Various Grand Crusade updates.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-11-12 19:36:38 +00:00
parent 6482a8c6bb
commit dadc28d8ed
7 changed files with 2080 additions and 236 deletions

View File

@ -418,172 +418,298 @@
<height normal="5.15" />
</collision>
</npc>
<npc id="13541" level="85" type="L2Npc" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="13541" level="85" type="L2EffectPoint" name="Solo Dance" title="">
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
<skill name="union_skill" id="19302" level="1" />
</parameters>
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="1846" mpRegen="3.6" />
<vitals hp="4234.06312688557" hpRegen="7.5" mp="1846.8" mpRegen="2.7" />
<speed>
<walk ground="1" />
<run ground="20" />
<walk ground="1.0" />
<run ground="20.0" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
<defence physical="361.78814" magical="264.74086" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" targetable="false" showName="false" />
<skill_list>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="19302" level="1" /> <!-- Thrown Acid Sworm -->
</skill_list>
<collision>
<radius normal="0.001" />
<height normal="0.001" />
</collision>
</npc>
<npc id="13542" level="85" type="L2Npc" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="13542" level="87" type="L2EffectPoint" name="Solo Dance" title="">
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
<skill name="union_skill" id="19302" level="2" />
</parameters>
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="1917" mpRegen="3.6" />
<vitals hp="4656.72001612879" hpRegen="7.5" mp="1917.0" mpRegen="2.7" />
<speed>
<walk ground="1" />
<run ground="20" />
<walk ground="1.0" />
<run ground="20.0" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
<defence physical="361.78814" magical="264.74086" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" targetable="false" showName="false" />
<skill_list>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="19302" level="2" /> <!-- Thrown Acid Sworm -->
</skill_list>
<collision>
<radius normal="0.001" />
<height normal="0.001" />
</collision>
</npc>
<npc id="13543" level="85" type="L2Npc" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="13543" level="90" type="L2EffectPoint" name="Solo Dance" title="">
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
<skill name="union_skill" id="19302" level="3" />
</parameters>
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2023" mpRegen="3.6" />
<vitals hp="5382.40868221648" hpRegen="7.5" mp="2023.8" mpRegen="2.7" />
<speed>
<walk ground="1" />
<run ground="20" />
<walk ground="1.0" />
<run ground="20.0" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
<defence physical="361.78814" magical="264.74086" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" targetable="false" showName="false" />
<skill_list>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="19302" level="3" /> <!-- Thrown Acid Sworm -->
</skill_list>
<collision>
<radius normal="0.001" />
<height normal="0.001" />
</collision>
</npc>
<npc id="13544" level="85" type="L2Npc" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="13544" level="93" type="L2EffectPoint" name="Solo Dance" title="">
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
<skill name="union_skill" id="19302" level="4" />
</parameters>
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2132" mpRegen="3.6" />
<vitals hp="6237.08093980901" hpRegen="7.5" mp="2132.4" mpRegen="2.7" />
<speed>
<walk ground="1" />
<run ground="20" />
<walk ground="1.0" />
<run ground="20.0" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
<defence physical="361.78814" magical="264.74086" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" targetable="false" showName="false" />
<skill_list>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="19302" level="4" /> <!-- Thrown Acid Sworm -->
</skill_list>
<collision>
<radius normal="0.001" />
<height normal="0.001" />
</collision>
</npc>
<npc id="13545" level="85" type="L2Npc" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="13545" level="96" type="L2EffectPoint" name="Solo Dance" title="">
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
<skill name="union_skill" id="19302" level="5" />
</parameters>
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2242" mpRegen="3.6" />
<vitals hp="7247.74958397622" hpRegen="7.5" mp="2242.8" mpRegen="2.7" />
<speed>
<walk ground="1" />
<run ground="20" />
<walk ground="1.0" />
<run ground="20.0" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
<defence physical="361.78814" magical="264.74086" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" targetable="false" showName="false" />
<skill_list>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="19302" level="5" /> <!-- Thrown Acid Sworm -->
</skill_list>
<collision>
<radius normal="0.001" />
<height normal="0.001" />
</collision>
</npc>
<npc id="13546" level="85" type="L2Npc" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="13546" level="99" type="L2EffectPoint" name="Solo Dance" title="">
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
<skill name="union_skill" id="19302" level="6" />
</parameters>
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="8446.44475689713" hpRegen="7.5" mp="2355.0" mpRegen="2.7" />
<speed>
<walk ground="1" />
<run ground="20" />
<walk ground="1.0" />
<run ground="20.0" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
<defence physical="361.78814" magical="264.74086" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" targetable="false" showName="false" />
<skill_list>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="19302" level="6" /> <!-- Thrown Acid Sworm -->
</skill_list>
<collision>
<radius normal="0.001" />
<height normal="0.001" />
</collision>
</npc>
<npc id="13547" level="85" type="L2Npc" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="13547" level="101" type="L2EffectPoint" name="Solo Dance" title="">
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
<skill name="union_skill" id="19302" level="7" />
</parameters>
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="8446.44475689713" hpRegen="7.5" mp="2355.0" mpRegen="2.7" />
<speed>
<walk ground="1" />
<run ground="20" />
<walk ground="1.0" />
<run ground="20.0" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
<defence physical="361.78814" magical="264.74086" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" targetable="false" showName="false" />
