Re-introduction of cast target and skill target check.
This commit is contained in:
parent
0b5708fd83
commit
d9cb58d31c
@ -109,7 +109,6 @@ public class Synergy extends AbstractEffect
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if (partyBuffSkill != null)
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{
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final WorldObject target = partyBuffSkill.getTarget(effector, effected, false, false, false);
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if ((target != null) && target.isCreature())
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{
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SkillCaster.triggerCast(effector, (Creature) target, partyBuffSkill);
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@ -64,6 +64,7 @@ public abstract class AbstractAI implements Ctrl
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/** Different targets this AI maintains */
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private WorldObject _target;
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private WorldObject _castTarget;
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/** The skill we are currently casting by INTENTION_CAST */
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protected Skill _skill;
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@ -671,6 +672,7 @@ public abstract class AbstractAI implements Ctrl
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// Init AI
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_intention = AI_INTENTION_IDLE;
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_target = null;
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_castTarget = null;
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// Cancel the follow task if necessary
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stopFollow();
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@ -749,6 +751,16 @@ public abstract class AbstractAI implements Ctrl
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return _target;
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}
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protected void setCastTarget(WorldObject target)
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{
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_castTarget = target;
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}
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public WorldObject getCastTarget()
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{
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return _castTarget;
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}
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/**
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* Stop all Ai tasks and futures.
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*/
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@ -274,6 +274,7 @@ public class AttackableAI extends CreatureAI
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final WorldObject target = _skill.getTarget(_actor, getTarget(), _forceUse, _dontMove, false);
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if (checkTargetLost(target))
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{
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setCastTarget(null);
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return;
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}
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@ -155,6 +155,9 @@ public class CreatureAI extends AbstractAI
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// Set the AI Intention to AI_INTENTION_IDLE
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changeIntention(AI_INTENTION_IDLE);
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// Init cast target
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setCastTarget(null);
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// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
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clientStopMoving(null);
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@ -183,6 +186,9 @@ public class CreatureAI extends AbstractAI
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// Set the AI Intention to AI_INTENTION_ACTIVE
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changeIntention(AI_INTENTION_ACTIVE);
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// Init cast target
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setCastTarget(null);
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// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
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clientStopMoving(null);
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@ -317,6 +323,9 @@ public class CreatureAI extends AbstractAI
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protected void changeIntentionToCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove)
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{
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// Set the AI cast target
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setCastTarget(target);
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// Set the AI skill used by INTENTION_CAST
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_skill = skill;
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@ -791,6 +800,9 @@ public class CreatureAI extends AbstractAI
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// Cancel AI target
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setTarget(null);
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// Init cast target
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setCastTarget(null);
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// Stop an AI Follow Task
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stopFollow();
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@ -872,6 +884,7 @@ public class CreatureAI extends AbstractAI
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// Init AI
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_intention = AI_INTENTION_IDLE;
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setTarget(null);
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setCastTarget(null);
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}
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/**
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@ -86,9 +86,10 @@ public class DoppelgangerAI extends CreatureAI
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return;
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}
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final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
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final WorldObject target = getCastTarget();
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if (checkTargetLost(target))
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{
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setCastTarget(null);
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setTarget(null);
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return;
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}
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@ -218,9 +218,10 @@ public class FriendlyNpcAI extends AttackableAI
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@Override
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protected void thinkCast()
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{
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final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
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final WorldObject target = getCastTarget();
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if (checkTargetLost(target))
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{
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setCastTarget(null);
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setTarget(null);
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return;
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}
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@ -308,7 +308,7 @@ public class PlayerAI extends PlayableAI
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private void thinkCast()
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{
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final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
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final WorldObject target = getCastTarget();
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if ((_skill.getTargetType() == TargetType.GROUND) && _actor.isPlayer())
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{
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if (maybeMoveToPosition(((PlayerInstance) _actor).getCurrentSkillWorldPosition(), _actor.getMagicalAttackRange(_skill)))
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@ -323,6 +323,7 @@ public class PlayerAI extends PlayableAI
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if (_skill.isBad() && (target != null))
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{
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// Notify the target
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setCastTarget(null);
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setTarget(null);
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}
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return;
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@ -333,6 +334,16 @@ public class PlayerAI extends PlayableAI
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}
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}
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// Check if target has changed.
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final WorldObject currentTarget = _actor.getTarget();
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if ((currentTarget != target) && (currentTarget != null) && (target != null))
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{
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_actor.setTarget(target);
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_actor.doCast(_skill, _item, _forceUse, _dontMove);
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_actor.setTarget(currentTarget);
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return;
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}
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_actor.doCast(_skill, _item, _forceUse, _dontMove);
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}
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@ -144,10 +144,11 @@ public class SummonAI extends PlayableAI implements Runnable
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return;
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}
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final WorldObject target = _skill.getTarget(_actor, _skill.isBad(), _dontMove, false);
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final WorldObject target = getCastTarget();
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if (checkTargetLost(target))
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{
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setTarget(null);
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setCastTarget(null);
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summon.setFollowStatus(true);
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return;
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}
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@ -109,7 +109,6 @@ public class Synergy extends AbstractEffect
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if (partyBuffSkill != null)
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{
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final WorldObject target = partyBuffSkill.getTarget(effector, effected, false, false, false);
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if ((target != null) && target.isCreature())
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{
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SkillCaster.triggerCast(effector, (Creature) target, partyBuffSkill);
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@ -64,6 +64,7 @@ public abstract class AbstractAI implements Ctrl
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/** Different targets this AI maintains */
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private WorldObject _target;
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private WorldObject _castTarget;
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/** The skill we are currently casting by INTENTION_CAST */
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protected Skill _skill;
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@ -671,6 +672,7 @@ public abstract class AbstractAI implements Ctrl
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// Init AI
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_intention = AI_INTENTION_IDLE;
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_target = null;
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_castTarget = null;
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// Cancel the follow task if necessary
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stopFollow();
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@ -749,6 +751,16 @@ public abstract class AbstractAI implements Ctrl
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return _target;
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}
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protected void setCastTarget(WorldObject target)
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{
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_castTarget = target;
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}
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public WorldObject getCastTarget()
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{
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return _castTarget;
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}
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/**
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* Stop all Ai tasks and futures.
