Various skill adjustments.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment 2021-02-18 22:23:40 +00:00
parent d776829508
commit 4c92ceeabc
26 changed files with 8152 additions and 8882 deletions

View File

@ -65,22 +65,22 @@
<basicProperty>PHYSICAL</basicProperty>
<castRange>150</castRange>
<effectPoint>
<value level="1">-234</value>
<value level="2">-248</value>
<value level="3">-262</value>
<value level="4">-275</value>
<value level="5">-283</value>
<value level="1">-460</value>
<value level="2">-470</value>
<value level="3">-480</value>
<value level="4">-490</value>
<value level="5">-500</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1800</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">60</value>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
</magicLevel>
<mpConsume>
<value level="1">40</value>
@ -152,9 +152,9 @@
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-11000</value>
<value level="2">-13000</value>
<value level="3">-15000</value>
<value level="1">-13000</value>
<value level="2">-15000</value>
<value level="3">-20000</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;80;300</fanRange>
@ -1857,9 +1857,8 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>673</effectPoint>
<magicLevel>78</magicLevel>
<mpConsume>157</mpConsume>
<mpConsume>65</mpConsume>
<operateType>A2</operateType>
<hitTime>2000</hitTime>
<reuseDelay>900000</reuseDelay>
@ -1867,37 +1866,19 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainCpPer">
<amount>80</amount>
<percentType>MORE</percentType>
</condition>
</conditions>
<effects>
<effect name="Cp">
<amount>-95</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>PER</mode>

View File

@ -356,17 +356,20 @@
<!-- For $s1, P./ M. Evasion +$s2, P./ M. Skill Evasion +$s3, Speed +$s4. -->
<icon>icon.skill0622</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<effectPoint>408</effectPoint>
<effectPoint>
<value level="1">200</value>
<value level="2">300</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLevel>
<value level="1">36</value>
<value level="1">28</value>
<value level="2">52</value>
</magicLevel>
<mpConsume>
<value level="1">31</value>
<value level="2">47</value>
<value level="1">40</value>
<value level="2">60</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
@ -375,6 +378,20 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalEvasion">
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>
@ -396,20 +413,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="625" toLevel="1" name="Soul Gathering">
@ -479,14 +482,14 @@
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>200</castRange>
<castRange>700</castRange>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">-337</value>
<value level="2">-346</value>
<value level="3">-356</value>
<value level="4">-366</value>
<value level="5">-375</value>
<value level="1">-460</value>
<value level="2">-470</value>
<value level="3">-480</value>
<value level="4">-490</value>
<value level="5">-500</value>
</effectPoint>
<effectRange>600</effectRange>
<hitTime>1500</hitTime>

View File

@ -2540,7 +2540,18 @@
<skill id="767" toLevel="10" name="Bow Mastery">
<!-- P. Atk. +$s1, when using a bow. -->
<icon>icon.skill0767</icon>
<magicLevel>81</magicLevel>
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">50</value>
<value level="5">60</value>
<value level="6">70</value>
<value level="7">75</value>
<value level="8">80</value>
<value level="9">85</value>
<value level="10">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@ -2619,10 +2630,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>60</amount>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>DIFF</mode>
@ -2635,6 +2642,10 @@
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>60</amount>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
@ -2658,22 +2669,22 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>10</amount>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>50</amount>
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="FatalBlowRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>50</amount>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
@ -2933,11 +2944,10 @@
<skill id="777" toLevel="15" name="Demolition Impact">
<!-- Unleashes a destructive shockwave at the target with $s1 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. Over-hit. -->
<icon>icon.skill0777</icon>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>70</activateRate>
<castRange>40</castRange>
<affectRange>500</affectRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-400</value>
<value level="2">-405</value>
@ -2956,14 +2966,44 @@
<value level="15">-470</value>
</effectPoint>
<effectRange>200</effectRange>
<fanRange>0;0;500;60</fanRange>
<isDebuff>true</isDebuff>
<magicLevel>80</magicLevel>
<mpConsume>240</mpConsume>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</magicLevel>
<mpConsume>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">61</value>
<value level="4">62</value>
<value level="5">63</value>
<value level="6">63</value>
<value level="7">64</value>
<value level="8">65</value>
<value level="9">66</value>
<value level="10">66</value>
<value level="11">67</value>
<value level="12">68</value>
<value level="13">69</value>
<value level="14">69</value>
<value level="15">70</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<conditions>
@ -2976,18 +3016,28 @@
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>5980</power>
<power>
<value level="1">4907</value>
<value level="2">4976</value>
<value level="3">5046</value>
<value level="4">5117</value>
<value level="5">5186</value>
<value level="6">5256</value>
<value level="7">5327</value>
<value level="8">5397</value>
<value level="9">5468</value>
<value level="10">5538</value>
<value level="11">5608</value>
<value level="12">5679</value>
<value level="13">5749</value>
<value level="14">5821</value>
<value level="15">5891</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="779" toLevel="1" name="Summon Smart Cubic">
@ -3412,9 +3462,9 @@
<!-- P. Critical Rate +$s1 when using a bow. -->
<icon>icon.skill0790</icon>
<magicLevel>
<value level="1">28</value>
<value level="2">40</value>
<value level="3">49</value>
<value level="1">52</value>
<value level="2">66</value>
<value level="3">80</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@ -3442,10 +3492,17 @@
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<castRange>600</castRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<hitTime>1800</hitTime>
<effectPoint>
<value level="1">-460</value>
<value level="2">-470</value>
<value level="3">-480</value>
<value level="4">-490</value>
<value level="5">-500</value>
</effectPoint>
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
@ -3484,10 +3541,17 @@
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<castRange>700</castRange>
<effectPoint>
<value level="1">-460</value>
<value level="2">-470</value>
<value level="3">-480</value>
<value level="4">-490</value>
<value level="5">-500</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<hitTime>1500</hitTime>
<coolTime>300</coolTime>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">76</value>
@ -3496,7 +3560,13 @@
<value level="4">82</value>
<value level="5">84</value>
</magicLevel>
<mpConsume>29</mpConsume>
<mpConsume>
<value level="1">40</value>
<value level="2">45</value>
<value level="3">50</value>
<value level="4">55</value>
<value level="5">60</value>
</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>

View File

@ -190,17 +190,17 @@
<affectRange>100</affectRange>
<coolTime>733</coolTime>
<effectPoint>
<value level="1">-169</value>
<value level="2">-172</value>
<value level="3">-175</value>
<value level="4">-178</value>
<value level="5">-181</value>
<value level="6">-184</value>
<value level="7">-187</value>
<value level="8">-190</value>
<value level="9">-193</value>
<value level="1">-1160</value>
<value level="2">-1175</value>
<value level="3">-1190</value>
<value level="4">-1205</value>
<value level="5">-1220</value>
<value level="6">-1235</value>
<value level="7">-1250</value>
<value level="8">-1265</value>
<value level="9">-1280</value>
</effectPoint>
<hitTime>1067</hitTime>
<hitTime>1000</hitTime>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
@ -213,18 +213,18 @@
<value level="9">84</value>
</magicLevel>
<mpConsume>
<value level="1">70</value>
<value level="2">78</value>
<value level="3">85</value>
<value level="4">92</value>
<value level="5">99</value>
<value level="6">106</value>
<value level="7">113</value>
<value level="8">120</value>
<value level="9">127</value>
<value level="1">90</value>
<value level="2">90</value>
<value level="3">91</value>
<value level="4">93</value>
<value level="5">94</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">97</value>
<value level="9">99</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@ -1041,13 +1041,8 @@
<abnormalType>PA_UP</abnormalType>
<castRange>40</castRange>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">408</value>
<value level="2">495</value>
<value level="3">549</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>4000</hitTime>
<hitTime>2500</hitTime>
<magicLevel>
<value level="1">43</value>
<value level="2">52</value>
@ -1059,7 +1054,7 @@
<value level="3">42</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
@ -1102,7 +1097,7 @@
<value level="3">523</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>4000</hitTime>
<hitTime>2500</hitTime>
<magicLevel>
<value level="1">40</value>
<value level="2">49</value>
@ -1114,7 +1109,7 @@
<value level="3">44</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
@ -1196,22 +1191,9 @@
<skill id="826" toLevel="1" name="Spike">
<!-- Thanks to the special Dwarven spells, P. Atk. +10% and additionally +120, Stun Atk. Rate +15%. -->
<icon>icon.skill0826</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<castRange>400</castRange>
<coolTime>500</coolTime>
<effectPoint>467</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<magicLevel>49</magicLevel>
<mpConsume>44</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackTrait">
<SHOCK>15</SHOCK>
@ -1219,9 +1201,10 @@
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
<weaponType>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>120</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@ -1266,29 +1249,13 @@
<skill id="828" toLevel="1" name="Encase Armor">
<!-- Thanks to the special dwarven spells for armor, P. Def. +100. -->
<icon>icon.skill0828</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<castRange>400</castRange>
<coolTime>500</coolTime>
<effectPoint>438</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<magicLevel>46</magicLevel>
<mpConsume>41</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>10</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
<amount>100</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>

View File

@ -868,11 +868,10 @@
<abnormalTime>120</abnormalTime>
<abnormalType>SONG_OF_PURIFICATION</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>679</effectPoint>
<hitTime>2500</hitTime>
<hitTime>1500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>80</magicLevel>
<mpConsume>66</mpConsume>
<magicLevel>74</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
@ -886,10 +885,6 @@
<rate>50</rate>
<max>5</max>
</effect>
<effect name="HealEffect">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-80</amount>
<slot>DEBUFF</slot>
@ -906,21 +901,18 @@
<effectPoint>679</effectPoint>
<hitTime>2</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>80</magicLevel>
<magicLevel>74</magicLevel>
<mpConsume>73</mpConsume>
<operateType>T</operateType>
<reuseDelay>1</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="ManaDamOverTime">
<power>9</power>
<ticks>5</ticks>
</effect>
<effect name="SilentMove">
<chance>100</chance>
</effect>
@ -5076,7 +5068,7 @@
<value level="3">-500</value>
</effectPoint>
<effectRange>600</effectRange>
<hitTime>500</hitTime>
<hitTime>800</hitTime>
<magicLevel>
<value level="1">40</value>
<value level="2">60</value>

