Skill level fixes.
Contributed by Stayway.
This commit is contained in:
parent
031d343e1e
commit
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@ -176,7 +176,7 @@
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<skill skillName="Drain HP" skillId="70" skillLvl="33" getLevel="54" levelUpSp="320000" />
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<skill skillName="Deadly Blow" skillId="263" skillLvl="17" getLevel="54" levelUpSp="320000" />
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<skill skillName="Backstab" skillId="30" skillLvl="17" getLevel="54" levelUpSp="320000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="2" getLevel="54" levelUpSp="320000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="2" getLevel="54" levelUpSp="320000" /> Does not exist in Saviors client -->
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<skill skillName="Dagger Mastery" skillId="209" skillLvl="26" getLevel="55" levelUpSp="320000" />
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="28" getLevel="55" levelUpSp="320000" />
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@ -230,7 +230,7 @@
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<skill skillName="Hex" skillId="122" skillLvl="7" getLevel="58" levelUpSp="440000" />
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<skill skillName="Poison" skillId="129" skillLvl="3" getLevel="58" levelUpSp="440000" />
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<skill skillName="Sand Bomb" skillId="412" skillLvl="2" getLevel="58" levelUpSp="440000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="3" getLevel="58" levelUpSp="440000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="3" getLevel="58" levelUpSp="440000" /> Does not exist in Saviors client -->
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<skill skillName="Dagger Mastery" skillId="209" skillLvl="30" getLevel="59" levelUpSp="640000" />
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="32" getLevel="59" levelUpSp="640000" />
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@ -279,7 +279,7 @@
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<skill skillName="Power Break" skillId="115" skillLvl="11" getLevel="62" levelUpSp="790000" />
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<skill skillName="Hex" skillId="122" skillLvl="9" getLevel="62" levelUpSp="790000" />
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<skill skillName="Sand Bomb" skillId="412" skillLvl="4" getLevel="62" levelUpSp="790000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="4" getLevel="62" levelUpSp="790000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="4" getLevel="62" levelUpSp="790000" /> Does not exist in Saviors client -->
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<skill skillName="Dagger Mastery" skillId="209" skillLvl="34" getLevel="63" levelUpSp="790000" />
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="36" getLevel="63" levelUpSp="790000" />
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@ -326,7 +326,7 @@
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<skill skillName="Hex" skillId="122" skillLvl="11" getLevel="66" levelUpSp="1100000" />
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<skill skillName="Poison" skillId="129" skillLvl="4" getLevel="66" levelUpSp="1100000" />
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<skill skillName="Sand Bomb" skillId="412" skillLvl="6" getLevel="66" levelUpSp="1100000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="5" getLevel="66" levelUpSp="1100000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="5" getLevel="66" levelUpSp="1100000" /> Does not exist in Saviors client -->
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<skill skillName="Dagger Mastery" skillId="209" skillLvl="38" getLevel="67" levelUpSp="1100000" />
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="40" getLevel="67" levelUpSp="1100000" />
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@ -372,7 +372,7 @@
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<skill skillName="Power Break" skillId="115" skillLvl="15" getLevel="70" levelUpSp="1900000" />
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<skill skillName="Hex" skillId="122" skillLvl="13" getLevel="70" levelUpSp="1900000" />
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<skill skillName="Sand Bomb" skillId="412" skillLvl="8" getLevel="70" levelUpSp="1900000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="6" getLevel="70" levelUpSp="1900000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="6" getLevel="70" levelUpSp="1900000" /> Does not exist in Saviors client -->
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<skill skillName="Dagger Mastery" skillId="209" skillLvl="42" getLevel="71" levelUpSp="1900000" />
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="44" getLevel="71" levelUpSp="1900000" />
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@ -421,6 +421,6 @@
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<skill skillName="Poison" skillId="129" skillLvl="5" getLevel="74" levelUpSp="2100000" />
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<skill skillName="Sand Bomb" skillId="412" skillLvl="10" getLevel="74" levelUpSp="2100000" />
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<skill skillName="Critical Damage" skillId="193" skillLvl="7" getLevel="74" levelUpSp="2100000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="7" getLevel="74" levelUpSp="2100000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="7" getLevel="74" levelUpSp="2100000" /> Does not exist in Saviors client -->
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</skillTree>
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</list>
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@ -164,7 +164,7 @@
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<skill skillName="Charm" skillId="15" skillLvl="32" getLevel="54" levelUpSp="390000" />
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<skill skillName="Deadly Blow" skillId="263" skillLvl="17" getLevel="54" levelUpSp="390000" />
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<skill skillName="Backstab" skillId="30" skillLvl="17" getLevel="54" levelUpSp="390000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="2" getLevel="54" levelUpSp="390000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="2" getLevel="54" levelUpSp="390000" /> Does not exist in Saviors client -->
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<skill skillName="Dagger Mastery" skillId="209" skillLvl="26" getLevel="55" levelUpSp="390000" />
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="28" getLevel="55" levelUpSp="390000" />
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@ -212,7 +212,7 @@
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<skill skillName="Spirit Barrier" skillId="123" skillLvl="3" getLevel="58" levelUpSp="540000" />
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<skill skillName="Sand Bomb" skillId="412" skillLvl="2" getLevel="58" levelUpSp="540000" />
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<skill skillName="Critical Chance" skillId="137" skillLvl="4" getLevel="58" levelUpSp="540000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="3" getLevel="58" levelUpSp="540000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="3" getLevel="58" levelUpSp="540000" /> Does not exist in Saviors client -->
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<skill skillName="Dagger Mastery" skillId="209" skillLvl="30" getLevel="59" levelUpSp="790000" />
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="32" getLevel="59" levelUpSp="790000" />
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@ -257,7 +257,7 @@
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<skill skillName="Entangle" skillId="102" skillLvl="10" getLevel="62" levelUpSp="970000" />
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<skill skillName="Cure Bleeding" skillId="61" skillLvl="3" getLevel="62" levelUpSp="970000" />
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<skill skillName="Sand Bomb" skillId="412" skillLvl="4" getLevel="62" levelUpSp="970000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="4" getLevel="62" levelUpSp="970000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="4" getLevel="62" levelUpSp="970000" /> Does not exist in Saviors client -->
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<skill skillName="Dagger Mastery" skillId="209" skillLvl="34" getLevel="63" levelUpSp="970000" />
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="36" getLevel="63" levelUpSp="970000" />
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@ -296,7 +296,7 @@
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<skill skillName="Bleed" skillId="96" skillLvl="5" getLevel="66" levelUpSp="1400000" />
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<skill skillName="Entangle" skillId="102" skillLvl="12" getLevel="66" levelUpSp="1400000" />
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<skill skillName="Sand Bomb" skillId="412" skillLvl="6" getLevel="66" levelUpSp="1400000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="5" getLevel="66" levelUpSp="1400000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="5" getLevel="66" levelUpSp="1400000" /> Does not exist in Saviors client -->
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<skill skillName="Dagger Mastery" skillId="209" skillLvl="38" getLevel="67" levelUpSp="1400000" />
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="40" getLevel="67" levelUpSp="1400000" />
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@ -336,7 +336,7 @@
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<skill skillName="Bleed" skillId="96" skillLvl="6" getLevel="70" levelUpSp="2300000" />
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<skill skillName="Entangle" skillId="102" skillLvl="14" getLevel="70" levelUpSp="2300000" />
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<skill skillName="Sand Bomb" skillId="412" skillLvl="8" getLevel="70" levelUpSp="2300000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="6" getLevel="70" levelUpSp="2300000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="6" getLevel="70" levelUpSp="2300000" /> Does not exist in Saviors client -->
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<skill skillName="Dagger Mastery" skillId="209" skillLvl="42" getLevel="71" levelUpSp="2300000" />
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="44" getLevel="71" levelUpSp="2300000" />
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@ -376,6 +376,6 @@
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<skill skillName="Esprit" skillId="171" skillLvl="8" getLevel="74" levelUpSp="2600000" />
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<skill skillName="Entangle" skillId="102" skillLvl="16" getLevel="74" levelUpSp="2600000" />
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<skill skillName="Sand Bomb" skillId="412" skillLvl="10" getLevel="74" levelUpSp="2600000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="7" getLevel="74" levelUpSp="2600000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="7" getLevel="74" levelUpSp="2600000" /> Does not exist in Saviors client -->
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</skillTree>
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</list>
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@ -125,7 +125,7 @@
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="27" getLevel="54" levelUpSp="460000" />
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<skill skillName="Deadly Blow" skillId="263" skillLvl="17" getLevel="54" levelUpSp="460000" />
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<skill skillName="Backstab" skillId="30" skillLvl="17" getLevel="54" levelUpSp="460000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="2" getLevel="54" levelUpSp="460000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="2" getLevel="54" levelUpSp="460000" /> Does not exist in Saviors client -->
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<skill skillName="Dagger Mastery" skillId="209" skillLvl="26" getLevel="55" levelUpSp="460000" />
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="28" getLevel="55" levelUpSp="460000" />
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@ -165,7 +165,7 @@
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<skill skillName="Boost Attack Speed" skillId="168" skillLvl="3" getLevel="58" levelUpSp="640000" />
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<skill skillName="Boost Evasion" skillId="198" skillLvl="3" getLevel="58" levelUpSp="640000" />
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<skill skillName="Sand Bomb" skillId="412" skillLvl="2" getLevel="58" levelUpSp="640000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="3" getLevel="58" levelUpSp="640000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="3" getLevel="58" levelUpSp="640000" /> Does not exist in Saviors client -->
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<skill skillName="Dagger Mastery" skillId="209" skillLvl="30" getLevel="59" levelUpSp="930000" />
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="32" getLevel="59" levelUpSp="930000" />
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@ -200,7 +200,7 @@
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<skill skillName="Trick" skillId="11" skillLvl="6" getLevel="62" levelUpSp="1200000" />
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<skill skillName="Esprit" skillId="171" skillLvl="6" getLevel="62" levelUpSp="1200000" />
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<skill skillName="Sand Bomb" skillId="412" skillLvl="4" getLevel="62" levelUpSp="1200000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="4" getLevel="62" levelUpSp="1200000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="4" getLevel="62" levelUpSp="1200000" /> Does not exist in Saviors client -->
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<skill skillName="Dagger Mastery" skillId="209" skillLvl="34" getLevel="63" levelUpSp="1200000" />
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="36" getLevel="63" levelUpSp="1200000" />
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@ -233,7 +233,7 @@
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<skill skillName="Trick" skillId="11" skillLvl="8" getLevel="66" levelUpSp="1600000" />
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<skill skillName="Bleed" skillId="96" skillLvl="5" getLevel="66" levelUpSp="1600000" />
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<skill skillName="Sand Bomb" skillId="412" skillLvl="6" getLevel="66" levelUpSp="1600000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="5" getLevel="66" levelUpSp="1600000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="5" getLevel="66" levelUpSp="1600000" /> Does not exist in Saviors client -->
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<skill skillName="Dagger Mastery" skillId="209" skillLvl="38" getLevel="67" levelUpSp="1600000" />
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="40" getLevel="67" levelUpSp="1600000" />
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@ -265,7 +265,7 @@
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<skill skillName="Trick" skillId="11" skillLvl="10" getLevel="70" levelUpSp="2800000" />
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<skill skillName="Bleed" skillId="96" skillLvl="6" getLevel="70" levelUpSp="2800000" />
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<skill skillName="Sand Bomb" skillId="412" skillLvl="8" getLevel="70" levelUpSp="2800000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="6" getLevel="70" levelUpSp="2800000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="6" getLevel="70" levelUpSp="2800000" /> Does not exist in Saviors client -->
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<skill skillName="Dagger Mastery" skillId="209" skillLvl="42" getLevel="71" levelUpSp="2800000" />
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<skill skillName="Light Armor Mastery" skillId="233" skillLvl="44" getLevel="71" levelUpSp="2800000" />
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@ -299,6 +299,6 @@
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<skill skillName="Trick" skillId="11" skillLvl="12" getLevel="74" levelUpSp="3100000" />
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<skill skillName="Esprit" skillId="171" skillLvl="8" getLevel="74" levelUpSp="3100000" />
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<skill skillName="Sand Bomb" skillId="412" skillLvl="10" getLevel="74" levelUpSp="3100000" />
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<skill skillName="Shadow Step" skillId="821" skillLvl="7" getLevel="74" levelUpSp="3100000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="7" getLevel="74" levelUpSp="3100000" /> Does not exist in Saviors client -->
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</skillTree>
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</list>
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@ -39,7 +39,7 @@
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<skill skillName="Focus Chance" skillId="356" skillLvl="1" getLevel="78" levelUpSp="19400000">
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<item id="90057" count="1" />
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</skill>
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<skill skillName="Shadow Step" skillId="821" skillLvl="8" getLevel="78" levelUpSp="19400000" />
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<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="8" getLevel="78" levelUpSp="19400000" /> Does not exist in Saviors client -->
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<skill skillName="Mirage" skillId="445" skillLvl="1" getLevel="79" levelUpSp="19400000">
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@ -50,13 +50,13 @@
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<skill skillName="Pa'agrio's Fist" skillId="1416" skillLvl="1" getLevel="78" levelUpSp="9800000">
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<item id="90119" count="1" />
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</skill>
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<skill skillName="Seal of Silence" skillId="1246" skillLvl="13" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Seal of Slow" skillId="1099" skillLvl="16" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Seal of Winter" skillId="1104" skillLvl="15" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Seal of Scourge" skillId="1247" skillLvl="15" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Seal of Binding" skillId="1208" skillLvl="18" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Seal of Suspension" skillId="1248" skillLvl="13" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Seal of Chaos" skillId="1096" skillLvl="17" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Seal of Silence" skillId="1246" skillLvl="14" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Seal of Slow" skillId="1099" skillLvl="17" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Seal of Winter" skillId="1104" skillLvl="16" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Seal of Scourge" skillId="1247" skillLvl="16" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Seal of Binding" skillId="1208" skillLvl="19" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Seal of Suspension" skillId="1248" skillLvl="14" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Seal of Chaos" skillId="1096" skillLvl="18" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Ritual of Life" skillId="1306" skillLvl="12" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Pa'agrio's Heart" skillId="1256" skillLvl="15" getLevel="78" levelUpSp="9800000" />
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<skill skillName="Dreaming Spirit" skillId="1097" skillLvl="22" getLevel="78" levelUpSp="9800000" />
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@ -1,35 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skillTrees.xsd">
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<skillTree type="classSkillTree" classId="131" parentClassId="127">
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<skill skillName="Disarm" skillId="485" skillLvl="8" getLevel="75" levelUpSp="1800" />
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<skill skillName="Health" skillId="329" skillLvl="1" getLevel="76" levelUpSp="2000" />
