Force use for summon skills.
This commit is contained in:
parent
0a2dbf9de3
commit
dac640e17c
@ -45,92 +45,89 @@ public class NotFriend implements IAffectObjectHandler
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final L2PcInstance player = activeChar.getActingPlayer();
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final L2PcInstance targetPlayer = target.getActingPlayer();
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if (player != null)
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if ((player != null) && (targetPlayer != null))
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{
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if (targetPlayer != null)
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// Same player.
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if (player == targetPlayer)
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{
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// Same player.
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if (player == targetPlayer)
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{
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return false;
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}
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// Peace Zone.
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if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
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{
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return false;
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}
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// Party (command channel doesn't make you friends).
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final L2Party party = player.getParty();
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final L2Party targetParty = targetPlayer.getParty();
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if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
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{
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return false;
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}
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// Arena.
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if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
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{
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return true;
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}
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// Duel.
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if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
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{
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return true;
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}
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// Olympiad.
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if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
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{
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return true;
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}
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// Clan.
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final L2Clan clan = player.getClan();
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final L2Clan targetClan = targetPlayer.getClan();
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if (clan != null)
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{
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if (clan == targetClan)
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{
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return false;
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}
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// War
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if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
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{
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return true;
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}
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}
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// Alliance.
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if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
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{
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return false;
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}
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// Siege.
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if (target.isInsideZone(ZoneId.SIEGE))
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{
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// Players in the same siege side at the same castle are considered friends.
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if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
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{
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return false;
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}
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return true;
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}
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// At this point summon should be prevented from attacking friendly targets.
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if (activeChar.isSummon() && (target == activeChar.getTarget()))
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{
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return true;
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}
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// By default any flagged/PK player is considered enemy.
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return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
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return false;
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}
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// Peace Zone.
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if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
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{
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return false;
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}
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// Party (command channel doesn't make you friends).
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final L2Party party = player.getParty();
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final L2Party targetParty = targetPlayer.getParty();
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if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
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{
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return false;
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}
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// Arena.
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if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
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{
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return true;
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}
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// Duel.
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if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
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{
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return true;
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}
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// Olympiad.
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if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
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{
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return true;
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}
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// Clan.
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final L2Clan clan = player.getClan();
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final L2Clan targetClan = targetPlayer.getClan();
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if (clan != null)
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{
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if (clan == targetClan)
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{
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return false;
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}
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// War
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if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
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{
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return true;
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}
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}
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// Alliance.
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if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
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{
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return false;
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}
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// Siege.
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if (target.isInsideZone(ZoneId.SIEGE))
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{
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// Players in the same siege side at the same castle are considered friends.
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if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
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{
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return false;
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}
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return true;
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}
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// At this point summon should be prevented from attacking friendly targets.
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if (activeChar.isSummon() && (target == activeChar.getTarget()))
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{
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return true;
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}
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// By default any flagged/PK player is considered enemy.
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return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
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}
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return target.isAutoAttackable(activeChar);
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@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
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else
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{
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final L2Object currentTarget = _owner.getTarget();
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target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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if (currentTarget != null)
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{
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target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
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if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
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{
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sendPacket(SystemMessageId.INVALID_TARGET);
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return false;
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}
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}
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else
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{
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target = skill.getTarget(this, forceUse, dontMove, false);
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}
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}
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// Check the validity of the target
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@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
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@Override
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public void doCast(Skill skill)
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{
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if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
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if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
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{
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// Send a System Message to the L2PcInstance
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_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
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return;
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}
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doCast(skill, null, skill.isBad(), false);
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super.doCast(skill);
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}
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@Override
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@ -45,92 +45,89 @@ public class NotFriend implements IAffectObjectHandler
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final L2PcInstance player = activeChar.getActingPlayer();
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final L2PcInstance targetPlayer = target.getActingPlayer();
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if (player != null)
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if ((player != null) && (targetPlayer != null))
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{
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if (targetPlayer != null)
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// Same player.