View File

@ -15,7 +15,7 @@
<value level="9">66</value>
<value level="10">72</value>
<value level="11">78</value>
<value level="12">78</value>
<value level="12">95</value>
</magicLevel>
<mpInitialConsume>1</mpInitialConsume>
<operateType>T</operateType>
@ -36,7 +36,7 @@
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">1</value>
</power>
<ticks>5</ticks>
</effect>
@ -53,7 +53,7 @@
<value level="9">70</value>
<value level="10">80</value>
<value level="11">90</value>
<value level="12">100</value>
<value level="12">2</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -70,7 +70,7 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">14</value>
<value level="12">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -87,7 +87,7 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">14</value>
<value level="12">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -104,23 +104,6 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">14</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
</amount>
<mode>PER</mode>
@ -138,7 +121,7 @@
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
</effect>
@ -155,30 +138,15 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">285</value>
<value level="2">418</value>
<value level="3">532</value>
</effectPoint>
<hitTime>2500</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">30</value>
<value level="2">44</value>
<value level="3">56</value>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</magicLevel>
<mpConsume>
<value level="1">84</value>
<value level="2">123</value>
<value level="3">163</value>
</mpConsume>
<mpInitialConsume>
<value level="1">21</value>
<value level="2">31</value>
<value level="3">41</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -198,52 +166,21 @@
<skill id="1003" toLevel="3" name="Eagle Spirit">
<!-- P. Accuracy +$s1. -->
<icon>icon.skill1003</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">285</value>
<value level="2">379</value>
<value level="3">457</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">48</value>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</magicLevel>
<mpConsume>
<value level="1">84</value>
<value level="2">111</value>
<value level="3">137</value>
</mpConsume>
<mpInitialConsume>
<value level="1">21</value>
<value level="2">28</value>
<value level="3">35</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<basicProperty>NONE</basicProperty>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<effect name="Accuracy">
<amount>
<value level="1">8</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@ -259,93 +196,60 @@
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<hitTime>2500</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>6</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLevel>
<mpConsume>
<value level="1">111</value>
<value level="2">137</value>
<value level="3">163</value>
<value level="1">35</value>
<value level="2">42</value>
<value level="3">50</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">35</value>
<value level="3">41</value>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">10</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalAttackSpeed">
<effect name="Reuse">
<amount>
<value level="1">15</value>
<value level="2">23</value>
<value level="3">30</value>
<value level="1">-10</value>
<value level="2">-12</value>
<value level="3">-15</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="1005" toLevel="3" name="Soul Evasion">
<!-- P. Evasion +$s1. -->
<icon>icon.skill1005</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">331</value>
<value level="2">418</value>
<value level="3">495</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">35</value>
<value level="2">44</value>
<value level="3">52</value>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</magicLevel>
<mpConsume>
<value level="1">96</value>
<value level="2">123</value>
<value level="3">150</value>
</mpConsume>
<mpInitialConsume>
<value level="1">24</value>
<value level="2">31</value>
<value level="3">38</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<basicProperty>NONE</basicProperty>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalDefence">
<effect name="PhysicalEvasion">
<amount>
<value level="1">8</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</amount>
<mode>PER</mode>
</effect>
@ -362,30 +266,15 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">204</value>
<value level="2">379</value>
<value level="3">495</value>
</effectPoint>
<hitTime>2500</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">52</value>
<value level="2">30</value>
<value level="3">40</value>
</magicLevel>
<mpConsume>
<value level="1">61</value>
<value level="2">111</value>
<value level="3">150</value>
</mpConsume>
<mpInitialConsume>
<value level="1">16</value>
<value level="2">28</value>
<value level="3">38</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -394,11 +283,11 @@
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">15</value>
<value level="2">23</value>
<value level="3">30</value>
<value level="1">100</value>
<value level="2">200</value>
<value level="3">300</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@ -414,22 +303,16 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">162</value>
<value level="2">243</value>
<value level="3">418</value>
<value level="4">418</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</effectPoint>
<hitTime>2500</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">14</value>
<value level="2">25</value>
<value level="3">44</value>
<value level="4">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">3</value>
<value level="2">20</value>
<value level="3">40</value>
<value level="4">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -459,30 +342,27 @@
<abnormalType>MD_UP</abnormalType>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<hitTime>2500</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>6</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLevel>
<mpConsume>
<value level="1">111</value>
<value level="2">137</value>
<value level="3">163</value>
<value level="1">35</value>
<value level="2">43</value>
<value level="3">51</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">35</value>
<value level="3">41</value>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">9</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -497,6 +377,14 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1009" toLevel="4" name="Chant of Shield">
@ -511,22 +399,16 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">204</value>
<value level="2">285</value>
<value level="3">379</value>
<value level="4">379</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</effectPoint>
<hitTime>2500</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
<value level="1">2</value>
<value level="2">20</value>
<value level="3">40</value>
<value level="4">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -547,51 +429,29 @@
<skill id="1010" toLevel="3" name="Spirit Shield">
<!-- Claims the power of ancient souls. P. Def. +$s1, M. Def. +$s2. -->
<icon>icon.skill1010</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">121</value>
<value level="2">243</value>
<value level="3">331</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">7</value>
<value level="2">25</value>
<value level="3">35</value>
</magicLevel>
<mpConsume>
<value level="1">8</value>
<value level="2">18</value>
<value level="3">24</value>
</mpConsume>
<mpInitialConsume>
<value level="1">2</value>
<value level="2">5</value>
<value level="3">6</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<basicProperty>NONE</basicProperty>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">8</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="1">40</value>
<value level="2">80</value>
<value level="3">120</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">60</value>
<value level="2">100</value>
<value level="3">150</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@ -757,47 +617,6 @@
<skill id="1013" toLevel="39" name="Boost Mana">
<!-- For $s1, Max MP +$s2, MP Recovery Rate +$s3. -->
<icon>icon.skill1013</icon>
<effectPoint>
<value level="1">134</value>
<value level="2">142</value>
<value level="3">156</value>
<value level="4">165</value>
<value level="5">180</value>
<value level="6">189</value>
<value level="7">199</value>
<value level="8">209</value>
<value level="9">219</value>
<value level="10">228</value>
<value level="11">238</value>
<value level="12">247</value>
<value level="13">257</value>
<value level="14">266</value>
<value level="15">270</value>
<value level="16">274</value>
<value level="17">279</value>
<value level="18">283</value>
<value level="19">287</value>
<value level="20">291</value>
<value level="21">295</value>
<value level="22">298</value>
<value level="23">302</value>
<value level="24">305</value>
<value level="25">308</value>
<value level="26">312</value>
<value level="27">315</value>
<value level="28">317</value>
<value level="29">320</value>
<value level="30">323</value>
<value level="31">325</value>
<value level="32">327</value>
<value level="33">329</value>
<value level="34">331</value>
<value level="35">333</value>
<value level="36">335</value>
<value level="37">337</value>
<value level="38">339</value>
<value level="39">341</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -806,7 +625,7 @@
<value level="2">30</value>
<value level="3">33</value>
<value level="4">35</value>
<value level="5">38</value>
<value level="5">40</value>
<value level="6">40</value>
<value level="7">42</value>
<value level="8">44</value>
@ -2804,18 +2623,18 @@
<value level="12">74</value>
</magicLevel>
<mpConsume>
<value level="1">35</value>
<value level="2">38</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">44</value>
<value level="6">46</value>
<value level="7">48</value>
<value level="8">49</value>
<value level="9">51</value>
<value level="10">52</value>
<value level="11">53</value>
<value level="12">55</value>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
<value level="4">54</value>
<value level="5">55</value>
<value level="6">58</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">65</value>
<value level="11">67</value>
<value level="12">69</value>
</mpConsume>
<mpInitialConsume>
<value level="1">9</value>
@ -4665,58 +4484,58 @@
<icon>icon.skill1090</icon>
<castRange>600</castRange>
<effectPoint>
<value level="1">-61</value>
<value level="2">-81</value>
<value level="3">-102</value>
<value level="4">-122</value>
<value level="5">-143</value>
<value level="6">-166</value>
<value level="7">-166</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-166</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-166</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-166</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-25</value>
<value level="2">-45</value>
<value level="3">-60</value>
<value level="4">-80</value>
<value level="5">-100</value>
<value level="6">-120</value>
<value level="7">-140</value>
<value level="8">-160</value>
<value level="9">-180</value>
<value level="10">-200</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">30</value>
<value level="6">35</value>
<value level="7">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">1</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">12</value>
<value level="5">16</value>
<value level="6">20</value>
<value level="7">24</value>
<value level="8">28</value>
<value level="9">32</value>
<value level="10">36</value>
</magicLevel>
<mpConsume>
<value level="1">22</value>
<value level="2">32</value>
<value level="3">40</value>
<value level="4">46</value>
<value level="5">54</value>
<value level="6">63</value>
<value level="7">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">8</value>
<value level="2">10</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">18</value>
<value level="6">20</value>
<value level="7">23</value>
<value level="8">26</value>
<value level="9">28</value>
<value level="10">31</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -4724,15 +4543,15 @@
<effect name="HpDrain">
<power>
<value level="1">15</value>
<value level="2">21</value>
<value level="3">26</value>
<value level="4">32</value>
<value level="5">38</value>
<value level="6">44</value>
<value level="7">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">18</value>
<value level="3">21</value>
<value level="4">24</value>
<value level="5">27</value>
<value level="6">30</value>
<value level="7">36</value>
<value level="8">42</value>
<value level="9">48</value>
<value level="10">54</value>
</power>
<percentage>80</percentage>
</effect>
@ -4742,7 +4561,7 @@
<!-- Inflicts Fear on the enemy forcing them to flee for $s1 -->
<icon>icon.skill1092</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>40</activateRate>
@ -4846,7 +4665,7 @@
<value level="21">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
@ -4995,10 +4814,8 @@
<value level="14">70</value>
<value level="15">72</value>
<value level="16">74</value>
<value level="15">76</value>
<value level="16">78</value>
<value level="17">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">76</value>
<value level="18">78</value>
</magicLevel>
<mpConsume>
<value level="1">16</value>
@ -5076,7 +4893,7 @@
<!-- Inflicts sleep on the target for $s1 -->
<icon>icon.skill1097</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalTime>5</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>80</activateRate>
@ -5110,7 +4927,7 @@
<value level="25">-675</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
@ -5197,7 +5014,7 @@
</mpInitialConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>2000</reuseDelay>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SLEEP</trait>
<targetType>ENEMY_ONLY</targetType>
@ -5236,7 +5053,7 @@
<value level="22">3</value>
<value level="23">3</value>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
@ -5347,7 +5164,7 @@
<value level="23">27</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>

View File

@ -1176,26 +1176,7 @@
<skill id="1128" toLevel="18" name="Summon Shadow">
<!-- <Summoning Skill> Summons Shadow. Consumes Spirit Ore ($s1 pcs.). -->
<icon>icon.skill1128</icon>
<hitTime>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">6000</value>
<value level="6">6000</value>
<value level="7">6000</value>
<value level="8">6000</value>
<value level="9">6000</value>
<value level="10">6000</value>
<value level="11">6000</value>
<value level="12">6000</value>
<value level="13">6000</value>
<value level="14">6000</value>
<value level="15">6000</value>
<value level="16">6000</value>
<value level="17">6000</value>
<value level="18">6000</value>
</hitTime>
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">1</value>
@ -1260,10 +1241,10 @@
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>
<value level="1">5400000</value>
<value level="2">5400000</value>
<value level="3">5400000</value>
<value level="4">5400000</value>
<value level="1">10000</value>
<value level="2">10000</value>
<value level="3">10000</value>
<value level="4">10000</value>
<value level="5">5000</value>
<value level="6">5000</value>
<value level="7">5000</value>
@ -1581,18 +1562,13 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">331</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">24</value>
<value level="2">36</value>
<value level="3">42</value>
<value level="1">30</value>
<value level="2">46</value>
<value level="3">54</value>
</mpConsume>
<mpInitialConsume>
<value level="1">6</value>
@ -1632,18 +1608,13 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">331</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">24</value>
<value level="2">36</value>
<value level="3">42</value>
<value level="1">30</value>
<value level="2">46</value>
<value level="3">54</value>
</mpConsume>
<mpInitialConsume>
<value level="1">6</value>
@ -1651,7 +1622,7 @@
<value level="3">12</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
@ -3612,37 +3583,37 @@
<affectRange>200</affectRange>
<castRange>40</castRange>
<effectPoint>
<value level="1">-143</value>
<value level="2">-149</value>
<value level="3">-155</value>
<value level="4">-160</value>
<value level="5">-163</value>
<value level="6">-165</value>
<value level="7">-168</value>
<value level="8">-170</value>
<value level="9">-173</value>
<value level="10">-175</value>
<value level="11">-177</value>
<value level="12">-179</value>
<value level="13">-182</value>
<value level="14">-184</value>