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*/
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@ -274,6 +274,7 @@ public class AttackableAI extends CreatureAI
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final WorldObject target = _skill.getTarget(_actor, getTarget(), _forceUse, _dontMove, false);
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if (checkTargetLost(target))
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{
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setCastTarget(null);
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return;
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}
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@ -155,6 +155,9 @@ public class CreatureAI extends AbstractAI
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// Set the AI Intention to AI_INTENTION_IDLE
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changeIntention(AI_INTENTION_IDLE);
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// Init cast target
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setCastTarget(null);
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// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
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clientStopMoving(null);
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@ -183,6 +186,9 @@ public class CreatureAI extends AbstractAI
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// Set the AI Intention to AI_INTENTION_ACTIVE
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changeIntention(AI_INTENTION_ACTIVE);
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// Init cast target
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setCastTarget(null);
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// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
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clientStopMoving(null);
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@ -317,6 +323,9 @@ public class CreatureAI extends AbstractAI
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protected void changeIntentionToCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove)
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{
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// Set the AI cast target
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setCastTarget(target);
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// Set the AI skill used by INTENTION_CAST
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_skill = skill;
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@ -791,6 +800,9 @@ public class CreatureAI extends AbstractAI
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// Cancel AI target
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setTarget(null);
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// Init cast target
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setCastTarget(null);
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// Stop an AI Follow Task
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stopFollow();
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@ -872,6 +884,7 @@ public class CreatureAI extends AbstractAI
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// Init AI
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_intention = AI_INTENTION_IDLE;
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setTarget(null);
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setCastTarget(null);
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}
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/**
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@ -86,9 +86,10 @@ public class DoppelgangerAI extends CreatureAI
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return;
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}
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final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
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final WorldObject target = getCastTarget();
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if (checkTargetLost(target))
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{
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setCastTarget(null);
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setTarget(null);
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return;
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}
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@ -218,9 +218,10 @@ public class FriendlyNpcAI extends AttackableAI
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@Override
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protected void thinkCast()
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{
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final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
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final WorldObject target = getCastTarget();
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if (checkTargetLost(target))
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{
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setCastTarget(null);
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setTarget(null);
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return;
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}
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@ -308,7 +308,7 @@ public class PlayerAI extends PlayableAI
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private void thinkCast()
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{
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final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
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final WorldObject target = getCastTarget();
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if ((_skill.getTargetType() == TargetType.GROUND) && _actor.isPlayer())
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{
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if (maybeMoveToPosition(((PlayerInstance) _actor).getCurrentSkillWorldPosition(), _actor.getMagicalAttackRange(_skill)))
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@ -323,6 +323,7 @@ public class PlayerAI extends PlayableAI
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if (_skill.isBad() && (target != null))
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{
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// Notify the target
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setCastTarget(null);
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setTarget(null);
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}
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return;
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@ -333,6 +334,16 @@ public class PlayerAI extends PlayableAI
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}
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}
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// Check if target has changed.
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final WorldObject currentTarget = _actor.getTarget();
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if ((currentTarget != target) && (currentTarget != null) && (target != null))
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{
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_actor.setTarget(target);
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_actor.doCast(_skill, _item, _forceUse, _dontMove);
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_actor.setTarget(currentTarget);
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return;
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}
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_actor.doCast(_skill, _item, _forceUse, _dontMove);
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}
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@ -144,10 +144,11 @@ public class SummonAI extends PlayableAI implements Runnable
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return;
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}
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final WorldObject target = _skill.getTarget(_actor, _skill.isBad(), _dontMove, false);
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final WorldObject target = getCastTarget();
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if (checkTargetLost(target))
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{
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setTarget(null);
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setCastTarget(null);
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summon.setFollowStatus(true);
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return;
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}
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@ -109,7 +109,6 @@ public class Synergy extends AbstractEffect
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if (partyBuffSkill != null)
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{
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final WorldObject target = partyBuffSkill.getTarget(effector, effected, false, false, false);
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if ((target != null) && target.isCreature())
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{
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SkillCaster.triggerCast(effector, (Creature) target, partyBuffSkill);
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@ -64,6 +64,7 @@ public abstract class AbstractAI implements Ctrl
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/** Different targets this AI maintains */
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private WorldObject _target;
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private WorldObject _castTarget;
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/** The skill we are currently casting by INTENTION_CAST */
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protected Skill _skill;
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@ -671,6 +672,7 @@ public abstract class AbstractAI implements Ctrl
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// Init AI
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_intention = AI_INTENTION_IDLE;
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_target = null;
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_castTarget = null;
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// Cancel the follow task if necessary
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stopFollow();
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@ -749,6 +751,16 @@ public abstract class AbstractAI implements Ctrl
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return _target;
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}
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protected void setCastTarget(WorldObject target)
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{
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_castTarget = target;
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}
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public WorldObject getCastTarget()
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{
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return _castTarget;
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}
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/**
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* Stop all Ai tasks and futures.
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*/
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@ -274,6 +274,7 @@ public class AttackableAI extends CreatureAI
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final WorldObject target = _skill.getTarget(_actor, getTarget(), _forceUse, _dontMove, false);
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if (checkTargetLost(target))
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{
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setCastTarget(null);
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return;
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}
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@ -155,6 +155,9 @@ public class CreatureAI extends AbstractAI
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// Set the AI Intention to AI_INTENTION_IDLE
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changeIntention(AI_INTENTION_IDLE);
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// Init cast target
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setCastTarget(null);
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// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
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clientStopMoving(null);
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@ -183,6 +186,9 @@ public class CreatureAI extends AbstractAI
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// Set the AI Intention to AI_INTENTION_ACTIVE
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changeIntention(AI_INTENTION_ACTIVE);
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// Init cast target
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setCastTarget(null);
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// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
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clientStopMoving(null);
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@ -317,6 +323,9 @@ public class CreatureAI extends AbstractAI
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protected void changeIntentionToCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove)
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{
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// Set the AI cast target
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setCastTarget(target);
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// Set the AI skill used by INTENTION_CAST
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_skill = skill;
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@ -791,6 +800,9 @@ public class CreatureAI extends AbstractAI
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// Cancel AI target
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setTarget(null);
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// Init cast target
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setCastTarget(null);
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// Stop an AI Follow Task
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stopFollow();
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@ -872,6 +884,7 @@ public class CreatureAI extends AbstractAI
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// Init AI
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_intention = AI_INTENTION_IDLE;
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setTarget(null);
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setCastTarget(null);
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}
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/**
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@ -86,9 +86,10 @@ public class DoppelgangerAI extends CreatureAI
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return;
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}
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final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
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final WorldObject target = getCastTarget();
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if (checkTargetLost(target))
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{
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setCastTarget(null);
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setTarget(null);
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return;
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}
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@ -218,9 +218,10 @@ public class FriendlyNpcAI extends AttackableAI
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@Override
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protected void thinkCast()
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{
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final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
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final WorldObject target = getCastTarget();
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if (checkTargetLost(target))
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{
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setCastTarget(null);
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setTarget(null);
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return;
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}
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@ -308,7 +308,7 @@ public class PlayerAI extends PlayableAI
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private void thinkCast()
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{
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final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
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final WorldObject target = getCastTarget();
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if ((_skill.getTargetType() == TargetType.GROUND) && _actor.isPlayer())
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{
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if (maybeMoveToPosition(((PlayerInstance) _actor).getCurrentSkillWorldPosition(), _actor.getMagicalAttackRange(_skill)))
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@ -323,6 +323,7 @@ public class PlayerAI extends PlayableAI
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if (_skill.isBad() && (target != null))
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{
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// Notify the target
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setCastTarget(null);
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setTarget(null);
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}
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return;
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@ -333,6 +334,16 @@ public class PlayerAI extends PlayableAI
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}
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}
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// Check if target has changed.
