Reduced max skill enchant levels.
Contributed by gamelike85.
This commit is contained in:
parent
0eb87bc2d6
commit
d8b006f098
@ -934,16 +934,16 @@
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<value level="42">23352</value>
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<value level="43">24490</value>
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<value level="44">25628</value>
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<value fromLevel="40" toLevel="44" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="40" toLevel="44" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="44">15</value>
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<value fromLevel="40" toLevel="44" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="40" toLevel="44" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<pDefMod>
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<value fromLevel="1" toLevel="44">1</value>
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<value fromLevel="40" toLevel="44" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
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<value fromLevel="40" toLevel="44" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
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</pDefMod>
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</effect>
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</effects>
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@ -3650,16 +3650,16 @@
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<value level="42">23352</value>
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<value level="43">24490</value>
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<value level="44">25628</value>
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<value fromLevel="40" toLevel="44" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="40" toLevel="44" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="44">15</value>
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<value fromLevel="40" toLevel="44" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="40" toLevel="44" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<pDefMod>
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<value fromLevel="1" toLevel="44">1</value>
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<value fromLevel="40" toLevel="44" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
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<value fromLevel="40" toLevel="44" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
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</pDefMod>
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</effect>
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</effects>
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@ -4079,7 +4079,7 @@
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="49">50</value>
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<value fromLevel="45" toLevel="49" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="45" toLevel="49" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</activateRate>
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<affectLimit>6-12</affectLimit>
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<affectRange>150</affectRange>
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@ -4309,12 +4309,12 @@
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<value level="47">39349</value>
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<value level="48">40997</value>
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<value level="49">42645</value>
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<value fromLevel="45" toLevel="49" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="45" toLevel="49" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<criticalChance>
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<value fromLevel="1" toLevel="49">15</value>
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<value fromLevel="45" toLevel="49" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
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<value fromLevel="45" toLevel="49" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<overHit>true</overHit>
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</effect>
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@ -5604,7 +5604,7 @@
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<value level="35">2520</value>
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<value level="36">2582</value>
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<value level="37">2644</value>
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<value fromLevel="33" toLevel="37" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="33" toLevel="37" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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</effect>
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</effects>
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@ -6672,7 +6672,7 @@
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</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="7">600</value>
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<value fromLevel="6" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
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<value fromLevel="6" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
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</abnormalTime>
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<abnormalType>PA_UP_SPECIAL</abnormalType>
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<effectPoint>235</effectPoint>
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@ -6759,9 +6759,9 @@
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<item>DUALBLUNT</item>
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</weaponType>
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</effect>
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<effect name="PhysicalAttackSpeed" fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
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<effect name="PhysicalAttackSpeed" fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
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<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@ -1845,7 +1845,7 @@
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<abnormalTime>
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<value fromLevel="1" toLevel="9">60</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
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</abnormalTime>
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<abnormalType>PINCH</abnormalType>
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<effectPoint>
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@ -1929,7 +1929,7 @@
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</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
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<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
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<power>
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<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
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@ -1951,16 +1951,6 @@
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<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
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</power>
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</effect>
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</effects>
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@ -2773,7 +2763,7 @@
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<abnormalTime>
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<value fromLevel="1" toLevel="9">60</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
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</abnormalTime>
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<abnormalType>PINCH</abnormalType>
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<effectPoint>
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@ -2945,7 +2935,7 @@
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<mode>DIFF</mode>
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<hpPercent>30</hpPercent>
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</effect>
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<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
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<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
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<power>
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<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
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@ -2967,16 +2957,6 @@
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<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
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</power>
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</effect>
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</effects>
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@ -4124,11 +4124,11 @@
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<chargeConsume>4</chargeConsume>
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<criticalChance>
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<value fromLevel="1" toLevel="34">15</value>
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<value fromLevel="30" toLevel="34" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="30" toLevel="34" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<pDefMod>
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<value fromLevel="1" toLevel="34">1</value>
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<value fromLevel="30" toLevel="34" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
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<value fromLevel="30" toLevel="34" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
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</pDefMod>
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<overHit>true</overHit>
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<power>
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@ -4166,7 +4166,7 @@
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<value level="32">38441</value>
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<value level="33">40315</value>
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<value level="34">42189</value>
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<value fromLevel="30" toLevel="34" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="30" toLevel="34" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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</effect>
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@ -5029,7 +5029,7 @@
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<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="17">40</value>
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<value fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</activateRate>
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<basicProperty>MAGIC</basicProperty>
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<castRange>400</castRange>
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@ -5125,7 +5125,7 @@
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<value level="15">27108</value>
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<value level="16">28354</value>
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<value level="17">29600</value>
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<value fromLevel="13" toLevel="17" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="13" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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</effect>
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<effect name="BlockActions">
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@ -6044,9 +6044,9 @@
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<value level="13">-30</value>
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</POLE>
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</effect>
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<effect name="PhysicalDefence" fromLevel="11" toLevel="13" fromSubLevel="1001" toSubLevel="1030">
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<effect name="PhysicalDefence" fromLevel="11" toLevel="13" fromSubLevel="1001" toSubLevel="1020">
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<amount>
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<value fromLevel="11" toLevel="13" fromSubLevel="1001" toSubLevel="1030">{-0.6 - 0.4 * subIndex}</value>
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<value fromLevel="11" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{-0.6 - 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@ -1736,7 +1736,7 @@
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<abnormalType>PD_DOWN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="15">80</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</activateRate>
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<castRange>600</castRange>
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<coolTime>300</coolTime>
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@ -1811,7 +1811,7 @@
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<value level="13">812</value>
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<value level="14">844</value>
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<value level="15">876</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>10</criticalChance>
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@ -1822,9 +1822,9 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed" fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">
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<effect name="Speed" fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@ -1842,7 +1842,7 @@
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<abnormalType>PD_DOWN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="15">80</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</activateRate>
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<castRange>600</castRange>
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<effectPoint>-709</effectPoint>
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@ -1917,14 +1917,14 @@
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<value level="13">812</value>
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<value level="14">844</value>
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<value level="15">876</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>10</criticalChance>
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</effect>
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<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
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<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@ -2754,7 +2754,7 @@
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<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="11">40</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</activateRate>
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<affectLimit>10-10</affectLimit>
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<affectRange>150</affectRange>
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@ -581,7 +581,7 @@
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<abnormalVisualEffect>ROOT</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="17">40</value>
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<value fromLevel="13" toLevel="17" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="13" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</activateRate>
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<affectLimit>10-10</affectLimit>
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<affectRange>150</affectRange>
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@ -661,15 +661,15 @@
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<effect name="DefenceTrait">
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<HOLD>100</HOLD>
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</effect>
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<effect name="PhysicalDefence" fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">
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<effect name="PhysicalDefence" fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<value fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
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<value fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence" fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">
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<effect name="MagicalDefence" fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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<value fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1249,7 +1249,7 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="8">120</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 15}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>MIGHT_MORTAL</abnormalType>
|
||||
<effectPoint>
|
||||
@ -1313,7 +1313,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ManaHeal" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="ManaHeal" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
|
||||
<power>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2001">532</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2002" toSubLevel="2002">570</value>
|
||||
@ -1335,16 +1335,6 @@
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2018" toSubLevel="2018">1165</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2019" toSubLevel="2019">1202</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2020" toSubLevel="2020">1240</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2021" toSubLevel="2021">1264</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2022" toSubLevel="2022">1289</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2023" toSubLevel="2023">1314</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2024" toSubLevel="2024">1339</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2025" toSubLevel="2025">1363</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2026" toSubLevel="2026">1389</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2027" toSubLevel="2027">1413</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2028" toSubLevel="2028">1438</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2029" toSubLevel="2029">1463</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2030" toSubLevel="2030">1488</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2612,7 +2602,7 @@
