_l_i00</icon>
<operateType>P</operateType>
<effects>
@ -1667,8 +1896,7 @@
</effect>
</effects>
</skill>
<skill id="50348" toLevel="10" name="+1 Leather Leggings of Lightning">
<!-- Leather leggings imbued with energy. <Electric Disorder> With a $s1 chance after an attack, the target's all received Critical Damage +$s3, all received Critical Rate +$s4 for $s2 -->
<skill id="50348" toLevel="10" name="Enchant Effect: Leather Leggings of Lightning">
<icon>icon.armor_t101_l_i00</icon>
<operateType>P</operateType>
<effects>
@ -1778,7 +2006,6 @@
</effects>
</skill>
<skill id="50349" toLevel="7" name="Electric Disorder">
<!-- The target's all received Critical Damage $s1 All received Critical Rate $s2 -->
<icon>icon.skill1482</icon>
<abnormalLevel>
<value level="1">1</value>
@ -1868,7 +2095,6 @@
</effects>
</skill>
<skill id="50350" toLevel="1" name="Electric Shock">
<!-- Hits the target with electricity and immobilizes it. -->
<icon>icon.skill1095</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
@ -1888,7 +2114,6 @@
</effects>
</skill>
<skill id="50351" toLevel="7" name="Electric Defense">
<!-- P. Def. +$s1 M. Def. +$s1 -->
<icon>icon.skill0000</icon>
<abnormalLevel>
<value level="1">1</value>
@ -2088,8 +2313,7 @@
</effect>
</effects>
</skill>
<skill id="50353" toLevel="1" name="Valakas' Necklace">
<!-- A necklace imbued with fire dragon power. <Effect> Max MP + $s7 P. Atk. +$s1 M. Atk. +$s1 P./ M. Skill Power +$s4 Damage Reflection Resistance +$s5 Skill Cooldown -$s6 Paralysis Atk. Rate +$s2 Paralysis Resistance +$s3 -->
<skill id="50353" toLevel="1" name="Rare Accessory: Valakas' Necklace">
<icon>icon.accessory_necklace_of_valakas_i00</icon>
<operateType>P</operateType>
<effects>
@ -2130,8 +2354,7 @@
</effect>
</effects>
</skill>
<skill id="50354" toLevel="1" name="A-grade: Flaming Tunic">
<!-- Flaming Tunic effect WIT +1 MEN +1 Weight limit +1500 M. Def. +15 Max MP +200 Shock Resistance +20% Paralysis Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20% -->
<skill id="50354" toLevel="1" name="Flaming Tunic">
<icon>icon.armor_t96_u_i03</icon>
<operateType>P</operateType>
<effects>
@ -2164,12 +2387,11 @@
</effect>
</effects>
</skill>
<skill id="50355" toLevel="1" name="Flaming Tunic">
<!-- A tunic imbued with the flaming energy. <Flame Shield> With a $s1 chance, creates a shield that absorbs $s3 damage for $s2, when hit. (Cooldown: 60 sec.) <Flame Bind> With a $s4 chance, burns the enemy for $s5, when hit, making them unable to attack. -->
<skill id="50355" toLevel="1" name="Enchant Effect: Flaming Tunic">
<icon>icon.armor_t96_u_i03</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
@ -2179,7 +2401,7 @@
<skillId>50360</skillId> <!-- Flame Shield -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
@ -2211,12 +2433,11 @@
</effect>
</effects>
</skill>
<skill id="50356" toLevel="10" name="+1 Flaming Tunic">
<!-- A tunic imbued with the flaming energy. <Flame Shield> With a $s1 chance, creates a shield that absorbs $s3 damage for $s2, when hit. (Cooldown: 60 sec.) <Flame Bind> With a $s4 chance, burns the enemy for $s5, when hit, making them unable to attack. -->
<skill id="50356" toLevel="10" name="Enchant Effect: Flaming Tunic">
<icon>icon.armor_t96_u_i03</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
@ -2248,7 +2469,7 @@
<value level="10">7</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>
@ -2371,8 +2592,7 @@
</effect>
</effects>
</skill>
<skill id="50357" toLevel="1" name="A-grade: Flaming Stockings">
<!-- Flaming Stockings effect WIT +1 Weight limit +1000 M. Def. +10 Max MP +100 Shock Resistance +20% Paralysis Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20% -->
<skill id="50357" toLevel="1" name="Flaming Stockings">
<icon>icon.armor_t96_l_i03</icon>
<operateType>P</operateType>
<effects>
@ -2401,8 +2621,7 @@
</effect>
</effects>
</skill>
<skill id="50358" toLevel="1" name="Flaming Stockings">
