diff --git a/L2J_Mobius_Essence_5.0_Sylph/java/org/l2jmobius/Config.java b/L2J_Mobius_Essence_5.0_Sylph/java/org/l2jmobius/Config.java index 08a21a3efe..56175e2b35 100644 --- a/L2J_Mobius_Essence_5.0_Sylph/java/org/l2jmobius/Config.java +++ b/L2J_Mobius_Essence_5.0_Sylph/java/org/l2jmobius/Config.java @@ -1116,42 +1116,42 @@ public class Config public static String TITLE_FOR_PVP_AMOUNT4; public static String TITLE_FOR_PVP_AMOUNT5; public static boolean CHAT_ADMIN; - public static float[] PVE_MAGICAL_SKILL_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVP_MAGICAL_SKILL_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVE_MAGICAL_SKILL_DEFENCE_MULTIPLIERS = new float[211]; - public static float[] PVP_MAGICAL_SKILL_DEFENCE_MULTIPLIERS = new float[211]; - public static float[] PVE_MAGICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[211]; - public static float[] PVP_MAGICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[211]; - public static float[] PVE_MAGICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVP_MAGICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVE_PHYSICAL_SKILL_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVP_PHYSICAL_SKILL_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVE_PHYSICAL_SKILL_DEFENCE_MULTIPLIERS = new float[211]; - public static float[] PVP_PHYSICAL_SKILL_DEFENCE_MULTIPLIERS = new float[211]; - public static float[] PVE_PHYSICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[211]; - public static float[] PVP_PHYSICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[211]; - public static float[] PVE_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVP_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVE_PHYSICAL_ATTACK_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVP_PHYSICAL_ATTACK_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVE_PHYSICAL_ATTACK_DEFENCE_MULTIPLIERS = new float[211]; - public static float[] PVP_PHYSICAL_ATTACK_DEFENCE_MULTIPLIERS = new float[211]; - public static float[] PVE_PHYSICAL_ATTACK_CRITICAL_CHANCE_MULTIPLIERS = new float[211]; - public static float[] PVP_PHYSICAL_ATTACK_CRITICAL_CHANCE_MULTIPLIERS = new float[211]; - public static float[] PVE_PHYSICAL_ATTACK_CRITICAL_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVP_PHYSICAL_ATTACK_CRITICAL_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVE_BLOW_SKILL_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVP_BLOW_SKILL_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVE_BLOW_SKILL_DEFENCE_MULTIPLIERS = new float[211]; - public static float[] PVP_BLOW_SKILL_DEFENCE_MULTIPLIERS = new float[211]; - public static float[] PVE_ENERGY_SKILL_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVP_ENERGY_SKILL_DAMAGE_MULTIPLIERS = new float[211]; - public static float[] PVE_ENERGY_SKILL_DEFENCE_MULTIPLIERS = new float[211]; - public static float[] PVP_ENERGY_SKILL_DEFENCE_MULTIPLIERS = new float[211]; - public static float[] PLAYER_HEALING_SKILL_MULTIPLIERS = new float[211]; - public static float[] SKILL_MASTERY_CHANCE_MULTIPLIERS = new float[211]; - public static float[] EXP_AMOUNT_MULTIPLIERS = new float[211]; - public static float[] SP_AMOUNT_MULTIPLIERS = new float[211]; + public static float[] PVE_MAGICAL_SKILL_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVP_MAGICAL_SKILL_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVE_MAGICAL_SKILL_DEFENCE_MULTIPLIERS = new float[212]; + public static float[] PVP_MAGICAL_SKILL_DEFENCE_MULTIPLIERS = new float[212]; + public static float[] PVE_MAGICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[212]; + public static float[] PVP_MAGICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[212]; + public static float[] PVE_MAGICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVP_MAGICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVE_PHYSICAL_SKILL_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVP_PHYSICAL_SKILL_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVE_PHYSICAL_SKILL_DEFENCE_MULTIPLIERS = new float[212]; + public static float[] PVP_PHYSICAL_SKILL_DEFENCE_MULTIPLIERS = new float[212]; + public static float[] PVE_PHYSICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[212]; + public static float[] PVP_PHYSICAL_SKILL_CRITICAL_CHANCE_MULTIPLIERS = new float[212]; + public static float[] PVE_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVP_PHYSICAL_SKILL_CRITICAL_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVE_PHYSICAL_ATTACK_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVP_PHYSICAL_ATTACK_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVE_PHYSICAL_ATTACK_DEFENCE_MULTIPLIERS = new float[212]; + public static float[] PVP_PHYSICAL_ATTACK_DEFENCE_MULTIPLIERS = new float[212]; + public static float[] PVE_PHYSICAL_ATTACK_CRITICAL_CHANCE_MULTIPLIERS = new float[212]; + public static float[] PVP_PHYSICAL_ATTACK_CRITICAL_CHANCE_MULTIPLIERS = new float[212]; + public static float[] PVE_PHYSICAL_ATTACK_CRITICAL_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVP_PHYSICAL_ATTACK_CRITICAL_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVE_BLOW_SKILL_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVP_BLOW_SKILL_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVE_BLOW_SKILL_DEFENCE_MULTIPLIERS = new float[212]; + public static float[] PVP_BLOW_SKILL_DEFENCE_MULTIPLIERS = new float[212]; + public static float[] PVE_ENERGY_SKILL_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVP_ENERGY_SKILL_DAMAGE_MULTIPLIERS = new float[212]; + public static float[] PVE_ENERGY_SKILL_DEFENCE_MULTIPLIERS = new float[212]; + public static float[] PVP_ENERGY_SKILL_DEFENCE_MULTIPLIERS = new float[212]; + public static float[] PLAYER_HEALING_SKILL_MULTIPLIERS = new float[212]; + public static float[] SKILL_MASTERY_CHANCE_MULTIPLIERS = new float[212]; + public static float[] EXP_AMOUNT_MULTIPLIERS = new float[212]; + public static float[] SP_AMOUNT_MULTIPLIERS = new float[212]; public static boolean MULTILANG_ENABLE; public static List MULTILANG_ALLOWED = new ArrayList<>(); public static String MULTILANG_DEFAULT;