Various skill adjustments.
Contributed by quangnguyen.
This commit is contained in:
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@ -82,12 +82,12 @@
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<!-- Fires an arrow with $s1 Power added to P. Atk. and stuns the enemy for $s2. Requires a bow. Over-hit. Target cancel is possible. -->
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<icon>icon.skill0101</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>7</abnormalTime>
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<abnormalTime>3</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>50</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<castRange>900</castRange>
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<castRange>700</castRange>
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<coolTime>1000</coolTime>
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<effectPoint>
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<value level="1">-164</value>
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@ -353,11 +353,11 @@
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<value level="29">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="30">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</abnormalLevel>
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<abnormalTime>60</abnormalTime>
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<abnormalTime>3</abnormalTime>
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<abnormalType>SPEED_DOWN</abnormalType>
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<activateRate>80</activateRate>
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<basicProperty>MAGIC</basicProperty>
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<castRange>600</castRange>
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<castRange>150</castRange>
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<effectPoint>
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<value level="1">-341</value>
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<value level="2">-379</value>
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@ -391,7 +391,7 @@
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<value level="30">-661</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</effectPoint>
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<effectRange>1100</effectRange>
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<hitTime>3000</hitTime>
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<hitTime>1000</hitTime>
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<isDebuff>true</isDebuff>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<lvlBonusRate>30</lvlBonusRate>
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@ -414,122 +414,59 @@
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<value level="16">74</value>
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<value level="17">76</value>
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<value level="18">78</value>
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<value level="19">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="20">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="21">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="22">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="23">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="24">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="25">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="26">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="27">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="28">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="29">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="30">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="19">79</value>
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<value level="20">80</value>
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<value level="21">81</value>
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<value level="22">82</value>
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<value level="23">83</value>
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<value level="24">84</value>
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<value level="25">85</value>
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<value level="26">86</value>
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<value level="27">87</value>
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<value level="28">88</value>
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<value level="29">89</value>
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<value level="30">90</value>
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</magicLevel>
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<mpConsume>
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<value level="1">13</value>
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<value level="1">12</value>
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<value level="2">14</value>
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<value level="3">15</value>
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<value level="4">17</value>
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<value level="5">18</value>
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<value level="6">19</value>
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<value level="7">20</value>
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<value level="8">22</value>
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<value level="9">22</value>
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<value level="10">23</value>
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<value level="11">24</value>
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<value level="12">25</value>
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<value level="13">26</value>
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<value level="14">26</value>
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<value level="15">27</value>
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<value level="16">28</value>
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<value level="17">31</value>
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<value level="18">34</value>
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<value level="19">34</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="20">34</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="21">34</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="22">34</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="23">34</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="24">34</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="25">34</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="26">34</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="27">34</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="28">34</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="29">34</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="30">34</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="3">16</value>
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<value level="4">18</value>
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<value level="5">20</value>
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<value level="6">22</value>
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<value level="7">24</value>
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<value level="8">26</value>
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<value level="9">28</value>
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<value level="10">30</value>
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<value level="11">32</value>
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<value level="12">34</value>
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<value level="13">36</value>
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<value level="14">38</value>
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<value level="15">40</value>
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<value level="16">42</value>
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<value level="17">44</value>
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<value level="18">46</value>
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<value level="19">48</value>
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<value level="20">50</value>
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<value level="21">52</value>
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<value level="22">54</value>
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<value level="23">56</value>
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<value level="24">58</value>
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<value level="25">60</value>
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<value level="26">62</value>
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<value level="27">64</value>
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<value level="28">66</value>
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<value level="29">68</value>
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<value level="30">70</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">4</value>
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<value level="2">4</value>
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<value level="3">4</value>
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<value level="4">5</value>
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<value level="5">5</value>
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<value level="6">5</value>
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<value level="7">5</value>
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<value level="8">6</value>
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<value level="9">6</value>
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<value level="10">6</value>
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<value level="11">6</value>
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<value level="12">7</value>
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<value level="13">7</value>
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<value level="14">7</value>
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<value level="15">7</value>
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<value level="16">7</value>
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<value level="17">8</value>
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<value level="18">8</value>
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<value level="19">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="20">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="21">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="22">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="23">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="24">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="25">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="26">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="27">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="28">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="29">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="30">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</mpInitialConsume>