<!-- Stockings imbued with energy of Fire Archer. <Flame Weakness> With a $s1 chance after an attack, enemy's P./ M. Atk. -$s3, P./ M. Accuracy -$s4 for $s2. -->
<skill id="50358" toLevel="1" name="Enchant Effect: Flaming Stockings">
<icon>icon.armor_t96_l_i03</icon>
<operateType>P</operateType>
<effects>
@ -2410,7 +2629,7 @@
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>SELF</targetType>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50362</skillId> <!-- Flame Weakness -->
@ -2420,7 +2639,7 @@
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>1</chance>
<targetType>SELF</targetType>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50362</skillId> <!-- Flame Weakness -->
@ -2428,8 +2647,7 @@
</effect>
</effects>
</skill>
<skill id="50359" toLevel="10" name="+1 Flaming Stockings">
<!-- Stockings imbued with energy of Fire Archer. <Flame Weakness> With a $s1 chance after an attack, enemy's P./ M. Atk. -$s3, P./ M. Accuracy -$s4 for $s2. -->
<skill id="50359" toLevel="10" name="Enchant Effect: Flaming Stockings">
<icon>icon.armor_t96_l_i03</icon>
<operateType>P</operateType>
<effects>
@ -2448,7 +2666,7 @@
<value level="9">9</value>
<value level="10">10</value>
</chance>
<targetType>SELF</targetType>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50362</skillId> <!-- Flame Weakness -->
@ -2480,7 +2698,7 @@
<value level="9">9</value>
<value level="10">10</value>
</chance>
<targetType>SELF</targetType>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50362</skillId> <!-- Flame Weakness -->
@ -2525,7 +2743,6 @@
</effects>
</skill>
<skill id="50360" toLevel="7" name="Flame Shield">
<!-- Absorbs $s1 of the damage. -->
<icon>icon.skill0500</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
@ -2552,7 +2769,6 @@
</effects>
</skill>
<skill id="50361" toLevel="1" name="Flame Bind">
<!-- Surrounds the target with flames and immobilizes it. -->
<icon>icon.skill0834</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
@ -2585,7 +2801,6 @@
</effects>
</skill>
<skill id="50362" toLevel="7" name="Flame Weakness">
<!-- P. Atk. $s1 M. Atk. $s1 P. Accuracy $s2M. Accuracy $s2 -->
<icon>icon.skilm_mystery_bloodl0000</icon>
<abnormalLevel>
<value level="1">1</value>
@ -2661,92 +2876,91 @@
</effects>
</skill>
<skill id="50363" toLevel="1" name="Glorious Circlet">
<!-- A special circlet for Olympiad Heros. <Stat Boost> STR +3 DEX +3 CON +3 INT +3 WIT +3 MEN +3 -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50364" toLevel="1" name="Death Knight's Flame Sword">
<!-- A death knight's sword imbued with cursed energy of Valakas and hidden power of flame. <Special effects> Death Absorption: has a certain chance to absorb enemy's HP after an attack. Stigma of Death: casts a flame sword symbol that extends time of debuffs by 2 times. Flame of Eternity: attacks the enemy with power of raging flame. Death Fire: attacks the enemy with power of flame imbued with death energy. <Stat Boost> CON +$s1 MEN +$s1 DEX +$s1 WIT +$s1 STR +$s1 INT +$s1 -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50365" toLevel="10" name="+1 Death Knight's Flame Sword">
<!-- A death knight's sword imbued with cursed energy of Valakas and hidden power of flame. <Special effects> Death Absorption: has a certain chance to absorb enemy's HP after an attack. Stigma of Death: casts a flame sword symbol that extends time of debuffs by 2 times. Flame of Eternity: attacks the enemy with power of raging flame. Death Fire: attacks the enemy with power of flame imbued with death energy. <Stat Boost> CON +$s1 MEN +$s1 DEX +$s1 WIT +$s1 STR +$s1 INT +$s1 -->
<skill id="50365" toLevel="10" name="Death Knight's Flame Sword">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50366" toLevel="22" name="Flame of Eternity">
<!-- Attacks the enemy with power of raging flame. Deals magical damage with $s1 power. -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50367" toLevel="22" name="Death Fire">
<!-- Attacks the enemy with power of flame imbued with death energy. Deals magical damage with $s1 power. -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50368" toLevel="1" name="Stigma of Death">
