Replaced a lot of guessed skill values for retail values.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment
2020-04-18 19:02:43 +00:00
parent 2207553fe1
commit d9d6b10e4f
25 changed files with 4127 additions and 5046 deletions

View File

@@ -14,8 +14,8 @@
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-61</value>
<value level="2">-81</value>
<value level="1">-121</value>
<value level="2">-162</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>FIRE</attributeType>
@@ -66,8 +66,8 @@
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>
<value level="1">-122</value>
<value level="2">-166</value>
<value level="1">-243</value>
<value level="2">-331</value>
</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
@@ -121,12 +121,12 @@
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-122</value>
<value level="2">-166</value>
<value level="3">-209</value>
<value level="4">-248</value>
<value level="5">-299</value>
<value level="6">-318</value>
<value level="1">-243</value>
<value level="2">-331</value>
<value level="3">-418</value>
<value level="4">-495</value>
<value level="5">-597</value>
<value level="6">-635</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -265,8 +265,8 @@
<value level="12">78</value>
<value level="13">80</value>
<value level="14">82</value>
<value level="15">113</value>
<value level="16">117</value>
<value level="15">92</value>
<value level="16">96</value>
<value level="17">120</value>
<value level="18">123</value>
<value level="19">126</value>
@@ -424,8 +424,8 @@
<basicProperty>MAGIC</basicProperty>
<castRange>750</castRange>
<effectPoint>
<value level="1">-102</value>
<value level="2">-143</value>
<value level="1">-204</value>
<value level="2">-285</value>
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>FIRE</attributeType>
@@ -478,10 +478,10 @@
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>
<value level="1">-143</value>
<value level="2">-167</value>
<value level="3">-195</value>
<value level="4">-205</value>
<value level="1">-286</value>
<value level="2">-333</value>
<value level="3">-390</value>
<value level="4">-409</value>
</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
@@ -495,6 +495,12 @@
<value level="3">113</value>
<value level="4">122</value>
</mpConsume>
<mpInitialConsume>
<value level="1">20</value>
<value level="2">23</value>
<value level="3">29</value>
<value level="4">31</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -655,14 +661,14 @@
<effect name="Summon">
<npcId>
<value level="1">14111</value>
<value level="2">14116</value>
<value level="3">14112</value>
<value level="4">14117</value>
<value level="5">14113</value>
<value level="6">14118</value>
<value level="7">14114</value>
<value level="8">14119</value>
<value level="9">14115</value>
<value level="2">14112</value>
<value level="3">14113</value>
<value level="4">14114</value>
<value level="5">14115</value>
<value level="6">14116</value>
<value level="7">14117</value>
<value level="8">14118</value>
<value level="9">14119</value>
<value level="10">14120</value>
<value level="11">14121</value>
<value level="12">14122</value>
@@ -681,48 +687,48 @@
<icon>icon.skill1126</icon>
<castRange>400</castRange>
<effectPoint>
<value level="1">113</value>
<value level="2">121</value>
<value level="3">134</value>
<value level="4">142</value>
<value level="5">156</value>
<value level="6">165</value>
<value level="7">180</value>
<value level="8">189</value>
<value level="9">199</value>
<value level="10">209</value>
<value level="11">219</value>
<value level="12">228</value>
<value level="13">238</value>
<value level="14">247</value>
<value level="15">257</value>
<value level="16">266</value>
<value level="17">270</value>
<value level="18">274</value>
<value level="19">279</value>
<value level="20">283</value>
<value level="21">287</value>
<value level="22">291</value>
<value level="23">295</value>
<value level="24">298</value>
<value level="25">302</value>
<value level="26">305</value>
<value level="27">308</value>
<value level="28">312</value>
<value level="29">315</value>
<value level="30">317</value>
<value level="31">320</value>
<value level="32">323</value>
<value level="33">325</value>
<value level="34">327</value>
<value level="35">332</value>
<value level="36">336</value>
<value level="37">341</value>
<value level="38">345</value>
<value level="39">350</value>
<value level="40">354</value>
<value level="41">359</value>
<value level="42">363</value>
<value level="1">227</value>
<value level="2">243</value>
<value level="3">268</value>
<value level="4">285</value>
<value level="5">313</value>