<value level="15">-186</value>
<value level="16">-187</value>
<value level="17">-189</value>
<value level="18">-191</value>
<value level="19">-193</value>
<value level="20">-194</value>
<value level="21">-195</value>
<value level="22">-197</value>
<value level="23">-199</value>
<value level="24">-201</value>
<value level="25">-203</value>
<value level="26">-205</value>
<value level="27">-207</value>
<value level="28">-209</value>
<value level="29">-211</value>
<value level="30">-213</value>
<value level="31">-215</value>
<value level="1">-770</value>
<value level="2">-800</value>
<value level="3">-830</value>
<value level="4">-860</value>
<value level="5">-875</value>
<value level="6">-890</value>
<value level="7">-905</value>
<value level="8">-920</value>
<value level="9">-935</value>
<value level="10">-950</value>
<value level="11">-965</value>
<value level="12">-980</value>
<value level="13">-995</value>
<value level="14">-1010</value>
<value level="15">-1025</value>
<value level="16">-1040</value>
<value level="17">-1055</value>
<value level="18">-1070</value>
<value level="19">-1085</value>
<value level="20">-1100</value>
<value level="21">-1115</value>
<value level="22">-1130</value>
<value level="23">-1160</value>
<value level="24">-1175</value>
<value level="25">-1190</value>
<value level="26">-1205</value>
<value level="27">-1220</value>
<value level="28">-1235</value>
<value level="29">-1250</value>
<value level="30">-1265</value>
<value level="31">-1280</value>
</effectPoint>
<effectRange>400</effectRange>
<attributeType>WATER</attributeType>
@ -3684,37 +3655,37 @@
<value level="31">84</value>
</magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">56</value>
<value level="3">59</value>
<value level="4">61</value>
<value level="5">63</value>
<value level="6">64</value>
<value level="7">65</value>
<value level="8">66</value>
<value level="9">68</value>
<value level="10">69</value>
<value level="11">70</value>
<value level="12">71</value>
<value level="13">72</value>
<value level="14">74</value>
<value level="15">75</value>
<value level="16">76</value>
<value level="17">77</value>
<value level="18">78</value>
<value level="19">79</value>
<value level="20">80</value>
<value level="21">81</value>
<value level="22">82</value>
<value level="23">91</value>
<value level="24">92</value>
<value level="25">94</value>
<value level="26">94</value>
<value level="27">97</value>
<value level="28">98</value>
<value level="29">100</value>
<value level="30">103</value>
<value level="31">106</value>
<value level="1">68</value>
<value level="2">70</value>
<value level="3">74</value>
<value level="4">77</value>
<value level="5">79</value>
<value level="6">80</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">85</value>
<value level="10">87</value>
<value level="11">88</value>
<value level="12">89</value>
<value level="13">90</value>
<value level="14">93</value>
<value level="15">94</value>
<value level="16">95</value>
<value level="17">97</value>
<value level="18">98</value>
<value level="19">99</value>
<value level="20">100</value>
<value level="21">102</value>
<value level="22">103</value>
<value level="23">113</value>
<value level="24">115</value>
<value level="25">117</value>
<value level="26">118</value>
<value level="27">121</value>
<value level="28">123</value>
<value level="29">125</value>
<value level="30">129</value>
<value level="31">132</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
@ -3798,46 +3769,46 @@
<icon>icon.skill1175</icon>
<castRange>700</castRange>
<effectPoint>
<value level="1">-91</value>
<value level="2">-102</value>
<value level="3">-114</value>
<value level="4">-122</value>
<value level="5">-134</value>
<value level="6">-143</value>
<value level="7">-157</value>
<value level="8">-166</value>
<value level="9">-190</value>
<value level="10">-200</value>
<value level="11">-209</value>
<value level="12">-219</value>
<value level="13">-229</value>
<value level="14">-239</value>
<value level="15">-248</value>
<value level="16">-257</value>
<value level="17">-266</value>
<value level="18">-271</value>
<value level="19">-275</value>
<value level="20">-279</value>
<value level="21">-283</value>
<value level="22">-287</value>
<value level="23">-291</value>
<value level="24">-295</value>
<value level="25">-299</value>
<value level="26">-302</value>
<value level="27">-306</value>
<value level="28">-309</value>
<value level="29">-312</value>
<value level="30">-315</value>
<value level="31">-318</value>
<value level="32">-321</value>
<value level="33">-323</value>
<value level="34">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="37">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="38">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="39">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="40">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-105</value>
<value level="2">-120</value>
<value level="3">-135</value>
<value level="4">-145</value>
<value level="5">-160</value>
<value level="6">-170</value>
<value level="7">-185</value>
<value level="8">-195</value>
<value level="9">-220</value>
<value level="10">-230</value>
<value level="11">-240</value>
<value level="12">-250</value>
<value level="13">-260</value>
<value level="14">-270</value>
<value level="15">-280</value>
<value level="16">-290</value>
<value level="17">-300</value>
<value level="18">-310</value>
<value level="19">-320</value>
<value level="20">-330</value>
<value level="21">-340</value>
<value level="22">-350</value>
<value level="23">-360</value>
<value level="24">-370</value>
<value level="25">-380</value>
<value level="26">-390</value>
<value level="27">-400</value>
<value level="28">-410</value>
<value level="29">-415</value>
<value level="30">-420</value>
<value level="31">-425</value>
<value level="32">-430</value>
<value level="33">-435</value>
<value level="34">-440</value>
<value level="35">-445</value>
<value level="36">-450</value>
<value level="37">-455</value>
<value level="38">-460</value>
<value level="39">-465</value>
<value level="40">-470</value>
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>WATER</attributeType>
@ -3977,7 +3948,6 @@
<value level="39">137</value>
<value level="40">140</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
@ -3986,7 +3956,7 @@
<icon>icon.skill1176</icon>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
<castRange>700</castRange>
<effectPoint>
<value level="1">-110</value>
<value level="2">-115</value>
@ -4015,7 +3985,7 @@
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">46</value>
@ -4093,7 +4063,7 @@
<value level="23">24</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@ -4101,29 +4071,29 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">31</value>
<value level="2">33</value>
<value level="3">34</value>
<value level="4">36</value>
<value level="5">38</value>
<value level="6">39</value>
<value level="7">41</value>
<value level="8">43</value>
<value level="9">45</value>
<value level="10">46</value>
<value level="11">48</value>
<value level="12">50</value>
<value level="13">51</value>
<value level="14">53</value>
<value level="15">54</value>
<value level="16">55</value>
<value level="17">57</value>
<value level="18">58</value>
<value level="19">60</value>
<value level="20">62</value>
<value level="21">64</value>
<value level="22">66</value>
<value level="23">68</value>
<value level="1">48</value>
<value level="2">50</value>
<value level="3">52</value>
<value level="4">54</value>
<value level="5">56</value>
<value level="6">58</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
<value level="15">76</value>
<value level="16">78</value>
<value level="17">81</value>
<value level="18">84</value>
<value level="19">88</value>
<value level="20">91</value>
<value level="21">94</value>
<value level="22">97</value>
<value level="23">100</value>
</power>
</effect>
</effects>
@ -4191,48 +4161,48 @@
<skill id="1178" toLevel="40" name="Twister">
<!-- Summons a wind blade. Inflicts magic damage on the enemy with $s1 power. -->
<icon>icon.skill1178</icon>
<castRange>750</castRange>
<castRange>700</castRange>
<effectPoint>
<value level="1">-46</value>
<value level="2">-102</value>
<value level="3">-114</value>
<value level="4">-122</value>
<value level="5">-134</value>
<value level="6">-143</value>
<value level="7">-157</value>
<value level="8">-166</value>
<value level="9">-190</value>
<value level="10">-200</value>
<value level="11">-209</value>
<value level="12">-219</value>
<value level="13">-229</value>
<value level="14">-239</value>
<value level="15">-248</value>
<value level="16">-257</value>
<value level="17">-266</value>
<value level="18">-271</value>
<value level="19">-275</value>
<value level="20">-279</value>
<value level="21">-283</value>
<value level="22">-287</value>
<value level="23">-291</value>
<value level="24">-295</value>
<value level="25">-299</value>
<value level="26">-302</value>
<value level="27">-306</value>
<value level="28">-309</value>
<value level="29">-312</value>
<value level="30">-315</value>
<value level="31">-318</value>
<value level="32">-321</value>
<value level="33">-323</value>
<value level="34">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="37">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="38">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="39">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="40">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-105</value>
<value level="2">-120</value>
<value level="3">-135</value>
<value level="4">-145</value>
<value level="5">-160</value>
<value level="6">-170</value>
<value level="7">-185</value>
<value level="8">-195</value>
<value level="9">-220</value>
<value level="10">-230</value>
<value level="11">-240</value>
<value level="12">-250</value>
<value level="13">-260</value>
<value level="14">-270</value>
<value level="15">-280</value>
<value level="16">-290</value>
<value level="17">-300</value>
<value level="18">-310</value>
<value level="19">-320</value>
<value level="20">-330</value>
<value level="21">-340</value>
<value level="22">-350</value>
<value level="23">-360</value>
<value level="24">-370</value>
<value level="25">-380</value>
<value level="26">-390</value>
<value level="27">-400</value>
<value level="28">-410</value>
<value level="29">-415</value>
<value level="30">-420</value>
<value level="31">-425</value>
<value level="32">-430</value>
<value level="33">-435</value>
<value level="34">-440</value>
<value level="35">-445</value>
<value level="36">-450</value>
<value level="37">-455</value>
<value level="38">-460</value>
<value level="39">-465</value>
<value level="40">-470</value>
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>WIND</attributeType>
@ -4240,7 +4210,7 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">17</value>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">23</value>
<value level="4">25</value>
@ -4268,18 +4238,18 @@
<value level="26">74</value>
<value level="27">76</value>
<value level="28">78</value>
<value level="29">80</value>
<value level="30">81</value>
<value level="31">82</value>
<value level="32">83</value>
<value level="33">84</value>
<value level="34">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="37">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="38">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="39">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="40">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">79</value>
<value level="30">80</value>
<value level="31">81</value>
<value level="32">82</value>
<value level="33">83</value>
<value level="34">84</value>
<value level="35">85</value>
<value level="36">86</value>
<value level="37">87</value>
<value level="38">88</value>
<value level="39">89</value>
<value level="40">90</value>
</magicLevel>
<mpConsume>
<value level="1">14</value>
@ -4315,13 +4285,13 @@
<value level="31">57</value>
<value level="32">58</value>
<value level="33">59</value>
<value level="34">59</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">59</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">59</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="37">59</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="38">59</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="39">59</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="40">59</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="34">62</value>
<value level="35">62</value>
<value level="36">63</value>
<value level="37">63</value>
<value level="38">64</value>
<value level="39">64</value>
<value level="40">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
@ -4366,53 +4336,53 @@
<value level="40">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">23</value>
<value level="2">26</value>
<value level="3">29</value>
<value level="4">32</value>
<value level="5">35</value>
<value level="6">38</value>
<value level="7">42</value>
<value level="8">44</value>
<value level="9">47</value>
<value level="10">49</value>
<value level="11">51</value>
<value level="12">53</value>
<value level="13">55</value>
<value level="14">57</value>
<value level="15">59</value>
<value level="16">61</value>
<value level="17">63</value>
<value level="18">65</value>
<value level="19">67</value>
<value level="20">69</value>
<value level="21">71</value>
<value level="22">73</value>
<value level="23">75</value>
<value level="24">77</value>
<value level="25">79</value>
<value level="26">81</value>
<value level="27">83</value>
<value level="28">85</value>
<value level="29">87</value>
<value level="30">89</value>
<value level="31">91</value>
<value level="32">93</value>
<value level="33">95</value>
<value level="34">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="37">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="38">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="39">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="40">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">31</value>
<value level="2">34</value>
<value level="3">39</value>
<value level="4">42</value>
<value level="5">47</value>
<value level="6">51</value>
<value level="7">56</value>
<value level="8">59</value>
<value level="9">68</value>
<value level="10">69</value>
<value level="11">71</value>
<value level="12">73</value>
<value level="13">74</value>
<value level="14">76</value>
<value level="15">78</value>
<value level="16">79</value>
<value level="17">82</value>
<value level="18">85</value>
<value level="19">89</value>
<value level="20">90</value>
<value level="21">92</value>
<value level="22">95</value>
<value level="23">98</value>
<value level="24">102</value>
<value level="25">105</value>
<value level="26">108</value>
<value level="27">112</value>
<value level="28">115</value>
<value level="29">117</value>
<value level="30">119</value>
<value level="31">120</value>
<value level="32">122</value>
<value level="33">124</value>
<value level="34">125</value>
<value level="35">127</value>
<value level="36">130</value>
<value level="37">132</value>
<value level="38">135</value>
<value level="39">137</value>
<value level="40">140</value>
</power>
</effect>
</effects>
@ -4550,10 +4520,10 @@
<value level="4">74</value>
</magicLevel>
<mpConsume>
<value level="1">47</value>
<value level="2">56</value>
<value level="3">71</value>
<value level="4">82</value>
<value level="1">59</value>
<value level="2">70</value>
<value level="3">89</value>
<value level="4">103</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
@ -4595,10 +4565,10 @@
<value level="4">-75</value>
<value level="5">-90</value>
<value level="6">-105</value>
<value level="7">-120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-145</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-170</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-195</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">-120</value>
<value level="8">-145</value>
<value level="9">-170</value>
<value level="10">-195</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>WATER</attributeType>
@ -4621,7 +4591,7 @@
</magicLevel>
<mpConsume>
<value level="1">8</value>
<value level="2">9</value>
<value level="2">10</value>
<value level="3">12</value>
<value level="4">14</value>
<value level="5">17</value>
@ -4638,10 +4608,10 @@
<value level="4">3</value>
<value level="5">4</value>
<value level="6">4</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>