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<skill skillName="Wisdom" skillId="328" skillLvl="1" getLevel="76" levelUpSp="2000" />
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<skill skillName="Fortitude" skillId="335" skillLvl="1" getLevel="76" levelUpSp="2000" />
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<skill skillName="Skill Mastery" skillId="330" skillLvl="1" getLevel="77" levelUpSp="3000" />
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<skill skillName="Disarm" skillId="485" skillLvl="9" getLevel="77" levelUpSp="3000" />
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<skill skillName="Soul Rage" skillId="939" skillLvl="1" getLevel="78" levelUpSp="4000" />
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<skill skillName="Rush Impact" skillId="793" skillLvl="1" getLevel="78" levelUpSp="4000" />
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<skill skillName="Enuma Elish" skillId="526" skillLvl="1" getLevel="78" levelUpSp="4000" />
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<skill skillName="Final Form" skillId="538" skillLvl="1" getLevel="79" levelUpSp="5000" />
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<skill skillName="Mass Disarm" skillId="794" skillLvl="1" getLevel="79" levelUpSp="5000" />
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<skill skillName="Disarm" skillId="485" skillLvl="10" getLevel="79" levelUpSp="5000" />
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<skill skillName="Fighter's Will" skillId="758" skillLvl="1" getLevel="81" levelUpSp="6500" />
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<skill skillName="Archer's Will" skillId="759" skillLvl="1" getLevel="81" levelUpSp="6500" />
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<skill skillName="Expose Vulnerability" skillId="767" skillLvl="1" getLevel="81" levelUpSp="6500" />
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<skill skillName="Final Secret" skillId="917" skillLvl="1" getLevel="81" levelUpSp="6500" />
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<skill skillName="Disarm" skillId="485" skillLvl="11" getLevel="81" levelUpSp="6500" />
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<skill skillName="Protection of Alignment" skillId="757" skillLvl="1" getLevel="82" levelUpSp="8000" />
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<skill skillName="Protection of Rune" skillId="755" skillLvl="1" getLevel="82" levelUpSp="8000" />
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<skill skillName="Protection of Elemental" skillId="756" skillLvl="1" getLevel="82" levelUpSp="8000" />
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<skill skillName="Eye for Eye" skillId="948" skillLvl="1" getLevel="83" levelUpSp="9000" />
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<skill skillName="Disarm" skillId="485" skillLvl="12" getLevel="83" levelUpSp="9000" />
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</skillTree>
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</list>
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@ -52,7 +52,7 @@
|
||||
<skill skillName="Focus Death" skillId="355" skillLvl="1" getLevel="78" levelUpSp="13300000">
|
||||
<item id="90058" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Shadow Step" skillId="821" skillLvl="8" getLevel="78" levelUpSp="13300000" />
|
||||
<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="8" getLevel="78" levelUpSp="13300000" /> Does not exist in Saviors client -->
|
||||
|
||||
<skill skillName="Counterattack" skillId="447" skillLvl="1" getLevel="79" levelUpSp="13300000">
|
||||
<item id="90061" count="1" />
|
||||
|
@ -46,7 +46,7 @@
|
||||
</skill>
|
||||
<skill skillName="Curse Weakness" skillId="1164" skillLvl="21" getLevel="78" levelUpSp="13500000" />
|
||||
<skill skillName="Aura Flare" skillId="1231" skillLvl="30" getLevel="78" levelUpSp="13500000" />
|
||||
<skill skillName="Frost Wall" skillId="1174" skillLvl="24" getLevel="78" levelUpSp="13500000" />
|
||||
<skill skillName="Frost Wall" skillId="1174" skillLvl="25" getLevel="78" levelUpSp="13500000" />
|
||||
|
||||
<skill skillName="Arcane Chaos" skillId="1338" skillLvl="1" getLevel="79" levelUpSp="13500000">
|
||||
<item id="90085" count="1" />
|
||||
|
@ -38,7 +38,7 @@
|
||||
|
||||
<skill skillName="Anti Magic" skillId="146" skillLvl="46" getLevel="78" levelUpSp="12400000" />
|
||||
<skill skillName="Silence" skillId="1064" skillLvl="15" getLevel="78" levelUpSp="12400000" />
|
||||
<skill skillName="Tempest" skillId="1176" skillLvl="16" getLevel="78" levelUpSp="12400000" />
|
||||
<skill skillName="Tempest" skillId="1176" skillLvl="17" getLevel="78" levelUpSp="12400000" />
|
||||
<skill skillName="Robe Mastery" skillId="234" skillLvl="42" getLevel="78" levelUpSp="12400000" />
|
||||
<skill skillName="Weapon Mastery" skillId="249" skillLvl="43" getLevel="78" levelUpSp="12400000" />
|
||||
<skill skillName="Slow" skillId="1160" skillLvl="16" getLevel="78" levelUpSp="12400000" />
|
||||
@ -49,7 +49,7 @@
|
||||
</skill>
|
||||
<skill skillName="Curse Death Link" skillId="1159" skillLvl="23" getLevel="78" levelUpSp="12400000" />
|
||||
<skill skillName="Curse Chaos" skillId="1222" skillLvl="16" getLevel="78" levelUpSp="12400000" />
|
||||
<skill skillName="Hurricane" skillId="1239" skillLvl="29" getLevel="78" levelUpSp="12400000" />
|
||||
<skill skillName="Hurricane" skillId="1239" skillLvl="31" getLevel="78" levelUpSp="12400000" />
|
||||
<skill skillName="Sleep" skillId="1069" skillLvl="43" getLevel="78" levelUpSp="12400000" />
|
||||
<skill skillName="Poisonous Cloud" skillId="1167" skillLvl="7" getLevel="78" levelUpSp="12400000" />
|
||||
|
||||
|
@ -44,7 +44,7 @@
|
||||
<skill skillName="Focus Chance" skillId="356" skillLvl="1" getLevel="78" levelUpSp="16400000">
|
||||
<item id="90057" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Shadow Step" skillId="821" skillLvl="8" getLevel="78" levelUpSp="16400000" />
|
||||
<!-- <skill skillName="Shadow Step" skillId="821" skillLvl="8" getLevel="78" levelUpSp="16400000" /> Does not exist in Saviors client -->
|
||||
|
||||
<skill skillName="Evasion" skillId="446" skillLvl="1" getLevel="79" levelUpSp="16400000">
|
||||
<item id="90060" count="1" />
|
||||
|
@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
|
||||
<skillTree type="subClassChangeSkillTree">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<skill skillName="Class Change" skillId="1566" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Class Change" skillId="1567" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Class Change" skillId="1568" skillLvl="1" getLevel="1" />
|
||||
<skill skillName="Class Change" skillId="1569" skillLvl="1" getLevel="1" />
|
||||
</skillTree>
|
||||
</list>
|
@ -1,169 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
|
||||
<skillTree type="transformSkillTree">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<skill skillName="Transform Onyx Beast" skillId="617" skillLvl="1" getLevel="50">
|
||||
<item id="9648" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Death Blader" skillId="618" skillLvl="1" getLevel="55">
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9649" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Grail Apostle" skillId="541" skillLvl="1" getLevel="60">
|
||||
<race>HUMAN</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9650" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Grail Apostle" skillId="542" skillLvl="1" getLevel="60">
|
||||
<race>ELF</race>
|
||||
<race>DARK_ELF</race>
|
||||
<race>ORC</race>
|
||||
<race>DWARF</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9650" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Grail Apostle" skillId="543" skillLvl="1" getLevel="60">
|
||||
<race>KAMAEL</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9650" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Unicorn" skillId="544" skillLvl="1" getLevel="60">
|
||||
<race>ELF</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9651" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Unicorn" skillId="545" skillLvl="1" getLevel="60">
|
||||
<race>HUMAN</race>
|
||||
<race>KAMAEL</race>
|
||||
<race>ORC</race>
|
||||
<race>DWARF</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9651" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Unicorn" skillId="546" skillLvl="1" getLevel="60">
|
||||
<race>DARK_ELF</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9651" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Lilim Knight" skillId="547" skillLvl="1" getLevel="60">
|
||||
<race>DARK_ELF</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9652" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Lilim Knight" skillId="548" skillLvl="1" getLevel="60">
|
||||
<race>HUMAN</race>
|
||||
<race>KAMAEL</race>
|
||||
<race>ORC</race>
|
||||
<race>DWARF</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9652" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Lilim Knight" skillId="549" skillLvl="1" getLevel="60">
|
||||
<race>ELF</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9652" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Golem Guardian" skillId="550" skillLvl="1" getLevel="60">
|
||||
<race>DWARF</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9653" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Golem Guardian" skillId="551" skillLvl="1" getLevel="60">
|
||||
<race>HUMAN</race>
|
||||
<race>ELF</race>
|
||||
<race>DARK_ELF</race>
|
||||
<race>KAMAEL</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9653" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Golem Guardian" skillId="552" skillLvl="1" getLevel="60">
|
||||
<race>ORC</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9653" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Inferno Drake" skillId="553" skillLvl="1" getLevel="60">
|
||||
<race>ORC</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9654" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Inferno Drake" skillId="554" skillLvl="1" getLevel="60">
|
||||
<race>HUMAN</race>
|
||||
<race>ELF</race>
|
||||
<race>DARK_ELF</race>
|
||||
<race>KAMAEL</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9654" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Inferno Drake" skillId="555" skillLvl="1" getLevel="60">
|
||||
<race>DWARF</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9654" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Dragon Bomber" skillId="556" skillLvl="1" getLevel="60">
|
||||
<race>KAMAEL</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9655" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Dragon Bomber" skillId="557" skillLvl="1" getLevel="60">
|
||||
<race>ELF</race>
|
||||
<race>DARK_ELF</race>
|
||||
<race>ORC</race>
|
||||
<race>DWARF</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9655" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Dragon Bomber" skillId="558" skillLvl="1" getLevel="60">
|
||||
<race>HUMAN</race>
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="9655" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Heretic" skillId="670" skillLvl="1" getLevel="70">
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="10302" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Veil Master" skillId="671" skillLvl="1" getLevel="70">
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="10303" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Saber Tooth Tiger" skillId="672" skillLvl="1" getLevel="70">
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="10304" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Oel Mahum" skillId="673" skillLvl="1" getLevel="70">
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="10305" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Doll Blader" skillId="674" skillLvl="1" getLevel="70">
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="10306" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Zaken" skillId="663" skillLvl="1" getLevel="60">
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="10295" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Anakim" skillId="664" skillLvl="1" getLevel="70">
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="10296" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Venom" skillId="665" skillLvl="1" getLevel="70">
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="10297" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Gordon" skillId="666" skillLvl="1" getLevel="76">
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="10298" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Ranku" skillId="667" skillLvl="1" getLevel="76">
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="10299" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Kechi" skillId="668" skillLvl="1" getLevel="76">
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="10300" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Transform Demon Prince" skillId="669" skillLvl="1" getLevel="76">
|
||||
<preRequisiteSkill id="617" lvl="1" />
|
||||
<item id="10301" count="1" />
|
||||
</skill>
|
||||
</skillTree>
|
||||
</list>
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="1" toLevel="37" name="Triple Slash">
|
||||
<skill id="1" toLevel="40" name="Triple Slash">
|
||||
<castRange>40</castRange>
|
||||
<coolTime>167</coolTime>
|
||||
<effectPoint>
|
||||
@ -41,6 +41,9 @@
|
||||
<value level="35">-383</value>
|
||||
<value level="36">-386</value>
|
||||
<value level="37">-388</value>
|
||||
<value level="38">-391</value>
|
||||
<value level="39">-393</value>
|
||||
<value level="40">-396</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1733</hitTime>
|
||||
@ -83,6 +86,9 @@
|
||||
<value level="35">72</value>
|
||||
<value level="36">73</value>
|
||||
<value level="37">74</value>
|
||||
<value level="38">76</value>
|
||||
<value level="39">77</value>
|
||||
<value level="40">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">42</value>
|
||||
@ -122,6 +128,9 @@
|
||||
<value level="35">85</value>
|
||||
<value level="36">86</value>
|
||||
<value level="37">86</value>
|
||||
<value level="38">95</value>
|
||||
<value level="39">96</value>
|
||||
<value level="40">97</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
@ -178,6 +187,9 @@
|
||||
<value level="35">2417</value>
|
||||
<value level="36">2488</value>
|
||||
<value level="37">2557</value>
|
||||
<value level="38">2581</value>
|
||||
<value level="39">2604</value>
|
||||
<value level="40">2627</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
@ -377,7 +389,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="5" toLevel="31" name="Double Sonic Slash">
|
||||
<skill id="5" toLevel="34" name="Double Sonic Slash">
|
||||
<castRange>40</castRange>
|
||||
<coolTime>167</coolTime>
|
||||
<effectPoint>
|
||||
@ -412,6 +424,9 @@
|
||||
<value level="29">-574</value>
|
||||
<value level="30">-578</value>
|
||||
<value level="31">-582</value>
|
||||
<value level="32">-586</value>
|
||||
<value level="33">-590</value>
|
||||
<value level="34">-596</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1733</hitTime>
|
||||
@ -448,6 +463,9 @@
|
||||
<value level="29">72</value>
|
||||
<value level="30">73</value>
|
||||
<value level="31">74</value>
|
||||
<value level="32">76</value>
|
||||
<value level="33">77</value>
|
||||
<value level="34">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">59</value>
|
||||
@ -481,6 +499,9 @@
|
||||
<value level="29">102</value>
|
||||
<value level="30">104</value>
|
||||
<value level="31">105</value>
|
||||
<value level="32">115</value>
|
||||
<value level="33">116</value>
|
||||
<value level="34">117</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
@ -533,12 +554,15 @@
|
||||
<value level="29">3022</value>
|
||||
<value level="30">3109</value>
|
||||
<value level="31">3196</value>
|
||||
<value level="32">3225</value>
|
||||
<value level="33">3254</value>
|
||||
<value level="34">3283</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="6" toLevel="37" name="Sonic Blaster">
|
||||
<skill id="6" toLevel="40" name="Sonic Blaster">
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-183</value>
|
||||
@ -578,6 +602,9 @@
|
||||
<value level="35">-328</value>
|
||||
<value level="36">-331</value>
|
||||
<value level="37">-333</value>
|
||||
<value level="38">-335</value>
|
||||
<value level="39">-337</value>
|
||||
<value level="40">-340</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1900</hitTime>
|
||||
@ -620,6 +647,9 @@
|
||||
<value level="35">72</value>
|
||||
<value level="36">73</value>
|
||||
<value level="37">74</value>
|
||||
<value level="38">76</value>
|
||||
<value level="39">77</value>
|
||||
<value level="40">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">25</value>
|
||||
@ -659,6 +689,9 @@
|
||||
<value level="35">51</value>
|
||||
<value level="36">52</value>
|
||||
<value level="37">53</value>
|
||||
<value level="38">122</value>
|
||||
<value level="39">123</value>
|
||||
<value level="40">124</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@ -718,6 +751,9 @@
|
||||
<value level="35">1727</value>
|
||||
<value level="36">1777</value>
|
||||
<value level="37">1827</value>
|
||||
<value level="38">1843</value>
|
||||
<value level="39">1860</value>
|
||||
<value level="40">1876</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -1007,7 +1043,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9" toLevel="34" name="Sonic Buster">
|
||||
<skill id="9" toLevel="37" name="Sonic Buster">
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<castRange>40</castRange>
|
||||
@ -1047,6 +1083,9 @@
|
||||
<value level="32">-164</value>
|
||||
<value level="33">-166</value>
|
||||
<value level="34">-167</value>
|
||||
<value level="35">-169</value>
|
||||
<value level="36">-171</value>
|
||||
<value level="37">-172</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<fanRange>0;0;200;180</fanRange>
|
||||
@ -1089,6 +1128,9 @@
|
||||
<value level="32">72</value>
|
||||
<value level="33">73</value>
|
||||
<value level="34">74</value>
|
||||
<value level="35">76</value>
|
||||
<value level="36">77</value>
|
||||
<value level="37">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">46</value>
|
||||
@ -1125,6 +1167,9 @@
|
||||
<value level="32">88</value>
|
||||
<value level="33">89</value>
|
||||
<value level="34">90</value>
|
||||
<value level="35">99</value>
|
||||
<value level="36">100</value>
|
||||
<value level="37">101</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
@ -1181,6 +1226,9 @@
|
||||
<value level="32">432</value>
|
||||
<value level="33">445</value>
|
||||
<value level="34">457</value>
|
||||
<value level="35">461</value>
|
||||
<value level="36">465</value>
|
||||
<value level="37">469</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>15</criticalChance>
|
||||
@ -1421,7 +1469,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15" toLevel="52" name="Charm">
|
||||
<skill id="15" toLevel="54" name="Charm">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<castRange>600</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
@ -1482,6 +1530,8 @@
|
||||
<value level="50">72</value>
|
||||
<value level="51">73</value>
|
||||
<value level="52">74</value>
|
||||
<value level="53">76</value>
|
||||
<value level="54">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">8</value>
|
||||
@ -1536,6 +1586,8 @@
|
||||
<value level="50">27</value>
|
||||
<value level="51">27</value>
|
||||
<value level="52">28</value>
|
||||
<value level="53">39</value>
|
||||
<value level="54">42</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">2</value>
|
||||
@ -1590,6 +1642,8 @@
|
||||
<value level="50">7</value>
|
||||
<value level="51">7</value>
|
||||
<value level="52">7</value>
|
||||
<value level="53">7</value>
|
||||
<value level="54">7</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
@ -1653,6 +1707,8 @@
|
||||
<value level="50">-452</value>
|
||||
<value level="51">-455</value>
|
||||
<value level="52">-458</value>
|
||||
<value level="53">-461</value>
|
||||
<value level="54">-464</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1788,7 +1844,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17" toLevel="34" name="Force Burst">
|
||||
<skill id="17" toLevel="37" name="Force Burst">
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<castRange>40</castRange>
|
||||
@ -1828,6 +1884,9 @@
|
||||
<value level="32">-192</value>
|
||||
<value level="33">-193</value>
|
||||
<value level="34">-194</value>
|
||||
<value level="35">-195</value>
|
||||
<value level="36">-197</value>
|
||||
<value level="37">-198</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<fanRange>0;0;200;180</fanRange>
|
||||
@ -1870,6 +1929,9 @@
|
||||
<value level="32">72</value>
|
||||
