Proper size for class balancer arrays.
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@@ -1116,42 +1116,42 @@ public class Config
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public static String TITLE_FOR_PVP_AMOUNT4;
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public static String TITLE_FOR_PVP_AMOUNT5;
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public static boolean CHAT_ADMIN;
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public static float[] PVE_MAGICAL_SKILL_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVP_MAGICAL_SKILL_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVE_MAGICAL_SKILL_DEFENCE_MULTIPLIERS = new float[211];
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public static float[] PVP_MAGICAL_SKILL_DEFENCE_MULTIPLIERS = new float[211];
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public static float[] PVE_MAGICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[211];
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public static float[] PVP_MAGICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[211];
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public static float[] PVE_MAGICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVP_MAGICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVE_PHYSICAL_SKILL_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVP_PHYSICAL_SKILL_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVE_PHYSICAL_SKILL_DEFENCE_MULTIPLIERS = new float[211];
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public static float[] PVP_PHYSICAL_SKILL_DEFENCE_MULTIPLIERS = new float[211];
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public static float[] PVE_PHYSICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[211];
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public static float[] PVP_PHYSICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[211];
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public static float[] PVE_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVP_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVE_PHYSICAL_ATTACK_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVP_PHYSICAL_ATTACK_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVE_PHYSICAL_ATTACK_DEFENCE_MULTIPLIERS = new float[211];
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public static float[] PVP_PHYSICAL_ATTACK_DEFENCE_MULTIPLIERS = new float[211];
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public static float[] PVE_PHYSICAL_ATTACK_CRITICAL_CHANCE_MULTIPLIERS = new float[211];
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public static float[] PVP_PHYSICAL_ATTACK_CRITICAL_CHANCE_MULTIPLIERS = new float[211];
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public static float[] PVE_PHYSICAL_ATTACK_CRITICAL_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVP_PHYSICAL_ATTACK_CRITICAL_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVE_BLOW_SKILL_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVP_BLOW_SKILL_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVE_BLOW_SKILL_DEFENCE_MULTIPLIERS = new float[211];
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public static float[] PVP_BLOW_SKILL_DEFENCE_MULTIPLIERS = new float[211];
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public static float[] PVE_ENERGY_SKILL_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVP_ENERGY_SKILL_DAMAGE_MULTIPLIERS = new float[211];
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public static float[] PVE_ENERGY_SKILL_DEFENCE_MULTIPLIERS = new float[211];
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public static float[] PVP_ENERGY_SKILL_DEFENCE_MULTIPLIERS = new float[211];
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public static float[] PLAYER_HEALING_SKILL_MULTIPLIERS = new float[211];
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public static float[] SKILL_MASTERY_CHANCE_MULTIPLIERS = new float[211];
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public static float[] EXP_AMOUNT_MULTIPLIERS = new float[211];
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public static float[] SP_AMOUNT_MULTIPLIERS = new float[211];
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public static float[] PVE_MAGICAL_SKILL_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVP_MAGICAL_SKILL_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVE_MAGICAL_SKILL_DEFENCE_MULTIPLIERS = new float[212];
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public static float[] PVP_MAGICAL_SKILL_DEFENCE_MULTIPLIERS = new float[212];
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public static float[] PVE_MAGICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[212];
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public static float[] PVP_MAGICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[212];
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public static float[] PVE_MAGICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVP_MAGICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVE_PHYSICAL_SKILL_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVP_PHYSICAL_SKILL_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVE_PHYSICAL_SKILL_DEFENCE_MULTIPLIERS = new float[212];
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public static float[] PVP_PHYSICAL_SKILL_DEFENCE_MULTIPLIERS = new float[212];
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public static float[] PVE_PHYSICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[212];
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public static float[] PVP_PHYSICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[212];
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public static float[] PVE_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVP_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVE_PHYSICAL_ATTACK_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVP_PHYSICAL_ATTACK_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVE_PHYSICAL_ATTACK_DEFENCE_MULTIPLIERS = new float[212];
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public static float[] PVP_PHYSICAL_ATTACK_DEFENCE_MULTIPLIERS = new float[212];
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public static float[] PVE_PHYSICAL_ATTACK_CRITICAL_CHANCE_MULTIPLIERS = new float[212];
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public static float[] PVP_PHYSICAL_ATTACK_CRITICAL_CHANCE_MULTIPLIERS = new float[212];
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public static float[] PVE_PHYSICAL_ATTACK_CRITICAL_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVP_PHYSICAL_ATTACK_CRITICAL_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVE_BLOW_SKILL_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVP_BLOW_SKILL_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVE_BLOW_SKILL_DEFENCE_MULTIPLIERS = new float[212];
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public static float[] PVP_BLOW_SKILL_DEFENCE_MULTIPLIERS = new float[212];
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public static float[] PVE_ENERGY_SKILL_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVP_ENERGY_SKILL_DAMAGE_MULTIPLIERS = new float[212];
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public static float[] PVE_ENERGY_SKILL_DEFENCE_MULTIPLIERS = new float[212];
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public static float[] PVP_ENERGY_SKILL_DEFENCE_MULTIPLIERS = new float[212];
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public static float[] PLAYER_HEALING_SKILL_MULTIPLIERS = new float[212];
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public static float[] SKILL_MASTERY_CHANCE_MULTIPLIERS = new float[212];
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public static float[] EXP_AMOUNT_MULTIPLIERS = new float[212];
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public static float[] SP_AMOUNT_MULTIPLIERS = new float[212];
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public static boolean MULTILANG_ENABLE;
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public static List<String> MULTILANG_ALLOWED = new ArrayList<>();
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public static String MULTILANG_DEFAULT;
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