Refactored item additionalName XML value.

This commit is contained in:
MobiusDev
2016-06-13 18:15:13 +00:00
parent 68c58fd88e
commit d1c2bf17e3
274 changed files with 14848 additions and 14848 deletions

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24800" name="Beach Swimsuit" name_additional="Top-grade / Debuff Reflect" type="Armor">
<item id="24800" name="Beach Swimsuit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -14,7 +14,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24801" name="Beach Swimsuit" name_additional="Top-grade / Damage Reflect Resistance" type="Armor">
<item id="24801" name="Beach Swimsuit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -28,7 +28,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24802" name="Beach Swimsuit" name_additional="Top-grade / Ranged Resistance" type="Armor">
<item id="24802" name="Beach Swimsuit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -42,7 +42,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24803" name="Beach Swimsuit" name_additional="Top-grade / P. Def. Increase" type="Armor">
<item id="24803" name="Beach Swimsuit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -56,7 +56,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24804" name="Beach Swimsuit" name_additional="Top-grade / M. Def. Increase" type="Armor">
<item id="24804" name="Beach Swimsuit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -70,7 +70,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24805" name="Beach Swimsuit" name_additional="Top-grade / Attribute Resistance" type="Armor">
<item id="24805" name="Beach Swimsuit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -84,7 +84,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24806" name="Beach Swimsuit" name_additional="Top-grade / Received Heal Amount Increase" type="Armor">
<item id="24806" name="Beach Swimsuit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -98,7 +98,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24807" name="Beach Swimsuit" name_additional="Top-grade / Max. HP Increase" type="Armor">
<item id="24807" name="Beach Swimsuit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -112,7 +112,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24808" name="Beach Swimsuit" name_additional="Top-grade / Max. MP Increase" type="Armor">
<item id="24808" name="Beach Swimsuit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -126,7 +126,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24809" name="Beach Swimsuit" name_additional="Top-grade / Max CP Increase" type="Armor">
<item id="24809" name="Beach Swimsuit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -140,7 +140,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24810" name="Beach Swimsuit" name_additional="Top-grade / Speed Increase" type="Armor">
<item id="24810" name="Beach Swimsuit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -154,7 +154,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24811" name="Beach Swimsuit" name_additional="Top-grade / HP Recovery Bonus Increase" type="Armor">
<item id="24811" name="Beach Swimsuit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -168,7 +168,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24812" name="Beach Swimsuit" name_additional="Top-grade / MP Recovery Bonus Increase" type="Armor">
<item id="24812" name="Beach Swimsuit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -182,7 +182,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24813" name="Beach Swimsuit" name_additional="Top-grade / Evasion Increase" type="Armor">
<item id="24813" name="Beach Swimsuit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -196,7 +196,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24814" name="Beach Swimsuit" name_additional="Top-grade / Option 15" type="Armor">
<item id="24814" name="Beach Swimsuit" additionalName="Top-grade / Option 15" type="Armor">
<!-- When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -210,7 +210,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24815" name="Beach Swimsuit" name_additional="Top-grade / Option 16" type="Armor">
<item id="24815" name="Beach Swimsuit" additionalName="Top-grade / Option 16" type="Armor">
<!-- When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -224,7 +224,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24816" name="Beach Swimsuit" name_additional="Top-grade / Option 17" type="Armor">
<item id="24816" name="Beach Swimsuit" additionalName="Top-grade / Option 17" type="Armor">
<!-- When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -238,7 +238,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24817" name="Beach Swimsuit" name_additional="Top-grade / Option 18" type="Armor">
<item id="24817" name="Beach Swimsuit" additionalName="Top-grade / Option 18" type="Armor">
<!-- When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -252,7 +252,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24818" name="Beach Swimsuit" name_additional="Top-grade / Option 19" type="Armor">
<item id="24818" name="Beach Swimsuit" additionalName="Top-grade / Option 19" type="Armor">
<!-- When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -266,7 +266,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24819" name="Beach Swimsuit" name_additional="Top-grade / Option 20" type="Armor">
<item id="24819" name="Beach Swimsuit" additionalName="Top-grade / Option 20" type="Armor">
