Force use for summon skills.
This commit is contained in:
@@ -45,9 +45,7 @@ public class NotFriend implements IAffectObjectHandler
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final L2PcInstance player = activeChar.getActingPlayer();
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final L2PcInstance targetPlayer = target.getActingPlayer();
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if (player != null)
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{
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if (targetPlayer != null)
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if ((player != null) && (targetPlayer != null))
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{
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// Same player.
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if (player == targetPlayer)
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@@ -131,7 +129,6 @@ public class NotFriend implements IAffectObjectHandler
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// By default any flagged/PK player is considered enemy.
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return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
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}
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}
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return target.isAutoAttackable(activeChar);
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}
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@@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
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else
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{
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final L2Object currentTarget = _owner.getTarget();
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target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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if (currentTarget != null)
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{
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target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
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if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
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{
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sendPacket(SystemMessageId.INVALID_TARGET);
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return false;
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}
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}
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else
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{
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target = skill.getTarget(this, forceUse, dontMove, false);
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}
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}
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// Check the validity of the target
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@@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
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@Override
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public void doCast(Skill skill)
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{
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if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
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if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
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{
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// Send a System Message to the L2PcInstance
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_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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@@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
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return;
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}
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doCast(skill, null, skill.isBad(), false);
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super.doCast(skill);
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}
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@Override
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@@ -45,9 +45,7 @@ public class NotFriend implements IAffectObjectHandler
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final L2PcInstance player = activeChar.getActingPlayer();
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final L2PcInstance targetPlayer = target.getActingPlayer();
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if (player != null)
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{
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if (targetPlayer != null)
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if ((player != null) && (targetPlayer != null))
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{
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// Same player.
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if (player == targetPlayer)
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@@ -131,7 +129,6 @@ public class NotFriend implements IAffectObjectHandler
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// By default any flagged/PK player is considered enemy.
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return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
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}
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}
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return target.isAutoAttackable(activeChar);
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}
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@@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
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else
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{
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final L2Object currentTarget = _owner.getTarget();
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target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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if (currentTarget != null)
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{
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target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
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if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
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{
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sendPacket(SystemMessageId.INVALID_TARGET);
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return false;
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}
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}
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else
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{
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target = skill.getTarget(this, forceUse, dontMove, false);
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}
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}
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// Check the validity of the target
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@@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
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@Override
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public void doCast(Skill skill)
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{
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if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
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if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
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{
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// Send a System Message to the L2PcInstance
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_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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@@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
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return;
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}
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doCast(skill, null, skill.isBad(), false);
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super.doCast(skill);
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}
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@Override
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@@ -45,9 +45,7 @@ public class NotFriend implements IAffectObjectHandler
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final L2PcInstance player = activeChar.getActingPlayer();
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final L2PcInstance targetPlayer = target.getActingPlayer();
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if (player != null)
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{
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if (targetPlayer != null)
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if ((player != null) && (targetPlayer != null))
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{
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// Same player.
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if (player == targetPlayer)
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@@ -131,7 +129,6 @@ public class NotFriend implements IAffectObjectHandler
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// By default any flagged/PK player is considered enemy.
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return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
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}
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}
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return target.isAutoAttackable(activeChar);
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}
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@@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
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else
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{
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final L2Object currentTarget = _owner.getTarget();
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target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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if (currentTarget != null)
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{
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target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
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if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
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{
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sendPacket(SystemMessageId.INVALID_TARGET);
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return false;
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}
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}
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else
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{
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target = skill.getTarget(this, forceUse, dontMove, false);
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}
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}
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// Check the validity of the target
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@@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
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@Override
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public void doCast(Skill skill)
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{
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if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
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if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
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{
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// Send a System Message to the L2PcInstance
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_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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@@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
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return;
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}
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doCast(skill, null, skill.isBad(), false);
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super.doCast(skill);
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}
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@Override
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@@ -45,9 +45,7 @@ public class NotFriend implements IAffectObjectHandler
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final L2PcInstance player = activeChar.getActingPlayer();
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final L2PcInstance targetPlayer = target.getActingPlayer();
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if (player != null)
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{
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if (targetPlayer != null)
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if ((player != null) && (targetPlayer != null))
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{
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// Same player.
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if (player == targetPlayer)
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@@ -131,7 +129,6 @@ public class NotFriend implements IAffectObjectHandler
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// By default any flagged/PK player is considered enemy.