<value level="6">331</value>
<value level="7">360</value>
<value level="8">379</value>
<value level="9">399</value>
<value level="10">418</value>
<value level="11">438</value>
<value level="12">457</value>
<value level="13">477</value>
<value level="14">495</value>
<value level="15">514</value>
<value level="16">532</value>
<value level="17">541</value>
<value level="18">549</value>
<value level="19">558</value>
<value level="20">566</value>
<value level="21">574</value>
<value level="22">582</value>
<value level="23">590</value>
<value level="24">597</value>
<value level="25">604</value>
<value level="26">611</value>
<value level="27">617</value>
<value level="28">624</value>
<value level="29">630</value>
<value level="30">635</value>
<value level="31">641</value>
<value level="32">646</value>
<value level="33">650</value>
<value level="34">655</value>
<value level="35">664</value>
<value level="36">673</value>
<value level="37">682</value>
<value level="38">691</value>
<value level="39">700</value>
<value level="40">709</value>
<value level="41">718</value>
<value level="42">727</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
@@ -806,9 +812,9 @@
<value level="32">106</value>
<value level="33">108</value>
<value level="34">109</value>
<value level="35">151</value>
<value level="36">153</value>
<value level="37">155</value>
<value level="35">123</value>
<value level="36">125</value>
<value level="37">127</value>
<value level="38">158</value>
<value level="39">160</value>
<value level="40">162</value>
@@ -918,59 +924,59 @@
<icon>icon.skill1127</icon>
<castRange>600</castRange>
<effectPoint>
<value level="1">60</value>
<value level="2">67</value>
<value level="3">75</value>
<value level="4">88</value>
<value level="5">92</value>
<value level="6">97</value>
<value level="7">112</value>
<value level="8">117</value>
<value level="9">122</value>
<value level="10">139</value>
<value level="11">144</value>
<value level="12">150</value>
<value level="13">168</value>
<value level="14">174</value>
<value level="15">181</value>
<value level="16">194</value>
<value level="17">200</value>
<value level="18">207</value>
<value level="19">220</value>
<value level="20">227</value>
<value level="21">233</value>
<value level="22">247</value>
<value level="23">254</value>
<value level="24">260</value>
<value level="25">274</value>
<value level="26">281</value>
<value level="27">287</value>
<value level="28">294</value>
<value level="29">301</value>
<value level="30">307</value>
<value level="31">314</value>
<value level="32">320</value>
<value level="33">326</value>
<value level="34">332</value>
<value level="35">338</value>
<value level="36">344</value>
<value level="37">350</value>
<value level="38">355</value>
<value level="39">361</value>
<value level="40">366</value>
<value level="41">371</value>
<value level="42">376</value>
<value level="43">381</value>
<value level="44">386</value>
<value level="45">390</value>
<value level="46">394</value>
<value level="47">398</value>
<value level="48">402</value>
<value level="49">406</value>
<value level="50">410</value>
<value level="51">414</value>
<value level="52">418</value>
<value level="53">422</value>
<value level="1">121</value>
<value level="2">135</value>
<value level="3">151</value>
<value level="4">176</value>
<value level="5">185</value>
<value level="6">195</value>
<value level="7">224</value>
<value level="8">234</value>
<value level="9">245</value>
<value level="10">278</value>
<value level="11">289</value>
<value level="12">301</value>
<value level="13">337</value>
<value level="14">349</value>
<value level="15">362</value>
<value level="16">388</value>
<value level="17">401</value>
<value level="18">414</value>
<value level="19">440</value>
<value level="20">454</value>
<value level="21">467</value>
<value level="22">494</value>
<value level="23">508</value>
<value level="24">521</value>
<value level="25">549</value>
<value level="26">562</value>
<value level="27">575</value>
<value level="28">589</value>
<value level="29">602</value>
<value level="30">615</value>
<value level="31">628</value>
<value level="32">640</value>
<value level="33">653</value>
<value level="34">665</value>
<value level="35">677</value>
<value level="36">689</value>
<value level="37">700</value>
<value level="38">711</value>
<value level="39">722</value>
<value level="40">733</value>
<value level="41">743</value>
<value level="42">753</value>
<value level="43">763</value>
<value level="44">772</value>
<value level="45">780</value>
<value level="46">788</value>
<value level="47">796</value>
<value level="48">804</value>