<value level="33">73</value>
|
||||
<value level="34">74</value>
|
||||
<value level="35">76</value>
|
||||
<value level="36">77</value>
|
||||
<value level="37">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">54</value>
|
||||
@ -1906,6 +1968,9 @@
|
||||
<value level="32">102</value>
|
||||
<value level="33">104</value>
|
||||
<value level="34">105</value>
|
||||
<value level="35">116</value>
|
||||
<value level="36">117</value>
|
||||
<value level="37">118</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
@ -1959,13 +2024,16 @@
|
||||
<value level="32">504</value>
|
||||
<value level="33">519</value>
|
||||
<value level="34">533</value>
|
||||
<value level="35">539</value>
|
||||
<value level="36">543</value>
|
||||
<value level="37">548</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18" toLevel="37" name="Aggression Aura">
|
||||
<skill id="18" toLevel="40" name="Aggression Aura">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
@ -2010,6 +2078,9 @@
|
||||
<value level="35">-7742</value>
|
||||
<value level="36">-7798</value>
|
||||
<value level="37">-7850</value>
|
||||
<value level="38">-7904</value>
|
||||
<value level="39">-7959</value>
|
||||
<value level="40">-8012</value>
|
||||
</effectPoint>
|
||||
<hitTime>1000</hitTime>
|
||||
<icon>icon.skill0018</icon>
|
||||
@ -2052,6 +2123,9 @@
|
||||
<value level="35">72</value>
|
||||
<value level="36">73</value>
|
||||
<value level="37">74</value>
|
||||
<value level="38">76</value>
|
||||
<value level="39">77</value>
|
||||
<value level="40">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
@ -2091,6 +2165,9 @@
|
||||
<value level="35">100</value>
|
||||
<value level="36">101</value>
|
||||
<value level="37">102</value>
|
||||
<value level="38">112</value>
|
||||
<value level="39">113</value>
|
||||
<value level="40">114</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>40000</reuseDelay>
|
||||
@ -2106,7 +2183,7 @@
|
||||
<effect name="GetAgro" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19" toLevel="37" name="Double Shot">
|
||||
<skill id="19" toLevel="40" name="Double Shot">
|
||||
<castRange>900</castRange>
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>
|
||||
@ -2147,6 +2224,9 @@
|
||||
<value level="35">-656</value>
|
||||
<value level="36">-661</value>
|
||||
<value level="37">-665</value>
|
||||
<value level="38">-670</value>
|
||||
<value level="39">-676</value>
|
||||
<value level="40">-681</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>3000</hitTime>
|
||||
@ -2189,6 +2269,9 @@
|
||||
<value level="35">72</value>
|
||||
<value level="36">73</value>
|
||||
<value level="37">74</value>
|
||||
<value level="38">76</value>
|
||||
<value level="39">77</value>
|
||||
<value level="40">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">72</value>
|
||||
@ -2228,6 +2311,9 @@
|
||||
<value level="35">146</value>
|
||||
<value level="36">148</value>
|
||||
<value level="37">150</value>
|
||||
<value level="38">165</value>
|
||||
<value level="39">167</value>
|
||||
<value level="40">169</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@ -2282,6 +2368,9 @@
|
||||
<value level="35">4604</value>
|
||||
<value level="36">4738</value>
|
||||
<value level="37">4870</value>
|
||||
<value level="38">4915</value>
|
||||
<value level="39">4959</value>
|
||||
<value level="40">5003</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>15</criticalChance>
|
||||
@ -2394,7 +2483,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="24" toLevel="31" name="Burst Shot">
|
||||
<skill id="24" toLevel="34" name="Burst Shot">
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<castRange>500</castRange>
|
||||
@ -2431,6 +2520,9 @@
|
||||
<value level="29">-328</value>
|
||||
<value level="30">-331</value>
|
||||
<value level="31">-333</value>
|
||||
<value level="32">-335</value>
|
||||
<value level="33">-338</value>
|
||||
<value level="34">-340</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>3200</hitTime>
|
||||
@ -2467,6 +2559,9 @@
|
||||
<value level="29">72</value>
|
||||
<value level="30">73</value>
|
||||
<value level="31">74</value>
|
||||
<value level="32">76</value>
|
||||
<value level="33">77</value>
|
||||
<value level="34">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">125</value>
|
||||
@ -2500,6 +2595,9 @@
|
||||
<value level="29">218</value>
|
||||
<value level="30">221</value>
|
||||
<value level="31">224</value>
|
||||
<value level="32">246</value>
|
||||
<value level="33">248</value>
|
||||
<value level="34">250</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
@ -2549,12 +2647,15 @@
|
||||
<value level="29">1151</value>
|
||||
<value level="30">1185</value>
|
||||
<value level="31">1218</value>
|
||||
<value level="32">1230</value>
|
||||
<value level="33">1241</value>
|
||||
<value level="34">1252</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="25" toLevel="9" name="Summon Mechanic Golem">
|
||||
<skill id="25" toLevel="10" name="Summon Mechanic Golem">
|
||||
<hitTime>15000</hitTime>
|
||||
<icon>icon.skill0025</icon>
|
||||
<itemConsumeCount>
|
||||
@ -2567,6 +2668,7 @@
|
||||
<value level="7">4</value>
|
||||
<value level="8">3</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">7</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>
|
||||
<value level="1">1458</value>
|
||||
@ -2578,6 +2680,7 @@
|
||||
<value level="7">1459</value>
|
||||
<value level="8">1459</value>
|
||||
<value level="9">1459</value>
|
||||
<value level="10">1459</value>
|
||||
</itemConsumeId>
|
||||
<magicLvl>
|
||||
<value level="1">28</value>
|
||||
@ -2589,6 +2692,7 @@
|
||||
<value level="7">64</value>
|
||||
<value level="8">68</value>
|
||||
<value level="9">72</value>
|
||||
<value level="10">76</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">49</value>
|
||||
@ -2600,6 +2704,7 @@
|
||||
<value level="7">119</value>
|
||||
<value level="8">126</value>
|
||||
<value level="9">133</value>
|
||||
<value level="10">153</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@ -2622,6 +2727,7 @@
|
||||
<value level="7">14669</value>
|
||||
<value level="8">14670</value>
|
||||
<value level="9">14671</value>
|
||||
<value level="10">14672</value>
|
||||
</npcId>
|
||||
<lifeTime>1200</lifeTime>
|
||||
<item>consumeItemId</item>
|
||||
@ -2635,6 +2741,7 @@
|
||||
<value level="7">3</value>
|
||||
<value level="8">4</value>
|
||||
<value level="9">4</value>
|
||||
<value level="10">5</value>
|
||||
</consumeItemCount>
|
||||
<expMultiplier>0.85</expMultiplier>
|
||||
</effect>
|
||||
@ -2741,7 +2848,7 @@
|
||||
<effect name="OpenChest" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28" toLevel="49" name="Aggression">
|
||||
<skill id="28" toLevel="52" name="Aggression">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
@ -2796,6 +2903,9 @@
|
||||
<value level="47">800</value>
|
||||
<value level="48">800</value>
|
||||
<value level="49">800</value>
|
||||
<value level="50">800</value>
|
||||
<value level="51">800</value>
|
||||
<value level="52">800</value>
|
||||
</castRange>
|
||||
<coolTime>200</coolTime>
|
||||
<effectPoint>
|
||||
@ -2848,6 +2958,9 @@
|
||||
<value level="47">-11612</value>
|
||||
<value level="48">-11697</value>
|
||||
<value level="49">-11774</value>
|
||||
<value level="50">-11863</value>
|
||||
<value level="51">-11951</value>
|
||||
<value level="52">-12049</value>
|
||||
</effectPoint>
|
||||
<effectRange>
|
||||
<value level="1">900</value>
|
||||
@ -2899,6 +3012,9 @@
|
||||
<value level="47">1300</value>
|
||||
<value level="48">1300</value>
|
||||
<value level="49">1300</value>
|
||||
<value level="50">1300</value>
|
||||
<value level="51">1300</value>
|
||||
<value level="52">1300</value>
|
||||
</effectRange>
|
||||
<hitTime>700</hitTime>
|
||||
<icon>icon.skill0028</icon>
|
||||
@ -2953,6 +3069,9 @@
|
||||
<value level="47">72</value>
|
||||
<value level="48">73</value>
|
||||
<value level="49">74</value>
|
||||
<value level="50">76</value>
|
||||
<value level="51">77</value>
|
||||
<value level="52">78</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
@ -3071,8 +3190,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30" toLevel="37" name="Backstab">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<skill id="30" toLevel="40" name="Backstab">
|
||||
<castRange>40</castRange>
|
||||
<coolTime>720</coolTime>
|
||||
<effectPoint>
|
||||
@ -3113,6 +3231,9 @@
|
||||
<value level="35">-547</value>
|
||||
<value level="36">-551</value>
|
||||
<value level="37">-554</value>
|
||||
<value level="38">-558</value>
|
||||
<value level="39">-562</value>
|
||||
<value level="40">-566</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1080</hitTime>
|
||||
@ -3155,6 +3276,9 @@
|
||||
<value level="35">72</value>
|
||||
<value level="36">73</value>
|
||||
<value level="37">74</value>
|
||||
<value level="38">76</value>
|
||||
<value level="39">77</value>
|
||||
<value level="40">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">54</value>
|
||||
@ -3194,6 +3318,9 @@
|
||||
<value level="35">109</value>
|
||||
<value level="36">111</value>
|
||||
<value level="37">112</value>
|
||||
<value level="38">123</value>
|
||||
<value level="39">125</value>
|
||||
<value level="40">127</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
@ -3250,6 +3377,9 @@
|
||||
<value level="35">5180</value>
|
||||
<value level="36">5330</value>
|
||||
<value level="37">5479</value>
|
||||
<value level="38">6317</value>
|
||||
<value level="39">6332</value>
|
||||
<value level="40">6498</value>
|
||||
</power>
|
||||
<criticalChance>
|
||||
<value level="1">5</value>
|
||||
@ -3289,6 +3419,9 @@
|
||||
<value level="35">15</value>
|
||||
<value level="36">15</value>
|
||||
<value level="37">15</value>
|
||||
<value level="38">15</value>
|
||||
<value level="39">15</value>
|
||||
<value level="40">15</value>
|
||||
</criticalChance>
|
||||
<chance>40</chance>
|
||||
<overHit>true</overHit>
|
||||
@ -3332,6 +3465,9 @@
|
||||
<value level="35">15</value>
|
||||
<value level="36">15</value>
|
||||
<value level="37">15</value>
|
||||
<value level="38">15</value>
|
||||
<value level="39">15</value>
|
||||
<value level="40">15</value>
|
||||
</halfLethal>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -3664,7 +3800,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="36" toLevel="37" name="Spinning Slasher">
|
||||
<skill id="36" toLevel="40" name="Spinning Slasher">
|
||||
<affectLimit>6-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<coolTime>733</coolTime>
|
||||
@ -3706,6 +3842,9 @@
|
||||
<value level="35">-328</value>
|
||||
<value level="36">-331</value>
|
||||
<value level="37">-333</value>
|
||||
<value level="38">-336</value>
|
||||
<value level="39">-338</value>
|
||||
<value level="40">-340</value>
|
||||
</effectPoint>
|
||||
<hitTime>1067</hitTime>
|
||||
<icon>icon.skill0036</icon>
|
||||
@ -3747,6 +3886,9 @@
|
||||
<value level="35">72</value>
|
||||
<value level="36">73</value>
|
||||
<value level="37">74</value>
|
||||
<value level="38">76</value>
|
||||
<value level="39">77</value>
|
||||
<value level="40">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">36</value>
|
||||
@ -3786,6 +3928,9 @@
|
||||
<value level="35">73</value>
|
||||
<value level="36">74</value>
|
||||
<value level="37">75</value>
|
||||
<value level="38">83</value>
|
||||
<value level="39">84</value>
|
||||
<value level="40">85</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
@ -3841,6 +3986,9 @@
|
||||
<value level="35">2590</value>
|
||||
<value level="36">2665</value>
|
||||
<value level="37">2740</value>
|
||||
<value level="38">2763</value>
|
||||
<value level="39">2788</value>
|
||||
<value level="40">2813</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
@ -3982,7 +4130,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="46" toLevel="15" name="Life Scavenge">
|
||||
<skill id="46" toLevel="17" name="Life Scavenge">
|
||||
<castRange>400</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@ -4004,6 +4152,8 @@
|
||||
<value level="13">70</value>
|
||||
<value level="14">72</value>
|
||||
<value level="15">74</value>
|
||||
<value level="16">76</value>
|
||||
<value level="17">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">28</value>
|
||||
@ -4021,6 +4171,8 @@
|
||||
<value level="13">52</value>
|
||||
<value level="14">53</value>
|
||||
<value level="15">55</value>
|
||||
<value level="16">75</value>
|
||||
<value level="17">79</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">7</value>
|
||||
@ -4038,6 +4190,8 @@
|
||||
<value level="13">13</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">14</value>
|
||||
<value level="16">14</value>
|
||||
<value level="17">15</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@ -4066,6 +4220,8 @@
|
||||
<value level="13">222</value>
|
||||
<value level="14">232</value>
|
||||
<value level="15">243</value>
|
||||
<value level="16">264</value>
|
||||
<value level="17">286</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="ConsumeBody" />
|
||||
@ -4564,7 +4720,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="54" toLevel="49" name="Force Blaster">
|
||||
<skill id="54" toLevel="52" name="Force Blaster">
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-130</value>
|
||||
@ -4616,6 +4772,9 @@
|
||||
<value level="47">-383</value>
|
||||
<value level="48">-386</value>
|
||||
<value level="49">-388</value>
|
||||
<value level="50">-383</value>
|
||||
<value level="51">-386</value>
|
||||
<value level="52">-388</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1900</hitTime>
|
||||
@ -4670,6 +4829,9 @@
|
||||
<value level="47">72</value>
|
||||
<value level="48">73</value>
|
||||
<value level="49">74</value>
|
||||
<value level="50">76</value>
|
||||
<value level="51">77</value>
|
||||
<value level="52">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">17</value>
|
||||
@ -4721,6 +4883,9 @@
|
||||
<value level="47">60</value>
|
||||
<value level="48">61</value>
|
||||
<value level="49">61</value>
|
||||
<value level="50">67</value>
|
||||
<value level="51">68</value>
|
||||
<value level="52">69</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
@ -4789,6 +4954,9 @@
|
||||
<value level="47">2015</value>
|
||||
<value level="48">2073</value>
|
||||
<value level="49">2131</value>
|
||||
<value level="50">2151</value>
|
||||
<value level="51">2170</value>
|
||||
<value level="52">2189</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>15</criticalChance>
|
||||
@ -5282,7 +5450,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="65" toLevel="13" name="Horror">
|
||||
<skill id="65" toLevel="15" name="Horror">
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>TURN_FLEE</abnormalType>
|
||||
@ -5304,6 +5472,8 @@
|
||||
<value level="11">-635</value>
|
||||
<value level="12">-646</value>
|
||||
<value level="13">-655</value>
|
||||
<value level="14">-664</value>
|
||||
<value level="15">-675</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@ -5325,6 +5495,8 @@
|
||||
<value level="11">70</value>
|
||||
<value level="12">72</value>
|
||||
<value level="13">74</value>
|
||||
<value level="14">76</value>
|
||||
<value level="15">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">17</value>
|
||||
@ -5340,6 +5512,8 @@
|
||||
<value level="11">26</value>
|
||||
<value level="12">27</value>
|
||||
<value level="13">28</value>
|
||||
<value level="14">39</value>
|
||||
<value level="15">42</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">5</value>
|
||||
@ -5355,6 +5529,8 @@
|
||||
<value level="11">7</value>
|
||||
<value level="12">7</value>
|
||||
<value level="13">7</value>
|
||||
<value level="14">8</value>
|
||||
<value level="15">8</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@ -5609,7 +5785,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="70" toLevel="53" name="Drain Energy">
|
||||
<skill id="70" toLevel="56" name="Drain Energy">
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-78</value>
|
||||
@ -5665,6 +5841,9 @@
|
||||
<value level="51">-646</value>
|
||||
<value level="52">-650</value>
|
||||
<value level="53">-655</value>
|
||||
<value level="54">-659</value>
|
||||
<value level="55">-663</value>
|
||||
<value level="56">-668</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@ -5726,6 +5905,9 @@
|
||||
<value level="51">72</value>
|
||||
<value level="52">73</value>
|
||||
<value level="53">74</value>
|
||||
<value level="54">76</value>
|
||||
<value level="55">77</value>
|
||||
<value level="56">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">9</value>
|
||||
@ -5781,6 +5963,9 @@
|
||||
<value level="51">40</value>
|
||||
<value level="52">41</value>
|
||||
<value level="53">41</value>
|
||||
<value level="54">53</value>
|
||||
<value level="55">55</value>
|
||||
<value level="56">57</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">3</value>
|
||||
@ -5836,6 +6021,9 @@
|
||||
<value level="51">10</value>
|
||||
<value level="52">11</value>
|
||||
<value level="53">11</value>
|
||||
<value level="54">11</value>
|
||||
<value level="55">11</value>
|
||||
<value level="56">11</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
@ -5899,6 +6087,9 @@
|
||||
<value level="51">105</value>
|
||||
<value level="52">107</value>
|
||||
<value level="53">108</value>
|
||||
<value level="54">109</value>
|
||||
<value level="55">110</value>
|
||||
<value level="56">111</value>
|
||||
</power>
|
||||
<percentage>20</percentage>
|
||||
</effect>
|
||||
@ -6266,11 +6457,12 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="84" toLevel="3" name="Poison Blade Dance">
|
||||
<skill id="84" toLevel="4" name="Poison Blade Dance">
|
||||
<abnormalLvl>
|
||||
<value level="1">6</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">8</value>
|
||||
<value level="4">9</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>POISON</abnormalType>
|
||||
@ -6284,6 +6476,7 @@
|
||||
<value level="1">-523</value>
|
||||
<value level="2">-566</value>
|
||||
<value level="3">-646</value>
|
||||
<value level="4">-712</value>
|
||||
</effectPoint>
|
||||
<hitTime>1833</hitTime>
|
||||
<icon>icon.skill0084</icon>
|
||||
@ -6293,11 +6486,13 @@
|
||||
<value level="1">55</value>
|
||||
<value level="2">60</value>
|
||||
<value level="3">72</value>
|
||||
<value level="4">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">38</value>
|
||||
<value level="2">42</value>
|
||||
<value level="3">50</value>
|
||||
<value level="4">55</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
@ -6324,6 +6519,7 @@
|
||||
<value level="1">50</value>
|
||||
<value level="2">58</value>
|
||||
<value level="3">63</value>
|
||||
<value level="4">69</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
@ -6464,7 +6660,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="92" toLevel="52" name="Shield Stun">
|
||||
<skill id="92" toLevel="55" name="Shield Stun">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>9</abnormalTime>
|
||||
@ -6527,6 +6723,9 @@
|
||||
<value level="50">-1291</value>
|
||||
<value level="51">-1300</value>
|
||||
<value level="52">-1309</value>
|
||||
<value level="53">-1318</value>
|
||||
<value level="54">-1330</value>
|
||||
<value level="55">-1341</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1200</hitTime>
|
||||
@ -6586,6 +6785,9 @@
|
||||
<value level="50">72</value>
|
||||
<value level="51">73</value>
|
||||
<value level="52">74</value>
|
||||
<value level="53">76</value>
|
||||
<value level="54">77</value>
|
||||
<value level="55">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">10</value>
|
||||
@ -6640,6 +6842,9 @@
|
||||
<value level="50">37</value>
|
||||
<value level="51">37</value>
|
||||
<value level="52">38</value>
|
||||
<value level="53">41</value>
|
||||
<value level="54">42</value>
|
||||
<value level="55">42</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
@ -6766,8 +6971,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="95" toLevel="20" name="Cripple">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<skill id="95" toLevel="22" name="Cripple">
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2</value>
|
||||
@ -6789,6 +6993,8 @@
|
||||
<value level="18">3</value>
|
||||
<value level="19">3</value>
|
||||
<value level="20">3</value>
|
||||
<value level="21">3</value>
|
||||
<value level="22">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
@ -6817,6 +7023,8 @@
|
||||
<value level="18">-635</value>
|
||||
<value level="19">-646</value>
|
||||
<value level="20">-655</value>
|
||||
<value level="21">-664</value>
|
||||
<value level="22">-673</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1604</hitTime>
|
||||
@ -6844,6 +7052,8 @@
|
||||
<value level="18">70</value>
|
||||
<value level="19">72</value>
|
||||