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if (player == targetPlayer)
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{
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// Same player.
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if (player == targetPlayer)
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{
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return false;
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}
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// Peace Zone.
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if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
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{
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return false;
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}
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// Party (command channel doesn't make you friends).
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final L2Party party = player.getParty();
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final L2Party targetParty = targetPlayer.getParty();
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if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
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{
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return false;
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}
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// Arena.
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if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
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{
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return true;
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}
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// Duel.
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if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
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{
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return true;
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}
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// Olympiad.
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if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
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{
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return true;
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}
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// Clan.
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final L2Clan clan = player.getClan();
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final L2Clan targetClan = targetPlayer.getClan();
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if (clan != null)
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{
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if (clan == targetClan)
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{
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return false;
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}
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// War
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if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
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{
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return true;
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}
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}
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// Alliance.
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if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
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{
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return false;
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}
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// Siege.
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if (target.isInsideZone(ZoneId.SIEGE))
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{
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// Players in the same siege side at the same castle are considered friends.
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if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
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{
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return false;
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}
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return true;
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}
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// At this point summon should be prevented from attacking friendly targets.
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if (activeChar.isSummon() && (target == activeChar.getTarget()))
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{
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return true;
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}
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// By default any flagged/PK player is considered enemy.
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return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
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return false;
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}
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// Peace Zone.
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if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
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{
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return false;
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}
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// Party (command channel doesn't make you friends).
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final L2Party party = player.getParty();
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final L2Party targetParty = targetPlayer.getParty();
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if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
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{
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return false;
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}
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// Arena.
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if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
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{
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return true;
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}
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// Duel.
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if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
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{
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return true;
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}
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// Olympiad.
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if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
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{
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return true;
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}
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// Clan.
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final L2Clan clan = player.getClan();
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final L2Clan targetClan = targetPlayer.getClan();
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if (clan != null)
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{
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if (clan == targetClan)
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{
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return false;
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}
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// War
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if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
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{
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return true;
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}
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}
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// Alliance.
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if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
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{
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return false;
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}
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// Siege.
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if (target.isInsideZone(ZoneId.SIEGE))
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{
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// Players in the same siege side at the same castle are considered friends.
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if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
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{
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return false;
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}
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return true;
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}
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// At this point summon should be prevented from attacking friendly targets.
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if (activeChar.isSummon() && (target == activeChar.getTarget()))
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{
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return true;
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}
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// By default any flagged/PK player is considered enemy.
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return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
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}
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return target.isAutoAttackable(activeChar);
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@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
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else
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{
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final L2Object currentTarget = _owner.getTarget();
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target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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if (currentTarget != null)
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{
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target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
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final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
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if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
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{
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sendPacket(SystemMessageId.INVALID_TARGET);
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return false;
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}
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}
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else
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{
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target = skill.getTarget(this, forceUse, dontMove, false);
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}
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}
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// Check the validity of the target
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@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
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@Override
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public void doCast(Skill skill)
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{
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if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
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if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
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{
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// Send a System Message to the L2PcInstance
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_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
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return;
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}
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doCast(skill, null, skill.isBad(), false);
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super.doCast(skill);
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}
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@Override
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@ -45,92 +45,89 @@ public class NotFriend implements IAffectObjectHandler
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final L2PcInstance player = activeChar.getActingPlayer();
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final L2PcInstance targetPlayer = target.getActingPlayer();
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if (player != null)
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if ((player != null) && (targetPlayer != null))
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{
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if (targetPlayer != null)
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// Same player.
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if (player == targetPlayer)
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{
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// Same player.
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if (player == targetPlayer)
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{
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return false;
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}
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// Peace Zone.
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if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
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{
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return false;
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}
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// Party (command channel doesn't make you friends).
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final L2Party party = player.getParty();
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final L2Party targetParty = targetPlayer.getParty();
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if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
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{
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return false;
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}
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// Arena.
