Added skills for 24351, 24352, 24353 and 24354 talismans.

Contributed by Stayway.
This commit is contained in:
MobiusDev 2016-09-13 18:31:08 +00:00
parent b76faf75a9
commit d3a7e96ac3

View File

@ -899,12 +899,66 @@
<operateType>P</operateType>
</skill>
<skill id="21365" toLevel="5" name="Talisman - Hunter">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 231, M. Atk. + 271, P./M. Evasion + 7, Attribute Resistance + 15, Debuff Resistance + 13%, P./M. Critical Rate + 13%. Received Critical Damage -15%, Received Skill Damage during PVP - 15%. Extra defense against skill damage in PvP. Note: Equipping 2 will give the effect of 1. -->
<!-- The Talisman's effect has increased. -->
<icon>BranchSys2.icon.g_twilight_gem</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>271</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>231</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-13</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="CriticalRate">
<amount>13</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>-15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="21366" toLevel="1" name="Wondrous Hunt Dye">
<!-- AUTO GENERATED SKILL -->
@ -933,28 +987,223 @@
<effectPoint>1</effectPoint>
</skill>
<skill id="21370" toLevel="5" name="Talisman - Slaughterer">
<!-- AUTO GENERATED SKILL -->
<!-- The Talisman's effect has increased. -->
<!-- P. Atk. + 231, M. Atk. + 271, P./M. Evasion + 7, Attribute Resistance + 15, Debuff Resistance + 13%, Max HP/MP/CP + 490, HP/MP/CP Recovery Bonus + 7. Note: Equipping 2 will give the effect of 1. -->
<icon>BranchSys2.icon.g_twilight_gem</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>271</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>231</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-13</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxHp">
<amount>490</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>490</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>490</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="CpRegen">
<amount>7</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="21371" toLevel="5" name="Talisman - Conquerer">
<!-- AUTO GENERATED SKILL -->
<!-- The Talisman's effect has increased. -->
<!-- P. Atk. + 231, M. Atk. + 271, P./M. Evasion + 7, P./M. Critical Rate + 13%, Max HP/MP/CP + 490, HP/MP/CP Recovery Bonus + 7. Received Critical Damage -15%, Received Skill Damage during PVP - 15%. Note: Equipping 2 will give the effect of 1. -->
<icon>BranchSys2.icon.g_twilight_gem</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>271</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>231</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>13</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxHp">
<amount>490</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>490</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>490</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="CpRegen">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>-15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="21372" toLevel="5" name="Talisman - Outlaw">
<!-- AUTO GENERATED SKILL -->
<!-- The Talisman's effect has increased. -->
<!-- Attribute Resistance + 15, Debuff Resistance + 13%, P./M. Critical Rate + 13%, Max HP/MP/CP + 490, HP/MP/CP Recovery Bonus + 7. Received Critical Damage -15%, Received Skill Damage during PVP - 15%. Note: Equipping 2 will give the effect of 1. -->
<icon>BranchSys2.icon.g_twilight_gem</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-13</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="CriticalRate">
<amount>13</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxHp">
<amount>490</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>490</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>490</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="CpRegen">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>-15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="21373" toLevel="1" name="Unequip Talisman - Hunter">
<!-- AUTO GENERATED SKILL -->