<value level="20">74</value>
|
||||
<value level="21">76</value>
|
||||
<value level="22">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">10</value>
|
||||
@ -6866,6 +7076,8 @@
|
||||
<value level="18">33</value>
|
||||
<value level="19">34</value>
|
||||
<value level="20">34</value>
|
||||
<value level="21">37</value>
|
||||
<value level="22">38</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@ -6903,12 +7115,14 @@
|
||||
<value level="18">-30</value>
|
||||
<value level="19">-30</value>
|
||||
<value level="20">-30</value>
|
||||
<value level="21">-30</value>
|
||||
<value level="22">-30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="96" toLevel="6" name="Bleed">
|
||||
<skill id="96" toLevel="7" name="Bleed">
|
||||
<abnormalLvl>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
@ -6916,6 +7130,7 @@
|
||||
<value level="4">6</value>
|
||||
<value level="5">7</value>
|
||||
<value level="6">8</value>
|
||||
<value level="7">9</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
@ -6931,6 +7146,7 @@
|
||||
<value level="4">-279</value>
|
||||
<value level="5">-311</value>
|
||||
<value level="6">-323</value>
|
||||
<value level="7">-354</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1080</hitTime>
|
||||
@ -6944,6 +7160,7 @@
|
||||
<value level="4">58</value>
|
||||
<value level="5">66</value>
|
||||
<value level="6">70</value>
|
||||
<value level="7">76</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">28</value>
|
||||
@ -6952,6 +7169,7 @@
|
||||
<value level="4">73</value>
|
||||
<value level="5">83</value>
|
||||
<value level="6">89</value>
|
||||
<value level="7">97</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
@ -6978,6 +7196,7 @@
|
||||
<value level="4">54</value>
|
||||
<value level="5">62</value>
|
||||
<value level="6">67</value>
|
||||
<value level="7">72</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
@ -6987,7 +7206,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="97" toLevel="11" name="Sanctuary">
|
||||
<skill id="97" toLevel="13" name="Sanctuary">
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>PA_DOWN</abnormalType>
|
||||
@ -7007,6 +7226,8 @@
|
||||
<value level="9">-635</value>
|
||||
<value level="10">-646</value>
|
||||
<value level="11">-655</value>
|
||||
<value level="12">-669</value>
|
||||
<value level="13">-682</value>
|
||||
</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<icon>icon.skill0097</icon>
|
||||
@ -7024,6 +7245,8 @@
|
||||
<value level="9">70</value>
|
||||
<value level="10">72</value>
|
||||
<value level="11">74</value>
|
||||
<value level="12">76</value>
|
||||
<value level="13">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">35</value>
|
||||
@ -7037,6 +7260,8 @@
|
||||
<value level="9">49</value>
|
||||
<value level="10">50</value>
|
||||
<value level="11">51</value>
|
||||
<value level="12">56</value>
|
||||
<value level="13">57</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@ -7052,7 +7277,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="98" toLevel="5" name="Sword Symphony">
|
||||
<skill id="98" toLevel="6" name="Sword Symphony">
|
||||
<!-- Glory Days Confirmed -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
@ -7067,6 +7292,7 @@
|
||||
<value level="3">-450</value>
|
||||
<value level="4">-470</value>
|
||||
<value level="5">-487</value>
|
||||
<value level="6">-505</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
@ -7079,6 +7305,7 @@
|
||||
<value level="3">64</value>
|
||||
<value level="4">68</value>
|
||||
<value level="5">72</value>
|
||||
<value level="6">76</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">58</value>
|
||||
@ -7086,6 +7313,7 @@
|
||||
<value level="3">69</value>
|
||||
<value level="4">73</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">85</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
@ -7103,6 +7331,7 @@
|
||||
<value level="3">1194</value>
|
||||
<value level="4">1373</value>
|
||||
<value level="5">1554</value>
|
||||
<value level="6">1726</value> <!-- Guessed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>10</criticalChance>
|
||||
|
@ -104,8 +104,7 @@
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="101" toLevel="40" name="Stun Shot">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<skill id="101" toLevel="43" name="Stun Shot">
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>9</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
@ -155,6 +154,9 @@
|
||||
<value level="38">-656</value>
|
||||
<value level="39">-661</value>
|
||||
<value level="40">-665</value>
|
||||
<value level="41">-672</value>
|
||||
<value level="42">-677</value>
|
||||
<value level="43">-683</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>3000</hitTime>
|
||||
@ -202,6 +204,9 @@
|
||||
<value level="38">72</value>
|
||||
<value level="39">73</value>
|
||||
<value level="40">74</value>
|
||||
<value level="41">76</value>
|
||||
<value level="42">77</value>
|
||||
<value level="43">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">46</value>
|
||||
@ -244,6 +249,9 @@
|
||||
<value level="38">106</value>
|
||||
<value level="39">108</value>
|
||||
<value level="40">109</value>
|
||||
<value level="41">125</value>
|
||||
<value level="42">127</value>
|
||||
<value level="43">129</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@ -302,6 +310,9 @@
|
||||
<value level="38">2072</value>
|
||||
<value level="39">2132</value>
|
||||
<value level="40">2192</value>
|
||||
<value level="41">2252</value>
|
||||
<value level="42">2312</value>
|
||||
<value level="43">2372</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -311,7 +322,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="102" toLevel="16" name="Entangle">
|
||||
<skill id="102" toLevel="18" name="Entangle">
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
@ -329,6 +340,8 @@
|
||||
<value level="14">3</value>
|
||||
<value level="15">3</value>
|
||||
<value level="16">3</value>
|
||||
<value level="17">3</value>
|
||||
<value level="18">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
@ -352,6 +365,8 @@
|
||||
<value level="14">-635</value>
|
||||
<value level="15">-646</value>
|
||||
<value level="16">-655</value>
|
||||
<value level="17">-664</value>
|
||||
<value level="18">-679</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>3000</hitTime>
|
||||
@ -376,6 +391,8 @@
|
||||
<value level="14">70</value>
|
||||
<value level="15">72</value>
|
||||
<value level="16">74</value>
|
||||
<value level="17">76</value>
|
||||
<value level="18">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
@ -394,6 +411,8 @@
|
||||
<value level="14">26</value>
|
||||
<value level="15">27</value>
|
||||
<value level="16">28</value>
|
||||
<value level="17">39</value>
|
||||
<value level="18">42</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">4</value>
|
||||
@ -412,6 +431,8 @@
|
||||
<value level="14">7</value>
|
||||
<value level="15">7</value>
|
||||
<value level="16">7</value>
|
||||
<value level="17">8</value>
|
||||
<value level="18">8</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@ -438,17 +459,20 @@
|
||||
<value level="14">-30</value>
|
||||
<value level="15">-30</value>
|
||||
<value level="16">-30</value>
|
||||
<value level="17">-30</value>
|
||||
<value level="18">-30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="103" toLevel="4" name="Corpse Plague">
|
||||
<skill id="103" toLevel="5" name="Corpse Plague">
|
||||
<abnormalLvl>
|
||||
<value level="1">5</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">7</value>
|
||||
<value level="4">8</value>
|
||||
<value level="5">9</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>POISON</abnormalType>
|
||||
@ -463,6 +487,7 @@
|
||||
<value level="2">-549</value>
|
||||
<value level="3">-582</value>
|
||||
<value level="4">-635</value>
|
||||
<value level="5">-691</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@ -475,12 +500,14 @@
|
||||
<value level="2">58</value>
|
||||
<value level="3">62</value>
|
||||
<value level="4">70</value>
|
||||
<value level="5">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">22</value>
|
||||
<value level="2">28</value>
|
||||
<value level="3">29</value>
|
||||
<value level="4">33</value>
|
||||
<value level="5">42</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@ -500,6 +527,7 @@
|
||||
<value level="2">50</value>
|
||||
<value level="3">58</value>
|
||||
<value level="4">63</value>
|
||||
<value level="5">67</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
@ -528,7 +556,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="105" toLevel="24" name="Freezing Strike">
|
||||
<skill id="105" toLevel="26" name="Freezing Strike">
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
@ -560,6 +588,8 @@
|
||||
<value level="22">-635</value>
|
||||
<value level="23">-646</value>
|
||||
<value level="24">-655</value>
|
||||
<value level="25">-667</value>
|
||||
<value level="26">-681</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@ -594,6 +624,8 @@
|
||||
<value level="22">70</value>
|
||||
<value level="23">72</value>
|
||||
<value level="24">74</value>
|
||||
<value level="25">76</value>
|
||||
<value level="26">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">24</value>
|
||||
@ -620,6 +652,8 @@
|
||||
<value level="22">51</value>
|
||||
<value level="23">53</value>
|
||||
<value level="24">55</value>
|
||||
<value level="25">75</value>
|
||||
<value level="26">79</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">6</value>
|
||||
@ -646,6 +680,8 @@
|
||||
<value level="22">14</value>
|
||||
<value level="23">14</value>
|
||||
<value level="24">14</value>
|
||||
<value level="25">14</value>
|
||||
<value level="26">15</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@ -680,6 +716,8 @@
|
||||
<value level="22">61</value>
|
||||
<value level="23">63</value>
|
||||
<value level="24">65</value>
|
||||
<value level="25">66</value>
|
||||
<value level="26">68</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
@ -742,7 +780,7 @@
|
||||
<effect name="Passive" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="107" toLevel="9" name="Holy Aura">
|
||||
<skill id="107" toLevel="11" name="Holy Aura">
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>ROOT_MAGICALLY</abnormalType>
|
||||
@ -761,6 +799,8 @@
|
||||
<value level="7">-635</value>
|
||||
<value level="8">-646</value>
|
||||
<value level="9">-655</value>
|
||||
<value level="10">-664</value>
|
||||
<value level="11">-672</value>
|
||||
</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<icon>icon.skill0107</icon>
|
||||
@ -776,6 +816,8 @@
|
||||
<value level="7">70</value>
|
||||
<value level="8">72</value>
|
||||
<value level="9">74</value>
|
||||
<value level="10">76</value>
|
||||
<value level="11">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">40</value>
|
||||
@ -787,6 +829,8 @@
|
||||
<value level="7">49</value>
|
||||
<value level="8">50</value>
|
||||
<value level="9">51</value>
|
||||
<value level="10">56</value>
|
||||
<value level="11">57</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@ -1026,7 +1070,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="115" toLevel="17" name="Power Break">
|
||||
<skill id="115" toLevel="19" name="Power Break">
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2</value>
|
||||
@ -1045,6 +1089,8 @@
|
||||
<value level="15">3</value>
|
||||
<value level="16">3</value>
|
||||
<value level="17">3</value>
|
||||
<value level="18">3</value>
|
||||
<value level="19">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>PA_DOWN</abnormalType>
|
||||
@ -1069,6 +1115,8 @@
|
||||
<value level="15">-318</value>
|
||||
<value level="16">-323</value>
|
||||
<value level="17">-328</value>
|
||||
<value level="18">-333</value>
|
||||
<value level="19">-340</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1200</hitTime>
|
||||
@ -1094,6 +1142,8 @@
|
||||
<value level="15">70</value>
|
||||
<value level="16">72</value>
|
||||
<value level="17">74</value>
|
||||
<value level="18">76</value>
|
||||
<value level="19">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">11</value>
|
||||
@ -1113,6 +1163,8 @@
|
||||
<value level="15">26</value>
|
||||
<value level="16">27</value>
|
||||
<value level="17">28</value>
|
||||
<value level="18">39</value>
|
||||
<value level="19">42</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">3</value>
|
||||
@ -1132,6 +1184,8 @@
|
||||
<value level="15">7</value>
|
||||
<value level="16">7</value>
|
||||
<value level="17">7</value>
|
||||
<value level="18">8</value>
|
||||
<value level="19">8</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@ -1159,12 +1213,14 @@
|
||||
<value level="15">-23</value>
|
||||
<value level="16">-23</value>
|
||||
<value level="17">-23</value>
|
||||
<value level="18">-23</value>
|
||||
<value level="19">-23</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="116" toLevel="14" name="Howl">
|
||||
<skill id="116" toLevel="16" name="Howl">
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>PA_DOWN</abnormalType>
|
||||
@ -1187,6 +1243,8 @@
|
||||
<value level="12">-318</value>
|
||||
<value level="13">-323</value>
|
||||
<value level="14">-328</value>
|
||||
<value level="15">-333</value>
|
||||
<value level="16">-342</value>
|
||||
</effectPoint>
|
||||
<hitTime>1200</hitTime>
|
||||
<icon>icon.skill0116</icon>
|
||||
@ -1207,6 +1265,8 @@
|
||||
<value level="12">70</value>
|
||||
<value level="13">72</value>
|
||||
<value level="14">74</value>
|
||||
<value level="15">76</value>
|
||||
<value level="16">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">29</value>
|
||||
@ -1223,6 +1283,8 @@
|
||||
<value level="12">50</value>
|
||||
<value level="13">51</value>
|
||||
<value level="14">53</value>
|
||||
<value level="15">56</value>
|
||||
<value level="16">57</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@ -1419,7 +1481,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="122" toLevel="15" name="Hex">
|
||||
<skill id="122" toLevel="17" name="Hex">
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>PD_DOWN</abnormalType>
|
||||
@ -1442,6 +1504,8 @@
|
||||
<value level="13">-318</value>
|
||||
<value level="14">-323</value>
|
||||
<value level="15">-328</value>
|
||||
<value level="16">-333</value>
|
||||
<value level="17">-342</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1200</hitTime>
|
||||
@ -1465,6 +1529,8 @@
|
||||
<value level="13">70</value>
|
||||
<value level="14">72</value>
|
||||
<value level="15">74</value>
|
||||
<value level="16">76</value>
|
||||
<value level="17">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">18</value>
|
||||
@ -1482,6 +1548,8 @@
|
||||
<value level="13">33</value>
|
||||
<value level="14">34</value>
|
||||
<value level="15">35</value>
|
||||
<value level="16">39</value>
|
||||
<value level="17">42</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@ -1545,7 +1613,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="127" toLevel="14" name="Hamstring">
|
||||
<skill id="127" toLevel="16" name="Hamstring">
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
@ -1567,6 +1635,8 @@
|
||||
<value level="12">-635</value>
|
||||
<value level="13">-646</value>
|
||||
<value level="14">-655</value>
|
||||
<value level="13">-664</value>
|
||||
<value level="14">-672</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@ -1588,6 +1658,8 @@
|
||||
<value level="12">70</value>
|
||||
<value level="13">72</value>
|
||||
<value level="14">74</value>
|
||||
<value level="15">76</value>
|
||||
<value level="16">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">15</value>
|
||||
@ -1604,6 +1676,8 @@
|
||||
<value level="12">26</value>
|
||||
<value level="13">27</value>
|
||||
<value level="14">28</value>
|
||||
<value level="15">39</value>
|
||||
<value level="16">42</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">4</value>
|
||||
@ -1620,6 +1694,8 @@
|
||||
<value level="12">7</value>
|
||||
<value level="13">7</value>
|
||||
<value level="14">7</value>
|
||||
<value level="15">8</value>
|
||||
<value level="16">8</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@ -2048,7 +2124,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="144" toLevel="37" name="Dual Weapon Mastery">
|
||||
<skill id="144" toLevel="40" name="Dual Weapon Mastery">
|
||||
<icon>icon.skill0144</icon>
|
||||
<magicLvl>
|
||||
<value level="1">38</value>
|
||||
@ -2088,6 +2164,9 @@
|
||||
<value level="35">72</value>
|
||||
<value level="36">73</value>
|
||||
<value level="37">74</value>
|
||||
<value level="38">76</value>
|
||||
<value level="39">77</value>
|
||||
<value level="40">78</value>
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -2131,6 +2210,9 @@
|
||||
<value level="35">122.1</value>
|
||||
<value level="36">125.7</value>
|
||||
<value level="37">129.3</value>
|
||||
<value level="38">137</value>
|
||||
<value level="39">140</value>
|
||||
<value level="40">143</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
@ -2139,7 +2221,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="146" toLevel="45" name="Anti Magic">
|
||||
<skill id="146" toLevel="48" name="Anti Magic">
|
||||
<icon>icon.skill0146</icon>
|
||||
<magicLvl>
|
||||
<value level="1">4</value>
|
||||
@ -2187,6 +2269,9 @@
|
||||
<value level="43">72</value>
|
||||
<value level="44">73</value>
|
||||
<value level="45">74</value>
|
||||
<value level="46">76</value>
|
||||
<value level="47">77</value>
|
||||
<value level="48">78</value>
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -2238,6 +2323,9 @@
|
||||
<value level="43">104</value>
|
||||
<value level="44">106</value>
|
||||
<value level="45">108</value>
|
||||
<value level="46">112</value>
|
||||
<value level="47">114</value>
|
||||
<value level="48">116</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -2288,12 +2376,15 @@
|
||||
<value level="43">30</value>
|
||||
<value level="44">30</value>
|
||||
<value level="45">30</value>
|
||||
<value level="46">30</value>
|
||||
<value level="47">30</value>
|
||||
<value level="48">30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="147" toLevel="51" name="M. Def.">
|
||||
<skill id="147" toLevel="54" name="M. Def.">
|
||||
<icon>icon.skill0147</icon>
|
||||
<magicLvl>
|
||||
<value level="1">18</value>
|
||||
@ -2347,6 +2438,9 @@
|
||||
<value level="49">72</value>
|
||||
<value level="50">73</value>
|
||||
<value level="51">74</value>
|
||||
<value level="52">76</value>
|
||||
<value level="53">77</value>
|
||||
<value level="54">78</value>
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -2404,6 +2498,9 @@
|
||||
<value level="49">124</value>
|
||||
<value level="50">127</value>
|
||||
<value level="51">130</value>
|
||||
<value level="52">133</value>
|
||||
<value level="53">136</value>
|
||||
<value level="54">139</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -2460,6 +2557,9 @@
|
||||
<value level="49">20</value>
|
||||
<value level="50">20</value>
|
||||
<value level="51">20</value>
|
||||
<value level="52">20</value>
|
||||
<value level="53">20</value>
|
||||
<value level="54">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -3004,7 +3104,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="190" toLevel="37" name="Fatal Strike">
|
||||
<skill id="190" toLevel="40" name="Fatal Strike">
|
||||
<castRange>40</castRange>
|
||||
<coolTime>720</coolTime>
|
||||
<effectPoint>
|
||||
@ -3045,6 +3145,9 @@
|
||||
<value level="35">-328</value>
|
||||
<value level="36">-331</value>
|
||||
<value level="37">-333</value>
|
||||
<value level="38">-336</value>
|
||||
<value level="39">-338</value>
|
||||
<value level="40">-341</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1080</hitTime>
|
||||
@ -3087,6 +3190,9 @@
|
||||
<value level="35">72</value>
|
||||
<value level="36">73</value>
|
||||
<value level="37">74</value>
|
||||
<value level="38">76</value>
|
||||
<value level="39">77</value>
|
||||
<value level="40">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">36</value>
|
||||
@ -3126,6 +3232,9 @@
|
||||
<value level="35">73</value>
|
||||
<value level="36">74</value>
|
||||
<value level="37">75</value>
|
||||
<value level="38">76</value>
|
||||
<value level="39">77</value>
|
||||
<value level="40">78</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
@ -3182,6 +3291,9 @@
|
||||
<value level="35">3453</value>
|
||||
<value level="36">3553</value>
|
||||
<value level="37">3653</value>
|
||||
<value level="38">3692</value>
|
||||
<value level="39">3731</value>
|
||||
<value level="40">3770</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -50,8 +50,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="302" toLevel="9" name="Spoil Festival">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<skill id="302" toLevel="11" name="Spoil Festival">