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final WorldObject currentTarget = _actor.getTarget();
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if ((currentTarget != target) && (currentTarget != null) && (target != null))
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{
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_actor.setTarget(target);
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_actor.doCast(_skill, _item, _forceUse, _dontMove);
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_actor.setTarget(currentTarget);
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return;
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}
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_actor.doCast(_skill, _item, _forceUse, _dontMove);
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}
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@ -144,10 +144,11 @@ public class SummonAI extends PlayableAI implements Runnable
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return;
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}
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final WorldObject target = _skill.getTarget(_actor, _skill.isBad(), _dontMove, false);
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final WorldObject target = getCastTarget();
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if (checkTargetLost(target))
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{
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setTarget(null);
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setCastTarget(null);
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summon.setFollowStatus(true);
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return;
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}
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|
@ -109,7 +109,6 @@ public class Synergy extends AbstractEffect
|
||||
if (partyBuffSkill != null)
|
||||
{
|
||||
final WorldObject target = partyBuffSkill.getTarget(effector, effected, false, false, false);
|
||||
|
||||
if ((target != null) && target.isCreature())
|
||||
{
|
||||
SkillCaster.triggerCast(effector, (Creature) target, partyBuffSkill);
|
||||
|
@ -64,6 +64,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
|
||||
/** Different targets this AI maintains */
|
||||
private WorldObject _target;
|
||||
private WorldObject _castTarget;
|
||||
|
||||
/** The skill we are currently casting by INTENTION_CAST */
|
||||
protected Skill _skill;
|
||||
@ -671,6 +672,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
_target = null;
|
||||
_castTarget = null;
|
||||
|
||||
// Cancel the follow task if necessary
|
||||
stopFollow();
|
||||
@ -749,6 +751,16 @@ public abstract class AbstractAI implements Ctrl
|
||||
return _target;
|
||||
}
|
||||
|
||||
protected void setCastTarget(WorldObject target)
|
||||
{
|
||||
_castTarget = target;
|
||||
}
|
||||
|
||||
public WorldObject getCastTarget()
|
||||
{
|
||||
return _castTarget;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop all Ai tasks and futures.
|
||||
*/
|
||||
|
@ -274,6 +274,7 @@ public class AttackableAI extends CreatureAI
|
||||
final WorldObject target = _skill.getTarget(_actor, getTarget(), _forceUse, _dontMove, false);
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -155,6 +155,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_IDLE
|
||||
changeIntention(AI_INTENTION_IDLE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -183,6 +186,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_ACTIVE
|
||||
changeIntention(AI_INTENTION_ACTIVE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -317,6 +323,9 @@ public class CreatureAI extends AbstractAI
|
||||
|
||||
protected void changeIntentionToCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove)
|
||||
{
|
||||
// Set the AI cast target
|
||||
setCastTarget(target);
|
||||
|
||||
// Set the AI skill used by INTENTION_CAST
|
||||
_skill = skill;
|
||||
|
||||
@ -791,6 +800,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Cancel AI target
|
||||
setTarget(null);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop an AI Follow Task
|
||||
stopFollow();
|
||||
|
||||
@ -872,6 +884,7 @@ public class CreatureAI extends AbstractAI
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -86,9 +86,10 @@ public class DoppelgangerAI extends CreatureAI
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -218,9 +218,10 @@ public class FriendlyNpcAI extends AttackableAI
|
||||
@Override
|
||||
protected void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -308,7 +308,7 @@ public class PlayerAI extends PlayableAI
|
||||
|
||||
private void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if ((_skill.getTargetType() == TargetType.GROUND) && _actor.isPlayer())
|
||||
{
|
||||
if (maybeMoveToPosition(((PlayerInstance) _actor).getCurrentSkillWorldPosition(), _actor.getMagicalAttackRange(_skill)))
|
||||
@ -323,6 +323,7 @@ public class PlayerAI extends PlayableAI
|
||||
if (_skill.isBad() && (target != null))
|
||||
{
|
||||
// Notify the target
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
}
|
||||
return;
|
||||
@ -333,6 +334,16 @@ public class PlayerAI extends PlayableAI
|
||||
}
|
||||
}
|
||||
|
||||
// Check if target has changed.
|
||||
final WorldObject currentTarget = _actor.getTarget();
|
||||
if ((currentTarget != target) && (currentTarget != null) && (target != null))
|
||||
{
|
||||
_actor.setTarget(target);
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
_actor.setTarget(currentTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
}
|
||||
|
||||
|
@ -144,10 +144,11 @@ public class SummonAI extends PlayableAI implements Runnable
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _skill.isBad(), _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
summon.setFollowStatus(true);
|
||||
return;
|
||||
}
|
||||
|
@ -109,7 +109,6 @@ public class Synergy extends AbstractEffect
|
||||
if (partyBuffSkill != null)
|
||||
{
|
||||
final WorldObject target = partyBuffSkill.getTarget(effector, effected, false, false, false);
|
||||
|
||||
if ((target != null) && target.isCreature())
|
||||
{
|
||||
SkillCaster.triggerCast(effector, (Creature) target, partyBuffSkill);
|
||||
|
@ -64,6 +64,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
|
||||
/** Different targets this AI maintains */
|
||||
private WorldObject _target;
|
||||
private WorldObject _castTarget;
|
||||
|
||||
/** The skill we are currently casting by INTENTION_CAST */
|
||||
protected Skill _skill;
|
||||
@ -671,6 +672,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
_target = null;
|
||||
_castTarget = null;
|
||||
|
||||
// Cancel the follow task if necessary
|
||||
stopFollow();
|
||||
@ -749,6 +751,16 @@ public abstract class AbstractAI implements Ctrl
|
||||
return _target;
|
||||
}
|
||||
|
||||
protected void setCastTarget(WorldObject target)
|
||||
{
|
||||
_castTarget = target;
|
||||
}
|
||||
|
||||
public WorldObject getCastTarget()
|
||||
{
|
||||
return _castTarget;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop all Ai tasks and futures.
|
||||
*/
|
||||
|
@ -274,6 +274,7 @@ public class AttackableAI extends CreatureAI
|
||||
final WorldObject target = _skill.getTarget(_actor, getTarget(), _forceUse, _dontMove, false);
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -155,6 +155,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_IDLE
|
||||
changeIntention(AI_INTENTION_IDLE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -183,6 +186,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_ACTIVE
|
||||
changeIntention(AI_INTENTION_ACTIVE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -317,6 +323,9 @@ public class CreatureAI extends AbstractAI
|
||||
|
||||
protected void changeIntentionToCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove)
|
||||
{
|
||||
// Set the AI cast target
|
||||
setCastTarget(target);
|
||||
|
||||
// Set the AI skill used by INTENTION_CAST
|
||||
_skill = skill;
|
||||
|
||||
@ -791,6 +800,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Cancel AI target
|
||||
setTarget(null);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop an AI Follow Task
|
||||
stopFollow();
|
||||
|
||||
@ -872,6 +884,7 @@ public class CreatureAI extends AbstractAI
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -86,9 +86,10 @@ public class DoppelgangerAI extends CreatureAI
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -218,9 +218,10 @@ public class FriendlyNpcAI extends AttackableAI
|
||||
@Override
|
||||
protected void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -308,7 +308,7 @@ public class PlayerAI extends PlayableAI
|
||||
|
||||
private void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if ((_skill.getTargetType() == TargetType.GROUND) && _actor.isPlayer())
|
||||
{
|
||||
if (maybeMoveToPosition(((PlayerInstance) _actor).getCurrentSkillWorldPosition(), _actor.getMagicalAttackRange(_skill)))
|
||||
@ -323,6 +323,7 @@ public class PlayerAI extends PlayableAI
|
||||
if (_skill.isBad() && (target != null))
|
||||
{
|
||||
// Notify the target
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
}
|
||||
return;
|
||||
@ -333,6 +334,16 @@ public class PlayerAI extends PlayableAI
|
||||
}
|
||||
}
|
||||
|
||||
// Check if target has changed.