View File

@ -465,30 +465,15 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">457</value>
<value level="2">566</value>
<value level="3">624</value>
</effectPoint>
<hitTime>2500</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">48</value>
<value level="2">60</value>
<value level="3">68</value>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</magicLevel>
<mpConsume>
<value level="1">137</value>
<value level="2">156</value>
<value level="3">201</value>
</mpConsume>
<mpInitialConsume>
<value level="1">35</value>
<value level="2">44</value>
<value level="3">51</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -498,10 +483,10 @@
<effect name="CriticalRate">
<amount>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="2">30</value>
<value level="3">40</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@ -516,41 +501,38 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">457</value>
<value level="2">549</value>
<value level="3">597</value>
</effectPoint>
<hitTime>2500</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>6</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">48</value>
<value level="2">58</value>
<value level="3">64</value>
</magicLevel>
<mpConsume>
<value level="1">137</value>
<value level="2">170</value>
<value level="3">189</value>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
</mpConsume>
<mpInitialConsume>
<value level="1">35</value>
<value level="2">43</value>
<value level="3">48</value>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Accuracy">
<effect name="ReflectMagic">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -568,34 +550,18 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">418</value>
<value level="2">549</value>
<value level="3">611</value>
<value level="4">655</value>
</effectPoint>
<hitTime>2500</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>6</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">44</value>
<value level="2">58</value>
<value level="3">66</value>
<value level="4">74</value>
</magicLevel>
<mpConsume>
<value level="1">123</value>
<value level="2">170</value>
<value level="3">195</value>
<value level="4">217</value>
</mpConsume>
<mpInitialConsume>
<value level="1">31</value>
<value level="2">43</value>
<value level="3">49</value>
<value level="4">55</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -1201,41 +1167,41 @@
<!-- <Summoning Skill> Summons Seraphim the Unicorn. Consumes Spirit Ore ($s1 pcs.). -->
<icon>icon.skill1332</icon>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">4</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">4</value>
<value level="9">1</value>
<value level="10">2</value>
<value level="1">12</value>
<value level="2">12</value>
<value level="3">14</value>
<value level="4">14</value>
<value level="5">16</value>
<value level="6">16</value>
<value level="7">16</value>
<value level="8">16</value>
<value level="9">16</value>
<value level="10">16</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
<value level="1">77</value>
<value level="2">79</value>
<value level="3">81</value>
<value level="4">83</value>
<value level="5">84</value>
<value level="6">85</value>
<value level="7">77</value>
<value level="8">79</value>
<value level="9">81</value>
<value level="10">83</value>
</magicLevel>
<mpConsume>
<value level="1">115</value>
<value level="2">127</value>
<value level="3">130</value>
<value level="4">132</value>
<value level="5">136</value>
<value level="6">140</value>
<value level="7">88</value>
<value level="8">92</value>
<value level="9">95</value>
<value level="10">98</value>
<value level="1">144</value>
<value level="2">159</value>
<value level="3">162</value>
<value level="4">165</value>
<value level="5">170</value>
<value level="6">175</value>
<value level="7">144</value>
<value level="8">159</value>
<value level="9">162</value>
<value level="10">165</value>
</mpConsume>
<mpInitialConsume>
<value level="1">29</value>
@ -1293,29 +1259,29 @@
<!-- <Summoning Skill> Summons Nightshade. Consumes Spirit Ore ($s1 pcs.). -->
<icon>icon.skill1333</icon>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">4</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">4</value>
<value level="9">1</value>
<value level="10">2</value>
<value level="1">12</value>
<value level="2">12</value>
<value level="3">14</value>
<value level="4">14</value>
<value level="5">16</value>
<value level="6">16</value>
<value level="7">16</value>
<value level="8">16</value>
<value level="9">16</value>
<value level="10">16</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
<value level="1">77</value>
<value level="2">79</value>
<value level="3">81</value>
<value level="4">83</value>
<value level="5">84</value>
<value level="6">85</value>
<value level="7">77</value>
<value level="8">79</value>
<value level="9">81</value>
<value level="10">83</value>
</magicLevel>
<mpConsume>
<value level="1">115</value>
@ -1649,7 +1615,7 @@
<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<castRange>700</castRange>
<effectPoint>
<value level="1">-500</value>
<value level="2">-502</value>
@ -1668,9 +1634,9 @@
<value level="3">84</value>
</magicLevel>
<mpConsume>
<value level="1">93</value>
<value level="2">98</value>
<value level="3">102</value>
<value level="1">116</value>
<value level="2">122</value>
<value level="3">128</value>
</mpConsume>
<mpInitialConsume>
<value level="1">24</value>
@ -1713,7 +1679,7 @@
<abnormalType>MULTI_DEBUFF_WIND</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<castRange>700</castRange>
<effectPoint>
<value level="1">-500</value>
<value level="2">-502</value>
@ -1756,11 +1722,11 @@
<overHit>true</overHit>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-10</amount>
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-10</amount>
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="ManaDamOverTime">
@ -1990,10 +1956,9 @@
<!-- Makes the servitor possessed with an ancient mage's spirit. For 20 min., MP Recovery Rate +30%, M. Atk. +30%, M. Def. +25%, Casting Spd. +20%, Debuff Resistance +20%, MP Consumption -5%. Can be used simultaneously with Final Servitor. -->
<icon>icon.skill1347</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>666</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -2003,7 +1968,7 @@
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
@ -2014,7 +1979,7 @@
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>25</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
@ -2040,10 +2005,9 @@
<!-- Makes the servitor possessed with an ancient assassin's spirit. For 20 min., P./ M. Accuracy +4, P./ M. Evasion +4, P. Critical Rate/ M. Skill Critical Rate +20%, P. Critical Damage/ M. Skill Critical Damage +25%, Speed +10%, Debuff Resistance +20%. Can be used simultaneously with Final Servitor. -->
<icon>icon.skill1348</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>666</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -2053,7 +2017,7 @@
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
@ -2427,20 +2391,13 @@
<!-- For $s1, Max MP +$s2, MP Recovery Rate +$s3, P./ M. Def. +$s4, Atk./ Casting Spd. +$s5, damage to monsters +$s6, Debuff Resistance +$s7, Skill MP Consumption -$s8. Consumes 20 Spirit Ore. -->
<icon>icon.skill1355</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">666</value>
<value level="2">675</value>
</effectPoint>
<effectRange>600</effectRange>
<hitTime>4000</hitTime>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">20</value>
<value level="2">30</value>
</itemConsumeCount>
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">76</value>
@ -2452,7 +2409,7 @@
</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
@ -2463,6 +2420,13 @@
</condition>
</conditions>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">10</value>
@ -2470,7 +2434,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<effect name="PhysicalDefence">
<amount>
<value level="1">10</value>
<value level="2">15</value>
@ -2484,37 +2448,68 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-3</value>
<value level="2">-5</value>
<value level="1">-10</value>
<value level="2">-20</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-3</value>
<value level="2">-5</value>
<value level="1">-10</value>
<value level="2">-20</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-3</value>
<value level="2">-5</value>
<value level="1">-10</value>
<value level="2">-20</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
@ -2644,20 +2639,13 @@
<!-- For $s1, P./ M. Accuracy +$s2, P./ M. Evasion +$s3, P. Critical Rate/ M. Skill Critical Rate +$s4, P. Critical Damage/ M. Skill Critical Damage +$s5, Speed +$s6, Debuff Resistance +$s7, damage to monsters +$s8. Consumes 20 Spirit Ore. -->
<icon>icon.skill1357</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">666</value>
<value level="2">675</value>
</effectPoint>
<effectRange>600</effectRange>
<hitTime>4000</hitTime>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">20</value>
<value level="2">30</value>
</itemConsumeCount>
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">76</value>
@ -2669,7 +2657,7 @@
</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
@ -2680,59 +2668,47 @@
</condition>
</conditions>
<effects>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">3</value>
<value level="2">4</value>
</amount>
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>
<value level="1">3</value>
<value level="2">4</value>
</amount>
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<effect name="CriticalRate">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<effect name="MagicCriticalRate">
<amount>
<value level="1">3</value>
<value level="2">4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">3</value>
<value level="2">4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="1">25</value>
<value level="2">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">25</value>
<value level="2">30</value>
</amount>
<mode>PER</mode>
</effect>
@ -2744,27 +2720,30 @@
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="PveRaidPhysicalAttackDamageBonus">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDamageBonus">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDamageBonus">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -2927,14 +2906,15 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_DEBUFF_DISPEL</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>666</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>6</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>77</magicLevel>
<mpConsume>224</mpConsume>
<mpInitialConsume>56</mpInitialConsume>
<mpConsume>50</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -2955,31 +2935,24 @@
<!-- For $s1, HP/ MP Recovery Rate +$s2, P./ M. Accuracy +$s3, P./ M. Evasion +$s4, damage to monsters +$s5, Atk./ Casting Spd. +$s6, P. Critical Rate/ M. Skill Critical Rate +$s7, P. Critical Damage/ M. Skill Critical Damage +$s8. Consumes 20 Spirit Ore. -->
<icon>icon.skill1363</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">666</value>
<value level="2">675</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">60</value>
<value level="2">70</value>
</itemConsumeCount>
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">76</value>
<value level="2">82</value>
</magicLevel>
<mpConsume>
<value level="1">284</value>
<value level="2">313</value>
<value level="1">72</value>
<value level="2">94</value>
</mpConsume>
<mpInitialConsume>57</mpInitialConsume>
<mpInitialConsume>5</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -3016,26 +2989,25 @@
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
@ -3053,11 +3025,17 @@
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>15</amount>
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -3233,7 +3211,7 @@
<!-- For $s1, Received Healing -$s2 for a target and nearby enemies. -->
<icon>icon.skill1367</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<activateRate>40</activateRate>
<affectRange>200</affectRange>
@ -3249,7 +3227,7 @@
<mpConsume>84</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>PLEDGE</affectScope>
@ -3594,7 +3572,13 @@
</skill>
<skill id="1378" toLevel="5" name="Soul Link">
<!-- M. Atk. +$s1 of the value of P. Atk. -->
<magicLevel>1</magicLevel>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">80</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@ -3612,7 +3596,13 @@
</skill>
<skill id="1379" toLevel="5" name="Soul Sense">
<!-- M. Skill Critical Rate +$s1 of the value of P. Critical Rate. -->
<magicLevel>1</magicLevel>
<magicLevel>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">80</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@ -4287,18 +4277,9 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP2</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">4</value>
<value level="2">8</value>
<value level="3">12</value>
</itemConsumeCount>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">58</value>
@ -4306,12 +4287,12 @@
<value level="3">74</value>
</magicLevel>
<mpConsume>
<value level="1">213</value>
<value level="2">244</value>
<value level="3">272</value>
<value level="1">54</value>
<value level="2">62</value>
<value level="3">69</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -4319,10 +4300,14 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">4</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -4339,18 +4324,9 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP2</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">4</value>
<value level="2">8</value>
<value level="3">12</value>
</itemConsumeCount>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">58</value>
@ -4358,12 +4334,12 @@
<value level="3">74</value>
</magicLevel>
<mpConsume>
<value level="1">213</value>
<value level="2">244</value>
<value level="3">272</value>
<value level="1">54</value>
<value level="2">62</value>
<value level="3">69</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -4371,10 +4347,14 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -605,79 +605,29 @@
<!-- M. Critical Rate $s1 -->
<icon>icon.skill1413</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>669</effectPoint>
<hitTime>2500</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>40</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>79</magicLevel>
<mpConsume>230</mpConsume>
<mpInitialConsume>57</mpInitialConsume>
<magicLevel>
<value level="1">30</value>
<value level="2">40</value>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>1.5</amount>
<effect name="MagicCriticalRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="MpRegen">
<amount>4</amount>
<mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="ResistDispelByCategory">
<amount>-40</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-25</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
@ -689,28 +639,21 @@
<abnormalType>MULTI_BUFF</abnormalType>
<affectLimit>50-100</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">666</value>
<value level="2">675</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">60</value>
<value level="2">70</value>
</itemConsumeCount>
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">76</value>
<value level="2">82</value>
</magicLevel>
<mpConsume>
<value level="1">284</value>
<value level="1">313</value>
<value level="1">55</value>
<value level="1">77</value>
</mpConsume>
<mpInitialConsume>57</mpInitialConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -747,14 +690,21 @@
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<effect name="PveMagicalSkillDamageBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
@ -829,30 +779,27 @@
<!-- For $s1, Max CP +$s2. Consumes 6 Spirit Ore. -->
<icon>icon.skill1416</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>CP_UP</abnormalType>
<affectLimit>50-100</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>669</effectPoint>
<hitTime>2500</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>79</magicLevel>
<itemConsumeCount>6</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>78</magicLevel>
<mpConsume>80</mpConsume>
<mpInitialConsume>25</mpInitialConsume>
<mpInitialConsume>20</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="CpHealPercent">
<power>1.04</power>
</effect>
<effect name="MaxCp">
<amount>4</amount>
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1093,8 +1040,8 @@
<item>13023</item>
<item>13024</item>
</npcIds>
<range>200</range>
<isAround>false</isAround>
<range>200</range>
</condition>
</conditions>
<effects>
@ -1170,8 +1117,8 @@
<item>13023</item>
<item>13024</item>
</npcIds>
<range>200</range>
<isAround>false</isAround>
<range>200</range>
</condition>
</conditions>
<effects>
@ -1276,20 +1223,9 @@
<icon>icon.skill1428</icon>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>5000</hitTime>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">7</value>
<value level="10">7</value>
</itemConsumeCount>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">66</value>
@ -1303,18 +1239,6 @@
<value level="9">82</value>
<value level="10">84</value>
</magicLevel>
<mpConsume>
<value level="1">73</value>
<value level="2">76</value>
<value level="3">80</value>
<value level="4">85</value>
<value level="5">89</value>
<value level="6">98</value>
<value level="7">107</value>
<value level="8">118</value>
<value level="9">130</value>
<value level="10">143</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
@ -1324,18 +1248,18 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="ManaHealByLevel">
<effect name="ManaHealPercent">
<power>
<value level="1">240</value>
<value level="2">252</value>
<value level="3">265</value>
<value level="4">278</value>
<value level="5">292</value>
<value level="6">312</value>
<value level="7">334</value>
<value level="8">357</value>
<value level="9">382</value>
<value level="10">409</value>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">18</value>
<value level="7">21</value>
<value level="8">24</value>
<value level="9">27</value>
<value level="10">30</value>
</power>
</effect>
</effects>
@ -1505,13 +1429,6 @@
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>
<value level="1">138</value>
<value level="2">268</value>
<value level="3">300</value>
<value level="4">338</value>
<value level="5">368</value>
</effectPoint>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
@ -1544,11 +1461,11 @@
<effects>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
<value level="5">40</value>
</amount>
<mode>PER</mode>
</effect>
@ -2239,13 +2156,15 @@
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>
<value level="1">-541</value>
<value level="2">-566</value>
<value level="3">-597</value>
<value level="1">-500</value>
<value level="2">-600</value>
<value level="3">-700</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>15</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">55</value>
<value level="2">70</value>
@ -2274,12 +2193,7 @@
<skill id="1441" toLevel="3" name="Soul Roar">
<!-- For $s2, Max HP +$s3, additionally recovers $s1 HP. -->
<icon>icon.skill1441</icon>
<effectPoint>
<value level="1">408</value>
<value level="2">523</value>
<value level="3">597</value>
</effectPoint>
<hitTime>2000</hitTime>
<hitTime>1500</hitTime>
<mpConsume>
<value level="1">15</value>
<value level="2">25</value>
@ -2304,13 +2218,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealPercent">
<power>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">35</value>
</power>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">15</value>
@ -2318,7 +2225,7 @@
<value level="3">40</value>
</amount>
<mode>PER</mode>
<heal>false</heal>
<heal>true</heal>
</effect>
</effects>
</skill>
@ -2408,6 +2315,13 @@
<skill id="1444" toLevel="5" name="Rapier Master">
<!-- Atk. Spd. +$s1 when using a rapier. -->
<icon>icon.skill1444</icon>
<magicLevel>
<value level="1">40</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">75</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@ -2644,11 +2558,11 @@
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-495</value>
<value level="2">-523</value>
<value level="3">-549</value>
<value level="4">-566</value>
<value level="5">-582</value>
<value level="1">-460</value>
<value level="2">-470</value>
<value level="3">-480</value>
<value level="4">-490</value>
<value level="5">-500</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
@ -2693,11 +2607,11 @@
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-549</value>
<value level="2">-566</value>
<value level="3">-582</value>
<value level="4">-597</value>
<value level="5">-611</value>
<value level="1">-460</value>
<value level="2">-470</value>
<value level="3">-480</value>
<value level="4">-490</value>
<value level="5">-500</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
@ -2731,7 +2645,35 @@
<skill id="1448" toLevel="1" name="Blink">
<!-- Teleports the character backwards. -->
<icon>icon.skill1448</icon>
<operateType>A1</operateType>
<affectRange>150</affectRange>
<affectLimit>6-12</affectLimit>
<activateRate>150</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<magicLevel>80</magicLevel>
<mpConsume>77</mpConsume>
<hitTime>100</hitTime>
<coolTime>200</coolTime>
<reuseDelay>60000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="OpBlink">
<direction>BACK</direction>
<range>600</range>
</condition>
</conditions>
<selfEffects>
<effect name="Blink">
<!-- Teleport to Back -->
<angle>0</angle>
<range>600</range>
</effect>
</selfEffects>
</skill>
<skill id="1449" toLevel="1" name="Transfer Soul">
<!-- Transfer a soul to the target. Only possible when the target is a Kamael. Consumes 1 Soul. -->
@ -2875,7 +2817,7 @@
<skill id="1453" toLevel="2" name="Ice Vortex Crusher">
<!-- Summons an ice hurricane to attack the target with $s1 power. -->
<icon>icon.skill1453</icon>
<castRange>900</castRange>
<castRange>700</castRange>
<effectPoint>
<value level="1">-500</value>
<value level="2">-510</value>
@ -2886,7 +2828,7 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">76</value>
<value level="1">78</value>
<value level="2">84</value>
</magicLevel>
<mpConsume>
@ -2988,7 +2930,7 @@
<skill id="1456" toLevel="2" name="Wind Vortex Slug">
<!-- Summons a wind hurricane to attack the target with $s1 power. -->
<icon>icon.skill1456</icon>
<castRange>900</castRange>
<castRange>700</castRange>
<effectPoint>
<value level="1">-500</value>
<value level="2">-510</value>
@ -2999,7 +2941,7 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">76</value>
<value level="1">78</value>
<value level="2">84</value>
</magicLevel>
<mpConsume>
@ -3273,14 +3215,15 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>T_CRT_DMG_DOWN</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>676</effectPoint>
<hitTime>2500</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>6</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>79</magicLevel>
<mpConsume>289</mpConsume>
<mpInitialConsume>39</mpInitialConsume>
<mpConsume>50</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -3304,7 +3247,7 @@
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime>
<castRange>900</castRange>
<castRange>600</castRange>
<effectPoint>
<value level="1">-673</value>
<value level="2">-675</value>
@ -3315,33 +3258,22 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>79</magicLevel>
<mpConsume>87</mpConsume>
<mpConsume>
<value level="1">78</value>
<value level="2">108</value>
<value level="3">148</value>
</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<pvpEffects>
<effect name="PhysicalAttackMute" />
</pvpEffects>
<trait>PHYSICAL_BLOCKADE</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>80</power>
</effect>
<effect name="PhysicalAttackMute" />
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1463" toLevel="1" name="Fire Weapon">
<!-- Adds Fire damage to a P. Atk. -->
@ -3672,7 +3604,11 @@
<skill id="1474" toLevel="3" name="Abyssal Power">
<!-- M. Atk. +$s1. -->
<icon>icon.skill1474</icon>
<magicLevel>43</magicLevel>
<magicLevel>
<value level="1">45</value>
<value level="1">60</value>
<value level="1">80</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>