|
||||
<affectLimit>9-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<castRange>40</castRange>
|
||||
@ -65,6 +64,8 @@
|
||||
<value level="7">-611</value>
|
||||
<value level="8">-635</value>
|
||||
<value level="9">-655</value>
|
||||
<value level="10">-673</value>
|
||||
<value level="11">-692</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1800</hitTime>
|
||||
@ -79,6 +80,8 @@
|
||||
<value level="7">66</value>
|
||||
<value level="8">70</value>
|
||||
<value level="9">74</value>
|
||||
<value level="10">76</value>
|
||||
<value level="11">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">73</value>
|
||||
@ -90,6 +93,8 @@
|
||||
<value level="7">183</value>
|
||||
<value level="8">194</value>
|
||||
<value level="9">204</value>
|
||||
<value level="10">224</value>
|
||||
<value level="11">225</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
@ -592,7 +597,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="314" toLevel="16" name="Fatal Counter">
|
||||
<skill id="314" toLevel="19" name="Fatal Counter">
|
||||
<castRange>900</castRange>
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>
|
||||
@ -612,6 +617,9 @@
|
||||
<value level="14">-656</value>
|
||||
<value level="15">-661</value>
|
||||
<value level="16">-665</value>
|
||||
<value level="17">-669</value>
|
||||
<value level="18">-675</value>
|
||||
<value level="19">-682</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>3000</hitTime>
|
||||
@ -633,6 +641,9 @@
|
||||
<value level="14">72</value>
|
||||
<value level="15">73</value>
|
||||
<value level="16">74</value>
|
||||
<value level="17">76</value>
|
||||
<value level="18">77</value>
|
||||
<value level="19">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">116</value>
|
||||
@ -651,6 +662,9 @@
|
||||
<value level="14">144</value>
|
||||
<value level="15">146</value>
|
||||
<value level="16">148</value>
|
||||
<value level="17">162</value>
|
||||
<value level="18">164</value>
|
||||
<value level="19">166</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@ -684,6 +698,9 @@
|
||||
<value level="14">4604</value>
|
||||
<value level="15">4738</value>
|
||||
<value level="16">4870</value>
|
||||
<value level="14">4915</value>
|
||||
<value level="15">4959</value>
|
||||
<value level="16">5003</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -799,7 +816,7 @@
|
||||
<effect name="PhysicalShieldAngleAll" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="317" toLevel="5" name="Focus Attack">
|
||||
<skill id="317" toLevel="6" name="Focus Attack">
|
||||
<icon>icon.skill0317</icon>
|
||||
<magicLvl>
|
||||
<value level="1">40</value>
|
||||
@ -807,6 +824,7 @@
|
||||
<value level="3">58</value>
|
||||
<value level="4">66</value>
|
||||
<value level="5">74</value>
|
||||
<value level="6">76</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">18</value>
|
||||
@ -814,6 +832,7 @@
|
||||
<value level="3">27</value>
|
||||
<value level="4">31</value>
|
||||
<value level="5">34</value>
|
||||
<value level="6">37</value>
|
||||
</mpConsume>
|
||||
<operateType>T</operateType>
|
||||
<rideState>NONE</rideState>
|
||||
@ -835,6 +854,7 @@
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">6</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
@ -843,11 +863,11 @@
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">25</value>
|
||||
<value level="5">30</value>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">7</value>
|
||||
<value level="5">8</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
@ -2383,7 +2403,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="361" toLevel="1" name="Stun Blast">
|
||||
<skill id="361" toLevel="2" name="Stun Blast">
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>9</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
@ -2393,15 +2413,27 @@
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>500</castRange>
|
||||
<effectPoint>-507</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<hpConsume>507</hpConsume>
|
||||
<effectPoint>
|
||||
<value level="1">-507</value>
|
||||
<value level="2">-531</value>
|
||||
</effectPoint>
|
||||
<hpConsume>
|
||||
<value level="1">-507</value>
|
||||
<value level="2">-558</value>
|
||||
</hpConsume>
|
||||
<magicLvl>
|
||||
<value level="1">77</value>
|
||||
<value level="2">80</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">53</value>
|
||||
<value level="2">58</value>
|
||||
</mpConsume>
|
||||
<icon>icon.skill0361</icon>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLvl>77</magicLvl>
|
||||
<mpConsume>53</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<rideState>NONE</rideState>
|
||||
@ -2424,7 +2456,10 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<criticalChance>20</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
<power>2486</power>
|
||||
<power>
|
||||
<value level="1">2486</value>
|
||||
<value level="2">2731</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
@ -3287,11 +3322,29 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
</skill>
|
||||
<skill id="392" toLevel="1" name="Clan Fortune">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<skill id="392" toLevel="3" name="Clan Fortune">
|
||||
<magicLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLvl>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="393" toLevel="1" name="none">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="400" toLevel="10" name="Tribunal">
|
||||
<skill id="400" toLevel="17" name="Tribunal">
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">1</value>
|
||||
@ -12,6 +12,13 @@
|
||||
<value level="8">2</value>
|
||||
<value level="9">2</value>
|
||||
<value level="10">3</value>
|
||||
<value level="11">3</value>
|
||||
<value level="12">3</value>
|
||||
<value level="13">3</value>
|
||||
<value level="14">3</value>
|
||||
<value level="15">3</value>
|
||||
<value level="16">4</value>
|
||||
<value level="17">4</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
|
||||
@ -30,6 +37,13 @@
|
||||
<value level="8">-1524</value>
|
||||
<value level="9">-1549</value>
|
||||
<value level="10">-1570</value>
|
||||
<value level="11">-1617</value>
|
||||
<value level="12">-1634</value>
|
||||
<value level="13">-1655</value>
|
||||
<value level="14">-1667</value>
|
||||
<value level="15">-1688</value>
|
||||
<value level="16">-1703</value>
|
||||
<value level="17">-1748</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@ -39,16 +53,23 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<magicLvl>
|
||||
<value level="1">55</value>
|
||||
<value level="2">58</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">62</value>
|
||||
<value level="5">64</value>
|
||||
<value level="6">66</value>
|
||||
<value level="7">68</value>
|
||||
<value level="8">70</value>
|
||||
<value level="9">72</value>
|
||||
<value level="10">74</value>
|
||||
<value level="1">40</value>
|
||||
<value level="2">43</value>
|
||||
<value level="3">46</value>
|
||||
<value level="4">49</value>
|
||||
<value level="5">52</value>
|
||||
<value level="6">55</value>
|
||||
<value level="7">58</value>
|
||||
<value level="8">60</value>
|
||||
<value level="9">62</value>
|
||||
<value level="10">64</value>
|
||||
<value level="11">66</value>
|
||||
<value level="12">68</value>
|
||||
<value level="13">70</value>
|
||||
<value level="14">72</value>
|
||||
<value level="15">74</value>
|
||||
<value level="16">76</value>
|
||||
<value level="17">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">52</value>
|
||||
@ -61,6 +82,13 @@
|
||||
<value level="8">68</value>
|
||||
<value level="9">70</value>
|
||||
<value level="10">72</value>
|
||||
<value level="11">74</value>
|
||||
<value level="12">76</value>
|
||||
<value level="13">78</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">82</value>
|
||||
<value level="16">90</value>
|
||||
<value level="17">92</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
@ -80,16 +108,23 @@
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">924</value>
|
||||
<value level="2">1054</value>
|
||||
<value level="3">1146</value>
|
||||
<value level="4">1240</value>
|
||||
<value level="5">1337</value>
|
||||
<value level="6">1437</value>
|
||||
<value level="7">1538</value>
|
||||
<value level="8">1639</value>
|
||||
<value level="9">1741</value>
|
||||
<value level="10">1841</value>
|
||||
<value level="1">395</value>
|
||||
<value level="2">470</value>
|
||||
<value level="3">545</value>
|
||||
<value level="4">620</value>
|
||||
<value level="5">690</value>
|
||||
<value level="6">770</value>
|
||||
<value level="7">850</value>
|
||||
<value level="8">930</value>
|
||||
<value level="9">1010</value>
|
||||
<value level="10">1090</value>
|
||||
<value level="11">1175</value>
|
||||
<value level="12">1260</value>
|
||||
<value level="13">1345</value>
|
||||
<value level="14">1430</value>
|
||||
<value level="15">1515</value>
|
||||
<value level="16">1881</value>
|
||||
<value level="17">1921</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>10</criticalChance>
|
||||
@ -106,6 +141,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</BLUNT>
|
||||
<DUAL>
|
||||
<value level="1">-12</value>
|
||||
@ -118,6 +160,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DUAL>
|
||||
<POLE>
|
||||
<value level="1">-12</value>
|
||||
@ -130,6 +179,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</POLE>
|
||||
<RAPIER>
|
||||
<value level="1">-12</value>
|
||||
@ -142,6 +198,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</RAPIER>
|
||||
<DAGGER>
|
||||
<value level="1">-12</value>
|
||||
@ -154,6 +217,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DAGGER>
|
||||
<ANCIENTSWORD>
|
||||
<value level="1">-12</value>
|
||||
@ -166,6 +236,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</ANCIENTSWORD>
|
||||
<SWORD>
|
||||
<value level="1">-12</value>
|
||||
@ -178,6 +255,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</SWORD>
|
||||
<DUALDAGGER>
|
||||
<value level="1">-12</value>
|
||||
@ -190,6 +274,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DUALDAGGER>
|
||||
<DUALFIST>
|
||||
<value level="1">-12</value>
|
||||
@ -202,38 +293,59 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DUALFIST>
|
||||
</effect>
|
||||
<effect name="GetAgro" />
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="1">-30</value>
|
||||
<value level="2">-30</value>
|
||||
<value level="3">-30</value>
|
||||
<value level="4">-30</value>
|
||||
<value level="5">-30</value>
|
||||
<value level="6">-40</value>
|
||||
<value level="7">-40</value>
|
||||
<value level="8">-40</value>
|
||||
<value level="9">-40</value>
|
||||
<value level="10">-50</value>
|
||||
<value level="1">-20</value>
|
||||
<value level="2">-20</value>
|
||||
<value level="3">-20</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-20</value>
|
||||
<value level="6">-30</value>
|
||||
<value level="7">-30</value>
|
||||
<value level="8">-30</value>
|
||||
<value level="9">-30</value>
|
||||
<value level="10">-30</value>
|
||||
<value level="11">-40</value>
|
||||
<value level="12">-40</value>
|
||||
<value level="13">-40</value>
|
||||
<value level="14">-40</value>
|
||||
<value level="15">-50</value>
|
||||
<value level="16">-50</value>
|
||||
<value level="17">-50</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="401" toLevel="10" name="Judgment">
|
||||
<skill id="401" toLevel="17" name="Judgment">
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">1</value>
|
||||
<value level="5">2</value>
|
||||
<value level="5">1</value>
|
||||
<value level="6">2</value>
|
||||
<value level="7">2</value>
|
||||
<value level="8">2</value>
|
||||
<value level="9">2</value>
|
||||
<value level="10">3</value>
|
||||
<value level="11">3</value>
|
||||
<value level="12">3</value>
|
||||
<value level="13">3</value>
|
||||
<value level="14">3</value>
|
||||
<value level="15">3</value>
|
||||
<value level="16">4</value>
|
||||
<value level="17">4</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
|
||||
@ -252,6 +364,13 @@
|
||||
<value level="8">-1524</value>
|
||||
<value level="9">-1549</value>
|
||||
<value level="10">-1570</value>
|
||||
<value level="11">-1617</value>
|
||||
<value level="12">-1634</value>
|
||||
<value level="13">-1655</value>
|
||||
<value level="14">-1667</value>
|
||||
<value level="15">-1688</value>
|
||||
<value level="16">-1703</value>
|
||||
<value level="17">-1748</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@ -261,16 +380,23 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<magicLvl>
|
||||
<value level="1">55</value>
|
||||
<value level="2">58</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">62</value>
|
||||
<value level="5">64</value>
|
||||
<value level="6">66</value>
|
||||
<value level="7">68</value>
|
||||
<value level="8">70</value>
|
||||
<value level="9">72</value>
|
||||
<value level="10">74</value>
|
||||
<value level="1">40</value>
|
||||
<value level="2">43</value>
|
||||
<value level="3">46</value>
|
||||
<value level="4">49</value>
|
||||
<value level="5">52</value>
|
||||
<value level="6">55</value>
|
||||
<value level="7">58</value>
|
||||
<value level="8">60</value>
|
||||
<value level="9">62</value>
|
||||
<value level="10">64</value>
|
||||
<value level="11">66</value>
|
||||
<value level="12">68</value>
|
||||
<value level="13">70</value>
|
||||
<value level="14">72</value>
|
||||
<value level="15">74</value>
|
||||
<value level="16">76</value>
|
||||
<value level="17">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">52</value>
|
||||
@ -283,6 +409,13 @@
|
||||
<value level="8">68</value>
|
||||
<value level="9">70</value>
|
||||
<value level="10">72</value>
|
||||
<value level="11">74</value>
|
||||
<value level="12">76</value>
|
||||
<value level="13">78</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">82</value>
|
||||
<value level="16">90</value>
|
||||
<value level="17">92</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
@ -304,16 +437,23 @@
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">1056</value>
|
||||
<value level="2">1205</value>
|
||||
<value level="3">1309</value>
|
||||
<value level="4">1417</value>
|
||||
<value level="5">1528</value>
|
||||
<value level="6">1642</value>
|
||||
<value level="7">1757</value>
|
||||
<value level="8">1873</value>
|
||||
<value level="9">1989</value>
|
||||
<value level="10">2104</value>
|
||||
<value level="1">433</value>
|
||||
<value level="2">521</value>
|
||||
<value level="3">609</value>
|
||||
<value level="4">697</value>
|
||||
<value level="5">785</value>
|
||||
<value level="6">880</value>
|
||||
<value level="7">975</value>
|
||||
<value level="8">1070</value>
|
||||
<value level="9">1165</value>
|
||||
<value level="10">1260</value>
|
||||
<value level="11">1362</value>
|
||||
<value level="12">1464</value>
|
||||
<value level="13">1566</value>
|
||||
<value level="14">1668</value>
|
||||
<value level="15">1770</value>
|
||||
<value level="16">2149</value>
|
||||
<value level="17">2195</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>10</criticalChance>
|
||||
@ -330,6 +470,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</BLUNT>
|
||||
<DUAL>
|
||||
<value level="1">-12</value>
|
||||
@ -342,6 +489,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DUAL>
|
||||
<POLE>
|
||||
<value level="1">-12</value>
|
||||
@ -354,6 +508,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</POLE>
|
||||
<RAPIER>
|
||||
<value level="1">-12</value>
|
||||
@ -366,6 +527,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</RAPIER>
|
||||
<DAGGER>
|
||||
<value level="1">-12</value>
|
||||
@ -378,6 +546,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DAGGER>
|
||||
<ANCIENTSWORD>
|
||||
<value level="1">-12</value>
|
||||
@ -390,6 +565,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</ANCIENTSWORD>
|
||||
<SWORD>
|
||||
<value level="1">-12</value>
|
||||
@ -402,6 +584,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</SWORD>
|
||||
<DUALDAGGER>
|
||||
<value level="1">-12</value>
|
||||
@ -414,6 +603,13 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DUALDAGGER>
|
||||
<DUALFIST>
|
||||
<value level="1">-12</value>
|
||||
@ -426,27 +622,41 @@
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DUALFIST>
|
||||
</effect>
|
||||
<effect name="GetAgro" />
|
||||
<effect name="CriticalDamage">
|
||||
<amount>
|
||||
<value level="1">-25</value>
|
||||
<value level="2">-25</value>
|
||||
<value level="3">-25</value>
|
||||
<value level="4">-25</value>
|
||||
<value level="5">-25</value>
|
||||
<value level="6">-30</value>
|
||||
<value level="7">-30</value>
|
||||
<value level="8">-30</value>
|
||||
<value level="9">-30</value>
|
||||
<value level="10">-35</value>
|
||||
<value level="1">-20</value>
|
||||
<value level="2">-20</value>
|
||||
<value level="3">-20</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-20</value>
|
||||
<value level="6">-25</value>
|
||||
<value level="7">-25</value>
|
||||
<value level="8">-25</value>
|
||||
<value level="9">-25</value>
|
||||
<value level="10">-25</value>
|
||||
<value level="11">-30</value>
|
||||
<value level="12">-30</value>
|
||||
<value level="13">-30</value>
|
||||
<value level="14">-30</value>
|
||||
<value level="15">-35</value>
|
||||
<value level="16">-35</value>
|
||||
<value level="17">-35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="402" toLevel="10" name="Arrest">
|
||||
<skill id="402" toLevel="12" name="Arrest">
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
@ -465,6 +675,8 @@
|
||||
<value level="8">-1270</value>
|
||||
<value level="9">-1291</value>
|
||||
<value level="10">-1309</value>
|
||||
<value level="11">-1325</value>
|
||||
<value level="12">-1346</value>
|
||||
</effectPoint>
|
||||
<effectRange>650</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
@ -482,6 +694,8 @@
|
||||
<value level="8">70</value>
|
||||
<value level="9">72</value>
|
||||
<value level="10">74</value>
|
||||
<value level="11">76</value>
|
||||
<value level="12">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">25</value>
|
||||
@ -494,6 +708,8 @@
|
||||
<value level="8">33</value>
|
||||
<value level="9">34</value>
|
||||
<value level="10">34</value>
|
||||
<value level="11">37</value>
|
||||
<value level="12">38</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
@ -1420,7 +1636,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="412" toLevel="10" name="Sand Bomb">
|
||||
<skill id="412" toLevel="11" name="Sand Bomb">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
@ -1433,6 +1649,7 @@
|
||||
<value level="8">2</value>
|
||||
<value level="9">2</value>
|
||||
<value level="10">3</value>
|
||||
<value level="11">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>HIT_DOWN</abnormalType>
|
||||
@ -1450,6 +1667,7 @@
|
||||
<value level="8">-635</value>
|
||||
<value level="9">-646</value>
|
||||
<value level="10">-655</value>
|
||||
<value level="11">-664</value>
|
||||
</effectPoint>
|
||||
<effectRange>650</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
@ -1467,6 +1685,7 @@
|
||||
<value level="8">70</value>
|
||||
<value level="9">72</value>
|
||||
<value level="10">74</value>
|
||||
<value level="11">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">25</value>
|
||||
@ -1479,6 +1698,7 @@
|
||||
<value level="8">33</value>
|
||||
<value level="9">34</value>
|
||||
<value level="10">34</value>
|
||||
<value level="11">37</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
@ -1499,6 +1719,7 @@
|
||||
<value level="8">-9</value>
|
||||
<value level="9">-9</value>
|
||||
<value level="10">-12</value>
|
||||
<value level="11">-12</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -2949,27 +3170,31 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="451" toLevel="2" name="Sonic Move">
|
||||
<skill id="451" toLevel="3" name="Sonic Move">
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
|
||||
<chargeConsume>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">2</value>
|
||||
</chargeConsume>
|
||||
<effectPoint>
|
||||
<value level="1">582</value>
|
||||
<value level="2">624</value>
|
||||
<value level="1">472</value>
|
||||
<value level="2">542</value>
|
||||
<value level="3">611</value>
|
||||
</effectPoint>
|
||||
<hitTime>1000</hitTime>
|
||||
<icon>icon.skill0451</icon>
|
||||
<magicLvl>
|
||||
<value level="1">62</value>
|
||||
<value level="2">68</value>
|
||||
<value level="1">56</value>
|
||||
<value level="2">62</value>
|
||||
<value level="3">68</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">29</value>
|
||||
<value level="2">32</value>
|
||||
<value level="1">26</value>
|
||||
<value level="2">29</value>
|
||||
<value level="3">32</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@ -2987,16 +3212,18 @@
