Correct implementation of Mass Lightning Strike.
Contributed by Iris.
This commit is contained in:
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@ -45,27 +45,18 @@
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<abnormalTime>5</abnormalTime>
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<abnormalTime>5</abnormalTime>
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<abnormalType>PARALYZE</abnormalType>
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<abnormalType>PARALYZE</abnormalType>
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<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
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<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
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<activateRate>
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<activateRate>40</activateRate>
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<value fromLevel="1" toLevel="1">40</value>
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</activateRate>
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<affectLimit>10-10</affectLimit>
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<affectLimit>10-10</affectLimit>
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<affectRange>100</affectRange>
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<affectRange>150</affectRange>
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<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
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<basicProperty>PHYSICAL</basicProperty>
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<itemConsumeId>1785</itemConsumeId>
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<icon>icon.skll10094</icon>
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<itemConsumeCount>
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<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
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<value level="1">1</value>
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<itemConsumeCount>1</itemConsumeCount>
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</itemConsumeCount>
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<lvlBonusRate>20</lvlBonusRate>
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<lvlBonusRate>1</lvlBonusRate>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<isMagic>0</isMagic>
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<affectScope>RANGE</affectScope>
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<magicLevel>80</magicLevel>
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<affectObject>NOT_FRIEND</affectObject>
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<mpConsume>140</mpConsume>
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<magicLevel>
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<value level="1">85</value>
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</magicLevel>
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<mpConsume>
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<value level="1">140</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<castRange>400</castRange>
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<castRange>400</castRange>
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<hitTime>1500</hitTime>
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<hitTime>1500</hitTime>
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@ -74,20 +65,15 @@
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<effectPoint>-828</effectPoint>
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<effectPoint>-828</effectPoint>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<trait>PARALYZE</trait>
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<trait>PARALYZE</trait>
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<conditions>
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<targetType>ENEMY_ONLY</targetType>
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<condition name="EquipShield" />
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<affectScope>RANGE</affectScope>
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</conditions>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalAttack">
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<power>
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<power>1997</power>
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<value level="1">11997</value>
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</power>
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</effect>
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</effect>
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<effect name="BlockActions">
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<effect name="BlockActions">
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<allowedSkills>35016</allowedSkills>
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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<effect name="DefenceTrait">
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<PARALYZE>100</PARALYZE>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@ -616,7 +616,7 @@
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</xs:element>
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</xs:element>
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<xs:element name="item" type="xs:string" />
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<xs:element name="item" type="xs:string" />
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<xs:element name="expMultiplier" type="xs:decimal" />
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<xs:element name="expMultiplier" type="xs:decimal" />
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<xs:element name="allowedSkills" type="xs:unsignedShort" />
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<xs:element name="allowedSkills" type="xs:string" />
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<xs:element name="ticks" type="xs:unsignedByte" />
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<xs:element name="ticks" type="xs:unsignedByte" />
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<xs:element name="percentage">
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<xs:element name="percentage">
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<xs:complexType mixed="true">
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<xs:complexType mixed="true">
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@ -836,12 +836,8 @@
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<xs:element name="accuracyAmount" type="xs:unsignedByte" />
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<xs:element name="accuracyAmount" type="xs:unsignedByte" />
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<xs:element name="accuracyMode" type="xs:string" />
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<xs:element name="accuracyMode" type="xs:string" />
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<xs:element name="hpPercent" type="xs:unsignedByte" />
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<xs:element name="hpPercent" type="xs:unsignedByte" />
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<xs:element name="mpPercent" type="xs:unsignedByte" />
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<xs:element name="cpPercent" type="xs:unsignedByte" />
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<xs:element name="attribute" type="xs:string" />
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<xs:element name="attribute" type="xs:string" />
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<xs:element name="attackerType" type="xs:string" />
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<xs:element name="attackerType" type="xs:string" />
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<xs:element name="minAttackerLevel" type="xs:unsignedByte" />
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<xs:element name="maxAttackerLevel" type="xs:unsignedByte" />
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<xs:element name="minDamage">
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<xs:element name="minDamage">
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<xs:complexType mixed="true">
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<xs:complexType mixed="true">
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<xs:sequence minOccurs="0">
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<xs:sequence minOccurs="0">
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@ -1661,6 +1657,7 @@
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<xs:element name="condition">
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<xs:element name="condition">
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<xs:complexType>
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<xs:complexType>
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<xs:sequence>
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<xs:sequence>
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<xs:element minOccurs="0" name="maxLevel" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="alignment" type="xs:string" />
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<xs:element minOccurs="0" name="alignment" type="xs:string" />
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<xs:element minOccurs="0" name="classIds">
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<xs:element minOccurs="0" name="classIds">
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<xs:complexType>
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<xs:complexType>
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@ -1669,6 +1666,8 @@
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</xs:sequence>
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</xs:sequence>
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</xs:complexType>
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</xs:complexType>
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</xs:element>
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</xs:element>
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<xs:element minOccurs="0" name="affectType" type="xs:string" />
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<xs:element minOccurs="0" name="isWithin" type="xs:boolean" />
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<xs:element minOccurs="0" name="armorType">
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<xs:element minOccurs="0" name="armorType">
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<xs:complexType>
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<xs:complexType>
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<xs:sequence>
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<xs:sequence>
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@ -1677,9 +1676,6 @@
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</xs:complexType>
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</xs:complexType>
