Vampirism Skill 10069 & 10070.
Contributed by Fire.
This commit is contained in:
@@ -2082,25 +2082,39 @@
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</effect>
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</for>
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</skill>
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<!-- Level 1 : Has a 30% chance of recovering HP after a successful standard/ skill attack. -->
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<!-- Level 2 : Has a 30% chance of recovering HP after a successful standard/ skill attack. -->
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<!-- Level 3 : Has a 30% chance of recovering HP after a successful standard/ skill attack. -->
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<!-- Level 4 : Has a 30% chance of recovering HP after a successful standard/ skill attack. -->
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<skill id="10069" levels="4" name="Vampirism">
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<set name="icon" val="icon.skill10069"/>
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<table name="#magicLvl"> 85 90 95 99 </table>
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<set name="icon" val="icon.skill10069" />
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<table name="#skillLevel"> 1 2 3 4 </table>
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
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<param chance="30" />
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<param skillId="10070" skillLevel="#skillLevel" />
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<param targetType="SELF" />
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<param allowWeapons="ALL" />
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</effect>
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</for>
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</skill>
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<skill id="10070" levels="4" name="Vampirism">
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<!-- AUTO GENERATED SKILL -->
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<!-- HP Recovery -->
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<set name="icon" val="icon.skill10069" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="icon" val="icon.skill10070" />
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#amount"> 250 500 750 1000 </table> <!-- FixMe: Retail Value Needed -->
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<set name="magicLvl" val="#magicLvl" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="1" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="isTriggeredSkill" val="true" />
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<set name="reuseDelay" val="10000" />
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<set name="hitTime" val="1500"/>
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<set name="rideState" val="NONE" />
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<for>
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<effect name="Heal">
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<param power="#amount" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : P. Def./ M. Def. + 2%. Has a 30% chance of increasing all party members' P. Def./ M. Def. and heal amount by 1% for 10 sec. when attacked. -->
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<!-- Level 2 : P. Def./ M. Def. + 3%. Has a 30% chance of increasing all party members' P. Def./ M. Def. and heal amount by 2% for 10 sec. when attacked. -->
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