|
||||
</condition>
|
||||
<condition name="EnergySaved">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</amount>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">40</value>
|
||||
<value level="2">66</value>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">40</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -3073,21 +3300,24 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="461" toLevel="2" name="Break Duress">
|
||||
<skill id="461" toLevel="3" name="Break Duress">
|
||||
<chargeConsume>
|
||||
<value level="1">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">3</value>
|
||||
</chargeConsume>
|
||||
<effectPoint>1</effectPoint>
|
||||
<hitTime>3000</hitTime>
|
||||
<icon>icon.skill0461</icon>
|
||||
<magicLvl>
|
||||
<value level="1">60</value>
|
||||
<value level="2">66</value>
|
||||
<value level="1">52</value>
|
||||
<value level="2">60</value>
|
||||
<value level="3">66</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">33</value>
|
||||
<value level="2">37</value>
|
||||
<value level="1">29</value>
|
||||
<value level="2">33</value>
|
||||
<value level="3">37</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
@ -3098,16 +3328,18 @@
|
||||
<conditions>
|
||||
<condition name="EnergySaved">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">3</value>
|
||||
</amount>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
<value level="1">ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3</value>
|
||||
<value level="1">SPEED_DOWN,3;ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3</value>
|
||||
<value level="2">SPEED_DOWN,3;ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3</value>
|
||||
<value level="3">SPEED_DOWN,3;ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -1309,16 +1309,26 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="922" toLevel="1" name="Hide">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<!-- NOTE: Description says "Increases Speed" but is client typo, it "Decrease Speed" -->
|
||||
<skill id="922" toLevel="3" name="Hide">
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>HIDE</abnormalType>
|
||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||
<effectPoint>679</effectPoint>
|
||||
<abnormalTime>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">25</value>
|
||||
</abnormalTime>
|
||||
<effectPoint>
|
||||
<value level="1">619</value>
|
||||
<value level="2">679</value>
|
||||
<value level="3">713</value>
|
||||
</effectPoint>
|
||||
<magicLvl>
|
||||
<value level="1">51</value>
|
||||
<value level="2">61</value>
|
||||
<value level="3">71</value>
|
||||
</magicLvl>
|
||||
<icon>icon.skill0922</icon>
|
||||
<magicLvl>81</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
|
@ -751,7 +751,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1013" toLevel="32" name="Recharge">
|
||||
<skill id="1013" toLevel="34" name="Recharge">
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">268</value>
|
||||
@ -786,6 +786,8 @@
|
||||
<value level="30">646</value>
|
||||
<value level="31">650</value>
|
||||
<value level="32">655</value>
|
||||
<value level="33">659</value>
|
||||
<value level="34">654</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>6000</hitTime>
|
||||
@ -824,6 +826,8 @@
|
||||
<value level="30">72</value>
|
||||
<value level="31">73</value>
|
||||
<value level="32">74</value>
|
||||
<value level="33">76</value>
|
||||
<value level="34">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">39</value>
|
||||
@ -858,6 +862,8 @@
|
||||
<value level="30">106</value>
|
||||
<value level="31">108</value>
|
||||
<value level="32">109</value>
|
||||
<value level="33">151</value>
|
||||
<value level="34">153</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">10</value>
|
||||
@ -892,6 +898,8 @@
|
||||
<value level="30">27</value>
|
||||
<value level="31">27</value>
|
||||
<value level="32">28</value>
|
||||
<value level="33">28</value>
|
||||
<value level="34">28</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@ -940,6 +948,8 @@
|
||||
<value level="30">133</value>
|
||||
<value level="31">134</value>
|
||||
<value level="32">136</value>
|
||||
<value level="33">137</value>
|
||||
<value level="34">139</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1462,7 +1472,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1028" toLevel="19" name="Might of Heaven">
|
||||
<skill id="1028" toLevel="21" name="Might of Heaven">
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-360</value>
|
||||
@ -1484,6 +1494,8 @@
|
||||
<value level="17">-635</value>
|
||||
<value level="18">-646</value>
|
||||
<value level="19">-655</value>
|
||||
<value level="20">-664</value>
|
||||
<value level="21">-673</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@ -1511,6 +1523,8 @@
|
||||
<value level="17">70</value>
|
||||
<value level="18">72</value>
|
||||
<value level="19">74</value>
|
||||
<value level="20">76</value>
|
||||
<value level="21">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">27</value>
|
||||
@ -1532,6 +1546,8 @@
|
||||
<value level="17">52</value>
|
||||
<value level="18">53</value>
|
||||
<value level="19">55</value>
|
||||
<value level="20">75</value>
|
||||
<value level="21">79</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">7</value>
|
||||
@ -1553,6 +1569,8 @@
|
||||
<value level="17">13</value>
|
||||
<value level="18">14</value>
|
||||
<value level="19">14</value>
|
||||
<value level="20">14</value>
|
||||
<value level="21">14</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
@ -1568,25 +1586,27 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">39</value>
|
||||
<value level="2">42</value>
|
||||
<value level="3">44</value>
|
||||
<value level="4">47</value>
|
||||
<value level="5">49</value>
|
||||
<value level="6">52</value>
|
||||
<value level="7">55</value>
|
||||
<value level="8">57</value>
|
||||
<value level="9">60</value>
|
||||
<value level="10">63</value>
|
||||
<value level="11">66</value>
|
||||
<value level="12">68</value>
|
||||
<value level="13">71</value>
|
||||
<value level="14">74</value>
|
||||
<value level="15">77</value>
|
||||
<value level="16">79</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">84</value>
|
||||
<value level="19">87</value>
|
||||
<value level="1">29</value>
|
||||
<value level="2">31</value>
|
||||
<value level="3">33</value>
|
||||
<value level="4">35</value>
|
||||
<value level="5">37</value>
|
||||
<value level="6">39</value>
|
||||
<value level="7">41</value>
|
||||
<value level="8">43</value>
|
||||
<value level="9">45</value>
|
||||
<value level="10">47</value>
|
||||
<value level="11">48</value>
|
||||
<value level="12">51</value>
|
||||
<value level="13">53</value>
|
||||
<value level="14">54</value>
|
||||
<value level="15">57</value>
|
||||
<value level="16">59</value>
|
||||
<value level="17">61</value>
|
||||
<value level="18">63</value>
|
||||
<value level="19">65</value>
|
||||
<value level="20">68</value>
|
||||
<value level="21">70</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2037,7 +2057,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1042" toLevel="12" name="Hold Undead">
|
||||
<skill id="1042" toLevel="14" name="Hold Undead">
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>PARALYZE</abnormalType>
|
||||
@ -2058,6 +2078,8 @@
|
||||
<value level="10">-635</value>
|
||||
<value level="11">-646</value>
|
||||
<value level="12">-655</value>
|
||||
<value level="13">-664</value>
|
||||
<value level="14">-673</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>6000</hitTime>
|
||||
@ -2078,6 +2100,8 @@
|
||||
<value level="10">70</value>
|
||||
<value level="11">72</value>
|
||||
<value level="12">74</value>
|
||||
<value level="13">76</value>
|
||||
<value level="14">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">103</value>
|
||||
@ -2092,6 +2116,8 @@
|
||||
<value level="10">155</value>
|
||||
<value level="11">159</value>
|
||||
<value level="12">163</value>
|
||||
<value level="13">224</value>
|
||||
<value level="14">226</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">26</value>
|
||||
@ -2106,6 +2132,8 @@
|
||||
<value level="10">39</value>
|
||||
<value level="11">40</value>
|
||||
<value level="12">41</value>
|
||||
<value level="13">42</value>
|
||||
<value level="14">43</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
@ -2869,7 +2897,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1064" toLevel="14" name="Silence">
|
||||
<skill id="1064" toLevel="16" name="Silence">
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
@ -2892,6 +2920,8 @@
|
||||
<value level="12">-635</value>
|
||||
<value level="13">-646</value>
|
||||
<value level="14">-655</value>
|
||||
<value level="15">-664</value>
|
||||
<value level="16">-673</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@ -2914,6 +2944,8 @@
|
||||
<value level="12">70</value>
|
||||
<value level="13">72</value>
|
||||
<value level="14">74</value>
|
||||
<value level="15">76</value>
|
||||
<value level="16">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">28</value>
|
||||
@ -2930,6 +2962,8 @@
|
||||
<value level="12">52</value>
|
||||
<value level="13">53</value>
|
||||
<value level="14">55</value>
|
||||
<value level="15">75</value>
|
||||
<value level="16">77</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">7</value>
|
||||
@ -2946,6 +2980,8 @@
|
||||
<value level="12">13</value>
|
||||
<value level="13">14</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">14</value>
|
||||
<value level="16">14</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
@ -3045,7 +3081,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1069" toLevel="42" name="Sleep">
|
||||
<skill id="1069" toLevel="45" name="Sleep">
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>SLEEP</abnormalType>
|
||||
@ -3096,6 +3132,9 @@
|
||||
<value level="40">-646</value>
|
||||
<value level="41">-650</value>
|
||||
<value level="42">-655</value>
|
||||
<value level="43">-661</value>
|
||||
<value level="44">-666</value>
|
||||
<value level="45">-673</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>10000</hitTime>
|
||||
@ -3146,6 +3185,9 @@
|
||||
<value level="40">72</value>
|
||||
<value level="41">73</value>
|
||||
<value level="42">74</value>
|
||||
<value level="43">76</value>
|
||||
<value level="44">77</value>
|
||||
<value level="45">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">17</value>
|
||||
@ -3190,6 +3232,9 @@
|
||||
<value level="40">53</value>
|
||||
<value level="41">54</value>
|
||||
<value level="42">55</value>
|
||||
<value level="43">75</value>
|
||||
<value level="44">77</value>
|
||||
<value level="45">79</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">5</value>
|
||||
@ -3234,6 +3279,9 @@
|
||||
<value level="40">14</value>
|
||||
<value level="41">14</value>
|
||||
<value level="42">14</value>
|
||||
<value level="43">14</value>
|
||||
<value level="44">14</value>
|
||||
<value level="45">15</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
@ -3347,9 +3395,9 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1072" toLevel="5" name="Sleeping Cloud">
|
||||
<skill id="1072" toLevel="6" name="Sleeping Cloud">
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>SLEEP</abnormalType>
|
||||
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
|
||||
<activateRate>40</activateRate>
|
||||
@ -3363,6 +3411,7 @@
|
||||
<value level="3">-582</value>
|
||||
<value level="4">-611</value>
|
||||
<value level="5">-635</value>
|
||||
<value level="6">-664</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>15000</hitTime>
|
||||
@ -3376,6 +3425,7 @@
|
||||
<value level="3">62</value>
|
||||
<value level="4">66</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">76</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">47</value>
|
||||
@ -3383,6 +3433,7 @@
|
||||
<value level="3">69</value>
|
||||
<value level="4">74</value>
|
||||
<value level="5">78</value>
|
||||
<value level="6">107</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">12</value>
|
||||
@ -3390,6 +3441,7 @@
|
||||
<value level="3">18</value>
|
||||
<value level="4">19</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">21</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
@ -4278,9 +4330,9 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1092" toLevel="19" name="Fear">
|
||||
<skill id="1092" toLevel="21" name="Fear">
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<abnormalType>TURN_FLEE</abnormalType>
|
||||
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
|
||||
<activateRate>40</activateRate>
|
||||
@ -4306,6 +4358,8 @@
|
||||
<value level="17">-635</value>
|
||||
<value level="18">-646</value>
|
||||
<value level="19">-655</value>
|
||||
<value level="20">-664</value>
|
||||
<value level="21">-673</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@ -4333,6 +4387,8 @@
|
||||
<value level="17">70</value>
|
||||
<value level="18">72</value>
|
||||
<value level="19">74</value>
|
||||
<value level="20">76</value>
|
||||
<value level="21">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">12</value>
|
||||
@ -4354,6 +4410,8 @@
|
||||
<value level="17">52</value>
|
||||
<value level="18">53</value>
|
||||
<value level="19">55</value>
|
||||
<value level="20">75</value>
|
||||
<value level="21">79</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">3</value>
|
||||
@ -4375,6 +4433,8 @@
|
||||
<value level="17">13</value>
|
||||
<value level="18">14</value>
|
||||
<value level="19">14</value>
|
||||
<value level="20">14</value>
|
||||
<value level="21">14</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@ -4456,7 +4516,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1096" toLevel="16" name="Seal of Chaos">
|
||||
<skill id="1096" toLevel="18" name="Seal of Chaos">
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2</value>
|
||||
@ -4474,6 +4534,8 @@
|
||||
<value level="14">3</value>
|
||||
<value level="15">3</value>
|
||||
<value level="16">3</value>
|
||||
<value level="17">3</value>
|
||||
<value level="18">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>HIT_DOWN</abnormalType>
|
||||
@ -4498,6 +4560,8 @@
|
||||
<value level="14">-635</value>
|
||||
<value level="15">-646</value>
|
||||
<value level="16">-655</value>
|
||||
<value level="17">-664</value>
|
||||
<value level="18">-673</value>
|
||||
</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<icon>icon.skill1096</icon>
|
||||
@ -4521,6 +4585,8 @@
|
||||
<value level="14">70</value>
|
||||
<value level="15">72</value>
|
||||
<value level="16">74</value>
|
||||
<value level="15">76</value>
|
||||
<value level="16">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">16</value>
|
||||
@ -4539,6 +4605,8 @@
|
||||
<value level="14">78</value>
|
||||
<value level="15">80</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">113</value>
|
||||
<value level="18">117</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">4</value>
|
||||
@ -4557,6 +4625,8 @@
|
||||
<value level="14">20</value>
|
||||
<value level="15">20</value>
|
||||
<value level="16">21</value>
|
||||
<value level="17">21</value>
|
||||
<value level="18">21</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@ -4584,12 +4654,14 @@
|
||||
<value level="14">-12</value>
|
||||
<value level="15">-12</value>
|
||||
<value level="16">-12</value>
|
||||
<value level="17">-12</value>
|
||||
<value level="18">-12</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1097" toLevel="20" name="Dreaming Spirit">
|
||||
<skill id="1097" toLevel="22" name="Dreaming Spirit">
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>SLEEP</abnormalType>
|
||||
@ -4618,6 +4690,8 @@
|
||||
<value level="18">-635</value>
|
||||
<value level="19">-646</value>
|
||||
<value level="20">-655</value>
|
||||
<value level="21">-664</value>
|
||||
<value level="22">-673</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@ -4646,6 +4720,8 @@
|
||||
<value level="18">70</value>
|
||||
<value level="19">72</value>
|
||||
<value level="20">74</value>
|
||||
<value level="21">76</value>
|
||||
<value level="22">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">8</value>
|
||||
@ -4668,6 +4744,8 @@
|
||||
<value level="18">52</value>
|
||||
<value level="19">53</value>
|
||||
<value level="20">55</value>
|
||||
<value level="21">75</value>
|
||||
<value level="22">79</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">2</value>
|
||||
@ -4690,6 +4768,8 @@
|
||||
<value level="18">13</value>
|
||||
<value level="19">14</value>
|
||||
<value level="20">14</value>
|
||||
<value level="21">14</value>
|
||||
<value level="22">14</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
@ -4706,7 +4786,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1099" toLevel="15" name="Seal of Slow">
|
||||
<skill id="1099" toLevel="17" name="Seal of Slow">
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
@ -4723,6 +4803,8 @@
|
||||
<value level="13">3</value>
|
||||
<value level="14">3</value>
|
||||
<value level="15">3</value>
|
||||
<value level="16">3</value>
|
||||
<value level="17">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
@ -4746,6 +4828,8 @@
|
||||
<value level="13">-635</value>
|
||||
<value level="14">-646</value>
|
||||
<value level="15">-655</value>
|
||||
<value level="16">-664</value>
|
||||
<value level="17">-673</value>
|
||||
</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<icon>icon.skill1099</icon>
|
||||
@ -4768,6 +4852,8 @@
|
||||
<value level="13">70</value>
|
||||
<value level="14">72</value>
|
||||
<value level="15">74</value>
|
||||
<value level="16">76</value>
|
||||
<value level="17">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">36</value>
|
||||
@ -4785,6 +4871,8 @@
|
||||
<value level="13">78</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">82</value>
|
||||
<value level="16">113</value>
|
||||
<value level="17">117</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">9</value>
|
||||
@ -4802,6 +4890,8 @@
|
||||
<value level="13">20</value>
|
||||
<value level="14">20</value>
|
||||
<value level="15">21</value>
|
||||
<value level="16">22</value>
|
||||
<value level="17">23</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@ -4828,6 +4918,8 @@
|
||||
<value level="13">-30</value>
|
||||
<value level="14">-30</value>
|
||||
<value level="15">-30</value>
|
||||
<value level="16">-30</value>
|
||||
<value level="17">-30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -188,7 +188,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1104" toLevel="14" name="Seal of Winter">
|
||||
<skill id="1104" toLevel="16" name="Seal of Winter">
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>ATTACK_TIME_UP</abnormalType>
|
||||
@ -211,6 +211,8 @@
|
||||
<value level="12">-635</value>
|
||||
<value level="13">-646</value>
|
||||
<value level="14">-655</value>
|
||||
<value level="15">-664</value>
|
||||
<value level="16">-673</value>
|
||||
</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<icon>icon.skill1104</icon>
|
||||
@ -232,6 +234,8 @@
|
||||
<value level="12">70</value>
|
||||
<value level="13">72</value>
|
||||
<value level="14">74</value>
|
||||
<value level="15">76</value>
|
||||
<value level="16">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">42</value>
|
||||
@ -248,6 +252,8 @@
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">82</value>
|
||||
<value level="15">113</value>
|
||||
<value level="16">117</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">11</value>
|
||||
@ -264,6 +270,8 @@
|
||||
<value level="12">20</value>
|
||||
<value level="13">20</value>
|
||||
<value level="14">21</value>
|
||||
<value level="15">21</value>
|
||||
<value level="16">21</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@ -685,7 +693,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1126" toLevel="34" name="Servitor Recharge">
|
||||
<skill id="1126" toLevel="37" name="Servitor Recharge">
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">227</value>
|
||||
@ -722,6 +730,9 @@
|
||||
<value level="32">646</value>
|
||||
<value level="33">650</value>
|
||||
<value level="34">655</value>
|
||||
<value level="35">660</value>
|
||||
<value level="36">666</value>
|
||||
<value level="37">671</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@ -762,6 +773,9 @@
|
||||
<value level="32">72</value>
|
||||
<value level="33">73</value>
|
||||
<value level="34">74</value>
|
||||
<value level="35">76</value>
|
||||
<value level="36">77</value>
|
||||
<value level="37">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">33</value>
|
||||
@ -798,6 +812,9 @@
|
||||
<value level="32">106</value>
|
||||
<value level="33">108</value>
|
||||
<value level="34">109</value>
|
||||