<value level="49">812</value>
<value level="50">820</value>
<value level="51">828</value>
<value level="52">836</value>
<value level="53">844</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -1076,9 +1082,9 @@
<value level="43">93</value>
<value level="44">95</value>
<value level="45">96</value>
<value level="46">132</value>
<value level="47">134</value>
<value level="48">136</value>
<value level="46">108</value>
<value level="47">110</value>
<value level="48">111</value>
<value level="49">140</value>
<value level="50">142</value>
<value level="51">144</value>
@@ -1341,14 +1347,14 @@
<effect name="Summon">
<npcId>
<value level="1">14479</value>
<value level="2">14484</value>
<value level="3">14480</value>
<value level="4">14485</value>
<value level="5">14481</value>
<value level="6">14486</value>
<value level="7">14482</value>
<value level="8">14487</value>
<value level="9">14483</value>
<value level="2">14480</value>
<value level="3">14481</value>
<value level="4">14482</value>
<value level="5">14483</value>
<value level="6">14484</value>
<value level="7">14485</value>
<value level="8">14486</value>
<value level="9">14487</value>
<value level="10">14488</value>
<value level="11">14489</value>
<value level="12">14490</value>
@@ -1368,14 +1374,14 @@
<hitTime>3500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">6</value>
<value level="4">9</value>
<value level="5">9</value>
<value level="6">6</value>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">9</value>
<value level="8">0</value>
<value level="8">12</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<mpConsume>
@@ -1386,7 +1392,7 @@
<value level="5">102</value>
<value level="6">106</value>
<value level="7">110</value>
<value level="8">338</value>
<value level="8">121</value>
</mpConsume>
<mpInitialConsume>
<value level="1">16</value>
@@ -1396,7 +1402,7 @@
<value level="5">25</value>
<value level="6">27</value>
<value level="7">27</value>
<value level="8">85</value>
<value level="8">30</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1428,7 +1434,7 @@
<value level="5">14005</value>
<value level="6">14006</value>
<value level="7">14007</value>
<value level="8">15148</value>
<value level="8">14008</value>
</npcId>
</effect>
</effects>
@@ -1726,12 +1732,12 @@
<icon>icon.skill1147</icon>
<castRange>600</castRange>
<effectPoint>
<value level="1">-72</value>
<value level="2">-81</value>
<value level="3">-91</value>
<value level="4">-102</value>
<value level="5">-114</value>
<value level="6">-122</value>
<value level="1">-143</value>
<value level="2">-162</value>
<value level="3">-182</value>
<value level="4">-204</value>
<value level="5">-227</value>
<value level="6">-243</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>DARK</attributeType>
@@ -1786,26 +1792,26 @@
<icon>icon.skill1148</icon>
<castRange>900</castRange>
<effectPoint>
<value level="1">-209</value>
<value level="2">-229</value>
<value level="3">-248</value>
<value level="4">-266</value>
<value level="5">-275</value>
<value level="6">-283</value>
<value level="7">-291</value>
<value level="8">-299</value>
<value level="9">-306</value>
<value level="10">-312</value>
<value level="11">-318</value>
<value level="12">-323</value>
<value level="13">-328</value>
<value level="14">-330</value>
<value level="15">-332</value>
<value level="16">-336</value>
<value level="17">-338</value>
<value level="18">-340</value>
<value level="19">-342</value>
<value level="20">-344</value>
<value level="1">-418</value>
<value level="2">-457</value>
<value level="3">-495</value>
<value level="4">-532</value>
<value level="5">-549</value>
<value level="6">-566</value>
<value level="7">-582</value>
<value level="8">-597</value>
<value level="9">-611</value>
<value level="10">-624</value>
<value level="11">-635</value>
<value level="12">-646</value>
<value level="13">-655</value>
<value level="14">-659</value>
<value level="15">-663</value>
<value level="16">-671</value>
<value level="17">-675</value>
<value level="18">-679</value>
<value level="19">-683</value>
<value level="20">-687</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
@@ -1850,8 +1856,8 @@
<value level="11">37</value>
<value level="12">38</value>
<value level="13">40</value>
<value level="14">53</value>
<value level="15">55</value>
<value level="14">43</value>
<value level="15">45</value>
<value level="16">61</value>
<value level="17">64</value>
<value level="18">67</value>
@@ -1957,8 +1963,8 @@
<value level="14">26</value>
<value level="15">27</value>
<value level="16">28</value>
<value level="17">39</value>
<value level="18">42</value>