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="10">60</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
@ -2654,7 +2644,7 @@
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{1800 + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
|
||||
<effectPoint>673</effectPoint>
|
||||
@ -5204,7 +5194,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="8">30</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>PD_UP_SPECIAL</abnormalType>
|
||||
<effectPoint>
|
||||
@ -5273,9 +5263,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PAtk" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -5318,7 +5308,7 @@
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="19">70</value>
|
||||
<value fromLevel="15" toLevel="19" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="15" toLevel="19" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
@ -5405,15 +5395,15 @@
|
||||
<amount>-40</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="15" toLevel="19" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="15" toLevel="19" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="15" toLevel="19" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="15" toLevel="19" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="15" toLevel="19" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="15" toLevel="19" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="15" toLevel="19" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
<value fromLevel="15" toLevel="19" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
|
@ -2205,12 +2205,12 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="8">30</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2010">{base + subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2011" toSubLevel="2030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2011" toSubLevel="2020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>T_CRT_RATE_UP</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">80</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
|
@ -3535,7 +3535,7 @@
|
||||
<activateRate>50</activateRate>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">50</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>6-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
@ -3592,16 +3592,6 @@
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
@ -3682,7 +3672,7 @@
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">60</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>600</affectRange>
|
||||
@ -3758,15 +3748,15 @@
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -4326,7 +4326,7 @@
|
||||
<activateRate>70</activateRate>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="13">70</value>
|
||||
<value fromLevel="9" toLevel="13" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="9" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>900</castRange>
|
||||
@ -4430,15 +4430,15 @@
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
<value fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -5645,7 +5645,7 @@
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="24">10</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2020">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>MD_DOWN</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
@ -5811,16 +5811,6 @@
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
|
@ -703,7 +703,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="8">30</value>
|
||||
<value fromLevel="6" toLevel="8" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="6" toLevel="8" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="8" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>CP_UP</abnormalType>
|
||||
<affectLimit>50-100</affectLimit>
|
||||
@ -752,15 +752,15 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="6" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="6" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -3036,7 +3036,7 @@
|
||||
<abnormalTime>
|
||||
<value level="1">1200</value>
|
||||
<value level="2">1800</value>
|
||||
<value fromLevel="2" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + 90 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + 90 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<!--<abnormalType>MA_UP_SPECIAL</abnormalType>--> <!-- Reported as retail by Hope -->
|
||||
<effectPoint>1</effectPoint>
|
||||
@ -3069,9 +3069,9 @@
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed" fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalAttackSpeed" fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -3207,7 +3207,7 @@
|
||||
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="10">80</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -3236,15 +3236,15 @@
|
||||
<power>80</power>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackMute" />
|
||||
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -345,7 +345,7 @@
|
||||
<abnormalType>LIMIT</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">60</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -441,15 +441,15 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -668,7 +668,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="7">30</value>
|
||||
<value fromLevel="6" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="6" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>PD_UP_BOW</abnormalType>
|
||||
<effectPoint>150</effectPoint>
|
||||
@ -743,9 +743,9 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PAtk" fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -438,7 +438,7 @@
|
||||
<!-- Uses a shield to attack target with 13634 Power added to P. Atk. and also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used while a shield is equipped. -->
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">80</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
@ -529,7 +529,7 @@
|
||||
<value level="9">22354</value>
|
||||
<value level="10">23444</value>
|
||||
<value level="11">24534</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
@ -544,9 +544,9 @@
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -560,7 +560,7 @@
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">100</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<effectRange>400</effectRange>
|
||||
<icon>icon.skill10009</icon>
|
||||
@ -638,7 +638,7 @@
|
||||
<value level="9">27148</value>
|
||||
<value level="10">28472</value>
|
||||
<value level="11">29796</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
@ -647,9 +647,9 @@
|
||||
<amount>-70</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -663,7 +663,7 @@
|
||||
<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">200</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
@ -744,7 +744,7 @@
|
||||
<value level="9">34357</value>
|
||||
<value level="10">35175</value>
|
||||
<value level="11">36811</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
@ -760,9 +760,9 @@
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -777,7 +777,7 @@
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">90</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<fanRange>0;0;150;180</fanRange>
|
||||
@ -842,16 +842,16 @@
|
||||
<value level="6">18453</value>
|
||||
<value level="7">19353</value>
|
||||
<value level="8">20253</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>5</criticalChance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -868,7 +868,7 @@
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="10">70</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<fanRange>0;0;150;180</fanRange>
|
||||
@ -941,16 +941,16 @@
|
||||
<value level="8">14897</value>
|
||||
<value level="9">15623</value>
|
||||
<value level="10">16349</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>5</criticalChance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1040,16 +1040,16 @@
|
||||
<value level="9">18045</value>
|
||||
<value level="10">19013</value>
|
||||
<value level="11">19981</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="11">1</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1062,7 +1062,7 @@
|
||||
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">80</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1134,7 +1134,7 @@
|
||||
<value level="9">23468</value>
|
||||
<value level="10">24612</value>
|
||||
<value level="11">25756</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>5</criticalChance>
|
||||
</effect>
|
||||
@ -1142,9 +1142,9 @@
|
||||
<amount>-90</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1158,7 +1158,7 @@
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">190</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
@ -1189,7 +1189,7 @@
|
||||
</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="9">600</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>1000</coolTime>
|
||||
@ -1235,7 +1235,7 @@
|
||||
<affectRange>200</affectRange>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">150</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -1265,7 +1265,7 @@
|
||||
</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="9">600</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>500</hitTime>
|
||||
@ -1311,7 +1311,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="7">30</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>PD_UP_SPECIAL</abnormalType>
|
||||
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
|
||||
@ -1405,15 +1405,15 @@
|
||||
<value level="7">100</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1425,7 +1425,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="2">10</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SACRIFICE</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
@ -1466,9 +1466,9 @@
|
||||
<value level="2">90</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1481,7 +1481,7 @@
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="5">15</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>TRANSFER_DAMAGE</abnormalType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -1552,9 +1552,9 @@
|
||||
</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1628,7 +1628,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="7">10</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>REFLECT_MAGIC_DD</abnormalType>
|
||||
<icon>icon.skill10021</icon>
|
||||
@ -1676,15 +1676,15 @@
|
||||
<amount>50</amount>
|
||||
<type>MAGIC</type>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1696,7 +1696,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">10</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>RESIST_DEATH</abnormalType>
|
||||
<magicLvl>97</magicLvl>
|
||||
@ -1716,15 +1716,15 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="IgnoreDeath" />
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1783,16 +1783,16 @@
|
||||
<value level="3">43471</value>
|
||||
<value level="4">45591</value>
|
||||
<value level="5">47711</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="5">1</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="5">1</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1803,7 +1803,7 @@
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">15</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>TRANSFER_DAMAGE</abnormalType>
|
||||
<magicLevel>99</magicLevel>
|
||||
@ -1838,9 +1838,9 @@
|
||||
<effect name="GetDamageLimit">
|
||||
<amount>10</amount>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1966,7 +1966,7 @@
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">90</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectHeight>-100;200</affectHeight>
|
||||
<magicLvl>
|
||||
@ -2020,15 +2020,15 @@
|
||||
<skillId>10060</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -2042,7 +2042,7 @@
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">80</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>
|
||||
@ -2103,15 +2103,15 @@
|
||||
<skillId>10060</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -4976,7 +4976,7 @@
|
||||
<rate>100</rate> <!-- Guessed -->
|
||||
<max>10</max> <!-- Guessed -->
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">1936</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">2072</value>
|
||||
@ -4998,19 +4998,9 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">4234</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">4369</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">4594</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">4684</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">4774</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">4864</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">4955</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">5044</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">5135</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">5224</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">5315</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2001">532</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2002" toSubLevel="2002">570</value>
|
||||
@ -5032,19 +5022,9 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2018" toSubLevel="2018">1165</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2019" toSubLevel="2019">1202</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2020" toSubLevel="2020">1240</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2021" toSubLevel="2021">1264</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2022" toSubLevel="2022">1289</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2023" toSubLevel="2023">1314</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2024" toSubLevel="2024">1339</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2025" toSubLevel="2025">1363</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2026" toSubLevel="2026">1389</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2027" toSubLevel="2027">1413</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2028" toSubLevel="2028">1438</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2029" toSubLevel="2029">1463</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2030" toSubLevel="2030">1488</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CpHeal" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="CpHeal" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3001">2421</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3002" toSubLevel="3002">2590</value>
|
||||
@ -5066,16 +5046,6 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3018" toSubLevel="3018">5293</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3019" toSubLevel="3019">5462</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3020" toSubLevel="3020">5631</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3021" toSubLevel="3021">5743</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3022" toSubLevel="3022">5856</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3023" toSubLevel="3023">5968</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3024" toSubLevel="3024">6081</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3025" toSubLevel="3025">6194</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3026" toSubLevel="3026">6306</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3027" toSubLevel="3027">6419</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3028" toSubLevel="3028">6531</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3029" toSubLevel="3029">6644</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3030" toSubLevel="3030">6757</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -5177,7 +5147,7 @@
|
||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="7">40</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
@ -5237,7 +5207,7 @@
|
||||
<value level="5">18973</value>
|
||||
<value level="6">19845</value>
|
||||
<value level="7">20717</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
@ -5360,15 +5330,15 @@
|
||||
<value level="4">19863</value>
|
||||
<value level="5">20831</value>
|
||||
<value level="6">21799</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="6">15</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="6">1</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -5382,7 +5352,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">60</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<icon>icon.skill10098</icon>
|
||||
@ -5494,9 +5464,9 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -5508,7 +5478,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">60</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<icon>icon.skill10099</icon>
|
||||
@ -5620,9 +5590,9 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">60</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<icon>icon.skill10100</icon>
|
||||
@ -163,9 +163,9 @@
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -177,7 +177,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">60</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<icon>icon.skill10101</icon>
|
||||
@ -289,9 +289,9 @@
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -307,7 +307,7 @@
|
||||
<affectRange>150</affectRange>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="6">50</value>
|
||||
<value fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
@ -353,7 +353,7 @@
|
||||
<value level="4">36897</value>
|
||||
<value level="5">38593</value>
|
||||
<value level="6">40289</value>
|
||||
<value fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -371,7 +371,7 @@
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="6">60</value>
|
||||
<value fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -417,7 +417,7 @@
|
||||
<value level="4">20111</value>
|
||||
<value level="5">21091</value>
|
||||
<value level="6">22071</value>
|
||||
<value fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
@ -441,22 +441,22 @@
|
||||
<skillId>10108</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillSubLevel>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1000 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
|
||||
</skillSubLevel>
|
||||
<ticks>7</ticks>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">25</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">25</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -467,7 +467,7 @@
|
||||
<effect name="DefenceCriticalDamage">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">-25</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-0.7 - 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -488,14 +488,14 @@
|
||||
<skillId>10109</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillSubLevel>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
|
||||
</skillSubLevel>
|
||||
<ticks>7</ticks>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">25</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -532,22 +532,22 @@
