Replaced a lot of guessed skill values for retail values.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment
2020-04-18 19:02:43 +00:00
parent 2207553fe1
commit d9d6b10e4f
25 changed files with 4127 additions and 5046 deletions

View File

@@ -253,8 +253,8 @@
<value level="12">78</value>
<value level="13">80</value>
<value level="14">82</value>
<value level="15">113</value>
<value level="16">117</value>
<value level="15">92</value>
<value level="16">96</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
@@ -471,6 +471,12 @@
<value level="3">113</value>
<value level="4">122</value>
</mpConsume>
<mpInitialConsume>
<value level="1">20</value>
<value level="2">23</value>
<value level="3">29</value>
<value level="4">31</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -631,14 +637,14 @@
<effect name="Summon">
<npcId>
<value level="1">14111</value>
<value level="2">14116</value>
<value level="3">14112</value>
<value level="4">14117</value>
<value level="5">14113</value>
<value level="6">14118</value>
<value level="7">14114</value>
<value level="8">14119</value>
<value level="9">14115</value>
<value level="2">14112</value>
<value level="3">14113</value>
<value level="4">14114</value>
<value level="5">14115</value>
<value level="6">14116</value>
<value level="7">14117</value>
<value level="8">14118</value>
<value level="9">14119</value>
<value level="10">14120</value>
<value level="11">14121</value>
<value level="12">14122</value>
@@ -782,9 +788,9 @@
<value level="32">106</value>
<value level="33">108</value>
<value level="34">109</value>
<value level="35">151</value>
<value level="36">153</value>
<value level="37">155</value>
<value level="35">123</value>
<value level="36">125</value>
<value level="37">127</value>
<value level="38">158</value>
<value level="39">160</value>
<value level="40">162</value>
@@ -1052,9 +1058,9 @@
<value level="43">93</value>
<value level="44">95</value>
<value level="45">96</value>
<value level="46">132</value>
<value level="47">134</value>
<value level="48">136</value>
<value level="46">108</value>
<value level="47">110</value>
<value level="48">111</value>
<value level="49">140</value>
<value level="50">142</value>
<value level="51">144</value>
@@ -1318,14 +1324,14 @@
<effect name="Summon">
<npcId>
<value level="1">14479</value>
<value level="2">14484</value>
<value level="3">14480</value>
<value level="4">14485</value>
<value level="5">14481</value>
<value level="6">14486</value>
<value level="7">14482</value>
<value level="8">14487</value>
<value level="9">14483</value>
<value level="2">14480</value>
<value level="3">14481</value>
<value level="4">14482</value>
<value level="5">14483</value>
<value level="6">14484</value>
<value level="7">14485</value>
<value level="8">14486</value>
<value level="9">14487</value>
<value level="10">14488</value>
<value level="11">14489</value>
<value level="12">14490</value>
@@ -1345,14 +1351,14 @@
<hitTime>3500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">6</value>
<value level="4">9</value>
<value level="5">9</value>
<value level="6">6</value>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">9</value>
<value level="8">0</value>
<value level="8">12</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<mpConsume>
@@ -1363,7 +1369,7 @@
<value level="5">102</value>
<value level="6">106</value>
<value level="7">110</value>
<value level="8">338</value>
<value level="8">121</value>
</mpConsume>
<mpInitialConsume>
<value level="1">16</value>
@@ -1373,7 +1379,7 @@
<value level="5">25</value>
<value level="6">27</value>
<value level="7">27</value>
<value level="8">85</value>
<value level="8">30</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1405,7 +1411,7 @@
<value level="5">14005</value>
<value level="6">14006</value>
<value level="7">14007</value>
<value level="8">15148</value>
<value level="8">14008</value>
</npcId>
</effect>
</effects>
@@ -1827,8 +1833,8 @@
<value level="11">37</value>
<value level="12">38</value>
<value level="13">40</value>
<value level="14">53</value>
<value level="15">55</value>
<value level="14">43</value>
<value level="15">45</value>
<value level="16">61</value>
<value level="17">64</value>
<value level="18">67</value>
@@ -1934,8 +1940,8 @@
<value level="14">26</value>
<value level="15">27</value>
<value level="16">28</value>
<value level="17">39</value>
<value level="18">42</value>
<value level="17">32</value>
<value level="18">35</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
@@ -1984,8 +1990,8 @@
<value level="14">645</value>
<value level="15">662</value>
<value level="16">678</value>