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if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
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{
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return true;
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}
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// Duel.
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if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
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{
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return true;
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}
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// Olympiad.
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if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
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{
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return true;
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}
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// Clan.
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final L2Clan clan = player.getClan();
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final L2Clan targetClan = targetPlayer.getClan();
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if (clan != null)
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{
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if (clan == targetClan)
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{
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return false;
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}
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// War
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if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
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{
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return true;
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}
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}
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// Alliance.
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if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
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{
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||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Peace Zone.
|
||||
if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Party (command channel doesn't make you friends).
|
||||
final L2Party party = player.getParty();
|
||||
final L2Party targetParty = targetPlayer.getParty();
|
||||
if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena.
|
||||
if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Duel.
|
||||
if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Olympiad.
|
||||
if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Clan.
|
||||
final L2Clan clan = player.getClan();
|
||||
final L2Clan targetClan = targetPlayer.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
if (clan == targetClan)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// War
|
||||
if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alliance.
|
||||
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
}
|
||||
|
||||
return target.isAutoAttackable(activeChar);
|
||||
|
@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
|
||||
else
|
||||
{
|
||||
final L2Object currentTarget = _owner.getTarget();
|
||||
target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
if (currentTarget != null)
|
||||
{
|
||||
target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
|
||||
if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
|
||||
{
|
||||
sendPacket(SystemMessageId.INVALID_TARGET);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target = skill.getTarget(this, forceUse, dontMove, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Check the validity of the target
|
||||
@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
|
||||
@Override
|
||||
public void doCast(Skill skill)
|
||||
{
|
||||
if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
// Send a System Message to the L2PcInstance
|
||||
_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
|
||||
return;
|
||||
}
|
||||
|
||||
doCast(skill, null, skill.isBad(), false);
|
||||
super.doCast(skill);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -45,92 +45,89 @@ public class NotFriend implements IAffectObjectHandler
|
||||
final L2PcInstance player = activeChar.getActingPlayer();
|
||||
final L2PcInstance targetPlayer = target.getActingPlayer();
|
||||
|
||||
if (player != null)
|
||||
if ((player != null) && (targetPlayer != null))
|
||||
{
|
||||
if (targetPlayer != null)
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
{
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Peace Zone.
|
||||
if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Party (command channel doesn't make you friends).
|
||||
final L2Party party = player.getParty();
|
||||
final L2Party targetParty = targetPlayer.getParty();
|
||||
if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena.
|
||||
if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Duel.
|
||||
if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Olympiad.
|
||||
if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Clan.
|
||||
final L2Clan clan = player.getClan();
|
||||
final L2Clan targetClan = targetPlayer.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
if (clan == targetClan)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// War
|
||||
if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alliance.
|
||||
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Peace Zone.
|
||||
if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Party (command channel doesn't make you friends).
|
||||
final L2Party party = player.getParty();
|
||||
final L2Party targetParty = targetPlayer.getParty();
|
||||
if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena.
|
||||
if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Duel.
|
||||
if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Olympiad.
|
||||
if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Clan.
|
||||
final L2Clan clan = player.getClan();
|
||||
final L2Clan targetClan = targetPlayer.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
if (clan == targetClan)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// War
|
||||
if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alliance.
|
||||
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
}
|
||||
|
||||
return target.isAutoAttackable(activeChar);
|
||||
|
@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
|
||||
else
|
||||
{
|
||||
final L2Object currentTarget = _owner.getTarget();
|
||||
target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
if (currentTarget != null)
|
||||
{
|
||||
target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
|
||||
if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
|
||||
{
|
||||
sendPacket(SystemMessageId.INVALID_TARGET);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target = skill.getTarget(this, forceUse, dontMove, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Check the validity of the target
|
||||
@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
|
||||
@Override
|
||||
public void doCast(Skill skill)
|
||||
{
|
||||
if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
// Send a System Message to the L2PcInstance
|
||||
_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
|
||||
return;
|
||||
}
|
||||
|
||||
doCast(skill, null, skill.isBad(), false);
|
||||
super.doCast(skill);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -45,92 +45,89 @@ public class NotFriend implements IAffectObjectHandler
|
||||
final L2PcInstance player = activeChar.getActingPlayer();
|
||||
final L2PcInstance targetPlayer = target.getActingPlayer();
|
||||
|
||||
if (player != null)
|
||||
if ((player != null) && (targetPlayer != null))
|
||||
{
|
||||
if (targetPlayer != null)
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
{
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Peace Zone.