|
||||
<skillId>10110</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillSubLevel>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1000 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
|
||||
</skillSubLevel>
|
||||
<ticks>7</ticks>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">25</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">25</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -558,42 +558,42 @@
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">50</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">50</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">50</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">50</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">50</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
|
||||
</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">50</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
@ -614,29 +614,29 @@
|
||||
<skillId>10111</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillSubLevel>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1000 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
|
||||
</skillSubLevel>
|
||||
<ticks>7</ticks>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">15</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">10</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{subIndex * 0.5}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex * 0.5}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">15</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.7 + 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.7 + 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -664,14 +664,14 @@
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">20</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">20</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -682,7 +682,7 @@
|
||||
<effect name="DefenceCriticalDamage">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">-20</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-0.7 - 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -711,14 +711,14 @@
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">-30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-0.7 - 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">-30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-0.7 - 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -761,7 +761,7 @@
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">20</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -772,42 +772,42 @@
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">40</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">40</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">40</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">40</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">40</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
|
||||
</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">40</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
@ -835,7 +835,7 @@
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">10</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -846,21 +846,21 @@
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">10</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{subIndex * 0.5}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex * 0.5}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">10</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.7 + 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.7 + 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">10</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.7 + 0.3 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.7 + 0.3 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -652,7 +652,7 @@
|
||||
<abnormalType>PD_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">80</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>200</coolTime>
|
||||
@ -734,7 +734,7 @@
|
||||
<value level="9">20595</value>
|
||||
<value level="10">21599</value>
|
||||
<value level="11">22603</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>5</criticalChance>
|
||||
@ -744,9 +744,9 @@
|
||||
<amount>-23</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -836,17 +836,17 @@
|
||||
<value level="9">31628</value>
|
||||
<value level="10">33090</value>
|
||||
<value level="11">34552</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<chargeConsume>3</chargeConsume>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">3</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="11">1</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -861,7 +861,7 @@
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">120</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
@ -934,7 +934,7 @@
|
||||
<value level="7">32981</value>
|
||||
<value level="8">34497</value>
|
||||
<value level="9">36013</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<chargeConsume>3</chargeConsume>
|
||||
@ -957,9 +957,9 @@
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -973,7 +973,7 @@
|
||||
<abnormalType>PD_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">80</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
@ -1052,16 +1052,16 @@
|
||||
<value level="9">812</value>
|
||||
<value level="10">844</value>
|
||||
<value level="11">876</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-23</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1083,7 +1083,7 @@
|
||||
<affectRange>300</affectRange>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">130</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<effectPoint>
|
||||
<value level="1">-687</value>
|
||||
@ -1165,7 +1165,7 @@
|
||||
<value level="9">17896</value>
|
||||
<value level="10">18622</value>
|
||||
<value level="11">19348</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
@ -1177,9 +1177,9 @@
|
||||
<chance>60</chance>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1196,7 +1196,7 @@
|
||||
<affectRange>200</affectRange>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">90</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<icon>icon.skill10266</icon>
|
||||
@ -1281,9 +1281,9 @@
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1298,7 +1298,7 @@
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">130</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<icon>icon.skill10267</icon>
|
||||
@ -1318,7 +1318,7 @@
|
||||
</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="9">600</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<effectRange>800</effectRange>
|
||||
<hitTime>500</hitTime>
|
||||
@ -1365,7 +1365,7 @@
|
||||
<condition name="OpCheckCastRange">
|
||||
<distance>
|
||||
<value fromLevel="1" toLevel="9">200</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{base - (3 * subIndex)}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base - (3 * subIndex)}</value>
|
||||
</distance>
|
||||
</condition>
|
||||
</conditions>
|
||||
@ -1426,7 +1426,7 @@
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="10">90</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
@ -1462,7 +1462,7 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="10">600</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>890</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@ -1500,7 +1500,7 @@
|
||||
<condition name="OpCheckCastRange">
|
||||
<distance>
|
||||
<value fromLevel="1" toLevel="10">200</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">{base - (3 * subIndex)}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3020">{base - (3 * subIndex)}</value>
|
||||
</distance>
|
||||
</condition>
|
||||
</conditions>
|
||||
@ -1534,7 +1534,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">120</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 15}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>FORCE_HP_UP</abnormalType>
|
||||
<effectPoint>696</effectPoint>
|
||||
@ -1563,15 +1563,15 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1585,7 +1585,7 @@
|
||||
<abnormalType>PD_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="2">100</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>9-10</affectLimit>
|
||||
<affectRange>700</affectRange>
|
||||
@ -1637,7 +1637,7 @@
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="4">90</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>6-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1684,15 +1684,15 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1710,7 +1710,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">60</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SPECIAL_BERSERKER</abnormalType>
|
||||
<icon>icon.skill10274</icon>
|
||||
@ -1758,13 +1758,7 @@
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2015" toSubLevel="2016">79</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2017" toSubLevel="2018">80</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2019" toSubLevel="2019">81</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2020" toSubLevel="2021">82</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2022" toSubLevel="2023">83</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2024" toSubLevel="2024">84</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2025" toSubLevel="2026">85</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2027" toSubLevel="2028">86</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2029" toSubLevel="2029">87</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2030" toSubLevel="2030">88</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2020" toSubLevel="2020">82</value>
|
||||
</amount>
|
||||
<percentType>LESS</percentType>
|
||||
<affectType>CASTER</affectType>
|
||||
@ -1906,16 +1900,16 @@
|
||||
<value level="2">69414</value>
|
||||
<value level="3">73352</value>
|
||||
<value level="4">77290</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="4">5</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="4">0.7</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1942,7 +1936,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="FocusMaxMomentum" />
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">1936</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">2072</value>
|
||||
@ -1964,19 +1958,9 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">4234</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">4369</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">4594</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">4684</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">4774</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">4864</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">4955</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">5044</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">5135</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">5224</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">5315</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CpHeal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="CpHeal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2001">2421</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2002" toSubLevel="2002">2590</value>
|
||||
@ -1998,16 +1982,6 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2018" toSubLevel="2018">5293</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2019" toSubLevel="2019">5462</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2020" toSubLevel="2020">5631</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2021" toSubLevel="2021">5743</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2022" toSubLevel="2022">5856</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2023" toSubLevel="2023">5968</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2024" toSubLevel="2024">6081</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2025" toSubLevel="2025">6194</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2026" toSubLevel="2026">6306</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2027" toSubLevel="2027">6419</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2028" toSubLevel="2028">6531</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2029" toSubLevel="2029">6644</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2030" toSubLevel="2030">6757</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2139,7 +2113,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">10</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
|
||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||
@ -2172,13 +2146,7 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2015" toSubLevel="2016">79</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2017" toSubLevel="2018">80</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2019" toSubLevel="2019">81</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2020" toSubLevel="2021">82</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2022" toSubLevel="2023">83</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2024" toSubLevel="2024">84</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2025" toSubLevel="2026">85</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2027" toSubLevel="2028">86</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2029" toSubLevel="2029">87</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2030" toSubLevel="2030">88</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2020" toSubLevel="2020">82</value>
|
||||
</amount>
|
||||
<percentType>LESS</percentType>
|
||||
<affectType>CASTER</affectType>
|
||||
@ -2291,16 +2259,16 @@
|
||||
<value level="3">50165</value>
|
||||
<value level="4">52369</value>
|
||||
<value level="5">54573</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="5">5</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="5">0.7</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
@ -2658,16 +2626,16 @@
|
||||
<value level="9">20787</value>
|
||||
<value level="10">21925</value>
|
||||
<value level="11">23063</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="11">1</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
<BLUNT>0.9</BLUNT>
|
||||
<SWORD>0.9</SWORD>
|
||||
@ -2682,7 +2650,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">60</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SUPER_AVOID</abnormalType>
|
||||
<icon>icon.skill10289</icon>
|
||||
@ -2731,15 +2699,15 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2799,7 +2767,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 15}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<effectPoint>707</effectPoint>
|
||||
@ -2823,9 +2791,9 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2837,7 +2805,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{300 + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{300 + subIndex * 15}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<effectPoint>707</effectPoint>
|
||||
@ -2874,9 +2842,9 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2888,7 +2856,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{300 + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{300 + subIndex * 15}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<effectPoint>707</effectPoint>
|
||||
@ -2912,10 +2880,10 @@
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">-40</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2927,7 +2895,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{300 + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{300 + subIndex * 15}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<effectPoint>707</effectPoint>
|
||||
@ -2955,9 +2923,9 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2969,7 +2937,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{300 + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{300 + subIndex * 15}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<effectPoint>707</effectPoint>
|
||||
@ -2997,9 +2965,9 @@
|
||||
<amount>120</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -3011,7 +2979,7 @@
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1800 + subIndex * 15}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>DETECT_WEAKNESS</abnormalType>
|
||||
<icon>icon.skill0359</icon>
|
||||
@ -3032,9 +3000,9 @@
|
||||
<ANIMAL_WEAKNESS>10</ANIMAL_WEAKNESS>
|
||||
<PLANT_WEAKNESS>10</PLANT_WEAKNESS>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -3046,7 +3014,7 @@
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1800 + subIndex * 15}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>DETECT_WEAKNESS</abnormalType>
|
||||
<icon>icon.skill0360</icon>
|
||||
@ -3068,9 +3036,9 @@
|
||||
<CONSTRUCT_WEAKNESS>10</CONSTRUCT_WEAKNESS>
|
||||
<DRAGON_WEAKNESS>10</DRAGON_WEAKNESS>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -3101,7 +3069,7 @@
|
||||
<effect name="ManaHealPercent">
|
||||
<power>50</power>
|
||||
</effect>
|
||||
<effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">532</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">570</value>
|
||||
@ -3123,19 +3091,9 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">1165</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">1202</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">1240</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">1264</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">1289</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">1314</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">1339</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">1363</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">1389</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">1413</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">1438</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">1463</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">1488</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CpHeal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="CpHeal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2001">2421</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2002" toSubLevel="2002">2590</value>
|
||||
@ -3157,16 +3115,6 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2018" toSubLevel="2018">5293</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2019" toSubLevel="2019">5462</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2020" toSubLevel="2020">5631</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2021" toSubLevel="2021">5743</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2022" toSubLevel="2022">5856</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2023" toSubLevel="2023">5968</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2024" toSubLevel="2024">6081</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2025" toSubLevel="2025">6194</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2026" toSubLevel="2026">6306</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2027" toSubLevel="2027">6419</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2028" toSubLevel="2028">6531</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2029" toSubLevel="2029">6644</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2030" toSubLevel="2030">6757</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -54,10 +54,7 @@