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<operateType>A2</operateType>
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<reuseDelay>2000</reuseDelay>
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<reuseDelay>20000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="Speed">
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<amount>
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<value level="1">-20</value>
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<value level="2">-30</value>
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<value level="3">-30</value>
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<value level="4">-30</value>
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<value level="5">-30</value>
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<value level="6">-30</value>
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<value level="7">-30</value>
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<value level="8">-30</value>
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<value level="9">-30</value>
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<value level="10">-30</value>
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<value level="11">-30</value>
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<value level="12">-30</value>
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<value level="13">-30</value>
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<value level="14">-30</value>
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<value level="15">-30</value>
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<value level="16">-30</value>
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<value level="17">-30</value>
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<value level="18">-30</value>
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<value level="19">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="20">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="21">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="22">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="23">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="24">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="25">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="26">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="27">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="28">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="29">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="30">-30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</amount>
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<amount>-70</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -604,24 +541,24 @@
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</effects>
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</skill>
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<skill id="104" toLevel="1" name="Acumen">
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<!-- For 10 min., damage against plants +5%. -->
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<!-- Removes debuffs that decrease P.Accuracy and P. Evasion -->
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<icon>icon.skill0104</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>600</abnormalTime>
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<abnormalType>DETECT_WEAKNESS</abnormalType>
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<effectPoint>438</effectPoint>
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<hitTime>1500</hitTime>
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<magicLevel>46</magicLevel>
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<mpConsume>21</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>3000</reuseDelay>
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<castRange>600</castRange>
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>40</magicLevel>
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<mpConsume>40</mpConsume>
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<operateType>A1</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="AttackTrait">
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<PLANT_WEAKNESS>5</PLANT_WEAKNESS>
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<effect name="DispelBySlot">
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<dispel>
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<value level="1">HIT_DOWN,9;HIT_UP,9</value>
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</dispel>
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</effect>
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</effects>
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</skill>
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@ -1392,36 +1329,36 @@
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<affectRange>200</affectRange>
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<basicProperty>MAGIC</basicProperty>
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<effectPoint>
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<value level="1">-204</value>
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<value level="2">-219</value>
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<value level="3">-234</value>
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<value level="4">-248</value>
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<value level="5">-262</value>
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<value level="6">-275</value>
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<value level="7">-283</value>
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<value level="8">-291</value>
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<value level="9">-299</value>
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<value level="10">-306</value>
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<value level="11">-312</value>
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<value level="12">-318</value>
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<value level="13">-323</value>
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<value level="14">-328</value>
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<value level="15">-331</value>
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<value level="16">-334</value>
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<value level="17">-334</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="18">-334</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="19">-334</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="20">-334</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="21">-334</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="22">-334</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="23">-334</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="24">-334</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="25">-334</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="26">-334</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="27">-334</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="28">-334</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="29">-334</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="30">-334</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="1">-860</value>
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<value level="2">-920</value>
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<value level="3">-980</value>
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<value level="4">-1040</value>
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<value level="5">-1100</value>
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<value level="6">-1160</value>
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<value level="7">-1200</value>
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<value level="8">-1240</value>
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<value level="9">-1280</value>
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<value level="10">-1320</value>
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<value level="11">-1360</value>
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<value level="12">-1400</value>
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<value level="13">-1440</value>
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<value level="14">-1480</value>
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<value level="15">-1500</value>
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<value level="16">-1520</value>
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<value level="17">-1540</value>
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<value level="18">-1560</value>
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<value level="19">-1580</value>
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<value level="20">-1600</value>
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<value level="21">-1620</value>
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<value level="22">-1640</value>
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<value level="23">-1660</value>
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<value level="24">-1680</value>
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<value level="25">-1700</value>
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<value level="26">-1720</value>
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<value level="27">-1740</value>
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<value level="28">-1760</value>
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<value level="29">-1780</value>
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<value level="30">-1800</value>
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</effectPoint>
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<hitTime>1200</hitTime>
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<isDebuff>true</isDebuff>
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@ -1441,54 +1378,54 @@
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<value level="12">70</value>
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<value level="13">72</value>
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<value level="14">74</value>
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<value level="15">76</value>
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<value level="16">78</value>
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<value level="17">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="18">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="19">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="20">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="21">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="22">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="23">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="24">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="25">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="26">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="27">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="28">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="29">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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||||
