More Ertheia skill fixes.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-11-10 14:41:42 +00:00
parent 304d228e7f
commit d7a57a0f1b
8 changed files with 24 additions and 12 deletions

View File

@@ -828,11 +828,13 @@
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>1</skillLevel>
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>1</skillLevel>
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
<targetType>SELF</targetType>
</effect>
</effects>
</skill>

View File

@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="30600" toLevel="1" name="Additional Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful hit on target. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -11,7 +10,6 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="30601" toLevel="1" name="Additional Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful hit on target. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -56,6 +54,10 @@
<effectPoint>2</effectPoint>
<isMagic>3</isMagic>
<effects>
<effect name="SkillCriticalProbability">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="30604" toLevel="1" name="Block Eviscerator Force">
@@ -110,7 +112,6 @@
<operateType>P</operateType>
</skill>
<skill id="30608" toLevel="5" name="Fury of Eviscerator">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>

View File

@@ -894,11 +894,13 @@
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>1</skillLevel>
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>1</skillLevel>
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
<targetType>SELF</targetType>
</effect>
</effects>
</skill>

View File

@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="30600" toLevel="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful hit on target. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -11,7 +10,6 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="30601" toLevel="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful hit on target. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -56,6 +54,10 @@
<effectPoint>2</effectPoint>
<isMagic>3</isMagic>
<effects>
<effect name="SkillCriticalProbability">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="30604" toLevel="1" name="Block Eviscerator Force">
@@ -110,7 +112,6 @@
<operateType>P</operateType>
</skill>
<skill id="30608" toLevel="5" name="Fury of Eviscerator">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>

View File

@@ -894,11 +894,13 @@
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>1</skillLevel>
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>1</skillLevel>
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
<targetType>SELF</targetType>
</effect>
</effects>
</skill>

View File

@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="30600" toLevel="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful hit on target. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -11,7 +10,6 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="30601" toLevel="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful hit on target. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -56,6 +54,10 @@
<effectPoint>2</effectPoint>
<isMagic>3</isMagic>
<effects>
<effect name="SkillCriticalProbability">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="30604" toLevel="1" name="Block Eviscerator Force">
@@ -110,7 +112,6 @@
<operateType>P</operateType>
</skill>
<skill id="30608" toLevel="5" name="Fury of Eviscerator">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>

View File

@@ -894,11 +894,13 @@
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>1</skillLevel>
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>1</skillLevel>
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
<targetType>SELF</targetType>
</effect>
</effects>
</skill>

View File

@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="30600" toLevel="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful hit on target. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -11,7 +10,6 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="30601" toLevel="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful hit on target. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@@ -56,6 +54,10 @@
<effectPoint>2</effectPoint>
<isMagic>3</isMagic>
<effects>
<effect name="SkillCriticalProbability">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="30604" toLevel="1" name="Block Eviscerator Force">
@@ -110,7 +112,6 @@
<operateType>P</operateType>
</skill>
<skill id="30608" toLevel="5" name="Fury of Eviscerator">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>