<value level="17">695</value> <!-- Guessed -->
<value level="18">713</value> <!-- Guessed -->
<value level="17">704</value>
<value level="18">755</value>
</power>
</effect>
<effect name="ConsumeBody" />
@@ -2051,7 +2057,6 @@
<value level="5">14042</value>
<value level="6">14043</value>
</npcId>
<expMultiplier>0.1</expMultiplier>
</effect>
</effects>
</skill>
@@ -2119,8 +2124,8 @@
<value level="13">52</value>
<value level="14">53</value>
<value level="15">55</value>
<value level="16">76</value>
<value level="17">78</value>
<value level="16">62</value>
<value level="17">64</value>
</mpConsume>
<mpInitialConsume>
<value level="1">9</value>
@@ -2373,9 +2378,9 @@
<value level="20">53</value>
<value level="21">54</value>
<value level="22">55</value>
<value level="23">75</value>
<value level="24">77</value>
<value level="25">79</value>
<value level="23">61</value>
<value level="24">63</value>
<value level="25">64</value>
</mpConsume>
<mpInitialConsume>
<value level="1">9</value>
@@ -2527,8 +2532,8 @@
<value level="13">52</value>
<value level="14">53</value>
<value level="15">55</value>
<value level="16">75</value>
<value level="17">79</value>
<value level="16">61</value>
<value level="17">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">6</value>
@@ -2765,8 +2770,8 @@
<value level="17">52</value>
<value level="18">53</value>
<value level="19">55</value>
<value level="20">75</value>
<value level="21">77</value>
<value level="20">61</value>
<value level="21">63</value>
</mpConsume>
<mpInitialConsume>
<value level="1">1</value>
@@ -2978,7 +2983,7 @@
<effects>
<effect name="DamOverTime">
<power>
<value level="1">11</value>
<value level="1">21</value>
<value level="2">24</value>
<value level="3">32</value>
<value level="4">41</value>
@@ -3056,8 +3061,8 @@
<value level="12">52</value>
<value level="13">53</value>
<value level="14">55</value>
<value level="15">76</value>
<value level="16">78</value>
<value level="15">62</value>
<value level="16">64</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@@ -3092,7 +3097,7 @@
<!-- Causes the enemy's body to go completely rigid for $s1 and causes paralysis for $s2. -->
<icon>icon.skill1170</icon>
<abnormalTime>5</abnormalTime>
<activateRate>100</activateRate>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>400</castRange>
<effectPoint>
@@ -3148,8 +3153,8 @@
<value level="11">52</value>
<value level="12">53</value>
<value level="13">55</value>
<value level="14">75</value>
<value level="15">77</value>
<value level="14">61</value>
<value level="15">63</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
@@ -3272,8 +3277,8 @@
<value level="17">78</value>
<value level="18">80</value>
<value level="19">82</value>
<value level="20">123</value>
<value level="21">125</value>
<value level="20">102</value>
<value level="21">104</value>
</mpConsume>
<mpInitialConsume>
<value level="1">10</value>
@@ -3488,9 +3493,9 @@
<value level="20">80</value>
<value level="21">81</value>
<value level="22">82</value>
<value level="23">113</value>
<value level="24">115</value>
<value level="25">117</value>
<value level="23">91</value>
<value level="24">93</value>
<value level="25">95</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
@@ -3792,8 +3797,8 @@
<value level="13">78</value>
<value level="14">80</value>
<value level="15">82</value>
<value level="16">113</value>
<value level="17">117</value>
<value level="16">92</value>
<value level="17">96</value>
</mpConsume>
<mpInitialConsume>
<value level="1">13</value>
@@ -3949,7 +3954,7 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">20</value>
<value level="1">17</value>
<value level="2">20</value>
<value level="3">23</value>
<value level="4">25</value>
@@ -3984,14 +3989,14 @@
<value level="33">84</value>
</magicLvl>
<mpConsume>
<value level="1">18</value>
<value level="2">20</value>
<value level="3">22</value>
<value level="4">23</value>
<value level="5">25</value>
<value level="6">27</value>
<value level="7">29</value>
<value level="8">31</value>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">18</value>
<value level="5">20</value>
<value level="6">21</value>
<value level="7">23</value>
<value level="8">24</value>
<value level="9">33</value> <!-- Guessed -->
<value level="10">35</value> <!-- Guessed -->
<value level="11">37</value> <!-- Guessed -->

File diff suppressed because it is too large Load Diff

View File

@@ -86,8 +86,8 @@
<value level="2">70</value>
</magicLvl>
<mpConsume>
<value level="1">58</value>
<value level="2">65</value>
<value level="1">46</value>
<value level="2">52</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