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</xs:element>
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</xs:element>
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<xs:element minOccurs="0" name="minLevel" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="minLevel" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="maxLevel" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="affectType" type="xs:string" />
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<xs:element minOccurs="0" name="isWithin" type="xs:boolean" />
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<xs:element minOccurs="0" name="includeMe" type="xs:boolean" />
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<xs:element minOccurs="0" name="includeMe" type="xs:boolean" />
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<xs:element minOccurs="0" name="weaponType">
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<xs:element minOccurs="0" name="weaponType">
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<xs:complexType>
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<xs:complexType>
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@ -1760,21 +1756,12 @@
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</xs:sequence>
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</xs:sequence>
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</xs:complexType>
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</xs:complexType>
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</xs:element>
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</xs:element>
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<xs:element name="blockedInOlympiad" type="xs:boolean" />
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<xs:element name="channelingSkillId" type="xs:unsignedShort" />
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<xs:element name="mpPerChanneling" type="xs:unsignedByte" />
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<xs:element name="channelingStart" type="xs:decimal" />
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<xs:element name="channelingTickInterval" type="xs:unsignedByte" />
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<xs:element name="removedOnDamage" type="xs:boolean" />
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<xs:element name="removedOnAnyActionExceptMove" type="xs:boolean" />
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<xs:element name="itemConsumeSteps" type="xs:unsignedByte" />
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<xs:element name="soulMaxConsumeCount" type="xs:unsignedByte" />
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<xs:element name="targetConditions">
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<xs:element name="targetConditions">
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<xs:complexType>
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<xs:complexType>
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<xs:sequence>
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<xs:sequence>
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<xs:element name="condition">
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<xs:element name="condition">
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<xs:complexType>
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<xs:complexType>
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<xs:sequence>
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<xs:sequence minOccurs="0">
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<xs:element minOccurs="0" name="distance" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="distance" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="classIds">
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<xs:element minOccurs="0" name="classIds">
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<xs:complexType>
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<xs:complexType>
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@ -1797,6 +1784,15 @@
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</xs:sequence>
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</xs:sequence>
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</xs:complexType>
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</xs:complexType>
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</xs:element>
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</xs:element>
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<xs:element name="blockedInOlympiad" type="xs:boolean" />
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<xs:element name="channelingSkillId" type="xs:unsignedShort" />
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<xs:element name="mpPerChanneling" type="xs:unsignedByte" />
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<xs:element name="channelingStart" type="xs:decimal" />
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<xs:element name="channelingTickInterval" type="xs:unsignedByte" />
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<xs:element name="removedOnDamage" type="xs:boolean" />
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<xs:element name="removedOnAnyActionExceptMove" type="xs:boolean" />
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<xs:element name="itemConsumeSteps" type="xs:unsignedByte" />
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<xs:element name="soulMaxConsumeCount" type="xs:unsignedByte" />
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<xs:element name="endEffects">
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<xs:element name="endEffects">
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<xs:complexType>
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<xs:complexType>
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<xs:sequence>
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<xs:sequence>
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@ -45,27 +45,18 @@
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<abnormalTime>5</abnormalTime>
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<abnormalTime>5</abnormalTime>
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<abnormalType>PARALYZE</abnormalType>
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<abnormalType>PARALYZE</abnormalType>
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<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
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<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
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<activateRate>
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<activateRate>40</activateRate>
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<value fromLevel="1" toLevel="1">40</value>
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</activateRate>
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<affectLimit>10-10</affectLimit>
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<affectLimit>10-10</affectLimit>
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<affectRange>100</affectRange>
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<affectRange>150</affectRange>
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<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
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<basicProperty>PHYSICAL</basicProperty>
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<itemConsumeId>1785</itemConsumeId>
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<icon>icon.skll10094</icon>
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<itemConsumeCount>
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<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
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<value level="1">1</value>
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<itemConsumeCount>1</itemConsumeCount>
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</itemConsumeCount>
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<lvlBonusRate>20</lvlBonusRate>
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<lvlBonusRate>1</lvlBonusRate>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<isMagic>0</isMagic>
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<affectScope>RANGE</affectScope>
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<magicLevel>80</magicLevel>
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<affectObject>NOT_FRIEND</affectObject>
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<mpConsume>140</mpConsume>
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<magicLevel>
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<value level="1">85</value>
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</magicLevel>
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<mpConsume>
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<value level="1">140</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<castRange>400</castRange>
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<castRange>400</castRange>
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<hitTime>1500</hitTime>
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<hitTime>1500</hitTime>
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@ -74,20 +65,15 @@
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<effectPoint>-828</effectPoint>
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<effectPoint>-828</effectPoint>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<trait>PARALYZE</trait>
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<trait>PARALYZE</trait>
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<conditions>
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<targetType>ENEMY_ONLY</targetType>
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<condition name="EquipShield" />
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<affectScope>RANGE</affectScope>
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</conditions>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalAttack">
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<power>
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<power>1997</power>
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<value level="1">11997</value>
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</power>
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</effect>
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</effect>
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<effect name="BlockActions">
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<effect name="BlockActions">
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<allowedSkills>35016</allowedSkills>
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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<effect name="DefenceTrait">
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<PARALYZE>100</PARALYZE>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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