<value level="30">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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||||
<value level="15">75</value>
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||||
<value level="16">76</value>
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||||
<value level="17">77</value>
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||||
<value level="18">78</value>
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||||
<value level="19">79</value>
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<value level="20">80</value>
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<value level="21">81</value>
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<value level="22">82</value>
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<value level="23">83</value>
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<value level="24">84</value>
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<value level="25">85</value>
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<value level="26">86</value>
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<value level="27">87</value>
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<value level="28">88</value>
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<value level="29">89</value>
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<value level="30">90</value>
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</magicLevel>
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<mpConsume>
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<value level="1">29</value>
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<value level="2">31</value>
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<value level="3">33</value>
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||||
<value level="4">35</value>
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||||
<value level="5">38</value>
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||||
<value level="6">40</value>
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||||
<value level="7">42</value>
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||||
<value level="8">43</value>
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||||
<value level="9">45</value>
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||||
<value level="10">46</value>
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||||
<value level="11">48</value>
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||||
<value level="12">50</value>
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||||
<value level="13">51</value>
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||||
<value level="14">53</value>
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||||
<value level="15">56</value>
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||||
<value level="16">57</value>
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||||
<value level="17">57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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||||
<value level="18">57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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||||
<value level="19">57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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||||
<value level="20">57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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||||
<value level="21">57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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||||
<value level="22">57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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||||
<value level="23">57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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||||
<value level="24">57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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||||
<value level="25">57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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||||
<value level="26">57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="27">57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="28">57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="29">57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="30">57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">45</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">55</value>
|
||||
<value level="4">60</value>
|
||||
<value level="5">65</value>
|
||||
<value level="6">70</value>
|
||||
<value level="7">75</value>
|
||||
<value level="8">80</value>
|
||||
<value level="9">85</value>
|
||||
<value level="10">90</value>
|
||||
<value level="11">95</value>
|
||||
<value level="12">100</value>
|
||||
<value level="13">105</value>
|
||||
<value level="14">110</value>
|
||||
<value level="15">115</value>
|
||||
<value level="16">120</value>
|
||||
<value level="17">125</value>
|
||||
<value level="18">130</value>
|
||||
<value level="19">135</value>
|
||||
<value level="20">140</value>
|
||||
<value level="21">145</value>
|
||||
<value level="22">150</value>
|
||||
<value level="23">155</value>
|
||||
<value level="24">160</value>
|
||||
<value level="25">165</value>
|
||||
<value level="26">170</value>
|
||||
<value level="27">175</value>
|
||||
<value level="28">180</value>
|
||||
<value level="29">185</value>
|
||||
<value level="30">190</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@ -1640,14 +1577,6 @@
|
||||
</abnormalLevel>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>MAX_HP_UP</abnormalType>
|
||||
<effectPoint>
|
||||
<value level="1">268</value>
|
||||
<value level="2">379</value>
|
||||
<value level="3">467</value>
|
||||
<value level="4">549</value>
|
||||
<value level="5">597</value>
|
||||
<value level="6">635</value>
|
||||
</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">28</value>
|
||||
@ -2054,12 +1983,8 @@
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>THRILL_FIGHT</abnormalType>
|
||||
<effectPoint>
|
||||
<value level="1">438</value>
|
||||
<value level="2">523</value>
|
||||
</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">46</value>
|
||||
@ -2070,7 +1995,7 @@
|
||||
<value level="2">25</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@ -2405,11 +2330,11 @@
|
||||
<value level="44">83</value>
|
||||
<value level="45">84</value>
|
||||
<value level="46">85</value>
|
||||
<value level="47">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="48">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="49">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="50">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="51">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="47">86</value>
|
||||
<value level="48">87</value>
|
||||
<value level="49">88</value>
|
||||
<value level="50">89</value>
|
||||
<value level="51">90</value>
|
||||
</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -2462,11 +2387,11 @@
|
||||
<value level="44">158</value>
|
||||
<value level="45">161</value>
|
||||
<value level="46">164</value>
|
||||
<value level="47">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="48">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="49">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="50">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="51">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="47">170</value>
|
||||
<value level="48">176</value>
|
||||
<value level="49">183</value>
|
||||
<value level="50">190</value>
|
||||
<value level="51">200</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
@ -3430,181 +3355,181 @@
|
||||
<castRange>40</castRange>
|
||||
<coolTime>720</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-92</value>
|
||||
<value level="2">-94</value>
|
||||
<value level="3">-97</value>
|
||||
<value level="4">-99</value>
|
||||
<value level="5">-102</value>
|
||||
<value level="6">-104</value>
|
||||
<value level="7">-107</value>
|
||||
<value level="8">-109</value>
|
||||
<value level="9">-112</value>
|
||||
<value level="10">-114</value>
|
||||
<value level="11">-117</value>
|
||||
<value level="12">-119</value>
|
||||
<value level="13">-121</value>
|
||||
<value level="14">-124</value>
|
||||
<value level="15">-126</value>
|
||||
<value level="16">-129</value>
|
||||
<value level="17">-131</value>
|
||||
<value level="18">-133</value>
|
||||
<value level="19">-136</value>
|
||||
<value level="20">-138</value>
|
||||
<value level="21">-140</value>
|
||||
<value level="22">-142</value>
|
||||
<value level="23">-144</value>
|
||||
<value level="24">-146</value>
|
||||
<value level="25">-148</value>
|
||||
<value level="26">-150</value>
|
||||
<value level="27">-152</value>
|
||||
<value level="28">-154</value>
|
||||
<value level="29">-156</value>
|
||||
<value level="30">-157</value>
|
||||
<value level="31">-159</value>
|
||||
<value level="32">-160</value>
|
||||
<value level="33">-162</value>
|
||||
<value level="34">-163</value>
|
||||
<value level="35">-164</value>
|
||||
<value level="36">-166</value>
|
||||
<value level="37">-167</value>
|
||||
<value level="38">-168</value>
|
||||
<value level="39">-170</value>
|
||||
<value level="40">-171</value>
|
||||
<value level="41">-172</value>
|
||||
<value level="42">-173</value>
|
||||
<value level="43">-174</value>
|
||||
<value level="44">-175</value>
|
||||
<value level="45">-176</value>
|
||||
<value level="46">-176</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="47">-176</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="48">-176</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="49">-176</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="50">-176</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="51">-176</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="52">-176</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="53">-176</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="54">-176</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="55">-176</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">-200</value>
|
||||
<value level="2">-205</value>
|
||||
<value level="3">-210</value>
|
||||
<value level="4">-215</value>
|
||||
<value level="5">-220</value>
|
||||
<value level="6">-225</value>
|
||||
<value level="7">-230</value>
|
||||
<value level="8">-235</value>
|
||||
<value level="9">-240</value>
|
||||
<value level="10">-245</value>
|
||||
<value level="11">-250</value>
|
||||
<value level="12">-255</value>
|
||||
<value level="13">-260</value>
|
||||
<value level="14">-265</value>
|
||||
<value level="15">-270</value>
|
||||
<value level="16">-275</value>
|
||||
<value level="17">-280</value>
|
||||
<value level="18">-285</value>
|
||||
<value level="19">-290</value>
|
||||
<value level="20">-295</value>
|
||||
<value level="21">-300</value>