|
||||
final WorldObject currentTarget = _actor.getTarget();
|
||||
if ((currentTarget != target) && (currentTarget != null) && (target != null))
|
||||
{
|
||||
_actor.setTarget(target);
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
_actor.setTarget(currentTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
}
|
||||
|
||||
|
@ -144,10 +144,11 @@ public class SummonAI extends PlayableAI implements Runnable
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _skill.isBad(), _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
summon.setFollowStatus(true);
|
||||
return;
|
||||
}
|
||||
|
@ -109,7 +109,6 @@ public class Synergy extends AbstractEffect
|
||||
if (partyBuffSkill != null)
|
||||
{
|
||||
final WorldObject target = partyBuffSkill.getTarget(effector, effected, false, false, false);
|
||||
|
||||
if ((target != null) && target.isCreature())
|
||||
{
|
||||
SkillCaster.triggerCast(effector, (Creature) target, partyBuffSkill);
|
||||
|
@ -64,6 +64,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
|
||||
/** Different targets this AI maintains */
|
||||
private WorldObject _target;
|
||||
private WorldObject _castTarget;
|
||||
|
||||
/** The skill we are currently casting by INTENTION_CAST */
|
||||
protected Skill _skill;
|
||||
@ -671,6 +672,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
_target = null;
|
||||
_castTarget = null;
|
||||
|
||||
// Cancel the follow task if necessary
|
||||
stopFollow();
|
||||
@ -749,6 +751,16 @@ public abstract class AbstractAI implements Ctrl
|
||||
return _target;
|
||||
}
|
||||
|
||||
protected void setCastTarget(WorldObject target)
|
||||
{
|
||||
_castTarget = target;
|
||||
}
|
||||
|
||||
public WorldObject getCastTarget()
|
||||
{
|
||||
return _castTarget;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop all Ai tasks and futures.
|
||||
*/
|
||||
|
@ -274,6 +274,7 @@ public class AttackableAI extends CreatureAI
|
||||
final WorldObject target = _skill.getTarget(_actor, getTarget(), _forceUse, _dontMove, false);
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -155,6 +155,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_IDLE
|
||||
changeIntention(AI_INTENTION_IDLE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -183,6 +186,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_ACTIVE
|
||||
changeIntention(AI_INTENTION_ACTIVE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -317,6 +323,9 @@ public class CreatureAI extends AbstractAI
|
||||
|
||||
protected void changeIntentionToCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove)
|
||||
{
|
||||
// Set the AI cast target
|
||||
setCastTarget(target);
|
||||
|
||||
// Set the AI skill used by INTENTION_CAST
|
||||
_skill = skill;
|
||||
|
||||
@ -791,6 +800,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Cancel AI target
|
||||
setTarget(null);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop an AI Follow Task
|
||||
stopFollow();
|
||||
|
||||
@ -872,6 +884,7 @@ public class CreatureAI extends AbstractAI
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -86,9 +86,10 @@ public class DoppelgangerAI extends CreatureAI
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -218,9 +218,10 @@ public class FriendlyNpcAI extends AttackableAI
|
||||
@Override
|
||||
protected void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -308,7 +308,7 @@ public class PlayerAI extends PlayableAI
|
||||
|
||||
private void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if ((_skill.getTargetType() == TargetType.GROUND) && _actor.isPlayer())
|
||||
{
|
||||
if (maybeMoveToPosition(((PlayerInstance) _actor).getCurrentSkillWorldPosition(), _actor.getMagicalAttackRange(_skill)))
|
||||
@ -323,6 +323,7 @@ public class PlayerAI extends PlayableAI
|
||||
if (_skill.isBad() && (target != null))
|
||||
{
|
||||
// Notify the target
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
}
|
||||
return;
|
||||
@ -333,6 +334,16 @@ public class PlayerAI extends PlayableAI
|
||||
}
|
||||
}
|
||||
|
||||
// Check if target has changed.
|
||||
final WorldObject currentTarget = _actor.getTarget();
|
||||
if ((currentTarget != target) && (currentTarget != null) && (target != null))
|
||||
{
|
||||
_actor.setTarget(target);
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
_actor.setTarget(currentTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
}
|
||||
|
||||
|
@ -144,10 +144,11 @@ public class SummonAI extends PlayableAI implements Runnable
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _skill.isBad(), _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
summon.setFollowStatus(true);
|
||||
return;
|
||||
}
|
||||
|
@ -109,7 +109,6 @@ public class Synergy extends AbstractEffect
|
||||
if (partyBuffSkill != null)
|
||||
{
|
||||
final WorldObject target = partyBuffSkill.getTarget(effector, effected, false, false, false);
|
||||
|
||||
if ((target != null) && target.isCreature())
|
||||
{
|
||||
SkillCaster.triggerCast(effector, (Creature) target, partyBuffSkill);
|
||||
|
@ -64,6 +64,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
|
||||
/** Different targets this AI maintains */
|
||||
private WorldObject _target;
|
||||
private WorldObject _castTarget;
|
||||
|
||||
/** The skill we are currently casting by INTENTION_CAST */
|
||||
protected Skill _skill;
|
||||
@ -671,6 +672,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
_target = null;
|
||||
_castTarget = null;
|
||||
|
||||
// Cancel the follow task if necessary
|
||||
stopFollow();
|
||||
@ -749,6 +751,16 @@ public abstract class AbstractAI implements Ctrl
|
||||
return _target;
|
||||
}
|
||||
|
||||
protected void setCastTarget(WorldObject target)
|
||||
{
|
||||
_castTarget = target;
|
||||
}
|
||||
|
||||
public WorldObject getCastTarget()
|
||||
{
|
||||
return _castTarget;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop all Ai tasks and futures.
|
||||
*/
|
||||
|
@ -274,6 +274,7 @@ public class AttackableAI extends CreatureAI
|
||||
final WorldObject target = _skill.getTarget(_actor, getTarget(), _forceUse, _dontMove, false);
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -155,6 +155,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_IDLE
|
||||
changeIntention(AI_INTENTION_IDLE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -183,6 +186,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_ACTIVE
|
||||
changeIntention(AI_INTENTION_ACTIVE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -317,6 +323,9 @@ public class CreatureAI extends AbstractAI
|
||||
|
||||
protected void changeIntentionToCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove)
|
||||
{
|
||||
// Set the AI cast target
|
||||
setCastTarget(target);
|
||||
|
||||
// Set the AI skill used by INTENTION_CAST
|
||||
_skill = skill;
|
||||
|
||||
@ -791,6 +800,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Cancel AI target
|
||||
setTarget(null);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop an AI Follow Task
|
||||
stopFollow();
|
||||
|
||||
@ -872,6 +884,7 @@ public class CreatureAI extends AbstractAI
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -86,9 +86,10 @@ public class DoppelgangerAI extends CreatureAI
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -218,9 +218,10 @@ public class FriendlyNpcAI extends AttackableAI
|
||||
@Override
|
||||
protected void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -308,7 +308,7 @@ public class PlayerAI extends PlayableAI
|
||||
|
||||
private void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if ((_skill.getTargetType() == TargetType.GROUND) && _actor.isPlayer())
|
||||
{
|
||||
if (maybeMoveToPosition(((PlayerInstance) _actor).getCurrentSkillWorldPosition(), _actor.getMagicalAttackRange(_skill)))
|
||||
@ -323,6 +323,7 @@ public class PlayerAI extends PlayableAI
|
||||
if (_skill.isBad() && (target != null))
|
||||
{
|
||||
// Notify the target
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
}
|
||||
return;
|
||||
@ -333,6 +334,16 @@ public class PlayerAI extends PlayableAI
|
||||
}
|
||||
}
|
||||
|
||||
// Check if target has changed.