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1013" toSubLevel="1014">20</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1015" toSubLevel="1016">21</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1017" toSubLevel="1018">22</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1019" toSubLevel="1021">23</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1022" toSubLevel="1025">24</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1026" toSubLevel="1029">25</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1030" toSubLevel="1030">26</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1019" toSubLevel="1020">23</value>
|
||||
</amount>
|
||||
<percentType>LESS</percentType>
|
||||
<affectType>TARGET</affectType>
|
||||
@ -303,7 +300,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 15}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<icon>icon.skill11834</icon>
|
||||
@ -376,9 +373,9 @@
|
||||
<item> DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -791,16 +788,16 @@
|
||||
<value level="5">27419</value>
|
||||
<value level="6">28665</value>
|
||||
<value level="7">29911</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="7">15</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="7">1</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
<chargeConsume>3</chargeConsume>
|
||||
</effect>
|
||||
@ -899,7 +896,7 @@
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="7">50</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>6-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
@ -951,7 +948,7 @@
|
||||
<value level="5">35788</value>
|
||||
<value level="6">37424</value>
|
||||
<value level="7">39060</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
@ -959,9 +956,9 @@
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="TargetCancel" />
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -972,7 +969,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 15}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<icon>icon.skll10320</icon>
|
||||
@ -1012,9 +1009,9 @@
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1098,7 +1095,7 @@
|
||||
<slot>BUFF</slot>
|
||||
<rate>
|
||||
<value fromLevel="1" toLevel="6">70</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</rate>
|
||||
<max>2</max>
|
||||
</effect>
|
||||
@ -1299,7 +1296,7 @@
|
||||
<activateRate>60</activateRate> <!-- Guessed -->
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="7">60</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
@ -1349,12 +1346,12 @@
|
||||
<value level="5">32405</value>
|
||||
<value level="6">34205</value>
|
||||
<value level="7">36005</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="7">15</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>0.7</pDefMod>
|
||||
</effect>
|
||||
@ -1378,7 +1375,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">60</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SUPER_AVOID</abnormalType>
|
||||
<abnormalVisualEffect>LONG_BLOW</abnormalVisualEffect>
|
||||
@ -1404,15 +1401,15 @@
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1424,7 +1421,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">60</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SUPER_AVOID</abnormalType>
|
||||
<abnormalVisualEffect>LONG_BLOW</abnormalVisualEffect>
|
||||
@ -1479,15 +1476,15 @@
|
||||
<amount>80</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1499,7 +1496,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">60</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SUPER_AVOID</abnormalType>
|
||||
<abnormalVisualEffect>WIDE_SWORD</abnormalVisualEffect>
|
||||
@ -1527,15 +1524,15 @@
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1548,7 +1545,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">60</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalVisualEffect>BIG_FIST</abnormalVisualEffect>
|
||||
<icon>icon.skill10335</icon>
|
||||
@ -1605,15 +1602,15 @@
|
||||
<item>DUALFIST</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -512,7 +512,7 @@
|
||||
<value level="9">58210</value>
|
||||
<value level="10">60580</value>
|
||||
<value level="11">62960</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>30</criticalChance>
|
||||
<chanceBoost>400</chanceBoost>
|
||||
@ -533,8 +533,8 @@
|
||||
<value level="9">58210</value>
|
||||
<value level="10">60580</value>
|
||||
<value level="11">62960</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
|
||||
</power>
|
||||
<criticalChance>30</criticalChance>
|
||||
<chanceBoost>400</chanceBoost>
|
||||
@ -638,7 +638,7 @@
|
||||
<value level="9">42360</value>
|
||||
<value level="10">44430</value>
|
||||
<value level="11">46490</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance>
|
||||
<chanceBoost>365</chanceBoost>
|
||||
@ -663,8 +663,8 @@
|
||||
<value level="9">42360</value>
|
||||
<value level="10">44430</value>
|
||||
<value level="11">46490</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance>
|
||||
<chanceBoost>365</chanceBoost>
|
||||
@ -759,7 +759,7 @@
|
||||
<value level="9">44790</value>
|
||||
<value level="10">46980</value>
|
||||
<value level="11">49160</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>20</criticalChance>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
@ -794,8 +794,8 @@
|
||||
<value level="9">37332</value>
|
||||
<value level="10">39152</value>
|
||||
<value level="11">40972</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
|
||||
</power>
|
||||
<criticalChance>20</criticalChance>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
@ -872,7 +872,7 @@
|
||||
<value level="5">41506</value>
|
||||
<value level="6">43360</value>
|
||||
<value level="7">45214</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>20</criticalChance>
|
||||
<chance>36.5</chance>
|
||||
@ -889,8 +889,8 @@
|
||||
<value level="5">41506</value>
|
||||
<value level="6">43360</value>
|
||||
<value level="7">45214</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
|
||||
</power>
|
||||
<criticalChance>20</criticalChance>
|
||||
<chance>36.5</chance>
|
||||
@ -978,16 +978,16 @@
|
||||
<value level="9">20954</value>
|
||||
<value level="10">21976</value>
|
||||
<value level="11">22998</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="11">1</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1003,7 +1003,7 @@
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="10">90</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
@ -1075,7 +1075,7 @@
|
||||
<value level="8">20954</value>
|
||||
<value level="9">21976</value>
|
||||
<value level="10">22998</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
@ -1084,9 +1084,9 @@
|
||||
<power>70</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1118,7 +1118,7 @@
|
||||
<abnormalType>PARALYZE</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">80</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<trait>PARALYZE</trait>
|
||||
@ -1178,9 +1178,9 @@
|
||||
<amount>-23</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1261,7 +1261,7 @@
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">100</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
@ -1291,7 +1291,7 @@
|
||||
</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="9">600</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>800</hitTime>
|
||||
@ -1329,7 +1329,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">20</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>HIDE</abnormalType>
|
||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||
@ -1366,10 +1366,10 @@
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">-50</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1415,7 +1415,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">30</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SUPER_AVOID</abnormalType>
|
||||
<icon>icon.skill10520</icon>
|
||||
@ -1496,9 +1496,9 @@
|
||||
</amount>
|
||||
<slot>BUFF</slot>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1715,21 +1715,21 @@
|
||||
<value level="3">80</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PAtk" fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1823,21 +1823,21 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PAtk" fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1853,7 +1853,7 @@
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">80</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<trait>DERANGEMENT</trait>
|
||||
@ -1909,9 +1909,9 @@
|
||||
<amount>-70</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1927,7 +1927,7 @@
|
||||
<abnormalType>CONFUSION</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="4">80</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectRange>80</affectRange>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@ -1967,9 +1967,9 @@
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2005,7 +2005,7 @@
|
||||
<abnormalType>SHADOW_FLASH</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="4">100</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<trait>SHOCK</trait>
|
||||
<operateType>A2</operateType>
|
||||
@ -2019,7 +2019,7 @@
|
||||
<mpConsume>71</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="4">600</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<castRange>1100</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
@ -2102,7 +2102,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="2">30</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>MOVEMENT</abnormalType>
|
||||
<icon>icon.skill10531</icon>
|
||||
@ -2173,9 +2173,9 @@
|
||||
<effect name="AbnormalShield">
|
||||
<times>5</times>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2450,7 +2450,7 @@
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">80</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
@ -2529,7 +2529,7 @@
|
||||
<value level="9">12098</value>
|
||||
<value level="10">12688</value>
|
||||
<value level="11">13278</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -2537,9 +2537,9 @@
|
||||
<amount>-180</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2563,7 +2563,7 @@
|
||||
<abnormalType>HIT_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">80</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill10540</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -2624,9 +2624,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2872,7 +2872,7 @@
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="7">90</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<castRange>40</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
@ -3040,7 +3040,7 @@
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">140</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>40</castRange>
|
||||
@ -3394,7 +3394,7 @@
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="7">120</value>
|
||||
<value fromLevel="1" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<icon>icon.skill10554</icon>
|
||||
@ -3602,15 +3602,15 @@
|
||||
<chance>80</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -3668,15 +3668,15 @@
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -28,15 +28,15 @@
|
||||
<magicType>0</magicType>
|
||||
<amount>90</amount>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -207,15 +207,15 @@
|
||||
<effect name="CounterPhysicalSkill">
|
||||
<amount>90</amount>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -53,11 +53,11 @@
|
||||
<value level="5">21855</value>
|
||||
<value level="6">22921</value>
|
||||
<value level="7">23987</value>
|
||||
<value fromLevel="7" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="7">1</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
<effect name="Plunder" />
|
||||
@ -164,11 +164,11 @@
|
||||
<value level="5">27142</value>
|
||||
<value level="6">28466</value>
|
||||
<value level="7">29790</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="7">1</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
<effect name="Plunder" />
|
||||
@ -183,7 +183,7 @@
|
||||
<abnormalType>DISARM</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="3">80</value> <!-- Guessed -->
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
||||
<operateType>A2</operateType>
|
||||
@ -214,7 +214,7 @@
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="3">80</value> <!-- Guessed -->
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectRange>200</affectRange> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
@ -859,7 +859,7 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{1800 + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SHOOTING_STANCE</abnormalType>
|
||||
<icon>icon.skill10757</icon>
|
||||
@ -908,15 +908,15 @@
|
||||
<item>TWOHANDCROSSBOW</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -933,7 +933,7 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{1800 + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SHOOTING_STANCE</abnormalType>
|
||||
<icon>icon.skill10758</icon>
|
||||
@ -983,15 +983,15 @@
|
||||
<item>TWOHANDCROSSBOW</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1008,7 +1008,7 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{1800 + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SHOOTING_STANCE</abnormalType>
|
||||
<icon>icon.skill10759</icon>
|
||||
@ -1057,15 +1057,15 @@
|
||||
<item>TWOHANDCROSSBOW</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1163,16 +1163,16 @@
|
||||
<value level="9">33258</value>
|
||||
<value level="10">34786</value>
|
||||
<value level="11">36314</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="11">1</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1186,7 +1186,7 @@
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="7" toLevel="11">200</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<icon>icon.skill10761</icon>
|
||||
@ -1266,7 +1266,7 @@
|
||||
<value level="9">4063</value>
|
||||
<value level="10">4239</value>
|
||||
<value level="11">4415</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
@ -1362,15 +1362,15 @@
|
||||
<value level="9">39249</value>
|
||||
<value level="10">41163</value>
|
||||
<value level="11">43077</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="11">0.7</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.69 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.69 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -1453,15 +1453,15 @@
|
||||
<value level="9">56259</value>
|
||||
<value level="10">59003</value>
|
||||
<value level="11">61747</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">10</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="11">0.7</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.69 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.69 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -1619,7 +1619,7 @@
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">90</value>
|
||||
<value fromLevel="4" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
@ -1691,11 +1691,11 @@
|
||||
<value level="7">43724</value>
|
||||
<value level="8">45734</value>
|
||||
<value level="9">47744</value>
|
||||
<value fromLevel="4" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="9">5</value>
|
||||
<value fromLevel="4" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -1713,7 +1713,7 @@
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">90</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
@ -1793,12 +1793,12 @@
|
||||
<value level="9">45432</value>
|
||||
<value level="10">47520</value>
|
||||
<value level="11">49608</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
@ -1892,16 +1892,16 @@
|
||||
<value level="9">35966</value>
|
||||
<value level="10">37720</value>
|
||||
<value level="11">39474</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="11">1</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1986,16 +1986,16 @@
|
||||
<value level="9">33772</value>
|
||||
<value level="10">35526</value>
|
||||
<value level="11">37280</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="11">1</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2053,7 +2053,7 @@
|
||||
<value level="2">350</value>
|
||||
<value level="3">400</value>
|
||||
<value level="4">450</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<effectRange>
|
||||
<value level="1">1000</value>
|
||||
@ -2114,7 +2114,7 @@
|
||||
<npcId>13328</npcId>
|
||||
<npcCount>1</npcCount>
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="Heal" fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">
|
||||
<power>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1001">1936</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1002" toSubLevel="1002">2072</value>
|
||||
@ -2136,19 +2136,9 @@
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1018" toSubLevel="1018">4234</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1019" toSubLevel="1019">4369</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1021" toSubLevel="1021">4594</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1022" toSubLevel="1022">4684</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1023" toSubLevel="1023">4774</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1024" toSubLevel="1024">4864</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1025" toSubLevel="1025">4955</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1026" toSubLevel="1026">5044</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1027" toSubLevel="1027">5135</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1028" toSubLevel="1028">5224</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1029" toSubLevel="1029">5315</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1030" toSubLevel="1030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CpHeal" fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="CpHeal" fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">
|
||||
<power>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2001">2421</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2002" toSubLevel="2002">2590</value>
|
||||
@ -2170,16 +2160,6 @@