@@ -140,11 +140,11 @@
<value level="5">72</value>
</magicLvl>
<mpConsume>
<value level="1">44</value>
<value level="2">49</value>
<value level="3">54</value>
<value level="4">61</value>
<value level="5">67</value>
<value level="1">33</value>
<value level="2">36</value>
<value level="3">40</value>
<value level="4">47</value>
<value level="5">52</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
@@ -208,18 +208,18 @@
<value level="12">78</value>
</magicLvl>
<mpConsume>
<value level="1">184</value>
<value level="2">189</value>
<value level="3">195</value>
<value level="4">201</value>
<value level="5">208</value>
<value level="6">214</value>
<value level="7">222</value>
<value level="8">228</value>
<value level="9">233</value>
<value level="10">239</value>
<value level="11">263</value>
<value level="12">267</value>
<value level="1">147</value>
<value level="2">151</value>
<value level="3">156</value>
<value level="4">160</value>
<value level="5">166</value>
<value level="6">171</value>
<value level="7">177</value>
<value level="8">182</value>
<value level="9">186</value>
<value level="10">191</value>
<value level="11">215</value>
<value level="12">218</value>
</mpConsume>
<mpInitialConsume>
<value level="1">37</value>
@@ -239,7 +239,7 @@
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Cp">
@@ -297,18 +297,18 @@
<value level="12">78</value>
</magicLvl>
<mpConsume>
<value level="1">88</value>
<value level="2">92</value>
<value level="3">95</value>
<value level="4">100</value>
<value level="5">104</value>
<value level="6">108</value>
<value level="7">112</value>
<value level="8">114</value>
<value level="9">117</value>
<value level="10">120</value>
<value level="11">132</value>
<value level="12">136</value>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">75</value>
<value level="4">79</value>
<value level="5">83</value>
<value level="6">86</value>
<value level="7">89</value>
<value level="8">91</value>
<value level="9">93</value>
<value level="10">96</value>
<value level="11">107</value>
<value level="12">111</value>
</mpConsume>
<mpInitialConsume>
<value level="1">19</value>
@@ -342,8 +342,8 @@
<value level="8">817</value>
<value level="9">839</value>
<value level="10">858</value>
<value level="11">839</value>
<value level="12">858</value>
<value level="11">863</value>
<value level="12">871</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -555,7 +555,7 @@
<value level="3">8</value>
<value level="4">9</value>
</amount>
<chance>30</chance>
<chance>80</chance>
</effect>
</effects>
</skill>
@@ -1394,7 +1394,7 @@
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<mpConsume>123</mpConsume>
<mpConsume>98</mpConsume>
<mpInitialConsume>25</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -1420,10 +1420,11 @@
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<canBeDispelled>false</canBeDispelled>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>70</mpConsume>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -1452,7 +1453,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>78</magicLvl>
<mpConsume>72</mpConsume>
<mpConsume>57</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -1731,7 +1732,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>76</magicLvl>
<mpConsume>116</mpConsume>
<mpConsume>84</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
@@ -1740,11 +1741,11 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>126</power>
<power>139</power>
</effect>
<effect name="ManaDamOverTime">
<power>12</power>
<ticks>1</ticks>
<ticks>5</ticks>
</effect>
<effect name="Accuracy">
<amount>-6</amount>
@@ -1774,7 +1775,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>76</magicLvl>
<mpConsume>116</mpConsume>
<mpConsume>95</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
@@ -2054,6 +2055,14 @@
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
@@ -2644,7 +2653,7 @@
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>77</magicLvl>
<mpConsume>280</mpConsume>
<mpConsume>224</mpConsume>
<mpInitialConsume>56</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -2791,7 +2800,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
@@ -2829,7 +2838,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
@@ -2864,7 +2873,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>79</magicLvl>
<mpConsume>107</mpConsume>
<mpConsume>85</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -2921,7 +2930,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>105</mpConsume>
<mpConsume>84</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
@@ -3132,6 +3141,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>HERO_BUFF</abnormalType>
