Fixed RequestAutoSoulShot wrong shot grade message.

This commit is contained in:
mobius 2015-01-28 15:43:34 +00:00
parent 21c94fff89
commit d5bd5a4bc2

View File

@ -143,7 +143,7 @@ public final class RequestAutoSoulShot extends L2GameClientPacket
final boolean isSpiritshot = item.getEtcItem().getDefaultAction() == ActionType.SPIRITSHOT; final boolean isSpiritshot = item.getEtcItem().getDefaultAction() == ActionType.SPIRITSHOT;
if ((activeChar.getActiveWeaponItem() == activeChar.getFistsWeaponItem()) || (item.getItem().getCrystalType() != activeChar.getActiveWeaponItem().getItemGradeSPlus())) if ((activeChar.getActiveWeaponItem() == activeChar.getFistsWeaponItem()) || (item.getItem().getCrystalType() != activeChar.getActiveWeaponItem().getItemGradeSPlus()))
{ {
activeChar.sendPacket(isSoulshot ? SystemMessageId.YOUR_SPIRITSHOT_DOES_NOT_MATCH_THE_WEAPON_S_GRADE : SystemMessageId.THE_SOULSHOT_YOU_ARE_ATTEMPTING_TO_USE_DOES_NOT_MATCH_THE_GRADE_OF_YOUR_EQUIPPED_WEAPON); activeChar.sendPacket(isSoulshot ? SystemMessageId.THE_SOULSHOT_YOU_ARE_ATTEMPTING_TO_USE_DOES_NOT_MATCH_THE_GRADE_OF_YOUR_EQUIPPED_WEAPON : SystemMessageId.YOUR_SPIRITSHOT_DOES_NOT_MATCH_THE_WEAPON_S_GRADE);
return; return;
} }