View File

@ -264,10 +264,9 @@
<!-- By the Shillien's power, M. Atk. +15% for 20 min. -->
<icon>icon.skill1507</icon>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalTime>120</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK_SPECIAL</abnormalType>
<castRange>400</castRange>
<effectPoint>679</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -275,15 +274,15 @@
<mpConsume>29</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VampiricAttack">
<amount>80</amount>
<chance>80</chance>
<effect name="MAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
@ -603,10 +602,6 @@
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_BOW</abnormalType>
<effectPoint>
<value level="1">138</value>
<value level="2">140</value>
</effectPoint>
<hitTime>1000</hitTime>
<isMagic>0</isMagic>
<magicLevel>
@ -618,7 +613,7 @@
<value level="2">60</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -678,23 +673,75 @@
<skill id="1516" toLevel="10" name="Soul Strike">
<!-- With a certain chance deals additional magic damage when attacking the target. Magic type depends on the attack style. <P. Atk.> Sword <M. Atk.> Lightning -->
<icon>icon.skill1516</icon>
<castRange>750</castRange>
<effectPoint>-662</effectPoint>
<effectRange>1250</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<mpConsume>27</mpConsume>
<mpInitialConsume>7</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicLevel>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">50</value>
<value level="5">60</value>
<value level="6">70</value>
<value level="7">75</value>
<value level="8">80</value>
<value level="9">85</value>
<value level="10">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalSoulAttack">
<power>166</power>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>10</minDamage>
<chance>50</chance>
<targetType>ENEMY</targetType>
<skillId>45165</skillId> <!-- Soul Strike -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByMagicType">
<magicTypes>0</magicTypes>
<skillId>45166</skillId> <!-- Soul Strike -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
<chance>20</chance>
<targetType>ENEMY</targetType>
</effect>
<effect name="TriggerSkillByMagicType">
<magicTypes>1</magicTypes>
<skillId>45167</skillId> <!-- Soul Strike -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
<chance>20</chance>
<targetType>ENEMY</targetType>
</effect>
</effects>
</skill>
@ -2325,23 +2372,14 @@
<abnormalTime>2400</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>1</effectPoint>
<hitTime>1500</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
<value level="1">20</value>
<value level="2">30</value>
</magicLevel>
<mpConsume>
<value level="1">55</value>
<value level="2">62</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -2494,39 +2532,23 @@
<abnormalTime>30</abnormalTime>
<abnormalType>STIGMA_OF_SILEN</abnormalType>
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
<castRange>
<value level="1">600</value>
<value level="2">700</value>
<value level="3">800</value>
<value level="4">900</value>
<value level="5">900</value>
<value level="6">900</value>
<value level="7">900</value>
<value level="8">900</value>
<value level="9">900</value>
<value level="10">900</value>
<value level="11">900</value>
<value level="12">900</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">900</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">900</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">900</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</castRange>
<castRange>600</castRange>
<effectPoint>
<value level="1">-379</value>
<value level="2">-495</value>
<value level="3">-582</value>
<value level="4">-635</value>
<value level="5">-639</value>
<value level="6">-643</value>
<value level="7">-646</value>
<value level="8">-649</value>
<value level="9">-652</value>
<value level="10">-654</value>
<value level="11">-656</value>
<value level="12">-656</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-656</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-656</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-656</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-400</value>
<value level="2">-500</value>
<value level="3">-600</value>
<value level="4">-700</value>
<value level="5">-750</value>
<value level="6">-760</value>
<value level="7">-770</value>
<value level="8">-780</value>
<value level="9">-790</value>
<value level="10">-800</value>
<value level="11">-810</value>
<value level="12">-820</value>
<value level="13">-830</value>
<value level="14">-840</value>
<value level="15">-850</value>
</effectPoint>
<effectRange>
<value level="1">1100</value>
@ -2549,37 +2571,37 @@
<isDebuff>true</isDebuff>
<magicLevel>
<value level="1">40</value>
<value level="2">52</value>
<value level="3">62</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">78</value>
<value level="6">79</value>
<value level="7">80</value>
<value level="8">81</value>
<value level="9">82</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">75</value>
<value level="6">76</value>
<value level="7">77</value>
<value level="8">78</value>
<value level="9">79</value>
<value level="10">80</value>
<value level="11">81</value>
<value level="12">82</value>
<value level="13">83</value>
<value level="14">84</value>
<value level="15">85</value>
</magicLevel>
<mpConsume>
<value level="1">18</value>
<value level="2">24</value>
<value level="3">29</value>
<value level="4">33</value>
<value level="5">42</value>
<value level="6">43</value>
<value level="7">44</value>
<value level="8">45</value>
<value level="9">46</value>
<value level="10">47</value>
<value level="11">48</value>
<value level="12">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">35</value>
<value level="6">37</value>
<value level="7">39</value>
<value level="8">41</value>
<value level="9">43</value>
<value level="10">45</value>
<value level="11">47</value>
<value level="12">49</value>
<value level="13">51</value>
<value level="14">53</value>
<value level="15">55</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@ -2592,159 +2614,179 @@
<effects>
<effect name="DefenceTrait">
<SWORD>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="12">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</SWORD>
<DAGGER>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="12">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</DAGGER>
<DUALFIST>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="12">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</DUALFIST>
<ANCIENTSWORD>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="12">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</ANCIENTSWORD>
<DUALDAGGER>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="12">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</DUALDAGGER>
<BLUNT>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="12">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</BLUNT>
<POLE>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="12">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</POLE>
<DUAL>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="12">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</DUAL>
<RAPIER>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="12">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-54</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</RAPIER>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-25</value>
<value level="7">-25</value>
<value level="8">-25</value>
<value level="9">-25</value>
<value level="10">-25</value>
<value level="11">-30</value>
<value level="12">-30</value>
<value level="13">-30</value>
<value level="14">-30</value>
<value level="15">-30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1540" toLevel="1" name="Turn to Stone">
@ -3190,35 +3232,26 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<affectRange>1000</affectRange>
<hitTime>2500</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>56</magicLevel>
<mpConsume>220</mpConsume>
<mpInitialConsume>55</mpInitialConsume>
<magicLevel>
<value level="1">30</value>
<value level="2">40</value>
</magicLevel>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<effectPoint>1</effectPoint>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>EARTH</attribute>
<effect name="MagicalDefence">
<amount>
<value level="1">250</value>
<value level="2">350</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@ -3226,21 +3259,27 @@
<!-- Cures severe poisoning and bleeding of all party members. -->
<icon>icon.skill1550</icon>
<affectRange>1000</affectRange>
<effectPoint>662</effectPoint>
<effectPoint>1000</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>77</magicLevel>
<mpConsume>66</mpConsume>
<magicLevel>
<value level="1">76</value>
<value level="2">80</value>
</magicLevel>
<mpConsume>
<value level="1">80</value>
<value level="2">85</value>
</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
<dispel>POISON,10</dispel>
<dispel>POISON,10;BLEEDING,10</dispel>
</effect>
</effects>
</skill>
@ -3248,14 +3287,14 @@
<!-- Removes immobilizing debuffs from party members. -->
<icon>icon.skill1551</icon>
<affectRange>1000</affectRange>
<effectPoint>662</effectPoint>
<effectPoint>1000</effectPoint>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>77</magicLevel>
<mpConsume>66</mpConsume>
<magicLevel>76</magicLevel>
<mpConsume>80</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>9000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
@ -3270,20 +3309,20 @@
<!-- Restores HP of all party members and removes debuffs that decrease P./ M. Atk., P./ M. Def., Atk. Spd., Casting Spd and Speed. Power $s1. -->
<icon>icon.skill1552</icon>
<affectRange>1000</affectRange>
<effectPoint>1261</effectPoint>
<effectPoint>1000</effectPoint>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">77</value>
<value level="2">81</value>
<value level="1">76</value>
<value level="2">80</value>
</magicLevel>
<mpConsume>
<value level="1">193</value>
<value level="2">212</value>
<value level="1">80</value>
<value level="2">85</value>
</mpConsume>
<mpInitialConsume>39</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>9000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
@ -3291,12 +3330,12 @@
<effects>
<effect name="Heal">
<power>
<value level="1">796</value>
<value level="1">800</value>
<value level="2">875</value>
</power>
</effect>
<effect name="DispelBySlot">
<dispel>POISON,10;BLEEDING,10</dispel>
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;ATTACK_TIME_DOWN,10;CASTING_TIME_DOWN,10;SPEED_DOWN,10</dispel>
</effect>
</effects>
</skill>
@ -3841,26 +3880,24 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">418</value>
<value level="2">495</value>
</effectPoint>
<hitTime>2500</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>6</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">44</value>
<value level="2">52</value>
<value level="1">66</value>
<value level="2">74</value>
</magicLevel>
<mpConsume>
<value level="1">123</value>
<value level="2">150</value>
<value level="1">35</value>
<value level="2">45</value>
</mpConsume>
<mpInitialConsume>
<value level="1">31</value>
<value level="2">38</value>
<value level="1">5</value>
<value level="2">5</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -3869,57 +3906,15 @@
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">10</value>
<value level="2">16</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">5</value>
<value level="2">8</value>
<value level="1">80</value>
<value level="2">120</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<effect name="DefenceCriticalRate">
<amount>
<value level="1">-10</value>
<value level="2">-16</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-5</value>
<value level="2">-8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">-2</value>
<value level="2">-4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">8</value>
<value level="1">-20</value>
<value level="2">-30</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -214,51 +214,51 @@
<castRange>40</castRange>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-213</value>
<value level="2">-219</value>
<value level="3">-225</value>
<value level="4">-231</value>
<value level="5">-237</value>
<value level="6">-242</value>
<value level="7">-248</value>
<value level="8">-254</value>
<value level="9">-260</value>
<value level="10">-265</value>
<value level="11">-271</value>
<value level="12">-277</value>
<value level="13">-283</value>
<value level="14">-288</value>
<value level="15">-294</value>
<value level="16">-299</value>
<value level="17">-305</value>
<value level="18">-310</value>
<value level="19">-316</value>
<value level="20">-321</value>
<value level="21">-326</value>
<value level="22">-331</value>
<value level="23">-336</value>
<value level="24">-340</value>
<value level="25">-345</value>
<value level="26">-350</value>
<value level="27">-354</value>
<value level="28">-358</value>
<value level="29">-362</value>
<value level="30">-366</value>
<value level="31">-370</value>
<value level="32">-373</value>
<value level="33">-377</value>
<value level="34">-380</value>
<value level="35">-383</value>
<value level="36">-386</value>
<value level="37">-388</value>
<value level="38">-390</value>
<value level="39">-392</value>
<value level="40">-394</value>
<value level="41">-398</value>
<value level="42">-400</value>
<value level="43">-402</value>
<value level="44">-404</value>
<value level="45">-406</value>
<value level="1">-590</value>
<value level="2">-605</value>
<value level="3">-620</value>
<value level="4">-635</value>
<value level="5">-650</value>
<value level="6">-665</value>
<value level="7">-680</value>
<value level="8">-695</value>
<value level="9">-710</value>
<value level="10">-725</value>
<value level="11">-740</value>
<value level="12">-755</value>
<value level="13">-770</value>
<value level="14">-785</value>
<value level="15">-800</value>
<value level="16">-815</value>
<value level="17">-830</value>
<value level="18">-845</value>
<value level="19">-860</value>
<value level="20">-875</value>
<value level="21">-890</value>
<value level="22">-905</value>
<value level="23">-920</value>
<value level="24">-935</value>
<value level="25">-950</value>
<value level="26">-965</value>
<value level="27">-980</value>
<value level="28">-995</value>
<value level="29">-1010</value>
<value level="30">-1025</value>
<value level="31">-1040</value>
<value level="32">-1055</value>
<value level="33">-1070</value>
<value level="34">-1085</value>
<value level="35">-1100</value>
<value level="36">-1115</value>
<value level="37">-1130</value>
<value level="38">-1160</value>
<value level="39">-1175</value>
<value level="40">-1190</value>
<value level="41">-1220</value>
<value level="42">-1235</value>
<value level="43">-1250</value>
<value level="44">-1265</value>
<value level="45">-1280</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1900</hitTime>
@ -310,51 +310,51 @@
<value level="45">84</value>
</magicLevel>
<mpConsume>
<value level="1">42</value>
<value level="2">43</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">46</value>
<value level="6">47</value>
<value level="7">49</value>
<value level="8">50</value>
<value level="9">52</value>
<value level="10">53</value>
<value level="11">55</value>
<value level="12">56</value>
<value level="13">58</value>
<value level="14">58</value>
<value level="15">59</value>
<value level="16">61</value>
<value level="17">62</value>
<value level="18">64</value>
<value level="19">65</value>
<value level="1">46</value>
<value level="2">48</value>
<value level="3">49</value>
<value level="4">49</value>
<value level="5">51</value>
<value level="6">52</value>
<value level="7">54</value>
<value level="8">54</value>
<value level="9">55</value>
<value level="10">57</value>
<value level="11">58</value>
<value level="12">58</value>
<value level="13">60</value>
<value level="14">61</value>
<value level="15">63</value>
<value level="16">63</value>
<value level="17">64</value>
<value level="18">66</value>
<value level="19">67</value>
<value level="20">67</value>
<value level="21">68</value>
<value level="21">69</value>
<value level="22">70</value>
<value level="23">71</value>
<value level="24">71</value>
<value level="23">72</value>
<value level="24">72</value>
<value level="25">73</value>
<value level="26">74</value>
<value level="27">75</value>
<value level="28">77</value>
<value level="26">75</value>
<value level="27">76</value>
<value level="28">76</value>
<value level="29">78</value>
<value level="30">79</value>
<value level="31">80</value>
<value level="32">82</value>
<value level="33">83</value>
<value level="31">81</value>
<value level="32">81</value>
<value level="33">82</value>
<value level="34">84</value>
<value level="35">85</value>
<value level="36">86</value>
<value level="36">85</value>
<value level="37">87</value>
<value level="38">94</value>
<value level="39">95</value>
<value level="40">96</value>
<value level="41">98</value>
<value level="42">99</value>
<value level="43">100</value>
<value level="44">101</value>
<value level="45">102</value>
<value level="38">90</value>
<value level="39">90</value>
<value level="40">91</value>
<value level="41">94</value>
<value level="42">94</value>
<value level="43">96</value>
<value level="44">97</value>
<value level="45">99</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@ -366,6 +366,7 @@
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
@ -420,36 +421,28 @@
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
<pDefMod>0.8</pDefMod>
<pDefMod>0.7</pDefMod>
</effect>
</effects>
</skill>
<skill id="1608" toLevel="2" name="Dynamic Recovery">
<!-- Restores $s1 HP. -->
<icon>icon.skill1608</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>RESIST_DEATH</abnormalType>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<magicLevel>
<value level="1">52</value>
<value level="2">76</value>
</magicLevel>
<mpConsume>
<value level="1">38</value>
<value level="2">42</value>
</mpConsume>
<hitTime>500</hitTime>
<coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>2</effectPoint>
<reuseDelayType>S</reuseDelayType>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="IgnoreDeath" />
</effects>
<endEffects>
<effect name="HealPercent">
<power>
@ -468,45 +461,32 @@
<value level="3">70</value>
<value level="4">82</value>
</magicLevel>
<mpConsume>1</mpConsume>
<operateType>T</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="ManaDamOverTime">
<power>1</power>
<ticks>2</ticks>
</effect>
<effect name="PAtk">
<amount>
<effect name="TwoHandedSwordBonus">
<pAtkSpeedAmount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">80</value>
</pAtkSpeedAmount>
<pAtkSpeedMode></pAtkSpeedMode>
<pAtkAmount>
<value level="1">40</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">90</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
</weaponType>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
</weaponType>
</pAtkAmount>
<pAtkMode>PER</pAtkMode>
<accuracyAmount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
</effect>
</effects>
</skill>
@ -792,26 +772,26 @@
<value level="9">74</value>
<value level="10">78</value>
<value level="11">82</value>
<value level="12">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">84</value>
</magicLevel>
<mpConsume>
<value level="1">38</value>
<value level="2">43</value>
<value level="3">47</value>
<value level="4">51</value>
<value level="5">56</value>
<value level="6">60</value>
<value level="7">64</value>
<value level="8">68</value>
<value level="9">72</value>
<value level="10">79</value>
<value level="11">85</value>
<value level="12">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">34</value>
<value level="2">37</value>
<value level="3">40</value>
<value level="4">43</value>
<value level="5">46</value>
<value level="6">49</value>
<value level="7">52</value>
<value level="8">55</value>
<value level="9">58</value>
<value level="10">61</value>
<value level="11">64</value>
<value level="12">66</value>
</mpConsume>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>20000</reuseDelay>
<staticReuse>true</staticReuse>
<coolTime>500</coolTime>
<nextAction>ATTACK</nextAction>
@ -822,25 +802,27 @@
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>POLE</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">680</value>
<value level="2">850</value>
<value level="3">1047</value>
<value level="4">1271</value>
<value level="5">1518</value>
<value level="6">1786</value>
<value level="7">2069</value>
<value level="8">2361</value>
<value level="9">2652</value>
<value level="10">2942</value>
<value level="11">3232</value>
<value level="12">3232</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">1014</value>
<value level="2">1279</value>
<value level="3">1548</value>
<value level="4">1821</value>
<value level="5">2097</value>
<value level="6">2376</value>
<value level="7">2658</value>
<value level="8">2944</value>
<value level="9">3232</value>
<value level="10">4129</value>
<value level="11">4359</value>
<value level="12">4474</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
@ -861,23 +843,22 @@
<reuseDelay>2000</reuseDelay>
<coolTime>500</coolTime>
<hitTime>2000</hitTime>
<effectPoint>467</effectPoint>
<magicLevel>
<value level="1">42</value>
<value level="2">52</value>
<value level="3">62</value>
<value level="4">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">82</value>
<value level="5">85</value>
</magicLevel>
<mpConsume>
<value level="1">12</value>
<value level="2">15</value>
<value level="3">18</value>
<value level="4">36</value>
<value level="5">36</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="4">40</value>
<value level="5">45</value>
</mpConsume>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalTime>10000</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@ -885,13 +866,14 @@
<effect name="PAtk">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">7</value>
<value level="5">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">20</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>POLE</item>
<item>BLUNT</item>
</weaponType>
@ -955,17 +937,11 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
@ -973,7 +949,7 @@
<skill id="1617" toLevel="4" name="Tenacity">
<!-- Enhances the body. For $s1, Stun Resistance +$s2. With a certain chance, recovers HP when hit. -->
<icon>icon.skill1617</icon>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<coolTime>500</coolTime>
<hitTime>2000</hitTime>
<effectPoint>379</effectPoint>
@ -984,13 +960,13 @@
<value level="4">80</value>
</magicLevel>
<mpConsume>
<value level="1">12</value>
<value level="2">15</value>
<value level="3">18</value>
<value level="4">36</value>
<value level="1">24</value>
<value level="2">30</value>
<value level="3">36</value>
<value level="4">72</value>
</mpConsume>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalTime>1200</abnormalTime>
<operateType>A2</operateType>
<isMagic>0</isMagic>
<targetType>SELF</targetType>
@ -1189,14 +1165,7 @@
<value level="5">5</value>
</abnormalLevel>
<abnormalType>POSSESSION_SPECIAL</abnormalType>
<abnormalTime>180</abnormalTime>
<effectPoint>
<value level="1">835</value>
<value level="2">838</value>
<value level="3">842</value>
<value level="4">846</value>
<value level="5">850</value>
</effectPoint>
<abnormalTime>300</abnormalTime>
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
@ -1540,21 +1509,10 @@
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>
<value level="1">300</value>
<value level="2">600</value>
<value level="3">900</value>
<value level="4">1200</value>
</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>POLEARM_ATTACK</abnormalType>
<operateType>A2</operateType>
<hitTime>2000</hitTime>
<effectPoint>
<value level="1">549</value>
<value level="2">552</value>
<value level="3">556</value>
<value level="4">560</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLevel>
@ -1576,13 +1534,17 @@
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="HitNumber">
<amount>2</amount>
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -1632,7 +1594,7 @@
<!-- Throws a Bloody Dagger at an enemy with $s1 power. With a certain chance, for $s2, decreases target's HP when they use skills in PvP. Requires a dagger. Over-hit. -->
<icon>icon.skill1630</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate>
@ -1643,12 +1605,18 @@
<magicLevel>76</magicLevel>
<mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>800</castRange>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<reuseDelay>20000</reuseDelay>
<effectPoint>-707</effectPoint>
<isDebuff>true</isDebuff>
<pvpEffects>
<effect name="HealOverTime">
<power>-50</power>
<ticks>5</ticks>
</effect>
</pvpEffects>
<isMagic>0</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -1679,9 +1647,15 @@
<icon>icon.skill10518</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<effectPoint>669</effectPoint>
<effectPoint>
<value level="1">669</value>
<value level="2">675</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>77</magicLevel>
<magicLevel>
<value level="1">77</value>
<value level="2">81</value>
</magicLevel>
<mpConsume>
<value level="1">80</value>
<value level="2">104</value>
@ -1707,7 +1681,7 @@
</effect>
</effects>
</skill>
<skill id="1632" toLevel="9" name="Deadly Strike">
<skill id="1632" toLevel="15" name="Deadly Strike">
<!-- Attacks the target with $s1 power. For 10 sec., the enemy's P. Def. -23%. Power +50% if the target is affected by Hold. Requires a sword, a blunt weapon, or dual swords. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. Over-hit. -->
<icon>icon.skill0986</icon>
<operateType>A2</operateType>
@ -1716,29 +1690,41 @@
<castRange>40</castRange>
<effectRange>400</effectRange>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<reuseDelay>1000</reuseDelay>
<mpConsume>
<value level="1">100</value>
<value level="2">101</value>
<value level="3">101</value>
<value level="4">104</value>
<value level="5">104</value>
<value level="6">105</value>
<value level="7">107</value>
<value level="8">107</value>
<value level="9">108</value>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">61</value>
<value level="4">62</value>
<value level="5">63</value>
<value level="6">63</value>
<value level="7">64</value>
<value level="8">65</value>
<value level="9">65</value>
<value level="10">65</value>
<value level="11">65</value>
<value level="12">65</value>
<value level="13">65</value>
<value level="14">65</value>
<value level="15">65</value>
</mpConsume>
<hitTime>1500</hitTime>
<hitTime>1200</hitTime>
<effectPoint>
<value level="1">-1925</value>
<value level="2">-1973</value>
<value level="3">-2020</value>
<value level="4">-2067</value>
<value level="5">-2112</value>
<value level="6">-2156</value>
<value level="7">-2200</value>
<value level="8">-2241</value>
<value level="9">-2282</value>
<value level="1">-400</value>
<value level="2">-405</value>
<value level="3">-410</value>
<value level="4">-420</value>
<value level="5">-430</value>
<value level="6">-435</value>
<value level="7">-440</value>
<value level="8">-440</value>
<value level="9">-440</value>
<value level="10">-440</value>
<value level="11">-440</value>
<value level="12">-440</value>
<value level="13">-440</value>
<value level="14">-440</value>
<value level="15">-440</value>
</effectPoint>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
@ -1748,12 +1734,18 @@
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">78</value>
<value level="5">78</value>
<value level="6">78</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">78</value>
<value level="4">80</value>
<value level="5">81</value>
<value level="6">82</value>
<value level="7">83</value>
<value level="8">84</value>
<value level="9">95</value>
<value level="10">95</value>
<value level="11">95</value>
<value level="12">95</value>
<value level="13">95</value>
<value level="14">95</value>
<value level="15">95</value>
</magicLevel>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
@ -1772,22 +1764,51 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2694</value>
<value level="2">2762</value>
<value level="3">2828</value>
<value level="4">2893</value>
<value level="5">2957</value>
<value level="6">3018</value>
<value level="7">3079</value>
<value level="8">3137</value>
<value level="9">3194</value>
<value level="1">3692</value>
<value level="2">3744</value>
<value level="3">3795</value>
<value level="4">3845</value>
<value level="5">3897</value>
<value level="6">3948</value>
<value level="7">3999</value>
<value level="8">4050</value>
<value level="9">4050</value>
<value level="10">4050</value>
<value level="11">4050</value>
<value level="12">4050</value>
<value level="13">4050</value>
<value level="14">4050</value>
<value level="15">4050</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>50</chance>
<targetType>TARGET</targetType>
<isCritical>false</isCritical>
<allowWeapons>SWORD,BLUNT,DUAL</allowWeapons>
<skillId>45216</skillId> <!-- Transcendent Deadly Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>50</chance>
<targetType>TARGET</targetType>
<isCritical>true</isCritical>
<allowWeapons>SWORD,BLUNT,DUAL</allowWeapons>
<skillId>45216</skillId> <!-- Transcendent Deadly Strike -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
</list>