|
||||
<value level="22">-305</value>
|
||||
<value level="23">-310</value>
|
||||
<value level="24">-315</value>
|
||||
<value level="25">-320</value>
|
||||
<value level="26">-325</value>
|
||||
<value level="27">-330</value>
|
||||
<value level="28">-335</value>
|
||||
<value level="29">-340</value>
|
||||
<value level="30">-345</value>
|
||||
<value level="31">-350</value>
|
||||
<value level="32">-355</value>
|
||||
<value level="33">-360</value>
|
||||
<value level="34">-365</value>
|
||||
<value level="35">-370</value>
|
||||
<value level="36">-375</value>
|
||||
<value level="37">-380</value>
|
||||
<value level="38">-385</value>
|
||||
<value level="39">-390</value>
|
||||
<value level="40">-395</value>
|
||||
<value level="41">-400</value>
|
||||
<value level="42">-405</value>
|
||||
<value level="43">-410</value>
|
||||
<value level="44">-415</value>
|
||||
<value level="45">-420</value>
|
||||
<value level="46">-425</value>
|
||||
<value level="47">-430</value>
|
||||
<value level="48">-435</value>
|
||||
<value level="49">-440</value>
|
||||
<value level="50">-445</value>
|
||||
<value level="51">-450</value>
|
||||
<value level="52">-455</value>
|
||||
<value level="53">-460</value>
|
||||
<value level="54">-465</value>
|
||||
<value level="55">-470</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1080</hitTime>
|
||||
<hitTime>780</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">38</value>
|
||||
<value level="2">39</value>
|
||||
<value level="1">40</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">41</value>
|
||||
<value level="5">42</value>
|
||||
<value level="6">43</value>
|
||||
<value level="7">44</value>
|
||||
<value level="8">45</value>
|
||||
<value level="9">46</value>
|
||||
<value level="10">47</value>
|
||||
<value level="11">48</value>
|
||||
<value level="12">49</value>
|
||||
<value level="13">50</value>
|
||||
<value level="14">51</value>
|
||||
<value level="15">52</value>
|
||||
<value level="16">53</value>
|
||||
<value level="17">54</value>
|
||||
<value level="18">55</value>
|
||||
<value level="19">56</value>
|
||||
<value level="20">57</value>
|
||||
<value level="21">58</value>
|
||||
<value level="22">59</value>
|
||||
<value level="23">60</value>
|
||||
<value level="24">61</value>
|
||||
<value level="25">62</value>
|
||||
<value level="26">63</value>
|
||||
<value level="27">64</value>
|
||||
<value level="28">65</value>
|
||||
<value level="29">66</value>
|
||||
<value level="30">67</value>
|
||||
<value level="31">68</value>
|
||||
<value level="32">69</value>
|
||||
<value level="33">70</value>
|
||||
<value level="34">71</value>
|
||||
<value level="35">72</value>
|
||||
<value level="36">73</value>
|
||||
<value level="37">74</value>
|
||||
<value level="38">76</value>
|
||||
<value level="39">77</value>
|
||||
<value level="40">78</value>
|
||||
<value level="41">80</value>
|
||||
<value level="42">81</value>
|
||||
<value level="43">82</value>
|
||||
<value level="44">83</value>
|
||||
<value level="45">84</value>
|
||||
<value level="46">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="47">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="48">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="49">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="50">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="51">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="52">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="53">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="54">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="55">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">36</value>
|
||||
<value level="2">37</value>
|
||||
<value level="3">38</value>
|
||||
<value level="4">38</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">40</value>
|
||||
<value level="6">41</value>
|
||||
<value level="7">42</value>
|
||||
<value level="8">43</value>
|
||||
<value level="9">44</value>
|
||||
<value level="10">46</value>
|
||||
<value level="11">47</value>
|
||||
<value level="12">48</value>
|
||||
<value level="13">50</value>
|
||||
<value level="14">50</value>
|
||||
<value level="15">51</value>
|
||||
<value level="16">52</value>
|
||||
<value level="17">53</value>
|
||||
<value level="18">55</value>
|
||||
<value level="19">56</value>
|
||||
<value level="20">57</value>
|
||||
<value level="21">58</value>
|
||||
<value level="22">60</value>
|
||||
<value level="23">61</value>
|
||||
<value level="24">61</value>
|
||||
<value level="25">62</value>
|
||||
<value level="26">63</value>
|
||||
<value level="27">65</value>
|
||||
<value level="28">66</value>
|
||||
<value level="29">67</value>
|
||||
<value level="30">68</value>
|
||||
<value level="31">69</value>
|
||||
<value level="32">70</value>
|
||||
<value level="33">71</value>
|
||||
<value level="34">72</value>
|
||||
<value level="35">73</value>
|
||||
<value level="36">74</value>
|
||||
<value level="37">75</value>
|
||||
<value level="38">83</value>
|
||||
<value level="39">84</value>
|
||||
<value level="40">85</value>
|
||||
<value level="41">79</value>
|
||||
<value level="42">80</value>
|
||||
<value level="43">81</value>
|
||||
<value level="44">82</value>
|
||||
<value level="45">83</value>
|
||||
<value level="46">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="47">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="48">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="49">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="50">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="51">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="52">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="53">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="54">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="55">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">45</value>
|
||||
<value level="11">46</value>
|
||||
<value level="12">47</value>
|
||||
<value level="13">48</value>
|
||||
<value level="14">49</value>
|
||||
<value level="15">50</value>
|
||||
<value level="16">51</value>
|
||||
<value level="17">52</value>
|
||||
<value level="18">53</value>
|
||||
<value level="19">54</value>
|
||||
<value level="20">55</value>
|
||||
<value level="21">56</value>
|
||||
<value level="22">57</value>
|
||||
<value level="23">58</value>
|
||||
<value level="24">59</value>
|
||||
<value level="25">60</value>
|
||||
<value level="26">61</value>
|
||||
<value level="27">62</value>
|
||||
<value level="28">63</value>
|
||||
<value level="29">64</value>
|
||||
<value level="30">65</value>
|
||||
<value level="31">66</value>
|
||||
<value level="32">67</value>
|
||||
<value level="33">68</value>
|
||||
<value level="34">69</value>
|
||||
<value level="35">70</value>
|
||||
<value level="36">71</value>
|
||||
<value level="37">72</value>
|
||||
<value level="38">73</value>
|
||||
<value level="39">74</value>
|
||||
<value level="40">75</value>
|
||||
<value level="41">76</value>
|
||||
<value level="42">77</value>
|
||||
<value level="43">78</value>
|
||||
<value level="44">79</value>
|
||||
<value level="45">80</value>
|
||||
<value level="46">81</value>
|
||||
<value level="47">82</value>
|
||||
<value level="48">83</value>
|
||||
<value level="49">84</value>
|
||||
<value level="50">85</value>
|
||||
<value level="51">86</value>
|
||||
<value level="52">87</value>
|
||||
<value level="53">88</value>
|
||||
<value level="54">89</value>
|
||||
<value level="55">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">30</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">31</value>
|
||||
<value level="4">32</value>
|
||||
<value level="5">33</value>
|
||||
<value level="6">33</value>
|
||||
<value level="7">34</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">36</value>
|
||||
<value level="10">36</value>
|
||||
<value level="11">37</value>
|
||||
<value level="12">38</value>
|
||||
<value level="13">39</value>
|
||||
<value level="14">39</value>
|
||||
<value level="15">40</value>
|
||||
<value level="16">41</value>
|
||||
<value level="17">42</value>
|
||||
<value level="18">42</value>
|
||||
<value level="19">43</value>
|
||||
<value level="20">44</value>
|
||||
<value level="21">45</value>
|
||||
<value level="22">45</value>
|
||||
<value level="23">46</value>
|
||||
<value level="24">47</value>
|
||||
<value level="25">48</value>
|
||||
<value level="26">48</value>
|
||||
<value level="27">49</value>
|
||||
<value level="28">50</value>
|
||||
<value level="29">51</value>
|
||||
<value level="30">51</value>
|
||||
<value level="31">52</value>
|
||||
<value level="32">53</value>
|
||||
<value level="33">54</value>
|
||||
<value level="34">54</value>
|
||||
<value level="35">55</value>
|
||||
<value level="36">56</value>
|
||||
<value level="37">57</value>
|
||||
<value level="38">57</value>
|
||||
<value level="39">58</value>
|
||||
<value level="40">59</value>
|
||||
<value level="41">60</value>
|
||||
<value level="42">60</value>
|
||||
<value level="43">61</value>
|
||||
<value level="44">62</value>
|
||||
<value level="45">63</value>
|
||||
<value level="46">63</value>
|
||||
<value level="47">64</value>
|
||||
<value level="48">65</value>
|
||||
<value level="49">66</value>
|
||||
<value level="50">66</value>
|
||||
<value level="51">67</value>
|
||||
<value level="52">68</value>
|
||||
<value level="53">69</value>
|
||||
<value level="54">69</value>
|
||||
<value level="55">70</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -3621,63 +3546,65 @@
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">369</value>
|
||||
<value level="2">392</value>
|
||||
<value level="3">417</value>
|
||||
<value level="4">442</value>
|
||||
<value level="5">469</value>
|
||||
<value level="6">496</value>
|
||||
<value level="7">525</value>
|
||||
<value level="8">555</value>
|
||||
<value level="9">586</value>
|
||||
<value level="10">618</value>
|
||||
<value level="11">651</value>
|
||||
<value level="12">686</value>
|
||||
<value level="13">722</value>
|
||||
<value level="14">758</value>
|
||||
<value level="15">796</value>
|
||||
<value level="16">835</value>
|
||||
<value level="17">875</value>
|
||||
<value level="18">916</value>
|
||||
<value level="19">959</value>
|
||||
<value level="20">1002</value>
|
||||
<value level="21">1046</value>
|
||||
<value level="22">1091</value>
|
||||
<value level="23">1136</value>
|
||||
<value level="24">1183</value>
|
||||
<value level="25">1230</value>
|
||||
<value level="26">1278</value>
|
||||
<value level="27">1327</value>
|
||||
<value level="28">1376</value>
|
||||
<value level="29">1425</value>
|
||||
<value level="30">1475</value>
|
||||
<value level="31">1525</value>
|
||||
<value level="32">1576</value>
|
||||
<value level="33">1626</value>
|
||||
<value level="34">1677</value>
|
||||
<value level="35">1727</value>
|
||||
<value level="36">1777</value>
|
||||
<value level="37">1827</value>
|
||||
<value level="38">3692</value>
|
||||
<value level="39">3731</value>
|
||||
<value level="40">3770</value>
|
||||
<value level="41">3848</value>
|
||||
<value level="42">3887</value>
|
||||
<value level="43">3926</value>
|
||||
<value level="44">3965</value>
|
||||
<value level="45">4004</value>
|
||||