<value level="17">32</value>
<value level="18">35</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
@@ -2007,8 +2013,8 @@
<value level="14">645</value>
<value level="15">662</value>
<value level="16">678</value>
<value level="17">695</value> <!-- Guessed -->
<value level="18">713</value> <!-- Guessed -->
<value level="17">704</value>
<value level="18">755</value>
</power>
</effect>
<effect name="ConsumeBody" />
@@ -2074,7 +2080,6 @@
<value level="5">14042</value>
<value level="6">14043</value>
</npcId>
<expMultiplier>0.1</expMultiplier>
</effect>
</effects>
</skill>
@@ -2154,14 +2159,14 @@
<value level="13">52</value>
<value level="14">53</value>
<value level="15">55</value>
<value level="16">76</value>
<value level="17">78</value>
<value level="18">80</value>
<value level="19">84</value>
<value level="20">86</value>
<value level="21">88</value>
<value level="22">92</value>
<value level="23">95</value>
<value level="16">62</value>
<value level="17">64</value>
<value level="18">70</value>
<value level="19">74</value>
<value level="20">76</value>
<value level="21">78</value>
<value level="22">82</value>
<value level="23">85</value>
</mpConsume>
<mpInitialConsume>
<value level="1">9</value>
@@ -2621,8 +2626,8 @@
<value level="13">52</value>
<value level="14">53</value>
<value level="15">55</value>
<value level="16">75</value>
<value level="17">79</value>
<value level="16">61</value>
<value level="17">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">6</value>
@@ -2874,8 +2879,8 @@
<value level="17">52</value>
<value level="18">53</value>
<value level="19">55</value>
<value level="20">75</value>
<value level="21">77</value>
<value level="20">61</value>
<value level="21">63</value>
<value level="22">79</value>
<value level="23">80</value>
<value level="24">81</value>
@@ -3102,7 +3107,7 @@
<effects>
<effect name="DamOverTime">
<power>
<value level="1">11</value>
<value level="1">21</value>
<value level="2">24</value>
<value level="3">32</value>
<value level="4">41</value>
@@ -3180,8 +3185,8 @@
<value level="12">52</value>
<value level="13">53</value>
<value level="14">55</value>
<value level="15">76</value>
<value level="16">78</value>
<value level="15">62</value>
<value level="16">64</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@@ -3216,7 +3221,7 @@
<!-- Causes the enemy's body to go completely rigid for $s1 and causes paralysis for $s2 -->
<icon>icon.skill1170</icon>
<abnormalTime>5</abnormalTime>
<activateRate>100</activateRate>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>400</castRange>
<effectPoint>
@@ -3282,8 +3287,8 @@
<value level="11">52</value>
<value level="12">53</value>
<value level="13">55</value>
<value level="14">75</value>
<value level="15">77</value>
<value level="14">61</value>
<value level="15">63</value>
<value level="16">79</value>
<value level="17">80</value>
<value level="18">81</value>
@@ -3428,8 +3433,8 @@
<value level="17">78</value>
<value level="18">80</value>
<value level="19">82</value>
<value level="20">123</value>
<value level="21">125</value>
<value level="20">102</value>
<value level="21">104</value>
<value level="22">127</value>
<value level="23">131</value>
<value level="24">133</value>
@@ -3511,14 +3516,14 @@
<icon>icon.skill1172</icon>
<castRange>150</castRange>
<effectPoint>
<value level="1">-73</value>
<value level="2">-82</value>
<value level="3">-91</value>
<value level="4">-97</value>
<value level="5">-107</value>
<value level="6">-114</value>
<value level="7">-125</value>
<value level="8">-133</value>
<value level="1">-146</value>
<value level="2">-163</value>
<value level="3">-181</value>
<value level="4">-194</value>
<value level="5">-214</value>
<value level="6">-228</value>
<value level="7">-250</value>
<value level="8">-265</value>
</effectPoint>
<effectRange>650</effectRange>
<hitTime>1500</hitTime>
@@ -3674,9 +3679,9 @@
<value level="20">80</value>
<value level="21">81</value>
<value level="22">82</value>
<value level="23">113</value>
<value level="24">115</value>
<value level="25">117</value>
<value level="23">91</value>
<value level="24">93</value>
<value level="25">95</value>
<value level="26">118</value>
<value level="27">121</value>
<value level="28">123</value>
@@ -4018,23 +4023,23 @@
<value level="23">84</value>
</magicLvl>
<mpConsume>
<value level="1">56</value>
<value level="2">59</value>
<value level="3">62</value>
<value level="4">63</value>
<value level="5">67</value>
<value level="6">70</value>
<value level="7">72</value>
<value level="8">75</value>
<value level="9">79</value>
<value level="10">81</value>
<value level="11">84</value>