<abnormalVisualEffect>DIVINITY</abnormalVisualEffect>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>676</effectPoint>
@@ -3173,6 +3183,7 @@
<abnormalLvl>2</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>HERO_DEBUFF</abnormalType>
<abnormalVisualEffect>SU_SUMCROSS</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>1000</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -3385,7 +3396,7 @@
<value level="3">66</value>
<value level="4">70</value>
<value level="5">74</value>
<value level="6">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">76</value>
</magicLvl>
<mpConsume>
<value level="1">64</value>
@@ -3400,7 +3411,7 @@
<value level="3">19</value>
<value level="4">20</value>
<value level="5">21</value>
<value level="6">21</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
@@ -3465,16 +3476,6 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">33</value>
<value level="2">36</value>
<value level="3">39</value>
<value level="4">41</value>
<value level="5">44</value>
<value level="6">46</value>
</power>
</effect>
<effect name="MagicalDefence">
<amount>-23</amount>
<mode>PER</mode>
@@ -3712,8 +3713,8 @@
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
<value level="11">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">76</value>
<value level="12">78</value>
</magicLvl>
<mpConsume>
<value level="1">52</value>
@@ -4182,7 +4183,9 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
@@ -4311,18 +4314,18 @@
<value level="12">78</value>
</magicLvl>
<mpConsume>
<value level="1">52</value>
<value level="2">54</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">60</value>
<value level="6">62</value>
<value level="7">64</value>
<value level="8">65</value>
<value level="9">67</value>
<value level="10">69</value>
<value level="11">75</value>
<value level="12">79</value>
<value level="1">41</value>
<value level="2">43</value>
<value level="3">44</value>
<value level="4">46</value>
<value level="5">48</value>
<value level="6">49</value>
<value level="7">51</value>
<value level="8">52</value>
<value level="9">53</value>
<value level="10">55</value>
<value level="11">61</value>
<value level="12">64</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
@@ -4403,15 +4406,6 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-7</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-10</value>
@@ -4421,6 +4415,15 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-7</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-10</value>

View File

@@ -453,7 +453,7 @@
<itemConsumeCount>200</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>79</magicLvl>
<mpConsume>87</mpConsume>
<mpConsume>69</mpConsume>
<mpInitialConsume>18</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
@@ -740,7 +740,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="ResistDispelByCategory">
@@ -765,15 +765,15 @@
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl>
<mpConsume>228</mpConsume>
<mpInitialConsume>56</mpInitialConsume>
<mpConsume>80</mpConsume>
<mpInitialConsume>25</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="CpHealPercent">
@@ -1163,7 +1163,7 @@
<skill id="1427" toLevel="1" name="Flames of Invincibility">
<!-- Calls down a blessing of flames on nearby clan members to make them invincible. Consumes 100 Spirit Ore. -->
<icon>icon.skill1427</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -1172,7 +1172,7 @@
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>100</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Magic Symbol -->
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<mpConsume>73</mpConsume>
<mpInitialConsume>36</mpInitialConsume>
@@ -3136,7 +3136,7 @@
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl>
<mpConsume>180</mpConsume>
<mpConsume>142</mpConsume>
<mpInitialConsume>38</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
@@ -3202,10 +3202,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="7">80</value>
<value fromLevel="6" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -4556,7 +4553,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -4572,7 +4569,7 @@
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>DEATH</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@@ -237,7 +237,7 @@
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<mpConsume>73</mpConsume>
<mpConsume>58</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200000</reuseDelay>
@@ -245,8 +245,8 @@
<targetType>ENEMY_NOT</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CpHeal">
<power>9000</power>
<effect name="CpHealPercent">
<power>100</power>