<skill_list>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="19302" level="7" /> <!-- Thrown Acid Sworm -->
</skill_list>
<collision>
<radius normal="0.001" />
<height normal="0.001" />
</collision>
</npc>
<npc id="13548" level="85" type="L2Npc" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="13548" level="103" type="L2EffectPoint" name="Solo Dance" title="">
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
<skill name="union_skill" id="19302" level="8" />
</parameters>
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="8446.44475689713" hpRegen="7.5" mp="2355.0" mpRegen="2.7" />
<speed>
<walk ground="1" />
<run ground="20" />
<walk ground="1.0" />
<run ground="20.0" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
<defence physical="361.78814" magical="264.74086" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" targetable="false" showName="false" />
<skill_list>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="19302" level="8" /> <!-- Thrown Acid Sworm -->
</skill_list>
<collision>
<radius normal="0.001" />
<height normal="0.001" />
</collision>
</npc>
<npc id="13549" level="85" type="L2Npc" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="13549" level="105" type="L2EffectPoint" name="Solo Dance" title="">
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
<skill name="union_skill" id="19302" level="9" />
</parameters>
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="8446.44475689713" hpRegen="7.5" mp="2355.0" mpRegen="2.7" />
<speed>
<walk ground="1" />
<run ground="20" />
<walk ground="1.0" />
<run ground="20.0" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
<defence physical="361.78814" magical="264.74086" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" targetable="false" showName="false" />
<skill_list>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="19302" level="9" /> <!-- Thrown Acid Sworm -->
</skill_list>
<collision>
<radius normal="0.001" />
<height normal="0.001" />

View File

@ -200,77 +200,137 @@
<height normal="19" />
</collision>
</npc>
<npc id="15207" level="85" type="L2Npc" name="Discarded Wizard's Soul">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="15207" level="99" type="L2Pet" name="Discarded Wizard's Soul" title="">
<!-- Updated to GRAND CRUSADE -->
<parameters>
<skill name="Skill01_ID" id="19406" level="1" /> <!-- Curse from Deadland -->
</parameters>
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="26147" hpRegen="10.5" mp="2472" mpRegen="3.6" />
<vitals hp="26147.0" hpRegen="7.5" mp="2472.0" mpRegen="2.7" />
<attack physical="1596.9277" magical="758.9712" random="10" critical="12" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="1616.4895" magical="1074.714" />
<attribute>
<defence fire="100" water="100" wind="100" earth="100" holy="100" dark="100" />
</attribute>
<abnormalResist physical="10" magical="10" />
<speed>
<walk ground="45" />
<run ground="140" />
<walk ground="45.0" />
<run ground="140.0" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<status undying="false" />
<skill_list>
<skill id="4121" level="7" /> <!-- Summoned Monster Magic Protection -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
<skill id="19406" level="1" /> <!-- Curse from Deadland -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<shots soul="1" spirit="1" />
<collision>
<radius normal="22.4" />
<height normal="30.6" />
</collision>
</npc>
<npc id="15208" level="85" type="L2Npc" name="Discarded Wizard's Soul">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="15208" level="101" type="L2Pet" name="Discarded Wizard's Soul" title="">
<!-- Updated to GRAND CRUSADE -->
<parameters>
<skill name="Skill01_ID" id="19406" level="2" /> <!-- Curse from Deadland -->
</parameters>
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="28054" hpRegen="10.5" mp="2550" mpRegen="3.6" />
<vitals hp="28054.0" hpRegen="7.5" mp="2550.0" mpRegen="2.7" />
<attack physical="1800.81029" magical="808.9397" random="10" critical="12" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="1742.9294" magical="1772.844" />
<attribute>
<defence fire="100" water="100" wind="100" earth="100" holy="100" dark="100" />
</attribute>
<abnormalResist physical="10" magical="10" />
<speed>
<walk ground="45" />
<run ground="140" />
<walk ground="45.0" />
<run ground="140.0" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<status undying="false" />
<skill_list>
<skill id="4121" level="7" /> <!-- Summoned Monster Magic Protection -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
<skill id="19406" level="2" /> <!-- Curse from Deadland -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<shots soul="1" spirit="1" />
<collision>
<radius normal="22.4" />
<height normal="30.6" />
</collision>
</npc>
<npc id="15209" level="85" type="L2Npc" name="Discarded Wizard's Soul">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="15209" level="103" type="L2Pet" name="Discarded Wizard's Soul" title="">
<!-- Updated to GRAND CRUSADE -->
<parameters>
<skill name="Skill01_ID" id="19406" level="3" /> <!-- Curse from Deadland -->
</parameters>
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="28603" hpRegen="10.5" mp="2632" mpRegen="3.6" />
<vitals hp="28603.0" hpRegen="7.5" mp="2632.0" mpRegen="2.7" />
<attack physical="1931.9868" magical="858.9598" random="10" critical="12" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="1831.7309" magical="1882.4576" />
<attribute>
<defence fire="100" water="100" wind="100" earth="100" holy="100" dark="100" />
</attribute>
<abnormalResist physical="10" magical="10" />
<speed>
<walk ground="45" />
<run ground="140" />
<walk ground="45.0" />
<run ground="140.0" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<status undying="false" />
<skill_list>
<skill id="4121" level="7" /> <!-- Summoned Monster Magic Protection -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
<skill id="19406" level="3" /> <!-- Curse from Deadland -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<shots soul="1" spirit="1" />
<collision>
<radius normal="22.4" />
<height normal="30.6" />
</collision>
</npc>
<npc id="15210" level="85" type="L2Npc" name="Discarded Wizard's Soul">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<npc id="15210" level="105" type="L2Pet" name="Discarded Wizard's Soul" title="">
<!-- Updated to GRAND CRUSADE -->
<parameters>
<skill name="Skill01_ID" id="19406" level="4" /> <!-- Curse from Deadland -->
</parameters>