|
||||
if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Party (command channel doesn't make you friends).
|
||||
final L2Party party = player.getParty();
|
||||
final L2Party targetParty = targetPlayer.getParty();
|
||||
if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena.
|
||||
if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Duel.
|
||||
if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Olympiad.
|
||||
if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Clan.
|
||||
final L2Clan clan = player.getClan();
|
||||
final L2Clan targetClan = targetPlayer.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
if (clan == targetClan)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// War
|
||||
if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alliance.
|
||||
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Peace Zone.
|
||||
if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Party (command channel doesn't make you friends).
|
||||
final L2Party party = player.getParty();
|
||||
final L2Party targetParty = targetPlayer.getParty();
|
||||
if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena.
|
||||
if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Duel.
|
||||
if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Olympiad.
|
||||
if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Clan.
|
||||
final L2Clan clan = player.getClan();
|
||||
final L2Clan targetClan = targetPlayer.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
if (clan == targetClan)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// War
|
||||
if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alliance.
|
||||
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
}
|
||||
|
||||
return target.isAutoAttackable(activeChar);
|
||||
|
@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
|
||||
else
|
||||
{
|
||||
final L2Object currentTarget = _owner.getTarget();
|
||||
target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
if (currentTarget != null)
|
||||
{
|
||||
target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
|
||||
if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
|
||||
{
|
||||
sendPacket(SystemMessageId.INVALID_TARGET);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target = skill.getTarget(this, forceUse, dontMove, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Check the validity of the target
|
||||
@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
|
||||
@Override
|
||||
public void doCast(Skill skill)
|
||||
{
|
||||
if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
// Send a System Message to the L2PcInstance
|
||||
_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
|
||||
return;
|
||||
}
|
||||
|
||||
doCast(skill, null, skill.isBad(), false);
|
||||
super.doCast(skill);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -45,92 +45,89 @@ public class NotFriend implements IAffectObjectHandler
|
||||
final L2PcInstance player = activeChar.getActingPlayer();
|
||||
final L2PcInstance targetPlayer = target.getActingPlayer();
|
||||
|
||||
if (player != null)
|
||||
if ((player != null) && (targetPlayer != null))
|
||||
{
|
||||
if (targetPlayer != null)
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
{
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Peace Zone.
|
||||
if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Party (command channel doesn't make you friends).
|
||||
final L2Party party = player.getParty();
|
||||
final L2Party targetParty = targetPlayer.getParty();
|
||||
if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena.
|
||||
if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Duel.
|
||||
if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Olympiad.
|
||||
if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Clan.
|
||||
final L2Clan clan = player.getClan();
|
||||
final L2Clan targetClan = targetPlayer.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
if (clan == targetClan)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// War
|
||||
if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alliance.
|
||||
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Peace Zone.
|
||||
if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Party (command channel doesn't make you friends).
|
||||
final L2Party party = player.getParty();
|
||||
final L2Party targetParty = targetPlayer.getParty();
|
||||
if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena.
|
||||
if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Duel.
|
||||
if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Olympiad.
|
||||
if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Clan.
|
||||
final L2Clan clan = player.getClan();
|
||||
final L2Clan targetClan = targetPlayer.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
if (clan == targetClan)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// War
|
||||
if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alliance.