View File

@ -10,7 +10,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>56</magicLevel>
<magicLevel>45</magicLevel>
<operateType>A2</operateType>
<reuseDelay>7200000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
@ -79,7 +79,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>56</magicLevel>
<magicLevel>60</magicLevel>
<operateType>A2</operateType>
<reuseDelay>7200000</reuseDelay>
<hitTime>3500</hitTime>
@ -100,14 +100,6 @@
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>1</amount>
<mode>DIFF</mode>
@ -116,10 +108,6 @@
<amount>1</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>2</amount>
<mode>PER</mode>
@ -136,6 +124,18 @@
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1802" toLevel="1" name="White Assassin Transformation">
@ -148,7 +148,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>56</magicLevel>
<magicLevel>70</magicLevel>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<hitTime>3500</hitTime>
@ -169,14 +169,6 @@
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>2</amount>
<mode>DIFF</mode>
@ -185,10 +177,6 @@
<amount>2</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>3</amount>
<mode>PER</mode>
@ -205,6 +193,18 @@
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1810" toLevel="1" name="Spirit - Might">
@ -639,6 +639,7 @@
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -668,6 +669,7 @@
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -697,6 +699,7 @@
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -726,6 +729,7 @@
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -755,6 +759,7 @@
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -1131,10 +1136,10 @@
<coolTime>500</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
<value level="1">-713</value>
<value level="2">-717</value>
<value level="3">-721</value>
<value level="4">-725</value>
<value level="1">-357</value>
<value level="2">-359</value>
<value level="3">-361</value>
<value level="4">-363</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1690</hitTime>
@ -1195,39 +1200,23 @@
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>
<value level="1">600</value>
<value level="2">700</value>
<value level="3">800</value>
<value level="4">900</value>
<value level="5">900</value>
<value level="6">900</value>
<value level="7">900</value>
<value level="8">900</value>
<value level="9">900</value>
<value level="10">900</value>
<value level="11">900</value>
<value level="12">900</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">900</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">900</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">900</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</castRange>
<castRange>600</castRange>
<effectPoint>
<value level="1">-379</value>
<value level="2">-495</value>
<value level="3">-582</value>
<value level="4">-635</value>
<value level="5">-639</value>
<value level="6">-643</value>
<value level="7">-646</value>
<value level="8">-649</value>
<value level="9">-652</value>
<value level="10">-654</value>
<value level="11">-656</value>
<value level="12">-656</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-656</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-656</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-656</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-2000</value>
<value level="2">-2500</value>
<value level="3">-3000</value>
<value level="4">-3500</value>
<value level="5">-3750</value>
<value level="6">-3800</value>
<value level="7">-3850</value>
<value level="8">-3900</value>
<value level="9">-3950</value>
<value level="10">-4000</value>
<value level="11">-4050</value>
<value level="12">-4100</value>
<value level="13">-4150</value>
<value level="14">-4200</value>
<value level="15">-4250</value>
</effectPoint>
<effectRange>200</effectRange>
<hitTime>1500</hitTime>
@ -1235,37 +1224,37 @@
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">40</value>
<value level="2">52</value>
<value level="3">62</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">78</value>
<value level="6">79</value>
<value level="7">80</value>
<value level="8">81</value>
<value level="9">82</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">75</value>
<value level="6">76</value>
<value level="7">77</value>
<value level="8">78</value>
<value level="9">79</value>
<value level="10">80</value>
<value level="11">81</value>
<value level="12">82</value>
<value level="13">83</value>
<value level="14">84</value>
<value level="15">85</value>
</magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">72</value>
<value level="3">87</value>
<value level="4">99</value>
<value level="5">126</value>
<value level="6">129</value>
<value level="7">132</value>
<value level="8">135</value>
<value level="9">138</value>
<value level="10">141</value>
<value level="11">144</value>
<value level="12">144</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">144</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">144</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">144</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">45</value>
<value level="2">60</value>
<value level="3">75</value>
<value level="4">90</value>
<value level="5">105</value>
<value level="6">111</value>
<value level="7">117</value>
<value level="8">123</value>
<value level="9">129</value>
<value level="10">135</value>
<value level="11">141</value>
<value level="12">147</value>
<value level="13">153</value>
<value level="14">159</value>
<value level="15">165</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
@ -1276,159 +1265,179 @@
<effects>
<effect name="DefenceTrait">
<SWORD>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="7">-48</value>
<value level="8">-48</value>
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
<value level="12">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</SWORD>
<DAGGER>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="7">-48</value>
<value level="8">-48</value>
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
<value level="12">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</DAGGER>
<DUALFIST>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="7">-48</value>
<value level="8">-48</value>
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
<value level="12">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</DUALFIST>
<ANCIENTSWORD>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="7">-48</value>
<value level="8">-48</value>
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
<value level="12">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</ANCIENTSWORD>
<DUALDAGGER>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="7">-48</value>
<value level="8">-48</value>
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
<value level="12">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</DUALDAGGER>
<BLUNT>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="7">-48</value>
<value level="8">-48</value>
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
<value level="12">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</BLUNT>
<POLE>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="7">-48</value>
<value level="8">-48</value>
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
<value level="12">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</POLE>
<DUAL>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="7">-48</value>
<value level="8">-48</value>
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
<value level="12">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</DUAL>
<RAPIER>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="7">-48</value>
<value level="8">-48</value>
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
<value level="6">-42</value>
<value level="7">-44</value>
<value level="8">-46</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
<value level="12">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-50</value>
<value level="11">-52</value>
<value level="12">-54</value>
<value level="13">-56</value>
<value level="14">-58</value>
<value level="15">-60</value>
</RAPIER>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-25</value>
<value level="7">-25</value>
<value level="8">-25</value>
<value level="9">-25</value>
<value level="10">-25</value>
<value level="11">-30</value>
<value level="12">-30</value>
<value level="13">-30</value>
<value level="14">-30</value>
<value level="15">-30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1898" toLevel="9" name="Shield Charge">

View File

@ -1285,9 +1285,13 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>25</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="6061" toLevel="1" name="Decrease Weight">

View File

@ -58,7 +58,7 @@
<!-- Strikes the target and nearby enemies with a lightning bolt that inflicts damage with $s1 power. Paralyzes enemies for $s2. Critical. Over-hit. -->
<icon>icon.skll10094</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>40</activateRate>
@ -79,11 +79,11 @@
<value level="5">84</value>
</magicLevel>
<mpConsume>
<value level="1">140</value>
<value level="2">146</value>
<value level="3">152</value>
<value level="4">159</value>
<value level="5">166</value>
<value level="1">94</value>
<value level="2">94</value>
<value level="3">96</value>
<value level="4">97</value>
<value level="5">99</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>400</castRange>
@ -91,11 +91,11 @@
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>
<value level="1">-4140</value>
<value level="2">-4240</value>
<value level="3">-4340</value>
<value level="4">-4440</value>
<value level="5">-4540</value>
<value level="1">-6100</value>
<value level="2">-6175</value>
<value level="3">-6250</value>
<value level="4">-6325</value>
<value level="5">-6400</value>
</effectPoint>
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
@ -111,6 +111,8 @@
<value level="4">2266</value>
<value level="5">2356</value>
</power>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>

View File

@ -4,10 +4,11 @@
<!-- Throws a dagger at an enemy with $s1 power. Speed -$s3 for $s2. Requires a dagger. Over-hit. -->
<icon>icon.skill10539</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<effectPoint>-400</effectPoint>
<basicProperty>MAGIC</basicProperty>
<effectRange>900</effectRange>
<operateType>A2</operateType>
@ -15,21 +16,10 @@
<magicLevel>76</magicLevel>
<mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>800</castRange>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>
<value level="1">-707</value>
<value level="2">-724</value>
<value level="3">-742</value>
<value level="4">-760</value>
<value level="5">-779</value>
<value level="6">-798</value>
<value level="7">-817</value>
<value level="8">-837</value>
<value level="9">-857</value>
</effectPoint>
<reuseDelay>20000</reuseDelay>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>