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="29167" hpRegen="10.5" mp="2713" mpRegen="3.6" />
<vitals hp="29167.0" hpRegen="7.5" mp="2713.0" mpRegen="2.7" />
<attack physical="2069.8309" magical="908.9098" random="10" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="1925.6881" magical="1997.7594" />
<attribute>
<defence fire="100" water="100" wind="100" earth="100" holy="100" dark="100" />
</attribute>
<abnormalResist physical="10" magical="10" />
<speed>
<walk ground="45" />
<run ground="140" />
<walk ground="45.0" />
<run ground="140.0" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<status undying="false" />
<skill_list>
<skill id="4121" level="7" /> <!-- Summoned Monster Magic Protection -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
<skill id="19406" level="4" /> <!-- Curse from Deadland -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<shots soul="1" spirit="1" />
<collision>
<radius normal="22.4" />
<height normal="30.6" />

View File

@ -21,7 +21,6 @@
</effects>
</skill>
<skill id="19201" toLevel="1" name="Paladin's Protection">
<!-- TODO abnormalType -->
<!-- For 15 sec., all party members' P. Def. + 200%, P. Evastion + 8, Speed + 20. Consumes 5 Soulstones. -->
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
@ -54,7 +53,6 @@
</effects>
</skill>
<skill id="19202" toLevel="1" name="Sentinel's Protection">
<!-- TODO abnormalType -->
<!-- For 15 sec., all party members' M. Def. + 200%, M. Evastion + 8, Speed + 20. Consumes 5 Soulstones. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
@ -1281,7 +1279,6 @@
</skill>
<skill id="19244" toLevel="1" name="Guardian's Guidance">
<!-- Updated to GRAND CRUSADE -->
<!-- TODO: Revelation Skill Increase +12 -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
@ -1296,6 +1293,60 @@
<effect name="ServitorShare">
<ACCURACY_COMBAT>12</ACCURACY_COMBAT>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1904</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1904</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1907</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1907</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1912</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1912</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1914</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1914</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1920</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1920</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1922</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1922</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1925</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1925</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1996</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1996</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1997</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1997</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
</effects>
</skill>
<skill id="19245" toLevel="2" name="Guardian's Death Shield">
@ -1586,13 +1637,16 @@
</effects>
</skill>
<skill id="19262" toLevel="2" name="Berserker's Mortal">
<!-- Updated to GRAND CRUSADE -->
<!-- TODO: Skill Mastery Rate -->
<!-- Updated to GRAND CRUSADE -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCritical">
<stat>STR</stat>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">30</value>
<value level="2">60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
@ -1613,7 +1667,6 @@
</skill>
<skill id="19264" toLevel="1" name="Berserker's Eagle">
<!-- Updated to GRAND CRUSADE -->
<!-- TODO: Revelation Skill Increase +12 -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
@ -1628,6 +1681,60 @@
<effect name="ServitorShare">
<ACCURACY_COMBAT>12</ACCURACY_COMBAT>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1904</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1904</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1907</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1907</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1912</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1912</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1914</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1914</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1920</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1920</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1922</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1922</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1925</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1925</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1996</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1996</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1997</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1997</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
</effects>
</skill>
<skill id="19265" toLevel="2" name="Berserker's Battle">
@ -1868,13 +1975,16 @@
</effects>
</skill>
<skill id="19280" toLevel="2" name="Wizard's Prominence">
<!-- Updated to GRAND CRUSADE -->
<!-- TODO: Skill Mastery Rate -->
<!-- Updated to GRAND CRUSADE -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCritical">
<stat>INT</stat>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">30</value>
<value level="2">60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
@ -1894,6 +2004,60 @@
<effect name="ServitorShare">
<ACCURACY_COMBAT>12</ACCURACY_COMBAT>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1904</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1904</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1907</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1907</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1912</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1912</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1914</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1914</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1920</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1920</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1922</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1922</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1925</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1925</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1996</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1996</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