<!-- Casts a flame sword symbol. Extends time of debuffs by 2 times. -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50369" toLevel="10" name="Death Absorption">
<!-- The flame sword absorbs enemy's HP. -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50370" toLevel="1" name="Aden Sword">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +17 M. Atk. +10 <Lv. 50-59> P. Atk. +33 M. Atk. +20 <Lv. 60-64> P. Atk. +51 M. Atk. +31 <Lv. 65-69> P. Atk. +68 M. Atk. +41 <Lv. 70-74> P. Atk. +84 M. Atk. +51 <Lv. 75+> P. Atk. +101 M. Atk. +61 -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50371" toLevel="1" name="Aden Dagger">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +15 M. Atk. +10 <Lv. 50-59> P. Atk. +30 M. Atk. +20 <Lv. 60-64> P. Atk. +46 M. Atk. +31 <Lv. 65-69> P. Atk. +61 M. Atk. +41 <Lv. 70-74> P. Atk. +76 M. Atk. +51 <Lv. 75+> P. Atk. +91 M. Atk. +61 -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50372" toLevel="1" name="Aden Bow">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +33 M. Atk. +10 <Lv. 50-59> P. Atk. +63 M. Atk. +19 <Lv. 60-64> P. Atk. +96 M. Atk. +29 <Lv. 65-69> P. Atk. +129 M. Atk. +38 <Lv. 70-74> P. Atk. +159 M. Atk. +47 <Lv. 75+> P. Atk. +192 M. Atk. +57 -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50373" toLevel="1" name="Aden Club">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +17 M. Atk. +10 <Lv. 50-59> P. Atk. +33 M. Atk. +20 <Lv. 60-64> P. Atk. +51 M. Atk. +31 <Lv. 65-69> P. Atk. +68 M. Atk. +41 <Lv. 70-74> P. Atk. +84 M. Atk. +51 <Lv. 75+> P. Atk. +101 M. Atk. +61 -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50374" toLevel="1" name="Two-handed Sword of Aden">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +21 M. Atk. +10 <Lv. 50-59> P. Atk. +41 M. Atk. +20 <Lv. 60-64> P. Atk. +62 M. Atk. +31 <Lv. 65-69> P. Atk. +83 M. Atk. +41 <Lv. 70-74> P. Atk. +103 M. Atk. +51 <Lv. 75+> P. Atk. +124 M. Atk. +61 -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50375" toLevel="1" name="Two-handed Blunt Weapon of Aden">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +18 M. Atk. +14 <Lv. 50-59> P. Atk. +35 M. Atk. +27 <Lv. 60-64> P. Atk. +53 M. Atk. +41 <Lv. 65-69> P. Atk. +70 M. Atk. +55 <Lv. 70-74> P. Atk. +87 M. Atk. +68 <Lv. 75+> P. Atk. +105 M. Atk. +82 -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50376" toLevel="1" name="Aden Spear">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +17 M. Atk. +10 <Lv. 50-59> P. Atk. +33 M. Atk. +20 <Lv. 60-64> P. Atk. +51 M. Atk. +31 <Lv. 65-69> P. Atk. +68 M. Atk. +41 <Lv. 70-74> P. Atk. +84 M. Atk. +51 <Lv. 75+> P. Atk. +101 M. Atk. +61 -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50377" toLevel="1" name="Aden Fist">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +21 M. Atk. +10 <Lv. 50-59> P. Atk. +41 M. Atk. +20 <Lv. 60-64> P. Atk. +62 M. Atk. +31 <Lv. 65-69> P. Atk. +83 M. Atk. +41 <Lv. 70-74> P. Atk. +103 M. Atk. +51 <Lv. 75+> P. Atk. +124 M. Atk. +61 -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50378" toLevel="1" name="Aden Rapier">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +16 M. Atk. +14 <Lv. 50-59> P. Atk. +32 M. Atk. +26 <Lv. 60-64> P. Atk. +49 M. Atk. +40 <Lv. 65-69> P. Atk. +65 M. Atk. +54 <Lv. 70-74> P. Atk. +81 M. Atk. +66 <Lv. 75+> P. Atk. +97 M. Atk. +80 -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50379" toLevel="1" name="Aden Ancient Sword">
<!-- <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 40-49> P. Atk. +20 M. Atk. +10 <Lv. 50-59> P. Atk. +38 M. Atk. +20 <Lv. 60-64> P. Atk. +58 M. Atk. +31 <Lv. 65-69> P. Atk. +77 M. Atk. +41 <Lv. 70-74> P. Atk. +95 M. Atk. +51 <Lv. 75+> P. Atk. +115 M. Atk. +61 -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50380" toLevel="1" name="A-grade: Helmet of Mana">
<!-- Helmet of Mana effect STR +1 INT +1 Overweight limit +1500 M. Def. +10 HP Recovery Rate +8% MP Recovery Rate +8% P. Atk. +6% M. Atk. +8% -->