|
||||
final WorldObject currentTarget = _actor.getTarget();
|
||||
if ((currentTarget != target) && (currentTarget != null) && (target != null))
|
||||
{
|
||||
_actor.setTarget(target);
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
_actor.setTarget(currentTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
}
|
||||
|
||||
|
@ -144,10 +144,11 @@ public class SummonAI extends PlayableAI implements Runnable
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _skill.isBad(), _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
summon.setFollowStatus(true);
|
||||
return;
|
||||
}
|
||||
|
@ -109,7 +109,6 @@ public class Synergy extends AbstractEffect
|
||||
if (partyBuffSkill != null)
|
||||
{
|
||||
final WorldObject target = partyBuffSkill.getTarget(effector, effected, false, false, false);
|
||||
|
||||
if ((target != null) && target.isCreature())
|
||||
{
|
||||
SkillCaster.triggerCast(effector, (Creature) target, partyBuffSkill);
|
||||
|
@ -64,6 +64,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
|
||||
/** Different targets this AI maintains */
|
||||
private WorldObject _target;
|
||||
private WorldObject _castTarget;
|
||||
|
||||
/** The skill we are currently casting by INTENTION_CAST */
|
||||
protected Skill _skill;
|
||||
@ -671,6 +672,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
_target = null;
|
||||
_castTarget = null;
|
||||
|
||||
// Cancel the follow task if necessary
|
||||
stopFollow();
|
||||
@ -749,6 +751,16 @@ public abstract class AbstractAI implements Ctrl
|
||||
return _target;
|
||||
}
|
||||
|
||||
protected void setCastTarget(WorldObject target)
|
||||
{
|
||||
_castTarget = target;
|
||||
}
|
||||
|
||||
public WorldObject getCastTarget()
|
||||
{
|
||||
return _castTarget;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop all Ai tasks and futures.
|
||||
*/
|
||||
|
@ -274,6 +274,7 @@ public class AttackableAI extends CreatureAI
|
||||
final WorldObject target = _skill.getTarget(_actor, getTarget(), _forceUse, _dontMove, false);
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -155,6 +155,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_IDLE
|
||||
changeIntention(AI_INTENTION_IDLE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -183,6 +186,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_ACTIVE
|
||||
changeIntention(AI_INTENTION_ACTIVE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -317,6 +323,9 @@ public class CreatureAI extends AbstractAI
|
||||
|
||||
protected void changeIntentionToCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove)
|
||||
{
|
||||
// Set the AI cast target
|
||||
setCastTarget(target);
|
||||
|
||||
// Set the AI skill used by INTENTION_CAST
|
||||
_skill = skill;
|
||||
|
||||
@ -791,6 +800,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Cancel AI target
|
||||
setTarget(null);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop an AI Follow Task
|
||||
stopFollow();
|
||||
|
||||
@ -872,6 +884,7 @@ public class CreatureAI extends AbstractAI
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -86,9 +86,10 @@ public class DoppelgangerAI extends CreatureAI
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -218,9 +218,10 @@ public class FriendlyNpcAI extends AttackableAI
|
||||
@Override
|
||||
protected void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -308,7 +308,7 @@ public class PlayerAI extends PlayableAI
|
||||
|
||||
private void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if ((_skill.getTargetType() == TargetType.GROUND) && _actor.isPlayer())
|
||||
{
|
||||
if (maybeMoveToPosition(((PlayerInstance) _actor).getCurrentSkillWorldPosition(), _actor.getMagicalAttackRange(_skill)))
|
||||
@ -323,6 +323,7 @@ public class PlayerAI extends PlayableAI
|
||||
if (_skill.isBad() && (target != null))
|
||||
{
|
||||
// Notify the target
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
}
|
||||
return;
|
||||
@ -333,6 +334,16 @@ public class PlayerAI extends PlayableAI
|
||||
}
|
||||
}
|
||||
|
||||
// Check if target has changed.
|
||||
final WorldObject currentTarget = _actor.getTarget();
|
||||
if ((currentTarget != target) && (currentTarget != null) && (target != null))
|
||||
{
|
||||
_actor.setTarget(target);
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
_actor.setTarget(currentTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
}
|
||||
|
||||
|
@ -144,10 +144,11 @@ public class SummonAI extends PlayableAI implements Runnable
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _skill.isBad(), _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
summon.setFollowStatus(true);
|
||||
return;
|
||||
}
|
||||
|
@ -109,7 +109,6 @@ public class Synergy extends AbstractEffect
|
||||
if (partyBuffSkill != null)
|
||||
{
|
||||
final WorldObject target = partyBuffSkill.getTarget(effector, effected, false, false, false);
|
||||
|
||||
if ((target != null) && target.isCreature())
|
||||
{
|
||||
SkillCaster.triggerCast(effector, (Creature) target, partyBuffSkill);
|
||||
|
@ -64,6 +64,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
|
||||
/** Different targets this AI maintains */
|
||||
private WorldObject _target;
|
||||
private WorldObject _castTarget;
|
||||
|
||||
/** The skill we are currently casting by INTENTION_CAST */
|
||||
protected Skill _skill;
|
||||
@ -671,6 +672,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
_target = null;
|
||||
_castTarget = null;
|
||||
|
||||
// Cancel the follow task if necessary
|
||||
stopFollow();
|
||||
@ -749,6 +751,16 @@ public abstract class AbstractAI implements Ctrl
|
||||
return _target;
|
||||
}
|
||||
|
||||
protected void setCastTarget(WorldObject target)
|
||||
{
|
||||
_castTarget = target;
|
||||
}
|
||||
|
||||
public WorldObject getCastTarget()
|
||||
{
|
||||
return _castTarget;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop all Ai tasks and futures.