|
||||
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
}
|
||||
|
||||
return target.isAutoAttackable(activeChar);
|
||||
|
@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
|
||||
else
|
||||
{
|
||||
final L2Object currentTarget = _owner.getTarget();
|
||||
target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
if (currentTarget != null)
|
||||
{
|
||||
target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
|
||||
if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
|
||||
{
|
||||
sendPacket(SystemMessageId.INVALID_TARGET);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target = skill.getTarget(this, forceUse, dontMove, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Check the validity of the target
|
||||
@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
|
||||
@Override
|
||||
public void doCast(Skill skill)
|
||||
{
|
||||
if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
// Send a System Message to the L2PcInstance
|
||||
_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
|
||||
return;
|
||||
}
|
||||
|
||||
doCast(skill, null, skill.isBad(), false);
|
||||
super.doCast(skill);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -45,92 +45,89 @@ public class NotFriend implements IAffectObjectHandler
|
||||
final L2PcInstance player = activeChar.getActingPlayer();
|
||||
final L2PcInstance targetPlayer = target.getActingPlayer();
|
||||
|
||||
if (player != null)
|
||||
if ((player != null) && (targetPlayer != null))
|
||||
{
|
||||
if (targetPlayer != null)
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
{
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Peace Zone.
|
||||
if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Party (command channel doesn't make you friends).
|
||||
final L2Party party = player.getParty();
|
||||
final L2Party targetParty = targetPlayer.getParty();
|
||||
if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena.
|
||||
if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Duel.
|
||||
if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Olympiad.
|
||||
if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Clan.
|
||||
final L2Clan clan = player.getClan();
|
||||
final L2Clan targetClan = targetPlayer.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
if (clan == targetClan)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// War
|
||||
if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alliance.
|
||||
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Peace Zone.
|
||||
if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Party (command channel doesn't make you friends).
|
||||
final L2Party party = player.getParty();
|
||||
final L2Party targetParty = targetPlayer.getParty();
|
||||
if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena.
|
||||
if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Duel.
|
||||
if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Olympiad.
|
||||
if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Clan.
|
||||
final L2Clan clan = player.getClan();
|
||||
final L2Clan targetClan = targetPlayer.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
if (clan == targetClan)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// War
|
||||
if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alliance.
|
||||
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
}
|
||||
|
||||
return target.isAutoAttackable(activeChar);
|
||||
|
@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
|
||||
else
|
||||
{
|
||||
final L2Object currentTarget = _owner.getTarget();
|
||||
target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
if (currentTarget != null)
|
||||
{
|
||||
target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
|
||||
if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
|
||||
{
|
||||
sendPacket(SystemMessageId.INVALID_TARGET);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target = skill.getTarget(this, forceUse, dontMove, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Check the validity of the target
|
||||
@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
|
||||
@Override
|
||||
public void doCast(Skill skill)
|
||||
{
|
||||
if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
// Send a System Message to the L2PcInstance
|
||||
_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
|
||||
return;
|
||||
}
|
||||
|
||||
doCast(skill, null, skill.isBad(), false);
|
||||
super.doCast(skill);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -45,92 +45,89 @@ public class NotFriend implements IAffectObjectHandler
|
||||
final L2PcInstance player = activeChar.getActingPlayer();
|
||||
final L2PcInstance targetPlayer = target.getActingPlayer();
|
||||
|
||||
if (player != null)
|
||||
if ((player != null) && (targetPlayer != null))
|
||||
{
|
||||
if (targetPlayer != null)
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
{
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Peace Zone.
|
||||
if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Party (command channel doesn't make you friends).
|
||||
final L2Party party = player.getParty();
|
||||
final L2Party targetParty = targetPlayer.getParty();
|
||||
if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena.
|
||||
if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Duel.
|
||||
if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Olympiad.
|
||||
if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Clan.
|
||||
final L2Clan clan = player.getClan();
|
||||
final L2Clan targetClan = targetPlayer.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
if (clan == targetClan)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// War
|
||||
if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alliance.
