Tyrr skills fixed.

Contributed by champzix1.
This commit is contained in:
MobiusDevelopment 2019-04-24 16:25:47 +00:00
parent d8b080ba05
commit dc71c448da
2 changed files with 61 additions and 61 deletions

View File

@ -192,6 +192,11 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>BLUNT</item>
<item>POLE</item>
<item>SWORD</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@ -265,6 +270,11 @@
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
<item>DUAL</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@ -596,7 +606,7 @@
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<chance>10</chance>
<targetType>SELF</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
@ -724,7 +734,6 @@
<value level="13">22603</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>5</criticalChance>
<overHit>true</overHit>
</effect>
@ -946,14 +955,6 @@
<speed>600</speed>
<knockDown>false</knockDown>
</effect>
<effect name="DefenceTrait">
<AIRBIND>100</AIRBIND>
<KNOCKBACK>100</KNOCKBACK>
<SLEEP>100</SLEEP>
<KNOCKDOWN>100</KNOCKDOWN>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
@ -1588,13 +1589,13 @@
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{subIndex * 0.4 + 0.6}</value>
</amount>
<mode>PER</mode>
</effect>
@ -1633,8 +1634,8 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>200</amount>
<mode>DIFF</mode>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
@ -1729,7 +1730,7 @@
<abnormalTime>
<value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>SPECIAL_BERSERKER</abnormalType>
<operateType>A2</operateType>
@ -1840,10 +1841,10 @@
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="1">10</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -2128,8 +2129,7 @@
<abnormalLvl>4</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime>
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@ -2674,7 +2674,7 @@
<abnormalTime>
<value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
@ -2729,7 +2729,7 @@
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{subIndex * 0.4 + 0.6}</value>
</amount>
<mode>PER</mode>
</effect>
@ -2811,7 +2811,7 @@
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
@ -2860,7 +2860,7 @@
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
@ -2897,7 +2897,7 @@
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1">-40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
@ -2937,7 +2937,7 @@
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
@ -2977,7 +2977,7 @@
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
@ -3010,7 +3010,7 @@
</effect>
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex * 0.4 + 0.6}</value>
</amount>
<mode>PER</mode>
</effect>
@ -3044,7 +3044,7 @@
</effect>
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex * 0.4 + 0.6}</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -173,7 +173,7 @@
<mode>PER</mode>
<weaponType>
<item>DUAL</item>
<item> DUALBLUNT</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
@ -186,7 +186,7 @@
<mode>DIFF</mode>
<weaponType>
<item>DUAL</item>
<item> DUALBLUNT</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
</effects>
@ -345,15 +345,15 @@
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-15</amount>
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
@ -361,11 +361,11 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
@ -373,16 +373,16 @@
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
@ -1047,7 +1047,7 @@
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
@ -1429,7 +1429,7 @@
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType>
<abnormalVisualEffect>LONG_BLOW</abnormalVisualEffect>
@ -1456,13 +1456,13 @@
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{subIndex * 0.4 + 0.6}</value>
</amount>
<mode>PER</mode>
</effect>
@ -1475,7 +1475,7 @@
<abnormalTime>
<value fromLevel="1" toLevel="2">60</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType>
<abnormalVisualEffect>LONG_BLOW</abnormalVisualEffect>
@ -1531,13 +1531,13 @@
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{subIndex * 0.4 + 0.6}</value>
</amount>
<mode>PER</mode>
</effect>
@ -1550,7 +1550,7 @@
<abnormalTime>
<value fromLevel="1" toLevel="2">60</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType>
<abnormalVisualEffect>WIDE_SWORD</abnormalVisualEffect>
@ -1579,13 +1579,13 @@
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1) * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{subIndex * 0.4 + 0.6}</value>
</amount>
<mode>PER</mode>
</effect>
@ -1599,7 +1599,7 @@
<abnormalTime>
<value fromLevel="1" toLevel="2">60</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalVisualEffect>BIG_FIST</abnormalVisualEffect>
<itemConsumeCount>5</itemConsumeCount>
@ -1663,7 +1663,7 @@
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{subIndex * 0.4 + 0.6}</value>
</amount>
<mode>PER</mode>
</effect>