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2018" toSubLevel="2018">5293</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2019" toSubLevel="2019">5462</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2020" toSubLevel="2020">5631</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2021" toSubLevel="2021">5743</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2022" toSubLevel="2022">5856</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2023" toSubLevel="2023">5968</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2024" toSubLevel="2024">6081</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2025" toSubLevel="2025">6194</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2026" toSubLevel="2026">6306</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2027" toSubLevel="2027">6419</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2028" toSubLevel="2028">6531</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2029" toSubLevel="2029">6644</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2030" toSubLevel="2030">6757</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2191,7 +2171,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">30</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
|
||||
<icon>icon.skill10776</icon>
|
||||
@ -2250,9 +2230,9 @@
|
||||
<amount>-90</amount>
|
||||
<slot>BUFF</slot>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2337,7 +2317,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">30</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SNIPE</abnormalType>
|
||||
<icon>icon.skill10779</icon>
|
||||
@ -2379,15 +2359,15 @@
|
||||
<item>TWOHANDCROSSBOW</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2401,7 +2381,7 @@
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">40</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<icon>icon.skill10780</icon>
|
||||
@ -2472,11 +2452,11 @@
|
||||
<value level="7">42001</value>
|
||||
<value level="8">43930</value>
|
||||
<value level="9">45960</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
@ -2529,15 +2509,15 @@
|
||||
<value level="2">56558</value>
|
||||
<value level="3">59316</value>
|
||||
<value level="4">62074</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="4">5</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="4">1</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2587,7 +2567,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">60</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<icon>icon.skill10783</icon>
|
||||
@ -2643,9 +2623,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2659,7 +2639,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">30</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>HIDE</abnormalType>
|
||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||
@ -3054,15 +3034,15 @@
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Untargetable" />
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalAttackSpeed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -95,7 +95,7 @@
|
||||
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">100</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill10801</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -194,15 +194,15 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -218,7 +218,7 @@
|
||||
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="4">100</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>400</affectRange>
|
||||
@ -254,15 +254,15 @@
|
||||
<amount>-25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -349,7 +349,7 @@
|
||||
<value level="2">600</value>
|
||||
<value level="3">700</value>
|
||||
<value level="4">800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<effectRange>
|
||||
<value level="1">1000</value>
|
||||
@ -543,7 +543,7 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{1800 + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<!-- TODO: abnormalType -->
|
||||
<effectPoint>687</effectPoint>
|
||||
@ -613,15 +613,15 @@
|
||||
<item>TWOHANDCROSSBOW</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -696,7 +696,7 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{1800 + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<!-- TODO: abnormalType -->
|
||||
<icon>icon.skill11871</icon>
|
||||
@ -763,15 +763,15 @@
|
||||
<item>TWOHANDCROSSBOW</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -10,7 +10,7 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{1800 + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<!-- TODO: abnormalType -->
|
||||
<icon>icon.skill11872</icon>
|
||||
@ -76,15 +76,15 @@
|
||||
<item>TWOHANDCROSSBOW</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -161,7 +161,7 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{1800 + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<!-- TODO: abnormalType -->
|
||||
<icon>icon.skill11873</icon>
|
||||
@ -254,15 +254,15 @@
|
||||
<item>TWOHANDCROSSBOW</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -339,7 +339,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">60</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<icon>icon.skill10952</icon>
|
||||
@ -374,9 +374,9 @@
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -388,7 +388,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">60</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<icon>icon.skill10953</icon>
|
||||
@ -419,9 +419,9 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -433,7 +433,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">60</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<icon>icon.skill10954</icon>
|
||||
@ -460,9 +460,9 @@
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -474,7 +474,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">60</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<icon>icon.skill10955</icon>
|
||||
@ -509,9 +509,9 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -140,7 +140,7 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<attachSkillList>
|
||||
<item>
|
||||
@ -195,16 +195,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -253,7 +243,7 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -286,16 +276,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
@ -351,7 +331,7 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -384,16 +364,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -481,7 +451,7 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -514,16 +484,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -578,7 +538,7 @@
|
||||
<effectPoint>-1009</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -611,16 +571,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -699,7 +649,7 @@
|
||||
<effectPoint>-1009</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -732,16 +682,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -831,7 +771,7 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -864,16 +804,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -927,7 +857,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<attachSkillList>
|
||||
<item>
|
||||
@ -970,16 +900,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -1030,7 +950,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -1063,16 +983,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -1151,7 +1061,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -1184,16 +1094,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -1268,7 +1168,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<attachSkillList>
|
||||
<item>
|
||||
@ -1311,16 +1211,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -1371,7 +1261,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -1404,16 +1294,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
@ -1465,7 +1345,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -1498,16 +1378,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="TeleportToTarget" />
|
||||
@ -1558,7 +1428,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<attachSkillList>
|
||||
<item>
|
||||
@ -1601,16 +1471,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -1658,7 +1518,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -1691,16 +1551,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -1776,7 +1626,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -1809,16 +1659,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -1872,7 +1712,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<attachSkillList>
|
||||
<item>
|
||||
@ -1915,16 +1755,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -1972,7 +1802,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -2005,16 +1835,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -2090,7 +1910,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -2123,16 +1943,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
@ -2564,16 +2374,6 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
@ -2610,11 +2410,11 @@
|
||||
<effect name="HpDrain">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1">550</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<percentage>
|
||||
<value fromLevel="1" toLevel="1">50</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</percentage>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
@ -2668,16 +2468,6 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
@ -2728,16 +2518,6 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
@ -3133,7 +2913,7 @@
|
||||
<rideState>NONE</rideState>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
@ -3165,16 +2945,6 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
@ -3245,7 +3015,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<selfEffects>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">1936</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">2072</value>
|
||||
@ -3267,19 +3037,9 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">4234</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">4369</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">4594</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">4684</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">4774</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">4864</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">4955</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">5044</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">5135</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">5224</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">5315</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2001">532</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2002" toSubLevel="2002">570</value>
|
||||
@ -3301,20 +3061,10 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2018" toSubLevel="2018">1165</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2019" toSubLevel="2019">1202</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2020" toSubLevel="2020">1240</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2021" toSubLevel="2021">1264</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2022" toSubLevel="2022">1289</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2023" toSubLevel="2023">1314</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2024" toSubLevel="2024">1339</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2025" toSubLevel="2025">1363</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2026" toSubLevel="2026">1389</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2027" toSubLevel="2027">1413</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2028" toSubLevel="2028">1438</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2029" toSubLevel="2029">1463</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2030" toSubLevel="2030">1488</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CpHeal" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="CpHeal" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3001">2421</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3002" toSubLevel="3002">2590</value>
|
||||
@ -3336,16 +3086,6 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3018" toSubLevel="3018">5293</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3019" toSubLevel="3019">5462</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3020" toSubLevel="3020">5631</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3021" toSubLevel="3021">5743</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3022" toSubLevel="3022">5856</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3023" toSubLevel="3023">5968</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3024" toSubLevel="3024">6081</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3025" toSubLevel="3025">6194</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3026" toSubLevel="3026">6306</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3027" toSubLevel="3027">6419</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3028" toSubLevel="3028">6531</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3029" toSubLevel="3029">6644</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3030" toSubLevel="3030">6757</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
|
@ -74,7 +74,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="7">20</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>PD_UP_SPECIAL</abnormalType> <!-- Guessed -->
|
||||
<operateType>A2</operateType>
|
||||
@ -830,7 +830,7 @@
|
||||
<abnormalType>MARK_DEBUF_B</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">100</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<operateType>A2</operateType>
|
||||
@ -900,7 +900,7 @@
|
||||
<value level="9">117</value>
|
||||
<value level="10">121</value>
|
||||
<value level="11">125</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@ -933,7 +933,7 @@
|
||||
<abnormalType>MARK_DEBUF_A</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">90</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<operateType>A2</operateType>
|
||||
@ -999,7 +999,7 @@
|
||||
<value level="6">117</value>
|
||||
<value level="7">121</value>
|
||||
<value level="8">125</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@ -1025,7 +1025,7 @@
|
||||
<abnormalType>MARK_DEBUF_C</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">90</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<operateType>A2</operateType>
|
||||
@ -1087,7 +1087,7 @@
|
||||
<value level="7">117</value>
|
||||
<value level="8">121</value>
|
||||
<value level="9">125</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@ -1117,7 +1117,7 @@
|
||||
<abnormalType>MARK_DEBUF_D</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">50</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<operateType>A2</operateType>
|
||||
@ -1179,7 +1179,7 @@
|
||||
<value level="7">117</value>
|
||||
<value level="8">121</value>
|
||||
<value level="9">125</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@ -1222,7 +1222,7 @@
|
||||
</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="9">600</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>2560</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@ -1242,7 +1242,7 @@
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="9">5</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<hitCancelTime>3</hitCancelTime>
|
||||
<effectRange>1100</effectRange>
|
||||
@ -1279,16 +1279,6 @@
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="6" toLevel="9" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1333,7 +1323,7 @@
|
||||
<value level="2">210</value>
|
||||
<value level="3">220</value>
|
||||
<value level="4">230</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1437,7 +1427,7 @@
|
||||
<value level="1">300</value>
|
||||
<value level="2">420</value>
|
||||
<value level="3">600</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1030">{base + 15 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + 15 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>TRANSFORM</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
@ -1489,15 +1479,15 @@
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PAtk" fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MAtk" fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">{0.4 + 0.6 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3020">{0.4 + 0.6 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1609,7 +1599,7 @@
|
||||
<value level="5">1733</value>
|
||||
<value level="6">1747</value>
|
||||
<value level="7">1761</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1729,16 +1719,6 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
<abnormalType>MARK_DEBUF_B</abnormalType>
|
||||
</effect>
|
||||
@ -1769,16 +1749,6 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
<abnormalType>MARK_DEBUF_C</abnormalType>
|
||||
</effect>
|
||||
@ -1809,16 +1779,6 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
<abnormalType>MARK_DEBUF_D</abnormalType>
|
||||
</effect>
|
||||
@ -1832,7 +1792,7 @@
|
||||
<mpConsume>97</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="1">600</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@ -1852,7 +1812,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlinkSwap" />
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
||||
@ -1874,16 +1834,6 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1908,7 +1858,7 @@
|
||||
<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">90</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<operateType>A2</operateType>
|
||||
@ -1969,7 +1919,7 @@
|
||||
<value level="6">409</value>
|
||||
<value level="7">416</value>
|
||||
<value level="8">423</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@ -1999,7 +1949,7 @@
|
||||
<value level="2">8</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">12</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>INVINCIBILITY</abnormalType>
|
||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||
@ -2048,7 +1998,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="Heal" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">
|
||||
<power>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1001">1936</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1002" toSubLevel="1002">2072</value>
|
||||
@ -2070,19 +2020,9 @@
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1018" toSubLevel="1018">4234</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1019" toSubLevel="1019">4369</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1021" toSubLevel="1021">4594</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1022" toSubLevel="1022">4684</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1023" toSubLevel="1023">4774</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1024" toSubLevel="1024">4864</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1025" toSubLevel="1025">4955</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1026" toSubLevel="1026">5044</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1027" toSubLevel="1027">5135</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1028" toSubLevel="1028">5224</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1029" toSubLevel="1029">5315</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1030" toSubLevel="1030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="ManaHeal" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="ManaHeal" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<power>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2001">532</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2002" toSubLevel="2002">570</value>