|
||||
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Peace Zone.
|
||||
if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Party (command channel doesn't make you friends).
|
||||
final L2Party party = player.getParty();
|
||||
final L2Party targetParty = targetPlayer.getParty();
|
||||
if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena.
|
||||
if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Duel.
|
||||
if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Olympiad.
|
||||
if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Clan.
|
||||
final L2Clan clan = player.getClan();
|
||||
final L2Clan targetClan = targetPlayer.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
if (clan == targetClan)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// War
|
||||
if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alliance.
|
||||
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
}
|
||||
|
||||
return target.isAutoAttackable(activeChar);
|
||||
|
@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
|
||||
else
|
||||
{
|
||||
final L2Object currentTarget = _owner.getTarget();
|
||||
target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
if (currentTarget != null)
|
||||
{
|
||||
target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
|
||||
if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
|
||||
{
|
||||
sendPacket(SystemMessageId.INVALID_TARGET);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target = skill.getTarget(this, forceUse, dontMove, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Check the validity of the target
|
||||
@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
|
||||
@Override
|
||||
public void doCast(Skill skill)
|
||||
{
|
||||
if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
// Send a System Message to the L2PcInstance
|
||||
_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
|
||||
return;
|
||||
}
|
||||
|
||||
doCast(skill, null, skill.isBad(), false);
|
||||
super.doCast(skill);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -45,92 +45,89 @@ public class NotFriend implements IAffectObjectHandler
|
||||
final L2PcInstance player = activeChar.getActingPlayer();
|
||||
final L2PcInstance targetPlayer = target.getActingPlayer();
|
||||
|
||||
if (player != null)
|
||||
if ((player != null) && (targetPlayer != null))
|
||||
{
|
||||
if (targetPlayer != null)
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
{
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Peace Zone.
|
||||
if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Party (command channel doesn't make you friends).
|
||||
final L2Party party = player.getParty();
|
||||
final L2Party targetParty = targetPlayer.getParty();
|
||||
if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena.
|
||||
if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Duel.
|
||||
if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Olympiad.
|
||||
if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Clan.
|
||||
final L2Clan clan = player.getClan();
|
||||
final L2Clan targetClan = targetPlayer.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
if (clan == targetClan)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// War
|
||||
if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alliance.
|
||||
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Peace Zone.
|
||||
if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Party (command channel doesn't make you friends).
|
||||
final L2Party party = player.getParty();
|
||||
final L2Party targetParty = targetPlayer.getParty();
|
||||
if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena.
|
||||
if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Duel.
|
||||
if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Olympiad.
|
||||
if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Clan.
|
||||
final L2Clan clan = player.getClan();
|
||||
final L2Clan targetClan = targetPlayer.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
if (clan == targetClan)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// War
|
||||
if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alliance.
|
||||
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
}
|
||||
|
||||
return target.isAutoAttackable(activeChar);
|
||||
|
@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
|
||||
else
|
||||
{
|
||||
final L2Object currentTarget = _owner.getTarget();
|
||||
target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
if (currentTarget != null)
|
||||
{
|
||||
target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
|
||||
if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
|
||||
{
|
||||
sendPacket(SystemMessageId.INVALID_TARGET);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target = skill.getTarget(this, forceUse, dontMove, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Check the validity of the target
|
||||
@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
|
||||
@Override
|
||||
public void doCast(Skill skill)
|
||||
{
|
||||
if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
// Send a System Message to the L2PcInstance
|
||||
_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
|
||||
return;
|
||||
}
|
||||
|
||||
doCast(skill, null, skill.isBad(), false);
|
||||
super.doCast(skill);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -45,92 +45,89 @@ public class NotFriend implements IAffectObjectHandler
|
||||
final L2PcInstance player = activeChar.getActingPlayer();
|
||||
final L2PcInstance targetPlayer = target.getActingPlayer();
|
||||
|
||||
if (player != null)
|
||||
if ((player != null) && (targetPlayer != null))
|
||||
{
|
||||
if (targetPlayer != null)
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
{
|
||||
// Same player.
