Fixed RequestAutoSoulShot wrong shot grade message.
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@ -143,7 +143,7 @@ public final class RequestAutoSoulShot extends L2GameClientPacket
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final boolean isSpiritshot = item.getEtcItem().getDefaultAction() == ActionType.SPIRITSHOT;
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if ((activeChar.getActiveWeaponItem() == activeChar.getFistsWeaponItem()) || (item.getItem().getCrystalType() != activeChar.getActiveWeaponItem().getItemGradeSPlus()))
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{
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activeChar.sendPacket(isSoulshot ? SystemMessageId.YOUR_SPIRITSHOT_DOES_NOT_MATCH_THE_WEAPON_S_GRADE : SystemMessageId.THE_SOULSHOT_YOU_ARE_ATTEMPTING_TO_USE_DOES_NOT_MATCH_THE_GRADE_OF_YOUR_EQUIPPED_WEAPON);
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activeChar.sendPacket(isSoulshot ? SystemMessageId.THE_SOULSHOT_YOU_ARE_ATTEMPTING_TO_USE_DOES_NOT_MATCH_THE_GRADE_OF_YOUR_EQUIPPED_WEAPON : SystemMessageId.YOUR_SPIRITSHOT_DOES_NOT_MATCH_THE_WEAPON_S_GRADE);
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return;
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}
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