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return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
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}
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}
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return target.isAutoAttackable(activeChar);
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}
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@@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
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else
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{
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final L2Object currentTarget = _owner.getTarget();
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target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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if (currentTarget != null)
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{
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target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
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if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
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{
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sendPacket(SystemMessageId.INVALID_TARGET);
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return false;
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}
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}
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else
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{
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target = skill.getTarget(this, forceUse, dontMove, false);
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}
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}
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// Check the validity of the target
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@@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
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@Override
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public void doCast(Skill skill)
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{
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if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
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if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
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{
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// Send a System Message to the L2PcInstance
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_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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@@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
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return;
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}
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doCast(skill, null, skill.isBad(), false);
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super.doCast(skill);
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}
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@Override
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@@ -45,9 +45,7 @@ public class NotFriend implements IAffectObjectHandler
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final L2PcInstance player = activeChar.getActingPlayer();
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final L2PcInstance targetPlayer = target.getActingPlayer();
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if (player != null)
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{
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if (targetPlayer != null)
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if ((player != null) && (targetPlayer != null))
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{
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// Same player.
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if (player == targetPlayer)
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@@ -131,7 +129,6 @@ public class NotFriend implements IAffectObjectHandler
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// By default any flagged/PK player is considered enemy.
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return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
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}
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}
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return target.isAutoAttackable(activeChar);
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}
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@@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
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else
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{
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final L2Object currentTarget = _owner.getTarget();
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target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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if (currentTarget != null)
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{
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target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
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if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
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{
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sendPacket(SystemMessageId.INVALID_TARGET);
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return false;
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}
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}
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else
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{
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target = skill.getTarget(this, forceUse, dontMove, false);
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}
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}
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// Check the validity of the target
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@@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
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@Override
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public void doCast(Skill skill)
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{
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if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
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if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
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{
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// Send a System Message to the L2PcInstance
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_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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@@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
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return;
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}
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doCast(skill, null, skill.isBad(), false);
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super.doCast(skill);
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}
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@Override
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@@ -45,9 +45,7 @@ public class NotFriend implements IAffectObjectHandler
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final L2PcInstance player = activeChar.getActingPlayer();
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final L2PcInstance targetPlayer = target.getActingPlayer();
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if (player != null)
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{
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if (targetPlayer != null)
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if ((player != null) && (targetPlayer != null))
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{
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// Same player.
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if (player == targetPlayer)
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@@ -131,7 +129,6 @@ public class NotFriend implements IAffectObjectHandler
|
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// By default any flagged/PK player is considered enemy.
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return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
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}
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}
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return target.isAutoAttackable(activeChar);
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}
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@@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
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else
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{
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final L2Object currentTarget = _owner.getTarget();
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target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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if (currentTarget != null)
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{
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target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
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if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
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{