|
||||
if (player == targetPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Peace Zone.
|
||||
if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Party (command channel doesn't make you friends).
|
||||
final L2Party party = player.getParty();
|
||||
final L2Party targetParty = targetPlayer.getParty();
|
||||
if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena.
|
||||
if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Duel.
|
||||
if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Olympiad.
|
||||
if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Clan.
|
||||
final L2Clan clan = player.getClan();
|
||||
final L2Clan targetClan = targetPlayer.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
if (clan == targetClan)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// War
|
||||
if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alliance.
|
||||
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Peace Zone.
|
||||
if (target.isInsidePeaceZone(player) && !player.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Party (command channel doesn't make you friends).
|
||||
final L2Party party = player.getParty();
|
||||
final L2Party targetParty = targetPlayer.getParty();
|
||||
if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arena.
|
||||
if (activeChar.isInsideZone(ZoneId.PVP) && target.isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Duel.
|
||||
if (player.isInDuel() && targetPlayer.isInDuel() && (player.getDuelId() == targetPlayer.getDuelId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Olympiad.
|
||||
if (player.isInOlympiadMode() && targetPlayer.isInOlympiadMode() && (player.getOlympiadGameId() == targetPlayer.getOlympiadGameId()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Clan.
|
||||
final L2Clan clan = player.getClan();
|
||||
final L2Clan targetClan = targetPlayer.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
if (clan == targetClan)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// War
|
||||
if ((targetClan != null) && clan.isAtWarWith(targetClan) && targetClan.isAtWarWith(clan))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alliance.
|
||||
if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Siege.
|
||||
if (target.isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
// Players in the same siege side at the same castle are considered friends.
|
||||
if ((player.getSiegeState() > 0) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point summon should be prevented from attacking friendly targets.
|
||||
if (activeChar.isSummon() && (target == activeChar.getTarget()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// By default any flagged/PK player is considered enemy.
|
||||
return (target.getActingPlayer().getPvpFlag() > 0) || (target.getActingPlayer().getReputation() < 0);
|
||||
}
|
||||
|
||||
return target.isAutoAttackable(activeChar);
|
||||
|
@ -631,7 +631,20 @@ public abstract class L2Summon extends L2Playable
|
||||
else
|
||||
{
|
||||
final L2Object currentTarget = _owner.getTarget();
|
||||
target = skill.getTarget(this, skill.isBad() && (currentTarget != null) && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
if (currentTarget != null)
|
||||
{
|
||||
target = skill.getTarget(this, forceUse && (!currentTarget.isPlayable() || !currentTarget.isInsideZone(ZoneId.PEACE)), dontMove, false);
|
||||
final L2PcInstance currentTargetPlayer = currentTarget.getActingPlayer();
|
||||
if (!forceUse && (currentTargetPlayer != null) && !currentTargetPlayer.isAutoAttackable(_owner))
|
||||
{
|
||||
sendPacket(SystemMessageId.INVALID_TARGET);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target = skill.getTarget(this, forceUse, dontMove, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Check the validity of the target
|
||||
@ -780,7 +793,7 @@ public abstract class L2Summon extends L2Playable
|
||||
@Override
|
||||
public void doCast(Skill skill)
|
||||
{
|
||||
if ((skill.getTarget(this, skill.isBad(), false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
if ((skill.getTarget(this, false, false, false) == null) && !_owner.getAccessLevel().allowPeaceAttack())
|
||||
{
|
||||
// Send a System Message to the L2PcInstance
|
||||
_owner.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
@ -790,7 +803,7 @@ public abstract class L2Summon extends L2Playable
|
||||
return;
|
||||
}
|
||||
|
||||
doCast(skill, null, skill.isBad(), false);
|
||||
super.doCast(skill);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
Loading…
Reference in New Issue
Block a user