|
||||
@ -2104,16 +2044,6 @@
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2018" toSubLevel="2018">1165</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2019" toSubLevel="2019">1202</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2020" toSubLevel="2020">1240</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2021" toSubLevel="2021">1264</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2022" toSubLevel="2022">1289</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2023" toSubLevel="2023">1314</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2024" toSubLevel="2024">1339</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2025" toSubLevel="2025">1363</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2026" toSubLevel="2026">1389</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2027" toSubLevel="2027">1413</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2028" toSubLevel="2028">1438</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2029" toSubLevel="2029">1463</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2030" toSubLevel="2030">1488</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2160,7 +2090,7 @@
|
||||
<icon>icon.skill11276</icon>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="6">100</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>9</abnormalTime>
|
||||
@ -2217,15 +2147,15 @@
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="2" toLevel="6" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="2" toLevel="6" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -3278,7 +3208,7 @@
|
||||
<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">80</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>6-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
@ -3337,7 +3267,7 @@
|
||||
<value level="7">336</value>
|
||||
<value level="8">343</value>
|
||||
<value level="9">350</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@ -3477,7 +3407,7 @@
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<magicLvl>
|
||||
@ -3525,16 +3455,6 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
<shieldDefPercent>40</shieldDefPercent>
|
||||
</effect>
|
||||
@ -3577,15 +3497,15 @@
|
||||
<power>333</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="2" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="2" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="2" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -3596,15 +3516,15 @@
|
||||
<power>333</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="2" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="2" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="2" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -136,7 +136,7 @@
|
||||
<value level="9">1928</value>
|
||||
<value level="10">1944</value>
|
||||
<value level="11">1960</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -362,7 +362,7 @@
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">1936</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">2072</value>
|
||||
@ -384,19 +384,9 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">4234</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">4369</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">4594</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">4684</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">4774</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">4864</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">4955</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">5044</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">5135</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">5224</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">5315</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2001">532</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2002" toSubLevel="2002">570</value>
|
||||
@ -418,16 +408,6 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2018" toSubLevel="2018">1165</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2019" toSubLevel="2019">1202</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2020" toSubLevel="2020">1240</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2021" toSubLevel="2021">1264</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2022" toSubLevel="2022">1289</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2023" toSubLevel="2023">1314</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2024" toSubLevel="2024">1339</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2025" toSubLevel="2025">1363</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2026" toSubLevel="2026">1389</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2027" toSubLevel="2027">1413</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2028" toSubLevel="2028">1438</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2029" toSubLevel="2029">1463</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2030" toSubLevel="2030">1488</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -441,7 +421,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="2">60</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>PD_UP_SPECIAL</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
@ -476,9 +456,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1945,21 +1925,21 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -2060,21 +2040,21 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -2151,21 +2131,21 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -2203,7 +2183,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
@ -2229,16 +2209,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2388,7 +2358,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
@ -2414,16 +2384,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2531,7 +2491,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="7">6</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
@ -2557,16 +2517,6 @@
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -4118,7 +4068,7 @@
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="4">80</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<itemConsumeCount>2</itemConsumeCount>
|
||||
@ -4156,7 +4106,7 @@
|
||||
<value level="2">231</value>
|
||||
<value level="3">238</value>
|
||||
<value level="4">245</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
@ -4166,7 +4116,7 @@
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="4">-30</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{base - (-0.6 - 0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{base - (-0.6 - 0.4 * subIndex)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -393,7 +393,7 @@
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">150</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
@ -412,7 +412,7 @@
|
||||
</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="9">600</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>800</hitTime>
|
||||
<coolTime>200</coolTime>
|
||||
@ -458,7 +458,7 @@
|
||||
<condition name="OpCheckCastRange">
|
||||
<distance>
|
||||
<value fromLevel="1" toLevel="9">200</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{base - (3 * subIndex)}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base - (3 * subIndex)}</value>
|
||||
</distance>
|
||||
</condition>
|
||||
</conditions>
|
||||
@ -476,7 +476,7 @@
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">99</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
@ -556,13 +556,13 @@
|
||||
<value level="9">26008</value>
|
||||
<value level="10">27138</value>
|
||||
<value level="11">28268</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="11">1</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
@ -587,7 +587,7 @@
|
||||
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">99</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
@ -666,13 +666,13 @@
|
||||
<value level="9">28162</value>
|
||||
<value level="10">29386</value>
|
||||
<value level="11">30610</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="11">1</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
@ -763,16 +763,16 @@
|
||||
<value level="9">40673</value>
|
||||
<value level="10">42657</value>
|
||||
<value level="11">44641</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="11">1</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -786,7 +786,7 @@
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">99</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -868,13 +868,13 @@
|
||||
<value level="9">19113</value>
|
||||
<value level="10">20045</value>
|
||||
<value level="11">20977</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="11">1</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
@ -899,7 +899,7 @@
|
||||
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">99</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -981,13 +981,13 @@
|
||||
<value level="9">21340</value>
|
||||
<value level="10">22380</value>
|
||||
<value level="11">23420</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="11">1</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
@ -1149,7 +1149,7 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
@ -1248,7 +1248,7 @@
|
||||
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<affectRange>1000</affectRange>
|
||||
<icon>icon.skill11522</icon>
|
||||
@ -1387,7 +1387,7 @@
|
||||
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<affectRange>1000</affectRange>
|
||||
<icon>icon.skill11519</icon>
|
||||
@ -1490,7 +1490,7 @@
|
||||
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<affectRange>1000</affectRange>
|
||||
<icon>icon.skill11520</icon>
|
||||
@ -1593,7 +1593,7 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
@ -1701,7 +1701,7 @@
|
||||
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<affectRange>1000</affectRange>
|
||||
<icon>icon.skill11518</icon>
|
||||
@ -1784,7 +1784,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<icon>icon.skill11523</icon>
|
||||
@ -1849,7 +1849,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<icon>icon.skill11524</icon>
|
||||
@ -1918,7 +1918,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<icon>icon.skill11525</icon>
|
||||
@ -2078,7 +2078,7 @@
|
||||
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
|
||||
</abnormalTime>
|
||||
<icon>icon.skill11529</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -2140,7 +2140,7 @@
|
||||
<abnormalType>ENCHANTER_MOD</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
|
||||
</abnormalTime>
|
||||
<icon>icon.skill11530</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -2213,7 +2213,7 @@
|
||||
<abnormalType>SYNERGY_IS</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
|
||||
</abnormalTime>
|
||||
<icon>icon.skill11532</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -2310,21 +2310,21 @@
|
||||
<amount>80</amount>
|
||||
<chance>30</chance>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.4 + 0.6 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2388,21 +2388,21 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="6" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="6" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="4" toLevel="6" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="4" toLevel="6" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="4" toLevel="6" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="4" toLevel="6" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="6" fromSubLevel="3001" toSubLevel="3030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="4" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2461,7 +2461,7 @@
|
||||
<value level="7">60</value>
|
||||
<value level="8">60</value>
|
||||
<value level="9">60</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</rate>
|
||||
<max>2</max>
|
||||
</effect>
|
||||
@ -2476,7 +2476,7 @@
|
||||
<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="10">60</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill11537</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -2507,7 +2507,7 @@
|
||||
</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="10">900</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@ -2583,7 +2583,7 @@
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="7">65</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>9-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -2627,15 +2627,15 @@
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2652,7 +2652,7 @@
|
||||
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">60</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<effectPoint>-687</effectPoint>
|
||||
@ -2686,7 +2686,7 @@
|
||||
</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="11">900</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>1700</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@ -2797,21 +2797,21 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="7001" toSubLevel="7030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="7001" toSubLevel="7020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="7001" toSubLevel="7030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="7001" toSubLevel="7020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="8001" toSubLevel="8030">
|
||||
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="8001" toSubLevel="8020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="7" fromSubLevel="8001" toSubLevel="8030">{2 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="7" fromSubLevel="8001" toSubLevel="8020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -2852,7 +2852,7 @@
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">-50</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="6001" toSubLevel="6030">{base + subIndex * 1.5}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="6001" toSubLevel="6020">{base + subIndex * 1.5}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2864,7 +2864,7 @@
|
||||
<amount>4500</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4030">
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4002" toSubLevel="4002">2072</value>
|
||||
@ -2886,21 +2886,11 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4018" toSubLevel="4018">4234</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4019" toSubLevel="4019">4369</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4020" toSubLevel="4020">4504</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4021" toSubLevel="4021">4594</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4022" toSubLevel="4022">4684</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4023" toSubLevel="4023">4774</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4024" toSubLevel="4024">4864</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4025" toSubLevel="4025">4955</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4026" toSubLevel="4026">5044</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4027" toSubLevel="4027">5135</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4028" toSubLevel="4028">5224</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4029" toSubLevel="4029">5315</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4030" toSubLevel="4030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="ManaHealOverTime" fromLevel="1" toLevel="1" fromSubLevel="5001" toSubLevel="5030">
|
||||
<effect name="ManaHealOverTime" fromLevel="1" toLevel="1" fromSubLevel="5001" toSubLevel="5020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="5001" toSubLevel="5030">{16 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="5001" toSubLevel="5020">{16 + subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@ -3011,15 +3001,15 @@
|
||||
<amount>-80</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="6" fromSubLevel="6001" toSubLevel="6030">
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="6" fromSubLevel="6001" toSubLevel="6020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="6001" toSubLevel="6030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="6001" toSubLevel="6020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="2" toLevel="6" fromSubLevel="7001" toSubLevel="7030">
|
||||
<effect name="MagicalDefence" fromLevel="2" toLevel="6" fromSubLevel="7001" toSubLevel="7020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="7001" toSubLevel="7030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="7001" toSubLevel="7020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -3063,21 +3053,21 @@
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -3114,21 +3104,21 @@
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -3144,7 +3134,7 @@
|
||||
<abnormalType>MULTI_DEBUFF</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="4">100</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill11533</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -3181,12 +3171,12 @@
|
||||
<value level="2">44708</value>
|
||||
<value level="3">46888</value>
|
||||
<value level="4">49068</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="4">5</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
@ -3589,7 +3579,7 @@
|
||||
<type>BLOCK_MP</type>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="Heal" fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="Heal" fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1001">1936</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1002" toSubLevel="1002">2072</value>
|
||||
@ -3611,19 +3601,9 @@
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1018" toSubLevel="1018">4234</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1019" toSubLevel="1019">4369</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1021" toSubLevel="1021">4594</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1022" toSubLevel="1022">4684</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1023" toSubLevel="1023">4774</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1024" toSubLevel="1024">4864</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1025" toSubLevel="1025">4955</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1026" toSubLevel="1026">5044</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1027" toSubLevel="1027">5135</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1028" toSubLevel="1028">5224</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1029" toSubLevel="1029">5315</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1030" toSubLevel="1030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2001">532</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2002" toSubLevel="2002">570</value>
|
||||
@ -3645,19 +3625,9 @@
