More Ertheia skill fixes.
Contributed by gamelike85.
This commit is contained in:
@@ -828,11 +828,13 @@
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
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<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
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<targetType>SELF</targetType>
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</effect>
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</effect>
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<effect name="TriggerSkillBySkill">
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<effect name="TriggerSkillBySkill">
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
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<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
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<targetType>SELF</targetType>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -1,7 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="30600" toLevel="1" name="Additional Hit">
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<skill id="30600" toLevel="1" name="Additional Hit">
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<!-- AUTO GENERATED SKILL -->
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<!-- Powerful hit on target. -->
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<!-- Powerful hit on target. -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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@@ -11,7 +10,6 @@
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<reuseDelay>10000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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</skill>
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</skill>
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<skill id="30601" toLevel="1" name="Additional Hit">
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<skill id="30601" toLevel="1" name="Additional Hit">
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<!-- AUTO GENERATED SKILL -->
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<!-- Powerful hit on target. -->
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<!-- Powerful hit on target. -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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@@ -56,6 +54,10 @@
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<effectPoint>2</effectPoint>
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<effectPoint>2</effectPoint>
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<isMagic>3</isMagic>
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<isMagic>3</isMagic>
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<effects>
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<effects>
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<effect name="SkillCriticalProbability">
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<amount>1</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="30604" toLevel="1" name="Block Eviscerator Force">
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<skill id="30604" toLevel="1" name="Block Eviscerator Force">
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@@ -110,7 +112,6 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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</skill>
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</skill>
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<skill id="30608" toLevel="5" name="Fury of Eviscerator">
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<skill id="30608" toLevel="5" name="Fury of Eviscerator">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 5%. -->
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<!-- P. Atk. + 5%. -->
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalTime>5</abnormalTime>
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@@ -894,11 +894,13 @@
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
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<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
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<targetType>SELF</targetType>
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</effect>
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</effect>
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<effect name="TriggerSkillBySkill">
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<effect name="TriggerSkillBySkill">
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
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<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
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<targetType>SELF</targetType>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -1,7 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="30600" toLevel="1" name="Heavy Hit">
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<skill id="30600" toLevel="1" name="Heavy Hit">
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<!-- AUTO GENERATED SKILL -->
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<!-- Powerful hit on target. -->
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<!-- Powerful hit on target. -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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@@ -11,7 +10,6 @@
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<reuseDelay>10000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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</skill>
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</skill>
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<skill id="30601" toLevel="1" name="Heavy Hit">
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<skill id="30601" toLevel="1" name="Heavy Hit">
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<!-- AUTO GENERATED SKILL -->
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<!-- Powerful hit on target. -->
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<!-- Powerful hit on target. -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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@@ -56,6 +54,10 @@
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<effectPoint>2</effectPoint>
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<effectPoint>2</effectPoint>
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<isMagic>3</isMagic>
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<isMagic>3</isMagic>
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<effects>
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<effects>
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<effect name="SkillCriticalProbability">
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<amount>1</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="30604" toLevel="1" name="Block Eviscerator Force">
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<skill id="30604" toLevel="1" name="Block Eviscerator Force">
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@@ -110,7 +112,6 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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</skill>
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</skill>
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<skill id="30608" toLevel="5" name="Fury of Eviscerator">
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<skill id="30608" toLevel="5" name="Fury of Eviscerator">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 5%. -->
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<!-- P. Atk. + 5%. -->
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalTime>5</abnormalTime>
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@@ -894,11 +894,13 @@
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
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<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
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<targetType>SELF</targetType>
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</effect>
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</effect>
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<effect name="TriggerSkillBySkill">
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<effect name="TriggerSkillBySkill">
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
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<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
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<targetType>SELF</targetType>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -1,7 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="30600" toLevel="1" name="Heavy Hit">
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<skill id="30600" toLevel="1" name="Heavy Hit">
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<!-- AUTO GENERATED SKILL -->
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<!-- Powerful hit on target. -->
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<!-- Powerful hit on target. -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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@@ -11,7 +10,6 @@
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<reuseDelay>10000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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</skill>
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</skill>
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<skill id="30601" toLevel="1" name="Heavy Hit">
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<skill id="30601" toLevel="1" name="Heavy Hit">
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<!-- AUTO GENERATED SKILL -->
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<!-- Powerful hit on target. -->
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<!-- Powerful hit on target. -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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@@ -56,6 +54,10 @@
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<effectPoint>2</effectPoint>
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<effectPoint>2</effectPoint>
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<isMagic>3</isMagic>
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<isMagic>3</isMagic>
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<effects>
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<effects>
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<effect name="SkillCriticalProbability">
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<amount>1</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="30604" toLevel="1" name="Block Eviscerator Force">
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<skill id="30604" toLevel="1" name="Block Eviscerator Force">
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@@ -110,7 +112,6 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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</skill>
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</skill>
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<skill id="30608" toLevel="5" name="Fury of Eviscerator">
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<skill id="30608" toLevel="5" name="Fury of Eviscerator">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 5%. -->
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<!-- P. Atk. + 5%. -->
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalTime>5</abnormalTime>
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@@ -894,11 +894,13 @@
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
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<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
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<targetType>SELF</targetType>
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</effect>
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</effect>
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<effect name="TriggerSkillBySkill">
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<effect name="TriggerSkillBySkill">
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillId>30532</skillId> <!-- Inside Position -->
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
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<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
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<targetType>SELF</targetType>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -1,7 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="30600" toLevel="1" name="Heavy Hit">
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<skill id="30600" toLevel="1" name="Heavy Hit">
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<!-- AUTO GENERATED SKILL -->
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<!-- Powerful hit on target. -->
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<!-- Powerful hit on target. -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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@@ -11,7 +10,6 @@
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<reuseDelay>10000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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</skill>
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</skill>
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<skill id="30601" toLevel="1" name="Heavy Hit">
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<skill id="30601" toLevel="1" name="Heavy Hit">
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<!-- AUTO GENERATED SKILL -->
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<!-- Powerful hit on target. -->
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<!-- Powerful hit on target. -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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@@ -56,6 +54,10 @@
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<effectPoint>2</effectPoint>
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<effectPoint>2</effectPoint>
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<isMagic>3</isMagic>
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<isMagic>3</isMagic>
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<effects>
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<effects>
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<effect name="SkillCriticalProbability">
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<amount>1</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="30604" toLevel="1" name="Block Eviscerator Force">
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<skill id="30604" toLevel="1" name="Block Eviscerator Force">
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@@ -110,7 +112,6 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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</skill>
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</skill>
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<skill id="30608" toLevel="5" name="Fury of Eviscerator">
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<skill id="30608" toLevel="5" name="Fury of Eviscerator">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 5%. -->
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<!-- P. Atk. + 5%. -->
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalTime>5</abnormalTime>
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Reference in New Issue
Block a user