<skill id="50380" toLevel="1" name="Helmet of Mana">
<icon>icon.armor_leather_helmet_i00</icon>
<operateType>P</operateType>
<effects>
@ -2784,8 +2998,7 @@
</effect>
</effects>
</skill>
<skill id="50381" toLevel="1" name="Helmet of Mana">
<!-- A helmet imbued with the energy of Mana. <Benefits of Wisdom> A $s1 chance to recover $s2 MP after an attack (Cooldown: 5 sec.) -->
<skill id="50381" toLevel="1" name="Enchant Effect: Helmet of Mana">
<icon>icon.armor_leather_helmet_i00</icon>
<operateType>P</operateType>
<effects>
@ -2798,8 +3011,7 @@
</effect>
</effects>
</skill>
<skill id="50382" toLevel="10" name="+1 Helmet of Mana">
<!-- A helmet imbued with the energy of Mana. <Benefits of Wisdom> A $s1 chance to recover $s2 MP after an attack (Cooldown: 5 sec.) -->
<skill id="50382" toLevel="10" name="Enchant Effect: Helmet of Mana">
<icon>icon.armor_leather_helmet_i00</icon>
<operateType>P</operateType>
<effects>
@ -2914,7 +3126,6 @@
</effects>
</skill>
<skill id="50383" toLevel="1" name="Benefits of Wisdom">
<!-- When using a standard attack or skill, immediately recovers $s1 MP. -->
<icon>icon.skill0000</icon>
<reuseDelay>5000</reuseDelay>
<operateType>A1</operateType>
@ -2926,8 +3137,7 @@
</effect>
</effects>
</skill>
<skill id="50384" toLevel="1" name="A-grade: Boots of Evasion">
<!-- Boots of Evasion Effect STR +1 INT +1 Overweight limit +1000 M. Def. +10 Max HP +200 Speed +8 -->
<skill id="50384" toLevel="1" name="Boots of Evasion">
<icon>icon.armor_t100_b_i00</icon>
<operateType>P</operateType>
<effects>
@ -2957,8 +3167,7 @@
</effect>
</effects>
</skill>
<skill id="50385" toLevel="1" name="Boots of Evasion">
<!-- Boots imbued with energy of evasion. <Swift Evasion> When damage is taken, with a $s1 chance P./ M. Skill Evasion +70%, P./ M. Evasion +45 for $s2. The effect disappears after $s3 hit(s). (Cooldown: 60 sec.) -->
<skill id="50385" toLevel="1" name="Enchant Effect: Boots of Evasion">
<icon>icon.armor_t100_b_i00</icon>
<operateType>P</operateType>
<effects>
@ -2983,8 +3192,7 @@
</effect>
</effects>
</skill>
<skill id="50386" toLevel="10" name="+1 Boots of Evasion">
<!-- Boots imbued with energy of evasion. <Swift Evasion> When damage is taken, with a $s1 chance P./ M. Skill Evasion +70%, P./ M. Evasion +45 for $s2. The effect disappears after $s3 hit(s). (Cooldown: 60 sec.) -->
<skill id="50386" toLevel="10" name="Enchant Effect: Boots of Evasion">
<icon>icon.armor_t100_b_i00</icon>
<operateType>P</operateType>
<effects>
@ -3036,7 +3244,6 @@
</effects>
</skill>
<skill id="50387" toLevel="1" name="Swift Evasion">
<!-- P./ M. Skill Evasion +$s1, P./ M. Evasion +$s2. The effect disappears after $s3 hit(s) on the character. -->
<icon>icon.skill1087</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
@ -3073,8 +3280,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50389" toLevel="1" name="Hair Accessory: Circlet of Hero">
<!-- Circlet of Hero effect Max HP +$s1 Max MP +$s1 Max CP +$s1 P. Def. +$s2 M. Def. +$s2 Received damage -$s2 -->
<skill id="50389" toLevel="1" name="Circlet of Hero">
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
@ -3108,8 +3314,7 @@
</effect>
</effects>
</skill>
<skill id="50390" toLevel="10" name="+1 Circlet of Hero">
<!-- Circlet of Hero enchant effect Max HP +$s1 Max MP +$s1 Max CP +$s1 P. Def. +$s2 M. Def. +$s2 Received damage -$s2 -->
<skill id="50390" toLevel="10" name="Enchant Effect: Circlet of Hero">
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
@ -3273,7 +3478,7 @@
</effects>
</skill>
<skill id="50391" toLevel="7" name="Fatal Critical Strike">
<!-- P./ M. Skill Critical Damage +$s1. -->
<!-- P./ M. Skill Critical Damage +5. -->
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<abnormalTime>8</abnormalTime>
@ -3304,42 +3509,42 @@
</effects>
</skill>
<skill id="50392" toLevel="1" name="Weapon Blessing Effect">
<!-- Skill Power +2% -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50393" toLevel="1" name="Weapon Blessing Effect">