<!-- When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="armor_type" val="HEAVY" />
@@ -280,7 +280,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24820" name="Alluring Swimsuit" name_additional="Low-grade / Debuff Reflect" type="Armor">
<item id="24820" name="Alluring Swimsuit" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -294,7 +294,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24821" name="Alluring Swimsuit" name_additional="Low-grade / Damage Reflect Resistance" type="Armor">
<item id="24821" name="Alluring Swimsuit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -308,7 +308,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24822" name="Alluring Swimsuit" name_additional="Low-grade / Ranged Resistance" type="Armor">
<item id="24822" name="Alluring Swimsuit" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -322,7 +322,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24823" name="Alluring Swimsuit" name_additional="Low-grade / P. Def. Increase" type="Armor">
<item id="24823" name="Alluring Swimsuit" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -336,7 +336,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24824" name="Alluring Swimsuit" name_additional="Low-grade / M. Def. Increase" type="Armor">
<item id="24824" name="Alluring Swimsuit" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -350,7 +350,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24825" name="Alluring Swimsuit" name_additional="Low-grade / Attribute Resistance" type="Armor">
<item id="24825" name="Alluring Swimsuit" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -364,7 +364,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24826" name="Alluring Swimsuit" name_additional="Low-grade / Received Heal Amount Increase" type="Armor">
<item id="24826" name="Alluring Swimsuit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -378,7 +378,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24827" name="Alluring Swimsuit" name_additional="Low-grade / Max. HP Increase" type="Armor">
<item id="24827" name="Alluring Swimsuit" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -392,7 +392,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24828" name="Alluring Swimsuit" name_additional="Low-grade / Max. MP Increase" type="Armor">
<item id="24828" name="Alluring Swimsuit" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -406,7 +406,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24829" name="Alluring Swimsuit" name_additional="Low-grade / Max CP Increase" type="Armor">
<item id="24829" name="Alluring Swimsuit" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -420,7 +420,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24830" name="Alluring Swimsuit" name_additional="Low-grade / Speed Increase" type="Armor">
<item id="24830" name="Alluring Swimsuit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -434,7 +434,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24831" name="Alluring Swimsuit" name_additional="Low-grade / HP Recovery Bonus Increase" type="Armor">
<item id="24831" name="Alluring Swimsuit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -448,7 +448,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24832" name="Alluring Swimsuit" name_additional="Low-grade / MP Recovery Bonus Increase" type="Armor">
<item id="24832" name="Alluring Swimsuit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -462,7 +462,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24833" name="Alluring Swimsuit" name_additional="Low-grade / Evasion Increase" type="Armor">
<item id="24833" name="Alluring Swimsuit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -476,7 +476,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24834" name="Alluring Swimsuit" name_additional="Low-grade / Option 15" type="Armor">
<item id="24834" name="Alluring Swimsuit" additionalName="Low-grade / Option 15" type="Armor">
<!-- When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -490,7 +490,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24835" name="Alluring Swimsuit" name_additional="Low-grade / Option 16" type="Armor">
<item id="24835" name="Alluring Swimsuit" additionalName="Low-grade / Option 16" type="Armor">
<!-- When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -504,7 +504,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24836" name="Alluring Swimsuit" name_additional="Low-grade / Option 17" type="Armor">
<item id="24836" name="Alluring Swimsuit" additionalName="Low-grade / Option 17" type="Armor">
<!-- When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -518,7 +518,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24837" name="Alluring Swimsuit" name_additional="Low-grade / Option 18" type="Armor">
<item id="24837" name="Alluring Swimsuit" additionalName="Low-grade / Option 18" type="Armor">
<!-- When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -532,7 +532,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24838" name="Alluring Swimsuit" name_additional="Low-grade / Option 19" type="Armor">
<item id="24838" name="Alluring Swimsuit" additionalName="Low-grade / Option 19" type="Armor">
<!-- When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -546,7 +546,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24839" name="Alluring Swimsuit" name_additional="Low-grade / Option 20" type="Armor">
