Reverted back to l2j geoengine.
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@@ -1,6 +0,0 @@
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@echo off
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title L2D geodata converter
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java -Xmx512m -cp ./../libs/* org.l2jmobius.tools.geodataconverter.GeoDataConverter
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pause
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@@ -1,4 +0,0 @@
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#! /bin/sh
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java -Xmx512m -cp ../libs/*: org.l2jmobius.tools.geodataconverter.GeoDataConverter > log/stdout.log 2>&1
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@@ -1,10 +1,6 @@
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# =================================================================
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# Geodata
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# =================================================================
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# Because of real-time performance we are using geodata files only in
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# diagonal L2D format now (using filename e.g. 22_16.l2d).
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# L2D geodata can be obtained by conversion of existing L2J or L2OFF geodata.
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# Launch "GeoDataConverter.bat/sh" and follow instructions to start the conversion.
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# Specifies the path to geodata files. For example, when using geodata files located
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# at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
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@@ -16,16 +12,6 @@ GeoDataPath = ./data/geodata/
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# -1 - Old system: will synchronize Z only
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CoordSynchronize = 2
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# =================================================================
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# Path checking
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# =================================================================
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# Line of sight start at X percent of the character height, default: 75
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PartOfCharacterHeight = 75
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# Maximum height of an obstacle, which can exceed the line of sight, default: 32
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MaxObstacleHeight = 32
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# =================================================================
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# Path finding
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# =================================================================
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@@ -37,22 +23,18 @@ PathFinding = true
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# Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2
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PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
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# Base path weight, when moving from one node to another on axis direction, default: 10
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BaseWeight = 10
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# Weight for nodes without obstacles far from walls
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LowWeight = 0.5
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# Path weight, when moving from one node to another on diagonal direction, default: BaseWeight * sqrt(2) = 14
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DiagonalWeight = 14
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# Weight for nodes near walls
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MediumWeight = 2
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# When movement flags of target node is blocked to any direction, multiply movement weight by this multiplier.
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# This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 10
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ObstacleMultiplier = 10
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# Weight for nodes with obstacles
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HighWeight = 3
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# Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 20
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# For proper function must be higher than BaseWeight and/or DiagonalWeight.
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HeuristicWeight = 20
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# Maximum number of generated nodes per one path-finding process, default 3500
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MaxIterations = 3500
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# Weight for diagonal movement.
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# Default: LowWeight * sqrt(2)
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DiagonalWeight = 0.707
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# =================================================================
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# Other
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