<!-- Skill Power +2% -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50394" toLevel="1" name="Weapon Blessing Effect">
<!-- Skill Power +2% -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50395" toLevel="1" name="Weapon Blessing Effect">
<!-- Attack range +20. -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50396" toLevel="1" name="Weapon Blessing Effect">
<!-- Attack range +20. -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50397" toLevel="1" name="Weapon Blessing Effect">
<!-- Skill Critical Rate +1%. -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50398" toLevel="1" name="Weapon Blessing Effect">
<!-- Skill Critical Rate +1%. -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="50399" toLevel="1" name="Weapon Blessing Effect">
<!-- Atk. Spd. +30, Casting Spd. +30. -->
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>

View File

@ -112,8 +112,23 @@
<operateType>A1</operateType>
</skill>
<skill id="51413" toLevel="1" name="Blessed Scroll of Escape (Event)">
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91689</itemConsumeId> <!-- Blessed Scroll of Escape (Event) -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="51414" toLevel="1" name="Maliss' HP Recovery Potion (Event)">
<icon>icon.etc_bm_hero_red_potion</icon>
@ -318,29 +333,29 @@
</skill>
<skill id="51441" toLevel="1" name="Scroll of Escape: Abandoned Camp">
<!-- A magical scroll that teleports to the Abandoned Camp. Cannot be exchanged, dropped, or sold. Can be stored in the private warehouse. -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91725</itemConsumeId>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-46868</x>
<y>148086</y>
<z>-2968</z>
</effect>
</effects>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91725</itemConsumeId>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-46857</x>
<y>148096</y>
<z>-2968</z>
</effect>
</effects>
</skill>
<skill id="51442" toLevel="1" name="Scroll of Escape: Windmill Hill">
<!-- A magical scroll that teleports to the Windmill Hill. Cannot be exchanged, dropped, or sold. Can be stored in the private warehouse. -->
@ -348,29 +363,29 @@
</skill>
<skill id="51443" toLevel="1" name="Scroll of Escape: Ruins of Agony">
<!-- A magical scroll that teleports to the Ruins of Agony. Cannot be exchanged, dropped, or sold. Can be stored in the warehouse. -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91727</itemConsumeId>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-42307</x>
<y>120810</y>
<z>-3368</z>
</effect>
</effects>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91727</itemConsumeId>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-42307</x>
<y>120810</y>
<z>-3368</z>
</effect>
</effects>
</skill>
<skill id="51444" toLevel="1" name="Reinforced Spear Chest">
<icon>icon.etc_treasure_box_i04</icon>
@ -423,6 +438,26 @@
<skill id="51452" toLevel="1" name="Scroll of Escape: High Priest Raymond">
<!-- A magical scroll that relocates you to the High Priest Raymond in Gludio. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>200</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>91736</itemConsumeId> <!-- Scroll of Escape: High Priest Raymond -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-12828</x>
<y>121713</y>
<z>-2952</z>
</effect>
</effects>
</skill>
<skill id="51453" toLevel="1" name="Exuberance Amulet">
<!-- Acquired XP/ SP +20%, STR +1, CON +1, DEX +1, INT +1, WIT +1, MEN +1. -->

View File

@ -107,7 +107,34 @@
</skill>
<skill id="52022" toLevel="1" name="Sylph Blessing">
<!-- Atk. Spd. $s1 Casting Spd. $s1 Speed $s2 Soulshot Damage $s3 Spiritshot Damage $s3 Acquired XP/ SP $s4 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.ev_sylph_bless</icon>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
<stayAfterDeath>true</stayAfterDeath>
<operateType>AU</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="ShotsBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill>
</list>