Re-introduction of cast target and skill target check.
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@@ -109,7 +109,6 @@ public class Synergy extends AbstractEffect
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if (partyBuffSkill != null)
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{
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final WorldObject target = partyBuffSkill.getTarget(effector, effected, false, false, false);
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if ((target != null) && target.isCreature())
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{
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SkillCaster.triggerCast(effector, (Creature) target, partyBuffSkill);
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@@ -64,6 +64,7 @@ public abstract class AbstractAI implements Ctrl
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/** Different targets this AI maintains */
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private WorldObject _target;
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private WorldObject _castTarget;
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/** The skill we are currently casting by INTENTION_CAST */
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protected Skill _skill;
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@@ -671,6 +672,7 @@ public abstract class AbstractAI implements Ctrl
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// Init AI
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_intention = AI_INTENTION_IDLE;
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_target = null;
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_castTarget = null;
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// Cancel the follow task if necessary
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stopFollow();
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@@ -749,6 +751,16 @@ public abstract class AbstractAI implements Ctrl
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return _target;
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}
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protected void setCastTarget(WorldObject target)
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{
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_castTarget = target;
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}
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public WorldObject getCastTarget()
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{
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return _castTarget;
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}
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/**
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* Stop all Ai tasks and futures.
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*/
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@@ -274,6 +274,7 @@ public class AttackableAI extends CreatureAI
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final WorldObject target = _skill.getTarget(_actor, getTarget(), _forceUse, _dontMove, false);
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if (checkTargetLost(target))
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{
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setCastTarget(null);
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return;
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}
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@@ -155,6 +155,9 @@ public class CreatureAI extends AbstractAI
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// Set the AI Intention to AI_INTENTION_IDLE
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changeIntention(AI_INTENTION_IDLE);
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// Init cast target
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setCastTarget(null);
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// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
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clientStopMoving(null);
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@@ -183,6 +186,9 @@ public class CreatureAI extends AbstractAI
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// Set the AI Intention to AI_INTENTION_ACTIVE
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changeIntention(AI_INTENTION_ACTIVE);
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// Init cast target
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setCastTarget(null);
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// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
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clientStopMoving(null);
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@@ -317,6 +323,9 @@ public class CreatureAI extends AbstractAI
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protected void changeIntentionToCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove)
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{
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// Set the AI cast target
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setCastTarget(target);
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// Set the AI skill used by INTENTION_CAST
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_skill = skill;
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@@ -791,6 +800,9 @@ public class CreatureAI extends AbstractAI
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// Cancel AI target
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setTarget(null);
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// Init cast target
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setCastTarget(null);
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// Stop an AI Follow Task
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stopFollow();
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@@ -872,6 +884,7 @@ public class CreatureAI extends AbstractAI
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// Init AI
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_intention = AI_INTENTION_IDLE;
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setTarget(null);
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setCastTarget(null);
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}
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/**
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@@ -86,9 +86,10 @@ public class DoppelgangerAI extends CreatureAI
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return;
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}
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final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
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final WorldObject target = getCastTarget();
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if (checkTargetLost(target))
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{
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setCastTarget(null);
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setTarget(null);
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return;
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}
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@@ -218,9 +218,10 @@ public class FriendlyNpcAI extends AttackableAI
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@Override
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protected void thinkCast()
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{
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final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
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final WorldObject target = getCastTarget();
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if (checkTargetLost(target))
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{
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setCastTarget(null);
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setTarget(null);
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return;
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}
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@@ -308,7 +308,7 @@ public class PlayerAI extends PlayableAI
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private void thinkCast()
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{
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final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
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final WorldObject target = getCastTarget();
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if ((_skill.getTargetType() == TargetType.GROUND) && _actor.isPlayer())
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{
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if (maybeMoveToPosition(((PlayerInstance) _actor).getCurrentSkillWorldPosition(), _actor.getMagicalAttackRange(_skill)))
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@@ -323,6 +323,7 @@ public class PlayerAI extends PlayableAI
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if (_skill.isBad() && (target != null))
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{
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// Notify the target
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setCastTarget(null);
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setTarget(null);
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}
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return;
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@@ -333,6 +334,16 @@ public class PlayerAI extends PlayableAI
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}
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}
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// Check if target has changed.
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final WorldObject currentTarget = _actor.getTarget();
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if ((currentTarget != target) && (currentTarget != null) && (target != null))
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{
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_actor.setTarget(target);
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_actor.doCast(_skill, _item, _forceUse, _dontMove);
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_actor.setTarget(currentTarget);
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return;
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}
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_actor.doCast(_skill, _item, _forceUse, _dontMove);
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}
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@@ -144,10 +144,11 @@ public class SummonAI extends PlayableAI implements Runnable
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return;
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}
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final WorldObject target = _skill.getTarget(_actor, _skill.isBad(), _dontMove, false);
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final WorldObject target = getCastTarget();
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if (checkTargetLost(target))
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{
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setTarget(null);
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setCastTarget(null);
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summon.setFollowStatus(true);
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return;
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}
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