|
||||
*/
|
||||
|
@ -274,6 +274,7 @@ public class AttackableAI extends CreatureAI
|
||||
final WorldObject target = _skill.getTarget(_actor, getTarget(), _forceUse, _dontMove, false);
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -155,6 +155,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_IDLE
|
||||
changeIntention(AI_INTENTION_IDLE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -183,6 +186,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_ACTIVE
|
||||
changeIntention(AI_INTENTION_ACTIVE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -317,6 +323,9 @@ public class CreatureAI extends AbstractAI
|
||||
|
||||
protected void changeIntentionToCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove)
|
||||
{
|
||||
// Set the AI cast target
|
||||
setCastTarget(target);
|
||||
|
||||
// Set the AI skill used by INTENTION_CAST
|
||||
_skill = skill;
|
||||
|
||||
@ -791,6 +800,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Cancel AI target
|
||||
setTarget(null);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop an AI Follow Task
|
||||
stopFollow();
|
||||
|
||||
@ -872,6 +884,7 @@ public class CreatureAI extends AbstractAI
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -86,9 +86,10 @@ public class DoppelgangerAI extends CreatureAI
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -218,9 +218,10 @@ public class FriendlyNpcAI extends AttackableAI
|
||||
@Override
|
||||
protected void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -308,7 +308,7 @@ public class PlayerAI extends PlayableAI
|
||||
|
||||
private void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if ((_skill.getTargetType() == TargetType.GROUND) && _actor.isPlayer())
|
||||
{
|
||||
if (maybeMoveToPosition(((PlayerInstance) _actor).getCurrentSkillWorldPosition(), _actor.getMagicalAttackRange(_skill)))
|
||||
@ -323,6 +323,7 @@ public class PlayerAI extends PlayableAI
|
||||
if (_skill.isBad() && (target != null))
|
||||
{
|
||||
// Notify the target
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
}
|
||||
return;
|
||||
@ -333,6 +334,16 @@ public class PlayerAI extends PlayableAI
|
||||
}
|
||||
}
|
||||
|
||||
// Check if target has changed.
|
||||
final WorldObject currentTarget = _actor.getTarget();
|
||||
if ((currentTarget != target) && (currentTarget != null) && (target != null))
|
||||
{
|
||||
_actor.setTarget(target);
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
_actor.setTarget(currentTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
}
|
||||
|
||||
|
@ -144,10 +144,11 @@ public class SummonAI extends PlayableAI implements Runnable
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _skill.isBad(), _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
summon.setFollowStatus(true);
|
||||
return;
|
||||
}
|
||||
|
@ -109,7 +109,6 @@ public class Synergy extends AbstractEffect
|
||||
if (partyBuffSkill != null)
|
||||
{
|
||||
final WorldObject target = partyBuffSkill.getTarget(effector, effected, false, false, false);
|
||||
|
||||
if ((target != null) && target.isCreature())
|
||||
{
|
||||
SkillCaster.triggerCast(effector, (Creature) target, partyBuffSkill);
|
||||
|
@ -64,6 +64,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
|
||||
/** Different targets this AI maintains */
|
||||
private WorldObject _target;
|
||||
private WorldObject _castTarget;
|
||||
|
||||
/** The skill we are currently casting by INTENTION_CAST */
|
||||
protected Skill _skill;
|
||||
@ -671,6 +672,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
_target = null;
|
||||
_castTarget = null;
|
||||
|
||||
// Cancel the follow task if necessary
|
||||
stopFollow();
|
||||
@ -749,6 +751,16 @@ public abstract class AbstractAI implements Ctrl
|
||||
return _target;
|
||||
}
|
||||
|
||||
protected void setCastTarget(WorldObject target)
|
||||
{
|
||||
_castTarget = target;
|
||||
}
|
||||
|
||||
public WorldObject getCastTarget()
|
||||
{
|
||||
return _castTarget;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop all Ai tasks and futures.
|
||||
*/
|
||||
|
@ -274,6 +274,7 @@ public class AttackableAI extends CreatureAI
|
||||
final WorldObject target = _skill.getTarget(_actor, getTarget(), _forceUse, _dontMove, false);
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -155,6 +155,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_IDLE
|
||||
changeIntention(AI_INTENTION_IDLE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -183,6 +186,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_ACTIVE
|
||||
changeIntention(AI_INTENTION_ACTIVE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -317,6 +323,9 @@ public class CreatureAI extends AbstractAI
|
||||
|
||||
protected void changeIntentionToCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove)
|
||||
{
|
||||
// Set the AI cast target
|
||||
setCastTarget(target);
|
||||
|
||||
// Set the AI skill used by INTENTION_CAST
|
||||
_skill = skill;
|
||||
|
||||
@ -791,6 +800,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Cancel AI target
|
||||
setTarget(null);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop an AI Follow Task
|
||||
stopFollow();
|
||||
|
||||
@ -872,6 +884,7 @@ public class CreatureAI extends AbstractAI
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -86,9 +86,10 @@ public class DoppelgangerAI extends CreatureAI
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -218,9 +218,10 @@ public class FriendlyNpcAI extends AttackableAI
|
||||
@Override
|
||||
protected void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -308,7 +308,7 @@ public class PlayerAI extends PlayableAI
|
||||
|
||||
private void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if ((_skill.getTargetType() == TargetType.GROUND) && _actor.isPlayer())
|
||||
{
|
||||
if (maybeMoveToPosition(((PlayerInstance) _actor).getCurrentSkillWorldPosition(), _actor.getMagicalAttackRange(_skill)))
|
||||
@ -323,6 +323,7 @@ public class PlayerAI extends PlayableAI
|
||||
if (_skill.isBad() && (target != null))
|
||||
{
|
||||
// Notify the target
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
}
|
||||
return;
|
||||
@ -333,6 +334,16 @@ public class PlayerAI extends PlayableAI
|
||||
}
|
||||
}
|
||||
|
||||
// Check if target has changed.
|
||||
final WorldObject currentTarget = _actor.getTarget();
|
||||
if ((currentTarget != target) && (currentTarget != null) && (target != null))
|
||||
{
|
||||
_actor.setTarget(target);
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
_actor.setTarget(currentTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
}
|
||||
|
||||
|
@ -144,10 +144,11 @@ public class SummonAI extends PlayableAI implements Runnable
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _skill.isBad(), _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
summon.setFollowStatus(true);
|
||||
return;
|
||||
}
|
||||
|
@ -72,7 +72,7 @@ abstract class AbstractAI implements Ctrl
|
||||
|
||||
/** Different targets this AI maintains */
|
||||
private WorldObject _target;
|
||||
private Creature _castTarget;
|
||||
private WorldObject _castTarget;
|
||||
private Creature _attackTarget;
|
||||
private Creature _followTarget;
|
||||
|
||||
@ -765,15 +765,12 @@ abstract class AbstractAI implements Ctrl
|
||||
_target = target;
|
||||
}
|
||||
|
||||
protected synchronized void setCastTarget(Creature target)
|
||||
protected synchronized void setCastTarget(WorldObject target)
|
||||
{
|
||||
_castTarget = target;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the current cast target.
|
||||
*/
|
||||
public synchronized Creature getCastTarget()
|
||||
public synchronized WorldObject getCastTarget()
|
||||
{
|
||||
return _castTarget;
|
||||
}
|
||||
@ -783,9 +780,6 @@ abstract class AbstractAI implements Ctrl
|
||||
_attackTarget = target;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return current attack target.