<value level="35">151</value>
|
||||
<value level="36">153</value>
|
||||
<value level="37">155</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">9</value>
|
||||
@ -834,6 +851,9 @@
|
||||
<value level="32">27</value>
|
||||
<value level="33">27</value>
|
||||
<value level="34">28</value>
|
||||
<value level="35">28</value>
|
||||
<value level="36">28</value>
|
||||
<value level="37">28</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@ -878,11 +898,14 @@
|
||||
<value level="32">133</value>
|
||||
<value level="33">134</value>
|
||||
<value level="34">136</value>
|
||||
<value level="35">137</value>
|
||||
<value level="36">138</value>
|
||||
<value level="37">139</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1127" toLevel="45" name="Servitor Heal">
|
||||
<skill id="1127" toLevel="48" name="Servitor Heal">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>
|
||||
@ -931,6 +954,9 @@
|
||||
<value level="43">763</value>
|
||||
<value level="44">772</value>
|
||||
<value level="45">780</value>
|
||||
<value level="46">789</value>
|
||||
<value level="47">797</value>
|
||||
<value level="48">807</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@ -982,6 +1008,9 @@
|
||||
<value level="43">72</value>
|
||||
<value level="44">73</value>
|
||||
<value level="45">74</value>
|
||||
<value level="46">76</value>
|
||||
<value level="47">77</value>
|
||||
<value level="48">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">19</value>
|
||||
@ -1029,6 +1058,9 @@
|
||||
<value level="43">93</value>
|
||||
<value level="44">95</value>
|
||||
<value level="45">96</value>
|
||||
<value level="46">132</value>
|
||||
<value level="47">134</value>
|
||||
<value level="48">136</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">5</value>
|
||||
@ -1076,6 +1108,9 @@
|
||||
<value level="43">24</value>
|
||||
<value level="44">24</value>
|
||||
<value level="45">24</value>
|
||||
<value level="46">24</value>
|
||||
<value level="47">24</value>
|
||||
<value level="48">25</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@ -1131,6 +1166,9 @@
|
||||
<value level="43">1067</value>
|
||||
<value level="44">1080</value>
|
||||
<value level="45">1092</value>
|
||||
<value level="46">1096</value>
|
||||
<value level="47">1100</value>
|
||||
<value level="48">1104</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1813,7 +1851,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1148" toLevel="13" name="Death Spike">
|
||||
<skill id="1148" toLevel="15" name="Death Spike">
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-418</value>
|
||||
@ -1829,6 +1867,8 @@
|
||||
<value level="11">-635</value>
|
||||
<value level="12">-646</value>
|
||||
<value level="13">-655</value>
|
||||
<value level="14">-664</value>
|
||||
<value level="15">-673</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@ -1850,6 +1890,8 @@
|
||||
<value level="11">70</value>
|
||||
<value level="12">72</value>
|
||||
<value level="13">74</value>
|
||||
<value level="14">76</value>
|
||||
<value level="15">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">19</value>
|
||||
@ -1865,6 +1907,8 @@
|
||||
<value level="11">37</value>
|
||||
<value level="12">38</value>
|
||||
<value level="13">40</value>
|
||||
<value level="14">53</value>
|
||||
<value level="15">55</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">4</value>
|
||||
@ -1880,6 +1924,8 @@
|
||||
<value level="11">9</value>
|
||||
<value level="12">9</value>
|
||||
<value level="13">10</value>
|
||||
<value level="14">10</value>
|
||||
<value level="15">10</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1200</reuseDelay>
|
||||
@ -1903,12 +1949,14 @@
|
||||
<value level="11">102</value>
|
||||
<value level="12">105</value>
|
||||
<value level="13">108</value>
|
||||
<value level="14">112</value>
|
||||
<value level="15">115</value>
|
||||
</power>
|
||||
<shieldDefPercent>40</shieldDefPercent>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1151" toLevel="16" name="Corpse Life Drain">
|
||||
<skill id="1151" toLevel="18" name="Corpse Life Drain">
|
||||
<castRange>400</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@ -1931,6 +1979,8 @@
|
||||
<value level="14">70</value>
|
||||
<value level="15">72</value>
|
||||
<value level="16">74</value>
|
||||
<value level="17">76</value>
|
||||
<value level="18">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">11</value>
|
||||
@ -1949,6 +1999,8 @@
|
||||
<value level="14">26</value>
|
||||
<value level="15">27</value>
|
||||
<value level="16">28</value>
|
||||
<value level="17">39</value>
|
||||
<value level="18">42</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">3</value>
|
||||
@ -1967,6 +2019,8 @@
|
||||
<value level="14">7</value>
|
||||
<value level="15">7</value>
|
||||
<value level="16">7</value>
|
||||
<value level="17">7</value>
|
||||
<value level="18">7</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@ -1996,6 +2050,8 @@
|
||||
<value level="14">645</value>
|
||||
<value level="15">662</value>
|
||||
<value level="16">678</value>
|
||||
<value level="17">695</value> <!-- Guessed -->
|
||||
<value level="18">713</value> <!-- Guessed -->
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="ConsumeBody" />
|
||||
@ -2059,7 +2115,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1155" toLevel="15" name="Corpse Burst">
|
||||
<skill id="1155" toLevel="17" name="Corpse Burst">
|
||||
<affectRange>150</affectRange>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>
|
||||
@ -2078,6 +2134,8 @@
|
||||
<value level="13">-318</value>
|
||||
<value level="14">-323</value>
|
||||
<value level="15">-328</value>
|
||||
<value level="16">-333</value>
|
||||
<value level="17">-338</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@ -2101,6 +2159,8 @@
|
||||
<value level="13">70</value>
|
||||
<value level="14">72</value>
|
||||
<value level="15">74</value>
|
||||
<value level="16">76</value>
|
||||
<value level="17">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">33</value>
|
||||
@ -2118,6 +2178,8 @@
|
||||
<value level="13">52</value>
|
||||
<value level="14">53</value>
|
||||
<value level="15">55</value>
|
||||
<value level="16">76</value>
|
||||
<value level="17">78</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">9</value>
|
||||
@ -2135,6 +2197,8 @@
|
||||
<value level="13">13</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">14</value>
|
||||
<value level="16">14</value>
|
||||
<value level="17">14</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@ -2164,6 +2228,8 @@
|
||||
<value level="13">102</value>
|
||||
<value level="14">105</value>
|
||||
<value level="15">108</value>
|
||||
<value level="16">110</value>
|
||||
<value level="17">112</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="ConsumeBody" />
|
||||
@ -2277,7 +2343,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1159" toLevel="22" name="Curse Death Link">
|
||||
<skill id="1159" toLevel="25" name="Curse Death Link">
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-477</value>
|
||||
@ -2302,6 +2368,9 @@
|
||||
<value level="20">-646</value>
|
||||
<value level="21">-650</value>
|
||||
<value level="22">-655</value>
|
||||
<value level="23">-660</value>
|
||||
<value level="24">-667</value>
|
||||
<value level="25">-672</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@ -2332,6 +2401,9 @@
|
||||
<value level="20">72</value>
|
||||
<value level="21">73</value>
|
||||
<value level="22">74</value>
|
||||
<value level="23">76</value>
|
||||
<value level="24">77</value>
|
||||
<value level="25">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">36</value>
|
||||
@ -2356,6 +2428,9 @@
|
||||
<value level="20">53</value>
|
||||
<value level="21">54</value>
|
||||
<value level="22">55</value>
|
||||
<value level="23">75</value>
|
||||
<value level="24">77</value>
|
||||
<value level="25">79</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">9</value>
|
||||
@ -2380,6 +2455,9 @@
|
||||
<value level="20">14</value>
|
||||
<value level="21">14</value>
|
||||
<value level="22">14</value>
|
||||
<value level="23">14</value>
|
||||
<value level="24">14</value>
|
||||
<value level="25">15</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1200</reuseDelay>
|
||||
@ -2412,11 +2490,14 @@
|
||||
<value level="20">105</value>
|
||||
<value level="21">107</value>
|
||||
<value level="22">108</value>
|
||||
<value level="23">110</value>
|
||||
<value level="24">112</value>
|
||||
<value level="25">114</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1160" toLevel="15" name="Decrease Speed">
|
||||
<skill id="1160" toLevel="17" name="Decrease Speed">
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
@ -2433,6 +2514,8 @@
|
||||
<value level="13">3</value>
|
||||
<value level="14">3</value>
|
||||
<value level="15">3</value>
|
||||
<value level="16">3</value>
|
||||
<value level="17">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
@ -2455,6 +2538,8 @@
|
||||
<value level="13">-635</value>
|
||||
<value level="14">-646</value>
|
||||
<value level="15">-655</value>
|
||||
<value level="16">-664</value>
|
||||
<value level="17">-673</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@ -2478,6 +2563,8 @@
|
||||
<value level="13">70</value>
|
||||
<value level="14">72</value>
|
||||
<value level="15">74</value>
|
||||
<value level="16">76</value>
|
||||
<value level="17">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">24</value>
|
||||
@ -2495,6 +2582,8 @@
|
||||
<value level="13">52</value>
|
||||
<value level="14">53</value>
|
||||
<value level="15">55</value>
|
||||
<value level="16">75</value>
|
||||
<value level="17">79</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">6</value>
|
||||
@ -2512,6 +2601,8 @@
|
||||
<value level="13">13</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">14</value>
|
||||
<value level="16">14</value>
|
||||
<value level="17">14</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@ -2537,6 +2628,8 @@
|
||||
<value level="13">-30</value>
|
||||
<value level="14">-30</value>
|
||||
<value level="15">-30</value>
|
||||
<value level="16">-30</value>
|
||||
<value level="17">-30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2620,13 +2713,13 @@
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<!-- FIXME: this shouldbe "Distrust" effect -->
|
||||
<!-- FIXME: this should be "Distrust" effect -->
|
||||
<effect name="Confuse" abnormalTime="20">
|
||||
<chance>20</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1164" toLevel="19" name="Curse Weakness">
|
||||
<skill id="1164" toLevel="21" name="Curse Weakness">
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@ -2647,6 +2740,8 @@
|
||||
<value level="17">3</value>
|
||||
<value level="18">3</value>
|
||||
<value level="19">3</value>
|
||||
<value level="20">3</value>
|
||||
<value level="21">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>PA_DOWN</abnormalType>
|
||||
@ -2673,6 +2768,8 @@
|
||||
<value level="17">-635</value>
|
||||
<value level="18">-646</value>
|
||||
<value level="19">-655</value>
|
||||
<value level="20">-664</value>
|
||||
<value level="21">-673</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@ -2700,6 +2797,8 @@
|
||||
<value level="17">70</value>
|
||||
<value level="18">72</value>
|
||||
<value level="19">74</value>
|
||||
<value level="20">76</value>
|
||||
<value level="21">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">2</value>
|
||||
@ -2721,6 +2820,8 @@
|
||||
<value level="17">52</value>
|
||||
<value level="18">53</value>
|
||||
<value level="19">55</value>
|
||||
<value level="20">75</value>
|
||||
<value level="21">77</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">1</value>
|
||||
@ -2742,6 +2843,8 @@
|
||||
<value level="17">13</value>
|
||||
<value level="18">14</value>
|
||||
<value level="19">14</value>
|
||||
<value level="20">14</value>
|
||||
<value level="21">14</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@ -2771,12 +2874,14 @@
|
||||
<value level="17">-23</value>
|
||||
<value level="18">-23</value>
|
||||
<value level="19">-23</value>
|
||||
<value level="20">-23</value>
|
||||
<value level="21">-23</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1167" toLevel="6" name="Poisonous Cloud">
|
||||
<skill id="1167" toLevel="7" name="Poisonous Cloud">
|
||||
<abnormalLvl>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
@ -2784,6 +2889,7 @@
|
||||
<value level="4">6</value>
|
||||
<value level="5">7</value>
|
||||
<value level="6">8</value>
|
||||
<value level="7">9</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>POISON</abnormalType>
|
||||
@ -2800,6 +2906,7 @@
|
||||
<value level="4">-532</value>
|
||||
<value level="5">-597</value>
|
||||
<value level="6">-655</value>
|
||||
<value level="7">-716</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@ -2814,6 +2921,7 @@
|
||||
<value level="4">56</value>
|
||||
<value level="5">64</value>
|
||||
<value level="6">74</value>
|
||||
<value level="7">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">27</value>
|
||||
@ -2822,6 +2930,7 @@
|
||||
<value level="4">61</value>
|
||||
<value level="5">71</value>
|
||||
<value level="6">82</value>
|
||||
<value level="7">113</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">7</value>
|
||||
@ -2830,6 +2939,7 @@
|
||||
<value level="4">16</value>
|
||||
<value level="5">18</value>
|
||||
<value level="6">21</value>
|
||||
<value level="7">24</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@ -2848,6 +2958,7 @@
|
||||
<value level="4">50</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">63</value>
|
||||
<value level="7">67</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
@ -2933,9 +3044,9 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1169" toLevel="14" name="Curse Fear">
|
||||
<skill id="1169" toLevel="16" name="Curse Fear">
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<abnormalType>TURN_FLEE</abnormalType>
|
||||
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
|
||||
<activateRate>40</activateRate>
|
||||
@ -2956,6 +3067,8 @@
|
||||
<value level="12">-635</value>
|
||||
<value level="13">-646</value>
|
||||
<value level="14">-655</value>
|
||||
<value level="15">-664</value>
|
||||
<value level="16">-673</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@ -2978,6 +3091,8 @@
|
||||
<value level="12">70</value>
|
||||
<value level="13">72</value>
|
||||
<value level="14">74</value>
|
||||
<value level="15">76</value>
|
||||
<value level="16">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">28</value>
|
||||
@ -2994,6 +3109,8 @@
|
||||
<value level="12">52</value>
|
||||
<value level="13">53</value>
|
||||
<value level="14">55</value>
|
||||
<value level="15">76</value>
|
||||
<value level="16">78</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">7</value>
|
||||
@ -3010,6 +3127,8 @@
|
||||
<value level="12">13</value>
|
||||
<value level="13">14</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">14</value>
|
||||
<value level="16">14</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@ -3023,7 +3142,7 @@
|
||||
<effect name="Fear" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1170" toLevel="13" name="Anchor">
|
||||
<skill id="1170" toLevel="15" name="Anchor">
|
||||
<!-- Confirmed CT2.5 and Updated to H5 -->
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<activateRate>100</activateRate>
|
||||
@ -3043,6 +3162,8 @@
|
||||
<value level="11">-635</value>
|
||||
<value level="12">-646</value>
|
||||
<value level="13">-655</value>
|
||||
<value level="14">-664</value>
|
||||
<value level="15">-673</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@ -3064,6 +3185,8 @@
|
||||
<value level="11">70</value>
|
||||
<value level="12">72</value>
|
||||
<value level="13">74</value>
|
||||
<value level="14">76</value>
|
||||
<value level="15">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">31</value>
|
||||
@ -3079,6 +3202,8 @@
|
||||
<value level="11">52</value>
|
||||
<value level="12">53</value>
|
||||
<value level="13">55</value>
|
||||
<value level="14">75</value>
|
||||
<value level="15">77</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">8</value>
|
||||
@ -3094,6 +3219,8 @@
|
||||
<value level="11">13</value>
|
||||
<value level="12">14</value>
|
||||
<value level="13">14</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">14</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
@ -3125,7 +3252,7 @@
|
||||
</effect>
|
||||
</endEffects>
|
||||
</skill>
|
||||
<skill id="1171" toLevel="19" name="Blazing Circle">
|
||||
<skill id="1171" toLevel="21" name="Blazing Circle">
|
||||
<affectLimit>6-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<effectPoint>
|
||||
@ -3148,6 +3275,8 @@
|
||||
<value level="17">-318</value>
|
||||
<value level="18">-323</value>
|
||||
<value level="19">-328</value>
|
||||
<value level="20">-333</value>
|
||||
<value level="21">-338</value>
|
||||
</effectPoint>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
@ -3174,6 +3303,8 @@
|
||||
<value level="17">70</value>
|
||||
<value level="18">72</value>
|
||||
<value level="19">74</value>
|
||||
<value level="20">76</value>
|
||||
<value level="21">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">40</value>
|
||||
@ -3195,6 +3326,8 @@
|
||||
<value level="17">78</value>
|
||||
<value level="18">80</value>
|
||||
<value level="19">82</value>
|
||||
<value level="20">123</value>
|
||||
<value level="21">125</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">10</value>
|
||||
@ -3216,6 +3349,8 @@
|
||||
<value level="17">20</value>
|
||||
<value level="18">20</value>
|
||||
<value level="19">21</value>
|
||||
<value level="20">21</value>
|
||||
<value level="21">21</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
@ -3246,6 +3381,8 @@
|
||||
<value level="17">60</value>
|
||||
<value level="18">62</value>
|
||||
<value level="19">64</value>
|
||||
<value level="20">66</value>
|
||||
<value level="21">68</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -3317,7 +3454,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1174" toLevel="22" name="Frost Wall">
|
||||
<skill id="1174" toLevel="25" name="Frost Wall">
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<castRange>40</castRange>
|
||||
@ -3344,6 +3481,9 @@
|
||||
<value level="20">-388</value>
|
||||
<value level="21">-390</value>
|
||||
<value level="22">-393</value>
|
||||
<value level="23">-396</value>
|
||||
<value level="24">-399</value>
|
||||
<value level="25">-402</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@ -3375,6 +3515,9 @@
|
||||
<value level="20">72</value>
|
||||
<value level="21">73</value>
|
||||
<value level="22">74</value>
|
||||
<value level="23">76</value>
|
||||
<value level="24">77</value>
|
||||
<value level="25">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">54</value>
|
||||
@ -3399,6 +3542,9 @@
|
||||
<value level="20">80</value>
|
||||
<value level="21">81</value>
|
||||
<value level="22">82</value>
|
||||
<value level="23">113</value>
|
||||
<value level="24">115</value>
|
||||
<value level="25">117</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">14</value>
|
||||
@ -3423,6 +3569,9 @@
|
||||
<value level="20">20</value>
|
||||
<value level="21">21</value>
|
||||
<value level="22">21</value>
|
||||
<value level="23">22</value>
|
||||
<value level="24">22</value>
|
||||
<value level="25">22</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
@ -3456,6 +3605,9 @@
|
||||
<value level="20">74</value>
|
||||
<value level="21">75</value>
|
||||
<value level="22">76</value>
|
||||
<value level="23">78</value>
|
||||
<value level="24">79</value>
|
||||
<value level="25">80</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -3530,7 +3682,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1176" toLevel="15" name="Tempest">
|
||||
<skill id="1176" toLevel="17" name="Tempest">
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<castRange>500</castRange>
|
||||
@ -3550,6 +3702,8 @@
|
||||
<value level="13">-318</value>
|
||||
<value level="14">-323</value>
|
||||
<value level="15">-328</value>
|
||||
<value level="16">-333</value>
|
||||
<value level="17">-338</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
@ -3573,6 +3727,8 @@
|
||||
<value level="13">70</value>
|
||||
<value level="14">72</value>
|
||||
<value level="15">74</value>
|
||||
<value level="16">76</value>
|
||||
<value level="17">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">49</value>
|
||||
@ -3590,6 +3746,8 @@
|
||||
<value level="13">78</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">82</value>
|
||||
<value level="16">113</value>
|
||||
<value level="17">117</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">13</value>
|
||||
@ -3607,6 +3765,8 @@