<effect name="AddSkillBySkill">
<existingSkillId>1997</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1997</addedSkillId>
<addedSkillLevel>2</addedSkillLevel>
</effect>
</effects>
</skill>
<skill id="19282" toLevel="2" name="Wizard's Protection">
@ -2029,27 +2193,285 @@
</skill>
<skill id="19290" toLevel="2" name="Vitality of the Exalted">
<!-- Updated to GRAND CRUSADE -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.s_vitality_of_honors1</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effectPoint>100</effectPoint>
<!-- Level: 1 Increases bonus XP/SP by 30%. -->
<!-- Level: 2 Increases bonus XP/SP by 100%. -->
<effects>
<effect name="ExpModify">
<amount>
<value level="1">30</value>
<value level="2">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>
<value level="1">30</value>
<value level="2">100</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19296" toLevel="8" name="Counter Flip">
<!-- Updated to GRAND CRUSADE -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Dumps the target who hit you with a melee attack over your back to put it into the Knock Down state for 5 seconds. This cancels the Counter stance. Requires dagger/dual dagger. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="7">8</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>COUNTER_FLIP</abnormalType>
<abnormalVisualEffect>RO_COUNTER_TRASPIE</abnormalVisualEffect>
<icon>icon.skill19296</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>
<value level="1">42</value>
<value level="2">44</value>
<value level="3">46</value>
<value level="4">48</value>
<value level="5">50</value>
<value level="6">52</value>
<value level="7">54</value>
<value level="8">56</value>
</mpConsume>
<hitTime>100</hitTime>
<coolTime>100</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>707</effectPoint>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>110</maxAttackerLevel>
<chance>100</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>19297</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="19297" toLevel="8" name="Counter Flip">
<!-- Updated to GRAND CRUSADE -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Countering has knocked you down for 5sec. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="7">8</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<icon>icon.skill19296</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<castRange>100</castRange>
<hitTime>1500</hitTime>
<coolTime>100</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>2</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="DispelBySlot">
<dispel>COUNTER_FLIP,-1</dispel>
</effect>
<effect name="TeleportToTarget" />
<effect name="KnockBack">
<speed>600</speed>
<distance>50</distance>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<DERANGEMENT>100</DERANGEMENT>
<SLEEP>100</SLEEP>
<CHANGEBODY>100</CHANGEBODY>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
<skill id="19298" toLevel="8" name="Flash Dagger">
<!-- Updated to GRAND CRUSADE -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Reflects strong light against enemies in front to make them lose the sight, disabling them to not catch a target for 3sec. Requires dagger/dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>CONFUSION</abnormalType>
<icon>icon.skill10527</icon>
<activateRate>80</activateRate>
<trait>DERANGEMENT</trait>
<icon>icon.skill19298</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;300;150</fanRange>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<castRange>300</castRange>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>
<value level="1">74</value>
<value level="2">77</value>
<value level="3">80</value>
<value level="4">83</value>
<value level="5">86</value>
<value level="6">89</value>
<value level="7">92</value>
<value level="8">95</value>
</mpConsume>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>3</isDebuff>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="19299" toLevel="7" name="Reverse Mana">
<!-- Updated to GRAND CRUSADE -->
<icon>icon.skill0000</icon>
<!-- Attempts Deadly Attack with $s1 power added to P. Attack and recovers your MP by $s2. Half-kill is possible. Requires dagger/dual dagger. -->
<icon>icon.skill19299</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>40</castRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<mpConsume>
<value level="1">90</value>
<value level="2">98</value>
<value level="3">106</value>
<value level="4">112</value>
<value level="5">118</value>
<value level="6">124</value>
<value level="7">130</value>
</mpConsume>
<hitTime>2030</hitTime>
<coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay>
<effectPoint>-709</effectPoint>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<selfEffects>
<effect name="CallSkill">
<skillId>19300</skillId>
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">36840</value>
<value level="2">43170</value>
<value level="3">49500</value>
<value level="4">54560</value>
<value level="5">58100</value>
<value level="6">60700</value>
<value level="7">63290</value>
</power>
<criticalChance>15</criticalChance>
<chanceBoost>300</chanceBoost>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</effects>
</skill>
</list>

View File

@ -1,83 +1,780 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="19300" toLevel="1" name="Reverse Mana Drain">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<!-- Updated to GRAND CRUSADE -->
<icon>icon.skill19299</icon>
<effectPoint>-709</effectPoint>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="ManaHealPercent">
<power>3</power>
</effect>
</effects>
</skill>
<skill id="19301" toLevel="9" name="Acid Swarm">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<!-- Updated to GRAND CRUSADE -->
<!-- Creates Danger Zone for $s1 to decrease nearby enemies?? P. Attack/Defense, M. Defense, Speed and Shield Defense and block any magical skills. -->
<icon>icon.skill19301</icon>
<operateType>A1</operateType>
<targetType>GROUND</targetType>
<affectScope>SINGLE</affectScope>
<magicCriticalRate>5</magicCriticalRate>
<castRange>900</castRange>
<effectRange>1100</effectRange>
<mpConsume>
<value level="1">76</value>
<value level="2">79</value>
<value level="3">83</value>
<value level="4">87</value>
<value level="5">91</value>
<value level="6">95</value>
<value level="7">99</value>
<value level="8">103</value>
<value level="9">107</value>
</mpConsume>
<hitTime>200</hitTime>
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
<isDebuff>1</isDebuff>