<item id="24839" name="Alluring Swimsuit" additionalName="Low-grade / Option 20" type="Armor">
<!-- When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -560,7 +560,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24840" name="Alluring Swimsuit" name_additional="Mid-grade / Debuff Reflect" type="Armor">
<item id="24840" name="Alluring Swimsuit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -574,7 +574,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24841" name="Alluring Swimsuit" name_additional="Mid-grade / Damage Reflect Resistance" type="Armor">
<item id="24841" name="Alluring Swimsuit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -588,7 +588,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24842" name="Alluring Swimsuit" name_additional="Mid-grade / Ranged Resistance" type="Armor">
<item id="24842" name="Alluring Swimsuit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -602,7 +602,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24843" name="Alluring Swimsuit" name_additional="Mid-grade / P. Def. Increase" type="Armor">
<item id="24843" name="Alluring Swimsuit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -616,7 +616,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24844" name="Alluring Swimsuit" name_additional="Mid-grade / M. Def. Increase" type="Armor">
<item id="24844" name="Alluring Swimsuit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -630,7 +630,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24845" name="Alluring Swimsuit" name_additional="Mid-grade / Attribute Resistance" type="Armor">
<item id="24845" name="Alluring Swimsuit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -644,7 +644,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24846" name="Alluring Swimsuit" name_additional="Mid-grade / Received Heal Amount Increase" type="Armor">
<item id="24846" name="Alluring Swimsuit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -658,7 +658,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24847" name="Alluring Swimsuit" name_additional="Mid-grade / Max. HP Increase" type="Armor">
<item id="24847" name="Alluring Swimsuit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -672,7 +672,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24848" name="Alluring Swimsuit" name_additional="Mid-grade / Max. MP Increase" type="Armor">
<item id="24848" name="Alluring Swimsuit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -686,7 +686,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24849" name="Alluring Swimsuit" name_additional="Mid-grade / Max CP Increase" type="Armor">
<item id="24849" name="Alluring Swimsuit" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -700,7 +700,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24850" name="Alluring Swimsuit" name_additional="Mid-grade / Speed Increase" type="Armor">
<item id="24850" name="Alluring Swimsuit" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -714,7 +714,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24851" name="Alluring Swimsuit" name_additional="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<item id="24851" name="Alluring Swimsuit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -728,7 +728,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24852" name="Alluring Swimsuit" name_additional="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<item id="24852" name="Alluring Swimsuit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -742,7 +742,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24853" name="Alluring Swimsuit" name_additional="Mid-grade / Evasion Increase" type="Armor">
<item id="24853" name="Alluring Swimsuit" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -756,7 +756,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24854" name="Alluring Swimsuit" name_additional="Mid-grade / Option 15" type="Armor">
<item id="24854" name="Alluring Swimsuit" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -770,7 +770,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24855" name="Alluring Swimsuit" name_additional="Mid-grade / Option 16" type="Armor">
<item id="24855" name="Alluring Swimsuit" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -784,7 +784,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24856" name="Alluring Swimsuit" name_additional="Mid-grade / Option 17" type="Armor">
<item id="24856" name="Alluring Swimsuit" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -798,7 +798,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24857" name="Alluring Swimsuit" name_additional="Mid-grade / Option 18" type="Armor">
<item id="24857" name="Alluring Swimsuit" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -812,7 +812,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24858" name="Alluring Swimsuit" name_additional="Mid-grade / Option 19" type="Armor">
<item id="24858" name="Alluring Swimsuit" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -826,7 +826,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24859" name="Alluring Swimsuit" name_additional="Mid-grade / Option 20" type="Armor">
<item id="24859" name="Alluring Swimsuit" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -840,7 +840,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24860" name="Alluring Swimsuit" name_additional="Top-grade / Debuff Reflect" type="Armor">