<value level="46">4004</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="47">4004</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="48">4004</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="49">4004</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="50">4004</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="51">4004</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="52">4004</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="53">4004</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="54">4004</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="55">4004</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">649</value>
|
||||
<value level="2">765</value>
|
||||
<value level="3">837</value>
|
||||
<value level="4">909</value>
|
||||
<value level="5">981</value>
|
||||
<value level="6">1054</value>
|
||||
<value level="7">1127</value>
|
||||
<value level="8">1200</value>
|
||||
<value level="9">1273</value>
|
||||
<value level="10">1347</value>
|
||||
<value level="11">1421</value>
|
||||
<value level="12">1495</value>
|
||||
<value level="13">1570</value>
|
||||
<value level="14">1645</value>
|
||||
<value level="15">1720</value>
|
||||
<value level="16">1795</value>
|
||||
<value level="17">1871</value>
|
||||
<value level="18">1947</value>
|
||||
<value level="19">2023</value>
|
||||
<value level="20">2099</value>
|
||||
<value level="21">2176</value>
|
||||
<value level="22">2253</value>
|
||||
<value level="23">2330</value>
|
||||
<value level="24">2407</value>
|
||||
<value level="25">2484</value>
|
||||
<value level="26">2562</value>
|
||||
<value level="27">2640</value>
|
||||
<value level="28">2718</value>
|
||||
<value level="29">2796</value>
|
||||
<value level="30">2875</value>
|
||||
<value level="31">2954</value>
|
||||
<value level="32">3033</value>
|
||||
<value level="33">3112</value>
|
||||
<value level="34">3191</value>
|
||||
<value level="35">3271</value>
|
||||
<value level="36">3350</value>
|
||||
<value level="37">3430</value>
|
||||
<value level="38">3511</value>
|
||||
<value level="39">3591</value>
|
||||
<value level="40">3671</value>
|
||||
<value level="41">4461</value>
|
||||
<value level="42">4524</value>
|
||||
<value level="43">4588</value>
|
||||
<value level="44">4652</value>
|
||||
<value level="45">4715</value>
|
||||
<value level="46">4779</value>
|
||||
<value level="47">4843</value>
|
||||
<value level="48">4907</value>
|
||||
<value level="49">4971</value>
|
||||
<value level="50">5035</value>
|
||||
<value level="51">5099</value>
|
||||
<value level="52">5163</value>
|
||||
<value level="53">5227</value>
|
||||
<value level="54">5292</value>
|
||||
<value level="55">5356</value>
|
||||
</power>
|
||||
<pDefMod>0.95</pDefMod>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -854,14 +854,14 @@
|
||||
<!-- Attacks a single enemy when equipped with a spear. Additionally, P. Accuracy +$s1 and P. Critical Damage +$s2. Applies to standard attacks only. -->
|
||||
<icon>icon.skill0317</icon>
|
||||
<magicLevel>
|
||||
<value level="1">40</value>
|
||||
<value level="2">49</value>
|
||||
<value level="1">46</value>
|
||||
<value level="2">52</value>
|
||||
<value level="3">58</value>
|
||||
<value level="4">66</value>
|
||||
<value level="5">74</value>
|
||||
<value level="4">64</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">76</value>
|
||||
<value level="7">76</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">76</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">80</value>
|
||||
<value level="8">85</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">18</value>
|
||||
@ -870,12 +870,11 @@
|
||||
<value level="4">31</value>
|
||||
<value level="5">34</value>
|
||||
<value level="6">37</value>
|
||||
<value level="7">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">40</value>
|
||||
<value level="8">45</value>
|
||||
</mpConsume>
|
||||
<operateType>T</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitTime>2000</hitTime>
|
||||
<targetType>NONE</targetType>
|
||||
<effects>
|
||||
<effect name="PolearmSingleTarget" />
|
||||
@ -886,9 +885,9 @@
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">7</value>
|
||||
<value level="7">8</value>
|
||||
<value level="8">9</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
@ -903,8 +902,8 @@
|
||||
<value level="4">6</value>
|
||||
<value level="5">7</value>
|
||||
<value level="6">8</value>
|
||||
<value level="7">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">10</value>
|
||||
<value level="8">12</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
@ -1848,14 +1847,14 @@
|
||||
<castRange>600</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-170</value>
|
||||
<value level="2">-180</value>
|
||||
<value level="3">-190</value>
|
||||
<value level="4">-200</value>
|
||||
<value level="5">-210</value>
|
||||
<value level="1">-400</value>
|
||||
<value level="2">-410</value>
|
||||
<value level="3">-420</value>
|
||||
<value level="4">-430</value>
|
||||
<value level="5">-440</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<hitTime>900</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
@ -1864,11 +1863,11 @@
|
||||
<value level="5">84</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
<value level="2">55</value>
|
||||
<value level="3">56</value>
|
||||
<value level="4">57</value>
|
||||
<value level="5">58</value>
|
||||
<value level="1">60</value>
|
||||
<value level="2">61</value>
|
||||
<value level="3">63</value>
|
||||
<value level="4">64</value>
|
||||
<value level="5">66</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
@ -1881,7 +1880,6 @@
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>DUAL</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
@ -1897,7 +1895,7 @@
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-23</amount>
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2675,7 +2673,7 @@
|
||||
<!-- Creates a powerful shock wave with $s1 Power added to P. Atk., inflicting damage and stunning the target and nearby enemies for $s2 Their P. Def. -$s3 and M. Def. -$s4. Requires a polearm. Critical. Over-hit. Ignores Shield Defense. Target cancel is possible. -->
|
||||
<icon>icon.skill0361</icon>
|
||||
<abnormalLevel>3</abnormalLevel>
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>40</activateRate>
|
||||
@ -2686,9 +2684,9 @@
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>
|
||||
<value level="1">-254</value>
|
||||
<value level="2">-264</value>
|
||||
<value level="3">-274</value>
|
||||
<value level="1">-1175</value>
|
||||
<value level="2">-1220</value>
|
||||
<value level="3">-1265</value>
|
||||
</effectPoint>
|
||||
<hpConsume>
|
||||
<value level="1">-507</value>
|
||||
@ -2701,14 +2699,14 @@
|
||||
<value level="3">83</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">53</value>
|
||||
<value level="2">58</value>
|
||||
<value level="3">63</value>
|
||||
<value level="1">90</value>
|
||||
<value level="2">94</value>
|
||||
<value level="3">97</value>
|
||||
</mpConsume>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -2726,14 +2724,14 @@
|
||||
<chance>60</chance>
|
||||
</effect>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">2486</value>
|
||||
<value level="2">2731</value>
|
||||
<value level="3">2991</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>20</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
<power>
|
||||
<value level="1">2486</value>
|
||||
<value level="2">2731</value>
|
||||
<value level="3">2991</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
|
@ -2028,32 +2028,25 @@
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>120</abnormalTime>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>POLEARM_ATTACK</abnormalType>
|
||||
<effectPoint>
|
||||
<value level="1">549</value>
|
||||
<value level="2">582</value>
|
||||
<value level="3">611</value>
|
||||
<value level="4">635</value>
|
||||
<value level="5">655</value>
|
||||
</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">58</value>
|
||||
<value level="2">62</value>
|
||||
<value level="3">66</value>
|
||||
<value level="4">70</value>
|
||||
<value level="5">74</value>
|
||||
<value level="1">51</value>
|
||||
<value level="2">55</value>
|
||||
<value level="3">59</value>
|
||||
<value level="4">63</value>
|
||||
<value level="5">67</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">27</value>
|
||||
<value level="2">29</value>
|
||||
<value level="3">31</value>
|
||||
<value level="4">33</value>
|
||||
<value level="5">34</value>
|
||||
<value level="1">81</value>
|
||||
<value level="2">87</value>
|
||||
<value level="3">93</value>
|
||||
<value level="4">99</value>
|
||||
<value level="5">102</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>75000</reuseDelay>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@ -2371,14 +2364,43 @@
|
||||
<icon>icon.skill0430</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>78</magicLevel>
|
||||
<magicLevel>
|
||||
<value level="1">76</value>
|
||||
<value level="2">80</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">80</value>
|
||||
<value level="5">80</value>
|
||||
<value level="6">80</value>
|
||||
<value level="7">80</value>
|
||||
<value level="8">80</value>
|
||||
</magicLevel>
|
||||
<effects>
|
||||
<effect name="MaxCp">
|
||||
<amount>4</amount>
|
||||
<mode>PER</mode>
|
||||
<amount>
|
||||
<value level="1">200</value>
|
||||
<value level="2">500</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>8</amount>
|
||||
<amount>
|
||||
<value level="1">200</value>
|
||||
<value level="2">500</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceMagicCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2668,7 +2690,7 @@
|
||||
<effectPoint>673</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLevel>77</magicLevel>
|
||||
<mpConsume>65</mpConsume>
|
||||
<mpConsume>50</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
@ -3029,13 +3051,6 @@
|
||||
<value level="4">2</value>
|
||||
<value level="5">2</value>
|
||||
</chargeConsume>
|
||||
<effectPoint>
|
||||
<value level="1">540</value>
|
||||
<value level="2">582</value>
|
||||
<value level="3">624</value>
|
||||
<value level="4">666</value>
|
||||
<value level="5">708</value>
|
||||
</effectPoint>
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">56</value>
|
||||
|
@ -990,9 +990,8 @@
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>FINAL_SECRET</abnormalType>
|
||||
<effectPoint>597</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<magicLevel>79</magicLevel>
|
||||
<magicLevel>76</magicLevel>
|
||||
<mpConsume>41</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>150000</reuseDelay>
|
||||
@ -1006,7 +1005,18 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>8</amount>
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>60</BOW>
|
||||
</effect>
|
||||
<effect name="ResistDDMagic">
|
||||
<amount>60</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1269,12 +1279,44 @@
|
||||
<value level="15">-470</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1080</hitTime>
|
||||
<magicLevel>76</magicLevel>
|
||||
<mpConsume>77</mpConsume>
|
||||
<hitTime>1500</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">76</value>
|
||||
<value level="2">77</value>
|
||||
<value level="3">78</value>
|
||||
<value level="4">79</value>
|
||||
<value level="5">80</value>
|
||||
<value level="6">81</value>
|
||||
<value level="7">82</value>
|
||||
<value level="8">83</value>
