Minor change for Sigel skills.

Contributed by champzix1.
This commit is contained in:
MobiusDevelopment
2019-04-24 16:31:09 +00:00
parent dc71c448da
commit d5697b2048

View File

@@ -572,7 +572,7 @@
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="6">120</value> <value fromLevel="1" toLevel="6">-120</value>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value> <value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
@@ -584,7 +584,8 @@
<icon>icon.skill10011</icon> <icon>icon.skill10011</icon>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">100</value> <value fromLevel="1" toLevel="13">100</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
@@ -644,6 +645,7 @@
</effectPoint> </effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<trait>SHOCK</trait>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -688,9 +690,8 @@
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
<effect name="Speed"> <effect name="BlockActions">
<amount>-70</amount> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
<mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
@@ -711,7 +712,6 @@
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<nextAction>ATTACK</nextAction>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">87</value> <value level="2">87</value>
@@ -803,11 +803,11 @@
<effect name="BlockSkill"> <effect name="BlockSkill">
<magicTypes>1</magicTypes> <magicTypes>1</magicTypes>
</effect> </effect>
<effect name="PAtk"> <effect name="PhysicalAttackSpeed">
<amount>-20</amount> <amount>-20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MagicalAttackSpeed">
<amount>-20</amount> <amount>-20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>