<value level="12">86</value>
<value level="13">89</value>
<value level="14">90</value>
<value level="15">93</value>
<value level="16">102</value>
<value level="17">106</value>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">54</value>
<value level="4">56</value>
<value level="5">59</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">66</value>
<value level="9">69</value>
<value level="10">71</value>
<value level="11">74</value>
<value level="12">76</value>
<value level="13">78</value>
<value level="14">80</value>
<value level="15">82</value>
<value level="16">92</value>
<value level="17">96</value>
<value level="18">108</value>
<value level="19">111</value>
<value level="20">114</value>
@@ -4108,11 +4113,11 @@
<icon>icon.skill1177</icon>
<castRange>600</castRange>
<effectPoint>
<value level="1">-46</value>
<value level="2">-53</value>
<value level="3">-61</value>
<value level="4">-72</value>
<value level="5">-81</value>
<value level="1">-92</value>
<value level="2">-106</value>
<value level="3">-121</value>
<value level="4">-143</value>
<value level="5">-162</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>WIND</attributeType>
@@ -4168,39 +4173,39 @@
<icon>icon.skill1178</icon>
<castRange>750</castRange>
<effectPoint>
<value level="1">-46</value>
<value level="2">-102</value>
<value level="3">-114</value>
<value level="4">-122</value>
<value level="5">-134</value>
<value level="6">-143</value>
<value level="7">-157</value>
<value level="8">-166</value>
<value level="9">-190</value>
<value level="10">-200</value>
<value level="11">-209</value>
<value level="12">-219</value>
<value level="13">-229</value>
<value level="14">-239</value>
<value level="15">-248</value>
<value level="16">-257</value>
<value level="17">-266</value>
<value level="18">-271</value>
<value level="19">-275</value>
<value level="20">-279</value>
<value level="21">-283</value>
<value level="22">-287</value>
<value level="23">-291</value>
<value level="24">-295</value>
<value level="25">-299</value>
<value level="26">-302</value>
<value level="27">-306</value>
<value level="28">-309</value>
<value level="29">-312</value>
<value level="30">-315</value>
<value level="31">-318</value>
<value level="32">-321</value>
<value level="33">-323</value>
<value level="1">-182</value>
<value level="2">-204</value>
<value level="3">-227</value>
<value level="4">-243</value>
<value level="5">-268</value>
<value level="6">-285</value>
<value level="7">-313</value>
<value level="8">-331</value>
<value level="9">-379</value>
<value level="10">-399</value>
<value level="11">-418</value>
<value level="12">-438</value>
<value level="13">-457</value>
<value level="14">-477</value>
<value level="15">-495</value>
<value level="16">-514</value>
<value level="17">-532</value>
<value level="18">-541</value>
<value level="19">-549</value>
<value level="20">-558</value>
<value level="21">-566</value>
<value level="22">-574</value>
<value level="23">-582</value>
<value level="24">-590</value>
<value level="25">-597</value>
<value level="26">-604</value>
<value level="27">-611</value>
<value level="28">-617</value>
<value level="29">-624</value>
<value level="30">-630</value>
<value level="31">-635</value>
<value level="32">-641</value>
<value level="33">-646</value>
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>WIND</attributeType>
@@ -4208,7 +4213,7 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">20</value>
<value level="1">17</value>
<value level="2">20</value>
<value level="3">23</value>
<value level="4">25</value>
@@ -4243,14 +4248,14 @@
<value level="33">84</value>
</magicLvl>
<mpConsume>
<value level="1">18</value>
<value level="2">20</value>
<value level="3">22</value>
<value level="4">23</value>
<value level="5">25</value>
<value level="6">27</value>
<value level="7">29</value>
<value level="8">31</value>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">18</value>
<value level="5">20</value>
<value level="6">21</value>
<value level="7">23</value>
<value level="8">24</value>
<value level="9">33</value> <!-- Guessed -->
<value level="10">35</value> <!-- Guessed -->
<value level="11">37</value> <!-- Guessed -->

View File

@@ -86,8 +86,8 @@
<value level="2">70</value>
</magicLvl>
<mpConsume>
<value level="1">58</value>
<value level="2">65</value>
<value level="1">46</value>
<value level="2">52</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
@@ -140,11 +140,11 @@
<value level="5">72</value>
</magicLvl>
<mpConsume>
<value level="1">44</value>
<value level="2">49</value>
<value level="3">54</value>
<value level="4">61</value>