|
||||
<value level="9">84</value>
|
||||
<value level="10">85</value>
|
||||
<value level="11">86</value>
|
||||
<value level="12">87</value>
|
||||
<value level="13">88</value>
|
||||
<value level="14">89</value>
|
||||
<value level="15">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">60</value>
|
||||
<value level="2">60</value>
|
||||
<value level="3">61</value>
|
||||
<value level="4">62</value>
|
||||
<value level="5">63</value>
|
||||
<value level="6">63</value>
|
||||
<value level="7">64</value>
|
||||
<value level="8">65</value>
|
||||
<value level="9">66</value>
|
||||
<value level="10">66</value>
|
||||
<value level="11">67</value>
|
||||
<value level="12">68</value>
|
||||
<value level="13">69</value>
|
||||
<value level="14">69</value>
|
||||
<value level="15">70</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1287,7 +1329,24 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>3849</power>
|
||||
<power>
|
||||
<value level="1">4907</value>
|
||||
<value level="2">4976</value>
|
||||
<value level="3">5046</value>
|
||||
<value level="4">5117</value>
|
||||
<value level="5">5186</value>
|
||||
<value level="6">5256</value>
|
||||
<value level="7">5327</value>
|
||||
<value level="8">5397</value>
|
||||
<value level="9">5468</value>
|
||||
<value level="10">5538</value>
|
||||
<value level="11">5608</value>
|
||||
<value level="12">5679</value>
|
||||
<value level="13">5749</value>
|
||||
<value level="14">5821</value>
|
||||
<value level="15">5891</value>
|
||||
</power>
|
||||
<pDefMod>0.9</pDefMod>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>30</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
@ -4918,6 +4977,26 @@
|
||||
<targetType>SELF</targetType>
|
||||
<attackerType>Creature</attackerType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<!-- Cancel Shadow Move -->
|
||||
<magicTypes>0</magicTypes>
|
||||
<skillId>6813</skillId> <!-- Sonic Focus -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
</skillLevel>
|
||||
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>50</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<attackerType>Creature</attackerType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="993" toLevel="8" name="Force Mastery">
|
||||
@ -4994,15 +5073,23 @@
|
||||
<!-- Charges into the enemy. Can be used if distance between the enemy and the character is more than 150. -->
|
||||
<icon>icon.skill0484</icon>
|
||||
<castRange>
|
||||
<value level="1">400</value>
|
||||
<value level="2">500</value>
|
||||
<value level="3">600</value>
|
||||
<value level="1">500</value>
|
||||
<value level="2">600</value>
|
||||
<value level="3">700</value>
|
||||
</castRange>
|
||||
<coolTime>200</coolTime>
|
||||
<effectPoint>-379</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-300</value>
|
||||
<value level="2">-400</value>
|
||||
<value level="3">-500</value>
|
||||
</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>800</hitTime>
|
||||
<magicLevel>78</magicLevel>
|
||||
<hitTime>500</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">40</value>
|
||||
<value level="2">60</value>
|
||||
<value level="3">76</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">35</value>
|
||||
<value level="2">40</value>
|
||||
|
@ -927,7 +927,7 @@
|
||||
<abnormalType>MAX_MP_UP</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1893,43 +1893,13 @@
|
||||
<skill id="1033" toLevel="3" name="Poison Resistance">
|
||||
<!-- For $s1, Poison Resistance +$s2. -->
|
||||
<icon>icon.skill1033</icon>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>RESIST_POISON</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">331</value>
|
||||
<value level="2">379</value>
|
||||
<value level="3">418</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">35</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">44</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">24</value>
|
||||
<value level="2">28</value>
|
||||
<value level="3">31</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">6</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">8</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<POISON>
|
||||
@ -2095,7 +2065,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1040" toLevel="9" name="Shield">
|
||||
<skill id="1040" toLevel="10" name="Shield">
|
||||
<!-- For $s1, P. Def. +$s2. -->
|
||||
<icon>icon.skill1040</icon>
|
||||
<abnormalLevel>
|
||||
@ -2108,23 +2078,47 @@
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>PD_UP</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<castRange>
|
||||
<value level="1">-1</value>
|
||||
<value level="2">-1</value>
|
||||
<value level="3">-1</value>
|
||||
<value level="4">-1</value>
|
||||
<value level="5">400</value>
|
||||
<value level="6">400</value>
|
||||
<value level="7">400</value>
|
||||
<value level="8">400</value>
|
||||
<value level="9">400</value>
|
||||
<value level="10">400</value>
|
||||
</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">121</value>
|
||||
<value level="2">243</value>
|
||||
<value level="3">418</value>
|
||||
<value level="4">121</value>
|
||||
<value level="5">243</value>
|
||||
<value level="6">418</value>
|
||||
<value level="7">121</value>
|
||||
<value level="8">243</value>
|
||||
<value level="9">418</value>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">121</value>
|
||||
<value level="6">243</value>
|
||||
<value level="7">418</value>
|
||||
<value level="8">121</value>
|
||||
<value level="9">243</value>
|
||||
<value level="10">418</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<hitTime>
|
||||
<value level="1">1000</value>
|
||||
<value level="2">1000</value>
|
||||
<value level="3">1000</value>
|
||||
<value level="4">1000</value>
|
||||
<value level="5">4000</value>
|
||||
<value level="6">4000</value>
|
||||
<value level="7">4000</value>
|
||||
<value level="8">4000</value>
|
||||
<value level="9">4000</value>
|
||||
<value level="10">4000</value>
|
||||
</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">2</value>
|
||||
@ -2136,6 +2130,7 @@
|
||||
<value level="7">7</value>
|
||||
<value level="8">25</value>
|
||||
<value level="9">44</value>
|
||||
<value level="10">44</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">0</value>
|
||||
@ -2147,6 +2142,7 @@
|
||||
<value level="7">10</value>
|
||||
<value level="8">23</value>
|
||||
<value level="9">39</value>
|
||||
<value level="10">39</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">0</value>
|
||||
@ -2158,9 +2154,21 @@
|
||||
<value level="7">2</value>
|
||||
<value level="8">5</value>
|
||||
<value level="9">8</value>
|
||||
<value level="10">8</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<reuseDelay>
|
||||
<value level="1">10000</value>
|
||||
<value level="2">10000</value>
|
||||
<value level="3">10000</value>
|
||||
<value level="4">10000</value>
|
||||
<value level="5">2000</value>
|
||||
<value level="6">2000</value>
|
||||
<value level="7">2000</value>
|
||||
<value level="8">2000</value>
|
||||
<value level="9">2000</value>
|
||||
<value level="10">2000</value>
|
||||
</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>TARGET</targetType>
|
||||
@ -2177,6 +2185,7 @@
|
||||
<value level="7">250</value>
|
||||
<value level="8">250</value>
|
||||
<value level="9">250</value>
|
||||
<value level="10">250</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -1617,7 +1617,7 @@
|
||||
<value level="3">12</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>
|
||||
@ -3814,7 +3814,7 @@
|
||||
<skill id="1175" toLevel="40" name="Aqua Swirl">
|
||||
<!-- Releases a water vortex to inflict Water damage on the enemy with $s1 Power added to M. Atk. -->
|
||||
<icon>icon.skill1175</icon>
|
||||
<castRange>750</castRange>
|
||||
<castRange>700</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-91</value>
|
||||
<value level="2">-102</value>
|
||||
@ -3863,7 +3863,7 @@
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">17</value>
|
||||
<value level="1">20</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">23</value>
|
||||
<value level="4">25</value>
|
||||
@ -3891,151 +3891,109 @@
|
||||
<value level="26">74</value>
|
||||
<value level="27">76</value>
|
||||
<value level="28">78</value>
|
||||
<value level="29">80</value>
|
||||
<value level="30">81</value>
|
||||
<value level="31">82</value>
|
||||
<value level="32">83</value>
|
||||
<value level="33">84</value>
|
||||
<value level="34">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="35">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="36">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="37">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="38">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="39">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="40">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="29">79</value>
|
||||
<value level="30">80</value>
|
||||
<value level="31">81</value>
|
||||
<value level="32">82</value>
|
||||
<value level="33">83</value>
|
||||
<value level="34">84</value>
|
||||
<value level="35">85</value>
|
||||
<value level="36">86</value>
|
||||
<value level="37">87</value>
|
||||
<value level="38">88</value>
|
||||
<value level="39">89</value>
|
||||
<value level="40">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">14</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">21</value>
|
||||
<value level="7">23</value>
|
||||
<value level="8">24</value>
|
||||
<value level="9">38</value>
|
||||
<value level="10">39</value>
|
||||
<value level="11">40</value>
|
||||
<value level="12">42</value>
|
||||
<value level="13">43</value>
|
||||
<value level="14">44</value>
|
||||
<value level="15">46</value>
|
||||
<value level="16">47</value>
|
||||
<value level="17">48</value>
|
||||
<value level="18">50</value>
|
||||
<value level="19">51</value>
|
||||
<value level="20">52</value>
|
||||
<value level="21">54</value>
|
||||
<value level="22">55</value>
|
||||
<value level="23">56</value>
|
||||
<value level="24">58</value>
|
||||
<value level="25">59</value>
|
||||
<value level="26">60</value>
|
||||
<value level="27">66</value>
|
||||
<value level="28">97</value>
|
||||
<value level="29">68</value>
|
||||
<value level="30">70</value>
|
||||
<value level="31">71</value>
|
||||
<value level="32">72</value>
|
||||
<value level="33">74</value>
|
||||
<value level="34">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="35">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="36">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="37">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="38">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="39">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="40">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">18</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">22</value>
|
||||
<value level="4">23</value>
|
||||
<value level="5">26</value>
|
||||
<value level="6">27</value>
|
||||
<value level="7">28</value>
|
||||
<value level="8">30</value>
|
||||
<value level="9">33</value>
|
||||
<value level="10">35</value>
|
||||
<value level="11">36</value>
|
||||
<value level="12">37</value>
|
||||
<value level="13">38</value>
|
||||
<value level="14">40</value>
|
||||
<value level="15">41</value>
|
||||
<value level="16">42</value>
|
||||
<value level="17">44</value>
|
||||