<item id="24860" name="Alluring Swimsuit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -854,7 +854,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24861" name="Alluring Swimsuit" name_additional="Top-grade / Damage Reflect Resistance" type="Armor">
<item id="24861" name="Alluring Swimsuit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -868,7 +868,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24862" name="Alluring Swimsuit" name_additional="Top-grade / Ranged Resistance" type="Armor">
<item id="24862" name="Alluring Swimsuit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -882,7 +882,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24863" name="Alluring Swimsuit" name_additional="Top-grade / P. Def. Increase" type="Armor">
<item id="24863" name="Alluring Swimsuit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -896,7 +896,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24864" name="Alluring Swimsuit" name_additional="Top-grade / M. Def. Increase" type="Armor">
<item id="24864" name="Alluring Swimsuit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -910,7 +910,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24865" name="Alluring Swimsuit" name_additional="Top-grade / Attribute Resistance" type="Armor">
<item id="24865" name="Alluring Swimsuit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -924,7 +924,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24866" name="Alluring Swimsuit" name_additional="Top-grade / Received Heal Amount Increase" type="Armor">
<item id="24866" name="Alluring Swimsuit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -938,7 +938,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24867" name="Alluring Swimsuit" name_additional="Top-grade / Max. HP Increase" type="Armor">
<item id="24867" name="Alluring Swimsuit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -952,7 +952,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24868" name="Alluring Swimsuit" name_additional="Top-grade / Max. MP Increase" type="Armor">
<item id="24868" name="Alluring Swimsuit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -966,7 +966,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24869" name="Alluring Swimsuit" name_additional="Top-grade / Max CP Increase" type="Armor">
<item id="24869" name="Alluring Swimsuit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -980,7 +980,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24870" name="Alluring Swimsuit" name_additional="Top-grade / Speed Increase" type="Armor">
<item id="24870" name="Alluring Swimsuit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -994,7 +994,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24871" name="Alluring Swimsuit" name_additional="Top-grade / HP Recovery Bonus Increase" type="Armor">
<item id="24871" name="Alluring Swimsuit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -1008,7 +1008,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24872" name="Alluring Swimsuit" name_additional="Top-grade / MP Recovery Bonus Increase" type="Armor">
<item id="24872" name="Alluring Swimsuit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -1022,7 +1022,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24873" name="Alluring Swimsuit" name_additional="Top-grade / Evasion Increase" type="Armor">
<item id="24873" name="Alluring Swimsuit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -1036,7 +1036,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24874" name="Alluring Swimsuit" name_additional="Top-grade / Option 15" type="Armor">
<item id="24874" name="Alluring Swimsuit" additionalName="Top-grade / Option 15" type="Armor">
<!-- When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -1050,7 +1050,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24875" name="Alluring Swimsuit" name_additional="Top-grade / Option 16" type="Armor">
<item id="24875" name="Alluring Swimsuit" additionalName="Top-grade / Option 16" type="Armor">
<!-- When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -1064,7 +1064,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24876" name="Alluring Swimsuit" name_additional="Top-grade / Option 17" type="Armor">
<item id="24876" name="Alluring Swimsuit" additionalName="Top-grade / Option 17" type="Armor">
<!-- When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -1078,7 +1078,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24877" name="Alluring Swimsuit" name_additional="Top-grade / Option 18" type="Armor">
<item id="24877" name="Alluring Swimsuit" additionalName="Top-grade / Option 18" type="Armor">
<!-- When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -1092,7 +1092,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24878" name="Alluring Swimsuit" name_additional="Top-grade / Option 19" type="Armor">
<item id="24878" name="Alluring Swimsuit" additionalName="Top-grade / Option 19" type="Armor">
<!-- When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -1106,7 +1106,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24879" name="Alluring Swimsuit" name_additional="Top-grade / Option 20" type="Armor">
<item id="24879" name="Alluring Swimsuit" additionalName="Top-grade / Option 20" type="Armor">
<!-- When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="armor_type" val="HEAVY" />
@@ -1120,7 +1120,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24880" name="Seductive Swimsuit" name_additional="Low-grade / Debuff Reflect" type="Armor">