|
||||
<value level="13">20</value>
|
||||
<value level="14">20</value>
|
||||
<value level="15">21</value>
|
||||
<value level="16">21</value>
|
||||
<value level="17">21</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
@ -3633,6 +3793,8 @@
|
||||
<value level="13">51</value>
|
||||
<value level="14">53</value>
|
||||
<value level="15">54</value>
|
||||
<value level="16">55</value>
|
||||
<value level="17">57</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -109,11 +109,13 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1304" toLevel="3" name="Advanced Block">
|
||||
<skill id="1304" toLevel="5" name="Advanced Block">
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>SHIELD_DEFENCE_UP</abnormalType>
|
||||
@ -122,25 +124,33 @@
|
||||
<value level="1">549</value>
|
||||
<value level="2">611</value>
|
||||
<value level="3">646</value>
|
||||
<value level="4">675</value>
|
||||
<value level="5">698</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<icon>icon.skill1304</icon>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>
|
||||
<value level="1">58</value>
|
||||
<value level="2">66</value>
|
||||
<value level="3">72</value>
|
||||
<value level="1">42</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">58</value>
|
||||
<value level="4">66</value>
|
||||
<value level="5">72</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">43</value>
|
||||
<value level="1">44</value>
|
||||
<value level="2">49</value>
|
||||
<value level="3">53</value>
|
||||
<value level="3">54</value>
|
||||
<value level="4">61</value>
|
||||
<value level="5">67</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">11</value>
|
||||
<value level="2">13</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">14</value>
|
||||
<value level="5">15</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@ -152,47 +162,77 @@
|
||||
<effects>
|
||||
<effect name="ShieldDefence">
|
||||
<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">50</value>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">50</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1305" toLevel="5" name="Pa'agrio's Honor">
|
||||
<skill id="1305" toLevel="12" name="Pa'agrio's Honor">
|
||||
<affectLimit>50-50</affectLimit>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>
|
||||
<value level="1">689</value>
|
||||
<value level="2">722</value>
|
||||
<value level="3">743</value>
|
||||
<value level="4">763</value>
|
||||
<value level="5">780</value>
|
||||
<value level="1">569</value>
|
||||
<value level="2">589</value>
|
||||
<value level="3">611</value>
|
||||
<value level="4">632</value>
|
||||
<value level="5">664</value>
|
||||
<value level="6">689</value>
|
||||
<value level="7">722</value>
|
||||
<value level="8">743</value>
|
||||
<value level="9">763</value>
|
||||
<value level="10">780</value>
|
||||
<value level="11">797</value>
|
||||
<value level="12">814</value>
|
||||
</effectPoint>
|
||||
<hitTime>2500</hitTime>
|
||||
<icon>icon.skill1305</icon>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>
|
||||
<value level="1">66</value>
|
||||
<value level="2">68</value>
|
||||
<value level="3">70</value>
|
||||
<value level="4">72</value>
|
||||
<value level="5">74</value>
|
||||
<value level="1">56</value>
|
||||
<value level="2">58</value>
|
||||
<value level="3">60</value>
|
||||
<value level="4">62</value>
|
||||
<value level="5">64</value>
|
||||
<value level="6">66</value>
|
||||
<value level="7">68</value>
|
||||
<value level="8">70</value>
|
||||
<value level="9">72</value>
|
||||
<value level="10">74</value>
|
||||
<value level="11">76</value>
|
||||
<value level="12">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">171</value>
|
||||
<value level="2">177</value>
|
||||
<value level="3">182</value>
|
||||
<value level="4">186</value>
|
||||
<value level="5">191</value>
|
||||
<value level="1">184</value>
|
||||
<value level="2">189</value>
|
||||
<value level="3">195</value>
|
||||
<value level="4">201</value>
|
||||
<value level="5">208</value>
|
||||
<value level="6">214</value>
|
||||
<value level="7">222</value>
|
||||
<value level="8">228</value>
|
||||
<value level="9">233</value>
|
||||
<value level="10">239</value>
|
||||
<value level="11">263</value>
|
||||
<value level="12">267</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">43</value>
|
||||
<value level="2">45</value>
|
||||
<value level="3">46</value>
|
||||
<value level="4">47</value>
|
||||
<value level="5">48</value>
|
||||
<value level="1">37</value>
|
||||
<value level="2">38</value>
|
||||
<value level="3">39</value>
|
||||
<value level="4">41</value>
|
||||
<value level="5">42</value>
|
||||
<value level="6">43</value>
|
||||
<value level="7">45</value>
|
||||
<value level="8">46</value>
|
||||
<value level="9">47</value>
|
||||
<value level="10">48</value>
|
||||
<value level="11">48</value>
|
||||
<value level="12">49</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@ -204,53 +244,84 @@
|
||||
<effects>
|
||||
<effect name="Cp">
|
||||
<amount>
|
||||
<value level="1">616</value>
|
||||
<value level="2">636</value>
|
||||
<value level="3">654</value>
|
||||
<value level="4">671</value>
|
||||
<value level="5">687</value>
|
||||
<value level="1">501</value>
|
||||
<value level="2">526</value>
|
||||
<value level="3">550</value>
|
||||
<value level="4">573</value>
|
||||
<value level="5">595</value>
|
||||
<value level="6">616</value>
|
||||
<value level="7">636</value>
|
||||
<value level="8">654</value>
|
||||
<value level="9">671</value>
|
||||
<value level="10">687</value>
|
||||
<value level="11">690</value>
|
||||
<value level="12">702</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1306" toLevel="6" name="Ritual of Life">
|
||||
<skill id="1306" toLevel="12" name="Ritual of Life">
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">677</value>
|
||||
<value level="2">700</value>
|
||||
<value level="3">722</value>
|
||||
<value level="4">743</value>
|
||||
<value level="5">763</value>
|
||||
<value level="6">780</value>
|
||||
<value level="1">561</value>
|
||||
<value level="2">582</value>
|
||||
<value level="3">600</value>
|
||||
<value level="4">624</value>
|
||||
<value level="5">641</value>
|
||||
<value level="6">667</value>
|
||||
<value level="7">687</value>
|
||||
<value level="8">700</value>
|
||||
<value level="9">721</value>
|
||||
<value level="10">742</value>
|
||||
<value level="11">760</value>
|
||||
<value level="12">780</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>5000</hitTime>
|
||||
<icon>icon.skill1306</icon>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>
|
||||
<value level="1">64</value>
|
||||
<value level="2">66</value>
|
||||
<value level="3">68</value>
|
||||
<value level="4">70</value>
|
||||
<value level="5">72</value>
|
||||
<value level="6">74</value>
|
||||
<value level="1">48</value>
|
||||
<value level="2">52</value>
|
||||
<value level="3">56</value>
|
||||
<value level="4">60</value>
|
||||
<value level="5">64</value>
|
||||
<value level="6">66</value>
|
||||
<value level="7">68</value>
|
||||
<value level="8">70</value>
|
||||
<value level="9">72</value>
|
||||
<value level="10">74</value>
|
||||
<value level="11">76</value>
|
||||
<value level="12">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">83</value>
|
||||
<value level="2">86</value>
|
||||
<value level="3">89</value>
|
||||
<value level="4">91</value>
|
||||
<value level="5">93</value>
|
||||
<value level="6">96</value>
|
||||
<value level="1">88</value>
|
||||
<value level="2">92</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">100</value>
|
||||
<value level="5">104</value>
|
||||
<value level="6">108</value>
|
||||
<value level="7">112</value>
|
||||
<value level="8">114</value>
|
||||
<value level="9">117</value>
|
||||
<value level="10">120</value>
|
||||
<value level="11">132</value>
|
||||
<value level="12">136</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">21</value>
|
||||
<value level="2">22</value>
|
||||
<value level="3">23</value>
|
||||
<value level="4">23</value>
|
||||
<value level="5">24</value>
|
||||
<value level="6">24</value>
|
||||
<value level="1">19</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">21</value>
|
||||
<value level="5">21</value>
|
||||
<value level="6">22</value>
|
||||
<value level="7">23</value>
|
||||
<value level="8">23</value>
|
||||
<value level="9">24</value>
|
||||
<value level="10">24</value>
|
||||
<value level="11">25</value>
|
||||
<value level="12">25</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@ -261,12 +332,18 @@
|
||||
<effects>
|
||||
<effect name="Cp">
|
||||
<amount>
|
||||
<value level="1">745</value>
|
||||
<value level="2">770</value>
|
||||
<value level="3">795</value>
|
||||
<value level="4">817</value>
|
||||
<value level="5">839</value>
|
||||
<value level="6">858</value>
|
||||
<value level="1">497</value>
|
||||
<value level="2">563</value>
|
||||
<value level="3">627</value>
|
||||
<value level="4">689</value>
|
||||
<value level="5">745</value>
|
||||
<value level="6">770</value>
|
||||
<value level="7">795</value>
|
||||
<value level="8">817</value>
|
||||
<value level="9">839</value>
|
||||
<value level="10">858</value>
|
||||
<value level="11">839</value>
|
||||
<value level="12">858</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -3402,9 +3479,9 @@
|
||||
<effect name="Fear" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1382" toLevel="5" name="Mass Curse Gloom">
|
||||
<skill id="1382" toLevel="6" name="Mass Curse Gloom">
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>MD_DOWN</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
@ -3417,6 +3494,7 @@
|
||||
<value level="3">-611</value>
|
||||
<value level="4">-635</value>
|
||||
<value level="5">-655</value>
|
||||
<value level="6">-675</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@ -3432,18 +3510,22 @@
|
||||
<value level="3">66</value>
|
||||
<value level="4">70</value>
|
||||
<value level="5">74</value>
|
||||
<value level="6">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">80</value>
|
||||
<value level="2">87</value>
|
||||
<value level="3">93</value>
|
||||
<value level="4">98</value>
|
||||
<value level="5">103</value>
|
||||
<value level="1">133</value>
|
||||
<value level="2">144</value>
|
||||
<value level="3">153</value>
|
||||
<value level="4">162</value>
|
||||
<value level="5">170</value>
|
||||
<value level="6">187</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>12000</reuseDelay>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<itemConsumeCount>4</itemConsumeCount>
|
||||
<itemConsumeId>2508</itemConsumeId>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -3455,72 +3537,13 @@
|
||||
<value level="3">39</value>
|
||||
<value level="4">41</value>
|
||||
<value level="5">44</value>
|
||||
<value level="6">46</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-15</amount>
|
||||
<amount>-23</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
<value level="3">-15</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-25</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
<value level="3">-15</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-25</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
<value level="3">-15</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-25</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
<value level="3">-15</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-25</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
<value level="3">-15</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-25</value>
|
||||
</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
<value level="3">-15</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-25</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1383" toLevel="5" name="Mass Surrender to Fire">
|
||||
@ -4310,7 +4333,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1396" toLevel="10" name="Magical Backfire">
|
||||
<skill id="1396" toLevel="12" name="Magical Backfire">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
@ -4329,6 +4352,8 @@
|
||||
<value level="8">-635</value>
|
||||
<value level="9">-646</value>
|
||||
<value level="10">-655</value>
|
||||
<value level="11">-664</value>
|
||||
<value level="12">-673</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@ -4347,18 +4372,22 @@
|
||||
<value level="8">70</value>
|
||||
<value level="9">72</value>
|
||||
<value level="10">74</value>
|
||||
<value level="11">76</value>
|
||||
<value level="12">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">41</value>
|
||||
<value level="2">43</value>
|
||||
<value level="3">44</value>
|
||||
<value level="4">46</value>
|
||||
<value level="5">48</value>
|
||||
<value level="6">49</value>
|
||||
<value level="7">51</value>
|
||||
<value level="8">52</value>
|
||||
<value level="9">53</value>
|
||||
<value level="10">55</value>
|
||||
<value level="1">52</value>
|
||||
<value level="2">54</value>
|
||||
<value level="3">55</value>
|
||||
<value level="4">58</value>
|
||||
<value level="5">60</value>
|
||||
<value level="6">62</value>
|
||||
<value level="7">64</value>
|
||||
<value level="8">65</value>
|
||||
<value level="9">67</value>
|
||||
<value level="10">69</value>
|
||||
<value level="11">75</value>
|
||||
<value level="12">79</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">11</value>
|
||||
@ -4371,6 +4400,8 @@
|
||||
<value level="8">13</value>
|
||||
<value level="9">14</value>
|
||||
<value level="10">14</value>
|
||||
<value level="11">14</value>
|
||||
<value level="12">15</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
|
@ -455,9 +455,8 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1411" toLevel="1" name="Mystic Immunity">
|
||||
<skill id="1411" toLevel="3" name="Mystic Immunity">
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
@ -465,8 +464,21 @@
|
||||
<hitTime>4000</hitTime>
|
||||
<icon>icon.skill1411</icon>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>79</magicLvl>
|
||||
<mpConsume>73</mpConsume>
|
||||
<abnormalTime>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</abnormalTime>
|
||||
<magicLvl>
|
||||
<value level="1">51</value>
|
||||
<value level="2">60</value>
|
||||
<value level="3">69</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">59</value>
|
||||
<value level="2">66</value>
|
||||
<value level="3">73</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>150000</reuseDelay>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
@ -3061,7 +3073,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1459" toLevel="1" name="Divine Power">
|
||||
<skill id="1459" toLevel="3" name="Divine Power">
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>HEAL_POWER_UP</abnormalType>
|
||||
@ -3069,8 +3081,16 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<icon>icon.skill1459</icon>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>79</magicLvl>
|
||||
<mpConsume>109</mpConsume>
|
||||
<magicLvl>
|
||||
<value level="1">51</value>
|
||||
<value level="2">60</value>
|
||||
<value level="3">69</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">70</value>
|
||||
<value level="2">88</value>
|
||||
<value level="3">109</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
@ -3080,7 +3100,11 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="HealEffect">
|
||||
<amount>1000</amount>
|
||||
<amount>
|
||||
<value level="1">100</value>
|
||||
<value level="2">300</value>
|
||||
<value level="3">500</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -2410,7 +2410,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1535" toLevel="1" name="Chant of Movement">
|
||||
<skill id="1535" toLevel="2" name="Chant of Movement">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>2400</abnormalTime>
|
||||
@ -2420,9 +2420,18 @@
|
||||
<hitTime>1500</hitTime>
|
||||
<icon>icon.skill1535</icon>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>72</magicLvl>
|
||||
<mpConsume>55</mpConsume>
|
||||
<mpInitialConsume>14</mpInitialConsume>
|
||||
<magicLvl>
|
||||
<value level="1">44</value>
|
||||
<value level="2">52</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">76</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">14</value>
|
||||
<value level="2">14</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
@ -2439,7 +2448,10 @@
|
||||
<slot>SPEED_UP;AVOID_UP</slot>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>33</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">33</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
@ -2565,12 +2577,13 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1539" toLevel="4" name="Stigma of Shilen">
|
||||
<skill id="1539" toLevel="5" name="Stigma of Shilen">
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>STIGMA_OF_SILEN</abnormalType>
|
||||
@ -2580,6 +2593,7 @@
|
||||
<value level="2">700</value>
|
||||
<value level="3">800</value>
|
||||
<value level="4">900</value>
|
||||
<value level="5">1000</value>
|
||||
</castRange>
|
||||
<effectPoint>-635</effectPoint>
|
||||
<effectRange>
|
||||
@ -2587,6 +2601,7 @@
|
||||
<value level="2">1200</value>
|
||||
<value level="3">1300</value>
|
||||
<value level="4">1400</value>
|
||||
<value level="5">1500</value>
|
||||
</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<icon>icon.skill1539</icon>
|
||||
@ -2596,12 +2611,14 @@
|
||||
<value level="2">52</value>
|
||||
<value level="3">62</value>
|
||||
<value level="4">70</value>
|
||||
<value level="5">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">18</value>
|
||||
<value level="2">24</value>
|
||||
<value level="3">29</value>
|
||||
<value level="4">33</value>
|
||||
<value level="5">42</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@ -2619,54 +2636,63 @@
|
||||
<value level="2">-24</value>
|
||||
<value level="3">-32</value>
|
||||
<value level="4">-40</value>
|
||||
<value level="5">-48</value>
|
||||
</SWORD>
|
||||
<DAGGER>
|
||||
<value level="1">-16</value>
|
||||
<value level="2">-24</value>
|
||||
<value level="3">-32</value>
|
||||
<value level="4">-40</value>
|
||||
<value level="5">-48</value>
|
||||
</DAGGER>
|
||||
<DUALFIST>
|
||||
<value level="1">-16</value>
|
||||
<value level="2">-24</value>
|
||||
<value level="3">-32</value>
|
||||
<value level="4">-40</value>
|
||||
<value level="5">-48</value>
|
||||
</DUALFIST>
|
||||
<ANCIENTSWORD>
|
||||
<value level="1">-16</value>
|
||||
<value level="2">-24</value>
|
||||
<value level="3">-32</value>
|
||||
<value level="4">-40</value>
|
||||
<value level="5">-48</value>
|
||||
</ANCIENTSWORD>
|
||||
<DUALDAGGER>
|
||||
<value level="1">-16</value>
|
||||
<value level="2">-24</value>
|
||||
<value level="3">-32</value>
|
||||
<value level="4">-40</value>
|
||||
<value level="5">-48</value>
|
||||
</DUALDAGGER>
|
||||
<BLUNT>
|
||||
<value level="1">-16</value>
|
||||
<value level="2">-24</value>
|
||||
<value level="3">-32</value>
|
||||
<value level="4">-40</value>
|
||||
<value level="5">-48</value>
|
||||
</BLUNT>
|
||||
<POLE>
|
||||
<value level="1">-16</value>
|
||||
<value level="2">-24</value>
|
||||
<value level="3">-32</value>
|
||||
<value level="4">-40</value>
|
||||
<value level="5">-48</value>
|
||||
</POLE>
|
||||
<DUAL>
|
||||
<value level="1">-16</value>
|
||||
<value level="2">-24</value>
|
||||
<value level="3">-32</value>
|
||||
<value level="4">-40</value>
|
||||
<value level="5">-48</value>
|
||||
</DUAL>
|
||||
<RAPIER>
|
||||
<value level="1">-16</value>
|
||||
<value level="2">-24</value>
|
||||
<value level="3">-32</value>
|
||||
<value level="4">-40</value>
|
||||
<value level="5">-48</value>
|
||||
</RAPIER>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -17,19 +17,23 @@ What is done
|
||||
-Parsed NPC droplists from L2Wiki
|
||||
-Further manual NPC corrections from L2Wiki
|
||||
-Basic Tutorial quest
|
||||
-Added 153 quest scripts
|
||||
-Village Master AI scripts
|
||||
-Fixed skill levels to match retail
|
||||
|
||||
Custom work
|
||||
Start NPC dialogs until Newbie Helper
|
||||
Newbie Helper NPC location info
|
||||
Newbie Helper buff support until 40 level
|
||||
-Start NPC dialogs until Newbie Helper
|
||||
-Newbie Helper NPC location info
|
||||
-Newbie Helper buff support until 40 level
|
||||
|
||||
TODO list
|
||||
-Retail gatekeeper teleports
|
||||
-Parse retail monster spawns by zone
|
||||
-Make further manual spawn fixes
|
||||
-Fix skill levels
|
||||
-Retail NPC dialogs
|
||||
-Retail NPC buylists
|
||||
-Class transfer quests
|
||||
-Other quests
|
||||
-Test quests and update rewards
|
||||
-Add new class mounts
|
||||
-Fisherman NPC updates
|
||||
-Giran Luxury Shop updates
|
||||
-Blacksmith NPC updates
|
||||
|
Loading…
Reference in New Issue
Block a user