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sendPacket(SystemMessageId.INVALID_TARGET);
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return false;
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}
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}
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else
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{
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target = skill.getTarget(this, forceUse, dontMove, false);
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}
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}
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|
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// Check the validity of the target
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@@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
|
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@Override
|
||||
public void doCast(Skill skill)
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{
|
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if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
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if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
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{
|
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// Send a System Message to the L2PcInstance
|
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_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
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@@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
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return;
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}
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doCast(skill, null, skill.isBad(), false);
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super.doCast(skill);
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}
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@Override
|
||||
|
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@@ -45,9 +45,7 @@ public class NotFriend implements IAffectObjectHandler
|
||||
final L2PcInstance player = activeChar.getActingPlayer();
|
||||
final L2PcInstance targetPlayer = target.getActingPlayer();
|
||||
|
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if (player != null)
|
||||
{
|
||||
if (targetPlayer != null)
|
||||
if ((player != null) && (targetPlayer != null))
|
||||
{
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
@@ -131,7 +129,6 @@ public class NotFriend implements IAffectObjectHandler
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
}
|
||||
}
|
||||
|
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return target.isAutoAttackable(activeChar);
|
||||
}
|
||||
|
||||
@@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
|
||||
else
|
||||
{
|
||||
final L2Object currentTarget = _owner.getTarget();
|
||||
target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
if (currentTarget != null)
|
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{
|
||||
target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
|
||||
if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
|
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{
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sendPacket(SystemMessageId.INVALID_TARGET);
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return false;
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}
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}
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else
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||||
{
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target = skill.getTarget(this, forceUse, dontMove, false);
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||||
}
|
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}
|
||||
|
||||
// Check the validity of the target
|
||||
@@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
|
||||
@Override
|
||||
public void doCast(Skill skill)
|
||||
{
|
||||
if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
// Send a System Message to the L2PcInstance
|
||||
_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
@@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
|
||||
return;
|
||||
}
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||||
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||||
doCast(skill, null, skill.isBad(), false);
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super.doCast(skill);
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}
|
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|
||||
@Override
|
||||
|
||||
@@ -45,9 +45,7 @@ public class NotFriend implements IAffectObjectHandler
|
||||
final L2PcInstance player = activeChar.getActingPlayer();
|
||||
final L2PcInstance targetPlayer = target.getActingPlayer();
|
||||
|
||||
if (player != null)
|
||||
{
|
||||
if (targetPlayer != null)
|
||||
if ((player != null) && (targetPlayer != null))
|
||||
{
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
@@ -131,7 +129,6 @@ public class NotFriend implements IAffectObjectHandler
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
}
|
||||
}
|
||||
|
||||
return target.isAutoAttackable(activeChar);
|
||||
}
|
||||
|
||||
@@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
|
||||
else
|
||||
{
|
||||
final L2Object currentTarget = _owner.getTarget();
|
||||
target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
if (currentTarget != null)
|
||||
{
|
||||
target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
|
||||
if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
|
||||
{
|
||||
sendPacket(SystemMessageId.INVALID_TARGET);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target = skill.getTarget(this, forceUse, dontMove, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Check the validity of the target
|
||||
@@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
|
||||
@Override
|
||||
public void doCast(Skill skill)
|
||||
{
|
||||
if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
// Send a System Message to the L2PcInstance
|
||||
_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
@@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
|
||||
return;
|
||||
}
|
||||
|
||||
doCast(skill, null, skill.isBad(), false);
|
||||
super.doCast(skill);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -45,9 +45,7 @@ public class NotFriend implements IAffectObjectHandler
|
||||
final L2PcInstance player = activeChar.getActingPlayer();
|
||||
final L2PcInstance targetPlayer = target.getActingPlayer();
|
||||
|
||||
if (player != null)
|
||||
{
|
||||
if (targetPlayer != null)
|
||||
if ((player != null) && (targetPlayer != null))
|
||||
{
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
@@ -131,7 +129,6 @@ public class NotFriend implements IAffectObjectHandler
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
}
|
||||
}
|
||||
|
||||
return target.isAutoAttackable(activeChar);
|
||||
}
|
||||
|
||||
@@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
|
||||
else
|
||||
{
|
||||
final L2Object currentTarget = _owner.getTarget();
|
||||
target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
if (currentTarget != null)
|
||||
{
|
||||
target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
|
||||
if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
|
||||
{
|
||||
sendPacket(SystemMessageId.INVALID_TARGET);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target = skill.getTarget(this, forceUse, dontMove, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Check the validity of the target
|
||||
@@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
|
||||
@Override
|
||||
public void doCast(Skill skill)
|
||||
{
|
||||
if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
// Send a System Message to the L2PcInstance
|
||||
_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
@@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
|
||||
return;
|
||||
}
|
||||
|
||||
doCast(skill, null, skill.isBad(), false);
|
||||
super.doCast(skill);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -45,9 +45,7 @@ public class NotFriend implements IAffectObjectHandler
|
||||
final L2PcInstance player = activeChar.getActingPlayer();
|
||||
final L2PcInstance targetPlayer = target.getActingPlayer();
|
||||
|
||||
if (player != null)
|
||||
{
|
||||
if (targetPlayer != null)
|
||||
if ((player != null) && (targetPlayer != null))
|
||||
{
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
@@ -131,7 +129,6 @@ public class NotFriend implements IAffectObjectHandler
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
}
|
||||
}
|
||||
|
||||
return target.isAutoAttackable(activeChar);
|
||||
}
|
||||
|
||||
@@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
|
||||
else
|
||||
{
|
||||
final L2Object currentTarget = _owner.getTarget();
|
||||
target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
if (currentTarget != null)
|
||||
{
|
||||
target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
|
||||
if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
|
||||
{
|
||||
sendPacket(SystemMessageId.INVALID_TARGET);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target = skill.getTarget(this, forceUse, dontMove, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Check the validity of the target
|
||||
@@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
|
||||
@Override
|
||||
public void doCast(Skill skill)
|
||||
{
|
||||
if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
// Send a System Message to the L2PcInstance
|
||||
_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
@@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
|
||||
return;
|
||||
}
|
||||
|
||||
doCast(skill, null, skill.isBad(), false);
|
||||
super.doCast(skill);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user