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2018" toSubLevel="2018">1165</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2019" toSubLevel="2019">1202</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2020" toSubLevel="2020">1240</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2021" toSubLevel="2021">1264</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2022" toSubLevel="2022">1289</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2023" toSubLevel="2023">1314</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2024" toSubLevel="2024">1339</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2025" toSubLevel="2025">1363</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2026" toSubLevel="2026">1389</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2027" toSubLevel="2027">1413</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2028" toSubLevel="2028">1438</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2029" toSubLevel="2029">1463</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2030" toSubLevel="2030">1488</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CpHeal" fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="CpHeal" fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3001">2421</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="3002" toSubLevel="3002">2590</value>
|
||||
@ -3679,16 +3649,6 @@
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="3018" toSubLevel="3018">5293</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="3019" toSubLevel="3019">5462</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="3020" toSubLevel="3020">5631</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="3021" toSubLevel="3021">5743</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="3022" toSubLevel="3022">5856</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="3023" toSubLevel="3023">5968</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="3024" toSubLevel="3024">6081</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="3025" toSubLevel="3025">6194</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="3026" toSubLevel="3026">6306</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="3027" toSubLevel="3027">6419</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="3028" toSubLevel="3028">6531</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="3029" toSubLevel="3029">6644</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="3030" toSubLevel="3030">6757</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -3704,7 +3664,7 @@
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="7">65</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<operateType>A2</operateType>
|
||||
@ -3752,15 +3712,15 @@
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -3774,7 +3734,7 @@
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">120</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 15}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>DANCE_OF_SHADOW</abnormalType>
|
||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||
@ -3829,9 +3789,9 @@
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>SWORD,BLUNT</allowWeapons>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -3910,7 +3870,7 @@
|
||||
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 15}</value>
|
||||
</abnormalTime>
|
||||
<icon>icon.skill11565</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -3967,7 +3927,7 @@
|
||||
<abnormalType>ARMOR_HOLY</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 15}</value>
|
||||
</abnormalTime>
|
||||
<icon>icon.skill11567</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -4020,7 +3980,7 @@
|
||||
<abnormalType>RESIST_DERANGEMENT</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 15}</value>
|
||||
</abnormalTime>
|
||||
<icon>icon.skill11824</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -4165,7 +4125,7 @@
|
||||
<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="7">60</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
@ -4174,7 +4134,7 @@
|
||||
<trait>CHANGEBODY</trait>
|
||||
<affectRange>
|
||||
<value fromLevel="1" toLevel="7">200</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</affectRange>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -4197,11 +4157,11 @@
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="7">900</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<effectRange>
|
||||
<value fromLevel="1" toLevel="7">1400</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</effectRange>
|
||||
<hitTime>1410</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@ -4565,7 +4525,7 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
|
||||
<affectLimit>50-50</affectLimit> <!-- Custom -->
|
||||
@ -4661,7 +4621,7 @@
|
||||
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<affectLimit>50-50</affectLimit> <!-- Custom -->
|
||||
<affectRange>1000</affectRange> <!-- Custom -->
|
||||
@ -4789,7 +4749,7 @@
|
||||
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<affectLimit>50-50</affectLimit> <!-- Custom -->
|
||||
<affectRange>1000</affectRange> <!-- Custom -->
|
||||
@ -4879,7 +4839,7 @@
|
||||
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<affectLimit>50-100</affectLimit> <!-- Custom -->
|
||||
<affectRange>1000</affectRange> <!-- Custom -->
|
||||
@ -4960,7 +4920,7 @@
|
||||
<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<affectLimit>50-50</affectLimit> <!-- Custom -->
|
||||
<affectRange>1000</affectRange> <!-- Custom -->
|
||||
@ -5055,7 +5015,7 @@
|
||||
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">1800</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<affectLimit>50-50</affectLimit> <!-- Custom -->
|
||||
<affectRange>1000</affectRange> <!-- Custom -->
|
||||
@ -5125,7 +5085,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
@ -5184,7 +5144,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<icon>icon.skill11524</icon>
|
||||
@ -5248,7 +5208,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
|
@ -8,7 +8,7 @@
|
||||
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
|
||||
</abnormalTime>
|
||||
<affectRange>1000</affectRange>
|
||||
<operateType>A2</operateType>
|
||||
@ -65,7 +65,7 @@
|
||||
<abnormalType>ENCHANTER_MOD</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
|
||||
</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
@ -129,7 +129,7 @@
|
||||
<abnormalType>SYNERGY_IS</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
|
||||
</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
@ -300,7 +300,7 @@
|
||||
<icon>icon.skill11606new</icon>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
@ -339,7 +339,7 @@
|
||||
<icon>icon.skill11605new</icon>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
@ -375,7 +375,7 @@
|
||||
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
|
||||
</abnormalTime>
|
||||
<icon>icon.skill11607</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -431,7 +431,7 @@
|
||||
<abnormalType>ENCHANTER_MOD</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
|
||||
</abnormalTime>
|
||||
<icon>icon.skill11608</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -499,7 +499,7 @@
|
||||
<abnormalType>SYNERGY_IS</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
|
||||
</abnormalTime>
|
||||
<icon>icon.skill11609</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -566,7 +566,7 @@
|
||||
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
|
||||
</abnormalTime>
|
||||
<icon>icon.skill11610</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -622,7 +622,7 @@
|
||||
<abnormalType>ENCHANTER_MOD</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
|
||||
</abnormalTime>
|
||||
<icon>icon.skill11611</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -690,7 +690,7 @@
|
||||
<abnormalType>SYNERGY_IS</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
|
||||
</abnormalTime>
|
||||
<icon>icon.skill11612</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -758,7 +758,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">30</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>PD_UP_SPECIAL</abnormalType> <!-- Guessed -->
|
||||
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
|
||||
@ -801,7 +801,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">30</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
@ -861,7 +861,7 @@
|
||||
<icon>icon.skill11615</icon>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>DITTY</abnormalType>
|
||||
@ -909,7 +909,7 @@
|
||||
<icon>icon.skill11616</icon>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>DITTY</abnormalType>
|
||||
@ -958,7 +958,7 @@
|
||||
<icon>icon.skill11617</icon>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>DITTY</abnormalType>
|
||||
@ -1009,7 +1009,7 @@
|
||||
<icon>icon.skill11618</icon>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>DITTY</abnormalType>
|
||||
|
@ -284,7 +284,7 @@
|
||||
<value level="9">184</value>
|
||||
<value level="10">192</value>
|
||||
<value level="11">200</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@ -301,13 +301,13 @@
|
||||
<value level="9">30</value>
|
||||
<value level="10">30</value>
|
||||
<value level="11">30</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ManaCharge" fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="ManaCharge" fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -355,7 +355,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="5">60</value>
|
||||
<value fromLevel="4" toLevel="5" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="4" toLevel="5" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="5" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
@ -511,7 +511,7 @@
|
||||
</mpConsume>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<hitCancelTime>1</hitCancelTime>
|
||||
<mpInitialConsume>
|
||||
@ -543,7 +543,7 @@
|
||||
<value level="9">1749</value>
|
||||
<value level="10">1763</value>
|
||||
<value level="11">1777</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -613,7 +613,7 @@
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>TARGET</targetType>
|
||||
@ -632,7 +632,7 @@
|
||||
<value level="9">1749</value>
|
||||
<value level="10">1763</value>
|
||||
<value level="11">1777</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -688,7 +688,7 @@
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<hitCancelTime>1</hitCancelTime>
|
||||
<isMagic>1</isMagic>
|
||||
@ -709,7 +709,7 @@
|
||||
<value level="9">1406</value>
|
||||
<value level="10">1418</value>
|
||||
<value level="11">1430</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -760,7 +760,7 @@
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>INVINCIBILITY_SPECIAL</slot>
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">1936</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">2072</value>
|
||||
@ -782,16 +782,6 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">4234</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">4369</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">4594</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">4684</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">4774</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">4864</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">4955</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">5044</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">5135</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">5224</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">5315</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -843,7 +833,7 @@
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>INVINCIBILITY_SPECIAL</slot>
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">1936</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">2072</value>
|
||||
@ -865,16 +855,6 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">4234</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">4369</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">4594</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">4684</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">4774</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">4864</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">4955</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">5044</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">5135</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">5224</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">5315</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -939,7 +919,7 @@
|
||||
</mpInitialConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="11">600</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">867</value>
|
||||
@ -956,7 +936,7 @@
|
||||
</effectPoint>
|
||||
<effectRange>
|
||||
<value fromLevel="1" toLevel="11">1100</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</effectRange>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
@ -988,7 +968,7 @@
|
||||
<value level="9">191</value>
|
||||
<value level="10">195</value>
|
||||
<value level="11">201</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="ManaHealOverTime">
|
||||
@ -1004,7 +984,7 @@
|
||||
<value level="9">13</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">13</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@ -1081,7 +1061,7 @@
|
||||
<value level="6">768</value>
|
||||
<value level="7">786</value>
|
||||
<value level="8">804</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="ManaHealOverTime">
|
||||
@ -1094,11 +1074,11 @@
|
||||
<value level="6">11</value>
|
||||
<value level="7">11</value>
|
||||
<value level="8">11</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="Heal" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
|
||||
<power>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
||||
@ -1120,16 +1100,6 @@
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1162,13 +1132,13 @@
|
||||
<effect name="HealOverTime">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1">333</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="ManaCharge" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="ManaCharge" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1199,7 +1169,7 @@
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">1936</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">2072</value>
|
||||
@ -1221,16 +1191,6 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">4234</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">4369</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">4594</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">4684</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">4774</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">4864</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">4955</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">5044</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">5135</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">5224</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">5315</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1267,7 +1227,7 @@
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">1936</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">2072</value>
|
||||
@ -1289,16 +1249,6 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">4234</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">4369</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">4594</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">4684</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">4774</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">4864</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">4955</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">5044</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">5135</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">5224</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">5315</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1309,7 +1259,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="7">10</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
@ -1375,7 +1325,7 @@
|
||||
<value level="5">342</value>
|
||||
<value level="6">410</value>
|
||||
<value level="7">492</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@ -1388,7 +1338,7 @@
|
||||
<value level="5">101</value>
|
||||
<value level="6">121</value>
|
||||
<value level="7">145</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@ -1447,7 +1397,7 @@
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -1480,16 +1430,6 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1549,7 +1489,7 @@
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -1583,16 +1523,6 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="AddHate">
|
||||
@ -1635,7 +1565,7 @@
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>
|
||||
<value fromLevel="1" toLevel="1">40</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
@ -1646,7 +1576,7 @@
|
||||
<!-- For 30 sec., target's MP Consumption + 50%, and Casting Spd. and Atk. Spd. - 20%. -->
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">80</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
@ -1784,15 +1714,15 @@
|
||||
<mode>PER</mode>
|
||||
<magicType>3</magicType>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1827,8 +1757,8 @@
|
||||
<skillId>11835</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillSubLevel>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1000 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
|
||||
</skillSubLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
@ -1865,7 +1795,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="7">30</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>HEAL_POWER_UP</abnormalType>
|
||||
@ -1945,9 +1875,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2123,7 +2053,7 @@
|
||||
<abnormalType>MARK_OF_LUMI</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">90</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<icon>icon.skill11777</icon>
|
||||
@ -2191,7 +2121,7 @@
|
||||
<value level="6">134</value>
|
||||
<value level="7">134</value>
|
||||
<value level="8">134</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@ -2233,7 +2163,7 @@
|
||||
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">100</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<operateType>A2</operateType>
|
||||
@ -2288,9 +2218,9 @@
|
||||
<effect name="DefenceTrait">
|
||||
<SLEEP>100</SLEEP>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2383,7 +2313,7 @@
|
||||
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">100</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<icon>icon.skill11780</icon>
|
||||
@ -2459,15 +2389,15 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -459,7 +459,7 @@
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">90</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
@ -514,7 +514,7 @@
|
||||
<rideState>NONE</rideState>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<trait>KNOCKDOWN</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -548,16 +548,6 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
@ -708,7 +698,7 @@
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