<item id="24880" name="Seductive Swimsuit" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1134,7 +1134,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24881" name="Seductive Swimsuit" name_additional="Low-grade / Damage Reflect Resistance" type="Armor">
<item id="24881" name="Seductive Swimsuit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1148,7 +1148,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24882" name="Seductive Swimsuit" name_additional="Low-grade / Ranged Resistance" type="Armor">
<item id="24882" name="Seductive Swimsuit" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1162,7 +1162,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24883" name="Seductive Swimsuit" name_additional="Low-grade / P. Def. Increase" type="Armor">
<item id="24883" name="Seductive Swimsuit" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1176,7 +1176,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24884" name="Seductive Swimsuit" name_additional="Low-grade / M. Def. Increase" type="Armor">
<item id="24884" name="Seductive Swimsuit" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1190,7 +1190,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24885" name="Seductive Swimsuit" name_additional="Low-grade / Attribute Resistance" type="Armor">
<item id="24885" name="Seductive Swimsuit" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1204,7 +1204,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24886" name="Seductive Swimsuit" name_additional="Low-grade / Received Heal Amount Increase" type="Armor">
<item id="24886" name="Seductive Swimsuit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1218,7 +1218,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24887" name="Seductive Swimsuit" name_additional="Low-grade / Max. HP Increase" type="Armor">
<item id="24887" name="Seductive Swimsuit" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1232,7 +1232,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24888" name="Seductive Swimsuit" name_additional="Low-grade / Max. MP Increase" type="Armor">
<item id="24888" name="Seductive Swimsuit" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1246,7 +1246,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24889" name="Seductive Swimsuit" name_additional="Low-grade / Max CP Increase" type="Armor">
<item id="24889" name="Seductive Swimsuit" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1260,7 +1260,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24890" name="Seductive Swimsuit" name_additional="Low-grade / Speed Increase" type="Armor">
<item id="24890" name="Seductive Swimsuit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1274,7 +1274,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24891" name="Seductive Swimsuit" name_additional="Low-grade / HP Recovery Bonus Increase" type="Armor">
<item id="24891" name="Seductive Swimsuit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1288,7 +1288,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24892" name="Seductive Swimsuit" name_additional="Low-grade / MP Recovery Bonus Increase" type="Armor">
<item id="24892" name="Seductive Swimsuit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1302,7 +1302,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24893" name="Seductive Swimsuit" name_additional="Low-grade / Evasion Increase" type="Armor">
<item id="24893" name="Seductive Swimsuit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1316,7 +1316,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24894" name="Seductive Swimsuit" name_additional="Low-grade / Option 15" type="Armor">
<item id="24894" name="Seductive Swimsuit" additionalName="Low-grade / Option 15" type="Armor">
<!-- When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1330,7 +1330,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24895" name="Seductive Swimsuit" name_additional="Low-grade / Option 16" type="Armor">
<item id="24895" name="Seductive Swimsuit" additionalName="Low-grade / Option 16" type="Armor">
<!-- When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1344,7 +1344,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24896" name="Seductive Swimsuit" name_additional="Low-grade / Option 17" type="Armor">
<item id="24896" name="Seductive Swimsuit" additionalName="Low-grade / Option 17" type="Armor">
<!-- When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1358,7 +1358,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24897" name="Seductive Swimsuit" name_additional="Low-grade / Option 18" type="Armor">
<item id="24897" name="Seductive Swimsuit" additionalName="Low-grade / Option 18" type="Armor">
<!-- When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1372,7 +1372,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24898" name="Seductive Swimsuit" name_additional="Low-grade / Option 19" type="Armor">
<item id="24898" name="Seductive Swimsuit" additionalName="Low-grade / Option 19" type="Armor">
<!-- When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />
@@ -1386,7 +1386,7 @@
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24899" name="Seductive Swimsuit" name_additional="Low-grade / Option 20" type="Armor">
<item id="24899" name="Seductive Swimsuit" additionalName="Low-grade / Option 20" type="Armor">
<!-- When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="armor_type" val="HEAVY" />