<value level="5">67</value>
<value level="1">33</value>
<value level="2">36</value>
<value level="3">40</value>
<value level="4">47</value>
<value level="5">52</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
@@ -220,18 +220,18 @@
<value level="18">84</value>
</magicLvl>
<mpConsume>
<value level="1">184</value>
<value level="2">189</value>
<value level="3">195</value>
<value level="4">201</value>
<value level="5">208</value>
<value level="6">214</value>
<value level="7">222</value>
<value level="8">228</value>
<value level="9">233</value>
<value level="10">239</value>
<value level="11">263</value>
<value level="12">267</value>
<value level="1">147</value>
<value level="2">151</value>
<value level="3">156</value>
<value level="4">160</value>
<value level="5">166</value>
<value level="6">171</value>
<value level="7">177</value>
<value level="8">182</value>
<value level="9">186</value>
<value level="10">191</value>
<value level="11">215</value>
<value level="12">218</value>
<value level="13">271</value>
<value level="14">275</value>
<value level="15">279</value>
@@ -263,7 +263,7 @@
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Cp">
@@ -339,18 +339,18 @@
<value level="18">84</value>
</magicLvl>
<mpConsume>
<value level="1">88</value>
<value level="2">92</value>
<value level="3">95</value>
<value level="4">100</value>
<value level="5">104</value>
<value level="6">108</value>
<value level="7">112</value>
<value level="8">114</value>
<value level="9">117</value>
<value level="10">120</value>
<value level="11">132</value>
<value level="12">136</value>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">75</value>
<value level="4">79</value>
<value level="5">83</value>
<value level="6">86</value>
<value level="7">89</value>
<value level="8">91</value>
<value level="9">93</value>
<value level="10">96</value>
<value level="11">107</value>
<value level="12">111</value>
<value level="13">140</value>
<value level="14">144</value>
<value level="15">148</value>
@@ -615,7 +615,7 @@
<value level="3">8</value>
<value level="4">9</value>
</amount>
<chance>30</chance>
<chance>80</chance>
</effect>
</effects>
</skill>
@@ -1454,7 +1454,7 @@
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<mpConsume>123</mpConsume>
<mpConsume>98</mpConsume>
<mpInitialConsume>25</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -1480,10 +1480,11 @@
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<canBeDispelled>false</canBeDispelled>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>70</mpConsume>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -1512,7 +1513,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>78</magicLvl>
<mpConsume>72</mpConsume>
<mpConsume>57</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -1619,7 +1620,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">82</value>
<value level="2">84</value>
<value level="3">84</value>
</magicLvl>
<mpConsume>
@@ -1818,7 +1819,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>76</magicLvl>
<mpConsume>116</mpConsume>
<mpConsume>84</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
@@ -1827,11 +1828,11 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>126</power>
<power>139</power>
</effect>
<effect name="ManaDamOverTime">
<power>12</power>
<ticks>1</ticks>
<ticks>5</ticks>
</effect>
<effect name="Accuracy">
<amount>-6</amount>
@@ -2888,7 +2889,7 @@
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>77</magicLvl>
<mpConsume>280</mpConsume>
<mpConsume>224</mpConsume>
<mpInitialConsume>56</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -3038,7 +3039,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
@@ -3076,7 +3077,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
@@ -3196,7 +3197,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>105</mpConsume>
<mpConsume>84</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
@@ -3407,6 +3408,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>HERO_BUFF</abnormalType>
<abnormalVisualEffect>DIVINITY</abnormalVisualEffect>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>676</effectPoint>
@@ -3448,6 +3450,7 @@
<abnormalLvl>2</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>HERO_DEBUFF</abnormalType>
<abnormalVisualEffect>SU_SUMCROSS</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>1000</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -3660,7 +3663,7 @@
<value level="3">66</value>
<value level="4">70</value>
<value level="5">74</value>
<value level="6">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">76</value>
</magicLvl>
<mpConsume>
<value level="1">64</value>
@@ -3675,7 +3678,7 @@
