Vampirism Skill 10069 & 10070.

Contributed by Fire.
This commit is contained in:
MobiusDev
2015-05-20 17:39:05 +00:00
parent 55de7a71ad
commit da8ba7ba16

View File

@@ -2082,25 +2082,39 @@
</effect>
</for>
</skill>
<!-- Level 1 : Has a 30% chance of recovering HP after a successful standard/ skill attack. -->
<!-- Level 2 : Has a 30% chance of recovering HP after a successful standard/ skill attack. -->
<!-- Level 3 : Has a 30% chance of recovering HP after a successful standard/ skill attack. -->
<!-- Level 4 : Has a 30% chance of recovering HP after a successful standard/ skill attack. -->
<skill id="10069" levels="4" name="Vampirism">
<set name="icon" val="icon.skill10069"/>
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill10069" />
<table name="#skillLevel"> 1 2 3 4 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
<param chance="30" />
<param skillId="10070" skillLevel="#skillLevel" />
<param targetType="SELF" />
<param allowWeapons="ALL" />
</effect>
</for>
</skill>
<skill id="10070" levels="4" name="Vampirism">
<!-- AUTO GENERATED SKILL -->
<!-- HP Recovery -->
<set name="icon" val="icon.skill10069" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="icon" val="icon.skill10070" />
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#amount"> 250 500 750 1000 </table> <!-- FixMe: Retail Value Needed -->
<set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="isTriggeredSkill" val="true" />
<set name="reuseDelay" val="10000" />
<set name="hitTime" val="1500"/>
<set name="rideState" val="NONE" />
<for>
<effect name="Heal">
<param power="#amount" />
</effect>
</for>
</skill>
<!-- Level 1 : P. Def./ M. Def. + 2%. Has a 30% chance of increasing all party members' P. Def./ M. Def. and heal amount by 1% for 10 sec. when attacked. -->
<!-- Level 2 : P. Def./ M. Def. + 3%. Has a 30% chance of increasing all party members' P. Def./ M. Def. and heal amount by 2% for 10 sec. when attacked. -->