View File

@ -1367,15 +1367,15 @@
<skill id="45216" toLevel="15" name="Transcendent Deadly Strike">
<!-- Attacks the target with $s1 power. For 10 sec., enemy's P. Def. -23%. If the target is affected by Hold and attacked, power +50%. Requires a sword, blunt weapon, or dual swords. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. Over-hit. The skill can be used only in the transcendent instance zones. -->
<icon>icon.skill0986</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectPoint>
<value level="1">-400</value>
<value level="2">-405</value>
<value level="3">-410</value>
<value level="4">-420</value>
<value level="5">-425</value>
<value level="6">-430</value>
<value level="7">-435</value>
<value level="5">-430</value>
<value level="6">-435</value>
<value level="7">-440</value>
<value level="8">-440</value>
<value level="9">-440</value>
<value level="10">-440</value>
@ -1385,6 +1385,26 @@
<value level="14">-440</value>
<value level="15">-440</value>
</effectPoint>
<effectRange>1200</effectRange>
<coolTime>500</coolTime>
<hitTime>1200</hitTime>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">80</value>
<value level="5">81</value>
<value level="6">82</value>
<value level="7">83</value>
<value level="8">84</value>
<value level="9">95</value>
<value level="10">95</value>
<value level="11">95</value>
<value level="12">95</value>
<value level="13">95</value>
<value level="14">95</value>
<value level="15">95</value>
</magicLevel>
<mpConsume>
<value level="1">60</value>
<value level="2">60</value>
@ -1402,6 +1422,30 @@
<value level="14">69</value>
<value level="15">70</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>ROOT_PHYSICALLY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
<condition name="OpCheckAbnormal">
<type>ROOT_MAGICALLY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>50</power>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45217" toLevel="5" name="Transcendent Guard Crush">
<!-- Attacks the target with $s1 power. Requires a sword, a blunt weapon, or dual swords. Ignores Shield Defense. Ignores $s2 of target's defense. Critical. Over-hit. Can be used only in the transcendent instance zones. -->
@ -1949,20 +1993,21 @@
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-418</value>
<value level="2">-532</value>
<value level="3">-582</value>
<value level="4">-611</value>
<value level="5">-635</value>
<value level="6">-659</value>
<value level="7">-659</value> <!-- TODO Fix correct value-->
<value level="8">-659</value>
<value level="9">-659</value>
<value level="10">-659</value>
<value level="11">-659</value>
<value level="12">-659</value>
<value level="13">-659</value>
<value level="14">-659</value>
<value level="1">-1140</value>
<value level="2">-1155</value>
<value level="3">-1170</value>
<value level="4">-1185</value>
<value level="5">-1200</value>
<value level="6">-1215</value>
<value level="7">-1230</value>
<value level="8">-1245</value>
<value level="9">-1260</value>
<value level="10">-1275</value>
<value level="11">-1290</value>
<value level="12">-1305</value>
<value level="13">-1320</value>
<value level="14">-1335</value>
<value level="15">-1350</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>3000</hitTime>
@ -1970,36 +2015,38 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">44</value>
<value level="2">56</value>
<value level="3">62</value>
<value level="4">66</value>
<value level="5">70</value>
<value level="6">76</value>
<value level="7">77</value> <!-- TODO Fix Correct value -->
<value level="8">78</value>
<value level="9">79</value>
<value level="10">80</value>
<value level="11">81</value>
<value level="12">82</value>
<value level="13">83</value>
<value level="14">84</value>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</magicLevel>
<mpConsume>
<value level="1">47</value>
<value level="2">61</value>
<value level="3">69</value>
<value level="4">74</value>
<value level="5">78</value>
<value level="6">86</value>
<value level="7">107</value>
<value level="8">107</value>
<value level="9">107</value>
<value level="10">107</value>
<value level="11">107</value>
<value level="12">107</value>
<value level="13">107</value>
<value level="14">107</value>
<value level="1">140</value>
<value level="2">145</value>
<value level="3">150</value>
<value level="4">155</value>
<value level="5">160</value>
<value level="6">165</value>
<value level="7">170</value>
<value level="8">175</value>
<value level="9">180</value>
<value level="10">185</value>
<value level="11">190</value>
<value level="12">195</value>
<value level="13">200</value>
<value level="14">215</value>
<value level="15">220</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
@ -2016,6 +2063,7 @@
<value level="12">21</value>
<value level="13">21</value>
<value level="14">21</value>
<value level="15">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
@ -2043,20 +2091,21 @@
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-418</value>
<value level="2">-532</value>
<value level="3">-582</value>
<value level="4">-611</value>
<value level="5">-635</value>
<value level="6">-659</value>
<value level="7">-659</value> <!-- TODO Fix correct value-->
<value level="8">-659</value>
<value level="9">-659</value>
<value level="10">-659</value>
<value level="11">-659</value>
<value level="12">-659</value>
<value level="13">-659</value>
<value level="14">-659</value>
<value level="1">-1140</value>
<value level="2">-1155</value>
<value level="3">-1170</value>
<value level="4">-1185</value>
<value level="5">-1200</value>
<value level="6">-1215</value>
<value level="7">-1230</value>
<value level="8">-1245</value>
<value level="9">-1260</value>
<value level="10">-1275</value>
<value level="11">-1290</value>
<value level="12">-1305</value>
<value level="13">-1320</value>
<value level="14">-1335</value>
<value level="15">-1350</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>3000</hitTime>
@ -2064,36 +2113,38 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">44</value>
<value level="2">56</value>
<value level="3">62</value>
<value level="4">66</value>
<value level="5">70</value>
<value level="6">76</value>
<value level="7">77</value> <!-- TODO Fix Correct value -->
<value level="8">78</value>
<value level="9">79</value>
<value level="10">80</value>
<value level="11">81</value>
<value level="12">82</value>
<value level="13">83</value>
<value level="14">84</value>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</magicLevel>
<mpConsume>
<value level="1">47</value>
<value level="2">61</value>
<value level="3">69</value>
<value level="4">74</value>
<value level="5">78</value>
<value level="6">86</value>
<value level="7">107</value>
<value level="8">107</value>
<value level="9">107</value>
<value level="10">107</value>
<value level="11">107</value>
<value level="12">107</value>
<value level="13">107</value>
<value level="14">107</value>
<value level="1">140</value>
<value level="2">145</value>
<value level="3">150</value>
<value level="4">155</value>
<value level="5">160</value>
<value level="6">165</value>
<value level="7">170</value>
<value level="8">175</value>
<value level="9">180</value>
<value level="10">185</value>
<value level="11">190</value>
<value level="12">195</value>
<value level="13">200</value>
<value level="14">215</value>
<value level="15">220</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
@ -2110,10 +2161,11 @@
<value level="12">21</value>
<value level="13">21</value>
<value level="14">21</value>
<value level="15">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>30000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
<targetType>ENEMY_ONLY</targetType>
@ -2121,24 +2173,94 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-23</amount>
<amount>
<value level="1">-17</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-23</value>
<value level="7">-23</value>
<value level="8">-23</value>
<value level="9">-23</value>
<value level="10">-23</value>
<value level="11">-23</value>
<value level="12">-23</value>
<value level="13">-23</value>
<value level="14">-23</value>
<value level="15">-23</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-23</amount>
<amount>
<value level="1">-17</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-23</value>
<value level="7">-23</value>
<value level="8">-23</value>
<value level="9">-23</value>
<value level="10">-23</value>
<value level="11">-23</value>
<value level="12">-23</value>
<value level="13">-23</value>
<value level="14">-23</value>
<value level="15">-23</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45245" toLevel="1" name="Machine Assistance">
<!-- For $s1, an attack has a certain chance to summon a Golem who attacks the enemy. -->
<operateType>A1</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>40</castRange>
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<magicLevel>50</magicLevel>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>80</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>45246</skillId> <!-- Machine Assistance -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="45246" toLevel="1" name="Machine Assistance">
<!-- Attacks the enemy. -->
<icon>icon.skill0025</icon>
<operateType>A1</operateType>
<castRange>600</castRange>
<effectRange>1000</effectRange>
<coolTime>500</coolTime>
<isTriggeredSkill>true</isTriggeredSkill>
<nextAction>ATTACK</nextAction>
<effectPoint>-500</effectPoint>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="45247" toLevel="10" name="Vampiric Touch">
<!-- <Drain Skill> Deals magic damage to the enemy with $s1 power. Absorbs $s2 of the inflicted damage as HP. -->
@ -2195,9 +2317,14 @@
</effect>
</effects>
</skill>
<skill id="45248" toLevel="4" name="Collecting Mastery">
<skill id="45248" toLevel="2" name="Collecting Mastery">
<!-- Craft points from materials +$s1 when hunting monsters. -->
<operateType>A1</operateType>
<magicLevel>
<value level="1">40</value>
<value level="2">77</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="45249" toLevel="15" name="Earth Tremor">
<!-- Releases earth rage to attack the enemy with $s1 power. Requires a sword, a blunt weapon, or a spear. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. Over-hit. -->
@ -2302,133 +2429,133 @@
<!-- <Drain Skill> Inflicts magical damage on the target with $s1 power. Absorbs $s2 of the inflicted damage as HP. -->
<castRange>400</castRange>
<effectPoint>
<value level="1">-61</value>
<value level="2">-81</value>
<value level="3">-102</value>
<value level="4">-122</value>
<value level="5">-143</value>
<value level="6">-166</value>
<value level="7">-166</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-166</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-166</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-166</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">-209</value>
<value level="12">-219</value>
<value level="13">-229</value>
<value level="14">-239</value>
<value level="15">-248</value>
<value level="16">-257</value>
<value level="17">-266</value>
<value level="18">-271</value>
<value level="19">-275</value>
<value level="20">-279</value>
<value level="21">-283</value>
<value level="22">-287</value>
<value level="23">-291</value>
<value level="24">-295</value>
<value level="25">-299</value>
<value level="26">-302</value>
<value level="27">-306</value>
<value level="28">-309</value>
<value level="29">-312</value>
<value level="30">-315</value>
<value level="31">-318</value>
<value level="32">-321</value>
<value level="33">-323</value>
<value level="34">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="37">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="38">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="39">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="40">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-39</value>
<value level="2">-42</value>
<value level="3">-48</value>
<value level="4">-51</value>
<value level="5">-55</value>
<value level="6">-57</value>
<value level="7">-59</value>
<value level="8">-126</value>
<value level="9">-130</value>
<value level="10">-134</value>
<value level="11">-143</value>
<value level="12">-147</value>
<value level="13">-152</value>
<value level="14">-161</value>
<value level="15">-166</value>
<value level="16">-171</value>
<value level="17">-180</value>
<value level="18">-185</value>
<value level="19">-190</value>
<value level="20">-195</value>
<value level="21">-200</value>
<value level="22">-204</value>
<value level="23">-209</value>
<value level="24">-214</value>
<value level="25">-219</value>
<value level="26">-224</value>
<value level="27">-229</value>
<value level="28">-234</value>
<value level="29">-239</value>
<value level="30">-243</value>
<value level="31">-248</value>
<value level="32">-253</value>
<value level="33">-257</value>
<value level="34">-262</value>
<value level="35">-266</value>
<value level="36">-271</value>
<value level="37">-275</value>
<value level="38">-279</value>
<value level="39">-283</value>
<value level="40">-287</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">7</value>
<value level="2">14</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">30</value>
<value level="6">35</value>
<value level="7">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">44</value>
<value level="12">46</value>
<value level="13">48</value>
<value level="14">50</value>
<value level="15">52</value>
<value level="16">54</value>
<value level="17">56</value>
<value level="18">58</value>
<value level="19">60</value>
<value level="20">62</value>
<value level="21">64</value>
<value level="22">66</value>
<value level="23">68</value>
<value level="24">70</value>
<value level="25">72</value>
<value level="26">74</value>
<value level="27">76</value>
<value level="1">20</value>
<value level="2">24</value>
<value level="3">28</value>
<value level="4">32</value>
<value level="5">36</value>
<value level="6">40</value>
<value level="7">42</value>
<value level="8">44</value>
<value level="9">46</value>
<value level="10">48</value>
<value level="11">50</value>
<value level="12">52</value>
<value level="13">54</value>
<value level="14">56</value>
<value level="15">58</value>
<value level="16">60</value>
<value level="17">62</value>
<value level="18">64</value>
<value level="19">66</value>
<value level="20">68</value>
<value level="21">70</value>
<value level="22">72</value>
<value level="23">73</value>
<value level="24">74</value>
<value level="25">75</value>
<value level="26">76</value>
<value level="27">77</value>
<value level="28">78</value>
<value level="29">80</value>
<value level="30">81</value>
<value level="31">82</value>
<value level="32">83</value>
<value level="33">84</value>
<value level="34">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="37">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="38">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="39">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="40">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">79</value>
<value level="30">80</value>
<value level="31">81</value>
<value level="32">82</value>
<value level="33">83</value>
<value level="34">84</value>
<value level="35">85</value>
<value level="36">86</value>
<value level="37">87</value>
<value level="38">88</value>
<value level="39">89</value>
<value level="40">90</value>
</magicLevel>
<mpConsume>
<value level="1">22</value>
<value level="2">32</value>
<value level="3">40</value>
<value level="4">46</value>
<value level="5">54</value>
<value level="6">63</value>
<value level="7">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">40</value>
<value level="12">42</value>
<value level="13">43</value>
<value level="14">44</value>
<value level="15">46</value>
<value level="16">47</value>
<value level="17">48</value>
<value level="18">50</value>
<value level="19">51</value>
<value level="20">52</value>
<value level="21">54</value>
<value level="22">55</value>
<value level="23">56</value>
<value level="24">58</value>
<value level="25">59</value>
<value level="26">60</value>
<value level="27">66</value>
<value level="28">97</value>
<value level="29">68</value>
<value level="30">70</value>
<value level="31">71</value>
<value level="32">72</value>
<value level="33">74</value>
<value level="34">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="37">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="38">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="39">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="40">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">16</value>
<value level="5">17</value>
<value level="6">19</value>
<value level="7">20</value>
<value level="8">22</value>
<value level="9">23</value>
<value level="10">25</value>
<value level="11">26</value>
<value level="12">28</value>
<value level="13">29</value>
<value level="14">31</value>
<value level="15">32</value>
<value level="16">34</value>
<value level="17">35</value>
<value level="18">37</value>
<value level="19">38</value>
<value level="20">40</value>
<value level="21">41</value>
<value level="22">43</value>
<value level="23">44</value>
<value level="24">46</value>
<value level="25">47</value>
<value level="26">49</value>
<value level="27">50</value>
<value level="28">52</value>
<value level="29">53</value>
<value level="30">55</value>
<value level="31">56</value>
<value level="32">58</value>
<value level="33">59</value>
<value level="34">61</value>
<value level="35">62</value>
<value level="36">64</value>
<value level="37">65</value>
<value level="38">67</value>
<value level="39">68</value>
<value level="40">70</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@ -2566,7 +2693,12 @@
<skill id="45255" toLevel="35" name="Freezing Strike">
<!-- Speed -$s1. -->
<icon>icon.skill0105</icon>
<operateType>A1</operateType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>150</castRange>
<effectPoint>
<value level="1">-300</value>
<value level="2">-330</value>
@ -2604,11 +2736,140 @@
<value level="34">-880</value>
<value level="35">-900</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<reuseDelay>10000</reuseDelay>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">64</value>
<value level="2">69</value>
<value level="3">75</value>
<value level="4">78</value>
<value level="5">147</value>
<value level="6">169</value>
<value level="7">191</value>
<value level="8">213</value>
<value level="9">235</value>
<value level="10">258</value>
<value level="11">269</value>
<value level="12">280</value>
<value level="13">292</value>
<value level="14">303</value>
<value level="15">314</value>
<value level="16">326</value>
<value level="17">337</value>
<value level="18">349</value>
<value level="19">361</value>
<value level="20">372</value>
<value level="21">396</value>
<value level="22">419</value>
<value level="23">443</value>
<value level="24">466</value>
<value level="25">490</value>
<value level="26">514</value>
<value level="27">538</value>
<value level="28">669</value>
<value level="29">688</value>
<value level="30">707</value>
<value level="31">726</value>
<value level="32">745</value>
<value level="33">764</value>
<value level="34">784</value>
<value level="35">803</value>
</power>
</effect>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45256" toLevel="65" name="Bloody Strike">
<!-- Constantly drains HP. -->
<icon>icon.skill0223</icon>
<operateType>A1</operateType>
<abnormalLevel>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
<value level="14">4</value>
<value level="15">5</value>
<value level="16">5</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
<value level="21">5</value>
<value level="22">5</value>
<value level="23">5</value>
<value level="24">5</value>
<value level="25">6</value>
<value level="26">6</value>
<value level="27">6</value>
<value level="28">6</value>
<value level="29">6</value>
<value level="30">6</value>
<value level="31">6</value>
<value level="32">6</value>
<value level="33">6</value>
<value level="34">6</value>
<value level="35">7</value>
<value level="36">7</value>
<value level="37">7</value>
<value level="38">7</value>
<value level="39">7</value>
<value level="40">7</value>
<value level="41">7</value>
<value level="42">7</value>
<value level="43">7</value>
<value level="44">7</value>
<value level="45">8</value>
<value level="46">8</value>
<value level="47">8</value>
<value level="48">8</value>
<value level="49">8</value>
<value level="50">8</value>
<value level="51">8</value>
<value level="52">8</value>
<value level="53">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="54">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="55">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="57">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="58">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="59">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="60">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="61">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="62">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="63">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="64">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="65">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>150</castRange>
<effectPoint>
<value level="1">-200</value>
<value level="2">-230</value>
@ -2676,6 +2937,89 @@
<value level="64">-890</value>
<value level="65">-900</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">46</value>
<value level="2">51</value>
<value level="3">57</value>
<value level="4">60</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">69</value>
<value level="9">71</value>
<value level="10">73</value>
<value level="11">75</value>
<value level="12">77</value>
<value level="13">78</value>
<value level="14">80</value>
<value level="15">147</value>
<value level="16">158</value>
<value level="17">169</value>
<value level="18">180</value>
<value level="19">191</value>
<value level="20">202</value>
<value level="21">213</value>
<value level="22">224</value>
<value level="23">235</value>
<value level="24">246</value>
<value level="25">258</value>
<value level="26">269</value>
<value level="27">280</value>
<value level="28">292</value>
<value level="29">303</value>
<value level="30">314</value>
<value level="31">326</value>
<value level="32">337</value>
<value level="33">349</value>
<value level="34">361</value>
<value level="35">372</value>
<value level="36">384</value>
<value level="37">396</value>
<value level="38">407</value>
<value level="39">419</value>
<value level="40">431</value>
<value level="41">443</value>
<value level="42">454</value>
<value level="43">466</value>
<value level="44">478</value>
<value level="45">490</value>
<value level="46">502</value>
<value level="47">514</value>
<value level="48">526</value>
<value level="49">538</value>
<value level="50">550</value>
<value level="51">669</value>
<value level="52">678</value>
<value level="53">688</value>
<value level="54">697</value>
<value level="55">707</value>
<value level="56">716</value>
<value level="57">726</value>
<value level="58">736</value>
<value level="59">745</value>
<value level="60">755</value>
<value level="61">764</value>
<value level="62">774</value>
<value level="63">784</value>
<value level="64">793</value>
<value level="65">803</value>
</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="45257" toLevel="30" name="Dark Strike">
<!-- <Skill with fixed cooldown> Inflicts damage with $s1 power. Over-hit. -->