<value level="3">19</value>
<value level="4">20</value>
<value level="5">21</value>
<value level="6">21</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
@@ -3749,6 +3752,8 @@
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeId>2508</itemConsumeId>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -3990,8 +3995,8 @@
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
<value level="11">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">76</value>
<value level="12">78</value>
</magicLvl>
<mpConsume>
<value level="1">52</value>
@@ -4460,7 +4465,9 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
@@ -4601,18 +4608,18 @@
<value level="18">84</value>
</magicLvl>
<mpConsume>
<value level="1">52</value>
<value level="2">54</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">60</value>
<value level="6">62</value>
<value level="7">64</value>
<value level="8">65</value>
<value level="9">67</value>
<value level="10">69</value>
<value level="11">75</value>
<value level="12">79</value>
<value level="1">41</value>
<value level="2">43</value>
<value level="3">44</value>
<value level="4">46</value>
<value level="5">48</value>
<value level="6">49</value>
<value level="7">51</value>
<value level="8">52</value>
<value level="9">53</value>
<value level="10">55</value>
<value level="11">61</value>
<value level="12">64</value>
<value level="13">81</value>
<value level="14">83</value>
<value level="15">85</value>
@@ -4705,15 +4712,6 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-7</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-10</value>
@@ -4723,6 +4721,15 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-7</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-10</value>
@@ -4754,16 +4761,16 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">77</value>

View File

@@ -482,7 +482,7 @@
<itemConsumeCount>100</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>79</magicLvl>
<mpConsume>87</mpConsume>
<mpConsume>69</mpConsume>
<mpInitialConsume>18</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
@@ -772,7 +772,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="ResistDispelByCategory">
@@ -797,15 +797,15 @@
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl>
<mpConsume>228</mpConsume>
<mpInitialConsume>56</mpInitialConsume>
<mpConsume>80</mpConsume>
<mpInitialConsume>25</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="CpHealPercent">
@@ -1195,7 +1195,7 @@
<skill id="1427" toLevel="1" name="Flames of Invincibility">
<!-- Calls down a blessing of flames on nearby clan members to make them invincible. Consumes 100 Spirit Ore. -->
<icon>icon.skill1427</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -1204,7 +1204,7 @@
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>100</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Magic Symbol -->
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<mpConsume>73</mpConsume>
<mpInitialConsume>36</mpInitialConsume>
@@ -1239,16 +1239,16 @@
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">7</value>
<value level="10">7</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
@@ -1276,7 +1276,7 @@
<value level="10">143</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<reuseDelay>180000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1286,16 +1286,16 @@
<effects>
<effect name="ManaHealByLevel">
<power>
<value level="1">264</value>
<value level="2">277</value>
<value level="3">292</value>
<value level="4">306</value>
<value level="5">321</value>
<value level="6">343</value>
<value level="7">367</value>
<value level="8">393</value>
<value level="9">420</value>
<value level="10">450</value>
<value level="1">240</value>
<value level="2">252</value>
<value level="3">265</value>
<value level="4">278</value>
<value level="5">292</value>
<value level="6">312</value>
<value level="7">334</value>
<value level="8">357</value>
<value level="9">382</value>
<value level="10">409</value>
</power>
</effect>
</effects>
@@ -3337,11 +3337,13 @@
<effect name="PhysicalAttackMute" />
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="6" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -4658,7 +4660,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -4674,7 +4676,7 @@
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>DEATH</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@@ -237,7 +237,7 @@
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<mpConsume>73</mpConsume>
<mpConsume>58</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200000</reuseDelay>
@@ -245,8 +245,8 @@
<targetType>ENEMY_NOT</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CpHeal">
