Correct implementation of Mass Lightning Strike.
Contributed by Iris.
This commit is contained in:
@@ -45,27 +45,18 @@
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<abnormalTime>5</abnormalTime>
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<abnormalType>PARALYZE</abnormalType>
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<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="1">40</value>
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</activateRate>
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<activateRate>40</activateRate>
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<affectLimit>10-10</affectLimit>
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<affectRange>100</affectRange>
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<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
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<itemConsumeId>1785</itemConsumeId>
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<itemConsumeCount>
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<value level="1">1</value>
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</itemConsumeCount>
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<lvlBonusRate>1</lvlBonusRate>
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<affectRange>150</affectRange>
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<basicProperty>PHYSICAL</basicProperty>
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<icon>icon.skll10094</icon>
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<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
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<itemConsumeCount>1</itemConsumeCount>
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<lvlBonusRate>20</lvlBonusRate>
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<operateType>A2</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<magicLevel>
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<value level="1">85</value>
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</magicLevel>
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<mpConsume>
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<value level="1">140</value>
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</mpConsume>
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<isMagic>0</isMagic>
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<magicLevel>80</magicLevel>
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<mpConsume>140</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>400</castRange>
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<hitTime>1500</hitTime>
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@@ -74,20 +65,15 @@
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<effectPoint>-828</effectPoint>
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<isDebuff>true</isDebuff>
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<trait>PARALYZE</trait>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">11997</value>
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</power>
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<power>1997</power>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>35016</allowedSkills>
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</effect>
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<effect name="DefenceTrait">
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<PARALYZE>100</PARALYZE>
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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</effects>
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</skill>
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