View File

@ -3,12 +3,44 @@
<skill id="53001" toLevel="3" name="Critical Creation">
<!-- Craft critical success rate +$s1. -->
<icon>icon.skill10701</icon>
<magicLevel>
<value level="1">76</value>
<value level="2">79</value>
<value level="3">84</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<!--
<effects>
<effect name="CraftRate">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
</amount>
</effect>
</effects>
-->
</skill>
<skill id="53002" toLevel="3" name="Master of Creation">
<!-- Craft success rate +$s1. -->
<icon>icon.skill10312</icon>
<magicLevel>
<value level="1">78</value>
<value level="2">82</value>
<value level="3">84</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CraftRate">
<amount>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">10</value>
</amount>
</effect>
</effects>
</skill>
<skill id="53003" toLevel="3" name="Mass Chain Strike">
<!-- Pulls a selected target and nearby enemies to you and provokes. -->
@ -37,8 +69,8 @@
<value level="2">127</value>
<value level="3">132</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<castRange>700</castRange>
<hitTime>500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>

View File

@ -195,21 +195,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="isMagic">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="isDebuff">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -255,21 +240,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="mpInitialConsume">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="nextAction" type="xs:string" />
<xs:element name="operateType">
<xs:complexType mixed="true">
@ -302,21 +272,6 @@
</xs:complexType>
</xs:element>
<xs:element name="magicCriticalRate" type="xs:byte" />
<xs:element name="trait">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="targetType">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -353,113 +308,123 @@
<xs:element maxOccurs="unbounded" name="condition">
<xs:complexType>
<xs:sequence minOccurs="0">
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="hasLearned" type="xs:boolean" />
<xs:element minOccurs="0" name="doorIds">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedInt" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="teleportBookmarkSlots" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="minLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="maxLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="isFemale" type="xs:boolean" />
<xs:element minOccurs="0" name="residencesId">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedByte" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="isWithin" type="xs:boolean" />
<xs:element minOccurs="0" name="transformId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="npcIds">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedShort" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="range" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="isAround" type="xs:boolean" />
<xs:element minOccurs="0" name="type" type="xs:string" />
<xs:element minOccurs="0" name="level" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="hasAbnormal" type="xs:boolean" />
<xs:element minOccurs="0" name="weightPercent" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="slotsPercent" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="distance">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="includeMe" type="xs:boolean" />
<xs:element minOccurs="0" name="race" type="xs:string" />
<xs:element minOccurs="0" name="amount">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="percentType" type="xs:string" />
<xs:element minOccurs="0" name="affectType" type="xs:string" />
<xs:element minOccurs="0" name="alignment" type="xs:string" />
<xs:element minOccurs="0" name="weaponType">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:choice maxOccurs="unbounded">
<xs:element name="skillIds">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedShort" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="skillId" type="xs:unsignedShort" />
<xs:element name="affectType" type="xs:string" />
<xs:element name="race" type="xs:string" />
<xs:element name="amount">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="percentType" type="xs:string" />
<xs:element name="weaponType">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="includeMe" type="xs:boolean" />
<xs:element name="distance">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="weightPercent" type="xs:unsignedByte" />
<xs:element name="slotsPercent" type="xs:unsignedByte" />
<xs:element name="type" type="xs:string" />
<xs:element name="level" type="xs:unsignedByte" />
<xs:element name="hasAbnormal" type="xs:boolean" />
<xs:element name="npcIds">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedShort" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="isAround" type="xs:boolean" />
<xs:element name="range" type="xs:unsignedShort" />
<xs:element name="direction" type="xs:string" />
<xs:element name="transformId" type="xs:unsignedShort" />
<xs:element name="residencesId">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedByte" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="isWithin" type="xs:boolean" />
<xs:element name="isFemale" type="xs:boolean" />
<xs:element name="minLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="maxLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="alignment" type="xs:string" />
<xs:element name="teleportBookmarkSlots" type="xs:unsignedByte" />
<xs:element name="doorIds">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedInt" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="skillLevel" type="xs:unsignedByte" />
<xs:element name="hasLearned" type="xs:boolean" />
</xs:choice>
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="type" type="xs:string" use="optional" />
@ -591,6 +556,7 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="magicType" type="xs:unsignedByte" />
<xs:element name="chanceBoost" type="xs:unsignedShort" />
<xs:element name="dispel">
<xs:complexType mixed="true">
@ -723,7 +689,21 @@
</xs:complexType>
</xs:element>
<xs:element name="pAtkMode" type="xs:string" />
<xs:element name="accuracyAmount" type="xs:unsignedByte" />
<xs:element name="accuracyAmount">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="accuracyMode" type="xs:string" />
<xs:element name="attackerType" type="xs:string" />
<xs:element name="minDamage">
@ -774,8 +754,37 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="UNDEAD_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DEMONIC_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="slot" type="xs:string" />
<xs:element name="magicType" type="xs:unsignedByte" />
<xs:element name="BOW">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -798,6 +807,21 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="SHOCK">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="heal" type="xs:boolean" />
<xs:element name="SLEEP">
<xs:complexType mixed="true">
@ -814,7 +838,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="hpPercent" type="xs:unsignedByte" />
<xs:element name="pDefMod" type="xs:decimal" />
<xs:element name="side" type="xs:string" />
<xs:element name="mp" type="xs:unsignedShort" />
@ -863,21 +886,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="SHOCK">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="PARALYZE">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -893,6 +901,7 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="hpPercent" type="xs:unsignedByte" />
<xs:element name="lifeTime" type="xs:unsignedShort" />
<xs:element name="consumeItemId" type="xs:unsignedShort" />
<xs:element name="consumeItemCount">
@ -1166,8 +1175,6 @@
</xs:complexType>
</xs:element>
<xs:element name="castSkillId" type="xs:unsignedShort" />
<xs:element name="UNDEAD_WEAKNESS" type="xs:unsignedByte" />
<xs:element name="DEMONIC_WEAKNESS" type="xs:unsignedByte" />
<xs:element name="escapeType" type="xs:string" />
<xs:element name="criticalLimit" type="xs:unsignedShort" />
<xs:element name="items">
@ -1412,6 +1419,22 @@
</xs:element>
<xs:element name="MAX_HP" type="xs:unsignedByte" />
<xs:element name="MAX_MP" type="xs:unsignedByte" />
<xs:element name="pAtkSpeedAmount">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="pAtkSpeedMode" />
<xs:element name="transformationId" type="xs:unsignedShort" />
<xs:element name="distance" type="xs:unsignedByte" />
<xs:element name="speed" type="xs:unsignedShort" />
@ -1578,6 +1601,7 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="attackSkillId" type="xs:unsignedShort" />
<xs:element name="damage">
<xs:complexType>
<xs:sequence>
@ -1593,7 +1617,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="attackSkillId" type="xs:unsignedShort" />
<xs:element name="reputation" type="xs:unsignedByte" />
</xs:choice>
</xs:sequence>
@ -1608,6 +1631,36 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="mpInitialConsume">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="trait">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="abnormalVisualEffect">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -1716,6 +1769,21 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="isMagic">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="staticReuse" type="xs:boolean" />
<xs:element name="attributeType">
<xs:complexType mixed="true">
@ -1753,7 +1821,10 @@
<xs:element maxOccurs="unbounded" name="effect">
<xs:complexType>
<xs:sequence minOccurs="0">
<xs:element name="power">
<xs:element minOccurs="0" name="distance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="speed" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="knockDown" type="xs:boolean" />
<xs:element minOccurs="0" name="power">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
@ -1824,6 +1895,8 @@
<xs:element maxOccurs="unbounded" name="effect">
<xs:complexType>
<xs:sequence>
<xs:element minOccurs="0" name="angle" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="range" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="charge" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" />
@ -1907,6 +1980,39 @@
<xs:element name="removedOnAnyActionExceptMove" type="xs:boolean" />
<xs:element name="itemConsumeSteps" type="xs:unsignedByte" />
<xs:element name="soulMaxConsumeCount" type="xs:unsignedByte" />
<xs:element name="pvpEffects">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="effect">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element minOccurs="0" name="chance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="staticChance" type="xs:boolean" />
<xs:element minOccurs="0" name="magicTypes" type="xs:string" />
<xs:element minOccurs="0" name="power">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="ticks" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="overHit" type="xs:boolean" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="targetConditions">
<xs:complexType>
<xs:sequence>
@ -1983,38 +2089,6 @@
</xs:element>
<xs:element name="excludedFromCheck" type="xs:boolean" />
<xs:element name="isOutpost" type="xs:boolean" />
<xs:element name="pvpEffects">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="effect">
<xs:complexType>
<xs:sequence>
<xs:element minOccurs="0" name="chance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="staticChance" type="xs:boolean" />
<xs:element minOccurs="0" name="magicTypes" type="xs:string" />
<xs:element minOccurs="0" name="power">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="overHit" type="xs:boolean" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="affectHeight" type="xs:string" />
<xs:element name="canBeDispelled" type="xs:boolean" />
<xs:element name="inheritElementals" type="xs:boolean" />
@ -2093,7 +2167,6 @@
<xs:element name="irreplacableBuff" type="xs:boolean" />
<xs:element name="isSharedWithSummon" type="xs:boolean" />
<xs:element name="halfKillRate" type="xs:unsignedByte" />
<xs:element name="reuseDelayType" type="xs:string" />
<xs:element name="stayAfterDeath" type="xs:string" />
<xs:element name="canCastWhileDisabled" type="xs:boolean" />
<xs:element name="minPledgeClass" type="xs:unsignedByte" />
@ -2115,6 +2188,7 @@
</xs:element>
<xs:element name="buffProtectLevel" type="xs:unsignedByte" />
<xs:element name="blockActionUseSkill" type="xs:boolean" />
<xs:element name="reuseDelayType" type="xs:string" />
</xs:choice>
</xs:sequence>
<xs:attribute name="id" type="xs:unsignedInt" use="required" />