|
||||
*/
|
||||
@Override
|
||||
public synchronized Creature getAttackTarget()
|
||||
{
|
||||
|
@ -278,7 +278,7 @@ public class CreatureAI extends AbstractAI
|
||||
}
|
||||
|
||||
// Set the AI cast target
|
||||
setCastTarget((Creature) target);
|
||||
setCastTarget(target);
|
||||
|
||||
// Stop actions client-side to cast the skill
|
||||
if (skill.getHitTime() > 50)
|
||||
|
@ -196,9 +196,8 @@ public class PlayerAI extends CreatureAI
|
||||
|
||||
private void thinkCast()
|
||||
{
|
||||
final Creature target = getCastTarget();
|
||||
final WorldObject target = getCastTarget();
|
||||
final Skill skill = getSkill();
|
||||
// if (Config.DEBUG) LOGGER.warning("PlayerAI: thinkCast -> Start");
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
if (skill.isOffensive() && (getAttackTarget() != null))
|
||||
@ -219,28 +218,17 @@ public class PlayerAI extends CreatureAI
|
||||
clientStopMoving(null);
|
||||
}
|
||||
|
||||
final WorldObject oldTarget = _actor.getTarget();
|
||||
if (oldTarget != null)
|
||||
// Check if target has changed.
|
||||
final WorldObject currentTarget = _actor.getTarget();
|
||||
if ((currentTarget != target) && (currentTarget != null) && (target != null))
|
||||
{
|
||||
// Replace the current target by the cast target
|
||||
if ((target != null) && (oldTarget != target))
|
||||
{
|
||||
_actor.setTarget(getCastTarget());
|
||||
}
|
||||
|
||||
// Launch the Cast of the skill
|
||||
_accessor.doCast(getSkill());
|
||||
|
||||
// Restore the initial target
|
||||
if ((target != null) && (oldTarget != target))
|
||||
{
|
||||
_actor.setTarget(oldTarget);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_accessor.doCast(skill);
|
||||
_actor.setTarget(target);
|
||||
_actor.doCast(skill);
|
||||
_actor.setTarget(currentTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
_actor.doCast(skill);
|
||||
}
|
||||
|
||||
private void thinkPickUp()
|
||||
|
@ -85,7 +85,7 @@ public class SummonAI extends CreatureAI
|
||||
|
||||
private void thinkCast()
|
||||
{
|
||||
final Creature target = getCastTarget();
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
|
@ -72,7 +72,7 @@ abstract class AbstractAI implements Ctrl
|
||||
|
||||
/** Different targets this AI maintains */
|
||||
private WorldObject _target;
|
||||
private Creature _castTarget;
|
||||
private WorldObject _castTarget;
|
||||
private Creature _attackTarget;
|
||||
private Creature _followTarget;
|
||||
|
||||
@ -765,15 +765,12 @@ abstract class AbstractAI implements Ctrl
|
||||
_target = target;
|
||||
}
|
||||
|
||||
protected synchronized void setCastTarget(Creature target)
|
||||
protected synchronized void setCastTarget(WorldObject target)
|
||||
{
|
||||
_castTarget = target;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the current cast target.
|
||||
*/
|
||||
public synchronized Creature getCastTarget()
|
||||
public synchronized WorldObject getCastTarget()
|
||||
{
|
||||
return _castTarget;
|
||||
}
|
||||
@ -783,9 +780,6 @@ abstract class AbstractAI implements Ctrl
|
||||
_attackTarget = target;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return current attack target.
|
||||
*/
|
||||
@Override
|
||||
public synchronized Creature getAttackTarget()
|
||||
{
|
||||
|
@ -278,7 +278,7 @@ public class CreatureAI extends AbstractAI
|
||||
}
|
||||
|
||||
// Set the AI cast target
|
||||
setCastTarget((Creature) target);
|
||||
setCastTarget(target);
|
||||
|
||||
// Stop actions client-side to cast the skill
|
||||
if (skill.getHitTime() > 50)
|
||||
|
@ -196,9 +196,8 @@ public class PlayerAI extends CreatureAI
|
||||
|
||||
private void thinkCast()
|
||||
{
|
||||
final Creature target = getCastTarget();
|
||||
final WorldObject target = getCastTarget();
|
||||
final Skill skill = getSkill();
|
||||
// if (Config.DEBUG) LOGGER.warning("PlayerAI: thinkCast -> Start");
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
if (skill.isOffensive() && (getAttackTarget() != null))
|
||||
@ -219,28 +218,17 @@ public class PlayerAI extends CreatureAI
|
||||
clientStopMoving(null);
|
||||
}
|
||||
|
||||
final WorldObject oldTarget = _actor.getTarget();
|
||||
if (oldTarget != null)
|
||||
// Check if target has changed.
|
||||
final WorldObject currentTarget = _actor.getTarget();
|
||||
if ((currentTarget != target) && (currentTarget != null) && (target != null))
|
||||
{
|
||||
// Replace the current target by the cast target
|
||||
if ((target != null) && (oldTarget != target))
|
||||
{
|
||||
_actor.setTarget(getCastTarget());
|
||||
}
|
||||
|
||||
// Launch the Cast of the skill
|
||||
_accessor.doCast(getSkill());
|
||||
|
||||
// Restore the initial target
|
||||
if ((target != null) && (oldTarget != target))
|
||||
{
|
||||
_actor.setTarget(oldTarget);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_accessor.doCast(skill);
|
||||
_actor.setTarget(target);
|
||||
_actor.doCast(skill);
|
||||
_actor.setTarget(currentTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
_actor.doCast(skill);
|
||||
}
|
||||
|
||||
private void thinkPickUp()
|
||||
|
@ -85,7 +85,7 @@ public class SummonAI extends CreatureAI
|
||||
|
||||
private void thinkCast()
|
||||
{
|
||||
final Creature target = getCastTarget();
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
|
@ -117,32 +117,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
return _intention;
|
||||
}
|
||||
|
||||
protected void setCastTarget(Creature target)
|
||||
{
|
||||
_castTarget = target;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the current cast target.
|
||||
*/
|
||||
public Creature getCastTarget()
|
||||
{
|
||||
return _castTarget;
|
||||
}
|
||||
|
||||
protected void setAttackTarget(Creature target)
|
||||
{
|
||||
_attackTarget = target;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return current attack target.
|
||||
*/
|
||||
@Override
|
||||
public Creature getAttackTarget()
|
||||
{
|
||||
return _attackTarget;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set the Intention of this AbstractAI.<br>
|
||||
@ -834,6 +809,27 @@ public abstract class AbstractAI implements Ctrl
|
||||
_target = target;
|
||||
}
|
||||
|
||||
protected void setCastTarget(Creature target)
|
||||
{
|
||||
_castTarget = target;
|
||||
}
|
||||
|
||||
public Creature getCastTarget()
|
||||
{
|
||||
return _castTarget;
|
||||
}
|
||||
|
||||
protected void setAttackTarget(Creature target)
|
||||
{
|
||||
_attackTarget = target;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Creature getAttackTarget()
|
||||
{
|
||||
return _attackTarget;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop all Ai tasks and futures.
|
||||
*/
|
||||
|
@ -298,6 +298,16 @@ public class PlayerAI extends PlayableAI
|
||||
clientStopMoving(null);
|
||||
}
|
||||
|
||||
// Check if target has changed.