<value level="18">45</value>
|
||||
<value level="19">46</value>
|
||||
<value level="20">47</value>
|
||||
<value level="21">49</value>
|
||||
<value level="22">50</value>
|
||||
<value level="23">51</value>
|
||||
<value level="24">53</value>
|
||||
<value level="25">54</value>
|
||||
<value level="26">55</value>
|
||||
<value level="27">56</value>
|
||||
<value level="28">58</value>
|
||||
<value level="29">58</value>
|
||||
<value level="30">59</value>
|
||||
<value level="31">59</value>
|
||||
<value level="32">60</value>
|
||||
<value level="33">60</value>
|
||||
<value level="34">62</value>
|
||||
<value level="35">62</value>
|
||||
<value level="36">63</value>
|
||||
<value level="37">63</value>
|
||||
<value level="38">64</value>
|
||||
<value level="39">64</value>
|
||||
<value level="40">65</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">6</value>
|
||||
<value level="8">6</value>
|
||||
<value level="9">6</value>
|
||||
<value level="10">7</value>
|
||||
<value level="11">8</value>
|
||||
<value level="12">9</value>
|
||||
<value level="13">10</value>
|
||||
<value level="14">10</value>
|
||||
<value level="15">10</value>
|
||||
<value level="16">10</value>
|
||||
<value level="17">10</value>
|
||||
<value level="18">10</value>
|
||||
<value level="19">10</value>
|
||||
<value level="20">10</value>
|
||||
<value level="21">10</value>
|
||||
<value level="22">10</value>
|
||||
<value level="23">10</value>
|
||||
<value level="24">10</value>
|
||||
<value level="25">10</value>
|
||||
<value level="26">10</value>
|
||||
<value level="27">10</value>
|
||||
<value level="28">10</value>
|
||||
<value level="29">10</value>
|
||||
<value level="30">10</value>
|
||||
<value level="31">10</value>
|
||||
<value level="32">10</value>
|
||||
<value level="33">10</value>
|
||||
<value level="34">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="35">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="36">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="37">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="38">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="39">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="40">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1200</reuseDelay>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="MagicalAttackRange">
|
||||
<power>
|
||||
<value level="1">23</value>
|
||||
<value level="2">26</value>
|
||||
<value level="3">29</value>
|
||||
<value level="4">32</value>
|
||||
<value level="5">35</value>
|
||||
<value level="6">38</value>
|
||||
<value level="7">42</value>
|
||||
<value level="8">44</value>
|
||||
<value level="9">47</value>
|
||||
<value level="10">49</value>
|
||||
<value level="11">51</value>
|
||||
<value level="12">53</value>
|
||||
<value level="13">55</value>
|
||||
<value level="14">57</value>
|
||||
<value level="15">59</value>
|
||||
<value level="16">61</value>
|
||||
<value level="17">63</value>
|
||||
<value level="18">65</value>
|
||||
<value level="19">67</value>
|
||||
<value level="20">69</value>
|
||||
<value level="21">71</value>
|
||||
<value level="22">73</value>
|
||||
<value level="23">75</value>
|
||||
<value level="24">77</value>
|
||||
<value level="25">79</value>
|
||||
<value level="26">81</value>
|
||||
<value level="27">83</value>
|
||||
<value level="28">85</value>
|
||||
<value level="29">87</value>
|
||||
<value level="30">89</value>
|
||||
<value level="31">91</value>
|
||||
<value level="32">93</value>
|
||||
<value level="33">95</value>
|
||||
<value level="34">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="35">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="36">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="37">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="38">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="39">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="40">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="1">31</value>
|
||||
<value level="2">34</value>
|
||||
<value level="3">39</value>
|
||||
<value level="4">42</value>
|
||||
<value level="5">47</value>
|
||||
<value level="6">51</value>
|
||||
<value level="7">56</value>
|
||||
<value level="8">59</value>
|
||||
<value level="9">68</value>
|
||||
<value level="10">69</value>
|
||||
<value level="11">71</value>
|
||||
<value level="12">73</value>
|
||||
<value level="13">74</value>
|
||||
<value level="14">76</value>
|
||||
<value level="15">78</value>
|
||||
<value level="16">79</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">85</value>
|
||||
<value level="19">89</value>
|
||||
<value level="20">90</value>
|
||||
<value level="21">92</value>
|
||||
<value level="22">95</value>
|
||||
<value level="23">98</value>
|
||||
<value level="24">102</value>
|
||||
<value level="25">105</value>
|
||||
<value level="26">108</value>
|
||||
<value level="27">112</value>
|
||||
<value level="28">115</value>
|
||||
<value level="29">117</value>
|
||||
<value level="30">119</value>
|
||||
<value level="31">120</value>
|
||||
<value level="32">122</value>
|
||||
<value level="33">124</value>
|
||||
<value level="34">125</value>
|
||||
<value level="35">127</value>
|
||||
<value level="36">130</value>
|
||||
<value level="37">132</value>
|
||||
<value level="38">135</value>
|
||||
<value level="39">137</value>
|
||||
<value level="40">140</value>
|
||||
</power>
|
||||
<shieldDefPercent>40</shieldDefPercent>
|
||||
</effect>
|
||||
|
@ -357,7 +357,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">14</value>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">30</value>
|
||||
@ -451,33 +451,65 @@
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">-17</value>
|
||||
<value level="2">-20</value>
|
||||
<value level="3">-20</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-20</value>
|
||||
<value level="6">-23</value>
|
||||
<value level="7">-23</value>
|
||||
<value level="8">-23</value>
|
||||
<value level="9">-23</value>
|
||||
<value level="10">-23</value>
|
||||
<value level="11">-23</value>
|
||||
<value level="12">-23</value>
|
||||
<value level="13">-23</value>
|
||||
<value level="14">-23</value>
|
||||
<value level="15">-23</value>
|
||||
<value level="16">-23</value>
|
||||
<value level="17">-23</value>
|
||||
<value level="18">-23</value>
|
||||
<value level="19">-23</value>
|
||||
<value level="20">-23</value>
|
||||
<value level="21">-23</value>
|
||||
<value level="22">-23</value>
|
||||
<value level="23">-23</value>
|
||||
<value level="24">-23</value>
|
||||
<value level="25">-23</value>
|
||||
<value level="26">-23</value>
|
||||
<value level="27">-23</value>
|
||||
<value level="1">17</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">20</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">23</value>
|
||||
<value level="7">23</value>
|
||||
<value level="8">23</value>
|
||||
<value level="9">23</value>
|
||||
<value level="10">23</value>
|
||||
<value level="11">23</value>
|
||||
<value level="12">23</value>
|
||||
<value level="13">23</value>
|
||||
<value level="14">23</value>
|
||||
<value level="15">23</value>
|
||||
<value level="16">23</value>
|
||||
<value level="17">23</value>
|
||||
<value level="18">23</value>
|
||||
<value level="19">23</value>
|
||||
<value level="20">23</value>
|
||||
<value level="21">23</value>
|
||||
<value level="22">23</value>
|
||||
<value level="23">23</value>
|
||||
<value level="24">23</value>
|
||||
<value level="25">23</value>
|
||||
<value level="26">23</value>
|
||||
<value level="27">23</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">17</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">20</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">23</value>
|
||||
<value level="7">23</value>
|
||||
<value level="8">23</value>
|
||||
<value level="9">23</value>
|
||||
<value level="10">23</value>
|
||||
<value level="11">23</value>
|
||||
<value level="12">23</value>
|
||||
<value level="13">23</value>
|
||||
<value level="14">23</value>
|
||||
<value level="15">23</value>
|
||||
<value level="16">23</value>
|
||||
<value level="17">23</value>
|
||||
<value level="18">23</value>
|
||||
<value level="19">23</value>
|
||||
<value level="20">23</value>
|
||||
<value level="21">23</value>
|
||||
<value level="22">23</value>
|
||||
<value level="23">23</value>
|
||||
<value level="24">23</value>
|
||||
<value level="25">23</value>
|
||||
<value level="26">23</value>
|
||||
<value level="27">23</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2396,26 +2428,7 @@
|
||||
<skill id="1226" toLevel="18" name="Summon Boxer the Unicorn">
|
||||
<!-- Summons Boxer the Unicorn. Consumes $s1 Spirit Ore. -->
|
||||
<icon>icon.skill1226</icon>
|
||||
<hitTime>
|
||||
<value level="1">15000</value>
|
||||
<value level="2">15000</value>
|
||||
<value level="3">15000</value>
|
||||
<value level="4">15000</value>
|
||||
<value level="5">6000</value>
|
||||
<value level="6">6000</value>
|
||||
<value level="7">6000</value>
|
||||
<value level="8">6000</value>
|
||||
<value level="9">6000</value>
|
||||
<value level="10">6000</value>
|
||||
<value level="11">6000</value>
|
||||
<value level="12">6000</value>
|
||||
<value level="13">6000</value>
|
||||
<value level="14">6000</value>
|
||||
<value level="15">6000</value>
|
||||
<value level="16">6000</value>
|
||||
<value level="17">6000</value>
|
||||
<value level="18">6000</value>
|
||||
</hitTime>
|
||||
<hitTime>6000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>
|
||||
<value level="1">1</value>
|
||||
@ -2499,26 +2512,7 @@
|
||||
<value level="18">28</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>
|
||||
<value level="1">5400000</value>
|
||||
<value level="2">5400000</value>
|
||||
<value level="3">5400000</value>
|
||||
<value level="4">5400000</value>
|
||||
<value level="5">5000</value>
|
||||
<value level="6">5000</value>
|
||||
<value level="7">5000</value>
|
||||
<value level="8">5000</value>
|
||||
<value level="9">5000</value>
|
||||
<value level="10">5000</value>
|
||||
<value level="11">5000</value>
|
||||
<value level="12">5000</value>
|
||||
<value level="13">5000</value>
|
||||
<value level="14">5000</value>
|
||||
<value level="15">5000</value>
|
||||
<value level="16">5000</value>
|
||||
<value level="17">5000</value>
|
||||
<value level="18">5000</value>
|
||||
</reuseDelay>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2553,26 +2547,7 @@
|
||||
<skill id="1227" toLevel="18" name="Summon Mirage the Unicorn">
|
||||
<!-- Summons Mirage the Unicorn, which helps in combat using attack magic. Consumes $s1 Spirit Ore. -->
|
||||
<icon>icon.skill1227</icon>
|
||||
<hitTime>
|
||||
<value level="1">15000</value>
|
||||
<value level="2">15000</value>
|
||||
<value level="3">15000</value>
|
||||
<value level="4">15000</value>
|
||||
<value level="5">6000</value>
|
||||
<value level="6">6000</value>
|
||||
<value level="7">6000</value>
|
||||
<value level="8">6000</value>
|
||||
<value level="9">6000</value>
|
||||
<value level="10">6000</value>
|
||||
<value level="11">6000</value>
|
||||
<value level="12">6000</value>
|
||||
<value level="13">6000</value>
|
||||
<value level="14">6000</value>
|
||||
<value level="15">6000</value>
|
||||
<value level="16">6000</value>
|
||||
<value level="17">6000</value>
|
||||
<value level="18">6000</value>
|
||||
</hitTime>
|
||||