<rideState>NONE</rideState>
<effects>
<effect name="SummonNpc">
<npcId>
<value level="1">13541</value>
<value level="2">13542</value>
<value level="3">13543</value>
<value level="4">13544</value>
<value level="5">13545</value>
<value level="6">13546</value>
<value level="7">13547</value>
<value level="8">13548</value>
<value level="9">13549</value>
</npcId>
<npcCount>1</npcCount>
</effect>
</effects>
</skill>
<skill id="19302" toLevel="9" name="Thrown Acid Sworm">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Poisoned. Decreases Speed/Attack/P. Defense/M. Defense/Shield Defense, blocks magical skills and drains HP by $s1 every second. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>130</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<icon>icon.skill19301</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">90</value>
<value level="4">93</value>
<value level="5">96</value>
<value level="6">99</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<lvlBonusRate>20</lvlBonusRate>
<effectPoint>-709</effectPoint>
<isDebuff>1</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<trait>ZONE</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Heal">
<power>
<value level="1">-780</value>
<value level="2">-930</value>
<value level="3">-1180</value>
<value level="4">-1330</value>
<value level="5">-1480</value>
<value level="6">-1630</value>
<value level="7">-1780</value>
<value level="8">-1930</value>
<value level="9">-2080</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PhysicalAttack">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="AddHate">
<power>1000</power>
</effect>
<effect name="MagicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19303" toLevel="7" name="Right Angle Reverse">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Moves to the right side of the target to attempt Deadly Attack with 35530 power added to P. Attack. Causes Bleed on the target for 15 seconds. Half-kill is possible. Requires dagger/dual dagger. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>120</activateRate>
<trait>BLEED</trait>
<icon>icon.skill19303</icon>
<operateType>DA5</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>80</castRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<mpConsume>
<value level="1">80</value>
<value level="2">85</value>
<value level="3">90</value>
<value level="4">95</value>
<value level="5">100</value>
<value level="6">105</value>
<value level="7">110</value>
</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>1</isDebuff>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">35530</value>
<value level="2">41630</value>
<value level="3">47730</value>
<value level="4">52610</value>
<value level="5">56030</value>
<value level="6">58530</value>
<value level="7">61030</value>
</power>
<criticalChance>15</criticalChance>
<chanceBoost>300</chanceBoost>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
<effect name="Heal">
<power>-70</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="19304" toLevel="1" name="Easterly Wind Strike">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Increases critical rate/critical damage inflicted from the side and critical rate/critical damage inflicted from behind by 20% and 10%, respectively. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>EASTERLY_WIND_STRIKE</abnormalType>
<icon>icon.skill10705</icon>
<effectPoint>80</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="CriticalDamagePosition">
<amount>20</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>20</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>10</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>10</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
</effects>
</skill>
<skill id="19305" toLevel="7" name="Shadow Reverse">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Attempts Deadly Attack on the target with 38160 power added to P. Attack and moves backward. Additionally, decreases Accuracy by 5 for 3 seconds. Half-kill is possible. Requires dagger/dual dagger. -->
<abnormalTime>3</abnormalTime>
<icon>icon.skill19305</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>120</castRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<mpConsume>
<value level="1">90</value>
<value level="2">98</value>
<value level="3">106</value>
<value level="4">112</value>
<value level="5">118</value>
<value level="6">124</value>
<value level="7">130</value>
</mpConsume>
<hitTime>2030</hitTime>
<coolTime>500</coolTime>
<reuseDelay>8000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>1</isDebuff>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="TeleportToTarget" />
<effect name="TargetCancel">
<chance>100</chance>
</effect>
<effect name="FatalBlow">
<power>
<value level="1">38160</value>
<value level="2">44710</value>
<value level="3">51270</value>
<value level="4">56510</value>
<value level="5">60180</value>
<value level="6">62870</value>
<value level="7">65560</value>
</power>
<criticalChance>15</criticalChance>
<chanceBoost>300</chanceBoost>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
<effect name="Accuracy">
<amount>-5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19306" toLevel="1" name="Coin of Maphr">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Each party member will receive a random set of effects based on a coin flip: Increased P./M. Atk and P./M. Skill Power OR Increased Head size and P./M. Def. Consumes 7777 Adena. Requires dagger/dual dagger. -->
<icon>icon.skill19306</icon>
<operateType>A2</operateType>
<mpConsume>36</mpConsume>
<hitTime>200</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>669</effectPoint>
</skill>
<skill id="19307" toLevel="2" name="Lucky Coin: Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Maphr's Blessing increases Attack by $s2, M. Attack by $s3, and P./M. Skill Power by $s4 for $s1. -->
<icon>icon.skill19307</icon>
<effectPoint>669</effectPoint>
<operateType>A2</operateType>
</skill>
<skill id="19308" toLevel="1" name="Lucky Coin: Defense">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Maphr's Blessing increases allly's P. Defense/M. Defense by $s2 and enlarges their head size for $s1. -->
<icon>icon.skill19308</icon>
<effectPoint>669</effectPoint>
<operateType>A2</operateType>
</skill>
<skill id="19309" toLevel="7" name="Reverse Plunder">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<!-- Updated to GRAND CRUSADE -->
<!-- Attempts Deadly Attack and item looting with 36840 power added to P. Attack. Requires dagger/dual dagger. -->