<power>9000</power>
<effect name="CpHealPercent">
<power>100</power>
</effect>
<effect name="HealPercent">
<power>100</power>
@@ -273,7 +273,7 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<mpConsume>37</mpConsume>
<mpConsume>29</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
@@ -335,10 +335,7 @@
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>LIMIT</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="6">60</value>
<value fromLevel="5" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<activateRate>60</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -2372,9 +2369,12 @@
<skill id="1535" toLevel="2" name="Chant of Movement">
<!-- Party member's Speed +$s2 for $s1. -->
<icon>icon.skill1535</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>2400</abnormalTime>
<abnormalType>IMPROVE_SPEED_AVOID_UP</abnormalType>
<abnormalType>SPEED_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>1</effectPoint>
<hitTime>1500</hitTime>
@@ -2384,8 +2384,8 @@
<value level="2">52</value>
</magicLvl>
<mpConsume>
<value level="1">69</value>
<value level="2">76</value>
<value level="1">55</value>
<value level="2">62</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
@@ -2399,12 +2399,6 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
<dispel>SPEED_UP,9;AVOID_UP,9</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>
<value level="1">20</value>
@@ -2412,10 +2406,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1536" toLevel="1" name="Combat of Pa'agrio">
@@ -2437,7 +2427,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
@@ -2475,7 +2465,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
@@ -2513,7 +2503,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
@@ -2556,7 +2546,7 @@
<value level="2">700</value>
<value level="3">800</value>
<value level="4">900</value>
<value level="5">1000</value>
<value level="5">900</value>
<value level="6">1000</value>
<value level="7">1000</value>
<value level="8">1000</value>
@@ -2582,7 +2572,7 @@
<value level="2">1200</value>
<value level="3">1300</value>
<value level="4">1400</value>
<value level="5">1500</value>
<value level="5">1400</value>
<value level="6">1500</value>
<value level="7">1500</value>
<value level="8">1500</value>
@@ -2759,7 +2749,6 @@
<hitTime>1200</hitTime>
<magicLvl>79</magicLvl>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -2769,7 +2758,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
@@ -2884,18 +2873,28 @@
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<castSkillId>927</castSkillId> <!-- Burning Chop -->
<skillId>6060</skillId> <!-- Great Fury -->
<skillLevel>1</skillLevel>
<chance>30</chance>
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>5</chance>
<targetType>MY_PARTY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>6060</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>927</castSkillId> <!-- Burning Chop -->
<skillId>6060</skillId> <!-- Great Fury -->
<skillLevel>1</skillLevel>
<chance>30</chance>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>MY_PARTY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>6060</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -3047,6 +3046,8 @@
<value level="4">17</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">17</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -3210,7 +3211,7 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>77</magicLvl>
<mpConsume>83</mpConsume>
<mpConsume>66</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
@@ -3232,7 +3233,7 @@
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>77</magicLvl>
<mpConsume>83</mpConsume>
<mpConsume>66</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>9000</reuseDelay>
@@ -3473,13 +3474,12 @@
</conditions>
<effects>
<effect name="ServitorShare">
<PHYSICAL_ATTACK>50</PHYSICAL_ATTACK>
<PHYSICAL_DEFENCE>50</PHYSICAL_DEFENCE>
<MAGIC_ATTACK>25</MAGIC_ATTACK>
<MAGICAL_DEFENCE>25</MAGICAL_DEFENCE>
<PHYSICAL_ATTACK>30</PHYSICAL_ATTACK>
<PHYSICAL_DEFENCE>30</PHYSICAL_DEFENCE>
<MAGIC_ATTACK>10</MAGIC_ATTACK>
<MAGICAL_DEFENCE>10</MAGICAL_DEFENCE>
<MAX_HP>10</MAX_HP>
<MAX_MP>10</MAX_MP>
<CRITICAL_RATE>20</CRITICAL_RATE>
<PHYSICAL_ATTACK_SPEED>10</PHYSICAL_ATTACK_SPEED>
<MAGIC_ATTACK_SPEED>3</MAGIC_ATTACK_SPEED>
</effect>
@@ -3715,10 +3715,6 @@
<chanceBoost>600</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0.1</fullLethal>
<halfLethal>8</halfLethal>
</effect>
<effect name="Spoil" />
</effects>
</skill>
@@ -3904,7 +3900,7 @@
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>50-50</affectLimit>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackSpeed">