Tyrr skills fixed.
Contributed by champzix1.
This commit is contained in:
parent
d8b080ba05
commit
dc71c448da
@ -192,6 +192,11 @@
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>30</amount>
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<amount>30</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<item>BLUNT</item>
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<item>POLE</item>
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<item>SWORD</item>
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</weaponType>
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</effect>
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</effect>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>
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<amount>
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@ -265,6 +270,11 @@
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>30</amount>
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<amount>30</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<item>DUALFIST</item>
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<item>DUALBLUNT</item>
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<item>DUAL</item>
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</weaponType>
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</effect>
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</effect>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>
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<amount>
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@ -596,7 +606,7 @@
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<minAttackerLevel>1</minAttackerLevel>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<minDamage>1</minDamage>
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<minDamage>1</minDamage>
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<chance>20</chance>
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<chance>10</chance>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<allowSkillAttack>true</allowSkillAttack>
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<allowSkillAttack>true</allowSkillAttack>
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<allowNormalAttack>true</allowNormalAttack>
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<allowNormalAttack>true</allowNormalAttack>
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@ -724,7 +734,6 @@
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<value level="13">22603</value>
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<value level="13">22603</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<criticalChance>5</criticalChance>
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<criticalChance>5</criticalChance>
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<overHit>true</overHit>
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<overHit>true</overHit>
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</effect>
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</effect>
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@ -946,14 +955,6 @@
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<speed>600</speed>
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<speed>600</speed>
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<knockDown>false</knockDown>
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<knockDown>false</knockDown>
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</effect>
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</effect>
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<effect name="DefenceTrait">
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<AIRBIND>100</AIRBIND>
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<KNOCKBACK>100</KNOCKBACK>
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<SLEEP>100</SLEEP>
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<KNOCKDOWN>100</KNOCKDOWN>
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<SHOCK>100</SHOCK>
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<HOLD>100</HOLD>
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</effect>
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<effect name="BlockActions">
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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</effect>
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@ -1588,13 +1589,13 @@
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</effect>
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</effect>
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<amount>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
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<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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<amount>
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<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{subIndex * 0.4 + 0.6}</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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@ -1633,8 +1634,8 @@
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effects>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>200</amount>
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<amount>20</amount>
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<mode>DIFF</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="PhysicalDefence">
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<effect name="PhysicalDefence">
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<amount>
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<amount>
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@ -1729,7 +1730,7 @@
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<abnormalTime>
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<abnormalTime>
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<value fromLevel="1" toLevel="4">60</value>
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<value fromLevel="1" toLevel="4">60</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
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</abnormalTime>
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</abnormalTime>
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<abnormalType>SPECIAL_BERSERKER</abnormalType>
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<abnormalType>SPECIAL_BERSERKER</abnormalType>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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@ -1840,10 +1841,10 @@
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</effect>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<effect name="PhysicalAttackSpeed">
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<amount>
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<amount>
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<value level="1">20</value>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="2">10</value>
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<value level="3">25</value>
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<value level="3">15</value>
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<value level="4">30</value>
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<value level="4">20</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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@ -2128,8 +2129,7 @@
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<abnormalLvl>4</abnormalLvl>
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<abnormalLvl>4</abnormalLvl>
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<abnormalTime>
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<abnormalTime>
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<value fromLevel="1" toLevel="1">10</value>
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<value fromLevel="1" toLevel="1">10</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
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</abnormalTime>
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</abnormalTime>
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<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
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<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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@ -2674,7 +2674,7 @@
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<abnormalTime>
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<abnormalTime>
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<value fromLevel="1" toLevel="4">60</value>
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<value fromLevel="1" toLevel="4">60</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
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</abnormalTime>
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</abnormalTime>
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<abnormalType>SUPER_AVOID</abnormalType>
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<abnormalType>SUPER_AVOID</abnormalType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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@ -2729,7 +2729,7 @@
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</effect>
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</effect>
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<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
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<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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<amount>
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<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{subIndex * 0.4 + 0.6}</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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@ -2811,7 +2811,7 @@
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</effect>
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</effect>
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<amount>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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@ -2860,7 +2860,7 @@
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</effect>
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</effect>
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<amount>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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@ -2897,7 +2897,7 @@
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<amount>
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<value fromLevel="1" toLevel="1">-40</value>
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<value fromLevel="1" toLevel="1">-40</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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@ -2937,7 +2937,7 @@
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</effect>
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</effect>
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<amount>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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@ -2977,7 +2977,7 @@
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</effect>
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</effect>
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<amount>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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@ -3010,7 +3010,7 @@
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</effect>
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</effect>
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<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<amount>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex * 0.4 + 0.6}</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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@ -3044,7 +3044,7 @@
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</effect>
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</effect>
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<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<amount>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex * 0.4 + 0.6}</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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@ -173,7 +173,7 @@
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<weaponType>
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<item>DUAL</item>
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<item>DUAL</item>
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<item> DUALBLUNT</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</weaponType>
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</effect>
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</effect>
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<effect name="PAtk">
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<effect name="PAtk">
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@ -186,7 +186,7 @@
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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<weaponType>
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<weaponType>
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<item>DUAL</item>
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<item>DUAL</item>
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<item> DUALBLUNT</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</weaponType>
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</effect>
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</effect>
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</effects>
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</effects>
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@ -345,15 +345,15 @@
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</weaponType>
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</weaponType>
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</effect>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<effect name="PhysicalAttackSpeed">
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<amount>-15</amount>
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<amount>15</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<weaponType>
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<item>SWORD</item>
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<item>SWORD</item>
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<item> BLUNT</item>
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<item>BLUNT</item>
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<item> DUAL</item>
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<item>DUAL</item>
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<item> DUALFIST</item>
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<item>DUALFIST</item>
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<item> POLE</item>
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<item>POLE</item>
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<item> DUALBLUNT</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</weaponType>
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</effect>
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</effect>
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<effect name="CriticalDamage">
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<effect name="CriticalDamage">
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@ -361,11 +361,11 @@
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<weaponType>
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<item>SWORD</item>
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<item>SWORD</item>
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<item> BLUNT</item>
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<item>BLUNT</item>
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<item> DUAL</item>
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<item>DUAL</item>
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<item> DUALFIST</item>
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<item>DUALFIST</item>
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<item> POLE</item>
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<item>POLE</item>
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<item> DUALBLUNT</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</weaponType>
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</effect>
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</effect>
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<effect name="CriticalRate">
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<effect name="CriticalRate">
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@ -373,16 +373,16 @@
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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<weaponType>
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<weaponType>
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<item>SWORD</item>
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<item>SWORD</item>
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<item> BLUNT</item>
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<item>BLUNT</item>
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<item> DUAL</item>
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<item>DUAL</item>
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<item> DUALFIST</item>
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<item>DUALFIST</item>
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<item> POLE</item>
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<item>POLE</item>
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<item> DUALBLUNT</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</weaponType>
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</effect>
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</effect>
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
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<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<amount>
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<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1047,7 +1047,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1429,7 +1429,7 @@
|
|||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value fromLevel="1" toLevel="1">60</value>
|
<value fromLevel="1" toLevel="1">60</value>
|
||||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalType>SUPER_AVOID</abnormalType>
|
<abnormalType>SUPER_AVOID</abnormalType>
|
||||||
<abnormalVisualEffect>LONG_BLOW</abnormalVisualEffect>
|
<abnormalVisualEffect>LONG_BLOW</abnormalVisualEffect>
|
||||||
@ -1456,13 +1456,13 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{subIndex * 0.4 + 0.6}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1475,7 +1475,7 @@
|
|||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value fromLevel="1" toLevel="2">60</value>
|
<value fromLevel="1" toLevel="2">60</value>
|
||||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||||
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalType>SUPER_AVOID</abnormalType>
|
<abnormalType>SUPER_AVOID</abnormalType>
|
||||||
<abnormalVisualEffect>LONG_BLOW</abnormalVisualEffect>
|
<abnormalVisualEffect>LONG_BLOW</abnormalVisualEffect>
|
||||||
@ -1531,13 +1531,13 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{subIndex * 0.4 + 0.6}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1550,7 +1550,7 @@
|
|||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value fromLevel="1" toLevel="2">60</value>
|
<value fromLevel="1" toLevel="2">60</value>
|
||||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||||
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalType>SUPER_AVOID</abnormalType>
|
<abnormalType>SUPER_AVOID</abnormalType>
|
||||||
<abnormalVisualEffect>WIDE_SWORD</abnormalVisualEffect>
|
<abnormalVisualEffect>WIDE_SWORD</abnormalVisualEffect>
|
||||||
@ -1579,13 +1579,13 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence" fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">
|
<effect name="MagicalDefence" fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
<value fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{subIndex * 0.4 + 0.6}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1599,7 +1599,7 @@
|
|||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value fromLevel="1" toLevel="2">60</value>
|
<value fromLevel="1" toLevel="2">60</value>
|
||||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||||
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalVisualEffect>BIG_FIST</abnormalVisualEffect>
|
<abnormalVisualEffect>BIG_FIST</abnormalVisualEffect>
|
||||||
<itemConsumeCount>5</itemConsumeCount>
|
<itemConsumeCount>5</itemConsumeCount>
|
||||||
@ -1663,7 +1663,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence" fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">
|
<effect name="MagicalDefence" fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
<value fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{subIndex * 0.4 + 0.6}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
Loading…
Reference in New Issue
Block a user