<icon>icon.skill19309</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>40</castRange>
<mpConsume>
<value level="1">90</value>
<value level="2">98</value>
<value level="3">106</value>
<value level="4">112</value>
<value level="5">118</value>
<value level="6">124</value>
<value level="7">130</value>
</mpConsume>
<hitTime>2030</hitTime>
<coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay>
<effectPoint>-709</effectPoint>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">36840</value>
<value level="2">43170</value>
<value level="3">49500</value>
<value level="4">54560</value>
<value level="5">58100</value>
<value level="6">60700</value>
<value level="7">63290</value>
</power>
<criticalChance>15</criticalChance>
<chanceBoost>300</chanceBoost>
</effect>
<effect name="Plunder" />
</effects>
</skill>
<skill id="19311" toLevel="3" name="Dwarven Flare Bluff">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Fires Special Flare to inflict Bluff on enemies in front for 3 seconds. Requires dagger/dual dagger. Consumes 2 Soulstones. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>POWER_BLUFF</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>120</activateRate>
<basicProperty>MAGIC</basicProperty>
<trait>DERANGEMENT</trait>
<icon>icon.skill0537</icon>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;200;150</fanRange>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>40</castRange>
<magicLvl>
<value level="1">101</value>
<value level="2">103</value>
<value level="3">105</value>
</magicLvl>
<mpConsume>155</mpConsume>
<hitTime>1000</hitTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1</effectPoint>
<isDebuff>2</isDebuff>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="TargetCancel">
<chance>100</chance>
</effect>
<effect name="DeleteHate">
<chance>80</chance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
<skill id="19312" toLevel="1" name="Holy Stance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Decreases damage received by $s1 and increases Holy Defense by $s2, and applies Holy to attribute magic. -->
<icon>icon.skill19312</icon>
<toggleGroupId>1</toggleGroupId>
<isNecessaryToggle>true</isNecessaryToggle>
<magicLvl>85</magicLvl>
<operateType>TG</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId>
<skillLevel>5</skillLevel>
</effect>
</effects>
</skill>
<skill id="19313" toLevel="1" name="Dark Stance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Increases Magical Skill Power by $s1 and Dark defense by $s2, and applies Dark to attribute magic. -->
<icon>icon.skill19313</icon>
<toggleGroupId>1</toggleGroupId>
<isNecessaryToggle>true</isNecessaryToggle>
<magicLvl>85</magicLvl>
<operateType>TG</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<effects>
<effect name="MagicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId>
<skillLevel>6</skillLevel>
</effect>
</effects>
</skill>
<skill id="19314" toLevel="11" name="Elemental Spike (Dark)">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<!-- Updated to GRAND CRUSADE -->
<!-- Deals M. Attack of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit is possible. Over-hit. -->
<icon>icon.skill11011</icon>
<operateType>A1</operateType>
<reuseDelayGroup>11011</reuseDelayGroup>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">37</value>
<value level="2">38</value>
<value level="3">39</value>
<value level="4">42</value>
<value level="5">43</value>
<value level="6">45</value>
<value level="7">48</value>
<value level="8">50</value>
<value level="9">52</value>
<value level="10">54</value>
<value level="11">56</value>
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-712</value>
<value level="7">-712</value>
<value level="8">-712</value>
<value level="9">-712</value>
<value level="10">-712</value>
<value level="11">-712</value>
</effectPoint>
<rideState>NONE</rideState>
<nextAction>CAST</nextAction>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">6</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">133</value>
<value level="2">134</value>
<value level="3">139</value>
<value level="4">142</value>
<value level="5">146</value>
<value level="6">150</value>
<value level="7">154</value>
<value level="8">157</value>
<value level="9">164</value>
<value level="10">168</value>
<value level="11">172</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
</effects>
</skill>
<skill id="19315" toLevel="4" name="Mana Burst">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Increases M. Attack by $s2 for $s1. Able to cast Quadruple Elemental Blaster if reached level 4. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">15</value>
</abnormalTime>
<abnormalType>MANA_BURST</abnormalType>
<icon>icon.skill11046</icon>
<operateType>A2</operateType>
<isMagic>7</isMagic>
<reuseDelay>180000</reuseDelay>
<mpConsume>70</mpConsume>
<effectPoint>696</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<amount>
<value level="1">50</value>
<value level="2">60</value>
<value level="3">70</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="2">100</value>
<value level="3">200</value>
<value level="4">300</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill" fromLevel="1" toLevel="1">
<skillId>19315</skillId>
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill" fromLevel="2" toLevel="2">
<skillId>19315</skillId>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill" fromLevel="3" toLevel="3">
<skillId>19315</skillId>
<skillLevel>4</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="19316" toLevel="8" name="Elemental Final Storm (Dark)">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<!-- Updated to GRAND CRUSADE -->
<!-- Deals M. Attack of $s1 power added with attribute damage on the target and the enemies near it. -->
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<icon>icon.skill11040</icon>
<attributeType>DARK</attributeType>
<attributeValue>10</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">95</value>
<value level="7">97</value>
<value level="8">99</value>
</magicLvl>
<mpConsume>
<value level="1">264</value>
<value level="2">276</value>
<value level="3">288</value>
<value level="4">300</value>
<value level="5">315</value>
<value level="6">324</value>
<value level="7">336</value>
<value level="8">351</value>
</mpConsume>
<castRange>1100</castRange>
<effectRange>1100</effectRange>
<hitTime>4780</hitTime>
<coolTime>300</coolTime>
<reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic>