|
||||
final WorldObject currentTarget = _actor.getTarget();
|
||||
if ((currentTarget != target) && (currentTarget != null) && (target != null))
|
||||
{
|
||||
_actor.setTarget(target);
|
||||
_actor.doCast(_skill);
|
||||
_actor.setTarget(currentTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
_actor.doCast(_skill);
|
||||
}
|
||||
|
||||
|
@ -117,32 +117,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
return _intention;
|
||||
}
|
||||
|
||||
protected void setCastTarget(Creature target)
|
||||
{
|
||||
_castTarget = target;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the current cast target.
|
||||
*/
|
||||
public Creature getCastTarget()
|
||||
{
|
||||
return _castTarget;
|
||||
}
|
||||
|
||||
protected void setAttackTarget(Creature target)
|
||||
{
|
||||
_attackTarget = target;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return current attack target.
|
||||
*/
|
||||
@Override
|
||||
public Creature getAttackTarget()
|
||||
{
|
||||
return _attackTarget;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set the Intention of this AbstractAI.<br>
|
||||
@ -834,6 +809,27 @@ public abstract class AbstractAI implements Ctrl
|
||||
_target = target;
|
||||
}
|
||||
|
||||
protected void setCastTarget(Creature target)
|
||||
{
|
||||
_castTarget = target;
|
||||
}
|
||||
|
||||
public Creature getCastTarget()
|
||||
{
|
||||
return _castTarget;
|
||||
}
|
||||
|
||||
protected void setAttackTarget(Creature target)
|
||||
{
|
||||
_attackTarget = target;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Creature getAttackTarget()
|
||||
{
|
||||
return _attackTarget;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop all Ai tasks and futures.
|
||||
*/
|
||||
|
@ -298,6 +298,16 @@ public class PlayerAI extends PlayableAI
|
||||
clientStopMoving(null);
|
||||
}
|
||||
|
||||
// Check if target has changed.
|
||||
final WorldObject currentTarget = _actor.getTarget();
|
||||
if ((currentTarget != target) && (currentTarget != null) && (target != null))
|
||||
{
|
||||
_actor.setTarget(target);
|
||||
_actor.doCast(_skill);
|
||||
_actor.setTarget(currentTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
_actor.doCast(_skill);
|
||||
}
|
||||
|
||||
|
@ -109,7 +109,6 @@ public class Synergy extends AbstractEffect
|
||||
if (partyBuffSkill != null)
|
||||
{
|
||||
final WorldObject target = partyBuffSkill.getTarget(effector, effected, false, false, false);
|
||||
|
||||
if ((target != null) && target.isCreature())
|
||||
{
|
||||
SkillCaster.triggerCast(effector, (Creature) target, partyBuffSkill);
|
||||
|
@ -64,6 +64,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
|
||||
/** Different targets this AI maintains */
|
||||
private WorldObject _target;
|
||||
private WorldObject _castTarget;
|
||||
|
||||
/** The skill we are currently casting by INTENTION_CAST */
|
||||
protected Skill _skill;
|
||||
@ -671,6 +672,7 @@ public abstract class AbstractAI implements Ctrl
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
_target = null;
|
||||
_castTarget = null;
|
||||
|
||||
// Cancel the follow task if necessary
|
||||
stopFollow();
|
||||
@ -749,6 +751,16 @@ public abstract class AbstractAI implements Ctrl
|
||||
return _target;
|
||||
}
|
||||
|
||||
protected void setCastTarget(WorldObject target)
|
||||
{
|
||||
_castTarget = target;
|
||||
}
|
||||
|
||||
public WorldObject getCastTarget()
|
||||
{
|
||||
return _castTarget;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop all Ai tasks and futures.
|
||||
*/
|
||||
|
@ -274,6 +274,7 @@ public class AttackableAI extends CreatureAI
|
||||
final WorldObject target = _skill.getTarget(_actor, getTarget(), _forceUse, _dontMove, false);
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -155,6 +155,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_IDLE
|
||||
changeIntention(AI_INTENTION_IDLE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -183,6 +186,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Set the AI Intention to AI_INTENTION_ACTIVE
|
||||
changeIntention(AI_INTENTION_ACTIVE);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
|
||||
clientStopMoving(null);
|
||||
|
||||
@ -317,6 +323,9 @@ public class CreatureAI extends AbstractAI
|
||||
|
||||
protected void changeIntentionToCast(Skill skill, WorldObject target, ItemInstance item, boolean forceUse, boolean dontMove)
|
||||
{
|
||||
// Set the AI cast target
|
||||
setCastTarget(target);
|
||||
|
||||
// Set the AI skill used by INTENTION_CAST
|
||||
_skill = skill;
|
||||
|
||||
@ -791,6 +800,9 @@ public class CreatureAI extends AbstractAI
|
||||
// Cancel AI target
|
||||
setTarget(null);
|
||||
|
||||
// Init cast target
|
||||
setCastTarget(null);
|
||||
|
||||
// Stop an AI Follow Task
|
||||
stopFollow();
|
||||
|
||||
@ -872,6 +884,7 @@ public class CreatureAI extends AbstractAI
|
||||
// Init AI
|
||||
_intention = AI_INTENTION_IDLE;
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -86,9 +86,10 @@ public class DoppelgangerAI extends CreatureAI
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -218,9 +218,10 @@ public class FriendlyNpcAI extends AttackableAI
|
||||
@Override
|
||||
protected void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
return;
|
||||
}
|
||||
|
@ -308,7 +308,7 @@ public class PlayerAI extends PlayableAI
|
||||
|
||||
private void thinkCast()
|
||||
{
|
||||
final WorldObject target = _skill.getTarget(_actor, _forceUse, _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if ((_skill.getTargetType() == TargetType.GROUND) && _actor.isPlayer())
|
||||
{
|
||||
if (maybeMoveToPosition(((PlayerInstance) _actor).getCurrentSkillWorldPosition(), _actor.getMagicalAttackRange(_skill)))
|
||||
@ -323,6 +323,7 @@ public class PlayerAI extends PlayableAI
|
||||
if (_skill.isBad() && (target != null))
|
||||
{
|
||||
// Notify the target
|
||||
setCastTarget(null);
|
||||
setTarget(null);
|
||||
}
|
||||
return;
|
||||
@ -333,6 +334,16 @@ public class PlayerAI extends PlayableAI
|
||||
}
|
||||
}
|
||||
|
||||
// Check if target has changed.
|
||||
final WorldObject currentTarget = _actor.getTarget();
|
||||
if ((currentTarget != target) && (currentTarget != null) && (target != null))
|
||||
{
|
||||
_actor.setTarget(target);
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
_actor.setTarget(currentTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
_actor.doCast(_skill, _item, _forceUse, _dontMove);
|
||||
}
|
||||
|
||||
|
@ -144,10 +144,11 @@ public class SummonAI extends PlayableAI implements Runnable
|
||||
return;
|
||||
}
|
||||
|
||||
final WorldObject target = _skill.getTarget(_actor, _skill.isBad(), _dontMove, false);
|
||||
final WorldObject target = getCastTarget();
|
||||
if (checkTargetLost(target))
|
||||
{
|
||||
setTarget(null);
|
||||
setCastTarget(null);
|
||||
summon.setFollowStatus(true);
|
||||
return;
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user