<hitTime>6000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>
|
||||
<value level="1">1</value>
|
||||
@ -2656,26 +2631,7 @@
|
||||
<value level="18">28</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>
|
||||
<value level="1">5400000</value>
|
||||
<value level="2">5400000</value>
|
||||
<value level="3">5400000</value>
|
||||
<value level="4">5400000</value>
|
||||
<value level="5">5000</value>
|
||||
<value level="6">5000</value>
|
||||
<value level="7">5000</value>
|
||||
<value level="8">5000</value>
|
||||
<value level="9">5000</value>
|
||||
<value level="10">5000</value>
|
||||
<value level="11">5000</value>
|
||||
<value level="12">5000</value>
|
||||
<value level="13">5000</value>
|
||||
<value level="14">5000</value>
|
||||
<value level="15">5000</value>
|
||||
<value level="16">5000</value>
|
||||
<value level="17">5000</value>
|
||||
<value level="18">5000</value>
|
||||
</reuseDelay>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -6596,7 +6552,7 @@
|
||||
<skill id="1264" toLevel="3" name="Solar Spark">
|
||||
<!-- Inflicts holy damage with $s1 Power added to M. Atk. Over-hit. -->
|
||||
<icon>icon.skill1264</icon>
|
||||
<castRange>750</castRange>
|
||||
<castRange>700</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-152</value>
|
||||
<value level="2">-179</value>
|
||||
@ -6605,7 +6561,7 @@
|
||||
<effectRange>1250</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>5000</hitTime>
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">25</value>
|
||||
|
@ -80,7 +80,6 @@
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLevel>
|
||||
<effectPoint>268</effectPoint>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>AVOID_SKILL</abnormalType>
|
||||
<hitTime>1000</hitTime>
|
||||
@ -95,7 +94,7 @@
|
||||
<value level="3">21</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@ -122,17 +121,28 @@
|
||||
<!-- Throws a spear to attack the enemy's surroundings with bonus $s1 Power. Stuns for $s2. Available when the distance is at least 300. Requires a spear. Ignores Shield Defense. Over-hit. -->
|
||||
<icon>icon.skill1606</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>50</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>900</castRange>
|
||||
<castRange>700</castRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>-507</effectPoint>
|
||||
<hitTime>3000</hitTime>
|
||||
<effectPoint>
|
||||
<value level="1">-650</value>
|
||||
<value level="2">-710</value>
|
||||
<value level="3">-770</value>
|
||||
<value level="4">-830</value>
|
||||
<value level="5">-890</value>
|
||||
<value level="6">-950</value>
|
||||
<value level="7">-1010</value>
|
||||
<value level="8">-1070</value>
|
||||
<value level="9">-1130</value>
|
||||
<value level="10">-1190</value>
|
||||
</effectPoint>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">42</value>
|
||||
@ -147,20 +157,20 @@
|
||||
<value level="10">78</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">63</value>
|
||||
<value level="2">70</value>
|
||||
<value level="3">78</value>
|
||||
<value level="4">85</value>
|
||||
<value level="5">92</value>
|
||||
<value level="6">99</value>
|
||||
<value level="7">106</value>
|
||||
<value level="8">112</value>
|
||||
<value level="9">121</value>
|
||||
<value level="10">133</value>
|
||||
<value level="1">51</value>
|
||||
<value level="2">55</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">64</value>
|
||||
<value level="5">69</value>
|
||||
<value level="6">73</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">82</value>
|
||||
<value level="9">87</value>
|
||||
<value level="10">91</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -191,7 +201,6 @@
|
||||
<value level="10">3435</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>20</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
@ -1265,10 +1274,10 @@
|
||||
<value level="4">84</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">120</value>
|
||||
<value level="2">130</value>
|
||||
<value level="3">141</value>
|
||||
<value level="4">153</value>
|
||||
<value level="1">61</value>
|
||||
<value level="2">63</value>
|
||||
<value level="3">64</value>
|
||||
<value level="4">66</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -1289,60 +1298,114 @@
|
||||
<effect name="PhysicalMute" />
|
||||
<effect name="Root" />
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidMagicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalAttackDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalSkillDefenceBonus">
|
||||
<amount>50</amount>
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="EnergyAttack">
|
||||
<power>
|
||||
<value level="1">1091</value>
|
||||
<value level="2">1183</value>
|
||||
<value level="3">1278</value>
|
||||
<value level="4">1376</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1625" toLevel="1" name="Throwing Spear">
|
||||
<!-- Throws a spear to attack an enemy with bonus $s1 Power added to P. Atk. Becomes immobilized for $s2. Available when the distance is at least 300. Requires a spear. Ignores Shield Defense. Over-hit. -->
|
||||
<icon>icon.skill1625</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<castRange>900</castRange>
|
||||
<castRange>700</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-655</effectPoint>
|
||||
<effectPoint>-400</effectPoint>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<mpConsume>63</mpConsume>
|
||||
<mpConsume>60</mpConsume>
|
||||
<magicLevel>78</magicLevel>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
@ -1375,10 +1438,10 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>80</magicLevel>
|
||||
<mpConsume>67</mpConsume>
|
||||
<mpConsume>91</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-137</effectPoint>
|
||||
<effectPoint>-1190</effectPoint>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1396,6 +1459,8 @@
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>2911</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP;SPEED_UP_SPECIAL;SONG_OF_WIND</dispel>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>7200000</reuseDelay>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<hitTime>3000</hitTime>
|
||||
<hitTime>3500</hitTime>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@ -32,14 +32,6 @@
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>3</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
<amount>1</amount>
|
||||
<mode>DIFF</mode>
|
||||
@ -48,10 +40,6 @@
|
||||
<amount>1</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
@ -68,6 +56,18 @@
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>3</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1801" toLevel="1" name="Dark Assassin Transformation">
|
||||
@ -85,7 +85,7 @@
|
||||
<magicLevel>56</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>7200000</reuseDelay>
|
||||
<hitTime>3000</hitTime>
|
||||
<hitTime>3500</hitTime>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -155,7 +155,7 @@
|
||||
<magicLevel>56</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<hitTime>3000</hitTime>
|
||||
<hitTime>3500</hitTime>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
|
@ -3824,21 +3824,121 @@
|
||||
<!-- P. Def. +-1400@0:20, M. Def. +-1050@0:15.\n\n<Stats depends on the character level>\nRequired level: 76.\nP. Def. +20, M. Def. +15 with each level. -->
|
||||
<icon>icon.skill19131</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<passiveConditions>
|
||||
<condition name="CheckLevel">
|
||||
<minLevel>76</minLevel>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</passiveConditions>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">120</value>
|
||||
<value level="2">140</value>
|
||||
<value level="3">160</value>
|
||||
<value level="4">180</value>
|
||||
<value level="5">200</value>
|
||||
<value level="6">220</value>
|
||||
<value level="7">240</value>
|
||||
<value level="8">260</value>
|
||||
<value level="9">280</value>
|
||||
<value level="10">300</value>
|
||||
<value level="11">320</value>
|
||||
<value level="12">340</value>
|
||||
<value level="13">360</value>
|
||||
<value level="14">380</value>
|
||||
<value level="15">400</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">90</value>
|
||||
<value level="2">105</value>
|
||||
<value level="3">120</value>
|
||||
<value level="4">135</value>
|
||||
<value level="5">150</value>
|
||||
<value level="6">165</value>
|
||||
<value level="7">180</value>
|
||||
<value level="8">195</value>
|
||||
<value level="9">210</value>
|
||||
<value level="10">225</value>
|
||||
<value level="11">240</value>
|
||||
<value level="12">255</value>
|
||||
<value level="13">270</value>
|
||||
<value level="14">285</value>
|
||||
<value level="15">300</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45189" toLevel="1" name="Evolution Power">
|
||||
<!-- P. Atk. +-1400@0:20, M. Atk. +-1400@0:20.\n\n<Stats depends on the character level>\nRequired level: 80.\nP. Atk. +20, M. Atk. +20 with each level. -->
|
||||
<icon>icon.skill19132</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<passiveConditions>
|
||||
<condition name="CheckLevel">
|
||||
<minLevel>80</minLevel>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</passiveConditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<amount>
|
||||
<value level="1">200</value>
|
||||
<value level="2">220</value>
|
||||
<value level="3">240</value>
|
||||
<value level="4">260</value>
|
||||
<value level="5">280</value>
|
||||
<value level="6">300</value>
|
||||
<value level="7">320</value>
|
||||
<value level="8">340</value>
|
||||
<value level="9">360</value>
|
||||
<value level="10">380</value>
|
||||
<value level="11">400</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttack">
|
||||
<amount>
|
||||
<value level="1">200</value>
|
||||
<value level="2">220</value>
|
||||
<value level="3">240</value>
|
||||
<value level="4">260</value>
|
||||
<value level="5">280</value>
|
||||
<value level="6">300</value>
|
||||
<value level="7">320</value>
|
||||
<value level="8">340</value>
|
||||
<value level="9">360</value>
|
||||
<value level="10">380</value>
|
||||
<value level="11">400</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45190" toLevel="1" name="Detection">
|
||||
<!-- Allows to find invisible enemies nearby. The target can't become invisible and cancel this effect for 2 sec. Requires a weapon. -->
|
||||
<icon>icon.skill19203</icon>
|
||||
<coolTime>300</coolTime>
|
||||
<affectRange>300</affectRange>
|
||||
<effectPoint>-1</effectPoint>
|
||||
<hitTime>1200</hitTime>
|
||||
<magicLevel>76</magicLevel>
|
||||
<mpConsume>70</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>1200</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<mpConsume>70</mpConsume>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>INVISIBLE</affectObject>
|
||||
<effects>
|
||||
<effect name="Detection" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45191" toLevel="3" name="STR Increase Bonus">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
|
@ -3327,9 +3327,19 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45363" toLevel="1" name="Amazing Rising Attack Mastery">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalProbability">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45364" toLevel="50" name="Amazing Rising Attack">
|
||||
<icon>icon.skill0001</icon>
|
||||
|
Loading…
Reference in New Issue
Block a user