Addition of skill Triple Stroke (19438).

Contributed by Liamxroy.
This commit is contained in:
MobiusDev 2019-02-16 11:54:40 +00:00
parent 1672edcc8f
commit dacc452e34
2 changed files with 70 additions and 0 deletions

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@ -827,6 +827,41 @@
</effect>
</effects>
</skill>
<skill id="19438" toLevel="1" name="Triple Stroke">
<!-- Casts owned War Drum, Marching Drum and Relax Drum all at once. -->
<icon>icon.skill19433</icon>
<operateType>A1</operateType>
<mpConsume>0</mpConsume>
<reuseDelay>2000</reuseDelay>
<hitTime>4300</hitTime>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectRange>1000</affectRange>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<isMagic>22</isMagic>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<effects>
<effect name="CallSkill"> <!-- War Drum -->
<skillId>19444</skillId> <!-- War Drumb -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Marching Drum -->
<skillId>19445</skillId> <!-- Marching Drum -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Soothing Drum -->
<skillId>19446</skillId> <!-- Soothing Drum -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="19439" toLevel="1" name="Overload's Dignity">
<!-- For $s1, increases nearby party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. $s2 times. This effect cannot be stacked, and a limit applies after its duration is over. -->
<icon>icon.skill19439</icon>

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@ -826,6 +826,41 @@
</effect>
</effects>
</skill>
<skill id="19438" toLevel="1" name="Triple Stroke">
<!-- Casts owned War Drum, Marching Drum and Relax Drum all at once. -->
<icon>icon.skill19433</icon>
<operateType>A1</operateType>
<mpConsume>0</mpConsume>
<reuseDelay>2000</reuseDelay>
<hitTime>4300</hitTime>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectRange>1000</affectRange>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<isMagic>22</isMagic>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<effects>
<effect name="CallSkill"> <!-- War Drum -->
<skillId>19444</skillId> <!-- War Drumb -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Marching Drum -->
<skillId>19445</skillId> <!-- Marching Drum -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Soothing Drum -->
<skillId>19446</skillId> <!-- Soothing Drum -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="19439" toLevel="1" name="Overload's Dignity">
<icon>icon.skill19439</icon>
<abnormalTime>30</abnormalTime>