@ -742,16 +732,6 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="AddHate">
|
||||
@ -1110,7 +1090,7 @@
|
||||
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">3600</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>687</effectPoint>
|
||||
@ -1341,7 +1321,7 @@
|
||||
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">80</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>9-10</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
@ -1399,9 +1379,9 @@
|
||||
<effect name="DefenceTrait">
|
||||
<SLEEP>100</SLEEP>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1504,15 +1484,15 @@
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1586,7 +1566,7 @@
|
||||
<effect name="HealPercent">
|
||||
<power>100</power>
|
||||
</effect>
|
||||
<effect name="ManaHeal" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="ManaHeal" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">
|
||||
<power>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1001">532</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1002" toSubLevel="1002">570</value>
|
||||
@ -1608,16 +1588,6 @@
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1018" toSubLevel="1018">1165</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1019" toSubLevel="1019">1202</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1020" toSubLevel="1020">1240</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1021" toSubLevel="1021">1264</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1022" toSubLevel="1022">1289</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1023" toSubLevel="1023">1314</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1024" toSubLevel="1024">1339</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1025" toSubLevel="1025">1363</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1026" toSubLevel="1026">1389</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1027" toSubLevel="1027">1413</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1028" toSubLevel="1028">1438</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1029" toSubLevel="1029">1463</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1030" toSubLevel="1030">1488</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1672,21 +1642,21 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1741,21 +1711,21 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1833,21 +1803,21 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -2025,21 +1995,21 @@
|
||||
<amount>30</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.4 + 0.6 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2081,21 +2051,21 @@
|
||||
<DUAL>5</DUAL>
|
||||
<RAPIER>5</RAPIER>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.4 + 0.6 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2130,21 +2100,21 @@
|
||||
<BOW>5</BOW>
|
||||
<CROSSBOW>5</CROSSBOW>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.4 + 0.6 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -107,15 +107,15 @@
|
||||
<BOW>-60</BOW>
|
||||
<CROSSBOW>-60</CROSSBOW>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -127,7 +127,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SONG_WEAPON</abnormalType> <!-- find proper name -->
|
||||
<icon>icon.skill19204</icon>
|
||||
@ -176,7 +176,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SONG_OF_ARCHERY</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
@ -205,7 +205,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>DANCE_OF_SAGE</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
@ -234,7 +234,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">300</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SONG_WEAPON</abnormalType> <!-- find proper name -->
|
||||
<affectRange>1000</affectRange>
|
||||
@ -301,21 +301,21 @@
|
||||
<effect name="BlockSkill">
|
||||
<magicTypes>3</magicTypes>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -333,7 +333,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalVisualEffect>DIVINITY</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
@ -379,7 +379,7 @@
|
||||
<npcId>15154</npcId>
|
||||
<lifeTime>30</lifeTime>
|
||||
</effect>
|
||||
<effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">532</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">570</value>
|
||||
@ -401,16 +401,6 @@
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">1165</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">1202</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">1240</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">1264</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">1289</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">1314</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">1339</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">1363</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">1389</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">1413</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">1438</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">1463</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">1488</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -443,7 +433,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SHILLIEN_PROTECTION</abnormalType>
|
||||
<abnormalVisualEffect>SHILLIEN_PROTECTION</abnormalVisualEffect>
|
||||
@ -978,7 +968,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SONG_OF_WISDOM</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
@ -1012,7 +1002,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>CRIPPLING_DANCE</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
|
@ -634,7 +634,7 @@
|
||||
<nextAction>CAST</nextAction>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">6</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -669,16 +669,6 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -782,7 +772,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="8">11</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<effectPoint>
|
||||
<value level="1">-687</value>
|
||||
@ -820,16 +810,6 @@
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -414,7 +414,7 @@
|
||||
<effect name="HealOverTime">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1">333</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@ -725,15 +725,15 @@
|
||||
<SLEEP>100</SLEEP>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -1082,7 +1082,7 @@
|
||||
<effect name="HealOverTime">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1">333</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@ -1413,15 +1413,15 @@
|
||||
<SLEEP>100</SLEEP>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -122,7 +122,7 @@
|
||||
<nextAction>CAST</nextAction>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="28">6</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
@ -177,16 +177,6 @@
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
<debuffModifier>1.1</debuffModifier>
|
||||
</effect>
|
||||
@ -284,7 +274,7 @@
|
||||
</magicLvl>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="20">6</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
@ -336,16 +326,6 @@
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
<debuffModifier>1.1</debuffModifier>
|
||||
</effect>
|
||||
@ -363,7 +343,7 @@
|
||||
<abnormalVisualEffect>WIND_STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="25">120</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30004</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -484,24 +464,14 @@
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -542,7 +512,7 @@
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">120</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>5-10</affectLimit> <!-- Unconfirmed -->
|
||||
<affectRange>100</affectRange> <!-- Unconfirmed -->
|
||||
@ -586,7 +556,7 @@
|
||||
<trait>KNOCKBACK</trait>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">6</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
@ -629,16 +599,6 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -692,7 +652,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="15">6</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
@ -739,16 +699,6 @@
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlot">
|
||||
@ -888,15 +838,15 @@
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -909,7 +859,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="2">10</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalVisualEffect>WIND_HIDE</abnormalVisualEffect>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
@ -944,7 +894,7 @@
|
||||
<power>10</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="Heal" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
||||
@ -966,16 +916,6 @@
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1053,7 +993,7 @@
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="25">120</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<operateType>DA2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -1088,7 +1028,7 @@
|
||||
<effectPoint>-696</effectPoint>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="25">900</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@ -1150,16 +1090,6 @@
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlot">
|
||||
@ -1211,7 +1141,7 @@
|
||||
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="15">50</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<trait>PSYCHIC</trait> <!-- retail confirmed {trait_psychic} -->
|
||||
@ -1237,7 +1167,7 @@
|
||||
</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="15">600</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@ -1257,9 +1187,9 @@
|
||||
<effects>
|
||||
<effect name="Compelling" />
|
||||
<effect name="BlockControl" />
|
||||
<effect name="MagicalDefence" fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1299,7 +1229,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">30</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<operateType>A2</operateType>
|
||||
@ -1342,9 +1272,9 @@
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.4 + 0.6 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1422,15 +1352,15 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1482,7 +1412,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">80</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<operateType>A2</operateType>
|
||||
@ -1560,16 +1490,6 @@
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
<debuffModifier>1.1</debuffModifier>
|
||||
</effect>
|
||||
@ -1595,7 +1515,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalVisualEffect>SAYHA_FURY</abnormalVisualEffect>
|
||||
<operateType>A2</operateType>
|
||||
@ -1635,15 +1555,15 @@
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1657,7 +1577,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="2">30</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<operateType>A2</operateType>
|
||||
@ -1718,15 +1638,15 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="MAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.4 + 0.6 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1801,7 +1721,7 @@
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="4">90</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit> <!-- Unconfirmed -->
|
||||
<affectRange>200</affectRange> <!-- Unconfirmed -->
|
||||
@ -1824,7 +1744,7 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="4">6</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
@ -1855,16 +1775,6 @@
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
<debuffModifier>1.1</debuffModifier>
|
||||
</effect>
|
||||
|
@ -8,7 +8,7 @@
|
||||
<abnormalType>PD_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="28">80</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30500</icon>
|
||||
<castRange>40</castRange>
|
||||
@ -120,11 +120,11 @@
|
||||
<value level="26">47996</value>
|
||||
<value level="27">49514</value>
|
||||
<value level="28">51032</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="28">15</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance> <!-- Unconfirmed -->
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<damageModifier>1.2</damageModifier>
|
||||
@ -248,13 +248,13 @@
|
||||
<value level="25">71115</value>
|
||||
<value level="26">73365</value>
|
||||
<value level="27">75615</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<pDefMod>0.7</pDefMod>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="27">15</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -269,7 +269,7 @@
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="24">100</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<castRange>40</castRange>
|
||||
@ -349,9 +349,9 @@
|
||||
<distance>50</distance>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -418,12 +418,12 @@
|
||||
<value level="9">88893</value>
|
||||
<value level="10">91705</value>
|
||||
<value level="11">94517</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">15</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -504,12 +504,12 @@
|
||||
<value level="14">88893</value>
|
||||
<value level="15">91705</value>
|
||||
<value level="16">94517</value>
|
||||
<value fromLevel="12" toLevel="16" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="12" toLevel="16" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<pDefMod>0.5</pDefMod>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="16">15</value>
|
||||
<value fromLevel="12" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="12" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -522,7 +522,7 @@
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<activateRate> <!-- Guessed -->
|
||||
<value fromLevel="1" toLevel="10">80</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30505</icon>
|
||||
<affectRange>200</affectRange>
|
||||
@ -582,7 +582,7 @@
|
||||
<value level="8">39823</value>
|
||||
<value level="9">41083</value>
|
||||
<value level="10">42343</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
@ -591,9 +591,9 @@
|
||||
<speed>333</speed>
|
||||
<animationSpeed>333</animationSpeed>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -608,7 +608,7 @@
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="14">80</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30506</icon>
|
||||
<affectRange>200</affectRange>
|
||||
@ -682,7 +682,7 @@
|
||||
<value level="12">49769</value>
|
||||
<value level="13">51343</value>
|
||||
<value level="14">52917</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
</effect>
|
||||
@ -691,9 +691,9 @@
|
||||
<distance>100</distance>
|
||||
<animationSpeed>0</animationSpeed>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -708,7 +708,7 @@
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate> <!-- Unconfirmed -->
|
||||
<value fromLevel="1" toLevel="24">80</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30507</icon>
|
||||
<effectPoint>-687</effectPoint>
|
||||
@ -745,7 +745,7 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="24">300</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1001" toSubLevel="1030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1001" toSubLevel="1020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>100</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@ -809,7 +809,7 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="27">300</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="1001" toSubLevel="1030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="1001" toSubLevel="1020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>100</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@ -832,9 +832,9 @@
|
||||
<effect name="TargetCancel">
|
||||
<chance>90</chance>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -991,21 +991,21 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
|
||||
<effect name="PhysicalAttackSpeed" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1022,7 +1022,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="3">60</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<icon>icon.skill30512</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1066,9 +1066,9 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1144,7 +1144,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
@ -1168,9 +1168,9 @@
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1182,7 +1182,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">10</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>INVINCIBILITY</abnormalType>
|
||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||
@ -1221,7 +1221,7 @@
|
||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="7" toLevel="11">80</value> <!-- Guessed -->
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30517</icon>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
@ -1261,9 +1261,9 @@
|
||||
<amount>-100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1277,7 +1277,7 @@
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="7" toLevel="11">80</value> <!-- Guessed -->
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30518</icon>
|
||||
<affectLimit>2-6</affectLimit>
|
||||
@ -1328,7 +1328,7 @@
|
||||
<value level="9">49769</value>
|
||||
<value level="10">51343</value>
|
||||
<value level="11">52917</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -1337,9 +1337,9 @@
|
||||
<distance>50</distance>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1396,7 +1396,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="3">30</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalVisualEffect>PMENTAL_TRAIL</abnormalVisualEffect>
|
||||
<abnormalType>STEEL_MIND</abnormalType>
|
||||
@ -1623,7 +1623,7 @@
|
||||
<abnormalVisualEffect>GRAVITY_SPACE_3</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="15">80</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30530</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1648,7 +1648,7 @@
|
||||
</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="15">600</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@ -1669,9 +1669,9 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="BlockEscape" />
|
||||
<effect name="PhysicalDefence" fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2325,7 +2325,7 @@
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">80</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate> <!-- Guessed -->
|
||||
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
||||
<icon>icon.skill30546</icon>
|
||||
@ -2362,7 +2362,7 @@
|
||||
</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="11">300</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>100</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@ -2385,9 +2385,9 @@
|
||||
<distance>50</distance>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -2434,7 +2434,7 @@
|
||||
<pDefMod>0.5</pDefMod>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="4">15</value> <!-- Guessed -->
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
|
Loading…
Reference in New Issue
Block a user