<magicCriticalRate>
<value fromLevel="1" toLevel="8">11</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<effectPoint>
<value level="1">-687</value>
<value level="2">-696</value>
<value level="3">-704</value>
<value level="4">-709</value>
<value level="5">-712</value>
<value level="6">-712</value>
<value level="7">-712</value>
<value level="8">-712</value>
</effectPoint>
<isDebuff>1</isDebuff>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">262</value>
<value level="2">270</value>
<value level="3">277</value>
<value level="4">285</value>
<value level="5">292</value>
<value level="6">299</value>
<value level="7">307</value>
<value level="8">315</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
</effects>
</skill>
</list>

View File

@ -1,98 +1,629 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="19400" toLevel="3" name="Elemental Spike - Decrease Dark Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Decreases Dark attribute defense by $s2 for $s1. -->
<abnormalLvl>5</abnormalLvl>
<abnormalTime>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">15</value>
</abnormalTime>
<abnormalType>MULTI_DEBUFF_UNHOLY</abnormalType>
<activateRate>100</activateRate>
<basicProperty>NONE</basicProperty>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<icon>icon.skill11011</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>4</isMagic>
<isDebuff>1</isDebuff>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<effects>
<effect name="DispelBySlot">
<dispel>MULTI_DEBUFF_FIRE,9;MULTI_DEBUFF_HOLY,9;MULTI_DEBUFF_WATER,9;MULTI_DEBUFF_WIND,9;MULTI_DEBUFF_EARTH,9</dispel>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">-20</value>
<value level="2">-50</value>
<value level="3">-100</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="19403" toLevel="3" name="Elemental Harmony">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Harmony of attributes increases all attack attributes by $s2 for $s1. -->
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">10</value>
</abnormalTime>
<icon>icon.skill10044</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>4</isMagic>
<mpConsume>70</mpConsume>
<effectPoint>696</effectPoint>
<effects>
<effect name="AttackAttribute">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="AttackAttribute">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="AttackAttribute">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="19404" toLevel="6" name="Fire Attribute">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<!-- Updated to GRAND CRUSADE -->
<!-- Property Toggle Skill (Presentation) -->
<icon>icon.skill11046</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<mpConsume>70</mpConsume>
<effectPoint>696</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallSkill">
<skillId>19403</skillId>
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</effects>
</skill>
<skill id="19405" toLevel="4" name="Discarded Wizard's Soul">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<!-- Updated to GRAND CRUSADE -->
<!-- Summons Discarded Wizard's Soul. -->
<icon>icon.skill19405</icon>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>1</isMagic>
<hitTime>3500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">483</value>
<value level="2">495</value>
<value level="3">507</value>
<value level="4">519</value>
</mpConsume>
<conditions>
<condition name="CanSummon" />
</conditions>
<effects>
<effect name="SummonNpc">
<npcId>
<value level="1">15207</value>
<value level="2">15208</value>
<value level="3">15209</value>
<value level="4">15210</value>
</npcId>
<lifeTime>3600</lifeTime>
</effect>
</effects>
</skill>
<skill id="19406" toLevel="4" name="Curse from Deadland">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Inflicts dark magic attack on the enemies near you with $s1 power while decreasing speed by $s3 for $s2 and HP Regeneration received by $s4 -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate> <!-- Guessed -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<icon>icon.action225</icon>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<mpConsume>72</mpConsume>
<effectPoint>-100</effectPoint>
<effects>
<effect name="MagicalAttack">
<power>620</power>
</effect>
<effect name="Speed">
<amount>-120</amount>
<mode>DIFF</mode>
</effect>
<effect name="HealEffect">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19407" toLevel="3" name="Essence of Mana">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Increases M. Attack by $s1, P. Defense by $s2 and M. Critical Rate by $s3. -->
<icon>icon.skill11034</icon>
<operateType>T</operateType>
<mpConsume>36</mpConsume>
<effects>
<effect name="MagicalAttack">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19408" toLevel="2" name="Embody Mana Armor">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Embodies Mana Armor to reflect $s1 of damage received and decrease $s2, and defend the rest by consuming MP. MP is consumed by $s3 every second and this skill effect is removed if MP reaches $s4. -->
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
<icon>icon.skill11065</icon>
<operateType>T</operateType>
<reuseDelay>5000</reuseDelay>
<mpConsume>36</mpConsume>
<effects>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="MpShield">
<amount>
<value level="1">90</value>
<value level="2">95</value>
</amount>
</effect>
<effect name="MpConsumePerLevel">
<power>50</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="19409" toLevel="1" name="Curse Gloom">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Decreases M. Defense and all attribute defenses by $s2 and $s3, respectively, for $s1. -->
<abnormalLvl>2</abnormalLvl>
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
<abnormalTime>10</abnormalTime>
<activateRate>100</activateRate>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill1263</icon>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
<effects>
<effect name="MagicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>-50</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-50</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-50</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-50</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-50</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-50</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="19410" toLevel="1" name="Elemental Crash (Wind)">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Elemental Crash inflicts Knock Back. -->
<abnormalLvl>5</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>90</activateRate> <!-- Guessed -->
<trait>KNOCKDOWN</trait> <!-- Guessed -->
<basicProperty>NONE</basicProperty>
<icon>icon.skill11018</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<isDebuff>2</isDebuff>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<reuseDelay>10000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="KnockBack">
<speed>600</speed>
<distance>100</distance>
</effect>
</effects>
</skill>
<skill id="19411" toLevel="1" name="Elemental Crash (Earth)">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Elemental Crash inflicts Hold for $s1 -->
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate> <!-- Guessed -->
<trait>HOLD</trait> <!-- Guessed -->
<basicProperty>NONE</basicProperty>
<icon>icon.skill11018</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<isDebuff>2</isDebuff>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<reuseDelay>10000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockMove" />
</effects>
</skill>
<skill id="19412" toLevel="1" name="Elemental Crash (Holy)">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Elemental Crash inflicts Stun for $s1. -->
<abnormalLvl>5</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>90</activateRate> <!-- Guessed -->
<trait>SHOCK</trait> <!-- Guessed -->
<basicProperty>NONE</basicProperty>
<icon>icon.skill11018</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<isDebuff>2</isDebuff>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<reuseDelay>10000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="19413" toLevel="7" name="Elemental Burst: Water">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Elemental Burst inflicts Frozen for $s1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>FREEZE</abnormalType>
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
<activateRate>80</activateRate> <!-- Guessed -->
<icon>icon.skill11865</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="19414" toLevel="7" name="Elemental Burst: Wind">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Elemental Burst inflicts Knock Back. -->
<abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>90</activateRate> <!-- Guessed -->
<trait>KNOCKBACK</trait> <!-- Guessed -->
<icon>icon.skill11865</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
<effects>
<effect name="KnockBack">
<speed>600</speed>
<distance>100</distance>
</effect>
</effects>
</skill>
<skill id="19415" toLevel="7" name="Elemental Burst: Earth">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Elemental Burst inflicts Hold for $s1. -->
<abnormalTime>5</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate> <!-- Guessed -->
<trait>HOLD</trait> <!-- Guessed -->
<icon>icon.skill11865</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
<effects>
<effect name="BlockMove" />
</effects>
</skill>
<skill id="19416" toLevel="7" name="Elemental Burst: Holy">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Elemental Burst inflicts Stun for $s1. -->
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate> <!-- Guessed -->
<trait>SHOCK</trait> <!-- Guessed -->
<icon>icon.skill11865</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="19417" toLevel="7" name="Elemental Burst: Water">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Elemental Burst inflicts Frozen for $s1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalType>FREEZE</abnormalType>
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
<activateRate>80</activateRate> <!-- Guessed -->
<icon>icon.skill11865</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="19418" toLevel="7" name="Elemental Burst: Wind">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Elemental Burst release the target and inflicts Faint for $s1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate> <!-- Guessed -->
<icon>icon.skill11865</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
<effects>
<effect name="BlockActions" />
<effect name="TargetCancel">
<chance>100</chance>
</effect>
</effects>
</skill>
<skill id="19419" toLevel="7" name="Elemental Burst: Earth">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Elemental Burst inflicts Knock Down for $s1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>90</activateRate> <!-- Guessed -->
<trait>KNOCKDOWN</trait> <!-- Guessed -->
<icon>icon.skill11865</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
<effects>
<effect name="BlockControl" />
<effect name="KnockBack">
<distance>100</distance>
<speed>600</speed>
<knockDown>true</knockDown>
</effect>
</effects>
</skill>
<skill id="19420" toLevel="4" name="Quadruple Elemental Blast">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Updated to GRAND CRUSADE -->
<!-- Constant damage is inflicted for $s1 due to powerful magic and you enter the Knock Down state. -->
<icon>icon.skill11067</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockControl" />
<effect name="DamOverTime">
<power>160</power>
<ticks>1</ticks>
</effect>
<effect name="KnockBack">
<distance>100</distance>
<speed>600</speed>
<knockDown>true</knockDown>
</effect>
</effects>
</skill>
</list>

View File

@ -73,6 +73,7 @@ public enum AbnormalType
CLASS_CHANGE(-1),
CONFUSION(-1),
COUNTER_CRITICAL(-1),
COUNTER_FLIP(-1),
COUNTER_CRITICAL_TRIGGER(-1),
CRIPPLING_DANCE(-1),
CRITICAL_SPECIAL(-1),
@ -92,6 +93,7 @@ public enum AbnormalType
DUAL_SKILL_UP(-1),
DWARF_ATTACK_BUFF(-1),
DWARF_DEFENCE_BUFF(-1),
EASTERLY_WIND_STRIKE(-1),
ENCHANTER_MOD(-1),
ENERGY_OF_TOTEM_1(-1),
ENERGY_OF_TOTEM_2(-1),
@ -107,6 +109,7 @@ public enum AbnormalType
FISH_STEW(-1),
FLAG_BUF(-1),
FLAG_DEBUF(-1),
FREEZE(-1),
FORCE_HP_UP(-1),
GREATER_SERVITOR_BUFF(-1),
HIDE(-1),
@ -120,6 +123,7 @@ public enum AbnormalType
LIFE_FORCE_HEALER(-1),
LIFE_FORCE_HEALER_SELF(-1),
LUMIERE_BUFF(-1),
MANA_BURST(-1),
MARK_DEBUF_A(-1),
MARK_DEBUF_B(-1),
MARK_DEBUF_C(-1),
@ -129,6 +133,7 @@ public enum AbnormalType
MARK_OF_PLAGUE(-1),
MARK_OF_TRICK(-1),
MAX_HP_UP_K(-1),
MD_DOWN_AWAKEN(-1),
MORALE_UP(-1),
MOTION_OF_DEFENCE(-1),
MOVEMENT(-1),
@ -151,6 +156,7 @@ public enum AbnormalType
PATIENCE(-1),
PET_FURY(-1),
POSSESSION_SPECIAL(-1),
POWER_BLUFF(-1),
PVP_WEAPON_BUFF(-1),
PVP_WEAPON_DEBUFF(-1),
RACE_DARKELF1(-1),

View File

@ -190,6 +190,8 @@ public enum AbnormalVisualEffect
BIG_BODY_COMBINATION_DEMON_PC(172),
BIG_BODY_2(173),
BIG_BODY_3(174),
RO_COUNTER_TRASPIE(215),
RO_GHOST_REFLECT(217),
DRAGON_ULTIMATE(700),
CHANGE_HALLOWEEN(1000);