</effect>
<effect name="HealPercent">
<power>100</power>
@@ -273,7 +273,7 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<mpConsume>37</mpConsume>
<mpConsume>29</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
@@ -335,10 +335,7 @@
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>LIMIT</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="6">60</value>
<value fromLevel="5" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<activateRate>60</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -2372,9 +2369,12 @@
<skill id="1535" toLevel="2" name="Chant of Movement">
<!-- Increases a party member's Speed by $s2 for $s1. -->
<icon>icon.skill1535</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>2400</abnormalTime>
<abnormalType>IMPROVE_SPEED_AVOID_UP</abnormalType>
<abnormalType>SPEED_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>1</effectPoint>
<hitTime>1500</hitTime>
@@ -2384,8 +2384,8 @@
<value level="2">52</value>
</magicLvl>
<mpConsume>
<value level="1">69</value>
<value level="2">76</value>
<value level="1">55</value>
<value level="2">62</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
@@ -2399,12 +2399,6 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
<dispel>SPEED_UP,9;AVOID_UP,9</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>
<value level="1">20</value>
@@ -2412,10 +2406,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1536" toLevel="1" name="Combat of Pa'agrio">
@@ -2437,7 +2427,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
@@ -2475,7 +2465,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
@@ -2513,7 +2503,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
@@ -2550,7 +2540,7 @@
<value level="2">700</value>
<value level="3">800</value>
<value level="4">900</value>
<value level="5">1000</value>
<value level="5">900</value>
</castRange>
<effectPoint>
<value level="1">-379</value>
@@ -2564,7 +2554,7 @@
<value level="2">1200</value>
<value level="3">1300</value>
<value level="4">1400</value>
<value level="5">1500</value>
<value level="5">1400</value>
</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
@@ -2678,7 +2668,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
@@ -2792,14 +2782,29 @@
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillBySkill">
<!-- Burning Chop -->
<!-- Great Fury -->
<castSkillId>927</castSkillId>
<skillId>6060</skillId> <!-- Great Fury -->
<skillLevel>1</skillLevel>
<chance>30</chance>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>5</chance>
<targetType>MY_PARTY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>6060</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>MY_PARTY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>6060</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -2951,6 +2956,8 @@
<value level="4">17</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">17</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -3114,7 +3121,7 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>77</magicLvl>
<mpConsume>83</mpConsume>
<mpConsume>66</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
@@ -3136,7 +3143,7 @@
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>77</magicLvl>
<mpConsume>83</mpConsume>
<mpConsume>66</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>9000</reuseDelay>
@@ -3305,7 +3312,7 @@
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<mpConsume>123</mpConsume>
<mpConsume>100</mpConsume>
<mpInitialConsume>23</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
@@ -3331,7 +3338,7 @@
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<mpConsume>105</mpConsume>
<mpConsume>98</mpConsume>
<mpInitialConsume>7</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -3347,13 +3354,12 @@
</conditions>
<effects>
<effect name="ServitorShare">
<PHYSICAL_ATTACK>50</PHYSICAL_ATTACK>
<PHYSICAL_DEFENCE>50</PHYSICAL_DEFENCE>
<MAGIC_ATTACK>25</MAGIC_ATTACK>
<MAGICAL_DEFENCE>25</MAGICAL_DEFENCE>
<PHYSICAL_ATTACK>30</PHYSICAL_ATTACK>
<PHYSICAL_DEFENCE>30</PHYSICAL_DEFENCE>
<MAGIC_ATTACK>10</MAGIC_ATTACK>
<MAGICAL_DEFENCE>10</MAGICAL_DEFENCE>
<MAX_HP>10</MAX_HP>
<MAX_MP>10</MAX_MP>
<CRITICAL_RATE>20</CRITICAL_RATE>
<PHYSICAL_ATTACK_SPEED>10</PHYSICAL_ATTACK_SPEED>
<MAGIC_ATTACK_SPEED>3</MAGIC_ATTACK_SPEED>
</effect>
@@ -3589,10 +3595,6 @@
<chanceBoost>600</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0.1</fullLethal>
<halfLethal>8</halfLethal>
</effect>
<effect name="Spoil" />
</effects>
</skill>
@@ -3778,7 +3780,7 @@
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>50-50</affectLimit>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackSpeed">