Augmentation improvements/fixes.

This commit is contained in:
MobiusDev
2016-06-13 18:08:19 +00:00
parent 24b3b00918
commit 68c58fd88e
100 changed files with 40881 additions and 171 deletions

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@@ -8900,4 +8900,55 @@
<skillLevel val="3" />
<type val="red" />
</augmentation>
<!-- new -->
<augmentation id="30268"> <!-- Passive: When equipped, returns 20% of received damage back to the enemy. -->
<skillId val="13514" />
<skillLevel val="1" />
<type val="red" />
</augmentation>
<augmentation id="30269"> <!-- Active: When used, increases P. Critical Damage by 15% for 5 minutes. -->
<skillId val="13515" />
<skillLevel val="1" />
<type val="red" />
</augmentation>
<augmentation id="30270"> <!-- Passive: When equipped, increases Damage Reflect Resistance by 50%. -->
<skillId val="13516" />
<skillLevel val="1" />
<type val="red" />
</augmentation>
<augmentation id="30271"> <!-- Active: When used, increases Max HP and Max CP by 10% for 5 minutes. -->
<skillId val="13517" />
<skillLevel val="1" />
<type val="red" />
</augmentation>
<augmentation id="30272"> <!-- Active: When used, makes invincible for 30 seconds. The effect will be cancelled when you attack. -->
<skillId val="13518" />
<skillLevel val="1" />
<type val="red" />
</augmentation>
<augmentation id="30273"> <!-- Active: When used, prevents you from dying for 10 seconds. Can be used when HP is 20% or below. -->
<skillId val="13519" />
<skillLevel val="1" />
<type val="red" />
</augmentation>
<augmentation id="30274"> <!-- Active: Prevents the target from using physical/magical skills for 5 seconds. -->
<skillId val="13520" />
<skillLevel val="1" />
<type val="red" />
</augmentation>
<augmentation id="30275"> <!-- Active: Inflicts Sleep on the target for 5 seconds. -->
<skillId val="13521" />
<skillLevel val="1" />
<type val="red" />
</augmentation>
<augmentation id="30276"> <!-- Active: Decreases the target's Atk. Spd. And Casting Spd. By 50% for 10 seconds. -->
<skillId val="13522" />
<skillLevel val="1" />
<type val="red" />
</augmentation>
<augmentation id="30277"> <!-- Active: Increases the target's Critical Damage received and the chance of receiving critical attacks by 90% for 10 seconds. -->
<skillId val="13523" />
<skillLevel val="1" />
<type val="red" />
</augmentation>
</list>

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@@ -1222,152 +1222,182 @@
<item id="18563" name="Life Stone (R-grade)" type="EtcItem">
<!-- Ordinary mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting at level 85 or above. -->
<set name="icon" val="icon.etc_mineral_general_i03" />
<set name="weight" val="2" />
<set name="price" val="29808" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="29808" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="85" />
</cond>
</item>
<item id="18564" name="Mid-grade Life Stone (R-grade)" type="EtcItem">
<!-- Mid-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting at level 85 or above. -->
<set name="icon" val="icon.r_mineral_special_i00" />
<set name="weight" val="2" />
<set name="price" val="119376" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="119376" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="85" />
</cond>
</item>
<item id="18565" name="High-grade Life Stone (R-grade)" type="EtcItem">
<!-- High-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting at level 85 or above. -->
<set name="icon" val="icon.r_mineral_rare_i00" />
<set name="weight" val="2" />
<set name="price" val="596880" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="596880" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="85" />
</cond>
</item>
<item id="18566" name="Top-grade Life Stone (R-grade)" type="EtcItem">
<!-- Top-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon augmentation at level 85 or above. Can be exchanged or dropped. -->
<set name="icon" val="icon.r_mineral_unique_i00" />
<set name="weight" val="2" />
<set name="price" val="2985120" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="2985120" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="85" />
</cond>
</item>
<item id="18567" name="Legendary Life Stone (R-grade)" type="EtcItem">
<!-- This is a legendary mineral, having been petrified by a creature's physical or magical force. May be used as an ingredient in weapon augmentation by characters higher than level 85. -->
<set name="icon" val="icon.etc_mineral_unique_i03" />
<set name="weight" val="2" />
<set name="price" val="5970240" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="5970240" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="85" />
</cond>
</item>
<item id="18568" name="Life Stone (R95-grade)" type="EtcItem">
<!-- Ordinary mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 95. -->
<set name="icon" val="icon.etc_mineral_general_i03" />
<set name="weight" val="2" />
<set name="price" val="59616" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="59616" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="95" />
</cond>
</item>
<item id="18569" name="Mid-grade Life Stone (R95-grade)" type="EtcItem">
<!-- Mid-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 95. -->
<set name="icon" val="icon.r95_mineral_special_i00" />
<set name="weight" val="2" />
<set name="price" val="238752" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="238752" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="95" />
</cond>
</item>
<item id="18570" name="High-grade Life Stone (R95-grade)" type="EtcItem">
<!-- High-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 95. -->
<set name="icon" val="icon.r95_mineral_rare_i00" />
<set name="weight" val="2" />
<set name="price" val="1193760" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="1193760" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="95" />
</cond>
</item>
<item id="18571" name="Top-grade Life Stone (R95-grade)" type="EtcItem">
<!-- Top-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 95. -->
<set name="icon" val="icon.r95_mineral_unique_i00" />
<set name="weight" val="2" />
<set name="price" val="5970240" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="5970240" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="95" />
</cond>
</item>
<item id="18572" name="Legendary Life Stone (R95-grade)" type="EtcItem">
<!-- Legendary mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 95. -->
<set name="icon" val="icon.etc_mineral_unique_i03" />
<set name="weight" val="2" />
<set name="price" val="11940480" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="11940480" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="95" />
</cond>
</item>
<item id="18573" name="Life Stone (R99-grade)" type="EtcItem">
<!-- Ordinary mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 99. -->
<set name="icon" val="icon.etc_mineral_general_i03" />
<set name="weight" val="2" />
<set name="price" val="71540" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="71540" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="99" />
</cond>
</item>
<item id="18574" name="Mid-grade Life Stone (R99-grade)" type="EtcItem">
<!-- Mid-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 99. -->
<set name="icon" val="icon.r99_mineral_special_i00" />
<set name="weight" val="2" />
<set name="price" val="286500" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="286500" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="99" />
</cond>
</item>
<item id="18575" name="High-grade Life Stone (R99-grade)" type="EtcItem">
<!-- High-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 99. -->
<set name="icon" val="icon.r99_mineral_rare_i00" />
<set name="weight" val="2" />
<set name="price" val="1432500" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="1432500" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="99" />
</cond>
</item>
<item id="18576" name="Top-grade Life Stone (R99-grade)" type="EtcItem">
<!-- Top-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 99. -->
<set name="icon" val="icon.r99_mineral_unique_i00" />
<set name="weight" val="2" />
<set name="price" val="7164300" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="7164300" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="99" />
</cond>
</item>
<item id="18577" name="Legendary Life Stone (R99-grade)" type="EtcItem">
<!-- Legendary mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 99. -->
<set name="icon" val="icon.etc_mineral_unique_i03" />
<set name="weight" val="2" />
<set name="price" val="14328600" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="14328600" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="99" />
</cond>
</item>
<item id="18578" name="Requiem Shaper" name_additional="Guidance" type="Weapon">
<!-- (Soul Crystal Enhancement)\nIncreases Accuracy by 7.6. Increases damage inflicted during PvP. Increases P. Critical Damage when enchanted to + 4. -->

View File

@@ -2235,32 +2235,41 @@
<item id="19166" name="Life Stone: Accessory (R-grade)" type="EtcItem">
<!-- Mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 85 or above when augmenting items. -->
<set name="icon" val="icon.r_mineral_unique_i00" />
<set name="weight" val="2" />
<set name="price" val="59616" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="59616" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="85" />
</cond>
</item>
<item id="19167" name="Life Stone: Accessory (R95-grade)" type="EtcItem">
<!-- Mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 95 or above when augmenting items. -->
<set name="icon" val="icon.r95_mineral_unique_i00" />
<set name="weight" val="2" />
<set name="price" val="119232" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="119232" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="95" />
</cond>
</item>
<item id="19168" name="Life Stone: Accessory (R99-grade)" type="EtcItem">
<!-- Mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 95 or above when augmenting items. -->
<set name="icon" val="icon.r99_mineral_unique_i00" />
<set name="weight" val="2" />
<set name="price" val="238464" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="238464" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="99" />
</cond>
</item>
<item id="19169" name="Unidentified Requiem Shaper Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Requiem Shaper. -->

View File

@@ -499,10 +499,14 @@
<item id="36731" name="Life Stone Instilled with Giants' Power" type="EtcItem">
<!-- Mineral with mysterious power. Can be augmented to high-grade and used by characters of level 85 or higher. -->
<set name="icon" val="icon.etc_small_bubble_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="85" />
</cond>
</item>
<item id="36732" name="Recipe: Requiem Shaper (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Shaper. Requires Create Item (Lv. 11). Success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->

View File

@@ -400,74 +400,119 @@
<item id="45929" name="Spirit Stone" type="EtcItem">
<!-- Ordinary mineral that has been petrified by a creature's physical or magical damage and dimensional anomalies. Key component used in weapon Augmentation by characters level 46 or above. -->
<set name="icon" val="icon.renewal_mineral_46" />
<set name="weight" val="2" />
<set name="price" val="536000" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="536000" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="46" />
</cond>
</item>
<item id="45930" name="Mid-grade Spirit Stone" type="EtcItem">
<!-- Ordinary mineral that has been petrified by a creature's physical or magical damage and dimensional anomalies. Key component used in weapon Augmentation by characters level 85 or above. -->
<set name="icon" val="icon.renewal_mineral_r" />
<set name="weight" val="2" />
<set name="price" val="2985120" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="2985120" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="85" />
</cond>
</item>
<item id="45931" name="High-grade Spirit Stone" type="EtcItem">
<!-- Ordinary mineral that has been petrified by a creature's physical or magical damage and dimensional anomalies. Key component used in weapon Augmentation by characters level 95 or above. -->
<set name="icon" val="icon.renewal_mineral_r95" />
<set name="weight" val="2" />
<set name="price" val="5970240" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="5970240" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="95" />
</cond>
</item>
<item id="45932" name="Top-grade Spirit Stone" type="EtcItem">
<!-- Ordinary mineral that has been petrified by a creature's physical or magical damage and dimensional anomalies. Key component used in weapon Augmentation by characters level 99 or above. -->
<set name="icon" val="icon.renewal_mineral_r99" />
<set name="weight" val="2" />
<set name="price" val="7164300" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="7164300" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="99" />
</cond>
</item>
<item id="45933" name="Spirit Stone: Accessory" type="EtcItem">
<!-- Ordinary mineral that has been petrified by a creature's physical or magical damage and dimensional anomalies. Key component used in weapon Augmentation by characters level 46 or above. -->
<set name="icon" val="icon.renewal_mineral_46" />
<set name="weight" val="2" />
<set name="price" val="536000" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="536000" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="46" />
</cond>
</item>
<item id="45934" name="Mid-grade Spirit Stone: Accessory" type="EtcItem">
<!-- Ordinary mineral that has been petrified by a creature's physical or magical damage and dimensional anomalies. Key component used in weapon Augmentation by characters level 85 or above. -->
<set name="icon" val="icon.renewal_mineral_r" />
<set name="weight" val="2" />
<set name="price" val="2985120" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="2985120" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="85" />
</cond>
</item>
<item id="45935" name="High-grade Spirit Stone: Accessory" type="EtcItem">
<!-- Ordinary mineral that has been petrified by a creature's physical or magical damage and dimensional anomalies. Key component used in weapon Augmentation by characters level 95 or above. -->
<set name="icon" val="icon.renewal_mineral_r95" />
<set name="weight" val="2" />
<set name="price" val="5970240" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="5970240" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="95" />
</cond>
</item>
<item id="45936" name="Top-grade Spirit Stone: Accessory" type="EtcItem">
<!-- Ordinary mineral that has been petrified by a creature's physical or magical damage and dimensional anomalies. Key component used in weapon Augmentation by characters level 99 or above. -->
<set name="icon" val="icon.renewal_mineral_r99" />
<set name="weight" val="2" />
<set name="price" val="7164300" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="7164300" />
<set name="weight" val="2" />
<cond msgId="113">
<player level="99" />
</cond>
</item>
<item id="45937" name="Spirit Stone: Hair Accessory" type="EtcItem">
<!-- Spirit Stone for hair accessories. -->
<set name="icon" val="icon.renewal_mineral_hairacc" />
<set name="weight" val="100" />
<set name="price" val="7164300" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="WOOD" />
<set name="price" val="7164300" />
<set name="weight" val="100" />
<cond msgId="113">
<player level="46" />
</cond>
</item>
<item id="45938" name="Dimensional Coin" type="EtcItem">
<!-- Receive various rewards through Merlot. -->

View File

@@ -1709,4 +1709,47 @@
</effect>
</effects>
</option>
<option id="24986" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
</option>
<option id="24987" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
</option>
<option id="24988" name="infinite_odyssey">
<!-- Max HP + 35.27 -->
</option>
<option id="24989" name="infinite_odyssey">
<!-- Max MP + 14.22 -->
</option>
<option id="24990" name="infinite_odyssey">
<!-- Max CP + 69.45 -->
</option>
<option id="24991" name="infinite_odyssey">
<!-- P. Atk. + 14.33 -->
</option>
<option id="24992" name="infinite_odyssey">
<!-- M. Atk. + 17.14 -->
</option>
<option id="24993" name="infinite_odyssey">
<!-- HP Recovery + 0.14 -->
</option>
<option id="24994" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
</option>
<option id="24995" name="infinite_odyssey">
<!-- CP Recovery + 0.14 -->
</option>
<option id="24996" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
</option>
<option id="24997" name="infinite_odyssey">
<!-- Accuracy + 1.528 -->
</option>
<option id="24998" name="infinite_odyssey">
<!-- Critical + 11.4 -->
</option>
<option id="24999" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- M. Def. + 5.255 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="25000" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- Max HP + 17.64 -->
</option>
<option id="25001" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- Max MP + 7.11 -->
</option>
<option id="25002" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- Max CP + 37.725 -->
</option>
<option id="25003" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- P. Atk. + 7.165 -->
</option>
<option id="25004" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- M. Atk. + 3.78 -->
</option>
<option id="25005" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- HP Recovery + 0.07 -->
</option>
<option id="25006" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25007" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="25008" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- Evasion + 1.21905 -->
</option>
<option id="25009" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- Accuracy + 1.21905 -->
</option>
<option id="25010" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- Critical + 5.7 -->
</option>
<option id="25011" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- Max HP + 17.64 -->
</option>
<option id="25012" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- Max MP + 7.11 -->
</option>
<option id="25013" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- Max CP + 37.725 -->
</option>
<option id="25014" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- P. Atk. + 7.165 -->
</option>
<option id="25015" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- M. Atk. + 3.78 -->
</option>
<option id="25016" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- HP Recovery + 0.07 -->
</option>
<option id="25017" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25018" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="25019" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25020" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25021" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- Critical + 5.7 -->
</option>
<option id="25022" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- Max MP + 7.11 -->
</option>
<option id="25023" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- Max CP + 37.725 -->
</option>
<option id="25024" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- P. Atk. + 7.165 -->
</option>
<option id="25025" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- M. Atk. + 3.78 -->
</option>
<option id="25026" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- HP Recovery + 0.07 -->
</option>
<option id="25027" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25028" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="25029" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25030" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25031" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- Critical + 5.7 -->
</option>
<option id="25032" name="infinite_odyssey">
<!-- Max MP + 7.11 -->
<!-- Max CP + 37.725 -->
</option>
<option id="25033" name="infinite_odyssey">
<!-- Max MP + 7.11 -->
<!-- P. Atk. + 7.165 -->
</option>
<option id="25034" name="infinite_odyssey">
<!-- Max MP + 7.11 -->
<!-- M. Atk. + 3.78 -->
</option>
<option id="25035" name="infinite_odyssey">
<!-- Max MP + 7.11 -->
<!-- HP Recovery + 0.07 -->
</option>
<option id="25036" name="infinite_odyssey">
<!-- Max MP + 7.11 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25037" name="infinite_odyssey">
<!-- Max MP + 7.11 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="25038" name="infinite_odyssey">
<!-- Max MP + 7.11 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25039" name="infinite_odyssey">
<!-- Max MP + 7.11 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25040" name="infinite_odyssey">
<!-- Max MP + 7.11 -->
<!-- Critical + 5.7 -->
</option>
<option id="25041" name="infinite_odyssey">
<!-- Max CP + 37.725 -->
<!-- P. Atk. + 7.165 -->
</option>
<option id="25042" name="infinite_odyssey">
<!-- Max CP + 37.725 -->
<!-- M. Atk. + 3.78 -->
</option>
<option id="25043" name="infinite_odyssey">
<!-- Max CP + 37.725 -->
<!-- HP Recovery + 0.07 -->
</option>
<option id="25044" name="infinite_odyssey">
<!-- Max CP + 37.725 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25045" name="infinite_odyssey">
<!-- Max CP + 37.725 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="25046" name="infinite_odyssey">
<!-- Max CP + 37.725 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25047" name="infinite_odyssey">
<!-- Max CP + 37.725 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25048" name="infinite_odyssey">
<!-- Max CP + 37.725 -->
<!-- Critical + 5.7 -->
</option>
<option id="25049" name="infinite_odyssey">
<!-- P. Atk. + 7.165 -->
<!-- M. Atk. + 3.78 -->
</option>
<option id="25050" name="infinite_odyssey">
<!-- P. Atk. + 7.165 -->
<!-- HP Recovery + 0.07 -->
</option>
<option id="25051" name="infinite_odyssey">
<!-- P. Atk. + 7.165 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25052" name="infinite_odyssey">
<!-- P. Atk. + 7.165 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="25053" name="infinite_odyssey">
<!-- P. Atk. + 7.165 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25054" name="infinite_odyssey">
<!-- P. Atk. + 7.165 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25055" name="infinite_odyssey">
<!-- P. Atk. + 7.165 -->
<!-- Critical + 5.7 -->
</option>
<option id="25056" name="infinite_odyssey">
<!-- M. Atk. + 3.78 -->
<!-- HP Recovery + 0.07 -->
</option>
<option id="25057" name="infinite_odyssey">
<!-- M. Atk. + 3.78 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25058" name="infinite_odyssey">
<!-- M. Atk. + 3.78 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="25059" name="infinite_odyssey">
<!-- M. Atk. + 3.78 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25060" name="infinite_odyssey">
<!-- M. Atk. + 3.78 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25061" name="infinite_odyssey">
<!-- M. Atk. + 3.78 -->
<!-- Critical + 5.7 -->
</option>
<option id="25062" name="infinite_odyssey">
<!-- HP Recovery + 0.07 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25063" name="infinite_odyssey">
<!-- HP Recovery + 0.07 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="25064" name="infinite_odyssey">
<!-- HP Recovery + 0.07 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25065" name="infinite_odyssey">
<!-- HP Recovery + 0.07 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25066" name="infinite_odyssey">
<!-- HP Recovery + 0.07 -->
<!-- Critical + 5.7 -->
</option>
<option id="25067" name="infinite_odyssey">
<!-- MP Recovery + 0.03 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="25068" name="infinite_odyssey">
<!-- MP Recovery + 0.03 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25069" name="infinite_odyssey">
<!-- MP Recovery + 0.03 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25070" name="infinite_odyssey">
<!-- MP Recovery + 0.03 -->
<!-- Critical + 5.7 -->
</option>
<option id="25071" name="infinite_odyssey">
<!-- CP Recovery + 0.07 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25072" name="infinite_odyssey">
<!-- CP Recovery + 0.07 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25073" name="infinite_odyssey">
<!-- CP Recovery + 0.07 -->
<!-- Critical + 5.7 -->
</option>
<option id="25074" name="infinite_odyssey">
<!-- Evasion + 0.47 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25075" name="infinite_odyssey">
<!-- Evasion + 0.47 -->
<!-- Critical + 5.7 -->
</option>
<option id="25076" name="infinite_odyssey">
<!-- Accuracy + 0.764 -->
<!-- Critical + 5.7 -->
</option>
<option id="25077" name="infinite_odyssey">
<!-- P. Def. + 15.71 -->
</option>
<option id="25078" name="infinite_odyssey">
<!-- M. Def. + 14.22 -->
</option>
<option id="25079" name="infinite_odyssey">
<!-- Max HP + 38.51 -->
</option>
<option id="25080" name="infinite_odyssey">
<!-- Max MP + 16.98 -->
</option>
<option id="25081" name="infinite_odyssey">
<!-- Max CP + 75.82 -->
</option>
<option id="25082" name="infinite_odyssey">
<!-- P. Atk. + 19.66 -->
</option>
<option id="25083" name="infinite_odyssey">
<!-- M. Atk. + 24.74 -->
</option>
<option id="25084" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
</option>
<option id="25085" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
</option>
<option id="25086" name="infinite_odyssey">
<!-- CP Recovery + 0.15 -->
</option>
<option id="25087" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
</option>
<option id="25088" name="infinite_odyssey">
<!-- Accuracy + 1.528 -->
</option>
<option id="25089" name="infinite_odyssey">
<!-- Critical + 11.4 -->
</option>
<option id="25090" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- M. Def. + 7.11 -->
</option>
<option id="25091" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- Max HP + 19.255 -->
</option>
<option id="25092" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- Max MP + 8.49 -->
</option>
<option id="25093" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- Max CP + 37.91 -->
</option>
<option id="25094" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- P. Atk. + 9.83 -->
</option>
<option id="25095" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- M. Atk. + 12.37 -->
</option>
<option id="25096" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="25097" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25098" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25099" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- Evasion + 0.47 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="25100" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25101" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- Critical + 5.7 -->
</option>
<option id="25102" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- Max HP + 19.255 -->
</option>
<option id="25103" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- Max MP + 8.49 -->
</option>
<option id="25104" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- Max CP + 37.91 -->
</option>
<option id="25105" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- P. Atk. + 9.83 -->
</option>
<option id="25106" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- M. Atk. + 12.37 -->
</option>
<option id="25107" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="25108" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25109" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25110" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25111" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25112" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- Critical + 5.7 -->
</option>
<option id="25113" name="infinite_odyssey">
<!-- Max HP + 19.255 -->
<!-- Max MP + 8.49 -->
</option>
<option id="25114" name="infinite_odyssey">
<!-- Max HP + 19.255 -->
<!-- Max CP + 37.91 -->
</option>
<option id="25115" name="infinite_odyssey">
<!-- Max HP + 19.255 -->
<!-- P. Atk. + 9.83 -->
</option>
<option id="25116" name="infinite_odyssey">
<!-- Max HP + 19.255 -->
<!-- M. Atk. + 12.37 -->
</option>
<option id="25117" name="infinite_odyssey">
<!-- Max HP + 19.255 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="25118" name="infinite_odyssey">
<!-- Max HP + 19.255 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25119" name="infinite_odyssey">
<!-- Max HP + 19.255 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25120" name="infinite_odyssey">
<!-- Max HP + 19.255 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25121" name="infinite_odyssey">
<!-- Max HP + 19.255 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25122" name="infinite_odyssey">
<!-- Max HP + 19.255 -->
<!-- Critical + 5.7 -->
</option>
<option id="25123" name="infinite_odyssey">
<!-- Max MP + 8.49 -->
<!-- Max CP + 37.91 -->
</option>
<option id="25124" name="infinite_odyssey">
<!-- Max MP + 8.49 -->
<!-- P. Atk. + 9.83 -->
</option>
<option id="25125" name="infinite_odyssey">
<!-- Max MP + 8.49 -->
<!-- M. Atk. + 12.37 -->
</option>
<option id="25126" name="infinite_odyssey">
<!-- Max MP + 8.49 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="25127" name="infinite_odyssey">
<!-- Max MP + 8.49 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25128" name="infinite_odyssey">
<!-- Max MP + 8.49 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25129" name="infinite_odyssey">
<!-- Max MP + 8.49 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25130" name="infinite_odyssey">
<!-- Max MP + 8.49 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25131" name="infinite_odyssey">
<!-- Max MP + 8.49 -->
<!-- Critical + 5.7 -->
</option>
<option id="25132" name="infinite_odyssey">
<!-- Max CP + 37.91 -->
<!-- P. Atk. + 9.83 -->
</option>
<option id="25133" name="infinite_odyssey">
<!-- Max CP + 37.91 -->
<!-- M. Atk. + 12.37 -->
</option>
<option id="25134" name="infinite_odyssey">
<!-- Max CP + 37.91 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="25135" name="infinite_odyssey">
<!-- Max CP + 37.91 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25136" name="infinite_odyssey">
<!-- Max CP + 37.91 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25137" name="infinite_odyssey">
<!-- Max CP + 37.91 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25138" name="infinite_odyssey">
<!-- Max CP + 37.91 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25139" name="infinite_odyssey">
<!-- Max CP + 37.91 -->
<!-- Critical + 5.7 -->
</option>
<option id="25140" name="infinite_odyssey">
<!-- P. Atk. + 9.83 -->
<!-- M. Atk. + 12.37 -->
</option>
<option id="25141" name="infinite_odyssey">
<!-- P. Atk. + 9.83 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="25142" name="infinite_odyssey">
<!-- P. Atk. + 9.83 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25143" name="infinite_odyssey">
<!-- P. Atk. + 9.83 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25144" name="infinite_odyssey">
<!-- P. Atk. + 9.83 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25145" name="infinite_odyssey">
<!-- P. Atk. + 9.83 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25146" name="infinite_odyssey">
<!-- P. Atk. + 9.83 -->
<!-- Critical + 5.7 -->
</option>
<option id="25147" name="infinite_odyssey">
<!-- M. Atk. + 12.37 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="25148" name="infinite_odyssey">
<!-- M. Atk. + 12.37 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25149" name="infinite_odyssey">
<!-- M. Atk. + 12.37 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25150" name="infinite_odyssey">
<!-- M. Atk. + 12.37 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25151" name="infinite_odyssey">
<!-- M. Atk. + 12.37 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25152" name="infinite_odyssey">
<!-- M. Atk. + 12.37 -->
<!-- Critical + 5.7 -->
</option>
<option id="25153" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25154" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25155" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25156" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25157" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- Critical + 5.7 -->
</option>
<option id="25158" name="infinite_odyssey">
<!-- MP Recovery + 0.03 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25159" name="infinite_odyssey">
<!-- MP Recovery + 0.03 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25160" name="infinite_odyssey">
<!-- MP Recovery + 0.03 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25161" name="infinite_odyssey">
<!-- MP Recovery + 0.03 -->
<!-- Critical + 5.7 -->
</option>
<option id="25162" name="infinite_odyssey">
<!-- CP Recovery + 0.075 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25163" name="infinite_odyssey">
<!-- CP Recovery + 0.075 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25164" name="infinite_odyssey">
<!-- CP Recovery + 0.075 -->
<!-- Critical + 5.7 -->
</option>
<option id="25165" name="infinite_odyssey">
<!-- Evasion + 0.47 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25166" name="infinite_odyssey">
<!-- Evasion + 0.47 -->
<!-- Critical + 5.7 -->
</option>
<option id="25167" name="infinite_odyssey">
<!-- Accuracy + 0.764 -->
<!-- Critical + 5.7 -->
</option>
<option id="25168" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
</option>
<option id="25169" name="infinite_odyssey">
<!-- M. Def. + 16.04 -->
</option>
<option id="25170" name="infinite_odyssey">
<!-- Max HP + 40.44 -->
</option>
<option id="25171" name="infinite_odyssey">
<!-- Max MP + 18.13 -->
</option>
<option id="25172" name="infinite_odyssey">
<!-- Max CP + 79.61 -->
</option>
<option id="25173" name="infinite_odyssey">
<!-- P. Atk. + 23.41 -->
</option>
<option id="25174" name="infinite_odyssey">
<!-- M. Atk. + 30.27 -->
</option>
<option id="25175" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
</option>
<option id="25176" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
</option>
<option id="25177" name="infinite_odyssey">
<!-- CP Recovery + 0.15 -->
</option>
<option id="25178" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
</option>
<option id="25179" name="infinite_odyssey">
<!-- Accuracy + 1.528 -->
</option>
<option id="25180" name="infinite_odyssey">
<!-- Critical + 11.4 -->
</option>
<option id="25181" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- M. Def. + 8.02 -->
</option>
<option id="25182" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- Max HP + 20.22 -->
</option>
<option id="25183" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- Max MP + 9.065 -->
</option>
<option id="25184" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- Max CP + 39.805 -->
</option>
<option id="25185" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- P. Atk. + 11.705 -->
</option>
<option id="25186" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- M. Atk. + 15.135 -->
</option>
<option id="25187" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="25188" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25189" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25190" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25191" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25192" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- Critical + 5.7 -->
</option>
<option id="25193" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- Max HP + 20.22 -->
</option>
<option id="25194" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- Max MP + 9.065 -->
</option>
<option id="25195" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- Max CP + 39.805 -->
</option>
<option id="25196" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- P. Atk. + 11.705 -->
</option>
<option id="25197" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- M. Atk. + 15.135 -->
</option>
<option id="25198" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="25199" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- MP Recovery + 0.03 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="25200" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25201" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25202" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25203" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- Critical + 5.7 -->
</option>
<option id="25204" name="infinite_odyssey">
<!-- Max HP + 20.22 -->
<!-- Max MP + 9.065 -->
</option>
<option id="25205" name="infinite_odyssey">
<!-- Max HP + 20.22 -->
<!-- Max CP + 39.805 -->
</option>
<option id="25206" name="infinite_odyssey">
<!-- Max HP + 20.22 -->
<!-- P. Atk. + 11.705 -->
</option>
<option id="25207" name="infinite_odyssey">
<!-- Max HP + 20.22 -->
<!-- M. Atk. + 15.135 -->
</option>
<option id="25208" name="infinite_odyssey">
<!-- Max HP + 20.22 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="25209" name="infinite_odyssey">
<!-- Max HP + 20.22 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25210" name="infinite_odyssey">
<!-- Max HP + 20.22 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25211" name="infinite_odyssey">
<!-- Max HP + 20.22 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25212" name="infinite_odyssey">
<!-- Max HP + 20.22 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25213" name="infinite_odyssey">
<!-- Max HP + 20.22 -->
<!-- Critical + 5.7 -->
</option>
<option id="25214" name="infinite_odyssey">
<!-- Max MP + 9.065 -->
<!-- Max CP + 39.805 -->
</option>
<option id="25215" name="infinite_odyssey">
<!-- Max MP + 9.065 -->
<!-- P. Atk. + 11.705 -->
</option>
<option id="25216" name="infinite_odyssey">
<!-- Max MP + 9.065 -->
<!-- M. Atk. + 15.135 -->
</option>
<option id="25217" name="infinite_odyssey">
<!-- Max MP + 9.065 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="25218" name="infinite_odyssey">
<!-- Max MP + 9.065 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25219" name="infinite_odyssey">
<!-- Max MP + 9.065 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25220" name="infinite_odyssey">
<!-- Max MP + 9.065 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25221" name="infinite_odyssey">
<!-- Max MP + 9.065 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25222" name="infinite_odyssey">
<!-- Max MP + 9.065 -->
<!-- Critical + 5.7 -->
</option>
<option id="25223" name="infinite_odyssey">
<!-- Max CP + 39.805 -->
<!-- P. Atk. + 11.705 -->
</option>
<option id="25224" name="infinite_odyssey">
<!-- Max CP + 39.805 -->
<!-- M. Atk. + 15.135 -->
</option>
<option id="25225" name="infinite_odyssey">
<!-- Max CP + 39.805 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="25226" name="infinite_odyssey">
<!-- Max CP + 39.805 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25227" name="infinite_odyssey">
<!-- Max CP + 39.805 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25228" name="infinite_odyssey">
<!-- Max CP + 39.805 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25229" name="infinite_odyssey">
<!-- Max CP + 39.805 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25230" name="infinite_odyssey">
<!-- Max CP + 39.805 -->
<!-- Critical + 5.7 -->
</option>
<option id="25231" name="infinite_odyssey">
<!-- P. Atk. + 11.705 -->
<!-- M. Atk. + 15.135 -->
</option>
<option id="25232" name="infinite_odyssey">
<!-- P. Atk. + 11.705 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="25233" name="infinite_odyssey">
<!-- P. Atk. + 11.705 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25234" name="infinite_odyssey">
<!-- P. Atk. + 11.705 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25235" name="infinite_odyssey">
<!-- P. Atk. + 11.705 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25236" name="infinite_odyssey">
<!-- P. Atk. + 11.705 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25237" name="infinite_odyssey">
<!-- P. Atk. + 11.705 -->
<!-- Critical + 5.7 -->
</option>
<option id="25238" name="infinite_odyssey">
<!-- M. Atk. + 15.135 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="25239" name="infinite_odyssey">
<!-- M. Atk. + 15.135 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25240" name="infinite_odyssey">
<!-- M. Atk. + 15.135 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25241" name="infinite_odyssey">
<!-- M. Atk. + 15.135 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25242" name="infinite_odyssey">
<!-- M. Atk. + 15.135 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25243" name="infinite_odyssey">
<!-- M. Atk. + 15.135 -->
<!-- Critical + 5.7 -->
</option>
<option id="25244" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- MP Recovery + 0.03 -->
</option>
<option id="25245" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25246" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25247" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25248" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- Critical + 5.7 -->
</option>
<option id="25249" name="infinite_odyssey">
<!-- MP Recovery + 0.03 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="25250" name="infinite_odyssey">
<!-- MP Recovery + 0.03 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25251" name="infinite_odyssey">
<!-- MP Recovery + 0.03 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25252" name="infinite_odyssey">
<!-- MP Recovery + 0.03 -->
<!-- Critical + 5.7 -->
</option>
<option id="25253" name="infinite_odyssey">
<!-- CP Recovery + 0.075 -->
<!-- Evasion + 0.47 -->
</option>
<option id="25254" name="infinite_odyssey">
<!-- CP Recovery + 0.075 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25255" name="infinite_odyssey">
<!-- CP Recovery + 0.075 -->
<!-- Critical + 5.7 -->
</option>
<option id="25256" name="infinite_odyssey">
<!-- Evasion + 0.47 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="25257" name="infinite_odyssey">
<!-- Evasion + 0.47 -->
<!-- Critical + 5.7 -->
</option>
<option id="25258" name="infinite_odyssey">
<!-- Accuracy + 0.764 -->
<!-- Critical + 5.7 -->
</option>
<option id="25259" name="infinite_odyssey">
<!-- P. Def. + 16.76 -->
</option>
<option id="25260" name="infinite_odyssey">
<!-- M. Def. + 14.45 -->
</option>
<option id="25261" name="infinite_odyssey">
<!-- Max HP + 47.03 -->
</option>
<option id="25262" name="infinite_odyssey">
<!-- Max MP + 18.96 -->
</option>
<option id="25263" name="infinite_odyssey">
<!-- Max CP + 92.59 -->
</option>
<option id="25264" name="infinite_odyssey">
<!-- P. Atk. + 17.63 -->
</option>
<option id="25265" name="infinite_odyssey">
<!-- M. Atk. + 21.1 -->
</option>
<option id="25266" name="infinite_odyssey">
<!-- HP Recovery + 0.19 -->
</option>
<option id="25267" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
</option>
<option id="25268" name="infinite_odyssey">
<!-- CP Recovery + 0.19 -->
</option>
<option id="25269" name="infinite_odyssey">
<!-- Evasion + 1.292 -->
</option>
<option id="25270" name="infinite_odyssey">
<!-- Accuracy + 1.88 -->
</option>
<option id="25271" name="infinite_odyssey">
<!-- Critical + 14.1 -->
</option>
<option id="25272" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- M. Def. + 7.225 -->
</option>
<option id="25273" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- Max HP + 23.515 -->
</option>
<option id="25274" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- Max MP + 9.48 -->
</option>
<option id="25275" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- Max CP + 46.295 -->
</option>
<option id="25276" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- P. Atk. + 8.815 -->
</option>
<option id="25277" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- M. Atk. + 10.55 -->
</option>
<option id="25278" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="25279" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25280" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="25281" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25282" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25283" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- Critical + 7.05 -->
</option>
<option id="25284" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- Max HP + 23.515 -->
</option>
<option id="25285" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- Max MP + 9.48 -->
</option>
<option id="25286" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- Max CP + 46.295 -->
</option>
<option id="25287" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- P. Atk. + 8.815 -->
</option>
<option id="25288" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- M. Atk. + 10.55 -->
</option>
<option id="25289" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="25290" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25291" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="25292" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25293" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25294" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- Critical + 7.05 -->
</option>
<option id="25295" name="infinite_odyssey">
<!-- Max HP + 23.515 -->
<!-- Max MP + 9.48 -->
</option>
<option id="25296" name="infinite_odyssey">
<!-- Max HP + 23.515 -->
<!-- Max CP + 46.295 -->
</option>
<option id="25297" name="infinite_odyssey">
<!-- Max HP + 23.515 -->
<!-- P. Atk. + 8.815 -->
</option>
<option id="25298" name="infinite_odyssey">
<!-- Max HP + 23.515 -->
<!-- M. Atk. + 10.55 -->
</option>
<option id="25299" name="infinite_odyssey">
<!-- Max HP + 23.515 -->
<!-- HP Recovery + 0.095 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="25300" name="infinite_odyssey">
<!-- Max HP + 23.515 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25301" name="infinite_odyssey">
<!-- Max HP + 23.515 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="25302" name="infinite_odyssey">
<!-- Max HP + 23.515 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25303" name="infinite_odyssey">
<!-- Max HP + 23.515 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25304" name="infinite_odyssey">
<!-- Max HP + 23.515 -->
<!-- Critical + 7.05 -->
</option>
<option id="25305" name="infinite_odyssey">
<!-- Max MP + 9.48 -->
<!-- Max CP + 46.295 -->
</option>
<option id="25306" name="infinite_odyssey">
<!-- Max MP + 9.48 -->
<!-- P. Atk. + 8.815 -->
</option>
<option id="25307" name="infinite_odyssey">
<!-- Max MP + 9.48 -->
<!-- M. Atk. + 10.55 -->
</option>
<option id="25308" name="infinite_odyssey">
<!-- Max MP + 9.48 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="25309" name="infinite_odyssey">
<!-- Max MP + 9.48 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25310" name="infinite_odyssey">
<!-- Max MP + 9.48 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="25311" name="infinite_odyssey">
<!-- Max MP + 9.48 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25312" name="infinite_odyssey">
<!-- Max MP + 9.48 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25313" name="infinite_odyssey">
<!-- Max MP + 9.48 -->
<!-- Critical + 7.05 -->
</option>
<option id="25314" name="infinite_odyssey">
<!-- Max CP + 46.295 -->
<!-- P. Atk. + 8.815 -->
</option>
<option id="25315" name="infinite_odyssey">
<!-- Max CP + 46.295 -->
<!-- M. Atk. + 10.55 -->
</option>
<option id="25316" name="infinite_odyssey">
<!-- Max CP + 46.295 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="25317" name="infinite_odyssey">
<!-- Max CP + 46.295 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25318" name="infinite_odyssey">
<!-- Max CP + 46.295 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="25319" name="infinite_odyssey">
<!-- Max CP + 46.295 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25320" name="infinite_odyssey">
<!-- Max CP + 46.295 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25321" name="infinite_odyssey">
<!-- Max CP + 46.295 -->
<!-- Critical + 7.05 -->
</option>
<option id="25322" name="infinite_odyssey">
<!-- P. Atk. + 8.815 -->
<!-- M. Atk. + 10.55 -->
</option>
<option id="25323" name="infinite_odyssey">
<!-- P. Atk. + 8.815 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="25324" name="infinite_odyssey">
<!-- P. Atk. + 8.815 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25325" name="infinite_odyssey">
<!-- P. Atk. + 8.815 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="25326" name="infinite_odyssey">
<!-- P. Atk. + 8.815 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25327" name="infinite_odyssey">
<!-- P. Atk. + 8.815 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25328" name="infinite_odyssey">
<!-- P. Atk. + 8.815 -->
<!-- Critical + 7.05 -->
</option>
<option id="25329" name="infinite_odyssey">
<!-- M. Atk. + 10.55 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="25330" name="infinite_odyssey">
<!-- M. Atk. + 10.55 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25331" name="infinite_odyssey">
<!-- M. Atk. + 10.55 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="25332" name="infinite_odyssey">
<!-- M. Atk. + 10.55 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25333" name="infinite_odyssey">
<!-- M. Atk. + 10.55 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25334" name="infinite_odyssey">
<!-- M. Atk. + 10.55 -->
<!-- Critical + 7.05 -->
</option>
<option id="25335" name="infinite_odyssey">
<!-- HP Recovery + 0.095 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25336" name="infinite_odyssey">
<!-- HP Recovery + 0.095 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="25337" name="infinite_odyssey">
<!-- HP Recovery + 0.095 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25338" name="infinite_odyssey">
<!-- HP Recovery + 0.095 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25339" name="infinite_odyssey">
<!-- HP Recovery + 0.095 -->
<!-- Critical + 7.05 -->
</option>
<option id="25340" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="25341" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25342" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25343" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Critical + 7.05 -->
</option>
<option id="25344" name="infinite_odyssey">
<!-- CP Recovery + 0.095 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25345" name="infinite_odyssey">
<!-- CP Recovery + 0.095 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25346" name="infinite_odyssey">
<!-- CP Recovery + 0.095 -->
<!-- Critical + 7.05 -->
</option>
<option id="25347" name="infinite_odyssey">
<!-- Evasion + 0.646 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25348" name="infinite_odyssey">
<!-- Evasion + 0.646 -->
<!-- Critical + 7.05 -->
</option>
<option id="25349" name="infinite_odyssey">
<!-- Accuracy + 0.94 -->
<!-- Critical + 7.05 -->
</option>
<option id="25350" name="infinite_odyssey">
<!-- P. Def. + 21.61 -->
</option>
<option id="25351" name="infinite_odyssey">
<!-- M. Def. + 19.56 -->
</option>
<option id="25352" name="infinite_odyssey">
<!-- Max HP + 51.35 -->
</option>
<option id="25353" name="infinite_odyssey">
<!-- Max MP + 22.64 -->
</option>
<option id="25354" name="infinite_odyssey">
<!-- Max CP + 101.09 -->
</option>
<option id="25355" name="infinite_odyssey">
<!-- P. Atk. + 24.2 -->
</option>
<option id="25356" name="infinite_odyssey">
<!-- M. Atk. + 30.45 -->
</option>
<option id="25357" name="infinite_odyssey">
<!-- HP Recovery + 0.2 -->
</option>
<option id="25358" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
</option>
<option id="25359" name="infinite_odyssey">
<!-- CP Recovery + 0.2 -->
</option>
<option id="25360" name="infinite_odyssey">
<!-- Evasion + 1.292 -->
</option>
<option id="25361" name="infinite_odyssey">
<!-- Accuracy + 1.88 -->
</option>
<option id="25362" name="infinite_odyssey">
<!-- Critical + 14.1 -->
</option>
<option id="25363" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- M. Def. + 9.78 -->
</option>
<option id="25364" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- Max HP + 25.675 -->
</option>
<option id="25365" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- Max MP + 11.32 -->
</option>
<option id="25366" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- Max CP + 50.545 -->
</option>
<option id="25367" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- P. Atk. + 12.1 -->
</option>
<option id="25368" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- M. Atk. + 15.225 -->
</option>
<option id="25369" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- HP Recovery + 0.1 -->
</option>
<option id="25370" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25371" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25372" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25373" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25374" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- Critical + 7.05 -->
</option>
<option id="25375" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- Max HP + 25.675 -->
</option>
<option id="25376" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- Max MP + 11.32 -->
</option>
<option id="25377" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- Max CP + 50.545 -->
</option>
<option id="25378" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- P. Atk. + 12.1 -->
</option>
<option id="25379" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- M. Atk. + 15.225 -->
</option>
<option id="25380" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- HP Recovery + 0.1 -->
</option>
<option id="25381" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25382" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25383" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25384" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25385" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- Critical + 7.05 -->
</option>
<option id="25386" name="infinite_odyssey">
<!-- Max HP + 25.675 -->
<!-- Max MP + 11.32 -->
</option>
<option id="25387" name="infinite_odyssey">
<!-- Max HP + 25.675 -->
<!-- Max CP + 50.545 -->
</option>
<option id="25388" name="infinite_odyssey">
<!-- Max HP + 25.675 -->
<!-- P. Atk. + 12.1 -->
</option>
<option id="25389" name="infinite_odyssey">
<!-- Max HP + 25.675 -->
<!-- M. Atk. + 15.225 -->
</option>
<option id="25390" name="infinite_odyssey">
<!-- Max HP + 25.675 -->
<!-- HP Recovery + 0.1 -->
</option>
<option id="25391" name="infinite_odyssey">
<!-- Max HP + 25.675 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25392" name="infinite_odyssey">
<!-- Max HP + 25.675 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25393" name="infinite_odyssey">
<!-- Max HP + 25.675 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25394" name="infinite_odyssey">
<!-- Max HP + 25.675 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25395" name="infinite_odyssey">
<!-- Max HP + 25.675 -->
<!-- Critical + 7.05 -->
</option>
<option id="25396" name="infinite_odyssey">
<!-- Max MP + 11.32 -->
<!-- Max CP + 50.545 -->
</option>
<option id="25397" name="infinite_odyssey">
<!-- Max MP + 11.32 -->
<!-- P. Atk. + 12.1 -->
</option>
<option id="25398" name="infinite_odyssey">
<!-- Max MP + 11.32 -->
<!-- M. Atk. + 15.225 -->
</option>
<option id="25399" name="infinite_odyssey">
<!-- Max MP + 11.32 -->
<!-- HP Recovery + 0.1 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="25400" name="infinite_odyssey">
<!-- Max MP + 11.32 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25401" name="infinite_odyssey">
<!-- Max MP + 11.32 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25402" name="infinite_odyssey">
<!-- Max MP + 11.32 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25403" name="infinite_odyssey">
<!-- Max MP + 11.32 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25404" name="infinite_odyssey">
<!-- Max MP + 11.32 -->
<!-- Critical + 7.05 -->
</option>
<option id="25405" name="infinite_odyssey">
<!-- Max CP + 50.545 -->
<!-- P. Atk. + 12.1 -->
</option>
<option id="25406" name="infinite_odyssey">
<!-- Max CP + 50.545 -->
<!-- M. Atk. + 15.225 -->
</option>
<option id="25407" name="infinite_odyssey">
<!-- Max CP + 50.545 -->
<!-- HP Recovery + 0.1 -->
</option>
<option id="25408" name="infinite_odyssey">
<!-- Max CP + 50.545 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25409" name="infinite_odyssey">
<!-- Max CP + 50.545 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25410" name="infinite_odyssey">
<!-- Max CP + 50.545 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25411" name="infinite_odyssey">
<!-- Max CP + 50.545 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25412" name="infinite_odyssey">
<!-- Max CP + 50.545 -->
<!-- Critical + 7.05 -->
</option>
<option id="25413" name="infinite_odyssey">
<!-- P. Atk. + 12.1 -->
<!-- M. Atk. + 15.225 -->
</option>
<option id="25414" name="infinite_odyssey">
<!-- P. Atk. + 12.1 -->
<!-- HP Recovery + 0.1 -->
</option>
<option id="25415" name="infinite_odyssey">
<!-- P. Atk. + 12.1 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25416" name="infinite_odyssey">
<!-- P. Atk. + 12.1 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25417" name="infinite_odyssey">
<!-- P. Atk. + 12.1 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25418" name="infinite_odyssey">
<!-- P. Atk. + 12.1 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25419" name="infinite_odyssey">
<!-- P. Atk. + 12.1 -->
<!-- Critical + 7.05 -->
</option>
<option id="25420" name="infinite_odyssey">
<!-- M. Atk. + 15.225 -->
<!-- HP Recovery + 0.1 -->
</option>
<option id="25421" name="infinite_odyssey">
<!-- M. Atk. + 15.225 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25422" name="infinite_odyssey">
<!-- M. Atk. + 15.225 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25423" name="infinite_odyssey">
<!-- M. Atk. + 15.225 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25424" name="infinite_odyssey">
<!-- M. Atk. + 15.225 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25425" name="infinite_odyssey">
<!-- M. Atk. + 15.225 -->
<!-- Critical + 7.05 -->
</option>
<option id="25426" name="infinite_odyssey">
<!-- HP Recovery + 0.1 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25427" name="infinite_odyssey">
<!-- HP Recovery + 0.1 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25428" name="infinite_odyssey">
<!-- HP Recovery + 0.1 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25429" name="infinite_odyssey">
<!-- HP Recovery + 0.1 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25430" name="infinite_odyssey">
<!-- HP Recovery + 0.1 -->
<!-- Critical + 7.05 -->
</option>
<option id="25431" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25432" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25433" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25434" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Critical + 7.05 -->
</option>
<option id="25435" name="infinite_odyssey">
<!-- CP Recovery + 0.1 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25436" name="infinite_odyssey">
<!-- CP Recovery + 0.1 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25437" name="infinite_odyssey">
<!-- CP Recovery + 0.1 -->
<!-- Critical + 7.05 -->
</option>
<option id="25438" name="infinite_odyssey">
<!-- Evasion + 0.646 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25439" name="infinite_odyssey">
<!-- Evasion + 0.646 -->
<!-- Critical + 7.05 -->
</option>
<option id="25440" name="infinite_odyssey">
<!-- Accuracy + 0.94 -->
<!-- Critical + 7.05 -->
</option>
<option id="25441" name="infinite_odyssey">
<!-- P. Def. + 23.9 -->
</option>
<option id="25442" name="infinite_odyssey">
<!-- M. Def. + 22.06 -->
</option>
<option id="25443" name="infinite_odyssey">
<!-- Max HP + 53.91 -->
</option>
<option id="25444" name="infinite_odyssey">
<!-- Max MP + 24.17 -->
</option>
<option id="25445" name="infinite_odyssey">
<!-- Max CP + 106.14 -->
</option>
<option id="25446" name="infinite_odyssey">
<!-- P. Atk. + 28.82 -->
</option>
<option id="25447" name="infinite_odyssey">
<!-- M. Atk. + 37.26 -->
</option>
<option id="25448" name="infinite_odyssey">
<!-- HP Recovery + 0.2 -->
</option>
<option id="25449" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
</option>
<option id="25450" name="infinite_odyssey">
<!-- CP Recovery + 0.2 -->
</option>
<option id="25451" name="infinite_odyssey">
<!-- Evasion + 1.292 -->
</option>
<option id="25452" name="infinite_odyssey">
<!-- Accuracy + 1.88 -->
</option>
<option id="25453" name="infinite_odyssey">
<!-- Critical + 14.1 -->
</option>
<option id="25454" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- M. Def. + 11.03 -->
</option>
<option id="25455" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- Max HP + 26.955 -->
</option>
<option id="25456" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- Max MP + 12.085 -->
</option>
<option id="25457" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- Max CP + 53.07 -->
</option>
<option id="25458" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- P. Atk. + 14.41 -->
</option>
<option id="25459" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- M. Atk. + 18.63 -->
</option>
<option id="25460" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- HP Recovery + 0.1 -->
</option>
<option id="25461" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25462" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25463" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25464" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25465" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- Critical + 7.05 -->
</option>
<option id="25466" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- Max HP + 26.955 -->
</option>
<option id="25467" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- Max MP + 12.085 -->
</option>
<option id="25468" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- Max CP + 53.07 -->
</option>
<option id="25469" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- P. Atk. + 14.41 -->
</option>
<option id="25470" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- M. Atk. + 18.63 -->
</option>
<option id="25471" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- HP Recovery + 0.1 -->
</option>
<option id="25472" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25473" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25474" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25475" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25476" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- Critical + 7.05 -->
</option>
<option id="25477" name="infinite_odyssey">
<!-- Max HP + 26.955 -->
<!-- Max MP + 12.085 -->
</option>
<option id="25478" name="infinite_odyssey">
<!-- Max HP + 26.955 -->
<!-- Max CP + 53.07 -->
</option>
<option id="25479" name="infinite_odyssey">
<!-- Max HP + 26.955 -->
<!-- P. Atk. + 14.41 -->
</option>
<option id="25480" name="infinite_odyssey">
<!-- Max HP + 26.955 -->
<!-- M. Atk. + 18.63 -->
</option>
<option id="25481" name="infinite_odyssey">
<!-- Max HP + 26.955 -->
<!-- HP Recovery + 0.1 -->
</option>
<option id="25482" name="infinite_odyssey">
<!-- Max HP + 26.955 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25483" name="infinite_odyssey">
<!-- Max HP + 26.955 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25484" name="infinite_odyssey">
<!-- Max HP + 26.955 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25485" name="infinite_odyssey">
<!-- Max HP + 26.955 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25486" name="infinite_odyssey">
<!-- Max HP + 26.955 -->
<!-- Critical + 7.05 -->
</option>
<option id="25487" name="infinite_odyssey">
<!-- Max MP + 12.085 -->
<!-- Max CP + 53.07 -->
</option>
<option id="25488" name="infinite_odyssey">
<!-- Max MP + 12.085 -->
<!-- P. Atk. + 14.41 -->
</option>
<option id="25489" name="infinite_odyssey">
<!-- Max MP + 12.085 -->
<!-- M. Atk. + 18.63 -->
</option>
<option id="25490" name="infinite_odyssey">
<!-- Max MP + 12.085 -->
<!-- HP Recovery + 0.1 -->
</option>
<option id="25491" name="infinite_odyssey">
<!-- Max MP + 12.085 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25492" name="infinite_odyssey">
<!-- Max MP + 12.085 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25493" name="infinite_odyssey">
<!-- Max MP + 12.085 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25494" name="infinite_odyssey">
<!-- Max MP + 12.085 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25495" name="infinite_odyssey">
<!-- Max MP + 12.085 -->
<!-- Critical + 7.05 -->
</option>
<option id="25496" name="infinite_odyssey">
<!-- Max CP + 53.07 -->
<!-- P. Atk. + 14.41 -->
</option>
<option id="25497" name="infinite_odyssey">
<!-- Max CP + 53.07 -->
<!-- M. Atk. + 18.63 -->
</option>
<option id="25498" name="infinite_odyssey">
<!-- Max CP + 53.07 -->
<!-- HP Recovery + 0.1 -->
</option>
<option id="25499" name="infinite_odyssey">
<!-- Max CP + 53.07 -->
<!-- MP Recovery + 0.04 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="25500" name="infinite_odyssey">
<!-- Max CP + 53.07 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25501" name="infinite_odyssey">
<!-- Max CP + 53.07 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25502" name="infinite_odyssey">
<!-- Max CP + 53.07 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25503" name="infinite_odyssey">
<!-- Max CP + 53.07 -->
<!-- Critical + 7.05 -->
</option>
<option id="25504" name="infinite_odyssey">
<!-- P. Atk. + 14.41 -->
<!-- M. Atk. + 18.63 -->
</option>
<option id="25505" name="infinite_odyssey">
<!-- P. Atk. + 14.41 -->
<!-- HP Recovery + 0.1 -->
</option>
<option id="25506" name="infinite_odyssey">
<!-- P. Atk. + 14.41 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25507" name="infinite_odyssey">
<!-- P. Atk. + 14.41 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25508" name="infinite_odyssey">
<!-- P. Atk. + 14.41 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25509" name="infinite_odyssey">
<!-- P. Atk. + 14.41 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25510" name="infinite_odyssey">
<!-- P. Atk. + 14.41 -->
<!-- Critical + 7.05 -->
</option>
<option id="25511" name="infinite_odyssey">
<!-- M. Atk. + 18.63 -->
<!-- HP Recovery + 0.1 -->
</option>
<option id="25512" name="infinite_odyssey">
<!-- M. Atk. + 18.63 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25513" name="infinite_odyssey">
<!-- M. Atk. + 18.63 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25514" name="infinite_odyssey">
<!-- M. Atk. + 18.63 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25515" name="infinite_odyssey">
<!-- M. Atk. + 18.63 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25516" name="infinite_odyssey">
<!-- M. Atk. + 18.63 -->
<!-- Critical + 7.05 -->
</option>
<option id="25517" name="infinite_odyssey">
<!-- HP Recovery + 0.1 -->
<!-- MP Recovery + 0.04 -->
</option>
<option id="25518" name="infinite_odyssey">
<!-- HP Recovery + 0.1 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25519" name="infinite_odyssey">
<!-- HP Recovery + 0.1 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25520" name="infinite_odyssey">
<!-- HP Recovery + 0.1 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25521" name="infinite_odyssey">
<!-- HP Recovery + 0.1 -->
<!-- Critical + 7.05 -->
</option>
<option id="25522" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- CP Recovery + 0.1 -->
</option>
<option id="25523" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25524" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25525" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Critical + 7.05 -->
</option>
<option id="25526" name="infinite_odyssey">
<!-- CP Recovery + 0.1 -->
<!-- Evasion + 0.646 -->
</option>
<option id="25527" name="infinite_odyssey">
<!-- CP Recovery + 0.1 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25528" name="infinite_odyssey">
<!-- CP Recovery + 0.1 -->
<!-- Critical + 7.05 -->
</option>
<option id="25529" name="infinite_odyssey">
<!-- Evasion + 0.646 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="25530" name="infinite_odyssey">
<!-- Evasion + 0.646 -->
<!-- Critical + 7.05 -->
</option>
<option id="25531" name="infinite_odyssey">
<!-- Accuracy + 0.94 -->
<!-- Critical + 7.05 -->
</option>
<option id="25532" name="infinite_odyssey">
<!-- P. Def. + 21.33 -->
</option>
<option id="25533" name="infinite_odyssey">
<!-- M. Def. + 18.39 -->
</option>
<option id="25534" name="infinite_odyssey">
<!-- Max HP + 58.79 -->
</option>
<option id="25535" name="infinite_odyssey">
<!-- Max MP + 23.69 -->
</option>
<option id="25536" name="infinite_odyssey">
<!-- Max CP + 115.74 -->
</option>
<option id="25537" name="infinite_odyssey">
<!-- P. Atk. + 22.04 -->
</option>
<option id="25538" name="infinite_odyssey">
<!-- M. Atk. + 26.37 -->
</option>
<option id="25539" name="infinite_odyssey">
<!-- HP Recovery + 0.23 -->
</option>
<option id="25540" name="infinite_odyssey">
<!-- MP Recovery + 0.1 -->
</option>
<option id="25541" name="infinite_odyssey">
<!-- CP Recovery + 0.23 -->
</option>
<option id="25542" name="infinite_odyssey">
<!-- Evasion + 1.646 -->
</option>
<option id="25543" name="infinite_odyssey">
<!-- Accuracy + 2.351 -->
</option>
<option id="25544" name="infinite_odyssey">
<!-- Critical + 17.6 -->
</option>
<option id="25545" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- M. Def. + 9.195 -->
</option>
<option id="25546" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- Max HP + 29.395 -->
</option>
<option id="25547" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- Max MP + 11.845 -->
</option>
<option id="25548" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- Max CP + 57.87 -->
</option>
<option id="25549" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- P. Atk. + 11.02 -->
</option>
<option id="25550" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- M. Atk. + 13.185 -->
</option>
<option id="25551" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- HP Recovery + 0.115 -->
</option>
<option id="25552" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="25553" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="25554" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25555" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25556" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- Critical + 8.8 -->
</option>
<option id="25557" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- Max HP + 29.395 -->
</option>
<option id="25558" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- Max MP + 11.845 -->
</option>
<option id="25559" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- Max CP + 57.87 -->
</option>
<option id="25560" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- P. Atk. + 11.02 -->
</option>
<option id="25561" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- M. Atk. + 13.185 -->
</option>
<option id="25562" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- HP Recovery + 0.115 -->
</option>
<option id="25563" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="25564" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="25565" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25566" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25567" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- Critical + 8.8 -->
</option>
<option id="25568" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- Max MP + 11.845 -->
</option>
<option id="25569" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- Max CP + 57.87 -->
</option>
<option id="25570" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- P. Atk. + 11.02 -->
</option>
<option id="25571" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- M. Atk. + 13.185 -->
</option>
<option id="25572" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- HP Recovery + 0.115 -->
</option>
<option id="25573" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="25574" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="25575" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25576" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25577" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- Critical + 8.8 -->
</option>
<option id="25578" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- Max CP + 57.87 -->
</option>
<option id="25579" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- P. Atk. + 11.02 -->
</option>
<option id="25580" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- M. Atk. + 13.185 -->
</option>
<option id="25581" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- HP Recovery + 0.115 -->
</option>
<option id="25582" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="25583" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="25584" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25585" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25586" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- Critical + 8.8 -->
</option>
<option id="25587" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- P. Atk. + 11.02 -->
</option>
<option id="25588" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- M. Atk. + 13.185 -->
</option>
<option id="25589" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- HP Recovery + 0.115 -->
</option>
<option id="25590" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="25591" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="25592" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25593" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25594" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- Critical + 8.8 -->
</option>
<option id="25595" name="infinite_odyssey">
<!-- P. Atk. + 11.02 -->
<!-- M. Atk. + 13.185 -->
</option>
<option id="25596" name="infinite_odyssey">
<!-- P. Atk. + 11.02 -->
<!-- HP Recovery + 0.115 -->
</option>
<option id="25597" name="infinite_odyssey">
<!-- P. Atk. + 11.02 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="25598" name="infinite_odyssey">
<!-- P. Atk. + 11.02 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="25599" name="infinite_odyssey">
<!-- P. Atk. + 11.02 -->
<!-- Evasion + 0.823 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="25600" name="infinite_odyssey">
<!-- P. Atk. + 11.02 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25601" name="infinite_odyssey">
<!-- P. Atk. + 11.02 -->
<!-- Critical + 8.8 -->
</option>
<option id="25602" name="infinite_odyssey">
<!-- M. Atk. + 13.185 -->
<!-- HP Recovery + 0.115 -->
</option>
<option id="25603" name="infinite_odyssey">
<!-- M. Atk. + 13.185 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="25604" name="infinite_odyssey">
<!-- M. Atk. + 13.185 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="25605" name="infinite_odyssey">
<!-- M. Atk. + 13.185 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25606" name="infinite_odyssey">
<!-- M. Atk. + 13.185 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25607" name="infinite_odyssey">
<!-- M. Atk. + 13.185 -->
<!-- Critical + 8.8 -->
</option>
<option id="25608" name="infinite_odyssey">
<!-- HP Recovery + 0.115 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="25609" name="infinite_odyssey">
<!-- HP Recovery + 0.115 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="25610" name="infinite_odyssey">
<!-- HP Recovery + 0.115 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25611" name="infinite_odyssey">
<!-- HP Recovery + 0.115 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25612" name="infinite_odyssey">
<!-- HP Recovery + 0.115 -->
<!-- Critical + 8.8 -->
</option>
<option id="25613" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="25614" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25615" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25616" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- Critical + 8.8 -->
</option>
<option id="25617" name="infinite_odyssey">
<!-- CP Recovery + 0.115 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25618" name="infinite_odyssey">
<!-- CP Recovery + 0.115 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25619" name="infinite_odyssey">
<!-- CP Recovery + 0.115 -->
<!-- Critical + 8.8 -->
</option>
<option id="25620" name="infinite_odyssey">
<!-- Evasion + 0.823 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25621" name="infinite_odyssey">
<!-- Evasion + 0.823 -->
<!-- Critical + 8.8 -->
</option>
<option id="25622" name="infinite_odyssey">
<!-- Accuracy + 1.1755 -->
<!-- Critical + 8.8 -->
</option>
<option id="25623" name="infinite_odyssey">
<!-- P. Def. + 27.5 -->
</option>
<option id="25624" name="infinite_odyssey">
<!-- M. Def. + 24.89 -->
</option>
<option id="25625" name="infinite_odyssey">
<!-- Max HP + 64.18 -->
</option>
<option id="25626" name="infinite_odyssey">
<!-- Max MP + 28.3 -->
</option>
<option id="25627" name="infinite_odyssey">
<!-- Max CP + 126.36 -->
</option>
<option id="25628" name="infinite_odyssey">
<!-- P. Atk. + 30.25 -->
</option>
<option id="25629" name="infinite_odyssey">
<!-- M. Atk. + 38.06 -->
</option>
<option id="25630" name="infinite_odyssey">
<!-- HP Recovery + 0.25 -->
</option>
<option id="25631" name="infinite_odyssey">
<!-- MP Recovery + 0.1 -->
</option>
<option id="25632" name="infinite_odyssey">
<!-- CP Recovery + 0.25 -->
</option>
<option id="25633" name="infinite_odyssey">
<!-- Evasion + 1.646 -->
</option>
<option id="25634" name="infinite_odyssey">
<!-- Accuracy + 2.351 -->
</option>
<option id="25635" name="infinite_odyssey">
<!-- Critical + 17.6 -->
</option>
<option id="25636" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- M. Def. + 12.445 -->
</option>
<option id="25637" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- Max HP + 32.09 -->
</option>
<option id="25638" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- Max MP + 14.15 -->
</option>
<option id="25639" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- Max CP + 63.185 -->
</option>
<option id="25640" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- P. Atk. + 15.125 -->
</option>
<option id="25641" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- M. Atk. + 19.03 -->
</option>
<option id="25642" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="25643" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="25644" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25645" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25646" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25647" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- Critical + 8.8 -->
</option>
<option id="25648" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- Max HP + 32.09 -->
</option>
<option id="25649" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- Max MP + 14.15 -->
</option>
<option id="25650" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- Max CP + 63.185 -->
</option>
<option id="25651" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- P. Atk. + 15.125 -->
</option>
<option id="25652" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- M. Atk. + 19.03 -->
</option>
<option id="25653" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="25654" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="25655" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25656" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25657" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25658" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- Critical + 8.8 -->
</option>
<option id="25659" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- Max MP + 14.15 -->
</option>
<option id="25660" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- Max CP + 63.185 -->
</option>
<option id="25661" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- P. Atk. + 15.125 -->
</option>
<option id="25662" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- M. Atk. + 19.03 -->
</option>
<option id="25663" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="25664" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="25665" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25666" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25667" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25668" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- Critical + 8.8 -->
</option>
<option id="25669" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- Max CP + 63.185 -->
</option>
<option id="25670" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- P. Atk. + 15.125 -->
</option>
<option id="25671" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- M. Atk. + 19.03 -->
</option>
<option id="25672" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="25673" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="25674" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25675" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25676" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25677" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- Critical + 8.8 -->
</option>
<option id="25678" name="infinite_odyssey">
<!-- Max CP + 63.185 -->
<!-- P. Atk. + 15.125 -->
</option>
<option id="25679" name="infinite_odyssey">
<!-- Max CP + 63.185 -->
<!-- M. Atk. + 19.03 -->
</option>
<option id="25680" name="infinite_odyssey">
<!-- Max CP + 63.185 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="25681" name="infinite_odyssey">
<!-- Max CP + 63.185 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="25682" name="infinite_odyssey">
<!-- Max CP + 63.185 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25683" name="infinite_odyssey">
<!-- Max CP + 63.185 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25684" name="infinite_odyssey">
<!-- Max CP + 63.185 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25685" name="infinite_odyssey">
<!-- Max CP + 63.185 -->
<!-- Critical + 8.8 -->
</option>
<option id="25686" name="infinite_odyssey">
<!-- P. Atk. + 15.125 -->
<!-- M. Atk. + 19.03 -->
</option>
<option id="25687" name="infinite_odyssey">
<!-- P. Atk. + 15.125 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="25688" name="infinite_odyssey">
<!-- P. Atk. + 15.125 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="25689" name="infinite_odyssey">
<!-- P. Atk. + 15.125 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25690" name="infinite_odyssey">
<!-- P. Atk. + 15.125 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25691" name="infinite_odyssey">
<!-- P. Atk. + 15.125 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25692" name="infinite_odyssey">
<!-- P. Atk. + 15.125 -->
<!-- Critical + 8.8 -->
</option>
<option id="25693" name="infinite_odyssey">
<!-- M. Atk. + 19.03 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="25694" name="infinite_odyssey">
<!-- M. Atk. + 19.03 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="25695" name="infinite_odyssey">
<!-- M. Atk. + 19.03 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25696" name="infinite_odyssey">
<!-- M. Atk. + 19.03 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25697" name="infinite_odyssey">
<!-- M. Atk. + 19.03 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25698" name="infinite_odyssey">
<!-- M. Atk. + 19.03 -->
<!-- Critical + 8.8 -->
</option>
<option id="25699" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- MP Recovery + 0.05 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="25700" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25701" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25702" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25703" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- Critical + 8.8 -->
</option>
<option id="25704" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25705" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25706" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25707" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- Critical + 8.8 -->
</option>
<option id="25708" name="infinite_odyssey">
<!-- CP Recovery + 0.125 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25709" name="infinite_odyssey">
<!-- CP Recovery + 0.125 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25710" name="infinite_odyssey">
<!-- CP Recovery + 0.125 -->
<!-- Critical + 8.8 -->
</option>
<option id="25711" name="infinite_odyssey">
<!-- Evasion + 0.823 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25712" name="infinite_odyssey">
<!-- Evasion + 0.823 -->
<!-- Critical + 8.8 -->
</option>
<option id="25713" name="infinite_odyssey">
<!-- Accuracy + 1.1755 -->
<!-- Critical + 8.8 -->
</option>
<option id="25714" name="infinite_odyssey">
<!-- P. Def. + 30.41 -->
</option>
<option id="25715" name="infinite_odyssey">
<!-- M. Def. + 28.08 -->
</option>
<option id="25716" name="infinite_odyssey">
<!-- Max HP + 67.39 -->
</option>
<option id="25717" name="infinite_odyssey">
<!-- Max MP + 30.21 -->
</option>
<option id="25718" name="infinite_odyssey">
<!-- Max CP + 132.68 -->
</option>
<option id="25719" name="infinite_odyssey">
<!-- P. Atk. + 36.02 -->
</option>
<option id="25720" name="infinite_odyssey">
<!-- M. Atk. + 46.57 -->
</option>
<option id="25721" name="infinite_odyssey">
<!-- HP Recovery + 0.25 -->
</option>
<option id="25722" name="infinite_odyssey">
<!-- MP Recovery + 0.11 -->
</option>
<option id="25723" name="infinite_odyssey">
<!-- CP Recovery + 0.25 -->
</option>
<option id="25724" name="infinite_odyssey">
<!-- Evasion + 1.646 -->
</option>
<option id="25725" name="infinite_odyssey">
<!-- Accuracy + 2.351 -->
</option>
<option id="25726" name="infinite_odyssey">
<!-- Critical + 17.6 -->
</option>
<option id="25727" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- M. Def. + 14.04 -->
</option>
<option id="25728" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- Max HP + 33.695 -->
</option>
<option id="25729" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- Max MP + 14.15 -->
</option>
<option id="25730" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- Max CP + 66.34 -->
</option>
<option id="25731" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- P. Atk. + 18.01 -->
</option>
<option id="25732" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- M. Atk. + 23.285 -->
</option>
<option id="25733" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="25734" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="25735" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25736" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25737" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25738" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- Critical + 8.8 -->
</option>
<option id="25739" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- Max HP + 33.695 -->
</option>
<option id="25740" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- Max MP + 14.15 -->
</option>
<option id="25741" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- Max CP + 66.34 -->
</option>
<option id="25742" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- P. Atk. + 18.01 -->
</option>
<option id="25743" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- M. Atk. + 23.285 -->
</option>
<option id="25744" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="25745" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="25746" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25747" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25748" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25749" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- Critical + 8.8 -->
</option>
<option id="25750" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- Max MP + 14.15 -->
</option>
<option id="25751" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- Max CP + 66.34 -->
</option>
<option id="25752" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- P. Atk. + 18.01 -->
</option>
<option id="25753" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- M. Atk. + 23.285 -->
</option>
<option id="25754" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="25755" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="25756" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25757" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25758" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25759" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- Critical + 8.8 -->
</option>
<option id="25760" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- Max CP + 66.34 -->
</option>
<option id="25761" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- P. Atk. + 18.01 -->
</option>
<option id="25762" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- M. Atk. + 23.285 -->
</option>
<option id="25763" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="25764" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="25765" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25766" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25767" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25768" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- Critical + 8.8 -->
</option>
<option id="25769" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- P. Atk. + 18.01 -->
</option>
<option id="25770" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- M. Atk. + 23.285 -->
</option>
<option id="25771" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="25772" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="25773" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25774" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25775" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25776" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- Critical + 8.8 -->
</option>
<option id="25777" name="infinite_odyssey">
<!-- P. Atk. + 18.01 -->
<!-- M. Atk. + 23.285 -->
</option>
<option id="25778" name="infinite_odyssey">
<!-- P. Atk. + 18.01 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="25779" name="infinite_odyssey">
<!-- P. Atk. + 18.01 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="25780" name="infinite_odyssey">
<!-- P. Atk. + 18.01 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25781" name="infinite_odyssey">
<!-- P. Atk. + 18.01 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25782" name="infinite_odyssey">
<!-- P. Atk. + 18.01 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25783" name="infinite_odyssey">
<!-- P. Atk. + 18.01 -->
<!-- Critical + 8.8 -->
</option>
<option id="25784" name="infinite_odyssey">
<!-- M. Atk. + 23.285 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="25785" name="infinite_odyssey">
<!-- M. Atk. + 23.285 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="25786" name="infinite_odyssey">
<!-- M. Atk. + 23.285 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25787" name="infinite_odyssey">
<!-- M. Atk. + 23.285 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25788" name="infinite_odyssey">
<!-- M. Atk. + 23.285 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25789" name="infinite_odyssey">
<!-- M. Atk. + 23.285 -->
<!-- Critical + 8.8 -->
</option>
<option id="25790" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="25791" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25792" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25793" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25794" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- Critical + 8.8 -->
</option>
<option id="25795" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="25796" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- Evasion + 0.823 -->
</option>
<option id="25797" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25798" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- Critical + 8.8 -->
</option>
<option id="25799" name="infinite_odyssey">
<!-- CP Recovery + 0.125 -->
<!-- Evasion + 0.823 -->
</option>
</list>

View File

@@ -0,0 +1,386 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="25800" name="infinite_odyssey">
<!-- CP Recovery + 0.125 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25801" name="infinite_odyssey">
<!-- CP Recovery + 0.125 -->
<!-- Critical + 8.8 -->
</option>
<option id="25802" name="infinite_odyssey">
<!-- Evasion + 0.823 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="25803" name="infinite_odyssey">
<!-- Evasion + 0.823 -->
<!-- Critical + 8.8 -->
</option>
<option id="25804" name="infinite_odyssey">
<!-- Accuracy + 1.1755 -->
<!-- Critical + 8.8 -->
</option>
<option id="25805" name="infinite_odyssey">
<!-- P. Def. + 24.38 -->
</option>
<option id="25806" name="infinite_odyssey">
<!-- M. Def. + 21.02 -->
</option>
<option id="25807" name="infinite_odyssey">
<!-- Max HP + 76.43 -->
</option>
<option id="25808" name="infinite_odyssey">
<!-- Max MP + 30.8 -->
</option>
<option id="25809" name="infinite_odyssey">
<!-- Max CP + 150.46 -->
</option>
<option id="25810" name="infinite_odyssey">
<!-- P. Atk. + 25.35 -->
</option>
<option id="25811" name="infinite_odyssey">
<!-- M. Atk. + 30.33 -->
</option>
<option id="25812" name="infinite_odyssey">
<!-- HP Recovery + 0.3 -->
</option>
<option id="25813" name="infinite_odyssey">
<!-- MP Recovery + 0.13 -->
</option>
<option id="25814" name="infinite_odyssey">
<!-- CP Recovery + 0.3 -->
</option>
<option id="25815" name="infinite_odyssey">
<!-- Evasion + 1.881 -->
</option>
<option id="25816" name="infinite_odyssey">
<!-- Accuracy + 2.703 -->
</option>
<option id="25817" name="infinite_odyssey">
<!-- Critical + 20.2 -->
</option>
<option id="25818" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- M. Def. + 10.51 -->
</option>
<option id="25819" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Max HP + 38.215 -->
</option>
<option id="25820" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Max MP + 15.4 -->
</option>
<option id="25821" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Max CP + 75.23 -->
</option>
<option id="25822" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- P. Atk. + 12.675 -->
</option>
<option id="25823" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- M. Atk. + 15.165 -->
</option>
<option id="25824" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="25825" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25826" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="25827" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25828" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25829" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Critical + 10.1 -->
</option>
<option id="25830" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Max HP + 38.215 -->
</option>
<option id="25831" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Max MP + 15.4 -->
</option>
<option id="25832" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Max CP + 75.23 -->
</option>
<option id="25833" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- P. Atk. + 12.675 -->
</option>
<option id="25834" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- M. Atk. + 15.165 -->
</option>
<option id="25835" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="25836" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25837" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="25838" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25839" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25840" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Critical + 10.1 -->
</option>
<option id="25841" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- Max MP + 15.4 -->
</option>
<option id="25842" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- Max CP + 75.23 -->
</option>
<option id="25843" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- P. Atk. + 12.675 -->
</option>
<option id="25844" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- M. Atk. + 15.165 -->
</option>
<option id="25845" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="25846" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25847" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="25848" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25849" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25850" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- Critical + 10.1 -->
</option>
<option id="25851" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- Max CP + 75.23 -->
</option>
<option id="25852" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- P. Atk. + 12.675 -->
</option>
<option id="25853" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- M. Atk. + 15.165 -->
</option>
<option id="25854" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="25855" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25856" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="25857" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25858" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25859" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- Critical + 10.1 -->
</option>
<option id="25860" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- P. Atk. + 12.675 -->
</option>
<option id="25861" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- M. Atk. + 15.165 -->
</option>
<option id="25862" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="25863" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25864" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="25865" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25866" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25867" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- Critical + 10.1 -->
</option>
<option id="25868" name="infinite_odyssey">
<!-- P. Atk. + 12.675 -->
<!-- M. Atk. + 15.165 -->
</option>
<option id="25869" name="infinite_odyssey">
<!-- P. Atk. + 12.675 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="25870" name="infinite_odyssey">
<!-- P. Atk. + 12.675 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25871" name="infinite_odyssey">
<!-- P. Atk. + 12.675 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="25872" name="infinite_odyssey">
<!-- P. Atk. + 12.675 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25873" name="infinite_odyssey">
<!-- P. Atk. + 12.675 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25874" name="infinite_odyssey">
<!-- P. Atk. + 12.675 -->
<!-- Critical + 10.1 -->
</option>
<option id="25875" name="infinite_odyssey">
<!-- M. Atk. + 15.165 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="25876" name="infinite_odyssey">
<!-- M. Atk. + 15.165 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25877" name="infinite_odyssey">
<!-- M. Atk. + 15.165 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="25878" name="infinite_odyssey">
<!-- M. Atk. + 15.165 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25879" name="infinite_odyssey">
<!-- M. Atk. + 15.165 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25880" name="infinite_odyssey">
<!-- M. Atk. + 15.165 -->
<!-- Critical + 10.1 -->
</option>
<option id="25881" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25882" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="25883" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25884" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25885" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
<!-- Critical + 10.1 -->
</option>
<option id="25886" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="25887" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25888" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25889" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- Critical + 10.1 -->
</option>
<option id="25890" name="infinite_odyssey">
<!-- CP Recovery + 0.15 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25891" name="infinite_odyssey">
<!-- CP Recovery + 0.15 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25892" name="infinite_odyssey">
<!-- CP Recovery + 0.15 -->
<!-- Critical + 10.1 -->
</option>
<option id="25893" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25894" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
<!-- Critical + 10.1 -->
</option>
<option id="25895" name="infinite_odyssey">
<!-- Accuracy + 1.3515 -->
<!-- Critical + 10.1 -->
</option>
<option id="25896" name="infinite_odyssey">
<!-- P. Def. + 31.43 -->
</option>
<option id="25897" name="infinite_odyssey">
<!-- M. Def. + 28.45 -->
</option>
<option id="25898" name="infinite_odyssey">
<!-- Max HP + 83.44 -->
</option>
<option id="25899" name="infinite_odyssey">
<!-- Max MP + 36.79 -->
</option>
</list>

View File

@@ -0,0 +1,381 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="25900" name="infinite_odyssey">
<!-- Max CP + 164.27 -->
</option>
<option id="25901" name="infinite_odyssey">
<!-- P. Atk. + 34.78 -->
</option>
<option id="25902" name="infinite_odyssey">
<!-- M. Atk. + 43.77 -->
</option>
<option id="25903" name="infinite_odyssey">
<!-- HP Recovery + 0.32 -->
</option>
<option id="25904" name="infinite_odyssey">
<!-- MP Recovery + 0.13 -->
</option>
<option id="25905" name="infinite_odyssey">
<!-- CP Recovery + 0.32 -->
</option>
<option id="25906" name="infinite_odyssey">
<!-- Evasion + 1.881 -->
</option>
<option id="25907" name="infinite_odyssey">
<!-- Accuracy + 2.703 -->
</option>
<option id="25908" name="infinite_odyssey">
<!-- Critical + 20.2 -->
</option>
<option id="25909" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- M. Def. + 14.225 -->
</option>
<option id="25910" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Max HP + 41.72 -->
</option>
<option id="25911" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Max MP + 18.395 -->
</option>
<option id="25912" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Max CP + 82.135 -->
</option>
<option id="25913" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- P. Atk. + 17.39 -->
</option>
<option id="25914" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- M. Atk. + 21.885 -->
</option>
<option id="25915" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- HP Recovery + 0.16 -->
</option>
<option id="25916" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25917" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="25918" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25919" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25920" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Critical + 10.1 -->
</option>
<option id="25921" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Max HP + 41.72 -->
</option>
<option id="25922" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Max MP + 18.395 -->
</option>
<option id="25923" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Max CP + 82.135 -->
</option>
<option id="25924" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- P. Atk. + 17.39 -->
</option>
<option id="25925" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- M. Atk. + 21.885 -->
</option>
<option id="25926" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- HP Recovery + 0.16 -->
</option>
<option id="25927" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25928" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="25929" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25930" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25931" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Critical + 10.1 -->
</option>
<option id="25932" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- Max MP + 18.395 -->
</option>
<option id="25933" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- Max CP + 82.135 -->
</option>
<option id="25934" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- P. Atk. + 17.39 -->
</option>
<option id="25935" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- M. Atk. + 21.885 -->
</option>
<option id="25936" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- HP Recovery + 0.16 -->
</option>
<option id="25937" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25938" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="25939" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25940" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25941" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- Critical + 10.1 -->
</option>
<option id="25942" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- Max CP + 82.135 -->
</option>
<option id="25943" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- P. Atk. + 17.39 -->
</option>
<option id="25944" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- M. Atk. + 21.885 -->
</option>
<option id="25945" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- HP Recovery + 0.16 -->
</option>
<option id="25946" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25947" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="25948" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25949" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25950" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- Critical + 10.1 -->
</option>
<option id="25951" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- P. Atk. + 17.39 -->
</option>
<option id="25952" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- M. Atk. + 21.885 -->
</option>
<option id="25953" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- HP Recovery + 0.16 -->
</option>
<option id="25954" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25955" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="25956" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25957" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25958" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- Critical + 10.1 -->
</option>
<option id="25959" name="infinite_odyssey">
<!-- P. Atk. + 17.39 -->
<!-- M. Atk. + 21.885 -->
</option>
<option id="25960" name="infinite_odyssey">
<!-- P. Atk. + 17.39 -->
<!-- HP Recovery + 0.16 -->
</option>
<option id="25961" name="infinite_odyssey">
<!-- P. Atk. + 17.39 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25962" name="infinite_odyssey">
<!-- P. Atk. + 17.39 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="25963" name="infinite_odyssey">
<!-- P. Atk. + 17.39 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25964" name="infinite_odyssey">
<!-- P. Atk. + 17.39 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25965" name="infinite_odyssey">
<!-- P. Atk. + 17.39 -->
<!-- Critical + 10.1 -->
</option>
<option id="25966" name="infinite_odyssey">
<!-- M. Atk. + 21.885 -->
<!-- HP Recovery + 0.16 -->
</option>
<option id="25967" name="infinite_odyssey">
<!-- M. Atk. + 21.885 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25968" name="infinite_odyssey">
<!-- M. Atk. + 21.885 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="25969" name="infinite_odyssey">
<!-- M. Atk. + 21.885 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25970" name="infinite_odyssey">
<!-- M. Atk. + 21.885 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25971" name="infinite_odyssey">
<!-- M. Atk. + 21.885 -->
<!-- Critical + 10.1 -->
</option>
<option id="25972" name="infinite_odyssey">
<!-- HP Recovery + 0.16 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="25973" name="infinite_odyssey">
<!-- HP Recovery + 0.16 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="25974" name="infinite_odyssey">
<!-- HP Recovery + 0.16 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25975" name="infinite_odyssey">
<!-- HP Recovery + 0.16 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25976" name="infinite_odyssey">
<!-- HP Recovery + 0.16 -->
<!-- Critical + 10.1 -->
</option>
<option id="25977" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="25978" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25979" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25980" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- Critical + 10.1 -->
</option>
<option id="25981" name="infinite_odyssey">
<!-- CP Recovery + 0.16 -->
<!-- Evasion + 0.94 -->
</option>
<option id="25982" name="infinite_odyssey">
<!-- CP Recovery + 0.16 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25983" name="infinite_odyssey">
<!-- CP Recovery + 0.16 -->
<!-- Critical + 10.1 -->
</option>
<option id="25984" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="25985" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
<!-- Critical + 10.1 -->
</option>
<option id="25986" name="infinite_odyssey">
<!-- Accuracy + 1.3515 -->
<!-- Critical + 10.1 -->
</option>
<option id="25987" name="infinite_odyssey">
<!-- P. Def. + 34.76 -->
</option>
<option id="25988" name="infinite_odyssey">
<!-- M. Def. + 32.09 -->
</option>
<option id="25989" name="infinite_odyssey">
<!-- Max HP + 87.61 -->
</option>
<option id="25990" name="infinite_odyssey">
<!-- Max MP + 39.28 -->
</option>
<option id="25991" name="infinite_odyssey">
<!-- Max CP + 172.49 -->
</option>
<option id="25992" name="infinite_odyssey">
<!-- P. Atk. + 41.43 -->
</option>
<option id="25993" name="infinite_odyssey">
<!-- M. Atk. + 53.56 -->
</option>
<option id="25994" name="infinite_odyssey">
<!-- HP Recovery + 0.33 -->
</option>
<option id="25995" name="infinite_odyssey">
<!-- MP Recovery + 0.14 -->
</option>
<option id="25996" name="infinite_odyssey">
<!-- CP Recovery + 0.33 -->
</option>
<option id="25997" name="infinite_odyssey">
<!-- Evasion + 1.881 -->
</option>
<option id="25998" name="infinite_odyssey">
<!-- Accuracy + 2.703 -->
</option>
<option id="25999" name="infinite_odyssey">
<!-- Critical + 20.2 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="26000" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- M. Def. + 16.045 -->
</option>
<option id="26001" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Max HP + 43.805 -->
</option>
<option id="26002" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Max MP + 19.64 -->
</option>
<option id="26003" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Max CP + 86.245 -->
</option>
<option id="26004" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- P. Atk. + 20.715 -->
</option>
<option id="26005" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- M. Atk. + 26.78 -->
</option>
<option id="26006" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="26007" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26008" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26009" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Evasion + 0.94 -->
</option>
<option id="26010" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="26011" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Critical + 10.1 -->
</option>
<option id="26012" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Max HP + 43.805 -->
</option>
<option id="26013" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Max MP + 19.64 -->
</option>
<option id="26014" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Max CP + 86.245 -->
</option>
<option id="26015" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- P. Atk. + 20.715 -->
</option>
<option id="26016" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- M. Atk. + 26.78 -->
</option>
<option id="26017" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="26018" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26019" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26020" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Evasion + 0.94 -->
</option>
<option id="26021" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="26022" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Critical + 10.1 -->
</option>
<option id="26023" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- Max MP + 19.64 -->
</option>
<option id="26024" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- Max CP + 86.245 -->
</option>
<option id="26025" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- P. Atk. + 20.715 -->
</option>
<option id="26026" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- M. Atk. + 26.78 -->
</option>
<option id="26027" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="26028" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26029" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26030" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- Evasion + 0.94 -->
</option>
<option id="26031" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="26032" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- Critical + 10.1 -->
</option>
<option id="26033" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- Max CP + 86.245 -->
</option>
<option id="26034" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- P. Atk. + 20.715 -->
</option>
<option id="26035" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- M. Atk. + 26.78 -->
</option>
<option id="26036" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="26037" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26038" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26039" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- Evasion + 0.94 -->
</option>
<option id="26040" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="26041" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- Critical + 10.1 -->
</option>
<option id="26042" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- P. Atk. + 20.715 -->
</option>
<option id="26043" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- M. Atk. + 26.78 -->
</option>
<option id="26044" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="26045" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26046" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26047" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- Evasion + 0.94 -->
</option>
<option id="26048" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="26049" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- Critical + 10.1 -->
</option>
<option id="26050" name="infinite_odyssey">
<!-- P. Atk. + 20.715 -->
<!-- M. Atk. + 26.78 -->
</option>
<option id="26051" name="infinite_odyssey">
<!-- P. Atk. + 20.715 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="26052" name="infinite_odyssey">
<!-- P. Atk. + 20.715 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26053" name="infinite_odyssey">
<!-- P. Atk. + 20.715 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26054" name="infinite_odyssey">
<!-- P. Atk. + 20.715 -->
<!-- Evasion + 0.94 -->
</option>
<option id="26055" name="infinite_odyssey">
<!-- P. Atk. + 20.715 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="26056" name="infinite_odyssey">
<!-- P. Atk. + 20.715 -->
<!-- Critical + 10.1 -->
</option>
<option id="26057" name="infinite_odyssey">
<!-- M. Atk. + 26.78 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="26058" name="infinite_odyssey">
<!-- M. Atk. + 26.78 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26059" name="infinite_odyssey">
<!-- M. Atk. + 26.78 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26060" name="infinite_odyssey">
<!-- M. Atk. + 26.78 -->
<!-- Evasion + 0.94 -->
</option>
<option id="26061" name="infinite_odyssey">
<!-- M. Atk. + 26.78 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="26062" name="infinite_odyssey">
<!-- M. Atk. + 26.78 -->
<!-- Critical + 10.1 -->
</option>
<option id="26063" name="infinite_odyssey">
<!-- HP Recovery + 0.165 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26064" name="infinite_odyssey">
<!-- HP Recovery + 0.165 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26065" name="infinite_odyssey">
<!-- HP Recovery + 0.165 -->
<!-- Evasion + 0.94 -->
</option>
<option id="26066" name="infinite_odyssey">
<!-- HP Recovery + 0.165 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="26067" name="infinite_odyssey">
<!-- HP Recovery + 0.165 -->
<!-- Critical + 10.1 -->
</option>
<option id="26068" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26069" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- Evasion + 0.94 -->
</option>
<option id="26070" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="26071" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- Critical + 10.1 -->
</option>
<option id="26072" name="infinite_odyssey">
<!-- CP Recovery + 0.165 -->
<!-- Evasion + 0.94 -->
</option>
<option id="26073" name="infinite_odyssey">
<!-- CP Recovery + 0.165 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="26074" name="infinite_odyssey">
<!-- CP Recovery + 0.165 -->
<!-- Critical + 10.1 -->
</option>
<option id="26075" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="26076" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
<!-- Critical + 10.1 -->
</option>
<option id="26077" name="infinite_odyssey">
<!-- Accuracy + 1.3515 -->
<!-- Critical + 10.1 -->
</option>
<option id="26078" name="infinite_odyssey">
<!-- P. Def. + 18.29 -->
</option>
<option id="26079" name="infinite_odyssey">
<!-- M. Def. + 15.76 -->
</option>
<option id="26080" name="infinite_odyssey">
<!-- Max HP + 58.79 -->
</option>
<option id="26081" name="infinite_odyssey">
<!-- Max MP + 23.69 -->
</option>
<option id="26082" name="infinite_odyssey">
<!-- Max CP + 115.74 -->
</option>
<option id="26083" name="infinite_odyssey">
<!-- P. Atk. + 18.74 -->
</option>
<option id="26084" name="infinite_odyssey">
<!-- M. Atk. + 22.42 -->
</option>
<option id="26085" name="infinite_odyssey">
<!-- HP Recovery + 0.23 -->
</option>
<option id="26086" name="infinite_odyssey">
<!-- MP Recovery + 0.1 -->
</option>
<option id="26087" name="infinite_odyssey">
<!-- CP Recovery + 0.23 -->
</option>
<option id="26088" name="infinite_odyssey">
<!-- Evasion + 1.41 -->
</option>
<option id="26089" name="infinite_odyssey">
<!-- Accuracy + 1.998 -->
</option>
<option id="26090" name="infinite_odyssey">
<!-- Critical + 15 -->
</option>
<option id="26091" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- M. Def. + 7.88 -->
</option>
<option id="26092" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- Max HP + 29.395 -->
</option>
<option id="26093" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- Max MP + 11.845 -->
</option>
<option id="26094" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- Max CP + 57.87 -->
</option>
<option id="26095" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- P. Atk. + 9.37 -->
</option>
<option id="26096" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- M. Atk. + 11.21 -->
</option>
<option id="26097" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- HP Recovery + 0.115 -->
</option>
<option id="26098" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26099" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- CP Recovery + 0.115 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="26100" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26101" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26102" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- Critical + 7.5 -->
</option>
<option id="26103" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- Max HP + 29.395 -->
</option>
<option id="26104" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- Max MP + 11.845 -->
</option>
<option id="26105" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- Max CP + 57.87 -->
</option>
<option id="26106" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- P. Atk. + 9.37 -->
</option>
<option id="26107" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- M. Atk. + 11.21 -->
</option>
<option id="26108" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- HP Recovery + 0.115 -->
</option>
<option id="26109" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26110" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="26111" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26112" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26113" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- Critical + 7.5 -->
</option>
<option id="26114" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- Max MP + 11.845 -->
</option>
<option id="26115" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- Max CP + 57.87 -->
</option>
<option id="26116" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- P. Atk. + 9.37 -->
</option>
<option id="26117" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- M. Atk. + 11.21 -->
</option>
<option id="26118" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- HP Recovery + 0.115 -->
</option>
<option id="26119" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26120" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="26121" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26122" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26123" name="infinite_odyssey">
<!-- Max HP + 29.395 -->
<!-- Critical + 7.5 -->
</option>
<option id="26124" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- Max CP + 57.87 -->
</option>
<option id="26125" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- P. Atk. + 9.37 -->
</option>
<option id="26126" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- M. Atk. + 11.21 -->
</option>
<option id="26127" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- HP Recovery + 0.115 -->
</option>
<option id="26128" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26129" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="26130" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26131" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26132" name="infinite_odyssey">
<!-- Max MP + 11.845 -->
<!-- Critical + 7.5 -->
</option>
<option id="26133" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- P. Atk. + 9.37 -->
</option>
<option id="26134" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- M. Atk. + 11.21 -->
</option>
<option id="26135" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- HP Recovery + 0.115 -->
</option>
<option id="26136" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26137" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="26138" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26139" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26140" name="infinite_odyssey">
<!-- Max CP + 57.87 -->
<!-- Critical + 7.5 -->
</option>
<option id="26141" name="infinite_odyssey">
<!-- P. Atk. + 9.37 -->
<!-- M. Atk. + 11.21 -->
</option>
<option id="26142" name="infinite_odyssey">
<!-- P. Atk. + 9.37 -->
<!-- HP Recovery + 0.115 -->
</option>
<option id="26143" name="infinite_odyssey">
<!-- P. Atk. + 9.37 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26144" name="infinite_odyssey">
<!-- P. Atk. + 9.37 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="26145" name="infinite_odyssey">
<!-- P. Atk. + 9.37 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26146" name="infinite_odyssey">
<!-- P. Atk. + 9.37 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26147" name="infinite_odyssey">
<!-- P. Atk. + 9.37 -->
<!-- Critical + 7.5 -->
</option>
<option id="26148" name="infinite_odyssey">
<!-- M. Atk. + 11.21 -->
<!-- HP Recovery + 0.115 -->
</option>
<option id="26149" name="infinite_odyssey">
<!-- M. Atk. + 11.21 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26150" name="infinite_odyssey">
<!-- M. Atk. + 11.21 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="26151" name="infinite_odyssey">
<!-- M. Atk. + 11.21 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26152" name="infinite_odyssey">
<!-- M. Atk. + 11.21 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26153" name="infinite_odyssey">
<!-- M. Atk. + 11.21 -->
<!-- Critical + 7.5 -->
</option>
<option id="26154" name="infinite_odyssey">
<!-- HP Recovery + 0.115 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26155" name="infinite_odyssey">
<!-- HP Recovery + 0.115 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="26156" name="infinite_odyssey">
<!-- HP Recovery + 0.115 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26157" name="infinite_odyssey">
<!-- HP Recovery + 0.115 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26158" name="infinite_odyssey">
<!-- HP Recovery + 0.115 -->
<!-- Critical + 7.5 -->
</option>
<option id="26159" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- CP Recovery + 0.115 -->
</option>
<option id="26160" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26161" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26162" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- Critical + 7.5 -->
</option>
<option id="26163" name="infinite_odyssey">
<!-- CP Recovery + 0.115 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26164" name="infinite_odyssey">
<!-- CP Recovery + 0.115 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26165" name="infinite_odyssey">
<!-- CP Recovery + 0.115 -->
<!-- Critical + 7.5 -->
</option>
<option id="26166" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26167" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Critical + 7.5 -->
</option>
<option id="26168" name="infinite_odyssey">
<!-- Accuracy + 0.999 -->
<!-- Critical + 7.5 -->
</option>
<option id="26169" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
</option>
<option id="26170" name="infinite_odyssey">
<!-- M. Def. + 21.34 -->
</option>
<option id="26171" name="infinite_odyssey">
<!-- Max HP + 64.18 -->
</option>
<option id="26172" name="infinite_odyssey">
<!-- Max MP + 28.3 -->
</option>
<option id="26173" name="infinite_odyssey">
<!-- Max CP + 126.36 -->
</option>
<option id="26174" name="infinite_odyssey">
<!-- P. Atk. + 25.71 -->
</option>
<option id="26175" name="infinite_odyssey">
<!-- M. Atk. + 32.35 -->
</option>
<option id="26176" name="infinite_odyssey">
<!-- HP Recovery + 0.25 -->
</option>
<option id="26177" name="infinite_odyssey">
<!-- MP Recovery + 0.1 -->
</option>
<option id="26178" name="infinite_odyssey">
<!-- CP Recovery + 0.25 -->
</option>
<option id="26179" name="infinite_odyssey">
<!-- Evasion + 1.41 -->
</option>
<option id="26180" name="infinite_odyssey">
<!-- Accuracy + 1.998 -->
</option>
<option id="26181" name="infinite_odyssey">
<!-- Critical + 15 -->
</option>
<option id="26182" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- M. Def. + 10.67 -->
</option>
<option id="26183" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- Max HP + 32.09 -->
</option>
<option id="26184" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- Max MP + 14.15 -->
</option>
<option id="26185" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- Max CP + 63.18 -->
</option>
<option id="26186" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- P. Atk. + 12.855 -->
</option>
<option id="26187" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- M. Atk. + 16.175 -->
</option>
<option id="26188" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="26189" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26190" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26191" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26192" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26193" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- Critical + 7.5 -->
</option>
<option id="26194" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- Max HP + 32.09 -->
</option>
<option id="26195" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- Max MP + 14.15 -->
</option>
<option id="26196" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- Max CP + 63.18 -->
</option>
<option id="26197" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- P. Atk. + 12.855 -->
</option>
<option id="26198" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- M. Atk. + 16.175 -->
</option>
<option id="26199" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- HP Recovery + 0.125 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="26200" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26201" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26202" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26203" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26204" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- Critical + 7.5 -->
</option>
<option id="26205" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- Max MP + 14.15 -->
</option>
<option id="26206" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- Max CP + 63.18 -->
</option>
<option id="26207" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- P. Atk. + 12.855 -->
</option>
<option id="26208" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- M. Atk. + 16.175 -->
</option>
<option id="26209" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="26210" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26211" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26212" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26213" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26214" name="infinite_odyssey">
<!-- Max HP + 32.09 -->
<!-- Critical + 7.5 -->
</option>
<option id="26215" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- Max CP + 63.18 -->
</option>
<option id="26216" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- P. Atk. + 12.855 -->
</option>
<option id="26217" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- M. Atk. + 16.175 -->
</option>
<option id="26218" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="26219" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26220" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26221" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26222" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26223" name="infinite_odyssey">
<!-- Max MP + 14.15 -->
<!-- Critical + 7.5 -->
</option>
<option id="26224" name="infinite_odyssey">
<!-- Max CP + 63.18 -->
<!-- P. Atk. + 12.855 -->
</option>
<option id="26225" name="infinite_odyssey">
<!-- Max CP + 63.18 -->
<!-- M. Atk. + 16.175 -->
</option>
<option id="26226" name="infinite_odyssey">
<!-- Max CP + 63.18 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="26227" name="infinite_odyssey">
<!-- Max CP + 63.18 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26228" name="infinite_odyssey">
<!-- Max CP + 63.18 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26229" name="infinite_odyssey">
<!-- Max CP + 63.18 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26230" name="infinite_odyssey">
<!-- Max CP + 63.18 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26231" name="infinite_odyssey">
<!-- Max CP + 63.18 -->
<!-- Critical + 7.5 -->
</option>
<option id="26232" name="infinite_odyssey">
<!-- P. Atk. + 12.855 -->
<!-- M. Atk. + 16.175 -->
</option>
<option id="26233" name="infinite_odyssey">
<!-- P. Atk. + 12.855 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="26234" name="infinite_odyssey">
<!-- P. Atk. + 12.855 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26235" name="infinite_odyssey">
<!-- P. Atk. + 12.855 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26236" name="infinite_odyssey">
<!-- P. Atk. + 12.855 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26237" name="infinite_odyssey">
<!-- P. Atk. + 12.855 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26238" name="infinite_odyssey">
<!-- P. Atk. + 12.855 -->
<!-- Critical + 7.5 -->
</option>
<option id="26239" name="infinite_odyssey">
<!-- M. Atk. + 16.175 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="26240" name="infinite_odyssey">
<!-- M. Atk. + 16.175 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26241" name="infinite_odyssey">
<!-- M. Atk. + 16.175 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26242" name="infinite_odyssey">
<!-- M. Atk. + 16.175 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26243" name="infinite_odyssey">
<!-- M. Atk. + 16.175 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26244" name="infinite_odyssey">
<!-- M. Atk. + 16.175 -->
<!-- Critical + 7.5 -->
</option>
<option id="26245" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="26246" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26247" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26248" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26249" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- Critical + 7.5 -->
</option>
<option id="26250" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26251" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26252" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26253" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- Critical + 7.5 -->
</option>
<option id="26254" name="infinite_odyssey">
<!-- CP Recovery + 0.125 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26255" name="infinite_odyssey">
<!-- CP Recovery + 0.125 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26256" name="infinite_odyssey">
<!-- CP Recovery + 0.125 -->
<!-- Critical + 7.5 -->
</option>
<option id="26257" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26258" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Critical + 7.5 -->
</option>
<option id="26259" name="infinite_odyssey">
<!-- Accuracy + 0.999 -->
<!-- Critical + 7.5 -->
</option>
<option id="26260" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
</option>
<option id="26261" name="infinite_odyssey">
<!-- M. Def. + 24.06 -->
</option>
<option id="26262" name="infinite_odyssey">
<!-- Max HP + 67.39 -->
</option>
<option id="26263" name="infinite_odyssey">
<!-- Max MP + 30.21 -->
</option>
<option id="26264" name="infinite_odyssey">
<!-- Max CP + 132.68 -->
</option>
<option id="26265" name="infinite_odyssey">
<!-- P. Atk. + 30.62 -->
</option>
<option id="26266" name="infinite_odyssey">
<!-- M. Atk. + 39.59 -->
</option>
<option id="26267" name="infinite_odyssey">
<!-- HP Recovery + 0.25 -->
</option>
<option id="26268" name="infinite_odyssey">
<!-- MP Recovery + 0.11 -->
</option>
<option id="26269" name="infinite_odyssey">
<!-- CP Recovery + 0.25 -->
</option>
<option id="26270" name="infinite_odyssey">
<!-- Evasion + 1.41 -->
</option>
<option id="26271" name="infinite_odyssey">
<!-- Accuracy + 1.998 -->
</option>
<option id="26272" name="infinite_odyssey">
<!-- Critical + 15 -->
</option>
<option id="26273" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- M. Def. + 12.03 -->
</option>
<option id="26274" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- Max HP + 33.695 -->
</option>
<option id="26275" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- Max MP + 15.105 -->
</option>
<option id="26276" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- Max CP + 66.34 -->
</option>
<option id="26277" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- P. Atk. + 15.31 -->
</option>
<option id="26278" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- M. Atk. + 19.795 -->
</option>
<option id="26279" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="26280" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="26281" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26282" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26283" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26284" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- Critical + 7.5 -->
</option>
<option id="26285" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- Max HP + 33.695 -->
</option>
<option id="26286" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- Max MP + 15.105 -->
</option>
<option id="26287" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- Max CP + 66.34 -->
</option>
<option id="26288" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- P. Atk. + 15.31 -->
</option>
<option id="26289" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- M. Atk. + 19.795 -->
</option>
<option id="26290" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="26291" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="26292" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26293" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26294" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26295" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- Critical + 7.5 -->
</option>
<option id="26296" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- Max MP + 15.105 -->
</option>
<option id="26297" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- Max CP + 66.34 -->
</option>
<option id="26298" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- P. Atk. + 15.31 -->
</option>
<option id="26299" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- M. Atk. + 19.795 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="26300" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="26301" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="26302" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26303" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26304" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26305" name="infinite_odyssey">
<!-- Max HP + 33.695 -->
<!-- Critical + 7.5 -->
</option>
<option id="26306" name="infinite_odyssey">
<!-- Max MP + 15.105 -->
<!-- Max CP + 66.34 -->
</option>
<option id="26307" name="infinite_odyssey">
<!-- Max MP + 15.105 -->
<!-- P. Atk. + 15.31 -->
</option>
<option id="26308" name="infinite_odyssey">
<!-- Max MP + 15.105 -->
<!-- M. Atk. + 19.795 -->
</option>
<option id="26309" name="infinite_odyssey">
<!-- Max MP + 15.105 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="26310" name="infinite_odyssey">
<!-- Max MP + 15.105 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="26311" name="infinite_odyssey">
<!-- Max MP + 15.105 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26312" name="infinite_odyssey">
<!-- Max MP + 15.105 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26313" name="infinite_odyssey">
<!-- Max MP + 15.105 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26314" name="infinite_odyssey">
<!-- Max MP + 15.105 -->
<!-- Critical + 7.5 -->
</option>
<option id="26315" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- P. Atk. + 15.31 -->
</option>
<option id="26316" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- M. Atk. + 19.795 -->
</option>
<option id="26317" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="26318" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="26319" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26320" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26321" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26322" name="infinite_odyssey">
<!-- Max CP + 66.34 -->
<!-- Critical + 7.5 -->
</option>
<option id="26323" name="infinite_odyssey">
<!-- P. Atk. + 15.31 -->
<!-- M. Atk. + 19.795 -->
</option>
<option id="26324" name="infinite_odyssey">
<!-- P. Atk. + 15.31 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="26325" name="infinite_odyssey">
<!-- P. Atk. + 15.31 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="26326" name="infinite_odyssey">
<!-- P. Atk. + 15.31 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26327" name="infinite_odyssey">
<!-- P. Atk. + 15.31 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26328" name="infinite_odyssey">
<!-- P. Atk. + 15.31 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26329" name="infinite_odyssey">
<!-- P. Atk. + 15.31 -->
<!-- Critical + 7.5 -->
</option>
<option id="26330" name="infinite_odyssey">
<!-- M. Atk. + 19.795 -->
<!-- HP Recovery + 0.125 -->
</option>
<option id="26331" name="infinite_odyssey">
<!-- M. Atk. + 19.795 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="26332" name="infinite_odyssey">
<!-- M. Atk. + 19.795 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26333" name="infinite_odyssey">
<!-- M. Atk. + 19.795 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26334" name="infinite_odyssey">
<!-- M. Atk. + 19.795 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26335" name="infinite_odyssey">
<!-- M. Atk. + 19.795 -->
<!-- Critical + 7.5 -->
</option>
<option id="26336" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="26337" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26338" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26339" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26340" name="infinite_odyssey">
<!-- HP Recovery + 0.125 -->
<!-- Critical + 7.5 -->
</option>
<option id="26341" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- CP Recovery + 0.125 -->
</option>
<option id="26342" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26343" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26344" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- Critical + 7.5 -->
</option>
<option id="26345" name="infinite_odyssey">
<!-- CP Recovery + 0.125 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26346" name="infinite_odyssey">
<!-- CP Recovery + 0.125 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26347" name="infinite_odyssey">
<!-- CP Recovery + 0.125 -->
<!-- Critical + 7.5 -->
</option>
<option id="26348" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26349" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Critical + 7.5 -->
</option>
<option id="26350" name="infinite_odyssey">
<!-- Accuracy + 0.999 -->
<!-- Critical + 7.5 -->
</option>
<option id="26351" name="infinite_odyssey">
<!-- P. Def. + 24.38 -->
</option>
<option id="26352" name="infinite_odyssey">
<!-- M. Def. + 21.02 -->
</option>
<option id="26353" name="infinite_odyssey">
<!-- Max HP + 76.43 -->
</option>
<option id="26354" name="infinite_odyssey">
<!-- Max MP + 30.8 -->
</option>
<option id="26355" name="infinite_odyssey">
<!-- Max CP + 150.46 -->
</option>
<option id="26356" name="infinite_odyssey">
<!-- P. Atk. + 26.45 -->
</option>
<option id="26357" name="infinite_odyssey">
<!-- M. Atk. + 31.65 -->
</option>
<option id="26358" name="infinite_odyssey">
<!-- HP Recovery + 0.3 -->
</option>
<option id="26359" name="infinite_odyssey">
<!-- MP Recovery + 0.13 -->
</option>
<option id="26360" name="infinite_odyssey">
<!-- CP Recovery + 0.3 -->
</option>
<option id="26361" name="infinite_odyssey">
<!-- Evasion + 1.881 -->
</option>
<option id="26362" name="infinite_odyssey">
<!-- Accuracy + 2.821 -->
</option>
<option id="26363" name="infinite_odyssey">
<!-- Critical + 21.1 -->
</option>
<option id="26364" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- M. Def. + 10.51 -->
</option>
<option id="26365" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Max HP + 38.215 -->
</option>
<option id="26366" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Max MP + 15.4 -->
</option>
<option id="26367" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Max CP + 75.23 -->
</option>
<option id="26368" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- P. Atk. + 13.225 -->
</option>
<option id="26369" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- M. Atk. + 15.825 -->
</option>
<option id="26370" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="26371" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26372" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="26373" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26374" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26375" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Critical + 7.5 -->
</option>
<option id="26376" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Max HP + 38.215 -->
</option>
<option id="26377" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Max MP + 15.4 -->
</option>
<option id="26378" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Max CP + 75.23 -->
</option>
<option id="26379" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- P. Atk. + 13.225 -->
</option>
<option id="26380" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- M. Atk. + 15.825 -->
</option>
<option id="26381" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="26382" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26383" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="26384" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26385" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26386" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Critical + 7.5 -->
</option>
<option id="26387" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- Max MP + 15.4 -->
</option>
<option id="26388" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- Max CP + 75.23 -->
</option>
<option id="26389" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- P. Atk. + 13.225 -->
</option>
<option id="26390" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- M. Atk. + 15.825 -->
</option>
<option id="26391" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="26392" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26393" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="26394" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26395" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26396" name="infinite_odyssey">
<!-- Max HP + 38.215 -->
<!-- Critical + 7.5 -->
</option>
<option id="26397" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- Max CP + 75.23 -->
</option>
<option id="26398" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- P. Atk. + 13.225 -->
</option>
<option id="26399" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- M. Atk. + 15.825 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="26400" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="26401" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26402" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="26403" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26404" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26405" name="infinite_odyssey">
<!-- Max MP + 15.4 -->
<!-- Critical + 7.5 -->
</option>
<option id="26406" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- P. Atk. + 13.225 -->
</option>
<option id="26407" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- M. Atk. + 15.825 -->
</option>
<option id="26408" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="26409" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26410" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="26411" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26412" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26413" name="infinite_odyssey">
<!-- Max CP + 75.23 -->
<!-- Critical + 7.5 -->
</option>
<option id="26414" name="infinite_odyssey">
<!-- P. Atk. + 13.225 -->
<!-- M. Atk. + 15.825 -->
</option>
<option id="26415" name="infinite_odyssey">
<!-- P. Atk. + 13.225 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="26416" name="infinite_odyssey">
<!-- P. Atk. + 13.225 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26417" name="infinite_odyssey">
<!-- P. Atk. + 13.225 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="26418" name="infinite_odyssey">
<!-- P. Atk. + 13.225 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26419" name="infinite_odyssey">
<!-- P. Atk. + 13.225 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26420" name="infinite_odyssey">
<!-- P. Atk. + 13.225 -->
<!-- Critical + 7.5 -->
</option>
<option id="26421" name="infinite_odyssey">
<!-- M. Atk. + 15.825 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="26422" name="infinite_odyssey">
<!-- M. Atk. + 15.825 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26423" name="infinite_odyssey">
<!-- M. Atk. + 15.825 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="26424" name="infinite_odyssey">
<!-- M. Atk. + 15.825 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26425" name="infinite_odyssey">
<!-- M. Atk. + 15.825 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26426" name="infinite_odyssey">
<!-- M. Atk. + 15.825 -->
<!-- Critical + 7.5 -->
</option>
<option id="26427" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26428" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="26429" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26430" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26431" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
<!-- Critical + 7.5 -->
</option>
<option id="26432" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="26433" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26434" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26435" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- Critical + 7.5 -->
</option>
<option id="26436" name="infinite_odyssey">
<!-- CP Recovery + 0.15 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26437" name="infinite_odyssey">
<!-- CP Recovery + 0.15 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26438" name="infinite_odyssey">
<!-- CP Recovery + 0.15 -->
<!-- Critical + 7.5 -->
</option>
<option id="26439" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26440" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Critical + 7.5 -->
</option>
<option id="26441" name="infinite_odyssey">
<!-- Accuracy + 0.999 -->
<!-- Critical + 7.5 -->
</option>
<option id="26442" name="infinite_odyssey">
<!-- P. Def. + 31.43 -->
</option>
<option id="26443" name="infinite_odyssey">
<!-- M. Def. + 28.45 -->
</option>
<option id="26444" name="infinite_odyssey">
<!-- Max HP + 83.44 -->
</option>
<option id="26445" name="infinite_odyssey">
<!-- Max MP + 36.79 -->
</option>
<option id="26446" name="infinite_odyssey">
<!-- Max CP + 164.27 -->
</option>
<option id="26447" name="infinite_odyssey">
<!-- P. Atk. + 36.3 -->
</option>
<option id="26448" name="infinite_odyssey">
<!-- M. Atk. + 45.68 -->
</option>
<option id="26449" name="infinite_odyssey">
<!-- HP Recovery + 0.32 -->
</option>
<option id="26450" name="infinite_odyssey">
<!-- MP Recovery + 0.13 -->
</option>
<option id="26451" name="infinite_odyssey">
<!-- CP Recovery + 0.32 -->
</option>
<option id="26452" name="infinite_odyssey">
<!-- Evasion + 1.881 -->
</option>
<option id="26453" name="infinite_odyssey">
<!-- Accuracy + 2.821 -->
</option>
<option id="26454" name="infinite_odyssey">
<!-- Critical + 21.1 -->
</option>
<option id="26455" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- M. Def. + 14.225 -->
</option>
<option id="26456" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Max HP + 41.72 -->
</option>
<option id="26457" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Max MP + 18.395 -->
</option>
<option id="26458" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Max CP + 82.135 -->
</option>
<option id="26459" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- P. Atk. + 18.15 -->
</option>
<option id="26460" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- M. Atk. + 22.84 -->
</option>
<option id="26461" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- HP Recovery + 0.16 -->
</option>
<option id="26462" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26463" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="26464" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26465" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26466" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Critical + 7.5 -->
</option>
<option id="26467" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Max HP + 41.72 -->
</option>
<option id="26468" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Max MP + 18.395 -->
</option>
<option id="26469" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Max CP + 82.135 -->
</option>
<option id="26470" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- P. Atk. + 18.15 -->
</option>
<option id="26471" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- M. Atk. + 22.84 -->
</option>
<option id="26472" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- HP Recovery + 0.16 -->
</option>
<option id="26473" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26474" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="26475" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26476" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26477" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Critical + 7.5 -->
</option>
<option id="26478" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- Max MP + 18.395 -->
</option>
<option id="26479" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- Max CP + 82.135 -->
</option>
<option id="26480" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- P. Atk. + 18.15 -->
</option>
<option id="26481" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- M. Atk. + 22.84 -->
</option>
<option id="26482" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- HP Recovery + 0.16 -->
</option>
<option id="26483" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26484" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="26485" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26486" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26487" name="infinite_odyssey">
<!-- Max HP + 41.72 -->
<!-- Critical + 7.5 -->
</option>
<option id="26488" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- Max CP + 82.135 -->
</option>
<option id="26489" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- P. Atk. + 18.15 -->
</option>
<option id="26490" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- M. Atk. + 22.84 -->
</option>
<option id="26491" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- HP Recovery + 0.16 -->
</option>
<option id="26492" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26493" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="26494" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26495" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26496" name="infinite_odyssey">
<!-- Max MP + 18.395 -->
<!-- Critical + 7.5 -->
</option>
<option id="26497" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- P. Atk. + 18.15 -->
</option>
<option id="26498" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- M. Atk. + 22.84 -->
</option>
<option id="26499" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- HP Recovery + 0.16 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="26500" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26501" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="26502" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26503" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26504" name="infinite_odyssey">
<!-- Max CP + 82.135 -->
<!-- Critical + 7.5 -->
</option>
<option id="26505" name="infinite_odyssey">
<!-- P. Atk. + 18.15 -->
<!-- M. Atk. + 22.84 -->
</option>
<option id="26506" name="infinite_odyssey">
<!-- P. Atk. + 18.15 -->
<!-- HP Recovery + 0.16 -->
</option>
<option id="26507" name="infinite_odyssey">
<!-- P. Atk. + 18.15 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26508" name="infinite_odyssey">
<!-- P. Atk. + 18.15 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="26509" name="infinite_odyssey">
<!-- P. Atk. + 18.15 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26510" name="infinite_odyssey">
<!-- P. Atk. + 18.15 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26511" name="infinite_odyssey">
<!-- P. Atk. + 18.15 -->
<!-- Critical + 7.5 -->
</option>
<option id="26512" name="infinite_odyssey">
<!-- M. Atk. + 22.84 -->
<!-- HP Recovery + 0.16 -->
</option>
<option id="26513" name="infinite_odyssey">
<!-- M. Atk. + 22.84 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26514" name="infinite_odyssey">
<!-- M. Atk. + 22.84 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="26515" name="infinite_odyssey">
<!-- M. Atk. + 22.84 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26516" name="infinite_odyssey">
<!-- M. Atk. + 22.84 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26517" name="infinite_odyssey">
<!-- M. Atk. + 22.84 -->
<!-- Critical + 7.5 -->
</option>
<option id="26518" name="infinite_odyssey">
<!-- HP Recovery + 0.16 -->
<!-- MP Recovery + 0.065 -->
</option>
<option id="26519" name="infinite_odyssey">
<!-- HP Recovery + 0.16 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="26520" name="infinite_odyssey">
<!-- HP Recovery + 0.16 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26521" name="infinite_odyssey">
<!-- HP Recovery + 0.16 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26522" name="infinite_odyssey">
<!-- HP Recovery + 0.16 -->
<!-- Critical + 7.5 -->
</option>
<option id="26523" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- CP Recovery + 0.16 -->
</option>
<option id="26524" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26525" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26526" name="infinite_odyssey">
<!-- MP Recovery + 0.065 -->
<!-- Critical + 7.5 -->
</option>
<option id="26527" name="infinite_odyssey">
<!-- CP Recovery + 0.16 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26528" name="infinite_odyssey">
<!-- CP Recovery + 0.16 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26529" name="infinite_odyssey">
<!-- CP Recovery + 0.16 -->
<!-- Critical + 7.5 -->
</option>
<option id="26530" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26531" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Critical + 7.5 -->
</option>
<option id="26532" name="infinite_odyssey">
<!-- Accuracy + 0.999 -->
<!-- Critical + 7.5 -->
</option>
<option id="26533" name="infinite_odyssey">
<!-- P. Def. + 34.76 -->
</option>
<option id="26534" name="infinite_odyssey">
<!-- M. Def. + 32.09 -->
</option>
<option id="26535" name="infinite_odyssey">
<!-- Max HP + 87.61 -->
</option>
<option id="26536" name="infinite_odyssey">
<!-- Max MP + 39.28 -->
</option>
<option id="26537" name="infinite_odyssey">
<!-- Max CP + 172.49 -->
</option>
<option id="26538" name="infinite_odyssey">
<!-- P. Atk. + 43.23 -->
</option>
<option id="26539" name="infinite_odyssey">
<!-- M. Atk. + 55.89 -->
</option>
<option id="26540" name="infinite_odyssey">
<!-- HP Recovery + 0.33 -->
</option>
<option id="26541" name="infinite_odyssey">
<!-- MP Recovery + 0.14 -->
</option>
<option id="26542" name="infinite_odyssey">
<!-- CP Recovery + 0.33 -->
</option>
<option id="26543" name="infinite_odyssey">
<!-- Evasion + 1.881 -->
</option>
<option id="26544" name="infinite_odyssey">
<!-- Accuracy + 2.821 -->
</option>
<option id="26545" name="infinite_odyssey">
<!-- Critical + 21.1 -->
</option>
<option id="26546" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- M. Def. + 16.045 -->
</option>
<option id="26547" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Max HP + 43.805 -->
</option>
<option id="26548" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Max MP + 19.64 -->
</option>
<option id="26549" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Max CP + 86.245 -->
</option>
<option id="26550" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- P. Atk. + 21.615 -->
</option>
<option id="26551" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- M. Atk. + 27.945 -->
</option>
<option id="26552" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="26553" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26554" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26555" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26556" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26557" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Critical + 7.5 -->
</option>
<option id="26558" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Max HP + 43.805 -->
</option>
<option id="26559" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Max MP + 19.64 -->
</option>
<option id="26560" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Max CP + 86.245 -->
</option>
<option id="26561" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- P. Atk. + 21.615 -->
</option>
<option id="26562" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- M. Atk. + 27.945 -->
</option>
<option id="26563" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="26564" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26565" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26566" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26567" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26568" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Critical + 7.5 -->
</option>
<option id="26569" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- Max MP + 19.64 -->
</option>
<option id="26570" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- Max CP + 86.245 -->
</option>
<option id="26571" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- P. Atk. + 21.615 -->
</option>
<option id="26572" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- M. Atk. + 27.945 -->
</option>
<option id="26573" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="26574" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26575" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26576" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26577" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26578" name="infinite_odyssey">
<!-- Max HP + 43.805 -->
<!-- Critical + 7.5 -->
</option>
<option id="26579" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- Max CP + 86.245 -->
</option>
<option id="26580" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- P. Atk. + 21.615 -->
</option>
<option id="26581" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- M. Atk. + 27.945 -->
</option>
<option id="26582" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="26583" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26584" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26585" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26586" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26587" name="infinite_odyssey">
<!-- Max MP + 19.64 -->
<!-- Critical + 7.5 -->
</option>
<option id="26588" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- P. Atk. + 21.615 -->
</option>
<option id="26589" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- M. Atk. + 27.945 -->
</option>
<option id="26590" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="26591" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26592" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26593" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26594" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26595" name="infinite_odyssey">
<!-- Max CP + 86.245 -->
<!-- Critical + 7.5 -->
</option>
<option id="26596" name="infinite_odyssey">
<!-- P. Atk. + 21.615 -->
<!-- M. Atk. + 27.945 -->
</option>
<option id="26597" name="infinite_odyssey">
<!-- P. Atk. + 21.615 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="26598" name="infinite_odyssey">
<!-- P. Atk. + 21.615 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26599" name="infinite_odyssey">
<!-- P. Atk. + 21.615 -->
<!-- CP Recovery + 0.165 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="26600" name="infinite_odyssey">
<!-- P. Atk. + 21.615 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26601" name="infinite_odyssey">
<!-- P. Atk. + 21.615 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26602" name="infinite_odyssey">
<!-- P. Atk. + 21.615 -->
<!-- Critical + 7.5 -->
</option>
<option id="26603" name="infinite_odyssey">
<!-- M. Atk. + 27.945 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="26604" name="infinite_odyssey">
<!-- M. Atk. + 27.945 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26605" name="infinite_odyssey">
<!-- M. Atk. + 27.945 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26606" name="infinite_odyssey">
<!-- M. Atk. + 27.945 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26607" name="infinite_odyssey">
<!-- M. Atk. + 27.945 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26608" name="infinite_odyssey">
<!-- M. Atk. + 27.945 -->
<!-- Critical + 7.5 -->
</option>
<option id="26609" name="infinite_odyssey">
<!-- HP Recovery + 0.165 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="26610" name="infinite_odyssey">
<!-- HP Recovery + 0.165 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26611" name="infinite_odyssey">
<!-- HP Recovery + 0.165 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26612" name="infinite_odyssey">
<!-- HP Recovery + 0.165 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26613" name="infinite_odyssey">
<!-- HP Recovery + 0.165 -->
<!-- Critical + 7.5 -->
</option>
<option id="26614" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="26615" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26616" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26617" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- Critical + 7.5 -->
</option>
<option id="26618" name="infinite_odyssey">
<!-- CP Recovery + 0.165 -->
<!-- Evasion + 0.705 -->
</option>
<option id="26619" name="infinite_odyssey">
<!-- CP Recovery + 0.165 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26620" name="infinite_odyssey">
<!-- CP Recovery + 0.165 -->
<!-- Critical + 7.5 -->
</option>
<option id="26621" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="26622" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Critical + 7.5 -->
</option>
<option id="26623" name="infinite_odyssey">
<!-- Accuracy + 0.999 -->
<!-- Critical + 7.5 -->
</option>
<option id="26624" name="infinite_odyssey">
<!-- P. Def. + 30.48 -->
</option>
<option id="26625" name="infinite_odyssey">
<!-- M. Def. + 26.27 -->
</option>
<option id="26626" name="infinite_odyssey">
<!-- Max HP + 94.06 -->
</option>
<option id="26627" name="infinite_odyssey">
<!-- Max MP + 37.91 -->
</option>
<option id="26628" name="infinite_odyssey">
<!-- Max CP + 185.19 -->
</option>
<option id="26629" name="infinite_odyssey">
<!-- P. Atk. + 31.96 -->
</option>
<option id="26630" name="infinite_odyssey">
<!-- M. Atk. + 38.24 -->
</option>
<option id="26631" name="infinite_odyssey">
<!-- HP Recovery + 0.37 -->
</option>
<option id="26632" name="infinite_odyssey">
<!-- MP Recovery + 0.16 -->
</option>
<option id="26633" name="infinite_odyssey">
<!-- CP Recovery + 0.37 -->
</option>
<option id="26634" name="infinite_odyssey">
<!-- Evasion + 2.351 -->
</option>
<option id="26635" name="infinite_odyssey">
<!-- Accuracy + 3.408 -->
</option>
<option id="26636" name="infinite_odyssey">
<!-- Critical + 25.5 -->
</option>
<option id="26637" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- M. Def. + 13.135 -->
</option>
<option id="26638" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- Max HP + 47.03 -->
</option>
<option id="26639" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- Max MP + 18.955 -->
</option>
<option id="26640" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- Max CP + 92.595 -->
</option>
<option id="26641" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- P. Atk. + 15.98 -->
</option>
<option id="26642" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- M. Atk. + 19.12 -->
</option>
<option id="26643" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- HP Recovery + 0.185 -->
</option>
<option id="26644" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="26645" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- CP Recovery + 0.185 -->
</option>
<option id="26646" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26647" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26648" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- Critical + 12.75 -->
</option>
<option id="26649" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- Max HP + 47.03 -->
</option>
<option id="26650" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- Max MP + 18.955 -->
</option>
<option id="26651" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- Max CP + 92.595 -->
</option>
<option id="26652" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- P. Atk. + 15.98 -->
</option>
<option id="26653" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- M. Atk. + 19.12 -->
</option>
<option id="26654" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- HP Recovery + 0.185 -->
</option>
<option id="26655" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="26656" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- CP Recovery + 0.185 -->
</option>
<option id="26657" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26658" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26659" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- Critical + 12.75 -->
</option>
<option id="26660" name="infinite_odyssey">
<!-- Max HP + 47.03 -->
<!-- Max MP + 18.955 -->
</option>
<option id="26661" name="infinite_odyssey">
<!-- Max HP + 47.03 -->
<!-- Max CP + 92.595 -->
</option>
<option id="26662" name="infinite_odyssey">
<!-- Max HP + 47.03 -->
<!-- P. Atk. + 15.98 -->
</option>
<option id="26663" name="infinite_odyssey">
<!-- Max HP + 47.03 -->
<!-- M. Atk. + 19.12 -->
</option>
<option id="26664" name="infinite_odyssey">
<!-- Max HP + 47.03 -->
<!-- HP Recovery + 0.185 -->
</option>
<option id="26665" name="infinite_odyssey">
<!-- Max HP + 47.03 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="26666" name="infinite_odyssey">
<!-- Max HP + 47.03 -->
<!-- CP Recovery + 0.185 -->
</option>
<option id="26667" name="infinite_odyssey">
<!-- Max HP + 47.03 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26668" name="infinite_odyssey">
<!-- Max HP + 47.03 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26669" name="infinite_odyssey">
<!-- Max HP + 47.03 -->
<!-- Critical + 12.75 -->
</option>
<option id="26670" name="infinite_odyssey">
<!-- Max MP + 18.955 -->
<!-- Max CP + 92.595 -->
</option>
<option id="26671" name="infinite_odyssey">
<!-- Max MP + 18.955 -->
<!-- P. Atk. + 15.98 -->
</option>
<option id="26672" name="infinite_odyssey">
<!-- Max MP + 18.955 -->
<!-- M. Atk. + 19.12 -->
</option>
<option id="26673" name="infinite_odyssey">
<!-- Max MP + 18.955 -->
<!-- HP Recovery + 0.185 -->
</option>
<option id="26674" name="infinite_odyssey">
<!-- Max MP + 18.955 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="26675" name="infinite_odyssey">
<!-- Max MP + 18.955 -->
<!-- CP Recovery + 0.185 -->
</option>
<option id="26676" name="infinite_odyssey">
<!-- Max MP + 18.955 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26677" name="infinite_odyssey">
<!-- Max MP + 18.955 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26678" name="infinite_odyssey">
<!-- Max MP + 18.955 -->
<!-- Critical + 12.75 -->
</option>
<option id="26679" name="infinite_odyssey">
<!-- Max CP + 92.595 -->
<!-- P. Atk. + 15.98 -->
</option>
<option id="26680" name="infinite_odyssey">
<!-- Max CP + 92.595 -->
<!-- M. Atk. + 19.12 -->
</option>
<option id="26681" name="infinite_odyssey">
<!-- Max CP + 92.595 -->
<!-- HP Recovery + 0.185 -->
</option>
<option id="26682" name="infinite_odyssey">
<!-- Max CP + 92.595 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="26683" name="infinite_odyssey">
<!-- Max CP + 92.595 -->
<!-- CP Recovery + 0.185 -->
</option>
<option id="26684" name="infinite_odyssey">
<!-- Max CP + 92.595 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26685" name="infinite_odyssey">
<!-- Max CP + 92.595 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26686" name="infinite_odyssey">
<!-- Max CP + 92.595 -->
<!-- Critical + 12.75 -->
</option>
<option id="26687" name="infinite_odyssey">
<!-- P. Atk. + 15.98 -->
<!-- M. Atk. + 19.12 -->
</option>
<option id="26688" name="infinite_odyssey">
<!-- P. Atk. + 15.98 -->
<!-- HP Recovery + 0.185 -->
</option>
<option id="26689" name="infinite_odyssey">
<!-- P. Atk. + 15.98 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="26690" name="infinite_odyssey">
<!-- P. Atk. + 15.98 -->
<!-- CP Recovery + 0.185 -->
</option>
<option id="26691" name="infinite_odyssey">
<!-- P. Atk. + 15.98 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26692" name="infinite_odyssey">
<!-- P. Atk. + 15.98 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26693" name="infinite_odyssey">
<!-- P. Atk. + 15.98 -->
<!-- Critical + 12.75 -->
</option>
<option id="26694" name="infinite_odyssey">
<!-- M. Atk. + 19.12 -->
<!-- HP Recovery + 0.185 -->
</option>
<option id="26695" name="infinite_odyssey">
<!-- M. Atk. + 19.12 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="26696" name="infinite_odyssey">
<!-- M. Atk. + 19.12 -->
<!-- CP Recovery + 0.185 -->
</option>
<option id="26697" name="infinite_odyssey">
<!-- M. Atk. + 19.12 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26698" name="infinite_odyssey">
<!-- M. Atk. + 19.12 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26699" name="infinite_odyssey">
<!-- M. Atk. + 19.12 -->
<!-- Critical + 12.75 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="26700" name="infinite_odyssey">
<!-- HP Recovery + 0.185 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="26701" name="infinite_odyssey">
<!-- HP Recovery + 0.185 -->
<!-- CP Recovery + 0.185 -->
</option>
<option id="26702" name="infinite_odyssey">
<!-- HP Recovery + 0.185 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26703" name="infinite_odyssey">
<!-- HP Recovery + 0.185 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26704" name="infinite_odyssey">
<!-- HP Recovery + 0.185 -->
<!-- Critical + 12.75 -->
</option>
<option id="26705" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
<!-- CP Recovery + 0.185 -->
</option>
<option id="26706" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26707" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26708" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
<!-- Critical + 12.75 -->
</option>
<option id="26709" name="infinite_odyssey">
<!-- CP Recovery + 0.185 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26710" name="infinite_odyssey">
<!-- CP Recovery + 0.185 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26711" name="infinite_odyssey">
<!-- CP Recovery + 0.185 -->
<!-- Critical + 12.75 -->
</option>
<option id="26712" name="infinite_odyssey">
<!-- Evasion + 1.1755 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26713" name="infinite_odyssey">
<!-- Evasion + 1.1755 -->
<!-- Critical + 12.75 -->
</option>
<option id="26714" name="infinite_odyssey">
<!-- Accuracy + 1.704 -->
<!-- Critical + 12.75 -->
</option>
<option id="26715" name="infinite_odyssey">
<!-- P. Def. + 39.29 -->
</option>
<option id="26716" name="infinite_odyssey">
<!-- M. Def. + 35.56 -->
</option>
<option id="26717" name="infinite_odyssey">
<!-- Max HP + 102.7 -->
</option>
<option id="26718" name="infinite_odyssey">
<!-- Max MP + 45.28 -->
</option>
<option id="26719" name="infinite_odyssey">
<!-- Max CP + 202.18 -->
</option>
<option id="26720" name="infinite_odyssey">
<!-- P. Atk. + 43.86 -->
</option>
<option id="26721" name="infinite_odyssey">
<!-- M. Atk. + 55.19 -->
</option>
<option id="26722" name="infinite_odyssey">
<!-- HP Recovery + 0.39 -->
</option>
<option id="26723" name="infinite_odyssey">
<!-- MP Recovery + 0.17 -->
</option>
<option id="26724" name="infinite_odyssey">
<!-- CP Recovery + 0.39 -->
</option>
<option id="26725" name="infinite_odyssey">
<!-- Evasion + 2.351 -->
</option>
<option id="26726" name="infinite_odyssey">
<!-- Accuracy + 3.408 -->
</option>
<option id="26727" name="infinite_odyssey">
<!-- Critical + 25.5 -->
</option>
<option id="26728" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- M. Def. + 17.78 -->
</option>
<option id="26729" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- Max HP + 51.35 -->
</option>
<option id="26730" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- Max MP + 22.64 -->
</option>
<option id="26731" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- Max CP + 101.09 -->
</option>
<option id="26732" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- P. Atk. + 21.93 -->
</option>
<option id="26733" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- M. Atk. + 27.595 -->
</option>
<option id="26734" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- HP Recovery + 0.195 -->
</option>
<option id="26735" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26736" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- CP Recovery + 0.195 -->
</option>
<option id="26737" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26738" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26739" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- Critical + 12.75 -->
</option>
<option id="26740" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- Max HP + 51.35 -->
</option>
<option id="26741" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- Max MP + 22.64 -->
</option>
<option id="26742" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- Max CP + 101.09 -->
</option>
<option id="26743" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- P. Atk. + 21.93 -->
</option>
<option id="26744" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- M. Atk. + 27.595 -->
</option>
<option id="26745" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- HP Recovery + 0.195 -->
</option>
<option id="26746" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26747" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- CP Recovery + 0.195 -->
</option>
<option id="26748" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26749" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26750" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- Critical + 12.75 -->
</option>
<option id="26751" name="infinite_odyssey">
<!-- Max HP + 51.35 -->
<!-- Max MP + 22.64 -->
</option>
<option id="26752" name="infinite_odyssey">
<!-- Max HP + 51.35 -->
<!-- Max CP + 101.09 -->
</option>
<option id="26753" name="infinite_odyssey">
<!-- Max HP + 51.35 -->
<!-- P. Atk. + 21.93 -->
</option>
<option id="26754" name="infinite_odyssey">
<!-- Max HP + 51.35 -->
<!-- M. Atk. + 27.595 -->
</option>
<option id="26755" name="infinite_odyssey">
<!-- Max HP + 51.35 -->
<!-- HP Recovery + 0.195 -->
</option>
<option id="26756" name="infinite_odyssey">
<!-- Max HP + 51.35 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26757" name="infinite_odyssey">
<!-- Max HP + 51.35 -->
<!-- CP Recovery + 0.195 -->
</option>
<option id="26758" name="infinite_odyssey">
<!-- Max HP + 51.35 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26759" name="infinite_odyssey">
<!-- Max HP + 51.35 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26760" name="infinite_odyssey">
<!-- Max HP + 51.35 -->
<!-- Critical + 12.75 -->
</option>
<option id="26761" name="infinite_odyssey">
<!-- Max MP + 22.64 -->
<!-- Max CP + 101.09 -->
</option>
<option id="26762" name="infinite_odyssey">
<!-- Max MP + 22.64 -->
<!-- P. Atk. + 21.93 -->
</option>
<option id="26763" name="infinite_odyssey">
<!-- Max MP + 22.64 -->
<!-- M. Atk. + 27.595 -->
</option>
<option id="26764" name="infinite_odyssey">
<!-- Max MP + 22.64 -->
<!-- HP Recovery + 0.195 -->
</option>
<option id="26765" name="infinite_odyssey">
<!-- Max MP + 22.64 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26766" name="infinite_odyssey">
<!-- Max MP + 22.64 -->
<!-- CP Recovery + 0.195 -->
</option>
<option id="26767" name="infinite_odyssey">
<!-- Max MP + 22.64 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26768" name="infinite_odyssey">
<!-- Max MP + 22.64 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26769" name="infinite_odyssey">
<!-- Max MP + 22.64 -->
<!-- Critical + 12.75 -->
</option>
<option id="26770" name="infinite_odyssey">
<!-- Max CP + 101.09 -->
<!-- P. Atk. + 21.93 -->
</option>
<option id="26771" name="infinite_odyssey">
<!-- Max CP + 101.09 -->
<!-- M. Atk. + 27.595 -->
</option>
<option id="26772" name="infinite_odyssey">
<!-- Max CP + 101.09 -->
<!-- HP Recovery + 0.195 -->
</option>
<option id="26773" name="infinite_odyssey">
<!-- Max CP + 101.09 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26774" name="infinite_odyssey">
<!-- Max CP + 101.09 -->
<!-- CP Recovery + 0.195 -->
</option>
<option id="26775" name="infinite_odyssey">
<!-- Max CP + 101.09 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26776" name="infinite_odyssey">
<!-- Max CP + 101.09 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26777" name="infinite_odyssey">
<!-- Max CP + 101.09 -->
<!-- Critical + 12.75 -->
</option>
<option id="26778" name="infinite_odyssey">
<!-- P. Atk. + 21.93 -->
<!-- M. Atk. + 27.595 -->
</option>
<option id="26779" name="infinite_odyssey">
<!-- P. Atk. + 21.93 -->
<!-- HP Recovery + 0.195 -->
</option>
<option id="26780" name="infinite_odyssey">
<!-- P. Atk. + 21.93 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26781" name="infinite_odyssey">
<!-- P. Atk. + 21.93 -->
<!-- CP Recovery + 0.195 -->
</option>
<option id="26782" name="infinite_odyssey">
<!-- P. Atk. + 21.93 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26783" name="infinite_odyssey">
<!-- P. Atk. + 21.93 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26784" name="infinite_odyssey">
<!-- P. Atk. + 21.93 -->
<!-- Critical + 12.75 -->
</option>
<option id="26785" name="infinite_odyssey">
<!-- M. Atk. + 27.595 -->
<!-- HP Recovery + 0.195 -->
</option>
<option id="26786" name="infinite_odyssey">
<!-- M. Atk. + 27.595 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26787" name="infinite_odyssey">
<!-- M. Atk. + 27.595 -->
<!-- CP Recovery + 0.195 -->
</option>
<option id="26788" name="infinite_odyssey">
<!-- M. Atk. + 27.595 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26789" name="infinite_odyssey">
<!-- M. Atk. + 27.595 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26790" name="infinite_odyssey">
<!-- M. Atk. + 27.595 -->
<!-- Critical + 12.75 -->
</option>
<option id="26791" name="infinite_odyssey">
<!-- HP Recovery + 0.195 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26792" name="infinite_odyssey">
<!-- HP Recovery + 0.195 -->
<!-- CP Recovery + 0.195 -->
</option>
<option id="26793" name="infinite_odyssey">
<!-- HP Recovery + 0.195 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26794" name="infinite_odyssey">
<!-- HP Recovery + 0.195 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26795" name="infinite_odyssey">
<!-- HP Recovery + 0.195 -->
<!-- Critical + 12.75 -->
</option>
<option id="26796" name="infinite_odyssey">
<!-- MP Recovery + 0.085 -->
<!-- CP Recovery + 0.195 -->
</option>
<option id="26797" name="infinite_odyssey">
<!-- MP Recovery + 0.085 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26798" name="infinite_odyssey">
<!-- MP Recovery + 0.085 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26799" name="infinite_odyssey">
<!-- MP Recovery + 0.085 -->
<!-- Critical + 12.75 -->
</option>
</list>

View File

@@ -0,0 +1,387 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="26800" name="infinite_odyssey">
<!-- CP Recovery + 0.195 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26801" name="infinite_odyssey">
<!-- CP Recovery + 0.195 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26802" name="infinite_odyssey">
<!-- CP Recovery + 0.195 -->
<!-- Critical + 12.75 -->
</option>
<option id="26803" name="infinite_odyssey">
<!-- Evasion + 1.1755 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26804" name="infinite_odyssey">
<!-- Evasion + 1.1755 -->
<!-- Critical + 12.75 -->
</option>
<option id="26805" name="infinite_odyssey">
<!-- Accuracy + 1.704 -->
<!-- Critical + 12.75 -->
</option>
<option id="26806" name="infinite_odyssey">
<!-- P. Def. + 43.45 -->
</option>
<option id="26807" name="infinite_odyssey">
<!-- M. Def. + 40.11 -->
</option>
<option id="26808" name="infinite_odyssey">
<!-- Max HP + 107.83 -->
</option>
<option id="26809" name="infinite_odyssey">
<!-- Max MP + 48.34 -->
</option>
<option id="26810" name="infinite_odyssey">
<!-- Max CP + 212.29 -->
</option>
<option id="26811" name="infinite_odyssey">
<!-- P. Atk. + 52.23 -->
</option>
<option id="26812" name="infinite_odyssey">
<!-- M. Atk. + 67.53 -->
</option>
<option id="26813" name="infinite_odyssey">
<!-- HP Recovery + 0.4 -->
</option>
<option id="26814" name="infinite_odyssey">
<!-- MP Recovery + 0.17 -->
</option>
<option id="26815" name="infinite_odyssey">
<!-- CP Recovery + 0.4 -->
</option>
<option id="26816" name="infinite_odyssey">
<!-- Evasion + 2.351 -->
</option>
<option id="26817" name="infinite_odyssey">
<!-- Accuracy + 3.408 -->
</option>
<option id="26818" name="infinite_odyssey">
<!-- Critical + 25.5 -->
</option>
<option id="26819" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- M. Def. + 20.055 -->
</option>
<option id="26820" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- Max HP + 53.915 -->
</option>
<option id="26821" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- Max MP + 24.17 -->
</option>
<option id="26822" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- Max CP + 106.145 -->
</option>
<option id="26823" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- P. Atk. + 26.115 -->
</option>
<option id="26824" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- M. Atk. + 33.765 -->
</option>
<option id="26825" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- HP Recovery + 0.2 -->
</option>
<option id="26826" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26827" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- CP Recovery + 0.2 -->
</option>
<option id="26828" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26829" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26830" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- Critical + 12.75 -->
</option>
<option id="26831" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- Max HP + 53.915 -->
</option>
<option id="26832" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- Max MP + 24.17 -->
</option>
<option id="26833" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- Max CP + 106.145 -->
</option>
<option id="26834" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- P. Atk. + 26.115 -->
</option>
<option id="26835" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- M. Atk. + 33.765 -->
</option>
<option id="26836" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- HP Recovery + 0.2 -->
</option>
<option id="26837" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26838" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- CP Recovery + 0.2 -->
</option>
<option id="26839" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26840" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26841" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- Critical + 12.75 -->
</option>
<option id="26842" name="infinite_odyssey">
<!-- Max HP + 53.915 -->
<!-- Max MP + 24.17 -->
</option>
<option id="26843" name="infinite_odyssey">
<!-- Max HP + 53.915 -->
<!-- Max CP + 106.145 -->
</option>
<option id="26844" name="infinite_odyssey">
<!-- Max HP + 53.915 -->
<!-- P. Atk. + 26.115 -->
</option>
<option id="26845" name="infinite_odyssey">
<!-- Max HP + 53.915 -->
<!-- M. Atk. + 33.765 -->
</option>
<option id="26846" name="infinite_odyssey">
<!-- Max HP + 53.915 -->
<!-- HP Recovery + 0.2 -->
</option>
<option id="26847" name="infinite_odyssey">
<!-- Max HP + 53.915 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26848" name="infinite_odyssey">
<!-- Max HP + 53.915 -->
<!-- CP Recovery + 0.2 -->
</option>
<option id="26849" name="infinite_odyssey">
<!-- Max HP + 53.915 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26850" name="infinite_odyssey">
<!-- Max HP + 53.915 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26851" name="infinite_odyssey">
<!-- Max HP + 53.915 -->
<!-- Critical + 12.75 -->
</option>
<option id="26852" name="infinite_odyssey">
<!-- Max MP + 24.17 -->
<!-- Max CP + 106.145 -->
</option>
<option id="26853" name="infinite_odyssey">
<!-- Max MP + 24.17 -->
<!-- P. Atk. + 26.115 -->
</option>
<option id="26854" name="infinite_odyssey">
<!-- Max MP + 24.17 -->
<!-- M. Atk. + 33.765 -->
</option>
<option id="26855" name="infinite_odyssey">
<!-- Max MP + 24.17 -->
<!-- HP Recovery + 0.2 -->
</option>
<option id="26856" name="infinite_odyssey">
<!-- Max MP + 24.17 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26857" name="infinite_odyssey">
<!-- Max MP + 24.17 -->
<!-- CP Recovery + 0.2 -->
</option>
<option id="26858" name="infinite_odyssey">
<!-- Max MP + 24.17 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26859" name="infinite_odyssey">
<!-- Max MP + 24.17 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26860" name="infinite_odyssey">
<!-- Max MP + 24.17 -->
<!-- Critical + 12.75 -->
</option>
<option id="26861" name="infinite_odyssey">
<!-- Max CP + 106.145 -->
<!-- P. Atk. + 26.115 -->
</option>
<option id="26862" name="infinite_odyssey">
<!-- Max CP + 106.145 -->
<!-- M. Atk. + 33.765 -->
</option>
<option id="26863" name="infinite_odyssey">
<!-- Max CP + 106.145 -->
<!-- HP Recovery + 0.2 -->
</option>
<option id="26864" name="infinite_odyssey">
<!-- Max CP + 106.145 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26865" name="infinite_odyssey">
<!-- Max CP + 106.145 -->
<!-- CP Recovery + 0.2 -->
</option>
<option id="26866" name="infinite_odyssey">
<!-- Max CP + 106.145 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26867" name="infinite_odyssey">
<!-- Max CP + 106.145 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26868" name="infinite_odyssey">
<!-- Max CP + 106.145 -->
<!-- Critical + 12.75 -->
</option>
<option id="26869" name="infinite_odyssey">
<!-- P. Atk. + 26.115 -->
<!-- M. Atk. + 33.765 -->
</option>
<option id="26870" name="infinite_odyssey">
<!-- P. Atk. + 26.115 -->
<!-- HP Recovery + 0.2 -->
</option>
<option id="26871" name="infinite_odyssey">
<!-- P. Atk. + 26.115 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26872" name="infinite_odyssey">
<!-- P. Atk. + 26.115 -->
<!-- CP Recovery + 0.2 -->
</option>
<option id="26873" name="infinite_odyssey">
<!-- P. Atk. + 26.115 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26874" name="infinite_odyssey">
<!-- P. Atk. + 26.115 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26875" name="infinite_odyssey">
<!-- P. Atk. + 26.115 -->
<!-- Critical + 12.75 -->
</option>
<option id="26876" name="infinite_odyssey">
<!-- M. Atk. + 33.765 -->
<!-- HP Recovery + 0.2 -->
</option>
<option id="26877" name="infinite_odyssey">
<!-- M. Atk. + 33.765 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26878" name="infinite_odyssey">
<!-- M. Atk. + 33.765 -->
<!-- CP Recovery + 0.2 -->
</option>
<option id="26879" name="infinite_odyssey">
<!-- M. Atk. + 33.765 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26880" name="infinite_odyssey">
<!-- M. Atk. + 33.765 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26881" name="infinite_odyssey">
<!-- M. Atk. + 33.765 -->
<!-- Critical + 12.75 -->
</option>
<option id="26882" name="infinite_odyssey">
<!-- HP Recovery + 0.2 -->
<!-- MP Recovery + 0.085 -->
</option>
<option id="26883" name="infinite_odyssey">
<!-- HP Recovery + 0.2 -->
<!-- CP Recovery + 0.2 -->
</option>
<option id="26884" name="infinite_odyssey">
<!-- HP Recovery + 0.2 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26885" name="infinite_odyssey">
<!-- HP Recovery + 0.2 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26886" name="infinite_odyssey">
<!-- HP Recovery + 0.2 -->
<!-- Critical + 12.75 -->
</option>
<option id="26887" name="infinite_odyssey">
<!-- MP Recovery + 0.085 -->
<!-- CP Recovery + 0.2 -->
</option>
<option id="26888" name="infinite_odyssey">
<!-- MP Recovery + 0.085 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26889" name="infinite_odyssey">
<!-- MP Recovery + 0.085 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26890" name="infinite_odyssey">
<!-- MP Recovery + 0.085 -->
<!-- Critical + 12.75 -->
</option>
<option id="26891" name="infinite_odyssey">
<!-- CP Recovery + 0.2 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="26892" name="infinite_odyssey">
<!-- CP Recovery + 0.2 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26893" name="infinite_odyssey">
<!-- CP Recovery + 0.2 -->
<!-- Critical + 12.75 -->
</option>
<option id="26894" name="infinite_odyssey">
<!-- Evasion + 1.1755 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="26895" name="infinite_odyssey">
<!-- Evasion + 1.1755 -->
<!-- Critical + 12.75 -->
</option>
<option id="26896" name="infinite_odyssey">
<!-- Accuracy + 1.704 -->
<!-- Critical + 12.75 -->
</option>
<option id="26897" name="infinite_odyssey">
<!-- P. Def. + 36.57 -->
</option>
<option id="26898" name="infinite_odyssey">
<!-- M. Def. + 31.53 -->
</option>
<option id="26899" name="infinite_odyssey">
<!-- Max HP + 111.7 -->
</option>
</list>

View File

@@ -0,0 +1,381 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="26900" name="infinite_odyssey">
<!-- Max MP + 45.02 -->
</option>
<option id="26901" name="infinite_odyssey">
<!-- Max CP + 219.91 -->
</option>
<option id="26902" name="infinite_odyssey">
<!-- P. Atk. + 38.57 -->
</option>
<option id="26903" name="infinite_odyssey">
<!-- M. Atk. + 46.15 -->
</option>
<option id="26904" name="infinite_odyssey">
<!-- HP Recovery + 0.44 -->
</option>
<option id="26905" name="infinite_odyssey">
<!-- MP Recovery + 0.19 -->
</option>
<option id="26906" name="infinite_odyssey">
<!-- CP Recovery + 0.44 -->
</option>
<option id="26907" name="infinite_odyssey">
<!-- Evasion + 2.821 -->
</option>
<option id="26908" name="infinite_odyssey">
<!-- Accuracy + 4.113 -->
</option>
<option id="26909" name="infinite_odyssey">
<!-- Critical + 30.8 -->
</option>
<option id="26910" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- M. Def. + 15.765 -->
</option>
<option id="26911" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- Max HP + 55.85 -->
</option>
<option id="26912" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- Max MP + 22.51 -->
</option>
<option id="26913" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- Max CP + 109.955 -->
</option>
<option id="26914" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- P. Atk. + 19.285 -->
</option>
<option id="26915" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- M. Atk. + 23.075 -->
</option>
<option id="26916" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- HP Recovery + 0.22 -->
</option>
<option id="26917" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="26918" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- CP Recovery + 0.22 -->
</option>
<option id="26919" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="26920" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="26921" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- Critical + 15.4 -->
</option>
<option id="26922" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- Max HP + 55.85 -->
</option>
<option id="26923" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- Max MP + 22.51 -->
</option>
<option id="26924" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- Max CP + 109.955 -->
</option>
<option id="26925" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- P. Atk. + 19.285 -->
</option>
<option id="26926" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- M. Atk. + 23.075 -->
</option>
<option id="26927" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- HP Recovery + 0.22 -->
</option>
<option id="26928" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="26929" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- CP Recovery + 0.22 -->
</option>
<option id="26930" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="26931" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="26932" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- Critical + 15.4 -->
</option>
<option id="26933" name="infinite_odyssey">
<!-- Max HP + 55.85 -->
<!-- Max MP + 22.51 -->
</option>
<option id="26934" name="infinite_odyssey">
<!-- Max HP + 55.85 -->
<!-- Max CP + 109.955 -->
</option>
<option id="26935" name="infinite_odyssey">
<!-- Max HP + 55.85 -->
<!-- P. Atk. + 19.285 -->
</option>
<option id="26936" name="infinite_odyssey">
<!-- Max HP + 55.85 -->
<!-- M. Atk. + 23.075 -->
</option>
<option id="26937" name="infinite_odyssey">
<!-- Max HP + 55.85 -->
<!-- HP Recovery + 0.22 -->
</option>
<option id="26938" name="infinite_odyssey">
<!-- Max HP + 55.85 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="26939" name="infinite_odyssey">
<!-- Max HP + 55.85 -->
<!-- CP Recovery + 0.22 -->
</option>
<option id="26940" name="infinite_odyssey">
<!-- Max HP + 55.85 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="26941" name="infinite_odyssey">
<!-- Max HP + 55.85 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="26942" name="infinite_odyssey">
<!-- Max HP + 55.85 -->
<!-- Critical + 15.4 -->
</option>
<option id="26943" name="infinite_odyssey">
<!-- Max MP + 22.51 -->
<!-- Max CP + 109.955 -->
</option>
<option id="26944" name="infinite_odyssey">
<!-- Max MP + 22.51 -->
<!-- P. Atk. + 19.285 -->
</option>
<option id="26945" name="infinite_odyssey">
<!-- Max MP + 22.51 -->
<!-- M. Atk. + 23.075 -->
</option>
<option id="26946" name="infinite_odyssey">
<!-- Max MP + 22.51 -->
<!-- HP Recovery + 0.22 -->
</option>
<option id="26947" name="infinite_odyssey">
<!-- Max MP + 22.51 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="26948" name="infinite_odyssey">
<!-- Max MP + 22.51 -->
<!-- CP Recovery + 0.22 -->
</option>
<option id="26949" name="infinite_odyssey">
<!-- Max MP + 22.51 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="26950" name="infinite_odyssey">
<!-- Max MP + 22.51 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="26951" name="infinite_odyssey">
<!-- Max MP + 22.51 -->
<!-- Critical + 15.4 -->
</option>
<option id="26952" name="infinite_odyssey">
<!-- Max CP + 109.955 -->
<!-- P. Atk. + 19.285 -->
</option>
<option id="26953" name="infinite_odyssey">
<!-- Max CP + 109.955 -->
<!-- M. Atk. + 23.075 -->
</option>
<option id="26954" name="infinite_odyssey">
<!-- Max CP + 109.955 -->
<!-- HP Recovery + 0.22 -->
</option>
<option id="26955" name="infinite_odyssey">
<!-- Max CP + 109.955 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="26956" name="infinite_odyssey">
<!-- Max CP + 109.955 -->
<!-- CP Recovery + 0.22 -->
</option>
<option id="26957" name="infinite_odyssey">
<!-- Max CP + 109.955 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="26958" name="infinite_odyssey">
<!-- Max CP + 109.955 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="26959" name="infinite_odyssey">
<!-- Max CP + 109.955 -->
<!-- Critical + 15.4 -->
</option>
<option id="26960" name="infinite_odyssey">
<!-- P. Atk. + 19.285 -->
<!-- M. Atk. + 23.075 -->
</option>
<option id="26961" name="infinite_odyssey">
<!-- P. Atk. + 19.285 -->
<!-- HP Recovery + 0.22 -->
</option>
<option id="26962" name="infinite_odyssey">
<!-- P. Atk. + 19.285 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="26963" name="infinite_odyssey">
<!-- P. Atk. + 19.285 -->
<!-- CP Recovery + 0.22 -->
</option>
<option id="26964" name="infinite_odyssey">
<!-- P. Atk. + 19.285 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="26965" name="infinite_odyssey">
<!-- P. Atk. + 19.285 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="26966" name="infinite_odyssey">
<!-- P. Atk. + 19.285 -->
<!-- Critical + 15.4 -->
</option>
<option id="26967" name="infinite_odyssey">
<!-- M. Atk. + 23.075 -->
<!-- HP Recovery + 0.22 -->
</option>
<option id="26968" name="infinite_odyssey">
<!-- M. Atk. + 23.075 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="26969" name="infinite_odyssey">
<!-- M. Atk. + 23.075 -->
<!-- CP Recovery + 0.22 -->
</option>
<option id="26970" name="infinite_odyssey">
<!-- M. Atk. + 23.075 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="26971" name="infinite_odyssey">
<!-- M. Atk. + 23.075 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="26972" name="infinite_odyssey">
<!-- M. Atk. + 23.075 -->
<!-- Critical + 15.4 -->
</option>
<option id="26973" name="infinite_odyssey">
<!-- HP Recovery + 0.22 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="26974" name="infinite_odyssey">
<!-- HP Recovery + 0.22 -->
<!-- CP Recovery + 0.22 -->
</option>
<option id="26975" name="infinite_odyssey">
<!-- HP Recovery + 0.22 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="26976" name="infinite_odyssey">
<!-- HP Recovery + 0.22 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="26977" name="infinite_odyssey">
<!-- HP Recovery + 0.22 -->
<!-- Critical + 15.4 -->
</option>
<option id="26978" name="infinite_odyssey">
<!-- MP Recovery + 0.095 -->
<!-- CP Recovery + 0.22 -->
</option>
<option id="26979" name="infinite_odyssey">
<!-- MP Recovery + 0.095 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="26980" name="infinite_odyssey">
<!-- MP Recovery + 0.095 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="26981" name="infinite_odyssey">
<!-- MP Recovery + 0.095 -->
<!-- Critical + 15.4 -->
</option>
<option id="26982" name="infinite_odyssey">
<!-- CP Recovery + 0.22 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="26983" name="infinite_odyssey">
<!-- CP Recovery + 0.22 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="26984" name="infinite_odyssey">
<!-- CP Recovery + 0.22 -->
<!-- Critical + 15.4 -->
</option>
<option id="26985" name="infinite_odyssey">
<!-- Evasion + 1.4105 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="26986" name="infinite_odyssey">
<!-- Evasion + 1.4105 -->
<!-- Critical + 15.4 -->
</option>
<option id="26987" name="infinite_odyssey">
<!-- Accuracy + 2.0565 -->
<!-- Critical + 15.4 -->
</option>
<option id="26988" name="infinite_odyssey">
<!-- P. Def. + 47.14 -->
</option>
<option id="26989" name="infinite_odyssey">
<!-- M. Def. + 42.67 -->
</option>
<option id="26990" name="infinite_odyssey">
<!-- Max HP + 121.95 -->
</option>
<option id="26991" name="infinite_odyssey">
<!-- Max MP + 53.77 -->
</option>
<option id="26992" name="infinite_odyssey">
<!-- Max CP + 240.09 -->
</option>
<option id="26993" name="infinite_odyssey">
<!-- P. Atk. + 52.93 -->
</option>
<option id="26994" name="infinite_odyssey">
<!-- M. Atk. + 66.61 -->
</option>
<option id="26995" name="infinite_odyssey">
<!-- HP Recovery + 0.47 -->
</option>
<option id="26996" name="infinite_odyssey">
<!-- MP Recovery + 0.2 -->
</option>
<option id="26997" name="infinite_odyssey">
<!-- CP Recovery + 0.47 -->
</option>
<option id="26998" name="infinite_odyssey">
<!-- Evasion + 2.821 -->
</option>
<option id="26999" name="infinite_odyssey">
<!-- Accuracy + 4.113 -->
</option>
</list>

View File

@@ -0,0 +1,389 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="27000" name="infinite_odyssey">
<!-- Critical + 30.8 -->
</option>
<option id="27001" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- M. Def. + 21.335 -->
</option>
<option id="27002" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- Max HP + 60.975 -->
</option>
<option id="27003" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- Max MP + 26.885 -->
</option>
<option id="27004" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- Max CP + 120.045 -->
</option>
<option id="27005" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- P. Atk. + 26.465 -->
</option>
<option id="27006" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- M. Atk. + 33.305 -->
</option>
<option id="27007" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- HP Recovery + 0.235 -->
</option>
<option id="27008" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- MP Recovery + 0.1 -->
</option>
<option id="27009" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- CP Recovery + 0.235 -->
</option>
<option id="27010" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27011" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27012" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- Critical + 15.4 -->
</option>
<option id="27013" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- Max HP + 60.975 -->
</option>
<option id="27014" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- Max MP + 26.885 -->
</option>
<option id="27015" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- Max CP + 120.045 -->
</option>
<option id="27016" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- P. Atk. + 26.465 -->
</option>
<option id="27017" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- M. Atk. + 33.305 -->
</option>
<option id="27018" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- HP Recovery + 0.235 -->
</option>
<option id="27019" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- MP Recovery + 0.1 -->
</option>
<option id="27020" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- CP Recovery + 0.235 -->
</option>
<option id="27021" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27022" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27023" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- Critical + 15.4 -->
</option>
<option id="27024" name="infinite_odyssey">
<!-- Max HP + 60.975 -->
<!-- Max MP + 26.885 -->
</option>
<option id="27025" name="infinite_odyssey">
<!-- Max HP + 60.975 -->
<!-- Max CP + 120.045 -->
</option>
<option id="27026" name="infinite_odyssey">
<!-- Max HP + 60.975 -->
<!-- P. Atk. + 26.465 -->
</option>
<option id="27027" name="infinite_odyssey">
<!-- Max HP + 60.975 -->
<!-- M. Atk. + 33.305 -->
</option>
<option id="27028" name="infinite_odyssey">
<!-- Max HP + 60.975 -->
<!-- HP Recovery + 0.235 -->
</option>
<option id="27029" name="infinite_odyssey">
<!-- Max HP + 60.975 -->
<!-- MP Recovery + 0.1 -->
</option>
<option id="27030" name="infinite_odyssey">
<!-- Max HP + 60.975 -->
<!-- CP Recovery + 0.235 -->
</option>
<option id="27031" name="infinite_odyssey">
<!-- Max HP + 60.975 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27032" name="infinite_odyssey">
<!-- Max HP + 60.975 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27033" name="infinite_odyssey">
<!-- Max HP + 60.975 -->
<!-- Critical + 15.4 -->
</option>
<option id="27034" name="infinite_odyssey">
<!-- Max MP + 26.885 -->
<!-- Max CP + 120.045 -->
</option>
<option id="27035" name="infinite_odyssey">
<!-- Max MP + 26.885 -->
<!-- P. Atk. + 26.465 -->
</option>
<option id="27036" name="infinite_odyssey">
<!-- Max MP + 26.885 -->
<!-- M. Atk. + 33.305 -->
</option>
<option id="27037" name="infinite_odyssey">
<!-- Max MP + 26.885 -->
<!-- HP Recovery + 0.235 -->
</option>
<option id="27038" name="infinite_odyssey">
<!-- Max MP + 26.885 -->
<!-- MP Recovery + 0.1 -->
</option>
<option id="27039" name="infinite_odyssey">
<!-- Max MP + 26.885 -->
<!-- CP Recovery + 0.235 -->
</option>
<option id="27040" name="infinite_odyssey">
<!-- Max MP + 26.885 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27041" name="infinite_odyssey">
<!-- Max MP + 26.885 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27042" name="infinite_odyssey">
<!-- Max MP + 26.885 -->
<!-- Critical + 15.4 -->
</option>
<option id="27043" name="infinite_odyssey">
<!-- Max CP + 120.045 -->
<!-- P. Atk. + 26.465 -->
</option>
<option id="27044" name="infinite_odyssey">
<!-- Max CP + 120.045 -->
<!-- M. Atk. + 33.305 -->
</option>
<option id="27045" name="infinite_odyssey">
<!-- Max CP + 120.045 -->
<!-- HP Recovery + 0.235 -->
</option>
<option id="27046" name="infinite_odyssey">
<!-- Max CP + 120.045 -->
<!-- MP Recovery + 0.1 -->
</option>
<option id="27047" name="infinite_odyssey">
<!-- Max CP + 120.045 -->
<!-- CP Recovery + 0.235 -->
</option>
<option id="27048" name="infinite_odyssey">
<!-- Max CP + 120.045 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27049" name="infinite_odyssey">
<!-- Max CP + 120.045 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27050" name="infinite_odyssey">
<!-- Max CP + 120.045 -->
<!-- Critical + 15.4 -->
</option>
<option id="27051" name="infinite_odyssey">
<!-- P. Atk. + 26.465 -->
<!-- M. Atk. + 33.305 -->
</option>
<option id="27052" name="infinite_odyssey">
<!-- P. Atk. + 26.465 -->
<!-- HP Recovery + 0.235 -->
</option>
<option id="27053" name="infinite_odyssey">
<!-- P. Atk. + 26.465 -->
<!-- MP Recovery + 0.1 -->
</option>
<option id="27054" name="infinite_odyssey">
<!-- P. Atk. + 26.465 -->
<!-- CP Recovery + 0.235 -->
</option>
<option id="27055" name="infinite_odyssey">
<!-- P. Atk. + 26.465 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27056" name="infinite_odyssey">
<!-- P. Atk. + 26.465 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27057" name="infinite_odyssey">
<!-- P. Atk. + 26.465 -->
<!-- Critical + 15.4 -->
</option>
<option id="27058" name="infinite_odyssey">
<!-- M. Atk. + 33.305 -->
<!-- HP Recovery + 0.235 -->
</option>
<option id="27059" name="infinite_odyssey">
<!-- M. Atk. + 33.305 -->
<!-- MP Recovery + 0.1 -->
</option>
<option id="27060" name="infinite_odyssey">
<!-- M. Atk. + 33.305 -->
<!-- CP Recovery + 0.235 -->
</option>
<option id="27061" name="infinite_odyssey">
<!-- M. Atk. + 33.305 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27062" name="infinite_odyssey">
<!-- M. Atk. + 33.305 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27063" name="infinite_odyssey">
<!-- M. Atk. + 33.305 -->
<!-- Critical + 15.4 -->
</option>
<option id="27064" name="infinite_odyssey">
<!-- HP Recovery + 0.235 -->
<!-- MP Recovery + 0.1 -->
</option>
<option id="27065" name="infinite_odyssey">
<!-- HP Recovery + 0.235 -->
<!-- CP Recovery + 0.235 -->
</option>
<option id="27066" name="infinite_odyssey">
<!-- HP Recovery + 0.235 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27067" name="infinite_odyssey">
<!-- HP Recovery + 0.235 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27068" name="infinite_odyssey">
<!-- HP Recovery + 0.235 -->
<!-- Critical + 15.4 -->
</option>
<option id="27069" name="infinite_odyssey">
<!-- MP Recovery + 0.1 -->
<!-- CP Recovery + 0.235 -->
</option>
<option id="27070" name="infinite_odyssey">
<!-- MP Recovery + 0.1 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27071" name="infinite_odyssey">
<!-- MP Recovery + 0.1 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27072" name="infinite_odyssey">
<!-- MP Recovery + 0.1 -->
<!-- Critical + 15.4 -->
</option>
<option id="27073" name="infinite_odyssey">
<!-- CP Recovery + 0.235 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27074" name="infinite_odyssey">
<!-- CP Recovery + 0.235 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27075" name="infinite_odyssey">
<!-- CP Recovery + 0.235 -->
<!-- Critical + 15.4 -->
</option>
<option id="27076" name="infinite_odyssey">
<!-- Evasion + 1.4105 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27077" name="infinite_odyssey">
<!-- Evasion + 1.4105 -->
<!-- Critical + 15.4 -->
</option>
<option id="27078" name="infinite_odyssey">
<!-- Accuracy + 2.0565 -->
<!-- Critical + 15.4 -->
</option>
<option id="27079" name="infinite_odyssey">
<!-- P. Def. + 52.14 -->
</option>
<option id="27080" name="infinite_odyssey">
<!-- M. Def. + 48.13 -->
</option>
<option id="27081" name="infinite_odyssey">
<!-- Max HP + 128.05 -->
</option>
<option id="27082" name="infinite_odyssey">
<!-- Max MP + 57.41 -->
</option>
<option id="27083" name="infinite_odyssey">
<!-- Max CP + 252.09 -->
</option>
<option id="27084" name="infinite_odyssey">
<!-- P. Atk. + 63.04 -->
</option>
<option id="27085" name="infinite_odyssey">
<!-- M. Atk. + 81.5 -->
</option>
<option id="27086" name="infinite_odyssey">
<!-- HP Recovery + 0.48 -->
</option>
<option id="27087" name="infinite_odyssey">
<!-- MP Recovery + 0.2 -->
</option>
<option id="27088" name="infinite_odyssey">
<!-- CP Recovery + 0.48 -->
</option>
<option id="27089" name="infinite_odyssey">
<!-- Evasion + 2.821 -->
</option>
<option id="27090" name="infinite_odyssey">
<!-- Accuracy + 4.113 -->
</option>
<option id="27091" name="infinite_odyssey">
<!-- Critical + 30.8 -->
</option>
<option id="27092" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- M. Def. + 24.065 -->
</option>
<option id="27093" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- Max HP + 64.025 -->
</option>
<option id="27094" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- Max MP + 28.705 -->
</option>
<option id="27095" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- Max CP + 126.045 -->
</option>
<option id="27096" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- P. Atk. + 31.52 -->
</option>
<option id="27097" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="27098" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- HP Recovery + 0.24 -->
</option>
<option id="27099" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- MP Recovery + 0.1 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="27100" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- CP Recovery + 0.24 -->
</option>
<option id="27101" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27102" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27103" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- Critical + 15.4 -->
</option>
<option id="27104" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- Max HP + 64.025 -->
</option>
<option id="27105" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- Max MP + 28.705 -->
</option>
<option id="27106" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- Max CP + 126.045 -->
</option>
<option id="27107" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- P. Atk. + 31.52 -->
</option>
<option id="27108" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="27109" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- HP Recovery + 0.24 -->
</option>
<option id="27110" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- MP Recovery + 0.1 -->
</option>
<option id="27111" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- CP Recovery + 0.24 -->
</option>
<option id="27112" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27113" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27114" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- Critical + 15.4 -->
</option>
<option id="27115" name="infinite_odyssey">
<!-- Max HP + 64.025 -->
<!-- Max MP + 28.705 -->
</option>
<option id="27116" name="infinite_odyssey">
<!-- Max HP + 64.025 -->
<!-- Max CP + 126.045 -->
</option>
<option id="27117" name="infinite_odyssey">
<!-- Max HP + 64.025 -->
<!-- P. Atk. + 31.52 -->
</option>
<option id="27118" name="infinite_odyssey">
<!-- Max HP + 64.025 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="27119" name="infinite_odyssey">
<!-- Max HP + 64.025 -->
<!-- HP Recovery + 0.24 -->
</option>
<option id="27120" name="infinite_odyssey">
<!-- Max HP + 64.025 -->
<!-- MP Recovery + 0.1 -->
</option>
<option id="27121" name="infinite_odyssey">
<!-- Max HP + 64.025 -->
<!-- CP Recovery + 0.24 -->
</option>
<option id="27122" name="infinite_odyssey">
<!-- Max HP + 64.025 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27123" name="infinite_odyssey">
<!-- Max HP + 64.025 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27124" name="infinite_odyssey">
<!-- Max HP + 64.025 -->
<!-- Critical + 15.4 -->
</option>
<option id="27125" name="infinite_odyssey">
<!-- Max MP + 28.705 -->
<!-- Max CP + 126.045 -->
</option>
<option id="27126" name="infinite_odyssey">
<!-- Max MP + 28.705 -->
<!-- P. Atk. + 31.52 -->
</option>
<option id="27127" name="infinite_odyssey">
<!-- Max MP + 28.705 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="27128" name="infinite_odyssey">
<!-- Max MP + 28.705 -->
<!-- HP Recovery + 0.24 -->
</option>
<option id="27129" name="infinite_odyssey">
<!-- Max MP + 28.705 -->
<!-- MP Recovery + 0.1 -->
</option>
<option id="27130" name="infinite_odyssey">
<!-- Max MP + 28.705 -->
<!-- CP Recovery + 0.24 -->
</option>
<option id="27131" name="infinite_odyssey">
<!-- Max MP + 28.705 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27132" name="infinite_odyssey">
<!-- Max MP + 28.705 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27133" name="infinite_odyssey">
<!-- Max MP + 28.705 -->
<!-- Critical + 15.4 -->
</option>
<option id="27134" name="infinite_odyssey">
<!-- Max CP + 126.045 -->
<!-- P. Atk. + 31.52 -->
</option>
<option id="27135" name="infinite_odyssey">
<!-- Max CP + 126.045 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="27136" name="infinite_odyssey">
<!-- Max CP + 126.045 -->
<!-- HP Recovery + 0.24 -->
</option>
<option id="27137" name="infinite_odyssey">
<!-- Max CP + 126.045 -->
<!-- MP Recovery + 0.1 -->
</option>
<option id="27138" name="infinite_odyssey">
<!-- Max CP + 126.045 -->
<!-- CP Recovery + 0.24 -->
</option>
<option id="27139" name="infinite_odyssey">
<!-- Max CP + 126.045 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27140" name="infinite_odyssey">
<!-- Max CP + 126.045 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27141" name="infinite_odyssey">
<!-- Max CP + 126.045 -->
<!-- Critical + 15.4 -->
</option>
<option id="27142" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="27143" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- HP Recovery + 0.24 -->
</option>
<option id="27144" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- MP Recovery + 0.1 -->
</option>
<option id="27145" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- CP Recovery + 0.24 -->
</option>
<option id="27146" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27147" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27148" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- Critical + 15.4 -->
</option>
<option id="27149" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- HP Recovery + 0.24 -->
</option>
<option id="27150" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- MP Recovery + 0.1 -->
</option>
<option id="27151" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- CP Recovery + 0.24 -->
</option>
<option id="27152" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27153" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27154" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- Critical + 15.4 -->
</option>
<option id="27155" name="infinite_odyssey">
<!-- HP Recovery + 0.24 -->
<!-- MP Recovery + 0.1 -->
</option>
<option id="27156" name="infinite_odyssey">
<!-- HP Recovery + 0.24 -->
<!-- CP Recovery + 0.24 -->
</option>
<option id="27157" name="infinite_odyssey">
<!-- HP Recovery + 0.24 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27158" name="infinite_odyssey">
<!-- HP Recovery + 0.24 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27159" name="infinite_odyssey">
<!-- HP Recovery + 0.24 -->
<!-- Critical + 15.4 -->
</option>
<option id="27160" name="infinite_odyssey">
<!-- MP Recovery + 0.1 -->
<!-- CP Recovery + 0.24 -->
</option>
<option id="27161" name="infinite_odyssey">
<!-- MP Recovery + 0.1 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27162" name="infinite_odyssey">
<!-- MP Recovery + 0.1 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27163" name="infinite_odyssey">
<!-- MP Recovery + 0.1 -->
<!-- Critical + 15.4 -->
</option>
<option id="27164" name="infinite_odyssey">
<!-- CP Recovery + 0.24 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="27165" name="infinite_odyssey">
<!-- CP Recovery + 0.24 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27166" name="infinite_odyssey">
<!-- CP Recovery + 0.24 -->
<!-- Critical + 15.4 -->
</option>
<option id="27167" name="infinite_odyssey">
<!-- Evasion + 1.4105 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="27168" name="infinite_odyssey">
<!-- Evasion + 1.4105 -->
<!-- Critical + 15.4 -->
</option>
<option id="27169" name="infinite_odyssey">
<!-- Accuracy + 2.0565 -->
<!-- Critical + 15.4 -->
</option>
<option id="27170" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
</option>
<option id="27171" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
</option>
<option id="27172" name="infinite_odyssey">
<!-- Max HP + 23.09 -->
</option>
<option id="27173" name="infinite_odyssey">
<!-- Max MP + 24.52 -->
</option>
<option id="27174" name="infinite_odyssey">
<!-- Max CP + 38.03 -->
</option>
<option id="27175" name="infinite_odyssey">
<!-- P. Atk. + 14.33 -->
</option>
<option id="27176" name="infinite_odyssey">
<!-- M. Atk. + 17.14 -->
</option>
<option id="27177" name="infinite_odyssey">
<!-- HP Recovery + 0.1 -->
</option>
<option id="27178" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
</option>
<option id="27179" name="infinite_odyssey">
<!-- CP Recovery + 0.1 -->
</option>
<option id="27180" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
</option>
<option id="27181" name="infinite_odyssey">
<!-- Accuracy + 1.528 -->
</option>
<option id="27182" name="infinite_odyssey">
<!-- Critical + 11.4 -->
</option>
<option id="27183" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- M. Def. + 5.255 -->
</option>
<option id="27184" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- Max HP + 11.54 -->
</option>
<option id="27185" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- Max MP + 12.26 -->
</option>
<option id="27186" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- Max CP + 19.01 -->
</option>
<option id="27187" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- P. Atk. + 7.165 -->
</option>
<option id="27188" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- M. Atk. + 3.78 -->
</option>
<option id="27189" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- HP Recovery + 0.05 -->
</option>
<option id="27190" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27191" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- CP Recovery + 0.03 -->
</option>
<option id="27192" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- Evasion + 1.21905 -->
</option>
<option id="27193" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- Accuracy + 1.21905 -->
</option>
<option id="27194" name="infinite_odyssey">
<!-- P. Def. + 7.165 -->
<!-- Critical + 5.7 -->
</option>
<option id="27195" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- Max HP + 11.54 -->
</option>
<option id="27196" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- Max MP + 12.26 -->
</option>
<option id="27197" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- Max CP + 19.01 -->
</option>
<option id="27198" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- P. Atk. + 7.165 -->
</option>
<option id="27199" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- M. Atk. + 3.78 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="27200" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- HP Recovery + 0.05 -->
</option>
<option id="27201" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27202" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- CP Recovery + 0.03 -->
</option>
<option id="27203" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27204" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27205" name="infinite_odyssey">
<!-- M. Def. + 5.255 -->
<!-- Critical + 5.7 -->
</option>
<option id="27206" name="infinite_odyssey">
<!-- Max HP + 11.54 -->
<!-- Max MP + 12.26 -->
</option>
<option id="27207" name="infinite_odyssey">
<!-- Max HP + 11.54 -->
<!-- Max CP + 19.01 -->
</option>
<option id="27208" name="infinite_odyssey">
<!-- Max HP + 11.54 -->
<!-- P. Atk. + 7.165 -->
</option>
<option id="27209" name="infinite_odyssey">
<!-- Max HP + 11.54 -->
<!-- M. Atk. + 3.78 -->
</option>
<option id="27210" name="infinite_odyssey">
<!-- Max HP + 11.54 -->
<!-- HP Recovery + 0.05 -->
</option>
<option id="27211" name="infinite_odyssey">
<!-- Max HP + 11.54 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27212" name="infinite_odyssey">
<!-- Max HP + 11.54 -->
<!-- CP Recovery + 0.03 -->
</option>
<option id="27213" name="infinite_odyssey">
<!-- Max HP + 11.54 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27214" name="infinite_odyssey">
<!-- Max HP + 11.54 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27215" name="infinite_odyssey">
<!-- Max HP + 11.54 -->
<!-- Critical + 5.7 -->
</option>
<option id="27216" name="infinite_odyssey">
<!-- Max MP + 12.26 -->
<!-- Max CP + 19.01 -->
</option>
<option id="27217" name="infinite_odyssey">
<!-- Max MP + 12.26 -->
<!-- P. Atk. + 7.165 -->
</option>
<option id="27218" name="infinite_odyssey">
<!-- Max MP + 12.26 -->
<!-- M. Atk. + 3.78 -->
</option>
<option id="27219" name="infinite_odyssey">
<!-- Max MP + 12.26 -->
<!-- HP Recovery + 0.05 -->
</option>
<option id="27220" name="infinite_odyssey">
<!-- Max MP + 12.26 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27221" name="infinite_odyssey">
<!-- Max MP + 12.26 -->
<!-- CP Recovery + 0.03 -->
</option>
<option id="27222" name="infinite_odyssey">
<!-- Max MP + 12.26 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27223" name="infinite_odyssey">
<!-- Max MP + 12.26 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27224" name="infinite_odyssey">
<!-- Max MP + 12.26 -->
<!-- Critical + 5.7 -->
</option>
<option id="27225" name="infinite_odyssey">
<!-- Max CP + 19.01 -->
<!-- P. Atk. + 7.165 -->
</option>
<option id="27226" name="infinite_odyssey">
<!-- Max CP + 19.01 -->
<!-- M. Atk. + 3.78 -->
</option>
<option id="27227" name="infinite_odyssey">
<!-- Max CP + 19.01 -->
<!-- HP Recovery + 0.05 -->
</option>
<option id="27228" name="infinite_odyssey">
<!-- Max CP + 19.01 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27229" name="infinite_odyssey">
<!-- Max CP + 19.01 -->
<!-- CP Recovery + 0.03 -->
</option>
<option id="27230" name="infinite_odyssey">
<!-- Max CP + 19.01 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27231" name="infinite_odyssey">
<!-- Max CP + 19.01 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27232" name="infinite_odyssey">
<!-- Max CP + 19.01 -->
<!-- Critical + 5.7 -->
</option>
<option id="27233" name="infinite_odyssey">
<!-- P. Atk. + 7.165 -->
<!-- M. Atk. + 3.78 -->
</option>
<option id="27234" name="infinite_odyssey">
<!-- P. Atk. + 7.165 -->
<!-- HP Recovery + 0.05 -->
</option>
<option id="27235" name="infinite_odyssey">
<!-- P. Atk. + 7.165 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27236" name="infinite_odyssey">
<!-- P. Atk. + 7.165 -->
<!-- CP Recovery + 0.03 -->
</option>
<option id="27237" name="infinite_odyssey">
<!-- P. Atk. + 7.165 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27238" name="infinite_odyssey">
<!-- P. Atk. + 7.165 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27239" name="infinite_odyssey">
<!-- P. Atk. + 7.165 -->
<!-- Critical + 5.7 -->
</option>
<option id="27240" name="infinite_odyssey">
<!-- M. Atk. + 3.78 -->
<!-- HP Recovery + 0.05 -->
</option>
<option id="27241" name="infinite_odyssey">
<!-- M. Atk. + 3.78 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27242" name="infinite_odyssey">
<!-- M. Atk. + 3.78 -->
<!-- CP Recovery + 0.03 -->
</option>
<option id="27243" name="infinite_odyssey">
<!-- M. Atk. + 3.78 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27244" name="infinite_odyssey">
<!-- M. Atk. + 3.78 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27245" name="infinite_odyssey">
<!-- M. Atk. + 3.78 -->
<!-- Critical + 5.7 -->
</option>
<option id="27246" name="infinite_odyssey">
<!-- HP Recovery + 0.05 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27247" name="infinite_odyssey">
<!-- HP Recovery + 0.05 -->
<!-- CP Recovery + 0.03 -->
</option>
<option id="27248" name="infinite_odyssey">
<!-- HP Recovery + 0.05 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27249" name="infinite_odyssey">
<!-- HP Recovery + 0.05 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27250" name="infinite_odyssey">
<!-- HP Recovery + 0.05 -->
<!-- Critical + 5.7 -->
</option>
<option id="27251" name="infinite_odyssey">
<!-- MP Recovery + 0.035 -->
<!-- CP Recovery + 0.03 -->
</option>
<option id="27252" name="infinite_odyssey">
<!-- MP Recovery + 0.035 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27253" name="infinite_odyssey">
<!-- MP Recovery + 0.035 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27254" name="infinite_odyssey">
<!-- MP Recovery + 0.035 -->
<!-- Critical + 5.7 -->
</option>
<option id="27255" name="infinite_odyssey">
<!-- CP Recovery + 0.03 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27256" name="infinite_odyssey">
<!-- CP Recovery + 0.03 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27257" name="infinite_odyssey">
<!-- CP Recovery + 0.03 -->
<!-- Critical + 5.7 -->
</option>
<option id="27258" name="infinite_odyssey">
<!-- Evasion + 0.47 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27259" name="infinite_odyssey">
<!-- Evasion + 0.47 -->
<!-- Critical + 5.7 -->
</option>
<option id="27260" name="infinite_odyssey">
<!-- Accuracy + 0.764 -->
<!-- Critical + 5.7 -->
</option>
<option id="27261" name="infinite_odyssey">
<!-- P. Def. + 15.71 -->
</option>
<option id="27262" name="infinite_odyssey">
<!-- M. Def. + 14.22 -->
</option>
<option id="27263" name="infinite_odyssey">
<!-- Max HP + 25.45 -->
</option>
<option id="27264" name="infinite_odyssey">
<!-- Max MP + 28.79 -->
</option>
<option id="27265" name="infinite_odyssey">
<!-- Max CP + 41.52 -->
</option>
<option id="27266" name="infinite_odyssey">
<!-- P. Atk. + 19.66 -->
</option>
<option id="27267" name="infinite_odyssey">
<!-- M. Atk. + 24.74 -->
</option>
<option id="27268" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
</option>
<option id="27269" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
</option>
<option id="27270" name="infinite_odyssey">
<!-- CP Recovery + 0.11 -->
</option>
<option id="27271" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
</option>
<option id="27272" name="infinite_odyssey">
<!-- Accuracy + 1.528 -->
</option>
<option id="27273" name="infinite_odyssey">
<!-- Critical + 11.4 -->
</option>
<option id="27274" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- M. Def. + 7.11 -->
</option>
<option id="27275" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- Max HP + 12.73 -->
</option>
<option id="27276" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- Max MP + 14.4 -->
</option>
<option id="27277" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- Max CP + 20.76 -->
</option>
<option id="27278" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- P. Atk. + 9.83 -->
</option>
<option id="27279" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- M. Atk. + 12.37 -->
</option>
<option id="27280" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- HP Recovery + 0.055 -->
</option>
<option id="27281" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27282" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27283" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27284" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27285" name="infinite_odyssey">
<!-- P. Def. + 7.855 -->
<!-- Critical + 5.7 -->
</option>
<option id="27286" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- Max HP + 12.73 -->
</option>
<option id="27287" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- Max MP + 14.4 -->
</option>
<option id="27288" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- Max CP + 20.76 -->
</option>
<option id="27289" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- P. Atk. + 9.83 -->
</option>
<option id="27290" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- M. Atk. + 12.37 -->
</option>
<option id="27291" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- HP Recovery + 0.055 -->
</option>
<option id="27292" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27293" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27294" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27295" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27296" name="infinite_odyssey">
<!-- M. Def. + 7.11 -->
<!-- Critical + 5.7 -->
</option>
<option id="27297" name="infinite_odyssey">
<!-- Max HP + 12.73 -->
<!-- Max MP + 14.4 -->
</option>
<option id="27298" name="infinite_odyssey">
<!-- Max HP + 12.73 -->
<!-- Max CP + 20.76 -->
</option>
<option id="27299" name="infinite_odyssey">
<!-- Max HP + 12.73 -->
<!-- P. Atk. + 9.83 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="27300" name="infinite_odyssey">
<!-- Max HP + 12.73 -->
<!-- M. Atk. + 12.37 -->
</option>
<option id="27301" name="infinite_odyssey">
<!-- Max HP + 12.73 -->
<!-- HP Recovery + 0.055 -->
</option>
<option id="27302" name="infinite_odyssey">
<!-- Max HP + 12.73 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27303" name="infinite_odyssey">
<!-- Max HP + 12.73 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27304" name="infinite_odyssey">
<!-- Max HP + 12.73 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27305" name="infinite_odyssey">
<!-- Max HP + 12.73 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27306" name="infinite_odyssey">
<!-- Max HP + 12.73 -->
<!-- Critical + 5.7 -->
</option>
<option id="27307" name="infinite_odyssey">
<!-- Max MP + 14.4 -->
<!-- Max CP + 20.76 -->
</option>
<option id="27308" name="infinite_odyssey">
<!-- Max MP + 14.4 -->
<!-- P. Atk. + 9.83 -->
</option>
<option id="27309" name="infinite_odyssey">
<!-- Max MP + 14.4 -->
<!-- M. Atk. + 12.37 -->
</option>
<option id="27310" name="infinite_odyssey">
<!-- Max MP + 14.4 -->
<!-- HP Recovery + 0.055 -->
</option>
<option id="27311" name="infinite_odyssey">
<!-- Max MP + 14.4 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27312" name="infinite_odyssey">
<!-- Max MP + 14.4 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27313" name="infinite_odyssey">
<!-- Max MP + 14.4 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27314" name="infinite_odyssey">
<!-- Max MP + 14.4 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27315" name="infinite_odyssey">
<!-- Max MP + 14.4 -->
<!-- Critical + 5.7 -->
</option>
<option id="27316" name="infinite_odyssey">
<!-- Max CP + 20.76 -->
<!-- P. Atk. + 9.83 -->
</option>
<option id="27317" name="infinite_odyssey">
<!-- Max CP + 20.76 -->
<!-- M. Atk. + 12.37 -->
</option>
<option id="27318" name="infinite_odyssey">
<!-- Max CP + 20.76 -->
<!-- HP Recovery + 0.055 -->
</option>
<option id="27319" name="infinite_odyssey">
<!-- Max CP + 20.76 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27320" name="infinite_odyssey">
<!-- Max CP + 20.76 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27321" name="infinite_odyssey">
<!-- Max CP + 20.76 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27322" name="infinite_odyssey">
<!-- Max CP + 20.76 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27323" name="infinite_odyssey">
<!-- Max CP + 20.76 -->
<!-- Critical + 5.7 -->
</option>
<option id="27324" name="infinite_odyssey">
<!-- P. Atk. + 9.83 -->
<!-- M. Atk. + 12.37 -->
</option>
<option id="27325" name="infinite_odyssey">
<!-- P. Atk. + 9.83 -->
<!-- HP Recovery + 0.055 -->
</option>
<option id="27326" name="infinite_odyssey">
<!-- P. Atk. + 9.83 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27327" name="infinite_odyssey">
<!-- P. Atk. + 9.83 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27328" name="infinite_odyssey">
<!-- P. Atk. + 9.83 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27329" name="infinite_odyssey">
<!-- P. Atk. + 9.83 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27330" name="infinite_odyssey">
<!-- P. Atk. + 9.83 -->
<!-- Critical + 5.7 -->
</option>
<option id="27331" name="infinite_odyssey">
<!-- M. Atk. + 12.37 -->
<!-- HP Recovery + 0.055 -->
</option>
<option id="27332" name="infinite_odyssey">
<!-- M. Atk. + 12.37 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27333" name="infinite_odyssey">
<!-- M. Atk. + 12.37 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27334" name="infinite_odyssey">
<!-- M. Atk. + 12.37 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27335" name="infinite_odyssey">
<!-- M. Atk. + 12.37 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27336" name="infinite_odyssey">
<!-- M. Atk. + 12.37 -->
<!-- Critical + 5.7 -->
</option>
<option id="27337" name="infinite_odyssey">
<!-- HP Recovery + 0.055 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27338" name="infinite_odyssey">
<!-- HP Recovery + 0.055 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27339" name="infinite_odyssey">
<!-- HP Recovery + 0.055 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27340" name="infinite_odyssey">
<!-- HP Recovery + 0.055 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27341" name="infinite_odyssey">
<!-- HP Recovery + 0.055 -->
<!-- Critical + 5.7 -->
</option>
<option id="27342" name="infinite_odyssey">
<!-- MP Recovery + 0.035 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27343" name="infinite_odyssey">
<!-- MP Recovery + 0.035 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27344" name="infinite_odyssey">
<!-- MP Recovery + 0.035 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27345" name="infinite_odyssey">
<!-- MP Recovery + 0.035 -->
<!-- Critical + 5.7 -->
</option>
<option id="27346" name="infinite_odyssey">
<!-- CP Recovery + 0.055 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27347" name="infinite_odyssey">
<!-- CP Recovery + 0.055 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27348" name="infinite_odyssey">
<!-- CP Recovery + 0.055 -->
<!-- Critical + 5.7 -->
</option>
<option id="27349" name="infinite_odyssey">
<!-- Evasion + 0.47 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27350" name="infinite_odyssey">
<!-- Evasion + 0.47 -->
<!-- Critical + 5.7 -->
</option>
<option id="27351" name="infinite_odyssey">
<!-- Accuracy + 0.764 -->
<!-- Critical + 5.7 -->
</option>
<option id="27352" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
</option>
<option id="27353" name="infinite_odyssey">
<!-- M. Def. + 16.04 -->
</option>
<option id="27354" name="infinite_odyssey">
<!-- Max HP + 26.47 -->
</option>
<option id="27355" name="infinite_odyssey">
<!-- Max MP + 31.26 -->
</option>
<option id="27356" name="infinite_odyssey">
<!-- Max CP + 43.59 -->
</option>
<option id="27357" name="infinite_odyssey">
<!-- P. Atk. + 23.41 -->
</option>
<option id="27358" name="infinite_odyssey">
<!-- M. Atk. + 30.27 -->
</option>
<option id="27359" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
</option>
<option id="27360" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
</option>
<option id="27361" name="infinite_odyssey">
<!-- CP Recovery + 0.11 -->
</option>
<option id="27362" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
</option>
<option id="27363" name="infinite_odyssey">
<!-- Accuracy + 1.528 -->
</option>
<option id="27364" name="infinite_odyssey">
<!-- Critical + 11.4 -->
</option>
<option id="27365" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- M. Def. + 8.02 -->
</option>
<option id="27366" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- Max HP + 13.23 -->
</option>
<option id="27367" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- Max MP + 15.63 -->
</option>
<option id="27368" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- Max CP + 21.8 -->
</option>
<option id="27369" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- P. Atk. + 11.705 -->
</option>
<option id="27370" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- M. Atk. + 15.135 -->
</option>
<option id="27371" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- HP Recovery + 0.055 -->
</option>
<option id="27372" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27373" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27374" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27375" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27376" name="infinite_odyssey">
<!-- P. Def. + 8.69 -->
<!-- Critical + 5.7 -->
</option>
<option id="27377" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- Max HP + 13.23 -->
</option>
<option id="27378" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- Max MP + 15.63 -->
</option>
<option id="27379" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- Max CP + 21.8 -->
</option>
<option id="27380" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- P. Atk. + 11.705 -->
</option>
<option id="27381" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- M. Atk. + 15.135 -->
</option>
<option id="27382" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- HP Recovery + 0.055 -->
</option>
<option id="27383" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27384" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27385" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27386" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27387" name="infinite_odyssey">
<!-- M. Def. + 8.02 -->
<!-- Critical + 5.7 -->
</option>
<option id="27388" name="infinite_odyssey">
<!-- Max HP + 13.23 -->
<!-- Max MP + 15.63 -->
</option>
<option id="27389" name="infinite_odyssey">
<!-- Max HP + 13.23 -->
<!-- Max CP + 21.8 -->
</option>
<option id="27390" name="infinite_odyssey">
<!-- Max HP + 13.23 -->
<!-- P. Atk. + 11.705 -->
</option>
<option id="27391" name="infinite_odyssey">
<!-- Max HP + 13.23 -->
<!-- M. Atk. + 15.135 -->
</option>
<option id="27392" name="infinite_odyssey">
<!-- Max HP + 13.23 -->
<!-- HP Recovery + 0.055 -->
</option>
<option id="27393" name="infinite_odyssey">
<!-- Max HP + 13.23 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27394" name="infinite_odyssey">
<!-- Max HP + 13.23 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27395" name="infinite_odyssey">
<!-- Max HP + 13.23 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27396" name="infinite_odyssey">
<!-- Max HP + 13.23 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27397" name="infinite_odyssey">
<!-- Max HP + 13.23 -->
<!-- Critical + 5.7 -->
</option>
<option id="27398" name="infinite_odyssey">
<!-- Max MP + 15.63 -->
<!-- Max CP + 21.8 -->
</option>
<option id="27399" name="infinite_odyssey">
<!-- Max MP + 15.63 -->
<!-- P. Atk. + 11.705 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="27400" name="infinite_odyssey">
<!-- Max MP + 15.63 -->
<!-- M. Atk. + 15.135 -->
</option>
<option id="27401" name="infinite_odyssey">
<!-- Max MP + 15.63 -->
<!-- HP Recovery + 0.055 -->
</option>
<option id="27402" name="infinite_odyssey">
<!-- Max MP + 15.63 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27403" name="infinite_odyssey">
<!-- Max MP + 15.63 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27404" name="infinite_odyssey">
<!-- Max MP + 15.63 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27405" name="infinite_odyssey">
<!-- Max MP + 15.63 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27406" name="infinite_odyssey">
<!-- Max MP + 15.63 -->
<!-- Critical + 5.7 -->
</option>
<option id="27407" name="infinite_odyssey">
<!-- Max CP + 21.8 -->
<!-- P. Atk. + 11.705 -->
</option>
<option id="27408" name="infinite_odyssey">
<!-- Max CP + 21.8 -->
<!-- M. Atk. + 15.135 -->
</option>
<option id="27409" name="infinite_odyssey">
<!-- Max CP + 21.8 -->
<!-- HP Recovery + 0.055 -->
</option>
<option id="27410" name="infinite_odyssey">
<!-- Max CP + 21.8 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27411" name="infinite_odyssey">
<!-- Max CP + 21.8 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27412" name="infinite_odyssey">
<!-- Max CP + 21.8 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27413" name="infinite_odyssey">
<!-- Max CP + 21.8 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27414" name="infinite_odyssey">
<!-- Max CP + 21.8 -->
<!-- Critical + 5.7 -->
</option>
<option id="27415" name="infinite_odyssey">
<!-- P. Atk. + 11.705 -->
<!-- M. Atk. + 15.135 -->
</option>
<option id="27416" name="infinite_odyssey">
<!-- P. Atk. + 11.705 -->
<!-- HP Recovery + 0.055 -->
</option>
<option id="27417" name="infinite_odyssey">
<!-- P. Atk. + 11.705 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27418" name="infinite_odyssey">
<!-- P. Atk. + 11.705 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27419" name="infinite_odyssey">
<!-- P. Atk. + 11.705 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27420" name="infinite_odyssey">
<!-- P. Atk. + 11.705 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27421" name="infinite_odyssey">
<!-- P. Atk. + 11.705 -->
<!-- Critical + 5.7 -->
</option>
<option id="27422" name="infinite_odyssey">
<!-- M. Atk. + 15.135 -->
<!-- HP Recovery + 0.055 -->
</option>
<option id="27423" name="infinite_odyssey">
<!-- M. Atk. + 15.135 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27424" name="infinite_odyssey">
<!-- M. Atk. + 15.135 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27425" name="infinite_odyssey">
<!-- M. Atk. + 15.135 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27426" name="infinite_odyssey">
<!-- M. Atk. + 15.135 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27427" name="infinite_odyssey">
<!-- M. Atk. + 15.135 -->
<!-- Critical + 5.7 -->
</option>
<option id="27428" name="infinite_odyssey">
<!-- HP Recovery + 0.055 -->
<!-- MP Recovery + 0.035 -->
</option>
<option id="27429" name="infinite_odyssey">
<!-- HP Recovery + 0.055 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27430" name="infinite_odyssey">
<!-- HP Recovery + 0.055 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27431" name="infinite_odyssey">
<!-- HP Recovery + 0.055 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27432" name="infinite_odyssey">
<!-- HP Recovery + 0.055 -->
<!-- Critical + 5.7 -->
</option>
<option id="27433" name="infinite_odyssey">
<!-- MP Recovery + 0.035 -->
<!-- CP Recovery + 0.055 -->
</option>
<option id="27434" name="infinite_odyssey">
<!-- MP Recovery + 0.035 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27435" name="infinite_odyssey">
<!-- MP Recovery + 0.035 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27436" name="infinite_odyssey">
<!-- MP Recovery + 0.035 -->
<!-- Critical + 5.7 -->
</option>
<option id="27437" name="infinite_odyssey">
<!-- CP Recovery + 0.055 -->
<!-- Evasion + 0.47 -->
</option>
<option id="27438" name="infinite_odyssey">
<!-- CP Recovery + 0.055 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27439" name="infinite_odyssey">
<!-- CP Recovery + 0.055 -->
<!-- Critical + 5.7 -->
</option>
<option id="27440" name="infinite_odyssey">
<!-- Evasion + 0.47 -->
<!-- Accuracy + 0.764 -->
</option>
<option id="27441" name="infinite_odyssey">
<!-- Evasion + 0.47 -->
<!-- Critical + 5.7 -->
</option>
<option id="27442" name="infinite_odyssey">
<!-- Accuracy + 0.764 -->
<!-- Critical + 5.7 -->
</option>
<option id="27443" name="infinite_odyssey">
<!-- P. Def. + 16.76 -->
</option>
<option id="27444" name="infinite_odyssey">
<!-- M. Def. + 14.45 -->
</option>
<option id="27445" name="infinite_odyssey">
<!-- Max HP + 30.78 -->
</option>
<option id="27446" name="infinite_odyssey">
<!-- Max MP + 32.69 -->
</option>
<option id="27447" name="infinite_odyssey">
<!-- Max CP + 50.7 -->
</option>
<option id="27448" name="infinite_odyssey">
<!-- P. Atk. + 17.63 -->
</option>
<option id="27449" name="infinite_odyssey">
<!-- M. Atk. + 21.1 -->
</option>
<option id="27450" name="infinite_odyssey">
<!-- HP Recovery + 0.14 -->
</option>
<option id="27451" name="infinite_odyssey">
<!-- MP Recovery + 0.09 -->
</option>
<option id="27452" name="infinite_odyssey">
<!-- CP Recovery + 0.14 -->
</option>
<option id="27453" name="infinite_odyssey">
<!-- Evasion + 1.292 -->
</option>
<option id="27454" name="infinite_odyssey">
<!-- Accuracy + 1.88 -->
</option>
<option id="27455" name="infinite_odyssey">
<!-- Critical + 14.1 -->
</option>
<option id="27456" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- M. Def. + 7.225 -->
</option>
<option id="27457" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- Max HP + 15.39 -->
</option>
<option id="27458" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- Max MP + 16.34 -->
</option>
<option id="27459" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- Max CP + 25.35 -->
</option>
<option id="27460" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- P. Atk. + 8.815 -->
</option>
<option id="27461" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- M. Atk. + 10.55 -->
</option>
<option id="27462" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- HP Recovery + 0.07 -->
</option>
<option id="27463" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27464" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="27465" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27466" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27467" name="infinite_odyssey">
<!-- P. Def. + 8.815 -->
<!-- Critical + 7.05 -->
</option>
<option id="27468" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- Max HP + 15.39 -->
</option>
<option id="27469" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- Max MP + 16.34 -->
</option>
<option id="27470" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- Max CP + 25.35 -->
</option>
<option id="27471" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- P. Atk. + 8.815 -->
</option>
<option id="27472" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- M. Atk. + 10.55 -->
</option>
<option id="27473" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- HP Recovery + 0.07 -->
</option>
<option id="27474" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27475" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="27476" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27477" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27478" name="infinite_odyssey">
<!-- M. Def. + 7.225 -->
<!-- Critical + 7.05 -->
</option>
<option id="27479" name="infinite_odyssey">
<!-- Max HP + 15.39 -->
<!-- Max MP + 16.34 -->
</option>
<option id="27480" name="infinite_odyssey">
<!-- Max HP + 15.39 -->
<!-- Max CP + 25.35 -->
</option>
<option id="27481" name="infinite_odyssey">
<!-- Max HP + 15.39 -->
<!-- P. Atk. + 8.815 -->
</option>
<option id="27482" name="infinite_odyssey">
<!-- Max HP + 15.39 -->
<!-- M. Atk. + 10.55 -->
</option>
<option id="27483" name="infinite_odyssey">
<!-- Max HP + 15.39 -->
<!-- HP Recovery + 0.07 -->
</option>
<option id="27484" name="infinite_odyssey">
<!-- Max HP + 15.39 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27485" name="infinite_odyssey">
<!-- Max HP + 15.39 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="27486" name="infinite_odyssey">
<!-- Max HP + 15.39 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27487" name="infinite_odyssey">
<!-- Max HP + 15.39 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27488" name="infinite_odyssey">
<!-- Max HP + 15.39 -->
<!-- Critical + 7.05 -->
</option>
<option id="27489" name="infinite_odyssey">
<!-- Max MP + 16.34 -->
<!-- Max CP + 25.35 -->
</option>
<option id="27490" name="infinite_odyssey">
<!-- Max MP + 16.34 -->
<!-- P. Atk. + 8.815 -->
</option>
<option id="27491" name="infinite_odyssey">
<!-- Max MP + 16.34 -->
<!-- M. Atk. + 10.55 -->
</option>
<option id="27492" name="infinite_odyssey">
<!-- Max MP + 16.34 -->
<!-- HP Recovery + 0.07 -->
</option>
<option id="27493" name="infinite_odyssey">
<!-- Max MP + 16.34 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27494" name="infinite_odyssey">
<!-- Max MP + 16.34 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="27495" name="infinite_odyssey">
<!-- Max MP + 16.34 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27496" name="infinite_odyssey">
<!-- Max MP + 16.34 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27497" name="infinite_odyssey">
<!-- Max MP + 16.34 -->
<!-- Critical + 7.05 -->
</option>
<option id="27498" name="infinite_odyssey">
<!-- Max CP + 25.35 -->
<!-- P. Atk. + 8.815 -->
</option>
<option id="27499" name="infinite_odyssey">
<!-- Max CP + 25.35 -->
<!-- M. Atk. + 10.55 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="27500" name="infinite_odyssey">
<!-- Max CP + 25.35 -->
<!-- HP Recovery + 0.07 -->
</option>
<option id="27501" name="infinite_odyssey">
<!-- Max CP + 25.35 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27502" name="infinite_odyssey">
<!-- Max CP + 25.35 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="27503" name="infinite_odyssey">
<!-- Max CP + 25.35 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27504" name="infinite_odyssey">
<!-- Max CP + 25.35 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27505" name="infinite_odyssey">
<!-- Max CP + 25.35 -->
<!-- Critical + 7.05 -->
</option>
<option id="27506" name="infinite_odyssey">
<!-- P. Atk. + 8.815 -->
<!-- M. Atk. + 10.55 -->
</option>
<option id="27507" name="infinite_odyssey">
<!-- P. Atk. + 8.815 -->
<!-- HP Recovery + 0.07 -->
</option>
<option id="27508" name="infinite_odyssey">
<!-- P. Atk. + 8.815 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27509" name="infinite_odyssey">
<!-- P. Atk. + 8.815 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="27510" name="infinite_odyssey">
<!-- P. Atk. + 8.815 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27511" name="infinite_odyssey">
<!-- P. Atk. + 8.815 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27512" name="infinite_odyssey">
<!-- P. Atk. + 8.815 -->
<!-- Critical + 7.05 -->
</option>
<option id="27513" name="infinite_odyssey">
<!-- M. Atk. + 10.55 -->
<!-- HP Recovery + 0.07 -->
</option>
<option id="27514" name="infinite_odyssey">
<!-- M. Atk. + 10.55 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27515" name="infinite_odyssey">
<!-- M. Atk. + 10.55 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="27516" name="infinite_odyssey">
<!-- M. Atk. + 10.55 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27517" name="infinite_odyssey">
<!-- M. Atk. + 10.55 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27518" name="infinite_odyssey">
<!-- M. Atk. + 10.55 -->
<!-- Critical + 7.05 -->
</option>
<option id="27519" name="infinite_odyssey">
<!-- HP Recovery + 0.07 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27520" name="infinite_odyssey">
<!-- HP Recovery + 0.07 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="27521" name="infinite_odyssey">
<!-- HP Recovery + 0.07 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27522" name="infinite_odyssey">
<!-- HP Recovery + 0.07 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27523" name="infinite_odyssey">
<!-- HP Recovery + 0.07 -->
<!-- Critical + 7.05 -->
</option>
<option id="27524" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- CP Recovery + 0.07 -->
</option>
<option id="27525" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27526" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27527" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- Critical + 7.05 -->
</option>
<option id="27528" name="infinite_odyssey">
<!-- CP Recovery + 0.07 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27529" name="infinite_odyssey">
<!-- CP Recovery + 0.07 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27530" name="infinite_odyssey">
<!-- CP Recovery + 0.07 -->
<!-- Critical + 7.05 -->
</option>
<option id="27531" name="infinite_odyssey">
<!-- Evasion + 0.646 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27532" name="infinite_odyssey">
<!-- Evasion + 0.646 -->
<!-- Critical + 7.05 -->
</option>
<option id="27533" name="infinite_odyssey">
<!-- Accuracy + 0.94 -->
<!-- Critical + 7.05 -->
</option>
<option id="27534" name="infinite_odyssey">
<!-- P. Def. + 21.61 -->
</option>
<option id="27535" name="infinite_odyssey">
<!-- M. Def. + 19.56 -->
</option>
<option id="27536" name="infinite_odyssey">
<!-- Max HP + 33.94 -->
</option>
<option id="27537" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
</option>
<option id="27538" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
</option>
<option id="27539" name="infinite_odyssey">
<!-- P. Atk. + 24.2 -->
</option>
<option id="27540" name="infinite_odyssey">
<!-- M. Atk. + 30.45 -->
</option>
<option id="27541" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
</option>
<option id="27542" name="infinite_odyssey">
<!-- MP Recovery + 0.09 -->
</option>
<option id="27543" name="infinite_odyssey">
<!-- CP Recovery + 0.15 -->
</option>
<option id="27544" name="infinite_odyssey">
<!-- Evasion + 1.292 -->
</option>
<option id="27545" name="infinite_odyssey">
<!-- Accuracy + 1.88 -->
</option>
<option id="27546" name="infinite_odyssey">
<!-- Critical + 14.1 -->
</option>
<option id="27547" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- M. Def. + 9.78 -->
</option>
<option id="27548" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- Max HP + 16.97 -->
</option>
<option id="27549" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- Max MP + 19.2 -->
</option>
<option id="27550" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- Max CP + 27.68 -->
</option>
<option id="27551" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- P. Atk. + 12.1 -->
</option>
<option id="27552" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- M. Atk. + 15.225 -->
</option>
<option id="27553" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="27554" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- MP Recovery + 0.045 -->
</option>
<option id="27555" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27556" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27557" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27558" name="infinite_odyssey">
<!-- P. Def. + 10.805 -->
<!-- Critical + 7.05 -->
</option>
<option id="27559" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- Max HP + 16.97 -->
</option>
<option id="27560" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- Max MP + 19.2 -->
</option>
<option id="27561" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- Max CP + 27.68 -->
</option>
<option id="27562" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- P. Atk. + 12.1 -->
</option>
<option id="27563" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- M. Atk. + 15.225 -->
</option>
<option id="27564" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="27565" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- MP Recovery + 0.045 -->
</option>
<option id="27566" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27567" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27568" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27569" name="infinite_odyssey">
<!-- M. Def. + 9.78 -->
<!-- Critical + 7.05 -->
</option>
<option id="27570" name="infinite_odyssey">
<!-- Max HP + 16.97 -->
<!-- Max MP + 19.2 -->
</option>
<option id="27571" name="infinite_odyssey">
<!-- Max HP + 16.97 -->
<!-- Max CP + 27.68 -->
</option>
<option id="27572" name="infinite_odyssey">
<!-- Max HP + 16.97 -->
<!-- P. Atk. + 12.1 -->
</option>
<option id="27573" name="infinite_odyssey">
<!-- Max HP + 16.97 -->
<!-- M. Atk. + 15.225 -->
</option>
<option id="27574" name="infinite_odyssey">
<!-- Max HP + 16.97 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="27575" name="infinite_odyssey">
<!-- Max HP + 16.97 -->
<!-- MP Recovery + 0.045 -->
</option>
<option id="27576" name="infinite_odyssey">
<!-- Max HP + 16.97 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27577" name="infinite_odyssey">
<!-- Max HP + 16.97 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27578" name="infinite_odyssey">
<!-- Max HP + 16.97 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27579" name="infinite_odyssey">
<!-- Max HP + 16.97 -->
<!-- Critical + 7.05 -->
</option>
<option id="27580" name="infinite_odyssey">
<!-- Max MP + 19.2 -->
<!-- Max CP + 27.68 -->
</option>
<option id="27581" name="infinite_odyssey">
<!-- Max MP + 19.2 -->
<!-- P. Atk. + 12.1 -->
</option>
<option id="27582" name="infinite_odyssey">
<!-- Max MP + 19.2 -->
<!-- M. Atk. + 15.225 -->
</option>
<option id="27583" name="infinite_odyssey">
<!-- Max MP + 19.2 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="27584" name="infinite_odyssey">
<!-- Max MP + 19.2 -->
<!-- MP Recovery + 0.045 -->
</option>
<option id="27585" name="infinite_odyssey">
<!-- Max MP + 19.2 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27586" name="infinite_odyssey">
<!-- Max MP + 19.2 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27587" name="infinite_odyssey">
<!-- Max MP + 19.2 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27588" name="infinite_odyssey">
<!-- Max MP + 19.2 -->
<!-- Critical + 7.05 -->
</option>
<option id="27589" name="infinite_odyssey">
<!-- Max CP + 27.68 -->
<!-- P. Atk. + 12.1 -->
</option>
<option id="27590" name="infinite_odyssey">
<!-- Max CP + 27.68 -->
<!-- M. Atk. + 15.225 -->
</option>
<option id="27591" name="infinite_odyssey">
<!-- Max CP + 27.68 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="27592" name="infinite_odyssey">
<!-- Max CP + 27.68 -->
<!-- MP Recovery + 0.045 -->
</option>
<option id="27593" name="infinite_odyssey">
<!-- Max CP + 27.68 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27594" name="infinite_odyssey">
<!-- Max CP + 27.68 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27595" name="infinite_odyssey">
<!-- Max CP + 27.68 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27596" name="infinite_odyssey">
<!-- Max CP + 27.68 -->
<!-- Critical + 7.05 -->
</option>
<option id="27597" name="infinite_odyssey">
<!-- P. Atk. + 12.1 -->
<!-- M. Atk. + 15.225 -->
</option>
<option id="27598" name="infinite_odyssey">
<!-- P. Atk. + 12.1 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="27599" name="infinite_odyssey">
<!-- P. Atk. + 12.1 -->
<!-- MP Recovery + 0.045 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="27600" name="infinite_odyssey">
<!-- P. Atk. + 12.1 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27601" name="infinite_odyssey">
<!-- P. Atk. + 12.1 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27602" name="infinite_odyssey">
<!-- P. Atk. + 12.1 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27603" name="infinite_odyssey">
<!-- P. Atk. + 12.1 -->
<!-- Critical + 7.05 -->
</option>
<option id="27604" name="infinite_odyssey">
<!-- M. Atk. + 15.225 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="27605" name="infinite_odyssey">
<!-- M. Atk. + 15.225 -->
<!-- MP Recovery + 0.045 -->
</option>
<option id="27606" name="infinite_odyssey">
<!-- M. Atk. + 15.225 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27607" name="infinite_odyssey">
<!-- M. Atk. + 15.225 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27608" name="infinite_odyssey">
<!-- M. Atk. + 15.225 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27609" name="infinite_odyssey">
<!-- M. Atk. + 15.225 -->
<!-- Critical + 7.05 -->
</option>
<option id="27610" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- MP Recovery + 0.045 -->
</option>
<option id="27611" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27612" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27613" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27614" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- Critical + 7.05 -->
</option>
<option id="27615" name="infinite_odyssey">
<!-- MP Recovery + 0.045 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27616" name="infinite_odyssey">
<!-- MP Recovery + 0.045 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27617" name="infinite_odyssey">
<!-- MP Recovery + 0.045 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27618" name="infinite_odyssey">
<!-- MP Recovery + 0.045 -->
<!-- Critical + 7.05 -->
</option>
<option id="27619" name="infinite_odyssey">
<!-- CP Recovery + 0.075 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27620" name="infinite_odyssey">
<!-- CP Recovery + 0.075 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27621" name="infinite_odyssey">
<!-- CP Recovery + 0.075 -->
<!-- Critical + 7.05 -->
</option>
<option id="27622" name="infinite_odyssey">
<!-- Evasion + 0.646 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27623" name="infinite_odyssey">
<!-- Evasion + 0.646 -->
<!-- Critical + 7.05 -->
</option>
<option id="27624" name="infinite_odyssey">
<!-- Accuracy + 0.94 -->
<!-- Critical + 7.05 -->
</option>
<option id="27625" name="infinite_odyssey">
<!-- P. Def. + 23.9 -->
</option>
<option id="27626" name="infinite_odyssey">
<!-- M. Def. + 22.06 -->
</option>
<option id="27627" name="infinite_odyssey">
<!-- Max HP + 35.29 -->
</option>
<option id="27628" name="infinite_odyssey">
<!-- Max MP + 41.68 -->
</option>
<option id="27629" name="infinite_odyssey">
<!-- Max CP + 58.12 -->
</option>
<option id="27630" name="infinite_odyssey">
<!-- P. Atk. + 28.82 -->
</option>
<option id="27631" name="infinite_odyssey">
<!-- M. Atk. + 37.26 -->
</option>
<option id="27632" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
</option>
<option id="27633" name="infinite_odyssey">
<!-- MP Recovery + 0.1 -->
</option>
<option id="27634" name="infinite_odyssey">
<!-- CP Recovery + 0.15 -->
</option>
<option id="27635" name="infinite_odyssey">
<!-- Evasion + 1.292 -->
</option>
<option id="27636" name="infinite_odyssey">
<!-- Accuracy + 1.88 -->
</option>
<option id="27637" name="infinite_odyssey">
<!-- Critical + 14.1 -->
</option>
<option id="27638" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- M. Def. + 11.03 -->
</option>
<option id="27639" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- Max HP + 17.64 -->
</option>
<option id="27640" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- Max MP + 20.84 -->
</option>
<option id="27641" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- Max CP + 29.06 -->
</option>
<option id="27642" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- P. Atk. + 14.41 -->
</option>
<option id="27643" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- M. Atk. + 18.63 -->
</option>
<option id="27644" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="27645" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="27646" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27647" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27648" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27649" name="infinite_odyssey">
<!-- P. Def. + 11.95 -->
<!-- Critical + 7.05 -->
</option>
<option id="27650" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- Max HP + 17.64 -->
</option>
<option id="27651" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- Max MP + 20.84 -->
</option>
<option id="27652" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- Max CP + 29.06 -->
</option>
<option id="27653" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- P. Atk. + 14.41 -->
</option>
<option id="27654" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- M. Atk. + 18.63 -->
</option>
<option id="27655" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="27656" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="27657" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27658" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27659" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27660" name="infinite_odyssey">
<!-- M. Def. + 11.03 -->
<!-- Critical + 7.05 -->
</option>
<option id="27661" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- Max MP + 20.84 -->
</option>
<option id="27662" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- Max CP + 29.06 -->
</option>
<option id="27663" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- P. Atk. + 14.41 -->
</option>
<option id="27664" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- M. Atk. + 18.63 -->
</option>
<option id="27665" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="27666" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="27667" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27668" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27669" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27670" name="infinite_odyssey">
<!-- Max HP + 17.64 -->
<!-- Critical + 7.05 -->
</option>
<option id="27671" name="infinite_odyssey">
<!-- Max MP + 20.84 -->
<!-- Max CP + 29.06 -->
</option>
<option id="27672" name="infinite_odyssey">
<!-- Max MP + 20.84 -->
<!-- P. Atk. + 14.41 -->
</option>
<option id="27673" name="infinite_odyssey">
<!-- Max MP + 20.84 -->
<!-- M. Atk. + 18.63 -->
</option>
<option id="27674" name="infinite_odyssey">
<!-- Max MP + 20.84 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="27675" name="infinite_odyssey">
<!-- Max MP + 20.84 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="27676" name="infinite_odyssey">
<!-- Max MP + 20.84 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27677" name="infinite_odyssey">
<!-- Max MP + 20.84 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27678" name="infinite_odyssey">
<!-- Max MP + 20.84 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27679" name="infinite_odyssey">
<!-- Max MP + 20.84 -->
<!-- Critical + 7.05 -->
</option>
<option id="27680" name="infinite_odyssey">
<!-- Max CP + 29.06 -->
<!-- P. Atk. + 14.41 -->
</option>
<option id="27681" name="infinite_odyssey">
<!-- Max CP + 29.06 -->
<!-- M. Atk. + 18.63 -->
</option>
<option id="27682" name="infinite_odyssey">
<!-- Max CP + 29.06 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="27683" name="infinite_odyssey">
<!-- Max CP + 29.06 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="27684" name="infinite_odyssey">
<!-- Max CP + 29.06 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27685" name="infinite_odyssey">
<!-- Max CP + 29.06 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27686" name="infinite_odyssey">
<!-- Max CP + 29.06 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27687" name="infinite_odyssey">
<!-- Max CP + 29.06 -->
<!-- Critical + 7.05 -->
</option>
<option id="27688" name="infinite_odyssey">
<!-- P. Atk. + 14.41 -->
<!-- M. Atk. + 18.63 -->
</option>
<option id="27689" name="infinite_odyssey">
<!-- P. Atk. + 14.41 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="27690" name="infinite_odyssey">
<!-- P. Atk. + 14.41 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="27691" name="infinite_odyssey">
<!-- P. Atk. + 14.41 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27692" name="infinite_odyssey">
<!-- P. Atk. + 14.41 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27693" name="infinite_odyssey">
<!-- P. Atk. + 14.41 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27694" name="infinite_odyssey">
<!-- P. Atk. + 14.41 -->
<!-- Critical + 7.05 -->
</option>
<option id="27695" name="infinite_odyssey">
<!-- M. Atk. + 18.63 -->
<!-- HP Recovery + 0.075 -->
</option>
<option id="27696" name="infinite_odyssey">
<!-- M. Atk. + 18.63 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="27697" name="infinite_odyssey">
<!-- M. Atk. + 18.63 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27698" name="infinite_odyssey">
<!-- M. Atk. + 18.63 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27699" name="infinite_odyssey">
<!-- M. Atk. + 18.63 -->
<!-- Accuracy + 0.94 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="27700" name="infinite_odyssey">
<!-- M. Atk. + 18.63 -->
<!-- Critical + 7.05 -->
</option>
<option id="27701" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- MP Recovery + 0.05 -->
</option>
<option id="27702" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27703" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27704" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27705" name="infinite_odyssey">
<!-- HP Recovery + 0.075 -->
<!-- Critical + 7.05 -->
</option>
<option id="27706" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- CP Recovery + 0.075 -->
</option>
<option id="27707" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27708" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27709" name="infinite_odyssey">
<!-- MP Recovery + 0.05 -->
<!-- Critical + 7.05 -->
</option>
<option id="27710" name="infinite_odyssey">
<!-- CP Recovery + 0.075 -->
<!-- Evasion + 0.646 -->
</option>
<option id="27711" name="infinite_odyssey">
<!-- CP Recovery + 0.075 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27712" name="infinite_odyssey">
<!-- CP Recovery + 0.075 -->
<!-- Critical + 7.05 -->
</option>
<option id="27713" name="infinite_odyssey">
<!-- Evasion + 0.646 -->
<!-- Accuracy + 0.94 -->
</option>
<option id="27714" name="infinite_odyssey">
<!-- Evasion + 0.646 -->
<!-- Critical + 7.05 -->
</option>
<option id="27715" name="infinite_odyssey">
<!-- Accuracy + 0.94 -->
<!-- Critical + 7.05 -->
</option>
<option id="27716" name="infinite_odyssey">
<!-- P. Def. + 21.33 -->
</option>
<option id="27717" name="infinite_odyssey">
<!-- M. Def. + 18.39 -->
</option>
<option id="27718" name="infinite_odyssey">
<!-- Max HP + 38.48 -->
</option>
<option id="27719" name="infinite_odyssey">
<!-- Max MP + 40.86 -->
</option>
<option id="27720" name="infinite_odyssey">
<!-- Max CP + 63.38 -->
</option>
<option id="27721" name="infinite_odyssey">
<!-- P. Atk. + 22.04 -->
</option>
<option id="27722" name="infinite_odyssey">
<!-- M. Atk. + 26.37 -->
</option>
<option id="27723" name="infinite_odyssey">
<!-- HP Recovery + 0.17 -->
</option>
<option id="27724" name="infinite_odyssey">
<!-- MP Recovery + 0.11 -->
</option>
<option id="27725" name="infinite_odyssey">
<!-- CP Recovery + 0.17 -->
</option>
<option id="27726" name="infinite_odyssey">
<!-- Evasion + 1.646 -->
</option>
<option id="27727" name="infinite_odyssey">
<!-- Accuracy + 2.351 -->
</option>
<option id="27728" name="infinite_odyssey">
<!-- Critical + 17.6 -->
</option>
<option id="27729" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- M. Def. + 9.195 -->
</option>
<option id="27730" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- Max HP + 19.24 -->
</option>
<option id="27731" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- Max MP + 20.43 -->
</option>
<option id="27732" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- Max CP + 31.69 -->
</option>
<option id="27733" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- P. Atk. + 11.02 -->
</option>
<option id="27734" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- M. Atk. + 13.185 -->
</option>
<option id="27735" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- HP Recovery + 0.085 -->
</option>
<option id="27736" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27737" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="27738" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27739" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27740" name="infinite_odyssey">
<!-- P. Def. + 10.665 -->
<!-- Critical + 8.8 -->
</option>
<option id="27741" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- Max HP + 19.24 -->
</option>
<option id="27742" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- Max MP + 20.43 -->
</option>
<option id="27743" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- Max CP + 31.69 -->
</option>
<option id="27744" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- P. Atk. + 11.02 -->
</option>
<option id="27745" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- M. Atk. + 13.185 -->
</option>
<option id="27746" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- HP Recovery + 0.085 -->
</option>
<option id="27747" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27748" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="27749" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27750" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27751" name="infinite_odyssey">
<!-- M. Def. + 9.195 -->
<!-- Critical + 8.8 -->
</option>
<option id="27752" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- Max MP + 20.43 -->
</option>
<option id="27753" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- Max CP + 31.69 -->
</option>
<option id="27754" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- P. Atk. + 11.02 -->
</option>
<option id="27755" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- M. Atk. + 13.185 -->
</option>
<option id="27756" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- HP Recovery + 0.085 -->
</option>
<option id="27757" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27758" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="27759" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27760" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27761" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- Critical + 8.8 -->
</option>
<option id="27762" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- Max CP + 31.69 -->
</option>
<option id="27763" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- P. Atk. + 11.02 -->
</option>
<option id="27764" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- M. Atk. + 13.185 -->
</option>
<option id="27765" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- HP Recovery + 0.085 -->
</option>
<option id="27766" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27767" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="27768" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27769" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27770" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- Critical + 8.8 -->
</option>
<option id="27771" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- P. Atk. + 11.02 -->
</option>
<option id="27772" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- M. Atk. + 13.185 -->
</option>
<option id="27773" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- HP Recovery + 0.085 -->
</option>
<option id="27774" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27775" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="27776" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27777" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27778" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- Critical + 8.8 -->
</option>
<option id="27779" name="infinite_odyssey">
<!-- P. Atk. + 11.02 -->
<!-- M. Atk. + 13.185 -->
</option>
<option id="27780" name="infinite_odyssey">
<!-- P. Atk. + 11.02 -->
<!-- HP Recovery + 0.085 -->
</option>
<option id="27781" name="infinite_odyssey">
<!-- P. Atk. + 11.02 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27782" name="infinite_odyssey">
<!-- P. Atk. + 11.02 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="27783" name="infinite_odyssey">
<!-- P. Atk. + 11.02 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27784" name="infinite_odyssey">
<!-- P. Atk. + 11.02 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27785" name="infinite_odyssey">
<!-- P. Atk. + 11.02 -->
<!-- Critical + 8.8 -->
</option>
<option id="27786" name="infinite_odyssey">
<!-- M. Atk. + 13.185 -->
<!-- HP Recovery + 0.085 -->
</option>
<option id="27787" name="infinite_odyssey">
<!-- M. Atk. + 13.185 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27788" name="infinite_odyssey">
<!-- M. Atk. + 13.185 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="27789" name="infinite_odyssey">
<!-- M. Atk. + 13.185 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27790" name="infinite_odyssey">
<!-- M. Atk. + 13.185 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27791" name="infinite_odyssey">
<!-- M. Atk. + 13.185 -->
<!-- Critical + 8.8 -->
</option>
<option id="27792" name="infinite_odyssey">
<!-- HP Recovery + 0.085 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="27793" name="infinite_odyssey">
<!-- HP Recovery + 0.085 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="27794" name="infinite_odyssey">
<!-- HP Recovery + 0.085 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27795" name="infinite_odyssey">
<!-- HP Recovery + 0.085 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27796" name="infinite_odyssey">
<!-- HP Recovery + 0.085 -->
<!-- Critical + 8.8 -->
</option>
<option id="27797" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="27798" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27799" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- Accuracy + 1.1755 -->
</option>
</list>

View File

@@ -0,0 +1,388 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="27800" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- Critical + 8.8 -->
</option>
<option id="27801" name="infinite_odyssey">
<!-- CP Recovery + 0.085 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27802" name="infinite_odyssey">
<!-- CP Recovery + 0.085 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27803" name="infinite_odyssey">
<!-- CP Recovery + 0.085 -->
<!-- Critical + 8.8 -->
</option>
<option id="27804" name="infinite_odyssey">
<!-- Evasion + 0.823 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27805" name="infinite_odyssey">
<!-- Evasion + 0.823 -->
<!-- Critical + 8.8 -->
</option>
<option id="27806" name="infinite_odyssey">
<!-- Accuracy + 1.1755 -->
<!-- Critical + 8.8 -->
</option>
<option id="27807" name="infinite_odyssey">
<!-- P. Def. + 27.5 -->
</option>
<option id="27808" name="infinite_odyssey">
<!-- M. Def. + 24.89 -->
</option>
<option id="27809" name="infinite_odyssey">
<!-- Max HP + 42.42 -->
</option>
<option id="27810" name="infinite_odyssey">
<!-- Max MP + 47.99 -->
</option>
<option id="27811" name="infinite_odyssey">
<!-- Max CP + 69.19 -->
</option>
<option id="27812" name="infinite_odyssey">
<!-- P. Atk. + 30.25 -->
</option>
<option id="27813" name="infinite_odyssey">
<!-- M. Atk. + 38.06 -->
</option>
<option id="27814" name="infinite_odyssey">
<!-- HP Recovery + 0.18 -->
</option>
<option id="27815" name="infinite_odyssey">
<!-- MP Recovery + 0.12 -->
</option>
<option id="27816" name="infinite_odyssey">
<!-- CP Recovery + 0.18 -->
</option>
<option id="27817" name="infinite_odyssey">
<!-- Evasion + 1.646 -->
</option>
<option id="27818" name="infinite_odyssey">
<!-- Accuracy + 2.351 -->
</option>
<option id="27819" name="infinite_odyssey">
<!-- Critical + 17.6 -->
</option>
<option id="27820" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- M. Def. + 12.445 -->
</option>
<option id="27821" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- Max HP + 21.21 -->
</option>
<option id="27822" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- Max MP + 23.99 -->
</option>
<option id="27823" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- Max CP + 34.6 -->
</option>
<option id="27824" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- P. Atk. + 15.125 -->
</option>
<option id="27825" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- M. Atk. + 19.03 -->
</option>
<option id="27826" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- HP Recovery + 0.09 -->
</option>
<option id="27827" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27828" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="27829" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27830" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27831" name="infinite_odyssey">
<!-- P. Def. + 13.75 -->
<!-- Critical + 8.8 -->
</option>
<option id="27832" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- Max HP + 21.21 -->
</option>
<option id="27833" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- Max MP + 23.99 -->
</option>
<option id="27834" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- Max CP + 34.6 -->
</option>
<option id="27835" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- P. Atk. + 15.125 -->
</option>
<option id="27836" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- M. Atk. + 19.03 -->
</option>
<option id="27837" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- HP Recovery + 0.09 -->
</option>
<option id="27838" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27839" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="27840" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27841" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27842" name="infinite_odyssey">
<!-- M. Def. + 12.445 -->
<!-- Critical + 8.8 -->
</option>
<option id="27843" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- Max MP + 23.99 -->
</option>
<option id="27844" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- Max CP + 34.6 -->
</option>
<option id="27845" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- P. Atk. + 15.125 -->
</option>
<option id="27846" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- M. Atk. + 19.03 -->
</option>
<option id="27847" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- HP Recovery + 0.09 -->
</option>
<option id="27848" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27849" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="27850" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27851" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27852" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- Critical + 8.8 -->
</option>
<option id="27853" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- Max CP + 34.6 -->
</option>
<option id="27854" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- P. Atk. + 15.125 -->
</option>
<option id="27855" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- M. Atk. + 19.03 -->
</option>
<option id="27856" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- HP Recovery + 0.09 -->
</option>
<option id="27857" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27858" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="27859" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27860" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27861" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- Critical + 8.8 -->
</option>
<option id="27862" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- P. Atk. + 15.125 -->
</option>
<option id="27863" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- M. Atk. + 19.03 -->
</option>
<option id="27864" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- HP Recovery + 0.09 -->
</option>
<option id="27865" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27866" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="27867" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27868" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27869" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- Critical + 8.8 -->
</option>
<option id="27870" name="infinite_odyssey">
<!-- P. Atk. + 15.125 -->
<!-- M. Atk. + 19.03 -->
</option>
<option id="27871" name="infinite_odyssey">
<!-- P. Atk. + 15.125 -->
<!-- HP Recovery + 0.09 -->
</option>
<option id="27872" name="infinite_odyssey">
<!-- P. Atk. + 15.125 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27873" name="infinite_odyssey">
<!-- P. Atk. + 15.125 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="27874" name="infinite_odyssey">
<!-- P. Atk. + 15.125 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27875" name="infinite_odyssey">
<!-- P. Atk. + 15.125 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27876" name="infinite_odyssey">
<!-- P. Atk. + 15.125 -->
<!-- Critical + 8.8 -->
</option>
<option id="27877" name="infinite_odyssey">
<!-- M. Atk. + 19.03 -->
<!-- HP Recovery + 0.09 -->
</option>
<option id="27878" name="infinite_odyssey">
<!-- M. Atk. + 19.03 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27879" name="infinite_odyssey">
<!-- M. Atk. + 19.03 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="27880" name="infinite_odyssey">
<!-- M. Atk. + 19.03 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27881" name="infinite_odyssey">
<!-- M. Atk. + 19.03 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27882" name="infinite_odyssey">
<!-- M. Atk. + 19.03 -->
<!-- Critical + 8.8 -->
</option>
<option id="27883" name="infinite_odyssey">
<!-- HP Recovery + 0.09 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27884" name="infinite_odyssey">
<!-- HP Recovery + 0.09 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="27885" name="infinite_odyssey">
<!-- HP Recovery + 0.09 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27886" name="infinite_odyssey">
<!-- HP Recovery + 0.09 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27887" name="infinite_odyssey">
<!-- HP Recovery + 0.09 -->
<!-- Critical + 8.8 -->
</option>
<option id="27888" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="27889" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27890" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27891" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- Critical + 8.8 -->
</option>
<option id="27892" name="infinite_odyssey">
<!-- CP Recovery + 0.09 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27893" name="infinite_odyssey">
<!-- CP Recovery + 0.09 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27894" name="infinite_odyssey">
<!-- CP Recovery + 0.09 -->
<!-- Critical + 8.8 -->
</option>
<option id="27895" name="infinite_odyssey">
<!-- Evasion + 0.823 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27896" name="infinite_odyssey">
<!-- Evasion + 0.823 -->
<!-- Critical + 8.8 -->
</option>
<option id="27897" name="infinite_odyssey">
<!-- Accuracy + 1.1755 -->
<!-- Critical + 8.8 -->
</option>
<option id="27898" name="infinite_odyssey">
<!-- P. Def. + 30.41 -->
</option>
<option id="27899" name="infinite_odyssey">
<!-- M. Def. + 28.08 -->
</option>
</list>

View File

@@ -0,0 +1,381 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="27900" name="infinite_odyssey">
<!-- Max HP + 44.11 -->
</option>
<option id="27901" name="infinite_odyssey">
<!-- Max MP + 52.1 -->
</option>
<option id="27902" name="infinite_odyssey">
<!-- Max CP + 72.65 -->
</option>
<option id="27903" name="infinite_odyssey">
<!-- P. Atk. + 36.02 -->
</option>
<option id="27904" name="infinite_odyssey">
<!-- M. Atk. + 46.57 -->
</option>
<option id="27905" name="infinite_odyssey">
<!-- HP Recovery + 0.19 -->
</option>
<option id="27906" name="infinite_odyssey">
<!-- MP Recovery + 0.12 -->
</option>
<option id="27907" name="infinite_odyssey">
<!-- CP Recovery + 0.19 -->
</option>
<option id="27908" name="infinite_odyssey">
<!-- Evasion + 1.646 -->
</option>
<option id="27909" name="infinite_odyssey">
<!-- Accuracy + 2.351 -->
</option>
<option id="27910" name="infinite_odyssey">
<!-- Critical + 17.6 -->
</option>
<option id="27911" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- M. Def. + 14.04 -->
</option>
<option id="27912" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- Max HP + 22.06 -->
</option>
<option id="27913" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- Max MP + 26.05 -->
</option>
<option id="27914" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- Max CP + 36.33 -->
</option>
<option id="27915" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- P. Atk. + 18.01 -->
</option>
<option id="27916" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- M. Atk. + 23.285 -->
</option>
<option id="27917" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="27918" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27919" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="27920" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27921" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27922" name="infinite_odyssey">
<!-- P. Def. + 15.205 -->
<!-- Critical + 8.8 -->
</option>
<option id="27923" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- Max HP + 22.06 -->
</option>
<option id="27924" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- Max MP + 26.05 -->
</option>
<option id="27925" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- Max CP + 36.33 -->
</option>
<option id="27926" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- P. Atk. + 18.01 -->
</option>
<option id="27927" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- M. Atk. + 23.285 -->
</option>
<option id="27928" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="27929" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27930" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="27931" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27932" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27933" name="infinite_odyssey">
<!-- M. Def. + 14.04 -->
<!-- Critical + 8.8 -->
</option>
<option id="27934" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- Max MP + 26.05 -->
</option>
<option id="27935" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- Max CP + 36.33 -->
</option>
<option id="27936" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- P. Atk. + 18.01 -->
</option>
<option id="27937" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- M. Atk. + 23.285 -->
</option>
<option id="27938" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="27939" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27940" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="27941" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27942" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27943" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- Critical + 8.8 -->
</option>
<option id="27944" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- Max CP + 36.33 -->
</option>
<option id="27945" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- P. Atk. + 18.01 -->
</option>
<option id="27946" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- M. Atk. + 23.285 -->
</option>
<option id="27947" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="27948" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27949" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="27950" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27951" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27952" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- Critical + 8.8 -->
</option>
<option id="27953" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- P. Atk. + 18.01 -->
</option>
<option id="27954" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- M. Atk. + 23.285 -->
</option>
<option id="27955" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="27956" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27957" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="27958" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27959" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27960" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- Critical + 8.8 -->
</option>
<option id="27961" name="infinite_odyssey">
<!-- P. Atk. + 18.01 -->
<!-- M. Atk. + 23.285 -->
</option>
<option id="27962" name="infinite_odyssey">
<!-- P. Atk. + 18.01 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="27963" name="infinite_odyssey">
<!-- P. Atk. + 18.01 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27964" name="infinite_odyssey">
<!-- P. Atk. + 18.01 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="27965" name="infinite_odyssey">
<!-- P. Atk. + 18.01 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27966" name="infinite_odyssey">
<!-- P. Atk. + 18.01 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27967" name="infinite_odyssey">
<!-- P. Atk. + 18.01 -->
<!-- Critical + 8.8 -->
</option>
<option id="27968" name="infinite_odyssey">
<!-- M. Atk. + 23.285 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="27969" name="infinite_odyssey">
<!-- M. Atk. + 23.285 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27970" name="infinite_odyssey">
<!-- M. Atk. + 23.285 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="27971" name="infinite_odyssey">
<!-- M. Atk. + 23.285 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27972" name="infinite_odyssey">
<!-- M. Atk. + 23.285 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27973" name="infinite_odyssey">
<!-- M. Atk. + 23.285 -->
<!-- Critical + 8.8 -->
</option>
<option id="27974" name="infinite_odyssey">
<!-- HP Recovery + 0.095 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="27975" name="infinite_odyssey">
<!-- HP Recovery + 0.095 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="27976" name="infinite_odyssey">
<!-- HP Recovery + 0.095 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27977" name="infinite_odyssey">
<!-- HP Recovery + 0.095 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27978" name="infinite_odyssey">
<!-- HP Recovery + 0.095 -->
<!-- Critical + 8.8 -->
</option>
<option id="27979" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="27980" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27981" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27982" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- Critical + 8.8 -->
</option>
<option id="27983" name="infinite_odyssey">
<!-- CP Recovery + 0.095 -->
<!-- Evasion + 0.823 -->
</option>
<option id="27984" name="infinite_odyssey">
<!-- CP Recovery + 0.095 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27985" name="infinite_odyssey">
<!-- CP Recovery + 0.095 -->
<!-- Critical + 8.8 -->
</option>
<option id="27986" name="infinite_odyssey">
<!-- Evasion + 0.823 -->
<!-- Accuracy + 1.1755 -->
</option>
<option id="27987" name="infinite_odyssey">
<!-- Evasion + 0.823 -->
<!-- Critical + 8.8 -->
</option>
<option id="27988" name="infinite_odyssey">
<!-- Accuracy + 1.1755 -->
<!-- Critical + 8.8 -->
</option>
<option id="27989" name="infinite_odyssey">
<!-- P. Def. + 24.38 -->
</option>
<option id="27990" name="infinite_odyssey">
<!-- M. Def. + 21.02 -->
</option>
<option id="27991" name="infinite_odyssey">
<!-- Max HP + 50.02 -->
</option>
<option id="27992" name="infinite_odyssey">
<!-- Max MP + 53.12 -->
</option>
<option id="27993" name="infinite_odyssey">
<!-- Max CP + 82.39 -->
</option>
<option id="27994" name="infinite_odyssey">
<!-- P. Atk. + 25.35 -->
</option>
<option id="27995" name="infinite_odyssey">
<!-- M. Atk. + 30.33 -->
</option>
<option id="27996" name="infinite_odyssey">
<!-- HP Recovery + 0.22 -->
</option>
<option id="27997" name="infinite_odyssey">
<!-- MP Recovery + 0.14 -->
</option>
<option id="27998" name="infinite_odyssey">
<!-- CP Recovery + 0.22 -->
</option>
<option id="27999" name="infinite_odyssey">
<!-- Evasion + 1.881 -->
</option>
</list>

View File

@@ -0,0 +1,388 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="28000" name="infinite_odyssey">
<!-- Accuracy + 2.703 -->
</option>
<option id="28001" name="infinite_odyssey">
<!-- Critical + 20.2 -->
</option>
<option id="28002" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- M. Def. + 10.51 -->
</option>
<option id="28003" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Max HP + 25.01 -->
</option>
<option id="28004" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Max MP + 26.56 -->
</option>
<option id="28005" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Max CP + 41.19 -->
</option>
<option id="28006" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- P. Atk. + 12.675 -->
</option>
<option id="28007" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- M. Atk. + 15.165 -->
</option>
<option id="28008" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- HP Recovery + 0.11 -->
</option>
<option id="28009" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28010" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28011" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28012" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28013" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Critical + 10.1 -->
</option>
<option id="28014" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Max HP + 25.01 -->
</option>
<option id="28015" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Max MP + 26.56 -->
</option>
<option id="28016" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Max CP + 41.19 -->
</option>
<option id="28017" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- P. Atk. + 12.675 -->
</option>
<option id="28018" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- M. Atk. + 15.165 -->
</option>
<option id="28019" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- HP Recovery + 0.11 -->
</option>
<option id="28020" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28021" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28022" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28023" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28024" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Critical + 10.1 -->
</option>
<option id="28025" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- Max MP + 26.56 -->
</option>
<option id="28026" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- Max CP + 41.19 -->
</option>
<option id="28027" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- P. Atk. + 12.675 -->
</option>
<option id="28028" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- M. Atk. + 15.165 -->
</option>
<option id="28029" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- HP Recovery + 0.11 -->
</option>
<option id="28030" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28031" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28032" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28033" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28034" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- Critical + 10.1 -->
</option>
<option id="28035" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- Max CP + 41.19 -->
</option>
<option id="28036" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- P. Atk. + 12.675 -->
</option>
<option id="28037" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- M. Atk. + 15.165 -->
</option>
<option id="28038" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- HP Recovery + 0.11 -->
</option>
<option id="28039" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28040" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28041" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28042" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28043" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- Critical + 10.1 -->
</option>
<option id="28044" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- P. Atk. + 12.675 -->
</option>
<option id="28045" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- M. Atk. + 15.165 -->
</option>
<option id="28046" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- HP Recovery + 0.11 -->
</option>
<option id="28047" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28048" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28049" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28050" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28051" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- Critical + 10.1 -->
</option>
<option id="28052" name="infinite_odyssey">
<!-- P. Atk. + 12.675 -->
<!-- M. Atk. + 15.165 -->
</option>
<option id="28053" name="infinite_odyssey">
<!-- P. Atk. + 12.675 -->
<!-- HP Recovery + 0.11 -->
</option>
<option id="28054" name="infinite_odyssey">
<!-- P. Atk. + 12.675 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28055" name="infinite_odyssey">
<!-- P. Atk. + 12.675 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28056" name="infinite_odyssey">
<!-- P. Atk. + 12.675 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28057" name="infinite_odyssey">
<!-- P. Atk. + 12.675 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28058" name="infinite_odyssey">
<!-- P. Atk. + 12.675 -->
<!-- Critical + 10.1 -->
</option>
<option id="28059" name="infinite_odyssey">
<!-- M. Atk. + 15.165 -->
<!-- HP Recovery + 0.11 -->
</option>
<option id="28060" name="infinite_odyssey">
<!-- M. Atk. + 15.165 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28061" name="infinite_odyssey">
<!-- M. Atk. + 15.165 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28062" name="infinite_odyssey">
<!-- M. Atk. + 15.165 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28063" name="infinite_odyssey">
<!-- M. Atk. + 15.165 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28064" name="infinite_odyssey">
<!-- M. Atk. + 15.165 -->
<!-- Critical + 10.1 -->
</option>
<option id="28065" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28066" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28067" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28068" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28069" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Critical + 10.1 -->
</option>
<option id="28070" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28071" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28072" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28073" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- Critical + 10.1 -->
</option>
<option id="28074" name="infinite_odyssey">
<!-- CP Recovery + 0.11 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28075" name="infinite_odyssey">
<!-- CP Recovery + 0.11 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28076" name="infinite_odyssey">
<!-- CP Recovery + 0.11 -->
<!-- Critical + 10.1 -->
</option>
<option id="28077" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28078" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
<!-- Critical + 10.1 -->
</option>
<option id="28079" name="infinite_odyssey">
<!-- Accuracy + 1.3515 -->
<!-- Critical + 10.1 -->
</option>
<option id="28080" name="infinite_odyssey">
<!-- P. Def. + 31.43 -->
</option>
<option id="28081" name="infinite_odyssey">
<!-- M. Def. + 28.45 -->
</option>
<option id="28082" name="infinite_odyssey">
<!-- Max HP + 55.15 -->
</option>
<option id="28083" name="infinite_odyssey">
<!-- Max MP + 62.39 -->
</option>
<option id="28084" name="infinite_odyssey">
<!-- Max CP + 89.95 -->
</option>
<option id="28085" name="infinite_odyssey">
<!-- P. Atk. + 34.78 -->
</option>
<option id="28086" name="infinite_odyssey">
<!-- M. Atk. + 43.77 -->
</option>
<option id="28087" name="infinite_odyssey">
<!-- HP Recovery + 0.24 -->
</option>
<option id="28088" name="infinite_odyssey">
<!-- MP Recovery + 0.15 -->
</option>
<option id="28089" name="infinite_odyssey">
<!-- CP Recovery + 0.24 -->
</option>
<option id="28090" name="infinite_odyssey">
<!-- Evasion + 1.881 -->
</option>
<option id="28091" name="infinite_odyssey">
<!-- Accuracy + 2.703 -->
</option>
<option id="28092" name="infinite_odyssey">
<!-- Critical + 20.2 -->
</option>
<option id="28093" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- M. Def. + 14.225 -->
</option>
<option id="28094" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Max HP + 27.57 -->
</option>
<option id="28095" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Max MP + 31.19 -->
</option>
<option id="28096" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Max CP + 44.98 -->
</option>
<option id="28097" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- P. Atk. + 17.39 -->
</option>
<option id="28098" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- M. Atk. + 21.885 -->
</option>
<option id="28099" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- HP Recovery + 0.12 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="28100" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28101" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28102" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28103" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28104" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Critical + 10.1 -->
</option>
<option id="28105" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Max HP + 27.57 -->
</option>
<option id="28106" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Max MP + 31.19 -->
</option>
<option id="28107" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Max CP + 44.98 -->
</option>
<option id="28108" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- P. Atk. + 17.39 -->
</option>
<option id="28109" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- M. Atk. + 21.885 -->
</option>
<option id="28110" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28111" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28112" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28113" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28114" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28115" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Critical + 10.1 -->
</option>
<option id="28116" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- Max MP + 31.19 -->
</option>
<option id="28117" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- Max CP + 44.98 -->
</option>
<option id="28118" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- P. Atk. + 17.39 -->
</option>
<option id="28119" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- M. Atk. + 21.885 -->
</option>
<option id="28120" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28121" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28122" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28123" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28124" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28125" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- Critical + 10.1 -->
</option>
<option id="28126" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- Max CP + 44.98 -->
</option>
<option id="28127" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- P. Atk. + 17.39 -->
</option>
<option id="28128" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- M. Atk. + 21.885 -->
</option>
<option id="28129" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28130" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28131" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28132" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28133" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28134" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- Critical + 10.1 -->
</option>
<option id="28135" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- P. Atk. + 17.39 -->
</option>
<option id="28136" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- M. Atk. + 21.885 -->
</option>
<option id="28137" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28138" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28139" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28140" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28141" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28142" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- Critical + 10.1 -->
</option>
<option id="28143" name="infinite_odyssey">
<!-- P. Atk. + 17.39 -->
<!-- M. Atk. + 21.885 -->
</option>
<option id="28144" name="infinite_odyssey">
<!-- P. Atk. + 17.39 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28145" name="infinite_odyssey">
<!-- P. Atk. + 17.39 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28146" name="infinite_odyssey">
<!-- P. Atk. + 17.39 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28147" name="infinite_odyssey">
<!-- P. Atk. + 17.39 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28148" name="infinite_odyssey">
<!-- P. Atk. + 17.39 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28149" name="infinite_odyssey">
<!-- P. Atk. + 17.39 -->
<!-- Critical + 10.1 -->
</option>
<option id="28150" name="infinite_odyssey">
<!-- M. Atk. + 21.885 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28151" name="infinite_odyssey">
<!-- M. Atk. + 21.885 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28152" name="infinite_odyssey">
<!-- M. Atk. + 21.885 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28153" name="infinite_odyssey">
<!-- M. Atk. + 21.885 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28154" name="infinite_odyssey">
<!-- M. Atk. + 21.885 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28155" name="infinite_odyssey">
<!-- M. Atk. + 21.885 -->
<!-- Critical + 10.1 -->
</option>
<option id="28156" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28157" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28158" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28159" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28160" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- Critical + 10.1 -->
</option>
<option id="28161" name="infinite_odyssey">
<!-- MP Recovery + 0.075 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28162" name="infinite_odyssey">
<!-- MP Recovery + 0.075 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28163" name="infinite_odyssey">
<!-- MP Recovery + 0.075 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28164" name="infinite_odyssey">
<!-- MP Recovery + 0.075 -->
<!-- Critical + 10.1 -->
</option>
<option id="28165" name="infinite_odyssey">
<!-- CP Recovery + 0.12 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28166" name="infinite_odyssey">
<!-- CP Recovery + 0.12 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28167" name="infinite_odyssey">
<!-- CP Recovery + 0.12 -->
<!-- Critical + 10.1 -->
</option>
<option id="28168" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28169" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
<!-- Critical + 10.1 -->
</option>
<option id="28170" name="infinite_odyssey">
<!-- Accuracy + 1.3515 -->
<!-- Critical + 10.1 -->
</option>
<option id="28171" name="infinite_odyssey">
<!-- P. Def. + 34.76 -->
</option>
<option id="28172" name="infinite_odyssey">
<!-- M. Def. + 32.09 -->
</option>
<option id="28173" name="infinite_odyssey">
<!-- Max HP + 57.34 -->
</option>
<option id="28174" name="infinite_odyssey">
<!-- Max MP + 67.74 -->
</option>
<option id="28175" name="infinite_odyssey">
<!-- Max CP + 94.45 -->
</option>
<option id="28176" name="infinite_odyssey">
<!-- P. Atk. + 41.43 -->
</option>
<option id="28177" name="infinite_odyssey">
<!-- M. Atk. + 53.56 -->
</option>
<option id="28178" name="infinite_odyssey">
<!-- HP Recovery + 0.24 -->
</option>
<option id="28179" name="infinite_odyssey">
<!-- MP Recovery + 0.16 -->
</option>
<option id="28180" name="infinite_odyssey">
<!-- CP Recovery + 0.24 -->
</option>
<option id="28181" name="infinite_odyssey">
<!-- Evasion + 1.881 -->
</option>
<option id="28182" name="infinite_odyssey">
<!-- Accuracy + 2.703 -->
</option>
<option id="28183" name="infinite_odyssey">
<!-- Critical + 20.2 -->
</option>
<option id="28184" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- M. Def. + 16.045 -->
</option>
<option id="28185" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Max HP + 28.67 -->
</option>
<option id="28186" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Max MP + 33.87 -->
</option>
<option id="28187" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Max CP + 47.22 -->
</option>
<option id="28188" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- P. Atk. + 20.715 -->
</option>
<option id="28189" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- M. Atk. + 26.78 -->
</option>
<option id="28190" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28191" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28192" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28193" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28194" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28195" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Critical + 10.1 -->
</option>
<option id="28196" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Max HP + 28.67 -->
</option>
<option id="28197" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Max MP + 33.87 -->
</option>
<option id="28198" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Max CP + 47.22 -->
</option>
<option id="28199" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- P. Atk. + 20.715 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="28200" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- M. Atk. + 26.78 -->
</option>
<option id="28201" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28202" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28203" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28204" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28205" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28206" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Critical + 10.1 -->
</option>
<option id="28207" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- Max MP + 33.87 -->
</option>
<option id="28208" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- Max CP + 47.22 -->
</option>
<option id="28209" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- P. Atk. + 20.715 -->
</option>
<option id="28210" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- M. Atk. + 26.78 -->
</option>
<option id="28211" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28212" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28213" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28214" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28215" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28216" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- Critical + 10.1 -->
</option>
<option id="28217" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- Max CP + 47.22 -->
</option>
<option id="28218" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- P. Atk. + 20.715 -->
</option>
<option id="28219" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- M. Atk. + 26.78 -->
</option>
<option id="28220" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28221" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28222" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28223" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28224" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28225" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- Critical + 10.1 -->
</option>
<option id="28226" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- P. Atk. + 20.715 -->
</option>
<option id="28227" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- M. Atk. + 26.78 -->
</option>
<option id="28228" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28229" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28230" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28231" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28232" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28233" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- Critical + 10.1 -->
</option>
<option id="28234" name="infinite_odyssey">
<!-- P. Atk. + 20.715 -->
<!-- M. Atk. + 26.78 -->
</option>
<option id="28235" name="infinite_odyssey">
<!-- P. Atk. + 20.715 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28236" name="infinite_odyssey">
<!-- P. Atk. + 20.715 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28237" name="infinite_odyssey">
<!-- P. Atk. + 20.715 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28238" name="infinite_odyssey">
<!-- P. Atk. + 20.715 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28239" name="infinite_odyssey">
<!-- P. Atk. + 20.715 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28240" name="infinite_odyssey">
<!-- P. Atk. + 20.715 -->
<!-- Critical + 10.1 -->
</option>
<option id="28241" name="infinite_odyssey">
<!-- M. Atk. + 26.78 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28242" name="infinite_odyssey">
<!-- M. Atk. + 26.78 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28243" name="infinite_odyssey">
<!-- M. Atk. + 26.78 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28244" name="infinite_odyssey">
<!-- M. Atk. + 26.78 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28245" name="infinite_odyssey">
<!-- M. Atk. + 26.78 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28246" name="infinite_odyssey">
<!-- M. Atk. + 26.78 -->
<!-- Critical + 10.1 -->
</option>
<option id="28247" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28248" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28249" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28250" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28251" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- Critical + 10.1 -->
</option>
<option id="28252" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28253" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28254" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28255" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
<!-- Critical + 10.1 -->
</option>
<option id="28256" name="infinite_odyssey">
<!-- CP Recovery + 0.12 -->
<!-- Evasion + 0.94 -->
</option>
<option id="28257" name="infinite_odyssey">
<!-- CP Recovery + 0.12 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28258" name="infinite_odyssey">
<!-- CP Recovery + 0.12 -->
<!-- Critical + 10.1 -->
</option>
<option id="28259" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
<!-- Accuracy + 1.3515 -->
</option>
<option id="28260" name="infinite_odyssey">
<!-- Evasion + 0.94 -->
<!-- Critical + 10.1 -->
</option>
<option id="28261" name="infinite_odyssey">
<!-- Accuracy + 1.3515 -->
<!-- Critical + 10.1 -->
</option>
<option id="28262" name="infinite_odyssey">
<!-- P. Def. + 18.29 -->
</option>
<option id="28263" name="infinite_odyssey">
<!-- M. Def. + 15.76 -->
</option>
<option id="28264" name="infinite_odyssey">
<!-- Max HP + 38.48 -->
</option>
<option id="28265" name="infinite_odyssey">
<!-- Max MP + 40.86 -->
</option>
<option id="28266" name="infinite_odyssey">
<!-- Max CP + 63.38 -->
</option>
<option id="28267" name="infinite_odyssey">
<!-- P. Atk. + 18.74 -->
</option>
<option id="28268" name="infinite_odyssey">
<!-- M. Atk. + 22.42 -->
</option>
<option id="28269" name="infinite_odyssey">
<!-- HP Recovery + 0.17 -->
</option>
<option id="28270" name="infinite_odyssey">
<!-- MP Recovery + 0.11 -->
</option>
<option id="28271" name="infinite_odyssey">
<!-- CP Recovery + 0.17 -->
</option>
<option id="28272" name="infinite_odyssey">
<!-- Evasion + 1.41 -->
</option>
<option id="28273" name="infinite_odyssey">
<!-- Accuracy + 1.998 -->
</option>
<option id="28274" name="infinite_odyssey">
<!-- Critical + 15 -->
</option>
<option id="28275" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- M. Def. + 7.88 -->
</option>
<option id="28276" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- Max HP + 19.24 -->
</option>
<option id="28277" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- Max MP + 20.43 -->
</option>
<option id="28278" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- Max CP + 31.69 -->
</option>
<option id="28279" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- P. Atk. + 9.37 -->
</option>
<option id="28280" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- M. Atk. + 11.21 -->
</option>
<option id="28281" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- HP Recovery + 0.085 -->
</option>
<option id="28282" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="28283" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="28284" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28285" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28286" name="infinite_odyssey">
<!-- P. Def. + 9.145 -->
<!-- Critical + 7.5 -->
</option>
<option id="28287" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- Max HP + 19.24 -->
</option>
<option id="28288" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- Max MP + 20.43 -->
</option>
<option id="28289" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- Max CP + 31.69 -->
</option>
<option id="28290" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- P. Atk. + 9.37 -->
</option>
<option id="28291" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- M. Atk. + 11.21 -->
</option>
<option id="28292" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- HP Recovery + 0.085 -->
</option>
<option id="28293" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="28294" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="28295" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28296" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28297" name="infinite_odyssey">
<!-- M. Def. + 7.88 -->
<!-- Critical + 7.5 -->
</option>
<option id="28298" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- Max MP + 20.43 -->
</option>
<option id="28299" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- Max CP + 31.69 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="28300" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- P. Atk. + 9.37 -->
</option>
<option id="28301" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- M. Atk. + 11.21 -->
</option>
<option id="28302" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- HP Recovery + 0.085 -->
</option>
<option id="28303" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="28304" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="28305" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28306" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28307" name="infinite_odyssey">
<!-- Max HP + 19.24 -->
<!-- Critical + 7.5 -->
</option>
<option id="28308" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- Max CP + 31.69 -->
</option>
<option id="28309" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- P. Atk. + 9.37 -->
</option>
<option id="28310" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- M. Atk. + 11.21 -->
</option>
<option id="28311" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- HP Recovery + 0.085 -->
</option>
<option id="28312" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="28313" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="28314" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28315" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28316" name="infinite_odyssey">
<!-- Max MP + 20.43 -->
<!-- Critical + 7.5 -->
</option>
<option id="28317" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- P. Atk. + 9.37 -->
</option>
<option id="28318" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- M. Atk. + 11.21 -->
</option>
<option id="28319" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- HP Recovery + 0.085 -->
</option>
<option id="28320" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="28321" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="28322" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28323" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28324" name="infinite_odyssey">
<!-- Max CP + 31.69 -->
<!-- Critical + 7.5 -->
</option>
<option id="28325" name="infinite_odyssey">
<!-- P. Atk. + 9.37 -->
<!-- M. Atk. + 11.21 -->
</option>
<option id="28326" name="infinite_odyssey">
<!-- P. Atk. + 9.37 -->
<!-- HP Recovery + 0.085 -->
</option>
<option id="28327" name="infinite_odyssey">
<!-- P. Atk. + 9.37 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="28328" name="infinite_odyssey">
<!-- P. Atk. + 9.37 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="28329" name="infinite_odyssey">
<!-- P. Atk. + 9.37 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28330" name="infinite_odyssey">
<!-- P. Atk. + 9.37 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28331" name="infinite_odyssey">
<!-- P. Atk. + 9.37 -->
<!-- Critical + 7.5 -->
</option>
<option id="28332" name="infinite_odyssey">
<!-- M. Atk. + 11.21 -->
<!-- HP Recovery + 0.085 -->
</option>
<option id="28333" name="infinite_odyssey">
<!-- M. Atk. + 11.21 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="28334" name="infinite_odyssey">
<!-- M. Atk. + 11.21 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="28335" name="infinite_odyssey">
<!-- M. Atk. + 11.21 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28336" name="infinite_odyssey">
<!-- M. Atk. + 11.21 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28337" name="infinite_odyssey">
<!-- M. Atk. + 11.21 -->
<!-- Critical + 7.5 -->
</option>
<option id="28338" name="infinite_odyssey">
<!-- HP Recovery + 0.085 -->
<!-- MP Recovery + 0.055 -->
</option>
<option id="28339" name="infinite_odyssey">
<!-- HP Recovery + 0.085 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="28340" name="infinite_odyssey">
<!-- HP Recovery + 0.085 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28341" name="infinite_odyssey">
<!-- HP Recovery + 0.085 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28342" name="infinite_odyssey">
<!-- HP Recovery + 0.085 -->
<!-- Critical + 7.5 -->
</option>
<option id="28343" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- CP Recovery + 0.085 -->
</option>
<option id="28344" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28345" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28346" name="infinite_odyssey">
<!-- MP Recovery + 0.055 -->
<!-- Critical + 7.5 -->
</option>
<option id="28347" name="infinite_odyssey">
<!-- CP Recovery + 0.085 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28348" name="infinite_odyssey">
<!-- CP Recovery + 0.085 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28349" name="infinite_odyssey">
<!-- CP Recovery + 0.085 -->
<!-- Critical + 7.5 -->
</option>
<option id="28350" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28351" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Critical + 7.5 -->
</option>
<option id="28352" name="infinite_odyssey">
<!-- Accuracy + 0.999 -->
<!-- Critical + 7.5 -->
</option>
<option id="28353" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
</option>
<option id="28354" name="infinite_odyssey">
<!-- M. Def. + 21.34 -->
</option>
<option id="28355" name="infinite_odyssey">
<!-- Max HP + 42.42 -->
</option>
<option id="28356" name="infinite_odyssey">
<!-- Max MP + 47.99 -->
</option>
<option id="28357" name="infinite_odyssey">
<!-- Max CP + 69.19 -->
</option>
<option id="28358" name="infinite_odyssey">
<!-- P. Atk. + 25.71 -->
</option>
<option id="28359" name="infinite_odyssey">
<!-- M. Atk. + 32.35 -->
</option>
<option id="28360" name="infinite_odyssey">
<!-- HP Recovery + 0.18 -->
</option>
<option id="28361" name="infinite_odyssey">
<!-- MP Recovery + 0.12 -->
</option>
<option id="28362" name="infinite_odyssey">
<!-- CP Recovery + 0.18 -->
</option>
<option id="28363" name="infinite_odyssey">
<!-- Evasion + 1.41 -->
</option>
<option id="28364" name="infinite_odyssey">
<!-- Accuracy + 1.998 -->
</option>
<option id="28365" name="infinite_odyssey">
<!-- Critical + 15 -->
</option>
<option id="28366" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- M. Def. + 10.67 -->
</option>
<option id="28367" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- Max HP + 21.21 -->
</option>
<option id="28368" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- Max MP + 23.99 -->
</option>
<option id="28369" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- Max CP + 34.6 -->
</option>
<option id="28370" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- P. Atk. + 12.855 -->
</option>
<option id="28371" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- M. Atk. + 16.175 -->
</option>
<option id="28372" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- HP Recovery + 0.09 -->
</option>
<option id="28373" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28374" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="28375" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28376" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28377" name="infinite_odyssey">
<!-- P. Def. + 11.785 -->
<!-- Critical + 7.5 -->
</option>
<option id="28378" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- Max HP + 21.21 -->
</option>
<option id="28379" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- Max MP + 23.99 -->
</option>
<option id="28380" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- Max CP + 34.6 -->
</option>
<option id="28381" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- P. Atk. + 12.855 -->
</option>
<option id="28382" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- M. Atk. + 16.175 -->
</option>
<option id="28383" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- HP Recovery + 0.09 -->
</option>
<option id="28384" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28385" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="28386" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28387" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28388" name="infinite_odyssey">
<!-- M. Def. + 10.67 -->
<!-- Critical + 7.5 -->
</option>
<option id="28389" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- Max MP + 23.99 -->
</option>
<option id="28390" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- Max CP + 34.6 -->
</option>
<option id="28391" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- P. Atk. + 12.855 -->
</option>
<option id="28392" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- M. Atk. + 16.175 -->
</option>
<option id="28393" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- HP Recovery + 0.09 -->
</option>
<option id="28394" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28395" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="28396" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28397" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28398" name="infinite_odyssey">
<!-- Max HP + 21.21 -->
<!-- Critical + 7.5 -->
</option>
<option id="28399" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- Max CP + 34.6 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="28400" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- P. Atk. + 12.855 -->
</option>
<option id="28401" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- M. Atk. + 16.175 -->
</option>
<option id="28402" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- HP Recovery + 0.09 -->
</option>
<option id="28403" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28404" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="28405" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28406" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28407" name="infinite_odyssey">
<!-- Max MP + 23.99 -->
<!-- Critical + 7.5 -->
</option>
<option id="28408" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- P. Atk. + 12.855 -->
</option>
<option id="28409" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- M. Atk. + 16.175 -->
</option>
<option id="28410" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- HP Recovery + 0.09 -->
</option>
<option id="28411" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28412" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="28413" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28414" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28415" name="infinite_odyssey">
<!-- Max CP + 34.6 -->
<!-- Critical + 7.5 -->
</option>
<option id="28416" name="infinite_odyssey">
<!-- P. Atk. + 12.855 -->
<!-- M. Atk. + 16.175 -->
</option>
<option id="28417" name="infinite_odyssey">
<!-- P. Atk. + 12.855 -->
<!-- HP Recovery + 0.09 -->
</option>
<option id="28418" name="infinite_odyssey">
<!-- P. Atk. + 12.855 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28419" name="infinite_odyssey">
<!-- P. Atk. + 12.855 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="28420" name="infinite_odyssey">
<!-- P. Atk. + 12.855 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28421" name="infinite_odyssey">
<!-- P. Atk. + 12.855 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28422" name="infinite_odyssey">
<!-- P. Atk. + 12.855 -->
<!-- Critical + 7.5 -->
</option>
<option id="28423" name="infinite_odyssey">
<!-- M. Atk. + 16.175 -->
<!-- HP Recovery + 0.09 -->
</option>
<option id="28424" name="infinite_odyssey">
<!-- M. Atk. + 16.175 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28425" name="infinite_odyssey">
<!-- M. Atk. + 16.175 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="28426" name="infinite_odyssey">
<!-- M. Atk. + 16.175 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28427" name="infinite_odyssey">
<!-- M. Atk. + 16.175 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28428" name="infinite_odyssey">
<!-- M. Atk. + 16.175 -->
<!-- Critical + 7.5 -->
</option>
<option id="28429" name="infinite_odyssey">
<!-- HP Recovery + 0.09 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28430" name="infinite_odyssey">
<!-- HP Recovery + 0.09 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="28431" name="infinite_odyssey">
<!-- HP Recovery + 0.09 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28432" name="infinite_odyssey">
<!-- HP Recovery + 0.09 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28433" name="infinite_odyssey">
<!-- HP Recovery + 0.09 -->
<!-- Critical + 7.5 -->
</option>
<option id="28434" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- CP Recovery + 0.09 -->
</option>
<option id="28435" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28436" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28437" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- Critical + 7.5 -->
</option>
<option id="28438" name="infinite_odyssey">
<!-- CP Recovery + 0.09 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28439" name="infinite_odyssey">
<!-- CP Recovery + 0.09 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28440" name="infinite_odyssey">
<!-- CP Recovery + 0.09 -->
<!-- Critical + 7.5 -->
</option>
<option id="28441" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28442" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Critical + 7.5 -->
</option>
<option id="28443" name="infinite_odyssey">
<!-- Accuracy + 0.999 -->
<!-- Critical + 7.5 -->
</option>
<option id="28444" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
</option>
<option id="28445" name="infinite_odyssey">
<!-- M. Def. + 24.06 -->
</option>
<option id="28446" name="infinite_odyssey">
<!-- Max HP + 44.11 -->
</option>
<option id="28447" name="infinite_odyssey">
<!-- Max MP + 52.1 -->
</option>
<option id="28448" name="infinite_odyssey">
<!-- Max CP + 72.65 -->
</option>
<option id="28449" name="infinite_odyssey">
<!-- P. Atk. + 30.62 -->
</option>
<option id="28450" name="infinite_odyssey">
<!-- M. Atk. + 39.59 -->
</option>
<option id="28451" name="infinite_odyssey">
<!-- HP Recovery + 0.19 -->
</option>
<option id="28452" name="infinite_odyssey">
<!-- MP Recovery + 0.12 -->
</option>
<option id="28453" name="infinite_odyssey">
<!-- CP Recovery + 0.19 -->
</option>
<option id="28454" name="infinite_odyssey">
<!-- Evasion + 1.41 -->
</option>
<option id="28455" name="infinite_odyssey">
<!-- Accuracy + 1.998 -->
</option>
<option id="28456" name="infinite_odyssey">
<!-- Critical + 15 -->
</option>
<option id="28457" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- M. Def. + 12.03 -->
</option>
<option id="28458" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- Max HP + 22.06 -->
</option>
<option id="28459" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- Max MP + 26.05 -->
</option>
<option id="28460" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- Max CP + 36.33 -->
</option>
<option id="28461" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- P. Atk. + 15.31 -->
</option>
<option id="28462" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- M. Atk. + 19.795 -->
</option>
<option id="28463" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="28464" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28465" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="28466" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28467" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28468" name="infinite_odyssey">
<!-- P. Def. + 13.035 -->
<!-- Critical + 7.5 -->
</option>
<option id="28469" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- Max HP + 22.06 -->
</option>
<option id="28470" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- Max MP + 26.05 -->
</option>
<option id="28471" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- Max CP + 36.33 -->
</option>
<option id="28472" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- P. Atk. + 15.31 -->
</option>
<option id="28473" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- M. Atk. + 19.795 -->
</option>
<option id="28474" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="28475" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28476" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="28477" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28478" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28479" name="infinite_odyssey">
<!-- M. Def. + 12.03 -->
<!-- Critical + 7.5 -->
</option>
<option id="28480" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- Max MP + 26.05 -->
</option>
<option id="28481" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- Max CP + 36.33 -->
</option>
<option id="28482" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- P. Atk. + 15.31 -->
</option>
<option id="28483" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- M. Atk. + 19.795 -->
</option>
<option id="28484" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="28485" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28486" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="28487" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28488" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28489" name="infinite_odyssey">
<!-- Max HP + 22.06 -->
<!-- Critical + 7.5 -->
</option>
<option id="28490" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- Max CP + 36.33 -->
</option>
<option id="28491" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- P. Atk. + 15.31 -->
</option>
<option id="28492" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- M. Atk. + 19.795 -->
</option>
<option id="28493" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="28494" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28495" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="28496" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28497" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28498" name="infinite_odyssey">
<!-- Max MP + 26.05 -->
<!-- Critical + 7.5 -->
</option>
<option id="28499" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- P. Atk. + 15.31 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="28500" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- M. Atk. + 19.795 -->
</option>
<option id="28501" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="28502" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28503" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="28504" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28505" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28506" name="infinite_odyssey">
<!-- Max CP + 36.33 -->
<!-- Critical + 7.5 -->
</option>
<option id="28507" name="infinite_odyssey">
<!-- P. Atk. + 15.31 -->
<!-- M. Atk. + 19.795 -->
</option>
<option id="28508" name="infinite_odyssey">
<!-- P. Atk. + 15.31 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="28509" name="infinite_odyssey">
<!-- P. Atk. + 15.31 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28510" name="infinite_odyssey">
<!-- P. Atk. + 15.31 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="28511" name="infinite_odyssey">
<!-- P. Atk. + 15.31 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28512" name="infinite_odyssey">
<!-- P. Atk. + 15.31 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28513" name="infinite_odyssey">
<!-- P. Atk. + 15.31 -->
<!-- Critical + 7.5 -->
</option>
<option id="28514" name="infinite_odyssey">
<!-- M. Atk. + 19.795 -->
<!-- HP Recovery + 0.095 -->
</option>
<option id="28515" name="infinite_odyssey">
<!-- M. Atk. + 19.795 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28516" name="infinite_odyssey">
<!-- M. Atk. + 19.795 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="28517" name="infinite_odyssey">
<!-- M. Atk. + 19.795 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28518" name="infinite_odyssey">
<!-- M. Atk. + 19.795 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28519" name="infinite_odyssey">
<!-- M. Atk. + 19.795 -->
<!-- Critical + 7.5 -->
</option>
<option id="28520" name="infinite_odyssey">
<!-- HP Recovery + 0.095 -->
<!-- MP Recovery + 0.06 -->
</option>
<option id="28521" name="infinite_odyssey">
<!-- HP Recovery + 0.095 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="28522" name="infinite_odyssey">
<!-- HP Recovery + 0.095 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28523" name="infinite_odyssey">
<!-- HP Recovery + 0.095 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28524" name="infinite_odyssey">
<!-- HP Recovery + 0.095 -->
<!-- Critical + 7.5 -->
</option>
<option id="28525" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- CP Recovery + 0.095 -->
</option>
<option id="28526" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28527" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28528" name="infinite_odyssey">
<!-- MP Recovery + 0.06 -->
<!-- Critical + 7.5 -->
</option>
<option id="28529" name="infinite_odyssey">
<!-- CP Recovery + 0.095 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28530" name="infinite_odyssey">
<!-- CP Recovery + 0.095 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28531" name="infinite_odyssey">
<!-- CP Recovery + 0.095 -->
<!-- Critical + 7.5 -->
</option>
<option id="28532" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28533" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Critical + 7.5 -->
</option>
<option id="28534" name="infinite_odyssey">
<!-- Accuracy + 0.999 -->
<!-- Critical + 7.5 -->
</option>
<option id="28535" name="infinite_odyssey">
<!-- P. Def. + 24.38 -->
</option>
<option id="28536" name="infinite_odyssey">
<!-- M. Def. + 21.02 -->
</option>
<option id="28537" name="infinite_odyssey">
<!-- Max HP + 50.02 -->
</option>
<option id="28538" name="infinite_odyssey">
<!-- Max MP + 53.12 -->
</option>
<option id="28539" name="infinite_odyssey">
<!-- Max CP + 82.39 -->
</option>
<option id="28540" name="infinite_odyssey">
<!-- P. Atk. + 26.45 -->
</option>
<option id="28541" name="infinite_odyssey">
<!-- M. Atk. + 31.65 -->
</option>
<option id="28542" name="infinite_odyssey">
<!-- HP Recovery + 0.22 -->
</option>
<option id="28543" name="infinite_odyssey">
<!-- MP Recovery + 0.14 -->
</option>
<option id="28544" name="infinite_odyssey">
<!-- CP Recovery + 0.22 -->
</option>
<option id="28545" name="infinite_odyssey">
<!-- Evasion + 1.881 -->
</option>
<option id="28546" name="infinite_odyssey">
<!-- Accuracy + 2.821 -->
</option>
<option id="28547" name="infinite_odyssey">
<!-- Critical + 21.1 -->
</option>
<option id="28548" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- M. Def. + 10.51 -->
</option>
<option id="28549" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Max HP + 25.01 -->
</option>
<option id="28550" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Max MP + 26.56 -->
</option>
<option id="28551" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Max CP + 41.19 -->
</option>
<option id="28552" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- P. Atk. + 13.225 -->
</option>
<option id="28553" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- M. Atk. + 15.825 -->
</option>
<option id="28554" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- HP Recovery + 0.11 -->
</option>
<option id="28555" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28556" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28557" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28558" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28559" name="infinite_odyssey">
<!-- P. Def. + 12.19 -->
<!-- Critical + 7.5 -->
</option>
<option id="28560" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Max HP + 25.01 -->
</option>
<option id="28561" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Max MP + 26.56 -->
</option>
<option id="28562" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Max CP + 41.19 -->
</option>
<option id="28563" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- P. Atk. + 13.225 -->
</option>
<option id="28564" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- M. Atk. + 15.825 -->
</option>
<option id="28565" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- HP Recovery + 0.11 -->
</option>
<option id="28566" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28567" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28568" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28569" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28570" name="infinite_odyssey">
<!-- M. Def. + 10.51 -->
<!-- Critical + 7.5 -->
</option>
<option id="28571" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- Max MP + 26.56 -->
</option>
<option id="28572" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- Max CP + 41.19 -->
</option>
<option id="28573" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- P. Atk. + 13.225 -->
</option>
<option id="28574" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- M. Atk. + 15.825 -->
</option>
<option id="28575" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- HP Recovery + 0.11 -->
</option>
<option id="28576" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28577" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28578" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28579" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28580" name="infinite_odyssey">
<!-- Max HP + 25.01 -->
<!-- Critical + 7.5 -->
</option>
<option id="28581" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- Max CP + 41.19 -->
</option>
<option id="28582" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- P. Atk. + 13.225 -->
</option>
<option id="28583" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- M. Atk. + 15.825 -->
</option>
<option id="28584" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- HP Recovery + 0.11 -->
</option>
<option id="28585" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28586" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28587" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28588" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28589" name="infinite_odyssey">
<!-- Max MP + 26.56 -->
<!-- Critical + 7.5 -->
</option>
<option id="28590" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- P. Atk. + 13.225 -->
</option>
<option id="28591" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- M. Atk. + 15.825 -->
</option>
<option id="28592" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- HP Recovery + 0.11 -->
</option>
<option id="28593" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28594" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28595" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28596" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28597" name="infinite_odyssey">
<!-- Max CP + 41.19 -->
<!-- Critical + 7.5 -->
</option>
<option id="28598" name="infinite_odyssey">
<!-- P. Atk. + 13.225 -->
<!-- M. Atk. + 15.825 -->
</option>
<option id="28599" name="infinite_odyssey">
<!-- P. Atk. + 13.225 -->
<!-- HP Recovery + 0.11 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="28600" name="infinite_odyssey">
<!-- P. Atk. + 13.225 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28601" name="infinite_odyssey">
<!-- P. Atk. + 13.225 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28602" name="infinite_odyssey">
<!-- P. Atk. + 13.225 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28603" name="infinite_odyssey">
<!-- P. Atk. + 13.225 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28604" name="infinite_odyssey">
<!-- P. Atk. + 13.225 -->
<!-- Critical + 7.5 -->
</option>
<option id="28605" name="infinite_odyssey">
<!-- M. Atk. + 15.825 -->
<!-- HP Recovery + 0.11 -->
</option>
<option id="28606" name="infinite_odyssey">
<!-- M. Atk. + 15.825 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28607" name="infinite_odyssey">
<!-- M. Atk. + 15.825 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28608" name="infinite_odyssey">
<!-- M. Atk. + 15.825 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28609" name="infinite_odyssey">
<!-- M. Atk. + 15.825 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28610" name="infinite_odyssey">
<!-- M. Atk. + 15.825 -->
<!-- Critical + 7.5 -->
</option>
<option id="28611" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- MP Recovery + 0.07 -->
</option>
<option id="28612" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28613" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28614" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28615" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Critical + 7.5 -->
</option>
<option id="28616" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- CP Recovery + 0.11 -->
</option>
<option id="28617" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28618" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28619" name="infinite_odyssey">
<!-- MP Recovery + 0.07 -->
<!-- Critical + 7.5 -->
</option>
<option id="28620" name="infinite_odyssey">
<!-- CP Recovery + 0.11 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28621" name="infinite_odyssey">
<!-- CP Recovery + 0.11 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28622" name="infinite_odyssey">
<!-- CP Recovery + 0.11 -->
<!-- Critical + 7.5 -->
</option>
<option id="28623" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28624" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Critical + 7.5 -->
</option>
<option id="28625" name="infinite_odyssey">
<!-- Accuracy + 0.999 -->
<!-- Critical + 7.5 -->
</option>
<option id="28626" name="infinite_odyssey">
<!-- P. Def. + 31.43 -->
</option>
<option id="28627" name="infinite_odyssey">
<!-- M. Def. + 28.45 -->
</option>
<option id="28628" name="infinite_odyssey">
<!-- Max HP + 55.15 -->
</option>
<option id="28629" name="infinite_odyssey">
<!-- Max MP + 62.39 -->
</option>
<option id="28630" name="infinite_odyssey">
<!-- Max CP + 89.95 -->
</option>
<option id="28631" name="infinite_odyssey">
<!-- P. Atk. + 36.3 -->
</option>
<option id="28632" name="infinite_odyssey">
<!-- M. Atk. + 45.68 -->
</option>
<option id="28633" name="infinite_odyssey">
<!-- HP Recovery + 0.24 -->
</option>
<option id="28634" name="infinite_odyssey">
<!-- MP Recovery + 0.15 -->
</option>
<option id="28635" name="infinite_odyssey">
<!-- CP Recovery + 0.24 -->
</option>
<option id="28636" name="infinite_odyssey">
<!-- Evasion + 1.881 -->
</option>
<option id="28637" name="infinite_odyssey">
<!-- Accuracy + 2.821 -->
</option>
<option id="28638" name="infinite_odyssey">
<!-- Critical + 21.1 -->
</option>
<option id="28639" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- M. Def. + 14.225 -->
</option>
<option id="28640" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Max HP + 27.57 -->
</option>
<option id="28641" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Max MP + 31.19 -->
</option>
<option id="28642" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Max CP + 44.98 -->
</option>
<option id="28643" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- P. Atk. + 18.15 -->
</option>
<option id="28644" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- M. Atk. + 22.84 -->
</option>
<option id="28645" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28646" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28647" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28648" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28649" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28650" name="infinite_odyssey">
<!-- P. Def. + 15.715 -->
<!-- Critical + 7.5 -->
</option>
<option id="28651" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Max HP + 27.57 -->
</option>
<option id="28652" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Max MP + 31.19 -->
</option>
<option id="28653" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Max CP + 44.98 -->
</option>
<option id="28654" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- P. Atk. + 18.15 -->
</option>
<option id="28655" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- M. Atk. + 22.84 -->
</option>
<option id="28656" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28657" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28658" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28659" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28660" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28661" name="infinite_odyssey">
<!-- M. Def. + 14.225 -->
<!-- Critical + 7.5 -->
</option>
<option id="28662" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- Max MP + 31.19 -->
</option>
<option id="28663" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- Max CP + 44.98 -->
</option>
<option id="28664" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- P. Atk. + 18.15 -->
</option>
<option id="28665" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- M. Atk. + 22.84 -->
</option>
<option id="28666" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28667" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28668" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28669" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28670" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28671" name="infinite_odyssey">
<!-- Max HP + 27.57 -->
<!-- Critical + 7.5 -->
</option>
<option id="28672" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- Max CP + 44.98 -->
</option>
<option id="28673" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- P. Atk. + 18.15 -->
</option>
<option id="28674" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- M. Atk. + 22.84 -->
</option>
<option id="28675" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28676" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28677" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28678" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28679" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28680" name="infinite_odyssey">
<!-- Max MP + 31.19 -->
<!-- Critical + 7.5 -->
</option>
<option id="28681" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- P. Atk. + 18.15 -->
</option>
<option id="28682" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- M. Atk. + 22.84 -->
</option>
<option id="28683" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28684" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28685" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28686" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28687" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28688" name="infinite_odyssey">
<!-- Max CP + 44.98 -->
<!-- Critical + 7.5 -->
</option>
<option id="28689" name="infinite_odyssey">
<!-- P. Atk. + 18.15 -->
<!-- M. Atk. + 22.84 -->
</option>
<option id="28690" name="infinite_odyssey">
<!-- P. Atk. + 18.15 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28691" name="infinite_odyssey">
<!-- P. Atk. + 18.15 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28692" name="infinite_odyssey">
<!-- P. Atk. + 18.15 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28693" name="infinite_odyssey">
<!-- P. Atk. + 18.15 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28694" name="infinite_odyssey">
<!-- P. Atk. + 18.15 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28695" name="infinite_odyssey">
<!-- P. Atk. + 18.15 -->
<!-- Critical + 7.5 -->
</option>
<option id="28696" name="infinite_odyssey">
<!-- M. Atk. + 22.84 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28697" name="infinite_odyssey">
<!-- M. Atk. + 22.84 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28698" name="infinite_odyssey">
<!-- M. Atk. + 22.84 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28699" name="infinite_odyssey">
<!-- M. Atk. + 22.84 -->
<!-- Evasion + 0.705 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="28700" name="infinite_odyssey">
<!-- M. Atk. + 22.84 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28701" name="infinite_odyssey">
<!-- M. Atk. + 22.84 -->
<!-- Critical + 7.5 -->
</option>
<option id="28702" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- MP Recovery + 0.075 -->
</option>
<option id="28703" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28704" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28705" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28706" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- Critical + 7.5 -->
</option>
<option id="28707" name="infinite_odyssey">
<!-- MP Recovery + 0.075 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28708" name="infinite_odyssey">
<!-- MP Recovery + 0.075 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28709" name="infinite_odyssey">
<!-- MP Recovery + 0.075 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28710" name="infinite_odyssey">
<!-- MP Recovery + 0.075 -->
<!-- Critical + 7.5 -->
</option>
<option id="28711" name="infinite_odyssey">
<!-- CP Recovery + 0.12 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28712" name="infinite_odyssey">
<!-- CP Recovery + 0.12 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28713" name="infinite_odyssey">
<!-- CP Recovery + 0.12 -->
<!-- Critical + 7.5 -->
</option>
<option id="28714" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28715" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Critical + 7.5 -->
</option>
<option id="28716" name="infinite_odyssey">
<!-- Accuracy + 0.999 -->
<!-- Critical + 7.5 -->
</option>
<option id="28717" name="infinite_odyssey">
<!-- P. Def. + 34.76 -->
</option>
<option id="28718" name="infinite_odyssey">
<!-- M. Def. + 32.09 -->
</option>
<option id="28719" name="infinite_odyssey">
<!-- Max HP + 57.34 -->
</option>
<option id="28720" name="infinite_odyssey">
<!-- Max MP + 67.34 -->
</option>
<option id="28721" name="infinite_odyssey">
<!-- Max CP + 94.45 -->
</option>
<option id="28722" name="infinite_odyssey">
<!-- P. Atk. + 43.23 -->
</option>
<option id="28723" name="infinite_odyssey">
<!-- M. Atk. + 55.89 -->
</option>
<option id="28724" name="infinite_odyssey">
<!-- HP Recovery + 0.24 -->
</option>
<option id="28725" name="infinite_odyssey">
<!-- MP Recovery + 0.16 -->
</option>
<option id="28726" name="infinite_odyssey">
<!-- CP Recovery + 0.24 -->
</option>
<option id="28727" name="infinite_odyssey">
<!-- Evasion + 1.881 -->
</option>
<option id="28728" name="infinite_odyssey">
<!-- Accuracy + 2.821 -->
</option>
<option id="28729" name="infinite_odyssey">
<!-- Critical + 21.1 -->
</option>
<option id="28730" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- M. Def. + 16.045 -->
</option>
<option id="28731" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Max HP + 28.67 -->
</option>
<option id="28732" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Max MP + 33.87 -->
</option>
<option id="28733" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Max CP + 47.22 -->
</option>
<option id="28734" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- P. Atk. + 21.615 -->
</option>
<option id="28735" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- M. Atk. + 27.945 -->
</option>
<option id="28736" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28737" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28738" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28739" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28740" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28741" name="infinite_odyssey">
<!-- P. Def. + 17.38 -->
<!-- Critical + 7.5 -->
</option>
<option id="28742" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Max HP + 28.67 -->
</option>
<option id="28743" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Max MP + 33.87 -->
</option>
<option id="28744" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Max CP + 47.22 -->
</option>
<option id="28745" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- P. Atk. + 21.615 -->
</option>
<option id="28746" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- M. Atk. + 27.945 -->
</option>
<option id="28747" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28748" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28749" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28750" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28751" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28752" name="infinite_odyssey">
<!-- M. Def. + 16.045 -->
<!-- Critical + 7.5 -->
</option>
<option id="28753" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- Max MP + 33.87 -->
</option>
<option id="28754" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- Max CP + 47.22 -->
</option>
<option id="28755" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- P. Atk. + 21.615 -->
</option>
<option id="28756" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- M. Atk. + 27.945 -->
</option>
<option id="28757" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28758" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28759" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28760" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28761" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28762" name="infinite_odyssey">
<!-- Max HP + 28.67 -->
<!-- Critical + 7.5 -->
</option>
<option id="28763" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- Max CP + 47.22 -->
</option>
<option id="28764" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- P. Atk. + 21.615 -->
</option>
<option id="28765" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- M. Atk. + 27.945 -->
</option>
<option id="28766" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28767" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28768" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28769" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28770" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28771" name="infinite_odyssey">
<!-- Max MP + 33.87 -->
<!-- Critical + 7.5 -->
</option>
<option id="28772" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- P. Atk. + 21.615 -->
</option>
<option id="28773" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- M. Atk. + 27.945 -->
</option>
<option id="28774" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28775" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28776" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28777" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28778" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28779" name="infinite_odyssey">
<!-- Max CP + 47.22 -->
<!-- Critical + 7.5 -->
</option>
<option id="28780" name="infinite_odyssey">
<!-- P. Atk. + 21.615 -->
<!-- M. Atk. + 27.945 -->
</option>
<option id="28781" name="infinite_odyssey">
<!-- P. Atk. + 21.615 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28782" name="infinite_odyssey">
<!-- P. Atk. + 21.615 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28783" name="infinite_odyssey">
<!-- P. Atk. + 21.615 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28784" name="infinite_odyssey">
<!-- P. Atk. + 21.615 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28785" name="infinite_odyssey">
<!-- P. Atk. + 21.615 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28786" name="infinite_odyssey">
<!-- P. Atk. + 21.615 -->
<!-- Critical + 7.5 -->
</option>
<option id="28787" name="infinite_odyssey">
<!-- M. Atk. + 27.945 -->
<!-- HP Recovery + 0.12 -->
</option>
<option id="28788" name="infinite_odyssey">
<!-- M. Atk. + 27.945 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28789" name="infinite_odyssey">
<!-- M. Atk. + 27.945 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28790" name="infinite_odyssey">
<!-- M. Atk. + 27.945 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28791" name="infinite_odyssey">
<!-- M. Atk. + 27.945 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28792" name="infinite_odyssey">
<!-- M. Atk. + 27.945 -->
<!-- Critical + 7.5 -->
</option>
<option id="28793" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- MP Recovery + 0.08 -->
</option>
<option id="28794" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28795" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28796" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28797" name="infinite_odyssey">
<!-- HP Recovery + 0.12 -->
<!-- Critical + 7.5 -->
</option>
<option id="28798" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
<!-- CP Recovery + 0.12 -->
</option>
<option id="28799" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
<!-- Evasion + 0.705 -->
</option>
</list>

View File

@@ -0,0 +1,389 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="28800" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28801" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
<!-- Critical + 7.5 -->
</option>
<option id="28802" name="infinite_odyssey">
<!-- CP Recovery + 0.12 -->
<!-- Evasion + 0.705 -->
</option>
<option id="28803" name="infinite_odyssey">
<!-- CP Recovery + 0.12 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28804" name="infinite_odyssey">
<!-- CP Recovery + 0.12 -->
<!-- Critical + 7.5 -->
</option>
<option id="28805" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Accuracy + 0.999 -->
</option>
<option id="28806" name="infinite_odyssey">
<!-- Evasion + 0.705 -->
<!-- Critical + 7.5 -->
</option>
<option id="28807" name="infinite_odyssey">
<!-- Accuracy + 0.999 -->
<!-- Critical + 7.5 -->
</option>
<option id="28808" name="infinite_odyssey">
<!-- P. Def. + 30.48 -->
</option>
<option id="28809" name="infinite_odyssey">
<!-- M. Def. + 26.27 -->
</option>
<option id="28810" name="infinite_odyssey">
<!-- Max HP + 61.57 -->
</option>
<option id="28811" name="infinite_odyssey">
<!-- Max MP + 65.38 -->
</option>
<option id="28812" name="infinite_odyssey">
<!-- Max CP + 101.4 -->
</option>
<option id="28813" name="infinite_odyssey">
<!-- P. Atk. + 31.96 -->
</option>
<option id="28814" name="infinite_odyssey">
<!-- M. Atk. + 38.24 -->
</option>
<option id="28815" name="infinite_odyssey">
<!-- HP Recovery + 0.28 -->
</option>
<option id="28816" name="infinite_odyssey">
<!-- MP Recovery + 0.18 -->
</option>
<option id="28817" name="infinite_odyssey">
<!-- CP Recovery + 0.28 -->
</option>
<option id="28818" name="infinite_odyssey">
<!-- Evasion + 2.351 -->
</option>
<option id="28819" name="infinite_odyssey">
<!-- Accuracy + 3.408 -->
</option>
<option id="28820" name="infinite_odyssey">
<!-- Critical + 25.5 -->
</option>
<option id="28821" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- M. Def. + 13.135 -->
</option>
<option id="28822" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- Max HP + 30.78 -->
</option>
<option id="28823" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- Max MP + 38.39 -->
</option>
<option id="28824" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- Max CP + 55.35 -->
</option>
<option id="28825" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- P. Atk. + 15.98 -->
</option>
<option id="28826" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- M. Atk. + 19.12 -->
</option>
<option id="28827" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- HP Recovery + 0.14 -->
</option>
<option id="28828" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- MP Recovery + 0.09 -->
</option>
<option id="28829" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- CP Recovery + 0.14 -->
</option>
<option id="28830" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28831" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28832" name="infinite_odyssey">
<!-- P. Def. + 15.24 -->
<!-- Critical + 12.75 -->
</option>
<option id="28833" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- Max HP + 30.78 -->
</option>
<option id="28834" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- Max MP + 38.39 -->
</option>
<option id="28835" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- Max CP + 55.35 -->
</option>
<option id="28836" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- P. Atk. + 15.98 -->
</option>
<option id="28837" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- M. Atk. + 19.12 -->
</option>
<option id="28838" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- HP Recovery + 0.14 -->
</option>
<option id="28839" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- MP Recovery + 0.09 -->
</option>
<option id="28840" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- CP Recovery + 0.14 -->
</option>
<option id="28841" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28842" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28843" name="infinite_odyssey">
<!-- M. Def. + 13.135 -->
<!-- Critical + 12.75 -->
</option>
<option id="28844" name="infinite_odyssey">
<!-- Max HP + 30.78 -->
<!-- Max MP + 38.39 -->
</option>
<option id="28845" name="infinite_odyssey">
<!-- Max HP + 30.78 -->
<!-- Max CP + 55.35 -->
</option>
<option id="28846" name="infinite_odyssey">
<!-- Max HP + 30.78 -->
<!-- P. Atk. + 15.98 -->
</option>
<option id="28847" name="infinite_odyssey">
<!-- Max HP + 30.78 -->
<!-- M. Atk. + 19.12 -->
</option>
<option id="28848" name="infinite_odyssey">
<!-- Max HP + 30.78 -->
<!-- HP Recovery + 0.14 -->
</option>
<option id="28849" name="infinite_odyssey">
<!-- Max HP + 30.78 -->
<!-- MP Recovery + 0.09 -->
</option>
<option id="28850" name="infinite_odyssey">
<!-- Max HP + 30.78 -->
<!-- CP Recovery + 0.14 -->
</option>
<option id="28851" name="infinite_odyssey">
<!-- Max HP + 30.78 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28852" name="infinite_odyssey">
<!-- Max HP + 30.78 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28853" name="infinite_odyssey">
<!-- Max HP + 30.78 -->
<!-- Critical + 12.75 -->
</option>
<option id="28854" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- Max CP + 55.35 -->
</option>
<option id="28855" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- P. Atk. + 15.98 -->
</option>
<option id="28856" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- M. Atk. + 19.12 -->
</option>
<option id="28857" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- HP Recovery + 0.14 -->
</option>
<option id="28858" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- MP Recovery + 0.09 -->
</option>
<option id="28859" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- CP Recovery + 0.14 -->
</option>
<option id="28860" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28861" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28862" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- Critical + 12.75 -->
</option>
<option id="28863" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- P. Atk. + 15.98 -->
</option>
<option id="28864" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- M. Atk. + 19.12 -->
</option>
<option id="28865" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- HP Recovery + 0.14 -->
</option>
<option id="28866" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- MP Recovery + 0.09 -->
</option>
<option id="28867" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- CP Recovery + 0.14 -->
</option>
<option id="28868" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28869" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28870" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- Critical + 12.75 -->
</option>
<option id="28871" name="infinite_odyssey">
<!-- P. Atk. + 15.98 -->
<!-- M. Atk. + 19.12 -->
</option>
<option id="28872" name="infinite_odyssey">
<!-- P. Atk. + 15.98 -->
<!-- HP Recovery + 0.14 -->
</option>
<option id="28873" name="infinite_odyssey">
<!-- P. Atk. + 15.98 -->
<!-- MP Recovery + 0.09 -->
</option>
<option id="28874" name="infinite_odyssey">
<!-- P. Atk. + 15.98 -->
<!-- CP Recovery + 0.14 -->
</option>
<option id="28875" name="infinite_odyssey">
<!-- P. Atk. + 15.98 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28876" name="infinite_odyssey">
<!-- P. Atk. + 15.98 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28877" name="infinite_odyssey">
<!-- P. Atk. + 15.98 -->
<!-- Critical + 12.75 -->
</option>
<option id="28878" name="infinite_odyssey">
<!-- M. Atk. + 19.12 -->
<!-- HP Recovery + 0.14 -->
</option>
<option id="28879" name="infinite_odyssey">
<!-- M. Atk. + 19.12 -->
<!-- MP Recovery + 0.09 -->
</option>
<option id="28880" name="infinite_odyssey">
<!-- M. Atk. + 19.12 -->
<!-- CP Recovery + 0.14 -->
</option>
<option id="28881" name="infinite_odyssey">
<!-- M. Atk. + 19.12 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28882" name="infinite_odyssey">
<!-- M. Atk. + 19.12 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28883" name="infinite_odyssey">
<!-- M. Atk. + 19.12 -->
<!-- Critical + 12.75 -->
</option>
<option id="28884" name="infinite_odyssey">
<!-- HP Recovery + 0.14 -->
<!-- MP Recovery + 0.09 -->
</option>
<option id="28885" name="infinite_odyssey">
<!-- HP Recovery + 0.14 -->
<!-- CP Recovery + 0.14 -->
</option>
<option id="28886" name="infinite_odyssey">
<!-- HP Recovery + 0.14 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28887" name="infinite_odyssey">
<!-- HP Recovery + 0.14 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28888" name="infinite_odyssey">
<!-- HP Recovery + 0.14 -->
<!-- Critical + 12.75 -->
</option>
<option id="28889" name="infinite_odyssey">
<!-- MP Recovery + 0.09 -->
<!-- CP Recovery + 0.14 -->
</option>
<option id="28890" name="infinite_odyssey">
<!-- MP Recovery + 0.09 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28891" name="infinite_odyssey">
<!-- MP Recovery + 0.09 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28892" name="infinite_odyssey">
<!-- MP Recovery + 0.09 -->
<!-- Critical + 12.75 -->
</option>
<option id="28893" name="infinite_odyssey">
<!-- CP Recovery + 0.14 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28894" name="infinite_odyssey">
<!-- CP Recovery + 0.14 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28895" name="infinite_odyssey">
<!-- CP Recovery + 0.14 -->
<!-- Critical + 12.75 -->
</option>
<option id="28896" name="infinite_odyssey">
<!-- Evasion + 1.1755 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28897" name="infinite_odyssey">
<!-- Evasion + 1.1755 -->
<!-- Critical + 12.75 -->
</option>
<option id="28898" name="infinite_odyssey">
<!-- Accuracy + 1.704 -->
<!-- Critical + 12.75 -->
</option>
<option id="28899" name="infinite_odyssey">
<!-- P. Def. + 39.29 -->
</option>
</list>

View File

@@ -0,0 +1,381 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="28900" name="infinite_odyssey">
<!-- M. Def. + 35.56 -->
</option>
<option id="28901" name="infinite_odyssey">
<!-- Max HP + 67.88 -->
</option>
<option id="28902" name="infinite_odyssey">
<!-- Max MP + 76.78 -->
</option>
<option id="28903" name="infinite_odyssey">
<!-- Max CP + 110.71 -->
</option>
<option id="28904" name="infinite_odyssey">
<!-- P. Atk. + 43.86 -->
</option>
<option id="28905" name="infinite_odyssey">
<!-- M. Atk. + 55.19 -->
</option>
<option id="28906" name="infinite_odyssey">
<!-- HP Recovery + 0.29 -->
</option>
<option id="28907" name="infinite_odyssey">
<!-- MP Recovery + 0.19 -->
</option>
<option id="28908" name="infinite_odyssey">
<!-- CP Recovery + 0.29 -->
</option>
<option id="28909" name="infinite_odyssey">
<!-- Evasion + 2.351 -->
</option>
<option id="28910" name="infinite_odyssey">
<!-- Accuracy + 3.408 -->
</option>
<option id="28911" name="infinite_odyssey">
<!-- Critical + 25.5 -->
</option>
<option id="28912" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- M. Def. + 17.78 -->
</option>
<option id="28913" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- Max HP + 33.94 -->
</option>
<option id="28914" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- Max MP + 38.39 -->
</option>
<option id="28915" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- Max CP + 55.35 -->
</option>
<option id="28916" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- P. Atk. + 21.93 -->
</option>
<option id="28917" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- M. Atk. + 27.595 -->
</option>
<option id="28918" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- HP Recovery + 0.145 -->
</option>
<option id="28919" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="28920" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- CP Recovery + 0.145 -->
</option>
<option id="28921" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28922" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28923" name="infinite_odyssey">
<!-- P. Def. + 19.645 -->
<!-- Critical + 12.75 -->
</option>
<option id="28924" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- Max HP + 33.94 -->
</option>
<option id="28925" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- Max MP + 38.39 -->
</option>
<option id="28926" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- Max CP + 55.35 -->
</option>
<option id="28927" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- P. Atk. + 21.93 -->
</option>
<option id="28928" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- M. Atk. + 27.595 -->
</option>
<option id="28929" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- HP Recovery + 0.145 -->
</option>
<option id="28930" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="28931" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- CP Recovery + 0.145 -->
</option>
<option id="28932" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28933" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28934" name="infinite_odyssey">
<!-- M. Def. + 17.78 -->
<!-- Critical + 12.75 -->
</option>
<option id="28935" name="infinite_odyssey">
<!-- Max HP + 33.94 -->
<!-- Max MP + 38.39 -->
</option>
<option id="28936" name="infinite_odyssey">
<!-- Max HP + 33.94 -->
<!-- Max CP + 55.35 -->
</option>
<option id="28937" name="infinite_odyssey">
<!-- Max HP + 33.94 -->
<!-- P. Atk. + 21.93 -->
</option>
<option id="28938" name="infinite_odyssey">
<!-- Max HP + 33.94 -->
<!-- M. Atk. + 27.595 -->
</option>
<option id="28939" name="infinite_odyssey">
<!-- Max HP + 33.94 -->
<!-- HP Recovery + 0.145 -->
</option>
<option id="28940" name="infinite_odyssey">
<!-- Max HP + 33.94 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="28941" name="infinite_odyssey">
<!-- Max HP + 33.94 -->
<!-- CP Recovery + 0.145 -->
</option>
<option id="28942" name="infinite_odyssey">
<!-- Max HP + 33.94 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28943" name="infinite_odyssey">
<!-- Max HP + 33.94 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28944" name="infinite_odyssey">
<!-- Max HP + 33.94 -->
<!-- Critical + 12.75 -->
</option>
<option id="28945" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- Max CP + 55.35 -->
</option>
<option id="28946" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- P. Atk. + 21.93 -->
</option>
<option id="28947" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- M. Atk. + 27.595 -->
</option>
<option id="28948" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- HP Recovery + 0.145 -->
</option>
<option id="28949" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="28950" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- CP Recovery + 0.145 -->
</option>
<option id="28951" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28952" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28953" name="infinite_odyssey">
<!-- Max MP + 38.39 -->
<!-- Critical + 12.75 -->
</option>
<option id="28954" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- P. Atk. + 21.93 -->
</option>
<option id="28955" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- M. Atk. + 27.595 -->
</option>
<option id="28956" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- HP Recovery + 0.145 -->
</option>
<option id="28957" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="28958" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- CP Recovery + 0.145 -->
</option>
<option id="28959" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28960" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28961" name="infinite_odyssey">
<!-- Max CP + 55.35 -->
<!-- Critical + 12.75 -->
</option>
<option id="28962" name="infinite_odyssey">
<!-- P. Atk. + 21.93 -->
<!-- M. Atk. + 27.595 -->
</option>
<option id="28963" name="infinite_odyssey">
<!-- P. Atk. + 21.93 -->
<!-- HP Recovery + 0.145 -->
</option>
<option id="28964" name="infinite_odyssey">
<!-- P. Atk. + 21.93 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="28965" name="infinite_odyssey">
<!-- P. Atk. + 21.93 -->
<!-- CP Recovery + 0.145 -->
</option>
<option id="28966" name="infinite_odyssey">
<!-- P. Atk. + 21.93 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28967" name="infinite_odyssey">
<!-- P. Atk. + 21.93 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28968" name="infinite_odyssey">
<!-- P. Atk. + 21.93 -->
<!-- Critical + 12.75 -->
</option>
<option id="28969" name="infinite_odyssey">
<!-- M. Atk. + 27.595 -->
<!-- HP Recovery + 0.145 -->
</option>
<option id="28970" name="infinite_odyssey">
<!-- M. Atk. + 27.595 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="28971" name="infinite_odyssey">
<!-- M. Atk. + 27.595 -->
<!-- CP Recovery + 0.145 -->
</option>
<option id="28972" name="infinite_odyssey">
<!-- M. Atk. + 27.595 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28973" name="infinite_odyssey">
<!-- M. Atk. + 27.595 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28974" name="infinite_odyssey">
<!-- M. Atk. + 27.595 -->
<!-- Critical + 12.75 -->
</option>
<option id="28975" name="infinite_odyssey">
<!-- HP Recovery + 0.145 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="28976" name="infinite_odyssey">
<!-- HP Recovery + 0.145 -->
<!-- CP Recovery + 0.145 -->
</option>
<option id="28977" name="infinite_odyssey">
<!-- HP Recovery + 0.145 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28978" name="infinite_odyssey">
<!-- HP Recovery + 0.145 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28979" name="infinite_odyssey">
<!-- HP Recovery + 0.145 -->
<!-- Critical + 12.75 -->
</option>
<option id="28980" name="infinite_odyssey">
<!-- MP Recovery + 0.095 -->
<!-- CP Recovery + 0.145 -->
</option>
<option id="28981" name="infinite_odyssey">
<!-- MP Recovery + 0.095 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28982" name="infinite_odyssey">
<!-- MP Recovery + 0.095 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28983" name="infinite_odyssey">
<!-- MP Recovery + 0.095 -->
<!-- Critical + 12.75 -->
</option>
<option id="28984" name="infinite_odyssey">
<!-- CP Recovery + 0.145 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="28985" name="infinite_odyssey">
<!-- CP Recovery + 0.145 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28986" name="infinite_odyssey">
<!-- CP Recovery + 0.145 -->
<!-- Critical + 12.75 -->
</option>
<option id="28987" name="infinite_odyssey">
<!-- Evasion + 1.1755 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="28988" name="infinite_odyssey">
<!-- Evasion + 1.1755 -->
<!-- Critical + 12.75 -->
</option>
<option id="28989" name="infinite_odyssey">
<!-- Accuracy + 1.704 -->
<!-- Critical + 12.75 -->
</option>
<option id="28990" name="infinite_odyssey">
<!-- P. Def. + 43.45 -->
</option>
<option id="28991" name="infinite_odyssey">
<!-- M. Def. + 40.11 -->
</option>
<option id="28992" name="infinite_odyssey">
<!-- Max HP + 70.58 -->
</option>
<option id="28993" name="infinite_odyssey">
<!-- Max MP + 83.37 -->
</option>
<option id="28994" name="infinite_odyssey">
<!-- Max CP + 116.24 -->
</option>
<option id="28995" name="infinite_odyssey">
<!-- P. Atk. + 52.23 -->
</option>
<option id="28996" name="infinite_odyssey">
<!-- M. Atk. + 67.53 -->
</option>
<option id="28997" name="infinite_odyssey">
<!-- HP Recovery + 0.3 -->
</option>
<option id="28998" name="infinite_odyssey">
<!-- MP Recovery + 0.19 -->
</option>
<option id="28999" name="infinite_odyssey">
<!-- CP Recovery + 0.3 -->
</option>
</list>

View File

@@ -0,0 +1,387 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="29000" name="infinite_odyssey">
<!-- Evasion + 2.351 -->
</option>
<option id="29001" name="infinite_odyssey">
<!-- Accuracy + 3.408 -->
</option>
<option id="29002" name="infinite_odyssey">
<!-- Critical + 25.5 -->
</option>
<option id="29003" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- M. Def. + 20.055 -->
</option>
<option id="29004" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- Max HP + 35.29 -->
</option>
<option id="29005" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- Max MP + 41.68 -->
</option>
<option id="29006" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- Max CP + 58.12 -->
</option>
<option id="29007" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- P. Atk. + 26.115 -->
</option>
<option id="29008" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- M. Atk. + 33.765 -->
</option>
<option id="29009" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="29010" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="29011" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="29012" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="29013" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="29014" name="infinite_odyssey">
<!-- P. Def. + 21.725 -->
<!-- Critical + 12.75 -->
</option>
<option id="29015" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- Max HP + 35.29 -->
</option>
<option id="29016" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- Max MP + 41.68 -->
</option>
<option id="29017" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- Max CP + 58.12 -->
</option>
<option id="29018" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- P. Atk. + 26.115 -->
</option>
<option id="29019" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- M. Atk. + 33.765 -->
</option>
<option id="29020" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="29021" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="29022" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="29023" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="29024" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="29025" name="infinite_odyssey">
<!-- M. Def. + 20.055 -->
<!-- Critical + 12.75 -->
</option>
<option id="29026" name="infinite_odyssey">
<!-- Max HP + 35.29 -->
<!-- Max MP + 41.68 -->
</option>
<option id="29027" name="infinite_odyssey">
<!-- Max HP + 35.29 -->
<!-- Max CP + 58.12 -->
</option>
<option id="29028" name="infinite_odyssey">
<!-- Max HP + 35.29 -->
<!-- P. Atk. + 26.115 -->
</option>
<option id="29029" name="infinite_odyssey">
<!-- Max HP + 35.29 -->
<!-- M. Atk. + 33.765 -->
</option>
<option id="29030" name="infinite_odyssey">
<!-- Max HP + 35.29 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="29031" name="infinite_odyssey">
<!-- Max HP + 35.29 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="29032" name="infinite_odyssey">
<!-- Max HP + 35.29 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="29033" name="infinite_odyssey">
<!-- Max HP + 35.29 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="29034" name="infinite_odyssey">
<!-- Max HP + 35.29 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="29035" name="infinite_odyssey">
<!-- Max HP + 35.29 -->
<!-- Critical + 12.75 -->
</option>
<option id="29036" name="infinite_odyssey">
<!-- Max MP + 41.68 -->
<!-- Max CP + 58.12 -->
</option>
<option id="29037" name="infinite_odyssey">
<!-- Max MP + 41.68 -->
<!-- P. Atk. + 26.115 -->
</option>
<option id="29038" name="infinite_odyssey">
<!-- Max MP + 41.68 -->
<!-- M. Atk. + 33.765 -->
</option>
<option id="29039" name="infinite_odyssey">
<!-- Max MP + 41.68 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="29040" name="infinite_odyssey">
<!-- Max MP + 41.68 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="29041" name="infinite_odyssey">
<!-- Max MP + 41.68 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="29042" name="infinite_odyssey">
<!-- Max MP + 41.68 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="29043" name="infinite_odyssey">
<!-- Max MP + 41.68 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="29044" name="infinite_odyssey">
<!-- Max MP + 41.68 -->
<!-- Critical + 12.75 -->
</option>
<option id="29045" name="infinite_odyssey">
<!-- Max CP + 58.12 -->
<!-- P. Atk. + 26.115 -->
</option>
<option id="29046" name="infinite_odyssey">
<!-- Max CP + 58.12 -->
<!-- M. Atk. + 33.765 -->
</option>
<option id="29047" name="infinite_odyssey">
<!-- Max CP + 58.12 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="29048" name="infinite_odyssey">
<!-- Max CP + 58.12 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="29049" name="infinite_odyssey">
<!-- Max CP + 58.12 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="29050" name="infinite_odyssey">
<!-- Max CP + 58.12 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="29051" name="infinite_odyssey">
<!-- Max CP + 58.12 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="29052" name="infinite_odyssey">
<!-- Max CP + 58.12 -->
<!-- Critical + 12.75 -->
</option>
<option id="29053" name="infinite_odyssey">
<!-- P. Atk. + 26.115 -->
<!-- M. Atk. + 33.765 -->
</option>
<option id="29054" name="infinite_odyssey">
<!-- P. Atk. + 26.115 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="29055" name="infinite_odyssey">
<!-- P. Atk. + 26.115 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="29056" name="infinite_odyssey">
<!-- P. Atk. + 26.115 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="29057" name="infinite_odyssey">
<!-- P. Atk. + 26.115 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="29058" name="infinite_odyssey">
<!-- P. Atk. + 26.115 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="29059" name="infinite_odyssey">
<!-- P. Atk. + 26.115 -->
<!-- Critical + 12.75 -->
</option>
<option id="29060" name="infinite_odyssey">
<!-- M. Atk. + 33.765 -->
<!-- HP Recovery + 0.15 -->
</option>
<option id="29061" name="infinite_odyssey">
<!-- M. Atk. + 33.765 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="29062" name="infinite_odyssey">
<!-- M. Atk. + 33.765 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="29063" name="infinite_odyssey">
<!-- M. Atk. + 33.765 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="29064" name="infinite_odyssey">
<!-- M. Atk. + 33.765 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="29065" name="infinite_odyssey">
<!-- M. Atk. + 33.765 -->
<!-- Critical + 12.75 -->
</option>
<option id="29066" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
<!-- MP Recovery + 0.095 -->
</option>
<option id="29067" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="29068" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="29069" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="29070" name="infinite_odyssey">
<!-- HP Recovery + 0.15 -->
<!-- Critical + 12.75 -->
</option>
<option id="29071" name="infinite_odyssey">
<!-- MP Recovery + 0.095 -->
<!-- CP Recovery + 0.15 -->
</option>
<option id="29072" name="infinite_odyssey">
<!-- MP Recovery + 0.095 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="29073" name="infinite_odyssey">
<!-- MP Recovery + 0.095 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="29074" name="infinite_odyssey">
<!-- MP Recovery + 0.095 -->
<!-- Critical + 12.75 -->
</option>
<option id="29075" name="infinite_odyssey">
<!-- CP Recovery + 0.15 -->
<!-- Evasion + 1.1755 -->
</option>
<option id="29076" name="infinite_odyssey">
<!-- CP Recovery + 0.15 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="29077" name="infinite_odyssey">
<!-- CP Recovery + 0.15 -->
<!-- Critical + 12.75 -->
</option>
<option id="29078" name="infinite_odyssey">
<!-- Evasion + 1.1755 -->
<!-- Accuracy + 1.704 -->
</option>
<option id="29079" name="infinite_odyssey">
<!-- Evasion + 1.1755 -->
<!-- Critical + 12.75 -->
</option>
<option id="29080" name="infinite_odyssey">
<!-- Accuracy + 1.704 -->
<!-- Critical + 12.75 -->
</option>
<option id="29081" name="infinite_odyssey">
<!-- P. Def. + 36.57 -->
</option>
<option id="29082" name="infinite_odyssey">
<!-- M. Def. + 31.53 -->
</option>
<option id="29083" name="infinite_odyssey">
<!-- Max HP + 73.11 -->
</option>
<option id="29084" name="infinite_odyssey">
<!-- Max MP + 77.63 -->
</option>
<option id="29085" name="infinite_odyssey">
<!-- Max CP + 120.42 -->
</option>
<option id="29086" name="infinite_odyssey">
<!-- P. Atk. + 38.57 -->
</option>
<option id="29087" name="infinite_odyssey">
<!-- M. Atk. + 46.15 -->
</option>
<option id="29088" name="infinite_odyssey">
<!-- HP Recovery + 0.33 -->
</option>
<option id="29089" name="infinite_odyssey">
<!-- MP Recovery + 0.22 -->
</option>
<option id="29090" name="infinite_odyssey">
<!-- CP Recovery + 0.33 -->
</option>
<option id="29091" name="infinite_odyssey">
<!-- Evasion + 2.821 -->
</option>
<option id="29092" name="infinite_odyssey">
<!-- Accuracy + 4.113 -->
</option>
<option id="29093" name="infinite_odyssey">
<!-- Critical + 30.8 -->
</option>
<option id="29094" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- M. Def. + 15.765 -->
</option>
<option id="29095" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- Max HP + 35.55 -->
</option>
<option id="29096" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- Max MP + 38.82 -->
</option>
<option id="29097" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- Max CP + 60.21 -->
</option>
<option id="29098" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- P. Atk. + 19.285 -->
</option>
<option id="29099" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- M. Atk. + 23.075 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="29100" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="29101" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29102" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="29103" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29104" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29105" name="infinite_odyssey">
<!-- P. Def. + 18.285 -->
<!-- Critical + 15.4 -->
</option>
<option id="29106" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- Max HP + 35.55 -->
</option>
<option id="29107" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- Max MP + 38.82 -->
</option>
<option id="29108" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- Max CP + 60.21 -->
</option>
<option id="29109" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- P. Atk. + 19.285 -->
</option>
<option id="29110" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- M. Atk. + 23.075 -->
</option>
<option id="29111" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="29112" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29113" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="29114" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29115" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29116" name="infinite_odyssey">
<!-- M. Def. + 15.765 -->
<!-- Critical + 15.4 -->
</option>
<option id="29117" name="infinite_odyssey">
<!-- Max HP + 35.55 -->
<!-- Max MP + 38.82 -->
</option>
<option id="29118" name="infinite_odyssey">
<!-- Max HP + 35.55 -->
<!-- Max CP + 60.21 -->
</option>
<option id="29119" name="infinite_odyssey">
<!-- Max HP + 35.55 -->
<!-- P. Atk. + 19.285 -->
</option>
<option id="29120" name="infinite_odyssey">
<!-- Max HP + 35.55 -->
<!-- M. Atk. + 23.075 -->
</option>
<option id="29121" name="infinite_odyssey">
<!-- Max HP + 35.55 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="29122" name="infinite_odyssey">
<!-- Max HP + 35.55 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29123" name="infinite_odyssey">
<!-- Max HP + 35.55 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="29124" name="infinite_odyssey">
<!-- Max HP + 35.55 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29125" name="infinite_odyssey">
<!-- Max HP + 35.55 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29126" name="infinite_odyssey">
<!-- Max HP + 35.55 -->
<!-- Critical + 15.4 -->
</option>
<option id="29127" name="infinite_odyssey">
<!-- Max MP + 38.82 -->
<!-- Max CP + 60.21 -->
</option>
<option id="29128" name="infinite_odyssey">
<!-- Max MP + 38.82 -->
<!-- P. Atk. + 19.285 -->
</option>
<option id="29129" name="infinite_odyssey">
<!-- Max MP + 38.82 -->
<!-- M. Atk. + 23.075 -->
</option>
<option id="29130" name="infinite_odyssey">
<!-- Max MP + 38.82 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="29131" name="infinite_odyssey">
<!-- Max MP + 38.82 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29132" name="infinite_odyssey">
<!-- Max MP + 38.82 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="29133" name="infinite_odyssey">
<!-- Max MP + 38.82 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29134" name="infinite_odyssey">
<!-- Max MP + 38.82 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29135" name="infinite_odyssey">
<!-- Max MP + 38.82 -->
<!-- Critical + 15.4 -->
</option>
<option id="29136" name="infinite_odyssey">
<!-- Max CP + 60.21 -->
<!-- P. Atk. + 19.285 -->
</option>
<option id="29137" name="infinite_odyssey">
<!-- Max CP + 60.21 -->
<!-- M. Atk. + 23.075 -->
</option>
<option id="29138" name="infinite_odyssey">
<!-- Max CP + 60.21 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="29139" name="infinite_odyssey">
<!-- Max CP + 60.21 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29140" name="infinite_odyssey">
<!-- Max CP + 60.21 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="29141" name="infinite_odyssey">
<!-- Max CP + 60.21 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29142" name="infinite_odyssey">
<!-- Max CP + 60.21 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29143" name="infinite_odyssey">
<!-- Max CP + 60.21 -->
<!-- Critical + 15.4 -->
</option>
<option id="29144" name="infinite_odyssey">
<!-- P. Atk. + 19.285 -->
<!-- M. Atk. + 23.075 -->
</option>
<option id="29145" name="infinite_odyssey">
<!-- P. Atk. + 19.285 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="29146" name="infinite_odyssey">
<!-- P. Atk. + 19.285 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29147" name="infinite_odyssey">
<!-- P. Atk. + 19.285 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="29148" name="infinite_odyssey">
<!-- P. Atk. + 19.285 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29149" name="infinite_odyssey">
<!-- P. Atk. + 19.285 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29150" name="infinite_odyssey">
<!-- P. Atk. + 19.285 -->
<!-- Critical + 15.4 -->
</option>
<option id="29151" name="infinite_odyssey">
<!-- M. Atk. + 23.075 -->
<!-- HP Recovery + 0.165 -->
</option>
<option id="29152" name="infinite_odyssey">
<!-- M. Atk. + 23.075 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29153" name="infinite_odyssey">
<!-- M. Atk. + 23.075 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="29154" name="infinite_odyssey">
<!-- M. Atk. + 23.075 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29155" name="infinite_odyssey">
<!-- M. Atk. + 23.075 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29156" name="infinite_odyssey">
<!-- M. Atk. + 23.075 -->
<!-- Critical + 15.4 -->
</option>
<option id="29157" name="infinite_odyssey">
<!-- HP Recovery + 0.165 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29158" name="infinite_odyssey">
<!-- HP Recovery + 0.165 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="29159" name="infinite_odyssey">
<!-- HP Recovery + 0.165 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29160" name="infinite_odyssey">
<!-- HP Recovery + 0.165 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29161" name="infinite_odyssey">
<!-- HP Recovery + 0.165 -->
<!-- Critical + 15.4 -->
</option>
<option id="29162" name="infinite_odyssey">
<!-- MP Recovery + 0.11 -->
<!-- CP Recovery + 0.165 -->
</option>
<option id="29163" name="infinite_odyssey">
<!-- MP Recovery + 0.11 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29164" name="infinite_odyssey">
<!-- MP Recovery + 0.11 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29165" name="infinite_odyssey">
<!-- MP Recovery + 0.11 -->
<!-- Critical + 15.4 -->
</option>
<option id="29166" name="infinite_odyssey">
<!-- CP Recovery + 0.165 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29167" name="infinite_odyssey">
<!-- CP Recovery + 0.165 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29168" name="infinite_odyssey">
<!-- CP Recovery + 0.165 -->
<!-- Critical + 15.4 -->
</option>
<option id="29169" name="infinite_odyssey">
<!-- Evasion + 1.4105 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29170" name="infinite_odyssey">
<!-- Evasion + 1.4105 -->
<!-- Critical + 15.4 -->
</option>
<option id="29171" name="infinite_odyssey">
<!-- Accuracy + 2.0565 -->
<!-- Critical + 15.4 -->
</option>
<option id="29172" name="infinite_odyssey">
<!-- P. Def. + 47.14 -->
</option>
<option id="29173" name="infinite_odyssey">
<!-- M. Def. + 42.67 -->
</option>
<option id="29174" name="infinite_odyssey">
<!-- Max HP + 80.6 -->
</option>
<option id="29175" name="infinite_odyssey">
<!-- Max MP + 91.18 -->
</option>
<option id="29176" name="infinite_odyssey">
<!-- Max CP + 131.47 -->
</option>
<option id="29177" name="infinite_odyssey">
<!-- P. Atk. + 52.93 -->
</option>
<option id="29178" name="infinite_odyssey">
<!-- M. Atk. + 66.61 -->
</option>
<option id="29179" name="infinite_odyssey">
<!-- HP Recovery + 0.35 -->
</option>
<option id="29180" name="infinite_odyssey">
<!-- MP Recovery + 0.22 -->
</option>
<option id="29181" name="infinite_odyssey">
<!-- CP Recovery + 0.35 -->
</option>
<option id="29182" name="infinite_odyssey">
<!-- Evasion + 2.821 -->
</option>
<option id="29183" name="infinite_odyssey">
<!-- Accuracy + 4.113 -->
</option>
<option id="29184" name="infinite_odyssey">
<!-- Critical + 30.8 -->
</option>
<option id="29185" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- M. Def. + 21.335 -->
</option>
<option id="29186" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- Max HP + 40.3 -->
</option>
<option id="29187" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- Max MP + 45.59 -->
</option>
<option id="29188" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- Max CP + 65.73 -->
</option>
<option id="29189" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- P. Atk. + 26.465 -->
</option>
<option id="29190" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- M. Atk. + 33.305 -->
</option>
<option id="29191" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29192" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29193" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29194" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29195" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29196" name="infinite_odyssey">
<!-- P. Def. + 23.57 -->
<!-- Critical + 15.4 -->
</option>
<option id="29197" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- Max HP + 40.3 -->
</option>
<option id="29198" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- Max MP + 45.59 -->
</option>
<option id="29199" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- Max CP + 65.73 -->
</option>
</list>

View File

@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="29200" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- P. Atk. + 26.465 -->
</option>
<option id="29201" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- M. Atk. + 33.305 -->
</option>
<option id="29202" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29203" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29204" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29205" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29206" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29207" name="infinite_odyssey">
<!-- M. Def. + 21.335 -->
<!-- Critical + 15.4 -->
</option>
<option id="29208" name="infinite_odyssey">
<!-- Max HP + 40.3 -->
<!-- Max MP + 45.59 -->
</option>
<option id="29209" name="infinite_odyssey">
<!-- Max HP + 40.3 -->
<!-- Max CP + 65.73 -->
</option>
<option id="29210" name="infinite_odyssey">
<!-- Max HP + 40.3 -->
<!-- P. Atk. + 26.465 -->
</option>
<option id="29211" name="infinite_odyssey">
<!-- Max HP + 40.3 -->
<!-- M. Atk. + 33.305 -->
</option>
<option id="29212" name="infinite_odyssey">
<!-- Max HP + 40.3 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29213" name="infinite_odyssey">
<!-- Max HP + 40.3 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29214" name="infinite_odyssey">
<!-- Max HP + 40.3 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29215" name="infinite_odyssey">
<!-- Max HP + 40.3 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29216" name="infinite_odyssey">
<!-- Max HP + 40.3 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29217" name="infinite_odyssey">
<!-- Max HP + 40.3 -->
<!-- Critical + 15.4 -->
</option>
<option id="29218" name="infinite_odyssey">
<!-- Max MP + 45.59 -->
<!-- Max CP + 65.73 -->
</option>
<option id="29219" name="infinite_odyssey">
<!-- Max MP + 45.59 -->
<!-- P. Atk. + 26.465 -->
</option>
<option id="29220" name="infinite_odyssey">
<!-- Max MP + 45.59 -->
<!-- M. Atk. + 33.305 -->
</option>
<option id="29221" name="infinite_odyssey">
<!-- Max MP + 45.59 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29222" name="infinite_odyssey">
<!-- Max MP + 45.59 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29223" name="infinite_odyssey">
<!-- Max MP + 45.59 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29224" name="infinite_odyssey">
<!-- Max MP + 45.59 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29225" name="infinite_odyssey">
<!-- Max MP + 45.59 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29226" name="infinite_odyssey">
<!-- Max MP + 45.59 -->
<!-- Critical + 15.4 -->
</option>
<option id="29227" name="infinite_odyssey">
<!-- Max CP + 65.73 -->
<!-- P. Atk. + 26.465 -->
</option>
<option id="29228" name="infinite_odyssey">
<!-- Max CP + 65.73 -->
<!-- M. Atk. + 33.305 -->
</option>
<option id="29229" name="infinite_odyssey">
<!-- Max CP + 65.73 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29230" name="infinite_odyssey">
<!-- Max CP + 65.73 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29231" name="infinite_odyssey">
<!-- Max CP + 65.73 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29232" name="infinite_odyssey">
<!-- Max CP + 65.73 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29233" name="infinite_odyssey">
<!-- Max CP + 65.73 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29234" name="infinite_odyssey">
<!-- Max CP + 65.73 -->
<!-- Critical + 15.4 -->
</option>
<option id="29235" name="infinite_odyssey">
<!-- P. Atk. + 26.465 -->
<!-- M. Atk. + 33.305 -->
</option>
<option id="29236" name="infinite_odyssey">
<!-- P. Atk. + 26.465 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29237" name="infinite_odyssey">
<!-- P. Atk. + 26.465 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29238" name="infinite_odyssey">
<!-- P. Atk. + 26.465 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29239" name="infinite_odyssey">
<!-- P. Atk. + 26.465 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29240" name="infinite_odyssey">
<!-- P. Atk. + 26.465 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29241" name="infinite_odyssey">
<!-- P. Atk. + 26.465 -->
<!-- Critical + 15.4 -->
</option>
<option id="29242" name="infinite_odyssey">
<!-- M. Atk. + 33.305 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29243" name="infinite_odyssey">
<!-- M. Atk. + 33.305 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29244" name="infinite_odyssey">
<!-- M. Atk. + 33.305 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29245" name="infinite_odyssey">
<!-- M. Atk. + 33.305 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29246" name="infinite_odyssey">
<!-- M. Atk. + 33.305 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29247" name="infinite_odyssey">
<!-- M. Atk. + 33.305 -->
<!-- Critical + 15.4 -->
</option>
<option id="29248" name="infinite_odyssey">
<!-- HP Recovery + 0.175 -->
<!-- MP Recovery + 0.11 -->
</option>
<option id="29249" name="infinite_odyssey">
<!-- HP Recovery + 0.175 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29250" name="infinite_odyssey">
<!-- HP Recovery + 0.175 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29251" name="infinite_odyssey">
<!-- HP Recovery + 0.175 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29252" name="infinite_odyssey">
<!-- HP Recovery + 0.175 -->
<!-- Critical + 15.4 -->
</option>
<option id="29253" name="infinite_odyssey">
<!-- MP Recovery + 0.11 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29254" name="infinite_odyssey">
<!-- MP Recovery + 0.11 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29255" name="infinite_odyssey">
<!-- MP Recovery + 0.11 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29256" name="infinite_odyssey">
<!-- MP Recovery + 0.11 -->
<!-- Critical + 15.4 -->
</option>
<option id="29257" name="infinite_odyssey">
<!-- CP Recovery + 0.175 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29258" name="infinite_odyssey">
<!-- CP Recovery + 0.175 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29259" name="infinite_odyssey">
<!-- CP Recovery + 0.175 -->
<!-- Critical + 15.4 -->
</option>
<option id="29260" name="infinite_odyssey">
<!-- Evasion + 1.4105 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29261" name="infinite_odyssey">
<!-- Evasion + 1.4105 -->
<!-- Critical + 15.4 -->
</option>
<option id="29262" name="infinite_odyssey">
<!-- Accuracy + 2.0565 -->
<!-- Critical + 15.4 -->
</option>
<option id="29263" name="infinite_odyssey">
<!-- P. Def. + 52.14 -->
</option>
<option id="29264" name="infinite_odyssey">
<!-- M. Def. + 48.13 -->
</option>
<option id="29265" name="infinite_odyssey">
<!-- Max HP + 83.81 -->
</option>
<option id="29266" name="infinite_odyssey">
<!-- Max MP + 99 -->
</option>
<option id="29267" name="infinite_odyssey">
<!-- Max CP + 138.04 -->
</option>
<option id="29268" name="infinite_odyssey">
<!-- P. Atk. + 63.04 -->
</option>
<option id="29269" name="infinite_odyssey">
<!-- M. Atk. + 81.5 -->
</option>
<option id="29270" name="infinite_odyssey">
<!-- HP Recovery + 0.35 -->
</option>
<option id="29271" name="infinite_odyssey">
<!-- MP Recovery + 0.23 -->
</option>
<option id="29272" name="infinite_odyssey">
<!-- CP Recovery + 0.35 -->
</option>
<option id="29273" name="infinite_odyssey">
<!-- Evasion + 2.821 -->
</option>
<option id="29274" name="infinite_odyssey">
<!-- Accuracy + 4.113 -->
</option>
<option id="29275" name="infinite_odyssey">
<!-- Critical + 30.8 -->
</option>
<option id="29276" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- M. Def. + 24.065 -->
</option>
<option id="29277" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- Max HP + 41.9 -->
</option>
<option id="29278" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- Max MP + 49.5 -->
</option>
<option id="29279" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- Max CP + 69.02 -->
</option>
<option id="29280" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- P. Atk. + 31.52 -->
</option>
<option id="29281" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="29282" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29283" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- MP Recovery + 0.115 -->
</option>
<option id="29284" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29285" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29286" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29287" name="infinite_odyssey">
<!-- P. Def. + 26.07 -->
<!-- Critical + 15.4 -->
</option>
<option id="29288" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- Max HP + 41.9 -->
</option>
<option id="29289" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- Max MP + 49.5 -->
</option>
<option id="29290" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- Max CP + 69.02 -->
</option>
<option id="29291" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- P. Atk. + 31.52 -->
</option>
<option id="29292" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="29293" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29294" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- MP Recovery + 0.115 -->
</option>
<option id="29295" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29296" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29297" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29298" name="infinite_odyssey">
<!-- M. Def. + 24.065 -->
<!-- Critical + 15.4 -->
</option>
<option id="29299" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- Max MP + 49.5 -->
</option>
</list>

View File

@@ -0,0 +1,357 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="29300" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- Max CP + 69.02 -->
</option>
<option id="29301" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- P. Atk. + 31.52 -->
</option>
<option id="29302" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="29303" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29304" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- MP Recovery + 0.115 -->
</option>
<option id="29305" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29306" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29307" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29308" name="infinite_odyssey">
<!-- Max HP + 41.9 -->
<!-- Critical + 15.4 -->
</option>
<option id="29309" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- Max CP + 69.02 -->
</option>
<option id="29310" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- P. Atk. + 31.52 -->
</option>
<option id="29311" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="29312" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29313" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- MP Recovery + 0.115 -->
</option>
<option id="29314" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29315" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29316" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29317" name="infinite_odyssey">
<!-- Max MP + 49.5 -->
<!-- Critical + 15.4 -->
</option>
<option id="29318" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- P. Atk. + 31.52 -->
</option>
<option id="29319" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="29320" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29321" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- MP Recovery + 0.115 -->
</option>
<option id="29322" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29323" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29324" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29325" name="infinite_odyssey">
<!-- Max CP + 69.02 -->
<!-- Critical + 15.4 -->
</option>
<option id="29326" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- M. Atk. + 40.75 -->
</option>
<option id="29327" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29328" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- MP Recovery + 0.115 -->
</option>
<option id="29329" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29330" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29331" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29332" name="infinite_odyssey">
<!-- P. Atk. + 31.52 -->
<!-- Critical + 15.4 -->
</option>
<option id="29333" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- HP Recovery + 0.175 -->
</option>
<option id="29334" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- MP Recovery + 0.115 -->
</option>
<option id="29335" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29336" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29337" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29338" name="infinite_odyssey">
<!-- M. Atk. + 40.75 -->
<!-- Critical + 15.4 -->
</option>
<option id="29339" name="infinite_odyssey">
<!-- HP Recovery + 0.175 -->
<!-- MP Recovery + 0.115 -->
</option>
<option id="29340" name="infinite_odyssey">
<!-- HP Recovery + 0.175 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29341" name="infinite_odyssey">
<!-- HP Recovery + 0.175 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29342" name="infinite_odyssey">
<!-- HP Recovery + 0.175 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29343" name="infinite_odyssey">
<!-- HP Recovery + 0.175 -->
<!-- Critical + 15.4 -->
</option>
<option id="29344" name="infinite_odyssey">
<!-- MP Recovery + 0.115 -->
<!-- CP Recovery + 0.175 -->
</option>
<option id="29345" name="infinite_odyssey">
<!-- MP Recovery + 0.115 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29346" name="infinite_odyssey">
<!-- MP Recovery + 0.115 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29347" name="infinite_odyssey">
<!-- MP Recovery + 0.115 -->
<!-- Critical + 15.4 -->
</option>
<option id="29348" name="infinite_odyssey">
<!-- CP Recovery + 0.175 -->
<!-- Evasion + 1.4105 -->
</option>
<option id="29349" name="infinite_odyssey">
<!-- CP Recovery + 0.175 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29350" name="infinite_odyssey">
<!-- CP Recovery + 0.175 -->
<!-- Critical + 15.4 -->
</option>
<option id="29351" name="infinite_odyssey">
<!-- Evasion + 1.4105 -->
<!-- Accuracy + 2.0565 -->
</option>
<option id="29352" name="infinite_odyssey">
<!-- Evasion + 1.4105 -->
<!-- Critical + 15.4 -->
</option>
<option id="29353" name="infinite_odyssey">
<!-- Accuracy + 2.0565 -->
<!-- Critical + 15.4 -->
</option>
<option id="29354" name="infinite_odyssey">
<!-- Active: Temporarily increases the size of your head. -->
</option>
<option id="29355" name="infinite_odyssey">
<!-- Active: Temporarily increases lung capacity. -->
</option>
<option id="29356" name="infinite_odyssey">
<!-- Active: Temporarily increases the height from which you can jump without sustaining damage. -->
</option>
<option id="29357" name="infinite_odyssey">
<!-- Active: Temporarily increases resistance to damage from falling. -->
</option>
<option id="29358" name="infinite_odyssey">
<!-- Active: Ignites a firecracker. -->
</option>
<option id="29359" name="infinite_odyssey">
<!-- Active: Temporarily plays music. -->
</option>
<option id="29360" name="infinite_odyssey">
<!-- Active: Ignites a large firecracker. -->
</option>
<option id="29361" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily decreases the target's aggression for oneself. -->
</option>
<option id="29362" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily triggers the target's aggression. -->
</option>
<option id="29363" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily decreases the target's Speed. -->
</option>
<option id="29364" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily decreases the target's aggression for oneself. -->
</option>
<option id="29365" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily triggers the target's aggression. -->
</option>
<option id="29366" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily decreases the target's Speed. -->
</option>
<option id="29367" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily decreases the target's Speed. Effect 3. -->
</option>
<option id="29368" name="infinite_odyssey">
<!-- Passive: Increases lung capacity. -->
</option>
<option id="29369" name="infinite_odyssey">
<!-- Passive: Increases the height from which you can jump without sustaining damage. -->
</option>
<option id="29370" name="infinite_odyssey">
<!-- Passive: Increases resistance to damage from falling. -->
</option>
<option id="29371" name="infinite_odyssey">
<!-- Active: Momentarily decreases the target's Atk. Spd. -->
</option>
<option id="29372" name="infinite_odyssey">
<!-- Active: Temporarily increases Evasion. -->
</option>
<option id="29373" name="infinite_odyssey">
<!-- Active: Momentarily inflicts bleed on the target. -->
</option>
<option id="29374" name="infinite_odyssey">
<!-- Active: Recovers CP. -->
</option>
<option id="29375" name="infinite_odyssey">
<!-- Active: Inflicts damage by throwing a boulder. -->
</option>
<option id="29376" name="infinite_odyssey">
<!-- Active: Momentarily inflicts fear on the target and causes him to flee. -->
</option>
<option id="29377" name="infinite_odyssey">
<!-- Active: Condenses air to burst flames. -->
</option>
<option id="29378" name="infinite_odyssey">
<!-- Active: Calms the enemy to lessen aggression. -->
</option>
<option id="29379" name="infinite_odyssey">
<!-- Active: Decreases the target's aggression for oneself. -->
</option>
<option id="29380" name="infinite_odyssey">
<!-- Active: Triggers the target's aggression. -->
</option>
<option id="29381" name="infinite_odyssey">
<!-- Active: Temporarily increases Accuracy. -->
</option>
<option id="29382" name="infinite_odyssey">
<!-- Active: Momentarily inflicts hold on the target. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29383" name="infinite_odyssey">
<!-- Active: Inflicts a holy attack. -->
</option>
<option id="29384" name="infinite_odyssey">
<!-- Active: Temporarily increases the power of HP recovery magic. -->
</option>
<option id="29385" name="infinite_odyssey">
<!-- Active: Temporarily increases the effect of HP recovery magic. -->
</option>
<option id="29386" name="infinite_odyssey">
<!-- Active: Immediately restores your HP. -->
</option>
<option id="29387" name="infinite_odyssey">
<!-- Active: Temporarily increases M. Atk. -->
</option>
<option id="29388" name="infinite_odyssey">
<!-- Active: Temporarily increases Max CP. -->
</option>
<option id="29389" name="infinite_odyssey">
<!-- Active: Temporarily increases Max HP and recovers the amount of increased HP. -->
</option>
<option id="29390" name="infinite_odyssey">
<!-- Active: Temporarily increases Max HP. -->
</option>
<option id="29391" name="infinite_odyssey">
<!-- Active: Temporarily increases Max MP. -->
</option>
<option id="29392" name="infinite_odyssey">
<!-- Active: Temporarily increases M. Def. -->
</option>
<option id="29393" name="infinite_odyssey">
<!-- Active: Burns up the enemy's MP. -->
</option>
<option id="29394" name="infinite_odyssey">
<!-- Active: Increases MP recovery amount of the recharge. -->
</option>
<option id="29395" name="infinite_odyssey">
<!-- Active: Restores MP. -->
</option>
<option id="29396" name="infinite_odyssey">
<!-- Active: Inflicts a non-attribute attack. -->
</option>
<option id="29397" name="infinite_odyssey">
<!-- Active: Temporarily increases P. Atk. -->
</option>
<option id="29398" name="infinite_odyssey">
<!-- Active: Momentarily inflicts paralysis on the target. -->
</option>
<option id="29399" name="infinite_odyssey">
<!-- Active: Temporarily increases P. Def. -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="29400" name="infinite_odyssey">
<!-- Active: Momentarily inflicts poison on the target. -->
</option>
<option id="29401" name="infinite_odyssey">
<!-- Active: Temporarily decreases the opponent's PvP P. Atk. -->
</option>
<option id="29402" name="infinite_odyssey">
<!-- Active: Temporarily increases PvP P. Atk. -->
</option>
<option id="29403" name="infinite_odyssey">
<!-- Active: Teleports to a town. Cannot be used in special areas such as the GM info center. -->
</option>
<option id="29404" name="infinite_odyssey">
<!-- Active: Resurrects a corpse. -->
</option>
<option id="29405" name="infinite_odyssey">
<!-- Active: Inflicts a earth range attack. -->
</option>
<option id="29406" name="infinite_odyssey">
<!-- Active: Inflicts a fire range attack. -->
</option>
<option id="29407" name="infinite_odyssey">
<!-- Active: Inflicts a holy range attack. -->
</option>
<option id="29408" name="infinite_odyssey">
<!-- Active: Inflicts a non-attribute range attack. -->
</option>
<option id="29409" name="infinite_odyssey">
<!-- Active: Inflicts a dark range attack. -->
</option>
<option id="29410" name="infinite_odyssey">
<!-- Active: Inflicts a water range attack. -->
</option>
<option id="29411" name="infinite_odyssey">
<!-- Active: Inflicts a wind range attack. -->
</option>
<option id="29412" name="infinite_odyssey">
<!-- Active: Momentarily inflicts sleep on the target. The target cannot be afflicted with any additional sleep attacks while the effect lasts. -->
</option>
<option id="29413" name="infinite_odyssey">
<!-- Active: Momentarily decreases the target's Speed. -->
</option>
<option id="29414" name="infinite_odyssey">
<!-- Active: Momentarily inflicts shock on the target. -->
</option>
<option id="29415" name="infinite_odyssey">
<!-- Active: Inflicts a earth range attack. -->
</option>
<option id="29416" name="infinite_odyssey">
<!-- Active: Inflicts a fire range attack. -->
</option>
<option id="29417" name="infinite_odyssey">
<!-- Active: Inflicts a holy range attack. -->
</option>
<option id="29418" name="infinite_odyssey">
<!-- Active: Inflicts a non-attribute range attack. -->
</option>
<option id="29419" name="infinite_odyssey">
<!-- Active: Inflicts a dark range attack. -->
</option>
<option id="29420" name="infinite_odyssey">
<!-- Active: Inflicts a water range attack. -->
</option>
<option id="29421" name="infinite_odyssey">
<!-- Active: Inflicts a wind range attack. -->
</option>
<option id="29422" name="infinite_odyssey">
<!-- Active: Cancels the target. -->
</option>
<option id="29423" name="infinite_odyssey">
<!-- Active: Momentarily petrifies the target. -->
</option>
<option id="29424" name="infinite_odyssey">
<!-- Active: Inflicts a dark attack. -->
</option>
<option id="29425" name="infinite_odyssey">
<!-- Active: Absorbs HP from your target. -->
</option>
<option id="29426" name="infinite_odyssey">
<!-- Active: Absorbs HP from your target. -->
</option>
<option id="29427" name="infinite_odyssey">
<!-- Active: Inflicts a water attack. -->
</option>
<option id="29428" name="infinite_odyssey">
<!-- Active: Inflicts a wind attack. -->
</option>
<option id="29429" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily decreases the target's Atk. Spd. -->
</option>
<option id="29430" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts bleed on the target. -->
</option>
<option id="29431" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts fear on the target and causes him to flee. -->
</option>
<option id="29432" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts hold on the target. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29433" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts poison on the target. -->
</option>
<option id="29434" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily petrifies the target. -->
</option>
<option id="29435" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily decreases the target's Atk. Spd. -->
</option>
<option id="29436" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts bleed on the target. -->
</option>
<option id="29437" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts fear on the target. -->
</option>
<option id="29438" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts hold on the target. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29439" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts poison on the target. -->
</option>
<option id="29440" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily petrifies the target. -->
</option>
<option id="29441" name="infinite_odyssey">
<!-- Effect: Has a chance of decreasing Speed of the target who gave damage. -->
</option>
<option id="29442" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Evasion. -->
</option>
<option id="29443" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting bleed on the target who gave damage. -->
</option>
<option id="29444" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of restoring CP. -->
</option>
<option id="29445" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Critical Rate. -->
</option>
<option id="29446" name="infinite_odyssey">
<!-- Effect: Has a chance of decreasing aggression of the target who gave damage. -->
</option>
<option id="29447" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Accuracy. -->
</option>
<option id="29448" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting hold on the target who gave damage. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29449" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing the recovery amount of HP recovery magics. -->
</option>
<option id="29450" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of restoring HP. -->
</option>
<option id="29451" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing M. Atk. -->
</option>
<option id="29452" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Critical Rate of attack magics. -->
</option>
<option id="29453" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Max CP. -->
</option>
<option id="29454" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Max HP. -->
</option>
<option id="29455" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Max MP. -->
</option>
<option id="29456" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing M. Def. -->
</option>
<option id="29457" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing P. Atk. -->
</option>
<option id="29458" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing P. Def. -->
</option>
<option id="29459" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting poison on the target who gave damage. -->
</option>
<option id="29460" name="infinite_odyssey">
<!-- Effect: Has a chance of decreasing PvP P. Atk. of the target who gave damage. -->
</option>
<option id="29461" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing PvP P. Ak. -->
</option>
<option id="29462" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting shock on the target who gave damage. The target cannot be afflicted with any additional sleep attacks while the effect lasts. -->
</option>
<option id="29463" name="infinite_odyssey">
<!-- Effect: Has a chance of decreasing Speed of the target who gave damage. -->
</option>
<option id="29464" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily decreases the target's Atk. Spd. -->
</option>
<option id="29465" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts bleed on the target. -->
</option>
<option id="29466" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts fear on the target and causes him to flee. -->
</option>
<option id="29467" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts hold on the target. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29468" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts poison on the target. -->
</option>
<option id="29469" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily petrifies the target. -->
</option>
<option id="29470" name="infinite_odyssey">
<!-- Passive: Increases the power of HP recovery magic. -->
</option>
<option id="29471" name="infinite_odyssey">
<!-- Passive: Increases the effect of HP recovery magic. -->
</option>
<option id="29472" name="infinite_odyssey">
<!-- Passive: Increases M. Atk. -->
</option>
<option id="29473" name="infinite_odyssey">
<!-- Passive: Increases M. Def. -->
</option>
<option id="29474" name="infinite_odyssey">
<!-- Passive: Increases P. Atk. -->
</option>
<option id="29475" name="infinite_odyssey">
<!-- Passive: Increases P. Def. -->
</option>
<option id="29476" name="infinite_odyssey">
<!-- Passive: Increases PvP P. Atk. -->
</option>
<option id="29477" name="infinite_odyssey">
<!-- Passive: Doubles the weight limit. -->
</option>
<option id="29478" name="infinite_odyssey">
<!-- Active: Temporarily decreases cooldown for all skills. -->
</option>
<option id="29479" name="infinite_odyssey">
<!-- Active: Temporarily decreases MP Consumption for all skills. -->
</option>
<option id="29480" name="infinite_odyssey">
<!-- Active: Temporarily increases Critical Rate. -->
</option>
<option id="29481" name="infinite_odyssey">
<!-- Active: Temporarily returns a portion of received damage back to an enemy. -->
</option>
<option id="29482" name="infinite_odyssey">
<!-- Active: Momentarily blocks the target's physical/magic skills. -->
</option>
<option id="29483" name="infinite_odyssey">
<!-- Active: Teleports to a village without a casting time. Cannot be used in special areas such as the GM info center. -->
</option>
<option id="29484" name="infinite_odyssey">
<!-- Active: Momentarily becomes invincible. -->
</option>
<option id="29485" name="infinite_odyssey">
<!-- Active: Temporarily increases Critical Rate of attack magics. -->
</option>
<option id="29486" name="infinite_odyssey">
<!-- Active: Teleports party members to a town. -->
</option>
<option id="29487" name="infinite_odyssey">
<!-- Active: Momentarily blocks the target's magic skills. -->
</option>
<option id="29488" name="infinite_odyssey">
<!-- Active: Temporarily decreases cooldown for physical skills. -->
</option>
<option id="29489" name="infinite_odyssey">
<!-- Active: Temporarily decreases MP consumption for skills. -->
</option>
<option id="29490" name="infinite_odyssey">
<!-- Active: Temporarily decreases cooldown for song/dance skills. -->
</option>
<option id="29491" name="infinite_odyssey">
<!-- Active: Temporarily decreases MP Consumption for song/dance skills. -->
</option>
<option id="29492" name="infinite_odyssey">
<!-- Active: Temporarily decreases magic cooldown. -->
</option>
<option id="29493" name="infinite_odyssey">
<!-- Active: Temporarily decreases MP Consumption for magic skills. -->
</option>
<option id="29494" name="infinite_odyssey">
<!-- Active: Temporarily blocks a monster's pre-emptive attack. Decreases attack abilities while the effect lasts. -->
</option>
<option id="29495" name="infinite_odyssey">
<!-- Active: Temporarily absorbs the damage inflicted on the enemy as HP. Excludes damage by skill or long-range attacks. -->
</option>
<option id="29496" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily blocks the target's physical/magic skills. -->
</option>
<option id="29497" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily burns up the target's MP. -->
</option>
<option id="29498" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts paralysis on the target. -->
</option>
<option id="29499" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily blocks the target's magic skills. -->
</option>
</list>

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@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="29500" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts sleep on the target. The target cannot be afflicted with any additional sleep attacks while the effect lasts. -->
</option>
<option id="29501" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts shock on the target. -->
</option>
<option id="29502" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily blocks the target's physical/magic skills. -->
</option>
<option id="29503" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily burns up the target's MP. -->
</option>
<option id="29504" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts paralysis on the target. -->
</option>
<option id="29505" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily blocks the target's magic skills. -->
</option>
<option id="29506" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts sleep on the target. The target cannot be afflicted with any additional sleep attacks while the effect lasts. -->
</option>
<option id="29507" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts shock on the target. -->
</option>
<option id="29508" name="infinite_odyssey">
<!-- Effect: Has a chance of blocking all of the physical/magic skills of the target who gave damage. -->
</option>
<option id="29509" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting fear on the target who gave damage and causing him to flee. -->
</option>
<option id="29510" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing the recovery amount of MP recovery magics. -->
</option>
<option id="29511" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of restoring MP. -->
</option>
<option id="29512" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting paralysis on the target who gave damage. -->
</option>
<option id="29513" name="infinite_odyssey">
<!-- Effect: Has a chance of blocking all the magic skills of the target who gave damage. -->
</option>
<option id="29514" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting shock on the target who gave damage. -->
</option>
<option id="29515" name="infinite_odyssey">
<!-- Effect: Has a chance of petrifying the target who gave damage. -->
</option>
<option id="29516" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily blocks the target's physical/magic skills. -->
</option>
<option id="29517" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily burns up the target's MP. -->
</option>
<option id="29518" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts paralysis on the target. -->
</option>
<option id="29519" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily blocks the target's magic skills. -->
</option>
<option id="29520" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts sleep on the target. The target cannot be afflicted with any additional sleep attacks while the effect lasts. -->
</option>
<option id="29521" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts shock on the target. -->
</option>
<option id="29522" name="infinite_odyssey">
<!-- Passive: Decreases MP Consumption for all skills. -->
</option>
<option id="29523" name="infinite_odyssey">
<!-- Passive: Increases Evasion. -->
</option>
<option id="29524" name="infinite_odyssey">
<!-- Passive: Increases Critical Rate. -->
</option>
<option id="29525" name="infinite_odyssey">
<!-- Passive: Returns a portion of the received damage back to the enemy. -->
</option>
<option id="29526" name="infinite_odyssey">
<!-- Passive: Increases Accuracy. -->
</option>
<option id="29527" name="infinite_odyssey">
<!-- Passive: Increases Critical Rate of attack magics. -->
</option>
<option id="29528" name="infinite_odyssey">
<!-- Passive: Increases MP recovery amount of the recharge. -->
</option>
<option id="29529" name="infinite_odyssey">
<!-- Passive: Decreases MP Consumption for physical skills. -->
</option>
<option id="29530" name="infinite_odyssey">
<!-- Passive: Decreases MP consumption for song/dance skills. -->
</option>
<option id="29531" name="infinite_odyssey">
<!-- Passive: Decreases MP Consumption for magic skills. -->
</option>
<option id="29532" name="infinite_odyssey">
<!-- Active: Temporarily increases the size of your head. -->
</option>
<option id="29533" name="infinite_odyssey">
<!-- Active: Temporarily increases lung capacity. -->
</option>
<option id="29534" name="infinite_odyssey">
<!-- Active: Temporarily increases the height from which you can jump without sustaining damage. -->
</option>
<option id="29535" name="infinite_odyssey">
<!-- Active: Temporarily increases resistance to damage from falling. -->
</option>
<option id="29536" name="infinite_odyssey">
<!-- Active: Ignites a firecracker. -->
</option>
<option id="29537" name="infinite_odyssey">
<!-- Active: Temporarily plays music. -->
</option>
<option id="29538" name="infinite_odyssey">
<!-- Active: Ignites a large firecracker. -->
</option>
<option id="29539" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily decreases the target's aggression for oneself. -->
</option>
<option id="29540" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily triggers the target's aggression. -->
</option>
<option id="29541" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily decreases the target's Speed. -->
</option>
<option id="29542" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily decreases the target's aggression for oneself. -->
</option>
<option id="29543" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily triggers the target's aggression. -->
</option>
<option id="29544" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily decreases the target's Speed. -->
</option>
<option id="29545" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily decreases the target's Speed. Effect 3. -->
</option>
<option id="29546" name="infinite_odyssey">
<!-- Passive: Increases lung capacity. -->
</option>
<option id="29547" name="infinite_odyssey">
<!-- Passive: Increases the height from which you can jump without sustaining damage. -->
</option>
<option id="29548" name="infinite_odyssey">
<!-- Passive: Increases resistance to damage from falling. -->
</option>
<option id="29549" name="infinite_odyssey">
<!-- Active: Momentarily decreases the target's Atk. Spd. -->
</option>
<option id="29550" name="infinite_odyssey">
<!-- Active: Temporarily increases Evasion. -->
</option>
<option id="29551" name="infinite_odyssey">
<!-- Active: Momentarily inflicts bleed on the target. -->
</option>
<option id="29552" name="infinite_odyssey">
<!-- Active: Recovers CP. -->
</option>
<option id="29553" name="infinite_odyssey">
<!-- Active: Inflicts damage by throwing a boulder. -->
</option>
<option id="29554" name="infinite_odyssey">
<!-- Active: Momentarily inflicts fear on the target and causes him to flee. -->
</option>
<option id="29555" name="infinite_odyssey">
<!-- Active: Condenses air to burst flames. -->
</option>
<option id="29556" name="infinite_odyssey">
<!-- Active: Calms the enemy to lessen aggression. -->
</option>
<option id="29557" name="infinite_odyssey">
<!-- Active: Decreases the target's aggression for oneself. -->
</option>
<option id="29558" name="infinite_odyssey">
<!-- Active: Triggers the target's aggression. -->
</option>
<option id="29559" name="infinite_odyssey">
<!-- Active: Temporarily increases Accuracy. -->
</option>
<option id="29560" name="infinite_odyssey">
<!-- Active: Momentarily inflicts hold on the target. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29561" name="infinite_odyssey">
<!-- Active: Inflicts a holy attack. -->
</option>
<option id="29562" name="infinite_odyssey">
<!-- Active: Temporarily increases the power of HP recovery magic. -->
</option>
<option id="29563" name="infinite_odyssey">
<!-- Active: Temporarily increases the effect of HP recovery magic. -->
</option>
<option id="29564" name="infinite_odyssey">
<!-- Active: Instantly recovers HP. -->
</option>
<option id="29565" name="infinite_odyssey">
<!-- Active: Temporarily increases M. Atk. -->
</option>
<option id="29566" name="infinite_odyssey">
<!-- Active: Temporarily increases Max CP. -->
</option>
<option id="29567" name="infinite_odyssey">
<!-- Active: Temporarily increases Max HP and recovers the amount of increased HP. -->
</option>
<option id="29568" name="infinite_odyssey">
<!-- Active: Temporarily increases Max HP. -->
</option>
<option id="29569" name="infinite_odyssey">
<!-- Active: Temporarily increases Max MP. -->
</option>
<option id="29570" name="infinite_odyssey">
<!-- Active: Temporarily increases M. Def. -->
</option>
<option id="29571" name="infinite_odyssey">
<!-- Active: Burns up the enemy's MP. -->
</option>
<option id="29572" name="infinite_odyssey">
<!-- Active: Increases MP recovery amount of the recharge. -->
</option>
<option id="29573" name="infinite_odyssey">
<!-- Active: Restores MP. -->
</option>
<option id="29574" name="infinite_odyssey">
<!-- Active: Inflicts a non-attribute attack. -->
</option>
<option id="29575" name="infinite_odyssey">
<!-- Active: Temporarily increases P. Atk. -->
</option>
<option id="29576" name="infinite_odyssey">
<!-- Active: Momentarily inflicts paralysis on the target. -->
</option>
<option id="29577" name="infinite_odyssey">
<!-- Active: Temporarily increases P. Def. -->
</option>
<option id="29578" name="infinite_odyssey">
<!-- Active: Momentarily inflicts poison on the target. -->
</option>
<option id="29579" name="infinite_odyssey">
<!-- Active: Temporarily decreases the opponent's PvP P. Atk. -->
</option>
<option id="29580" name="infinite_odyssey">
<!-- Active: Temporarily increases PvP P. Atk. -->
</option>
<option id="29581" name="infinite_odyssey">
<!-- Active: Teleports to a town. Cannot be used in special areas such as the GM info center. -->
</option>
<option id="29582" name="infinite_odyssey">
<!-- Active: Resurrects a corpse. -->
</option>
<option id="29583" name="infinite_odyssey">
<!-- Active: Inflicts a earth range attack. -->
</option>
<option id="29584" name="infinite_odyssey">
<!-- Active: Inflicts a fire range attack. -->
</option>
<option id="29585" name="infinite_odyssey">
<!-- Active: Inflicts a holy range attack. -->
</option>
<option id="29586" name="infinite_odyssey">
<!-- Active: Inflicts a non-attribute range attack. -->
</option>
<option id="29587" name="infinite_odyssey">
<!-- Active: Inflicts a dark range attack. -->
</option>
<option id="29588" name="infinite_odyssey">
<!-- Active: Inflicts a water range attack. -->
</option>
<option id="29589" name="infinite_odyssey">
<!-- Active: Inflicts a wind range attack. -->
</option>
<option id="29590" name="infinite_odyssey">
<!-- Active: Momentarily inflicts sleep on the target. The target cannot be afflicted with any additional sleep attacks while the effect lasts. -->
</option>
<option id="29591" name="infinite_odyssey">
<!-- Active: Momentarily decreases the target's Speed. -->
</option>
<option id="29592" name="infinite_odyssey">
<!-- Active: Momentarily inflicts shock on the target. -->
</option>
<option id="29593" name="infinite_odyssey">
<!-- Active: Inflicts a earth attack. -->
</option>
<option id="29594" name="infinite_odyssey">
<!-- Active: Inflicts a fire attack. -->
</option>
<option id="29595" name="infinite_odyssey">
<!-- Active: Inflicts a holy attack. -->
</option>
<option id="29596" name="infinite_odyssey">
<!-- Active: Inflicts a non-attribute attack. -->
</option>
<option id="29597" name="infinite_odyssey">
<!-- Active: Inflicts a dark attack. -->
</option>
<option id="29598" name="infinite_odyssey">
<!-- Active: Inflicts a water attack. -->
</option>
<option id="29599" name="infinite_odyssey">
<!-- Active: Inflicts a wind attack. -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="29600" name="infinite_odyssey">
<!-- Active: Cancels the target. -->
</option>
<option id="29601" name="infinite_odyssey">
<!-- Active: Momentarily petrifies the target. -->
</option>
<option id="29602" name="infinite_odyssey">
<!-- Active: Inflicts a dark attack. -->
</option>
<option id="29603" name="infinite_odyssey">
<!-- Active: Absorbs HP from your target. -->
</option>
<option id="29604" name="infinite_odyssey">
<!-- Active: Absorbs HP from your target. -->
</option>
<option id="29605" name="infinite_odyssey">
<!-- Active: Inflicts a water attack. -->
</option>
<option id="29606" name="infinite_odyssey">
<!-- Active: Inflicts a wind attack. -->
</option>
<option id="29607" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily decreases the target's Atk. Spd. -->
</option>
<option id="29608" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts bleed on the target. -->
</option>
<option id="29609" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts fear on the target and causes him to flee. -->
</option>
<option id="29610" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts hold on the target. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29611" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts poison on the target. -->
</option>
<option id="29612" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily petrifies the target. -->
</option>
<option id="29613" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily decreases the target's Atk. Spd. -->
</option>
<option id="29614" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts bleed on the target. -->
</option>
<option id="29615" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts fear on the target. -->
</option>
<option id="29616" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts hold on the target. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29617" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts poison on the target. -->
</option>
<option id="29618" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily petrifies the target. -->
</option>
<option id="29619" name="infinite_odyssey">
<!-- Effect: Has a chance of decreasing Speed of the target who gave damage. -->
</option>
<option id="29620" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Evasion. -->
</option>
<option id="29621" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting bleed on the target who gave damage. -->
</option>
<option id="29622" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of restoring CP. -->
</option>
<option id="29623" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Critical Rate. -->
</option>
<option id="29624" name="infinite_odyssey">
<!-- Effect: Has a chance of decreasing aggression of the target who gave damage. -->
</option>
<option id="29625" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Accuracy. -->
</option>
<option id="29626" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting hold on the target who gave damage. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29627" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing the recovery amount of HP recovery magics. -->
</option>
<option id="29628" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of restoring HP. -->
</option>
<option id="29629" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing M. Atk. -->
</option>
<option id="29630" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Critical Rate of attack magics. -->
</option>
<option id="29631" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Max CP. -->
</option>
<option id="29632" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Max HP. -->
</option>
<option id="29633" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Max MP. -->
</option>
<option id="29634" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing M. Def. -->
</option>
<option id="29635" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing P. Atk. -->
</option>
<option id="29636" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing P. Def. -->
</option>
<option id="29637" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting poison on the target who gave damage. -->
</option>
<option id="29638" name="infinite_odyssey">
<!-- Effect: Has a chance of decreasing PvP P. Atk. of the target who gave damage. -->
</option>
<option id="29639" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing PvP P. Ak. -->
</option>
<option id="29640" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting shock on the target who gave damage. The target cannot be afflicted with any additional sleep attacks while the effect lasts. -->
</option>
<option id="29641" name="infinite_odyssey">
<!-- Effect: Has a chance of decreasing Speed of the target who gave damage. -->
</option>
<option id="29642" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily decreases the target's Atk. Spd. -->
</option>
<option id="29643" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts bleed on the target. -->
</option>
<option id="29644" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts fear on the target and causes him to flee. -->
</option>
<option id="29645" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts hold on the target. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29646" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts poison on the target. -->
</option>
<option id="29647" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily petrifies the target. -->
</option>
<option id="29648" name="infinite_odyssey">
<!-- Passive: Increases the power of HP recovery magic. -->
</option>
<option id="29649" name="infinite_odyssey">
<!-- Passive: Increases the effect of HP recovery magic. -->
</option>
<option id="29650" name="infinite_odyssey">
<!-- Passive: Increases M. Atk. -->
</option>
<option id="29651" name="infinite_odyssey">
<!-- Passive: Increases M. Def. -->
</option>
<option id="29652" name="infinite_odyssey">
<!-- Passive: Increases P. Atk. -->
</option>
<option id="29653" name="infinite_odyssey">
<!-- Passive: Increases P. Def. -->
</option>
<option id="29654" name="infinite_odyssey">
<!-- Passive: Increases PvP P. Atk. -->
</option>
<option id="29655" name="infinite_odyssey">
<!-- Passive: Doubles the weight limit. -->
</option>
<option id="29656" name="infinite_odyssey">
<!-- Active: Temporarily decreases cooldown for all skills. -->
</option>
<option id="29657" name="infinite_odyssey">
<!-- Active: Temporarily decreases MP Consumption for all skills. -->
</option>
<option id="29658" name="infinite_odyssey">
<!-- Active: Temporarily increases Critical Rate. -->
</option>
<option id="29659" name="infinite_odyssey">
<!-- Active: Temporarily returns a portion of received damage back to an enemy. -->
</option>
<option id="29660" name="infinite_odyssey">
<!-- Active: Momentarily blocks the target's physical/magic skills. -->
</option>
<option id="29661" name="infinite_odyssey">
<!-- Active: Teleports to a village without a casting time.. Cannot be used in special areas such as the GM info center. -->
</option>
<option id="29662" name="infinite_odyssey">
<!-- Active: Momentarily becomes invincible. -->
</option>
<option id="29663" name="infinite_odyssey">
<!-- Active: Temporarily increases Critical Rate of attack magics. -->
</option>
<option id="29664" name="infinite_odyssey">
<!-- Active: Teleports party members to a town. -->
</option>
<option id="29665" name="infinite_odyssey">
<!-- Active: Momentarily blocks the target's magic skills. -->
</option>
<option id="29666" name="infinite_odyssey">
<!-- Active: Temporarily decreases cooldown for physical skills. -->
</option>
<option id="29667" name="infinite_odyssey">
<!-- Active: Temporarily decreases MP consumption for skills. -->
</option>
<option id="29668" name="infinite_odyssey">
<!-- Active: Temporarily decreases cooldown for song/dance skills. -->
</option>
<option id="29669" name="infinite_odyssey">
<!-- Active: Temporarily decreases MP Consumption for song/dance skills. -->
</option>
<option id="29670" name="infinite_odyssey">
<!-- Active: Temporarily decreases magic cooldown. -->
</option>
<option id="29671" name="infinite_odyssey">
<!-- Active: Temporarily decreases MP Consumption for magic skills. -->
</option>
<option id="29672" name="infinite_odyssey">
<!-- Active: Temporarily blocks a monster's pre-emptive attack. Decreases attack abilities while the effect lasts. -->
</option>
<option id="29673" name="infinite_odyssey">
<!-- Active: Temporarily absorbs the damage inflicted on the enemy as HP. Excludes damage by skill or long-range attacks. -->
</option>
<option id="29674" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily blocks the target's physical/magic skills. -->
</option>
<option id="29675" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily burns up the target's MP. -->
</option>
<option id="29676" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts paralysis on the target. -->
</option>
<option id="29677" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily blocks the target's magic skills. -->
</option>
<option id="29678" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts sleep on the target. The target cannot be afflicted with any additional sleep attacks while the effect lasts. -->
</option>
<option id="29679" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts shock on the target. -->
</option>
<option id="29680" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily blocks the target's physical/magic skills. -->
</option>
<option id="29681" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily burns up the target's MP. -->
</option>
<option id="29682" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts paralysis on the target. -->
</option>
<option id="29683" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily blocks the target's magic skills. -->
</option>
<option id="29684" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts sleep on the target. The target cannot be afflicted with any additional sleep attacks while the effect lasts. -->
</option>
<option id="29685" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts shock on the target. -->
</option>
<option id="29686" name="infinite_odyssey">
<!-- Effect: Has a chance of blocking all of the physical/magic skills of the target who gave damage. -->
</option>
<option id="29687" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting fear on the target who gave damage and causing him to flee. -->
</option>
<option id="29688" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing the recovery amount of MP recovery magics. -->
</option>
<option id="29689" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of restoring MP. -->
</option>
<option id="29690" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting paralysis on the target who gave damage. -->
</option>
<option id="29691" name="infinite_odyssey">
<!-- Effect: Has a chance of blocking all the magic skills of the target who gave damage. -->
</option>
<option id="29692" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting shock on the target who gave damage. -->
</option>
<option id="29693" name="infinite_odyssey">
<!-- Effect: Has a chance of petrifying the target who gave damage. -->
</option>
<option id="29694" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily blocks the target's physical/magic skills. -->
</option>
<option id="29695" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily burns up the target's MP. -->
</option>
<option id="29696" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts paralysis on the target. -->
</option>
<option id="29697" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily blocks the target's magic skills. -->
</option>
<option id="29698" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts sleep on the target. The target cannot be afflicted with any additional sleep attacks while the effect lasts. -->
</option>
<option id="29699" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts shock on the target. -->
</option>
</list>

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@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="29700" name="infinite_odyssey">
<!-- Passive: Decreases MP Consumption for all skills. -->
</option>
<option id="29701" name="infinite_odyssey">
<!-- Passive: Increases Evasion. -->
</option>
<option id="29702" name="infinite_odyssey">
<!-- Passive: Increases Critical Rate. -->
</option>
<option id="29703" name="infinite_odyssey">
<!-- Passive: Returns a portion of the received damage back to the enemy. -->
</option>
<option id="29704" name="infinite_odyssey">
<!-- Passive: Increases Accuracy. -->
</option>
<option id="29705" name="infinite_odyssey">
<!-- Passive: Increases Critical Rate of attack magics. -->
</option>
<option id="29706" name="infinite_odyssey">
<!-- Passive: Increases MP recovery amount of the recharge. -->
</option>
<option id="29707" name="infinite_odyssey">
<!-- Passive: Decreases MP Consumption for physical skills. -->
</option>
<option id="29708" name="infinite_odyssey">
<!-- Passive: Decreases MP consumption for song/dance skills. -->
</option>
<option id="29709" name="infinite_odyssey">
<!-- Passive: Decreases MP Consumption for magic skills. -->
</option>
<option id="29710" name="infinite_odyssey">
<!-- Active: Temporarily increases the size of your head. -->
</option>
<option id="29711" name="infinite_odyssey">
<!-- Active: Temporarily increases lung capacity. -->
</option>
<option id="29712" name="infinite_odyssey">
<!-- Active: Temporarily increases the height from which you can jump without sustaining damage. -->
</option>
<option id="29713" name="infinite_odyssey">
<!-- Active: Temporarily increases resistance to damage from falling. -->
</option>
<option id="29714" name="infinite_odyssey">
<!-- Active: Ignites a firecracker. -->
</option>
<option id="29715" name="infinite_odyssey">
<!-- Active: Temporarily plays music. -->
</option>
<option id="29716" name="infinite_odyssey">
<!-- Active: Ignites a large firecracker. -->
</option>
<option id="29717" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily decreases the target's aggression for oneself. -->
</option>
<option id="29718" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily triggers the target's aggression. -->
</option>
<option id="29719" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily decreases the target's Speed. -->
</option>
<option id="29720" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily decreases the target's aggression for oneself. -->
</option>
<option id="29721" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily triggers the target's aggression. -->
</option>
<option id="29722" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily decreases the target's Speed. -->
</option>
<option id="29723" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily decreases the target's Speed. Effect 3. -->
</option>
<option id="29724" name="infinite_odyssey">
<!-- Passive: Increases lung capacity. -->
</option>
<option id="29725" name="infinite_odyssey">
<!-- Passive: Increases the height from which you can jump without sustaining damage. -->
</option>
<option id="29726" name="infinite_odyssey">
<!-- Passive: Increases resistance to damage from falling. -->
</option>
<option id="29727" name="infinite_odyssey">
<!-- Active: Momentarily decreases the target's Atk. Spd. -->
</option>
<option id="29728" name="infinite_odyssey">
<!-- Active: Temporarily increases Evasion. -->
</option>
<option id="29729" name="infinite_odyssey">
<!-- Active: Momentarily inflicts bleed on the target. -->
</option>
<option id="29730" name="infinite_odyssey">
<!-- Active: Recovers CP. -->
</option>
<option id="29731" name="infinite_odyssey">
<!-- Active: Inflicts damage by throwing a boulder. -->
</option>
<option id="29732" name="infinite_odyssey">
<!-- Active: Momentarily inflicts fear on the target and causes him to flee. -->
</option>
<option id="29733" name="infinite_odyssey">
<!-- Active: Condenses air to burst flames. -->
</option>
<option id="29734" name="infinite_odyssey">
<!-- Active: Calms the enemy to lessen aggression. -->
</option>
<option id="29735" name="infinite_odyssey">
<!-- Active: Decreases the target's aggression for oneself. -->
</option>
<option id="29736" name="infinite_odyssey">
<!-- Active: Triggers the target's aggression. -->
</option>
<option id="29737" name="infinite_odyssey">
<!-- Active: Temporarily increases Accuracy. -->
</option>
<option id="29738" name="infinite_odyssey">
<!-- Active: Momentarily inflicts hold on the target. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29739" name="infinite_odyssey">
<!-- Active: Inflicts a holy attack. -->
</option>
<option id="29740" name="infinite_odyssey">
<!-- Active: Temporarily increases the power of HP recovery magic. -->
</option>
<option id="29741" name="infinite_odyssey">
<!-- Active: Temporarily increases the effect of HP recovery magic. -->
</option>
<option id="29742" name="infinite_odyssey">
<!-- Active: Instantly recovers HP. -->
</option>
<option id="29743" name="infinite_odyssey">
<!-- Active: Temporarily increases M. Atk. -->
</option>
<option id="29744" name="infinite_odyssey">
<!-- Active: Temporarily increases Max CP. -->
</option>
<option id="29745" name="infinite_odyssey">
<!-- Active: Temporarily increases Max HP and recovers the amount of increased HP. -->
</option>
<option id="29746" name="infinite_odyssey">
<!-- Active: Temporarily increases Max HP. -->
</option>
<option id="29747" name="infinite_odyssey">
<!-- Active: Temporarily increases Max MP. -->
</option>
<option id="29748" name="infinite_odyssey">
<!-- Active: Temporarily increases M. Def. -->
</option>
<option id="29749" name="infinite_odyssey">
<!-- Active: Burns up the enemy's MP. -->
</option>
<option id="29750" name="infinite_odyssey">
<!-- Active: Increases MP recovery amount of the recharge. -->
</option>
<option id="29751" name="infinite_odyssey">
<!-- Active: Restores MP. -->
</option>
<option id="29752" name="infinite_odyssey">
<!-- Active: Inflicts a non-attribute attack and momentarily decreases M. Atk. during PvP. -->
</option>
<option id="29753" name="infinite_odyssey">
<!-- Active: Temporarily increases P. Atk. -->
</option>
<option id="29754" name="infinite_odyssey">
<!-- Active: Momentarily inflicts paralysis on the target. -->
</option>
<option id="29755" name="infinite_odyssey">
<!-- Active: Temporarily increases P. Def. -->
</option>
<option id="29756" name="infinite_odyssey">
<!-- Active: Momentarily inflicts poison on the target. -->
</option>
<option id="29757" name="infinite_odyssey">
<!-- Active: Temporarily decreases the opponent's PvP P. Atk. -->
</option>
<option id="29758" name="infinite_odyssey">
<!-- Active: Temporarily increases PvP P. Atk. -->
</option>
<option id="29759" name="infinite_odyssey">
<!-- Active: Teleports to a town. Cannot be used in special areas such as the GM info center. -->
</option>
<option id="29760" name="infinite_odyssey">
<!-- Active: Resurrects a corpse. -->
</option>
<option id="29761" name="infinite_odyssey">
<!-- Active: Inflicts a earth range attack. -->
</option>
<option id="29762" name="infinite_odyssey">
<!-- Active: Inflicts a fire range attack. -->
</option>
<option id="29763" name="infinite_odyssey">
<!-- Active: Inflicts a holy range attack. -->
</option>
<option id="29764" name="infinite_odyssey">
<!-- Active: Inflicts a non-attribute range attack. -->
</option>
<option id="29765" name="infinite_odyssey">
<!-- Active: Inflicts a dark range attack. -->
</option>
<option id="29766" name="infinite_odyssey">
<!-- Active: Inflicts a water range attack. -->
</option>
<option id="29767" name="infinite_odyssey">
<!-- Active: Inflicts a wind range attack. -->
</option>
<option id="29768" name="infinite_odyssey">
<!-- Active: Momentarily inflicts sleep on the target. The target cannot be afflicted with any additional sleep attacks while the effect lasts. -->
</option>
<option id="29769" name="infinite_odyssey">
<!-- Active: Momentarily decreases the target's Speed. -->
</option>
<option id="29770" name="infinite_odyssey">
<!-- Active: Momentarily inflicts shock on the target. -->
</option>
<option id="29771" name="infinite_odyssey">
<!-- Active: Inflicts a earth attack. -->
</option>
<option id="29772" name="infinite_odyssey">
<!-- Active: Inflicts a fire attack. -->
</option>
<option id="29773" name="infinite_odyssey">
<!-- Active: Inflicts a holy attack. -->
</option>
<option id="29774" name="infinite_odyssey">
<!-- Active: Inflicts a non-attribute attack. -->
</option>
<option id="29775" name="infinite_odyssey">
<!-- Active: Inflicts a dark attack. -->
</option>
<option id="29776" name="infinite_odyssey">
<!-- Active: Inflicts a water attack. -->
</option>
<option id="29777" name="infinite_odyssey">
<!-- Active: Inflicts a wind attack. -->
</option>
<option id="29778" name="infinite_odyssey">
<!-- Active: Cancels the target. -->
</option>
<option id="29779" name="infinite_odyssey">
<!-- Active: Momentarily petrifies the target. -->
</option>
<option id="29780" name="infinite_odyssey">
<!-- Active: Inflicts a dark attack. -->
</option>
<option id="29781" name="infinite_odyssey">
<!-- Active: Absorbs HP from your target. -->
</option>
<option id="29782" name="infinite_odyssey">
<!-- Active: Absorbs HP from your target. -->
</option>
<option id="29783" name="infinite_odyssey">
<!-- Active: Inflicts a water attack. -->
</option>
<option id="29784" name="infinite_odyssey">
<!-- Active: Inflicts a wind attack. -->
</option>
<option id="29785" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily decreases the target's Atk. Spd. -->
</option>
<option id="29786" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts bleed on the target. -->
</option>
<option id="29787" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts fear on the target and causes him to flee. -->
</option>
<option id="29788" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts hold on the target. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29789" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts poison on the target. -->
</option>
<option id="29790" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily petrifies the target. -->
</option>
<option id="29791" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily decreases the target's Atk. Spd. -->
</option>
<option id="29792" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts bleed on the target. -->
</option>
<option id="29793" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts fear on the target. -->
</option>
<option id="29794" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts hold on the target. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29795" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts poison on the target. -->
</option>
<option id="29796" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily petrifies the target. -->
</option>
<option id="29797" name="infinite_odyssey">
<!-- Effect: Has a chance of decreasing Speed of the target who gave damage. -->
</option>
<option id="29798" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Evasion. -->
</option>
<option id="29799" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting bleed on the target who gave damage. -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="29800" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of restoring CP. -->
</option>
<option id="29801" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Critical Rate. -->
</option>
<option id="29802" name="infinite_odyssey">
<!-- Effect: Has a chance of decreasing aggression of the target who gave damage. -->
</option>
<option id="29803" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Accuracy. -->
</option>
<option id="29804" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting hold on the target who gave damage. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29805" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing the recovery amount of HP recovery magics. -->
</option>
<option id="29806" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of restoring HP. -->
</option>
<option id="29807" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing M. Atk. -->
</option>
<option id="29808" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Critical Rate of attack magics. -->
</option>
<option id="29809" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Max CP. -->
</option>
<option id="29810" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Max HP. -->
</option>
<option id="29811" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing Max MP. -->
</option>
<option id="29812" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing M. Def. -->
</option>
<option id="29813" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing P. Atk. -->
</option>
<option id="29814" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing P. Def. -->
</option>
<option id="29815" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting poison on the target who gave damage. -->
</option>
<option id="29816" name="infinite_odyssey">
<!-- Effect: Has a chance of decreasing PvP P. Atk. of the target who gave damage. -->
</option>
<option id="29817" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing PvP P. Ak. -->
</option>
<option id="29818" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting shock on the target who gave damage. The target cannot be afflicted with any additional sleep attacks while the effect lasts. -->
</option>
<option id="29819" name="infinite_odyssey">
<!-- Effect: Has a chance of decreasing Speed of the target who gave damage. -->
</option>
<option id="29820" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily decreases the target's Atk. Spd. -->
</option>
<option id="29821" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts bleed on the target. -->
</option>
<option id="29822" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts fear on the target and causes him to flee. -->
</option>
<option id="29823" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts hold on the target. The target cannot be affected by any additional hold attacks while the effect lasts. -->
</option>
<option id="29824" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts poison on the target. -->
</option>
<option id="29825" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily petrifies the target. -->
</option>
<option id="29826" name="infinite_odyssey">
<!-- Passive: Increases the power of HP recovery magic. -->
</option>
<option id="29827" name="infinite_odyssey">
<!-- Passive: Increases the effect of HP recovery magic. -->
</option>
<option id="29828" name="infinite_odyssey">
<!-- Passive: Increases M. Atk. -->
</option>
<option id="29829" name="infinite_odyssey">
<!-- Passive: Increases M. Def. -->
</option>
<option id="29830" name="infinite_odyssey">
<!-- Passive: Increases P. Atk. -->
</option>
<option id="29831" name="infinite_odyssey">
<!-- Passive: Increases P. Def. -->
</option>
<option id="29832" name="infinite_odyssey">
<!-- Passive: Increases PvP P. Atk. -->
</option>
<option id="29833" name="infinite_odyssey">
<!-- Passive: Doubles the weight limit. -->
</option>
<option id="29834" name="infinite_odyssey">
<!-- Active: Temporarily decreases cooldown for all skills. -->
</option>
<option id="29835" name="infinite_odyssey">
<!-- Active: Temporarily decreases MP Consumption for all skills. -->
</option>
<option id="29836" name="infinite_odyssey">
<!-- Active: Temporarily increases Critical Rate. -->
</option>
<option id="29837" name="infinite_odyssey">
<!-- Active: Temporarily returns a portion of received damage back to an enemy. -->
</option>
<option id="29838" name="infinite_odyssey">
<!-- Active: Momentarily blocks the target's physical/magic skills. -->
</option>
<option id="29839" name="infinite_odyssey">
<!-- Active: Teleports to a village without a casting time.. Cannot be used in special areas such as the GM info center. -->
</option>
<option id="29840" name="infinite_odyssey">
<!-- Active: Momentarily becomes invincible. -->
</option>
<option id="29841" name="infinite_odyssey">
<!-- Active: Temporarily increases Critical Rate of attack magics. -->
</option>
<option id="29842" name="infinite_odyssey">
<!-- Active: Teleports party members to a town. -->
</option>
<option id="29843" name="infinite_odyssey">
<!-- Active: Momentarily blocks the target's magic skills. -->
</option>
<option id="29844" name="infinite_odyssey">
<!-- Active: Temporarily decreases cooldown for physical skills. -->
</option>
<option id="29845" name="infinite_odyssey">
<!-- Active: Temporarily decreases MP consumption for skills. -->
</option>
<option id="29846" name="infinite_odyssey">
<!-- Active: Temporarily decreases cooldown for song/dance skills. -->
</option>
<option id="29847" name="infinite_odyssey">
<!-- Active: Temporarily decreases MP Consumption for song/dance skills. -->
</option>
<option id="29848" name="infinite_odyssey">
<!-- Active: Temporarily decreases magic cooldown. -->
</option>
<option id="29849" name="infinite_odyssey">
<!-- Active: Temporarily decreases MP Consumption for magic skills. -->
</option>
<option id="29850" name="infinite_odyssey">
<!-- Active: Temporarily blocks a monster's pre-emptive attack. Decreases attack abilities while the effect lasts. -->
</option>
<option id="29851" name="infinite_odyssey">
<!-- Active: Temporarily absorbs the damage inflicted on the enemy as HP. Excludes damage by skill or long-range attacks. -->
</option>
<option id="29852" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily blocks the target's physical/magic skills. -->
</option>
<option id="29853" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily burns up the target's MP. -->
</option>
<option id="29854" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts paralysis on the target. -->
</option>
<option id="29855" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily blocks the target's magic skills. -->
</option>
<option id="29856" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts sleep on the target. The target cannot be afflicted with any additional sleep attacks while the effect lasts. -->
</option>
<option id="29857" name="infinite_odyssey">
<!-- Effect: During a physical attack, momentarily inflicts shock on the target. -->
</option>
<option id="29858" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily blocks the target's physical/magic skills. -->
</option>
<option id="29859" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily burns up the target's MP. -->
</option>
<option id="29860" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts paralysis on the target. -->
</option>
<option id="29861" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily blocks the target's magic skills. -->
</option>
<option id="29862" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts sleep on the target. The target cannot be afflicted with any additional sleep attacks while the effect lasts. -->
</option>
<option id="29863" name="infinite_odyssey">
<!-- Effect: During a critical attack, momentarily inflicts shock on the target. -->
</option>
<option id="29864" name="infinite_odyssey">
<!-- Effect: Has a chance of blocking all of the physical/magic skills of the target who gave damage. -->
</option>
<option id="29865" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting fear on the target who gave damage and causing him to flee. -->
</option>
<option id="29866" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of increasing the recovery amount of MP recovery magics. -->
</option>
<option id="29867" name="infinite_odyssey">
<!-- Effect: When receiving damage, has a chance of restoring MP. -->
</option>
<option id="29868" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting paralysis on the target who gave damage. -->
</option>
<option id="29869" name="infinite_odyssey">
<!-- Effect: Has a chance of blocking all the magic skills of the target who gave damage. -->
</option>
<option id="29870" name="infinite_odyssey">
<!-- Effect: Has a chance of inflicting shock on the target who gave damage. -->
</option>
<option id="29871" name="infinite_odyssey">
<!-- Effect: Has a chance of petrifying the target who gave damage. -->
</option>
<option id="29872" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily blocks the target's physical/magic skills. -->
</option>
<option id="29873" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily burns up the target's MP. -->
</option>
<option id="29874" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts paralysis on the target. -->
</option>
<option id="29875" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily blocks the target's magic skills. -->
</option>
<option id="29876" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts sleep on the target. The target cannot be afflicted with any additional sleep attacks while the effect lasts. -->
</option>
<option id="29877" name="infinite_odyssey">
<!-- Effect: During a magic attack, momentarily inflicts shock on the target. -->
</option>
<option id="29878" name="infinite_odyssey">
<!-- Passive: Decreases MP consumption for all skills. -->
</option>
<option id="29879" name="infinite_odyssey">
<!-- Passive: Increases Evasion. -->
</option>
<option id="29880" name="infinite_odyssey">
<!-- Passive: Increases Critical Rate. -->
</option>
<option id="29881" name="infinite_odyssey">
<!-- Passive: Returns a portion of the received damage back to the enemy. -->
</option>
<option id="29882" name="infinite_odyssey">
<!-- Passive: Increases Accuracy. -->
</option>
<option id="29883" name="infinite_odyssey">
<!-- Passive: Increases Critical Rate of attack magics. -->
</option>
<option id="29884" name="infinite_odyssey">
<!-- Passive: Increases MP recovery amount of the recharge. -->
</option>
<option id="29885" name="infinite_odyssey">
<!-- Passive: Decreases MP Consumption for physical skills. -->
</option>
<option id="29886" name="infinite_odyssey">
<!-- Passive: Decreases MP consumption for song/dance skills. -->
</option>
<option id="29887" name="infinite_odyssey">
<!-- Passive: Decreases MP Consumption for magic skills. -->
</option>
<option id="29888" name="infinite_odyssey">
<!-- str 1 -->
</option>
<option id="29889" name="infinite_odyssey">
<!-- con 1 -->
</option>
<option id="29890" name="infinite_odyssey">
<!-- int + 1 -->
</option>
<option id="29891" name="infinite_odyssey">
<!-- men 1 -->
</option>
<option id="29892" name="infinite_odyssey">
<!-- str 1 -->
</option>
<option id="29893" name="infinite_odyssey">
<!-- con 1 -->
</option>
<option id="29894" name="infinite_odyssey">
<!-- int + 1 -->
</option>
<option id="29895" name="infinite_odyssey">
<!-- men 1 -->
</option>
<option id="29896" name="infinite_odyssey">
<!-- str 1 -->
</option>
<option id="29897" name="infinite_odyssey">
<!-- con 1 -->
</option>
<option id="29898" name="infinite_odyssey">
<!-- int + 1 -->
</option>
<option id="29899" name="infinite_odyssey">
<!-- men 1 -->
</option>
</list>

View File

@@ -0,0 +1,380 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="29900" name="infinite_odyssey">
<!-- MP Recovery + 0.08 -->
</option>
<option id="29901" name="infinite_odyssey">
<!-- HP Recovery + 0.22 -->
</option>
<option id="29902" name="infinite_odyssey">
<!-- CP Recovery + 0.16 -->
</option>
<option id="29903" name="infinite_odyssey">
<!-- Max MP + 29 -->
</option>
<option id="29904" name="infinite_odyssey">
<!-- Max HP + 37 -->
</option>
<option id="29905" name="infinite_odyssey">
<!-- Max CP + 26 -->
</option>
<option id="29906" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
</option>
<option id="29907" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
</option>
<option id="29908" name="infinite_odyssey">
<!-- Increases Water P. Def. -->
</option>
<option id="29909" name="infinite_odyssey">
<!-- Increases Fire P. Def. -->
</option>
<option id="29910" name="infinite_odyssey">
<!-- Increases Earth P. Def. -->
</option>
<option id="29911" name="infinite_odyssey">
<!-- Increases Holy P. Def. -->
</option>
<option id="29912" name="infinite_odyssey">
<!-- Increases Resistance to Bleed. -->
</option>
<option id="29913" name="infinite_odyssey">
<!-- Increases Resistance to Mental Attacks. -->
</option>
<option id="29914" name="infinite_odyssey">
<!-- Increases Resistance to Paralysis. -->
</option>
<option id="29915" name="infinite_odyssey">
<!-- Increases Resistance to Poison. -->
</option>
<option id="29916" name="infinite_odyssey">
<!-- Increases Resistance to Shock. -->
</option>
<option id="29917" name="infinite_odyssey">
<!-- Increases Resistance to Sleep. -->
</option>
<option id="29918" name="infinite_odyssey">
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="29919" name="infinite_odyssey">
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="29920" name="infinite_odyssey">
<!-- Increases Resistance to Drag. -->
</option>
<option id="29921" name="infinite_odyssey">
<!-- Increases Resistance to Binding. -->
</option>
<option id="29922" name="infinite_odyssey">
<!-- Max Weight + 2000 -->
</option>
<option id="29923" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- HP Recovery + 0.11 -->
</option>
<option id="29924" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- CP Recovery + 0.08 -->
</option>
<option id="29925" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Max MP + 15 -->
</option>
<option id="29926" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Max HP + 19 -->
</option>
<option id="29927" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Max CP + 13 -->
</option>
<option id="29928" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Dark P. Def. -->
</option>
<option id="29929" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Wind P. Def. -->
</option>
<option id="29930" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Water P. Def. -->
</option>
<option id="29931" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Fire P. Def. -->
</option>
<option id="29932" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Earth P. Def. -->
</option>
<option id="29933" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Holy P. Def. -->
</option>
<option id="29934" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Resistance to Bleed. -->
</option>
<option id="29935" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Resistance to Mental Attacks. -->
</option>
<option id="29936" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Resistance to Paralysis. -->
</option>
<option id="29937" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Resistance to Poison. -->
</option>
<option id="29938" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="29939" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="29940" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="29941" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="29942" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="29943" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="29944" name="infinite_odyssey">
<!-- MP Recovery + 0.04 -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="29945" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- CP Recovery + 0.08 -->
</option>
<option id="29946" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Max MP + 15 -->
</option>
<option id="29947" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Max HP + 19 -->
</option>
<option id="29948" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Max CP + 13 -->
</option>
<option id="29949" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Dark P. Def. -->
</option>
<option id="29950" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Wind P. Def. -->
</option>
<option id="29951" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Water P. Def. -->
</option>
<option id="29952" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Fire P. Def. -->
</option>
<option id="29953" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Earth P. Def. -->
</option>
<option id="29954" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Holy P. Def. -->
</option>
<option id="29955" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Resistance to Bleed. -->
</option>
<option id="29956" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Resistance to Mental Attacks. -->
</option>
<option id="29957" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Resistance to Paralysis. -->
</option>
<option id="29958" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Resistance to Poison. -->
</option>
<option id="29959" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="29960" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="29961" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="29962" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="29963" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="29964" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="29965" name="infinite_odyssey">
<!-- HP Recovery + 0.11 -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="29966" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Max MP + 15 -->
</option>
<option id="29967" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Max HP + 19 -->
</option>
<option id="29968" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Max CP + 13 -->
</option>
<option id="29969" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Dark P. Def. -->
</option>
<option id="29970" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Wind P. Def. -->
</option>
<option id="29971" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Water P. Def. -->
</option>
<option id="29972" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Fire P. Def. -->
</option>
<option id="29973" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Earth P. Def. -->
</option>
<option id="29974" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Holy P. Def. -->
</option>
<option id="29975" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Resistance to Bleed. -->
</option>
<option id="29976" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Resistance to Mental Attacks. -->
</option>
<option id="29977" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Resistance to Paralysis. -->
</option>
<option id="29978" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Resistance to Poison. -->
</option>
<option id="29979" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="29980" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="29981" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="29982" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="29983" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="29984" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="29985" name="infinite_odyssey">
<!-- CP Recovery + 0.08 -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="29986" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Max HP + 19 -->
</option>
<option id="29987" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Max CP + 13 -->
</option>
<option id="29988" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Dark P. Def. -->
</option>
<option id="29989" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Wind P. Def. -->
</option>
<option id="29990" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Water P. Def. -->
</option>
<option id="29991" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Fire P. Def. -->
</option>
<option id="29992" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Earth P. Def. -->
</option>
<option id="29993" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Holy P. Def. -->
</option>
<option id="29994" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Resistance to Bleed. -->
</option>
<option id="29995" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Resistance to Mental Attacks. -->
</option>
<option id="29996" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Resistance to Paralysis. -->
</option>
<option id="29997" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Resistance to Poison. -->
</option>
<option id="29998" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="29999" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Resistance to Sleep. -->
</option>
</list>

View File

@@ -0,0 +1,403 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="30000" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="30001" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30002" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30003" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30004" name="infinite_odyssey">
<!-- Max MP + 15 -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30005" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Max CP + 13 -->
</option>
<option id="30006" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Dark P. Def. -->
</option>
<option id="30007" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Wind P. Def. -->
</option>
<option id="30008" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Water P. Def. -->
</option>
<option id="30009" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Fire P. Def. -->
</option>
<option id="30010" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Earth P. Def. -->
</option>
<option id="30011" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Holy P. Def. -->
</option>
<option id="30012" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Resistance to Bleed. -->
</option>
<option id="30013" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Resistance to Mental Attacks. -->
</option>
<option id="30014" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Resistance to Paralysis. -->
</option>
<option id="30015" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Resistance to Poison. -->
</option>
<option id="30016" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="30017" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="30018" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="30019" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30020" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30021" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30022" name="infinite_odyssey">
<!-- Max HP + 19 -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30023" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Dark P. Def. -->
</option>
<option id="30024" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Wind P. Def. -->
</option>
<option id="30025" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Water P. Def. -->
</option>
<option id="30026" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Fire P. Def. -->
</option>
<option id="30027" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Earth P. Def. -->
</option>
<option id="30028" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Holy P. Def. -->
</option>
<option id="30029" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Resistance to Bleed. -->
</option>
<option id="30030" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Resistance to Mental Attacks. -->
</option>
<option id="30031" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Resistance to Paralysis. -->
</option>
<option id="30032" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Resistance to Poison. -->
</option>
<option id="30033" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="30034" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="30035" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="30036" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30037" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30038" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30039" name="infinite_odyssey">
<!-- Max CP + 13 -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30040" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Wind P. Def. -->
</option>
<option id="30041" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Water P. Def. -->
</option>
<option id="30042" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Fire P. Def. -->
</option>
<option id="30043" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Earth P. Def. -->
</option>
<option id="30044" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Holy P. Def. -->
</option>
<option id="30045" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Resistance to Bleed. -->
</option>
<option id="30046" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Resistance to Mental Attacks. -->
</option>
<option id="30047" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Resistance to Paralysis. -->
</option>
<option id="30048" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Resistance to Poison. -->
</option>
<option id="30049" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="30050" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="30051" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="30052" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30053" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30054" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30055" name="infinite_odyssey">
<!-- Increases Dark P. Def. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30056" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
<!-- Increases Water P. Def. -->
</option>
<option id="30057" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
<!-- Increases Fire P. Def. -->
</option>
<option id="30058" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
<!-- Increases Earth P. Def. -->
</option>
<option id="30059" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
<!-- Increases Holy P. Def. -->
</option>
<option id="30060" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
<!-- Increases Resistance to Bleed. -->
</option>
<option id="30061" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
<!-- Increases Resistance to Mental Attacks. -->
</option>
<option id="30062" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
<!-- Increases Resistance to Paralysis. -->
</option>
<option id="30063" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
<!-- Increases Resistance to Poison. -->
</option>
<option id="30064" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="30065" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="30066" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="30067" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30068" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30069" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30070" name="infinite_odyssey">
<!-- Increases Wind P. Def. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30071" name="infinite_odyssey">
<!-- Increases Water P. Def. -->
<!-- Increases Fire P. Def. -->
</option>
<option id="30072" name="infinite_odyssey">
<!-- Increases Water P. Def. -->
<!-- Increases Earth P. Def. -->
</option>
<option id="30073" name="infinite_odyssey">
<!-- Increases Water P. Def. -->
<!-- Increases Holy P. Def. -->
</option>
<option id="30074" name="infinite_odyssey">
<!-- Increases Water P. Def. -->
<!-- Increases Resistance to Bleed. -->
</option>
<option id="30075" name="infinite_odyssey">
<!-- Increases Water P. Def. -->
<!-- Increases Resistance to Mental Attacks. -->
</option>
<option id="30076" name="infinite_odyssey">
<!-- Increases Water P. Def. -->
<!-- Increases Resistance to Paralysis. -->
</option>
<option id="30077" name="infinite_odyssey">
<!-- Increases Water P. Def. -->
<!-- Increases Resistance to Poison. -->
</option>
<option id="30078" name="infinite_odyssey">
<!-- Increases Water P. Def. -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="30079" name="infinite_odyssey">
<!-- Increases Water P. Def. -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="30080" name="infinite_odyssey">
<!-- Increases Water P. Def. -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="30081" name="infinite_odyssey">
<!-- Increases Water P. Def. -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30082" name="infinite_odyssey">
<!-- Increases Water P. Def. -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30083" name="infinite_odyssey">
<!-- Increases Water P. Def. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30084" name="infinite_odyssey">
<!-- Increases Water P. Def. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30085" name="infinite_odyssey">
<!-- Increases Fire P. Def. -->
<!-- Increases Earth P. Def. -->
</option>
<option id="30086" name="infinite_odyssey">
<!-- Increases Fire P. Def. -->
<!-- Increases Holy P. Def. -->
</option>
<option id="30087" name="infinite_odyssey">
<!-- Increases Fire P. Def. -->
<!-- Increases Resistance to Bleed. -->
</option>
<option id="30088" name="infinite_odyssey">
<!-- Increases Fire P. Def. -->
<!-- Increases Resistance to Mental Attacks. -->
</option>
<option id="30089" name="infinite_odyssey">
<!-- Increases Fire P. Def. -->
<!-- Increases Resistance to Paralysis. -->
</option>
<option id="30090" name="infinite_odyssey">
<!-- Increases Fire P. Def. -->
<!-- Increases Resistance to Poison. -->
</option>
<option id="30091" name="infinite_odyssey">
<!-- Increases Fire P. Def. -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="30092" name="infinite_odyssey">
<!-- Increases Fire P. Def. -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="30093" name="infinite_odyssey">
<!-- Increases Fire P. Def. -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="30094" name="infinite_odyssey">
<!-- Increases Fire P. Def. -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30095" name="infinite_odyssey">
<!-- Increases Fire P. Def. -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30096" name="infinite_odyssey">
<!-- Increases Fire P. Def. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30097" name="infinite_odyssey">
<!-- Increases Fire P. Def. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30098" name="infinite_odyssey">
<!-- Increases Earth P. Def. -->
<!-- Increases Holy P. Def. -->
</option>
<option id="30099" name="infinite_odyssey">
<!-- Increases Earth P. Def. -->
<!-- Increases Resistance to Bleed. -->
</option>
</list>

View File

@@ -0,0 +1,378 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="30100" name="infinite_odyssey">
<!-- Increases Earth P. Def. -->
<!-- Increases Resistance to Mental Attacks. -->
</option>
<option id="30101" name="infinite_odyssey">
<!-- Increases Earth P. Def. -->
<!-- Increases Resistance to Paralysis. -->
</option>
<option id="30102" name="infinite_odyssey">
<!-- Increases Earth P. Def. -->
<!-- Increases Resistance to Poison. -->
</option>
<option id="30103" name="infinite_odyssey">
<!-- Increases Earth P. Def. -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="30104" name="infinite_odyssey">
<!-- Increases Earth P. Def. -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="30105" name="infinite_odyssey">
<!-- Increases Earth P. Def. -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="30106" name="infinite_odyssey">
<!-- Increases Earth P. Def. -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30107" name="infinite_odyssey">
<!-- Increases Earth P. Def. -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30108" name="infinite_odyssey">
<!-- Increases Earth P. Def. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30109" name="infinite_odyssey">
<!-- Increases Earth P. Def. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30110" name="infinite_odyssey">
<!-- Increases Holy P. Def. -->
<!-- Increases Resistance to Bleed. -->
</option>
<option id="30111" name="infinite_odyssey">
<!-- Increases Holy P. Def. -->
<!-- Increases Resistance to Mental Attacks. -->
</option>
<option id="30112" name="infinite_odyssey">
<!-- Increases Holy P. Def. -->
<!-- Increases Resistance to Paralysis. -->
</option>
<option id="30113" name="infinite_odyssey">
<!-- Increases Holy P. Def. -->
<!-- Increases Resistance to Poison. -->
</option>
<option id="30114" name="infinite_odyssey">
<!-- Increases Holy P. Def. -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="30115" name="infinite_odyssey">
<!-- Increases Holy P. Def. -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="30116" name="infinite_odyssey">
<!-- Increases Holy P. Def. -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="30117" name="infinite_odyssey">
<!-- Increases Holy P. Def. -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30118" name="infinite_odyssey">
<!-- Increases Holy P. Def. -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30119" name="infinite_odyssey">
<!-- Increases Holy P. Def. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30120" name="infinite_odyssey">
<!-- Increases Holy P. Def. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30121" name="infinite_odyssey">
<!-- Increases Resistance to Bleed. -->
<!-- Increases Resistance to Mental Attacks. -->
</option>
<option id="30122" name="infinite_odyssey">
<!-- Increases Resistance to Bleed. -->
<!-- Increases Resistance to Paralysis. -->
</option>
<option id="30123" name="infinite_odyssey">
<!-- Increases Resistance to Bleed. -->
<!-- Increases Resistance to Poison. -->
</option>
<option id="30124" name="infinite_odyssey">
<!-- Increases Resistance to Bleed. -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="30125" name="infinite_odyssey">
<!-- Increases Resistance to Bleed. -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="30126" name="infinite_odyssey">
<!-- Increases Resistance to Bleed. -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="30127" name="infinite_odyssey">
<!-- Increases Resistance to Bleed. -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30128" name="infinite_odyssey">
<!-- Increases Resistance to Bleed. -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30129" name="infinite_odyssey">
<!-- Increases Resistance to Bleed. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30130" name="infinite_odyssey">
<!-- Increases Resistance to Bleed. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30131" name="infinite_odyssey">
<!-- Increases Resistance to Mental Attacks. -->
<!-- Increases Resistance to Paralysis. -->
</option>
<option id="30132" name="infinite_odyssey">
<!-- Increases Resistance to Mental Attacks. -->
<!-- Increases Resistance to Poison. -->
</option>
<option id="30133" name="infinite_odyssey">
<!-- Increases Resistance to Mental Attacks. -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="30134" name="infinite_odyssey">
<!-- Increases Resistance to Mental Attacks. -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="30135" name="infinite_odyssey">
<!-- Increases Resistance to Mental Attacks. -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="30136" name="infinite_odyssey">
<!-- Increases Resistance to Mental Attacks. -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30137" name="infinite_odyssey">
<!-- Increases Resistance to Mental Attacks. -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30138" name="infinite_odyssey">
<!-- Increases Resistance to Mental Attacks. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30139" name="infinite_odyssey">
<!-- Increases Resistance to Mental Attacks. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30140" name="infinite_odyssey">
<!-- Increases Resistance to Paralysis. -->
<!-- Increases Resistance to Poison. -->
</option>
<option id="30141" name="infinite_odyssey">
<!-- Increases Resistance to Paralysis. -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="30142" name="infinite_odyssey">
<!-- Increases Resistance to Paralysis. -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="30143" name="infinite_odyssey">
<!-- Increases Resistance to Paralysis. -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="30144" name="infinite_odyssey">
<!-- Increases Resistance to Paralysis. -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30145" name="infinite_odyssey">
<!-- Increases Resistance to Paralysis. -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30146" name="infinite_odyssey">
<!-- Increases Resistance to Paralysis. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30147" name="infinite_odyssey">
<!-- Increases Resistance to Paralysis. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30148" name="infinite_odyssey">
<!-- Increases Resistance to Poison. -->
<!-- Increases Resistance to Shock. -->
</option>
<option id="30149" name="infinite_odyssey">
<!-- Increases Resistance to Poison. -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="30150" name="infinite_odyssey">
<!-- Increases Resistance to Poison. -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="30151" name="infinite_odyssey">
<!-- Increases Resistance to Poison. -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30152" name="infinite_odyssey">
<!-- Increases Resistance to Poison. -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30153" name="infinite_odyssey">
<!-- Increases Resistance to Poison. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30154" name="infinite_odyssey">
<!-- Increases Resistance to Poison. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30155" name="infinite_odyssey">
<!-- Increases Resistance to Shock. -->
<!-- Increases Resistance to Sleep. -->
</option>
<option id="30156" name="infinite_odyssey">
<!-- Increases Resistance to Shock. -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="30157" name="infinite_odyssey">
<!-- Increases Resistance to Shock. -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30158" name="infinite_odyssey">
<!-- Increases Resistance to Shock. -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30159" name="infinite_odyssey">
<!-- Increases Resistance to Shock. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30160" name="infinite_odyssey">
<!-- Increases Resistance to Shock. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30161" name="infinite_odyssey">
<!-- Increases Resistance to Sleep. -->
<!-- Increases Resistance to Knock Back. -->
</option>
<option id="30162" name="infinite_odyssey">
<!-- Increases Resistance to Sleep. -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30163" name="infinite_odyssey">
<!-- Increases Resistance to Sleep. -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30164" name="infinite_odyssey">
<!-- Increases Resistance to Sleep. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30165" name="infinite_odyssey">
<!-- Increases Resistance to Sleep. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30166" name="infinite_odyssey">
<!-- Increases Resistance to Knock Back. -->
<!-- Increases Resistance to Knock Down. -->
</option>
<option id="30167" name="infinite_odyssey">
<!-- Increases Resistance to Knock Back. -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30168" name="infinite_odyssey">
<!-- Increases Resistance to Knock Back. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30169" name="infinite_odyssey">
<!-- Increases Resistance to Knock Back. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30170" name="infinite_odyssey">
<!-- Increases Resistance to Knock Down. -->
<!-- Increases Resistance to Drag. -->
</option>
<option id="30171" name="infinite_odyssey">
<!-- Increases Resistance to Knock Down. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30172" name="infinite_odyssey">
<!-- Increases Resistance to Knock Down. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30173" name="infinite_odyssey">
<!-- Increases Resistance to Drag. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30174" name="infinite_odyssey">
<!-- Increases Resistance to Drag. -->
<!-- Increases Resistance to Binding. -->
</option>
<option id="30175" name="infinite_odyssey">
<!-- Increases Resistance to Binding. -->
</option>
<option id="30176" name="infinite_odyssey">
<!-- -->
</option>
<option id="30177" name="god_hair_enchant_op_1">
<!-- M. Def + 1 -->
</option>
<option id="30178" name="god_hair_enchant_op_2">
<!-- M. Def + 2 -->
</option>
<option id="30179" name="god_hair_enchant_op_3">
<!-- M. Def + 3 -->
</option>
<option id="30180" name="god_hair_enchant_op_4">
<!-- M. Def + 4 -->
</option>
<option id="30181" name="god_hair_enchant_op_5">
<!-- M. Def + 5 -->
</option>
<option id="30182" name="god_hair_enchant_op_6">
<!-- M. Def + 6 -->
</option>
<option id="30183" name="god_hair_enchant_op_7">
<!-- M. Def + 7 -->
</option>
<option id="30184" name="god_hair_enchant_op_8">
<!-- M. Def + 8 -->
</option>
<option id="30185" name="god_hair_enchant_op_9">
<!-- M. Def + 9 -->
</option>
<option id="30186" name="god_hair_enchant_op_10">
<!-- M. Def + 10 -->
</option>
<option id="30187" name="god_hair_enchant_op_11">
<!-- M. Def + 11 -->
</option>
<option id="30188" name="god_hair_enchant_op_12">
<!-- M. Def + 12 -->
</option>
<option id="30189" name="god_hair_enchant_op_13">
<!-- M. Def + 13 -->
</option>
<option id="30190" name="god_hair_enchant_op_14">
<!-- M. Def + 14 -->
</option>
<option id="30191" name="god_hair_enchant_op_15">
<!-- M. Def + 15 -->
</option>
<option id="30192" name="god_hair_enchant_op_16">
<!-- M. Def + 16 -->
</option>
<option id="30193" name="god_hair_enchant_op_17">
<!-- M. Def + 17 -->
</option>
<option id="30194" name="god_hair_enchant_op_18">
<!-- M. Def + 18 -->
</option>
<option id="30195" name="god_hair_enchant_op_19">
<!-- M. Def + 19 -->
</option>
<option id="30196" name="god_hair_enchant_op_20">
<!-- M. Def + 20 -->
</option>
<option id="30197" name="god_hair_enchant_op_21">
<!-- M. Def + 21 -->
</option>
<option id="30198" name="god_hair_enchant_op_22">
<!-- M. Def + 22 -->
</option>
<option id="30199" name="god_hair_enchant_op_23">
<!-- M. Def + 23 -->
</option>
</list>

View File

@@ -0,0 +1,348 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="30200" name="god_hair_enchant_op_24">
<!-- M. Def + 24 -->
</option>
<option id="30201" name="god_hair_enchant_op_25">
<!-- M. Def + 25 -->
</option>
<option id="30202" name="god_hair_enchant_op_26">
<!-- M. Def + 26 -->
</option>
<option id="30203" name="god_hair_enchant_op_27">
<!-- M. Def + 27 -->
</option>
<option id="30204" name="god_hair_enchant_op_28">
<!-- M. Def + 28 -->
</option>
<option id="30205" name="god_hair_enchant_op_29">
<!-- M. Def + 29 -->
</option>
<option id="30206" name="god_hair_enchant_op_30">
<!-- M. Def + 30 -->
</option>
<option id="30207" name="god_hair_enchant_op_31">
<!-- M. Def + 31 -->
</option>
<option id="30208" name="god_hair_enchant_op_32">
<!-- M. Def + 32 -->
</option>
<option id="30209" name="god_hair_enchant_op_33">
<!-- M. Def + 33 -->
</option>
<option id="30210" name="god_hair_enchant_op_34">
<!-- M. Def + 34 -->
</option>
<option id="30211" name="god_hair_enchant_op_35">
<!-- M. Def + 35 -->
</option>
<option id="30212" name="god_hair_enchant_op_36">
<!-- M. Def + 36 -->
</option>
<option id="30213" name="god_hair_enchant_op_37">
<!-- M. Def + 37 -->
</option>
<option id="30214" name="god_hair_enchant_op_38">
<!-- M. Def + 38 -->
</option>
<option id="30215" name="god_hair_enchant_op_39">
<!-- M. Def + 39 -->
</option>
<option id="30216" name="god_hair_enchant_op_40">
<!-- M. Def + 40 -->
</option>
<option id="30217" name="god_hair_enchant_op_41">
<!-- M. Def + 41 -->
</option>
<option id="30218" name="god_hair_enchant_op_42">
<!-- M. Def + 42 -->
</option>
<option id="30219" name="god_hair_enchant_op_43">
<!-- M. Def + 43 -->
</option>
<option id="30220" name="god_hair_enchant_op_44">
<!-- M. Def + 44 -->
</option>
<option id="30221" name="god_hair_enchant_op_45">
<!-- M. Def + 45 -->
</option>
<option id="30222" name="god_hair_enchant_op_46">
<!-- M. Def + 46 -->
</option>
<option id="30223" name="god_hair_enchant_op_47">
<!-- M. Def + 47 -->
</option>
<option id="30224" name="god_hair_enchant_op_48">
<!-- M. Def + 48 -->
</option>
<option id="30225" name="god_hair_enchant_op_49">
<!-- M. Def + 49 -->
</option>
<option id="30226" name="god_hair_enchant_op_50">
<!-- M. Def + 50 -->
</option>
<option id="30227" name="magic_elemental_shirt">
<!-- M. Def. + 8.0 -->
<passive_skill id="21326" level="1" />
</option>
<option id="30228" name="magic_elemental_shirt">
<!-- M. Def. + 9.0 -->
<passive_skill id="21327" level="1" />
</option>
<option id="30229" name="magic_elemental_shirt">
<!-- M. Def. + 10.0 -->
<passive_skill id="21327" level="2" />
</option>
<option id="30230" name="magic_elemental_shirt">
<!-- M. Def. + 11.0 -->
<passive_skill id="21327" level="3" />
</option>
<option id="30231" name="magic_elemental_shirt">
<!-- M. Def. + 12.0 -->
<!-- Speed + 7 -->
<!-- CON +2 and MEN +1 -->
<passive_skill id="21327" level="4" />
</option>
<option id="30232" name="magic_elemental_shirt">
<!-- M. Def. + 13.0 -->
<!-- Speed + 7, Max HP + 200, Max MP + 200 -->
<!-- STR +1, CON +2, INT +1, MEN +2 -->
<passive_skill id="21327" level="5" />
</option>
<option id="30233" name="magic_elemental_shirt">
<!-- M. Def. + 14.0 -->
<!-- Speed + 7, Max HP + 200, Max MP + 200, MP Consumption - 3% -->
<!-- Resistance to Water/Fire/Wind/Earth + 20. STR +2, DEX +1, CON +2, INT +2, WIT +1, MEN +2 -->
<passive_skill id="21327" level="6" />
</option>
<option id="30234" name="magic_elemental_shirt">
<!-- M. Def. + 15.0 -->
<!-- Speed + 7, Max HP + 200, Max MP + 200, MP Consumption - 3% -->
<!-- Resistance to Water/Fire/Wind/Earth + 25. Increases Damage Reflect Resistance. STR +2, DEX +1, CON +2, INT +2, WIT +1, MEN +2 -->
<passive_skill id="21327" level="7" />
</option>
<option id="30235" name="magic_elemental_shirt">
<!-- M. Def. + 16.0 -->
<!-- Speed + 7, Max HP + 200, Max MP + 200, MP Consumption - 3% -->
<!-- Resistance to Water/Fire/Wind/Earth + 30. Increases Damage Reflect Resistance. Vampiric Rage Effect. Decreases cooldown for physical/magic skills. Increases Resistance to Lethal Strike and Half-Kill. STR + 2, DEX + 2, CON + 3, INT + 2, WIT + 2, MEN + 2 -->
<passive_skill id="21327" level="8" />
</option>
<option id="30236" name="magic_elemental_shirt">
<!-- M. Def. + 17.0 -->
<!-- Speed + 7, Max HP + 200, Max MP + 200, MP Consumption - 3% -->
<!-- Resistance to Water/Fire/Wind/Earth + 35. Increases Damage Reflect Resistance. Vampiric Rage Effect. Decreases cooldown for physical/magic skills. Increases Resistance to Lethal Strike and Half-Kill. STR + 2, DEX + 2, CON + 3, INT + 2, WIT + 2, MEN + 3 -->
<passive_skill id="21327" level="9" />
</option>
<option id="30237" name="magic_elemental_shirt">
<!-- M. Def. + 18.0 -->
<!-- Speed + 7, Max HP + 200, Max MP + 200, MP Consumption - 3% -->
<!-- Resistance to Water/Fire/Wind/Earth + 40. Increases Damage Reflect Resistance. Vampiric Rage Effect. Decreases cooldown for physical/magic skills. Increases Resistance to Lethal Strike and Half-Kill. STR + 3, DEX + 3, CON + 3, INT + 3, WIT + 3, MEN + 3 -->
<passive_skill id="21327" level="10" />
</option>
<option id="30238" name="paagrio_shirt_skill_1">
<!-- Active: Power of Pa'agrio -->
<active_skill id="9367" level="1" />
</option>
<option id="30239" name="paagrio_shirt_skill_2">
<!-- Active: Power of Pa'agrio -->
<active_skill id="9367" level="2" />
</option>
<option id="30240" name="sayha_shirt_skill_1">
<!-- Active: Portal of Sayha -->
<active_skill id="9371" level="1" />
</option>
<option id="30241" name="sayha_shirt_skill_2">
<!-- Active: Power of Sayha -->
<active_skill id="9373" level="1" />
</option>
<option id="30242" name="sayha_shirt_skill_3">
<!-- Active: Power of Sayha -->
<active_skill id="9373" level="2" />
</option>
<option id="30243" name="evas_shirt_skill_1">
<!-- Active: Power of Eva -->
<active_skill id="9365" level="1" />
</option>
<option id="30244" name="evas_shirt_skill_2">
<!-- Active: Power of Eva -->
<active_skill id="9365" level="2" />
</option>
<option id="30245" name="maphr_shirt_skill_1">
<!-- Passive: Power of Maphr -->
<passive_skill id="9369" level="1" />
</option>
<option id="30246" name="maphr_shirt_skill_2">
<!-- Passive: Power of Maphr -->
<passive_skill id="9369" level="2" />
</option>
<option id="30247" name="infinite_odyssey">
<!-- Resistance to Fire + 5 -->
</option>
<option id="30248" name="infinite_odyssey">
<!-- Resistance to Fire + 10 -->
</option>
<option id="30249" name="infinite_odyssey">
<!-- Resistance to Fire + 15 -->
</option>
<option id="30250" name="infinite_odyssey">
<!-- Resistance to Water + 5 -->
</option>
<option id="30251" name="infinite_odyssey">
<!-- Resistance to Water + 10 -->
</option>
<option id="30252" name="infinite_odyssey">
<!-- Resistance to Water + 15 -->
</option>
<option id="30253" name="infinite_odyssey">
<!-- Resistance to Wind + 5 -->
</option>
<option id="30254" name="infinite_odyssey">
<!-- Resistance to Wind + 10 -->
</option>
<option id="30255" name="infinite_odyssey">
<!-- Resistance to Wind + 15 -->
</option>
<option id="30256" name="infinite_odyssey">
<!-- Resistance to Earth + 5 -->
</option>
<option id="30257" name="infinite_odyssey">
<!-- Resistance to Earth + 10 -->
</option>
<option id="30258" name="infinite_odyssey">
<!-- Resistance to Earth + 15 -->
</option>
<option id="30259" name="infinite_odyssey">
<!-- Active: Stuns and cancels the targeting on nearby enemies, and teleport forward. Consumes 10 B-grade Gemstones. -->
</option>
<option id="30260" name="infinite_odyssey">
<!-- Active: Temporarily increases Speed, P. Evasion, and HP Recovery Bonus. Consumes 10 B-grade Gemstones upon use. -->
</option>
<option id="30261" name="infinite_odyssey">
<!-- Active: Available when HP drops to 20% or below. Becomes Invincible for a certain period of time. Consumes 20 B-grade Gemstones upon use. -->
</option>
<option id="30262" name="infinite_odyssey">
<!-- Active: Temporarily blocks the target's physical/magic skills. Consumes 30 B-grade Gemstones upon use. -->
</option>
<option id="30263" name="infinite_odyssey">
<!-- Active: Temporarily cannot be targetted. Consumes 10 B-grade Gemstones. -->
</option>
<option id="30264" name="infinite_odyssey">
<!-- Active: Temporarily increases Damage Reflect Resistance. -->
</option>
<option id="30265" name="infinite_odyssey">
<!-- Active: Temporarily increases Damage Reflect Resistance. -->
</option>
<option id="30266" name="infinite_odyssey">
<!-- Active: Temporarily increases Damage Reflect Resistance. -->
</option>
<option id="30267" name="infinite_odyssey">
<!-- Passive: When attacking, has a chance of restricting the target's chat function. -->
</option>
<option id="30268" name="life_stone_instilled_with_giants_power1">
<!-- Passive: When equipped, returns 20% of received damage back to the enemy. -->
<passive_skill id="13514" level="1" />
</option>
<option id="30269" name="life_stone_instilled_with_giants_power2">
<!-- Active: When used, increases P. Critical Damage by 15% for 5 minutes. -->
<active_skill id="13515" level="1" />
</option>
<option id="30270" name="life_stone_instilled_with_giants_power3">
<!-- Passive: When equipped, increases Damage Reflect Resistance by 50%. -->
<passive_skill id="13516" level="1" />
</option>
<option id="30271" name="life_stone_instilled_with_giants_power4">
<!-- Active: When used, increases Max HP and Max CP by 10% for 5 minutes. -->
<active_skill id="13517" level="1" />
</option>
<option id="30272" name="life_stone_instilled_with_giants_power5">
<!-- Active: When used, makes invincible for 30 seconds. The effect will be cancelled when you attack. -->
<active_skill id="13518" level="1" />
</option>
<option id="30273" name="life_stone_instilled_with_giants_power6">
<!-- Active: When used, prevents you from dying for 10 seconds. Can be used when HP is 20% or below. -->
<active_skill id="13519" level="1" />
</option>
<option id="30274" name="life_stone_instilled_with_giants_power7">
<!-- Active: Prevents the target from using physical/magical skills for 5 seconds. -->
<active_skill id="13520" level="1" />
</option>
<option id="30275" name="life_stone_instilled_with_giants_power8">
<!-- Active: Inflicts Sleep on the target for 5 seconds. -->
<active_skill id="13521" level="1" />
</option>
<option id="30276" name="life_stone_instilled_with_giants_power9">
<!-- Active: Decreases the target's Atk. Spd. And Casting Spd. By 50% for 10 seconds. -->
<active_skill id="13522" level="1" />
</option>
<option id="30277" name="life_stone_instilled_with_giants_power10">
<!-- Active: Increases the target's Critical Damage received and the chance of receiving critical attacks by 90% for 10 seconds. -->
<active_skill id="13523" level="1" />
</option>
<option id="30278" name="infinite_odyssey">
<!-- Passive: When equipped, has a chance of recovering 3% of damage inflicted on the enemy as HP. -->
</option>
<option id="30279" name="infinite_odyssey">
<!-- Passive: When equipped, has a chance of recovering 5% of damage inflicted on the enemy as HP. -->
</option>
<option id="30280" name="infinite_odyssey">
<!-- Active: When used, has a chance of recovering 4% of damage inflicted on the enemy as HP for 30 minutes. -->
</option>
<option id="30281" name="infinite_odyssey">
<!-- Active: When used, has a chance of recovering 6% of damage inflicted on the enemy as HP for 60 minutes. -->
</option>
<option id="30282" name="infinite_odyssey">
<!-- Passive: When equipped, returns 3% of received damage back to the enemy. -->
</option>
<option id="30283" name="infinite_odyssey">
<!-- Passive: When equipped, returns 5% of received damage back to the enemy. -->
</option>
<option id="30284" name="infinite_odyssey">
<!-- Active: Returns 7% of received damage back to the enemy for 5 minutes -->
</option>
<option id="30285" name="infinite_odyssey">
<!-- Active: Returns 15% of received damage back to the enemy for 5 minutes -->
</option>
<option id="30286" name="infinite_odyssey">
<!-- Effect: When hit, increases PvP P. Atk. for a certain amount of time. -->
</option>
<option id="30287" name="infinite_odyssey">
<!-- Passive: When equipped, increases PvP P. Atk. -->
</option>
<option id="30288" name="infinite_odyssey">
<!-- Effect: When hit, momentarily prevents the target from using physical/magical skills. -->
</option>
<option id="30289" name="infinite_odyssey">
<!-- Active: Recovers HP by 15%, MP by 15%, and CP by 20%. Can be used in Olympiad. -->
</option>
<option id="30290" name="infinite_odyssey">
<!-- Active: Recovers HP by 30%, MP by 30%, and CP by 40%. Can be used in Olympiad. -->
</option>
<option id="30291" name="infinite_odyssey">
<!-- Active: Increases P. Def. by 10% for a certain amount of time. -->
</option>
<option id="30292" name="infinite_odyssey">
<!-- Active: Increases M. Def. by 10% for a certain amount of time. -->
</option>
<option id="30293" name="infinite_odyssey">
<!-- Active: Increases P. Def. and M. Def. by 10% for a certain amount of time. -->
</option>
<option id="30294" name="infinite_odyssey">
<!-- Active: Cancels all abnormal status and makes you invincible for 3 seconds. Cannot use when immobilized. Can be used in the Olympiad. -->
</option>
<option id="30295" name="infinite_odyssey">
<!-- Active: Cancels all abnormal status and makes you invincible for 7 seconds. Cannot use when immobilized. Can be used in the Olympiad. -->
</option>
<option id="30296" name="infinite_odyssey">
<!-- Active: Teleports to the village. Cannot be used in special locations such as GM room. -->
</option>
<option id="30297" name="infinite_odyssey">
<!-- Active: Teleports party members to the village. Cannot be used in special locations such as GM room. -->
</option>
<option id="30298" name="infinite_odyssey">
<!-- Passive: Increases weight gauge by 200%. -->
</option>
<option id="30299" name="shiny_shirt_passive">
<!-- M. Def. + 8 -->
<passive_skill id="13561" level="1" />
</option>
</list>

View File

@@ -0,0 +1,343 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="30300" name="shiny_shirt_passive">
<!-- M. Def. + 9 -->
<passive_skill id="13562" level="1" />
</option>
<option id="30301" name="shiny_shirt_passive">
<!-- M. Def. + 10 -->
<passive_skill id="13562" level="2" />
</option>
<option id="30302" name="shiny_shirt_passive">
<!-- M. Def. + 11 -->
<!-- Speed + 7 -->
<passive_skill id="13562" level="3" />
</option>
<option id="30303" name="shiny_shirt_passive">
<!-- M. Def. + 12 -->
<!-- Speed + 7 -->
<!-- Max HP + 510, Max MP + 510, Attribute Resistance + 6, STR + 1, DEX + 1, CON + 1, INT + 1, WIT + 1, MEN + 1 -->
<passive_skill id="13562" level="4" />
</option>
<option id="30304" name="shiny_shirt_passive">
<!-- M. Def. + 13 -->
<!-- Speed + 7 -->
<!-- Max HP + 520, Max MP + 520, Skill MP Consumption - 3%, Attribute Resistance + 12, STR + 2, DEX + 2, CON + 2, INT + 2, WIT + 2, MEN + 2 -->
<passive_skill id="13562" level="5" />
</option>
<option id="30305" name="shiny_shirt_passive">
<!-- M. Def. + 14 -->
<!-- Speed + 7 -->
<!-- Max HP + 531, Max MP + 531 Skill MP Consumption - 3% Damage Reflect Resistance + 5, Attribute Resistance + 18, STR + 3, DEX + 3, CON + 2, INT + 3, WIT + 3, MEN + 2 -->
<passive_skill id="13562" level="6" />
</option>
<option id="30306" name="shiny_shirt_passive">
<!-- M. Def. + 15 -->
<!-- Speed + 7 -->
<!-- Max HP + 536, Max MP + 536, Skill MP Consumption - 3%, Damage Reflect Resistance + 5, Vampiric Rage + 5%, Attribute Resistance + 24, STR + 3, DEX + 3, CON + 3, INT + 3, WIT + 3, MEN + 3 -->
<passive_skill id="13562" level="7" />
</option>
<option id="30307" name="shiny_shirt_passive">
<!-- M. Def. + 16 -->
<!-- Speed + 7 -->
<!-- Max HP + 541, Max MP + 541, Skill MP Consumption - 3%, Damage Reflect Resistance + 5, Vampiric Rage + 5%, Skill Cooldown - 3%, Attribute Resistance + 30, STR + 4, DEX + 4, CON + 3, INT + 4, WIT + 4, MEN + 3 -->
<passive_skill id="13562" level="8" />
</option>
<option id="30308" name="shiny_shirt_passive">
<!-- M. Def. + 17 -->
<!-- Speed + 7 -->
<!-- Max HP + 547, Max MP + 547, Skill MP Consumption - 3%, Damage Reflect Resistance + 5, Vampiric Rage + 5%, Skill Cooldown - 3%, Received Damage - 3%, Attribute Resistance + 36, STR + 4, DEX + 4, CON + 4, INT + 4, WIT + 4, MEN + 4 -->
<passive_skill id="13562" level="9" />
</option>
<option id="30309" name="shiny_shirt_passive">
<!-- M. Def. + 18 -->
<!-- Speed + 7 -->
<!-- Max HP + 552, Max MP + 552, Skill MP Consumption - 3%, Damage Reflect Resistance + 5, Vampiric Rage + 5%, Skill Cooldown - 3%, Received Damage - 3%, Attribute Resistance + 36, STR + 4, DEX + 4, CON + 4, INT + 4, WIT + 4, MEN + 4 -->
<passive_skill id="13562" level="10" />
</option>
<option id="30310" name="shiny_shirt_skill_1">
<!-- Active: Einhasad's Wrath -->
<active_skill id="13563" level="1" />
</option>
<option id="30311" name="shiny_shirt_skill_2">
<!-- Active: Einhasad's Wrath/Einhasad's Protection -->
<active_skill id="13563" level="2" />
<active_skill id="13564" level="1" />
</option>
<option id="30312" name="shiny_shirt_skill_3">
<!-- Active: Einhasad's Wrath/Einhasad's Protection/Einhasad's Silence -->
<active_skill id="13563" level="3" />
<active_skill id="13564" level="2" />
<active_skill id="13565" level="1" />
</option>
<option id="30313" name="shiny_shirt_skill_4">
<!-- Active: Einhasad's Wrath/Einhasad's Protection/Einhasad's Silence/Einhasad's Salvation -->
<active_skill id="13564" level="3" />
<active_skill id="13563" level="4" />
<active_skill id="13565" level="2" />
<active_skill id="13566" level="1" />
</option>
<option id="30314" name="shiny_shirt_skill_5">
<!-- Active: Einhasad's Wrath/Einhasad's Protection/Einhasad's Silence/Einhasad's Salvation/Einhasad's Blessing -->
<active_skill id="13563" level="5" />
<active_skill id="13564" level="4" />
<active_skill id="13565" level="3" />
<active_skill id="13566" level="2" />
<active_skill id="13567" level="1" />
</option>
<option id="30315" name="infinite_odyssey">
<!-- P. Def. + 5%. -->
</option>
<option id="30316" name="infinite_odyssey">
<!-- Elemental Def. + 30. -->
</option>
<option id="30317" name="infinite_odyssey">
<!-- Alignment Def. + 30. -->
</option>
<option id="30318" name="infinite_odyssey">
<!-- P. Skill MP Consumption - 1%. -->
</option>
<option id="30319" name="infinite_odyssey">
<!-- M. Skill MP Consumption - 1%. -->
</option>
<option id="30320" name="infinite_odyssey">
<!-- Skill MP Consumption - 1%. -->
</option>
<option id="30321" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 1%. -->
</option>
<option id="30322" name="infinite_odyssey">
<!-- M. Skill Critical Damage + 1%. -->
</option>
<option id="30323" name="infinite_odyssey">
<!-- Received Heal Amount + 1%. -->
</option>
<option id="30324" name="infinite_odyssey">
<!-- Fire Resistance + 20. -->
</option>
<option id="30325" name="infinite_odyssey">
<!-- Water Resistance + 20. -->
</option>
<option id="30326" name="infinite_odyssey">
<!-- Wind Resistance + 20. -->
</option>
<option id="30327" name="infinite_odyssey">
<!-- Earth Resistance + 20. -->
</option>
<option id="30328" name="infinite_odyssey">
<!-- Holy Resistance + 20. -->
</option>
<option id="30329" name="infinite_odyssey">
<!-- Dark Resistance + 20. -->
</option>
<option id="30330" name="infinite_odyssey">
<!-- Fire Resistance + 10. -->
</option>
<option id="30331" name="infinite_odyssey">
<!-- Water Resistance + 10. -->
</option>
<option id="30332" name="infinite_odyssey">
<!-- Wind Resistance + 10. -->
</option>
<option id="30333" name="infinite_odyssey">
<!-- Earth Resistance + 10. -->
</option>
<option id="30334" name="infinite_odyssey">
<!-- Holy Resistance + 10. -->
</option>
<option id="30335" name="infinite_odyssey">
<!-- Dark Resistance + 10. -->
</option>
<option id="30336" name="infinite_odyssey">
<!-- P. Atk. + 212. -->
</option>
<option id="30337" name="infinite_odyssey">
<!-- M. Atk. + 498. -->
</option>
<option id="30338" name="infinite_odyssey">
<!-- P. Accuracy + 2. -->
</option>
<option id="30339" name="infinite_odyssey">
<!-- M. Accuracy + 2. -->
</option>
<option id="30340" name="infinite_odyssey">
<!-- M. Def. + 5%. -->
</option>
<option id="30341" name="infinite_odyssey">
<!-- Stun/ Knock Back/ Knock Down Resistance + 10. -->
</option>
<option id="30342" name="infinite_odyssey">
<!-- Petrify/ Hold Resistance + 10. -->
</option>
<option id="30343" name="infinite_odyssey">
<!-- Mental/ Aerial Yoke Resistance + 10. -->
</option>
<option id="30344" name="infinite_odyssey">
<!-- Paralyze/ Pull Resistance + 10. -->
</option>
<option id="30345" name="infinite_odyssey">
<!-- STR +1 -->
</option>
<option id="30346" name="infinite_odyssey">
<!-- DEX +1 -->
</option>
<option id="30347" name="infinite_odyssey">
<!-- CON +1 -->
</option>
<option id="30348" name="infinite_odyssey">
<!-- INT +1 -->
</option>
<option id="30349" name="infinite_odyssey">
<!-- WIT +1 -->
</option>
<option id="30350" name="infinite_odyssey">
<!-- MEN +1 -->
</option>
<option id="30351" name="infinite_odyssey">
<!-- Speed + 7. -->
</option>
<option id="30352" name="infinite_odyssey">
<!-- Stun Resistance + 10. -->
</option>
<option id="30353" name="infinite_odyssey">
<!-- Hold Resistance + 10. -->
</option>
<option id="30354" name="infinite_odyssey">
<!-- Bleed Resistance + 10. -->
</option>
<option id="30355" name="infinite_odyssey">
<!-- Paralyze Resistance + 10. -->
</option>
<option id="30356" name="infinite_odyssey">
<!-- Mental Resistance + 10. -->
</option>
<option id="30357" name="infinite_odyssey">
<!-- Sleep Resistance + 10. -->
</option>
<option id="30358" name="infinite_odyssey">
<!-- Poison Resistance + 10. -->
</option>
<option id="30359" name="infinite_odyssey">
<!-- Knock Back/ Knock Down Resistance + 10. -->
</option>
<option id="30360" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 10. -->
</option>
<option id="30361" name="infinite_odyssey">
<!-- Pull Resistance + 10. -->
</option>
<option id="30362" name="infinite_odyssey">
<!-- Petrify Resistance + 10. -->
</option>
<option id="30363" name="infinite_odyssey">
<!-- Stun Resistance + 5. -->
</option>
<option id="30364" name="infinite_odyssey">
<!-- Hold Resistance + 5. -->
</option>
<option id="30365" name="infinite_odyssey">
<!-- Bleed Resistance + 5. -->
</option>
<option id="30366" name="infinite_odyssey">
<!-- Paralyze Resistance + 5. -->
</option>
<option id="30367" name="infinite_odyssey">
<!-- Mental Resistance + 5. -->
</option>
<option id="30368" name="infinite_odyssey">
<!-- Sleep Resistance + 5. -->
</option>
<option id="30369" name="infinite_odyssey">
<!-- Poison Resistance + 5. -->
</option>
<option id="30370" name="infinite_odyssey">
<!-- Knock Back/ Knock Down Resistance + 5. -->
</option>
<option id="30371" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 5. -->
</option>
<option id="30372" name="infinite_odyssey">
<!-- Pull Resistance + 5. -->
</option>
<option id="30373" name="infinite_odyssey">
<!-- Petrify Resistance + 5. -->
</option>
<option id="30374" name="infinite_odyssey">
<!-- Max HP + 266, HP Recovery Bonus + 8. -->
</option>
<option id="30375" name="infinite_odyssey">
<!-- Max MP + 117, MP Recovery Bonus + 4. -->
</option>
<option id="30376" name="infinite_odyssey">
<!-- Max CP + 266, CP Recovery Bonus + 8. -->
</option>
<option id="30377" name="infinite_odyssey">
<!-- P. Atk. + 40 -->
</option>
<option id="30378" name="infinite_odyssey">
<!-- P. Atk. + 47 -->
</option>
<option id="30379" name="infinite_odyssey">
<!-- P. Atk. + 61 -->
</option>
<option id="30380" name="infinite_odyssey">
<!-- P. Atk. + 76 -->
</option>
<option id="30381" name="infinite_odyssey">
<!-- P. Atk. + 91 -->
</option>
<option id="30382" name="infinite_odyssey">
<!-- P. Atk. + 109 -->
</option>
<option id="30383" name="infinite_odyssey">
<!-- P. Atk. + 127 -->
</option>
<option id="30384" name="infinite_odyssey">
<!-- P. Atk. + 145 -->
</option>
<option id="30385" name="infinite_odyssey">
<!-- P. Atk. + 182 -->
</option>
<option id="30386" name="infinite_odyssey">
<!-- P. Atk. + 364 -->
</option>
<option id="30387" name="infinite_odyssey">
<!-- M. Atk. + 24 -->
</option>
<option id="30388" name="infinite_odyssey">
<!-- M. Atk. + 28 -->
</option>
<option id="30389" name="infinite_odyssey">
<!-- M. Atk. + 37 -->
</option>
<option id="30390" name="infinite_odyssey">
<!-- M. Atk. + 46 -->
</option>
<option id="30391" name="infinite_odyssey">
<!-- M. Atk. + 55 -->
</option>
<option id="30392" name="infinite_odyssey">
<!-- M. Atk. + 66 -->
</option>
<option id="30393" name="infinite_odyssey">
<!-- M. Atk. + 77 -->
</option>
<option id="30394" name="infinite_odyssey">
<!-- M. Atk. + 88 -->
</option>
<option id="30395" name="infinite_odyssey">
<!-- M. Atk. + 110 -->
</option>
<option id="30396" name="infinite_odyssey">
<!-- M. Atk. + 220 -->
</option>
<option id="30397" name="infinite_odyssey">
<!-- Atk. Spd. + 5 -->
</option>
<option id="30398" name="infinite_odyssey">
<!-- Atk. Spd. + 6 -->
</option>
<option id="30399" name="infinite_odyssey">
<!-- Atk. Spd. + 8 -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="30400" name="infinite_odyssey">
<!-- Atk. Spd. + 10 -->
</option>
<option id="30401" name="infinite_odyssey">
<!-- Atk. Spd. + 12 -->
</option>
<option id="30402" name="infinite_odyssey">
<!-- Atk. Spd. + 15 -->
</option>
<option id="30403" name="infinite_odyssey">
<!-- Atk. Spd. + 17 -->
</option>
<option id="30404" name="infinite_odyssey">
<!-- Atk. Spd. + 20 -->
</option>
<option id="30405" name="infinite_odyssey">
<!-- Atk. Spd. + 25 -->
</option>
<option id="30406" name="infinite_odyssey">
<!-- Atk. Spd. + 50 -->
</option>
<option id="30407" name="infinite_odyssey">
<!-- Casting Spd. + 5 -->
</option>
<option id="30408" name="infinite_odyssey">
<!-- Casting Spd. + 6 -->
</option>
<option id="30409" name="infinite_odyssey">
<!-- Casting Spd. + 8 -->
</option>
<option id="30410" name="infinite_odyssey">
<!-- Casting Spd. + 10 -->
</option>
<option id="30411" name="infinite_odyssey">
<!-- Casting Spd. + 12 -->
</option>
<option id="30412" name="infinite_odyssey">
<!-- Casting Spd. + 15 -->
</option>
<option id="30413" name="infinite_odyssey">
<!-- Casting Spd. + 17 -->
</option>
<option id="30414" name="infinite_odyssey">
<!-- Casting Spd. + 20 -->
</option>
<option id="30415" name="infinite_odyssey">
<!-- Casting Spd. + 25 -->
</option>
<option id="30416" name="infinite_odyssey">
<!-- Casting Spd. + 50 -->
</option>
<option id="30417" name="infinite_odyssey">
<!-- P. Accuracy + 1 -->
</option>
<option id="30418" name="infinite_odyssey">
<!-- P. Accuracy + 2 -->
</option>
<option id="30419" name="infinite_odyssey">
<!-- P. Accuracy + 3 -->
</option>
<option id="30420" name="infinite_odyssey">
<!-- M. Accuracy + 1 -->
</option>
<option id="30421" name="infinite_odyssey">
<!-- M. Accuracy + 2 -->
</option>
<option id="30422" name="infinite_odyssey">
<!-- M. Accuracy + 3 -->
</option>
<option id="30423" name="infinite_odyssey">
<!-- Max HP + 55 -->
</option>
<option id="30424" name="infinite_odyssey">
<!-- Max HP + 65 -->
</option>
<option id="30425" name="infinite_odyssey">
<!-- Max HP + 85 -->
</option>
<option id="30426" name="infinite_odyssey">
<!-- Max HP + 105 -->
</option>
<option id="30427" name="infinite_odyssey">
<!-- Max HP + 125 -->
</option>
<option id="30428" name="infinite_odyssey">
<!-- Max HP + 150 -->
</option>
<option id="30429" name="infinite_odyssey">
<!-- Max HP + 175 -->
</option>
<option id="30430" name="infinite_odyssey">
<!-- Max HP + 200 -->
</option>
<option id="30431" name="infinite_odyssey">
<!-- Max HP + 250 -->
</option>
<option id="30432" name="infinite_odyssey">
<!-- Max HP + 500 -->
</option>
<option id="30433" name="infinite_odyssey">
<!-- Max MP + 55 -->
</option>
<option id="30434" name="infinite_odyssey">
<!-- Max MP + 65 -->
</option>
<option id="30435" name="infinite_odyssey">
<!-- Max MP + 85 -->
</option>
<option id="30436" name="infinite_odyssey">
<!-- Max MP + 105 -->
</option>
<option id="30437" name="infinite_odyssey">
<!-- Max MP + 125 -->
</option>
<option id="30438" name="infinite_odyssey">
<!-- Max MP + 150 -->
</option>
<option id="30439" name="infinite_odyssey">
<!-- Max MP + 175 -->
</option>
<option id="30440" name="infinite_odyssey">
<!-- Max MP + 200 -->
</option>
<option id="30441" name="infinite_odyssey">
<!-- Max MP + 250 -->
</option>
<option id="30442" name="infinite_odyssey">
<!-- Max MP + 500 -->
</option>
<option id="30443" name="infinite_odyssey">
<!-- Max CP + 55 -->
</option>
<option id="30444" name="infinite_odyssey">
<!-- Max CP + 65 -->
</option>
<option id="30445" name="infinite_odyssey">
<!-- Max CP + 85 -->
</option>
<option id="30446" name="infinite_odyssey">
<!-- Max CP + 105 -->
</option>
<option id="30447" name="infinite_odyssey">
<!-- Max CP + 125 -->
</option>
<option id="30448" name="infinite_odyssey">
<!-- Max CP + 150 -->
</option>
<option id="30449" name="infinite_odyssey">
<!-- Max CP + 175 -->
</option>
<option id="30450" name="infinite_odyssey">
<!-- Max CP + 200 -->
</option>
<option id="30451" name="infinite_odyssey">
<!-- Max CP + 250 -->
</option>
<option id="30452" name="infinite_odyssey">
<!-- Max CP + 500 -->
</option>
<option id="30453" name="infinite_odyssey">
<!-- P. Critical Rate + 1.1% -->
</option>
<option id="30454" name="infinite_odyssey">
<!-- P. Critical Rate + 1.3% -->
</option>
<option id="30455" name="infinite_odyssey">
<!-- P. Critical Rate + 1.7% -->
</option>
<option id="30456" name="infinite_odyssey">
<!-- P. Critical Rate + 2.1% -->
</option>
<option id="30457" name="infinite_odyssey">
<!-- P. Critical Rate + 2.5% -->
</option>
<option id="30458" name="infinite_odyssey">
<!-- P. Critical Rate + 3% -->
</option>
<option id="30459" name="infinite_odyssey">
<!-- P. Critical Rate + 3.5% -->
</option>
<option id="30460" name="infinite_odyssey">
<!-- P. Critical Rate + 4% -->
</option>
<option id="30461" name="infinite_odyssey">
<!-- P. Critical Rate + 5% -->
</option>
<option id="30462" name="infinite_odyssey">
<!-- P. Critical Rate + 10% -->
</option>
<option id="30463" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 0.55%. -->
</option>
<option id="30464" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 0.65%. -->
</option>
<option id="30465" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 0.85%. -->
</option>
<option id="30466" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 1.05%. -->
</option>
<option id="30467" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 1.25%. -->
</option>
<option id="30468" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 1.5%. -->
</option>
<option id="30469" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 1.75%. -->
</option>
<option id="30470" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 2%. -->
</option>
<option id="30471" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 2.5%. -->
</option>
<option id="30472" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 5%. -->
</option>
<option id="30473" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 1%. -->
</option>
<option id="30474" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 1%. -->
</option>
<option id="30475" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 1%. -->
</option>
<option id="30476" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 2%. -->
</option>
<option id="30477" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 2%. -->
</option>
<option id="30478" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 2%. -->
</option>
<option id="30479" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 3%. -->
</option>
<option id="30480" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 4%. -->
</option>
<option id="30481" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 5%. -->
</option>
<option id="30482" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 10%. -->
</option>
<option id="30483" name="infinite_odyssey">
<!-- P. Critical Damage + 0.55% -->
</option>
<option id="30484" name="infinite_odyssey">
<!-- P. Critical Damage + 0.65% -->
</option>
<option id="30485" name="infinite_odyssey">
<!-- P. Critical Damage + 0.85% -->
</option>
<option id="30486" name="infinite_odyssey">
<!-- P. Critical Damage + 1.05% -->
</option>
<option id="30487" name="infinite_odyssey">
<!-- P. Critical Damage + 1.25% -->
</option>
<option id="30488" name="infinite_odyssey">
<!-- P. Critical Damage + 1.5% -->
</option>
<option id="30489" name="infinite_odyssey">
<!-- P. Critical Damage + 1.75% -->
</option>
<option id="30490" name="infinite_odyssey">
<!-- P. Critical Damage + 2% -->
</option>
<option id="30491" name="infinite_odyssey">
<!-- P. Critical Damage + 2.5% -->
</option>
<option id="30492" name="infinite_odyssey">
<!-- P. Critical Damage + 5% -->
</option>
<option id="30493" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 0.55% -->
</option>
<option id="30494" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 0.65% -->
</option>
<option id="30495" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 0.85% -->
</option>
<option id="30496" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 1.05% -->
</option>
<option id="30497" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 1.25% -->
</option>
<option id="30498" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 1.5% -->
</option>
<option id="30499" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 1.75% -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="30500" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 2% -->
</option>
<option id="30501" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 2.5% -->
</option>
<option id="30502" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 5% -->
</option>
<option id="30503" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 1%. -->
</option>
<option id="30504" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 1%. -->
</option>
<option id="30505" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 1%. -->
</option>
<option id="30506" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 1%. -->
</option>
<option id="30507" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 1%. -->
</option>
<option id="30508" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 2%. -->
</option>
<option id="30509" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 2%. -->
</option>
<option id="30510" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 2%. -->
</option>
<option id="30511" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 3%. -->
</option>
<option id="30512" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 5%. -->
</option>
<option id="30513" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 5. -->
</option>
<option id="30514" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 6. -->
</option>
<option id="30515" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 7. -->
</option>
<option id="30516" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 8. -->
</option>
<option id="30517" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 9. -->
</option>
<option id="30518" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 10. -->
</option>
<option id="30519" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 11. -->
</option>
<option id="30520" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 12. -->
</option>
<option id="30521" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 15. -->
</option>
<option id="30522" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 30. -->
</option>
<option id="30523" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 1% -->
</option>
<option id="30524" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 2% -->
</option>
<option id="30525" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 3% -->
</option>
<option id="30526" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 4% -->
</option>
<option id="30527" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 5% -->
</option>
<option id="30528" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 10% -->
</option>
<option id="30529" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 1% -->
</option>
<option id="30530" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 2% -->
</option>
<option id="30531" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 3% -->
</option>
<option id="30532" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 4% -->
</option>
<option id="30533" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 5% -->
</option>
<option id="30534" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 10% -->
</option>
<option id="30535" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 1% -->
</option>
<option id="30536" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 2% -->
</option>
<option id="30537" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 3% -->
</option>
<option id="30538" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 4% -->
</option>
<option id="30539" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 5% -->
</option>
<option id="30540" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 10% -->
</option>
<option id="30541" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 1% -->
</option>
<option id="30542" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 2% -->
</option>
<option id="30543" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 3% -->
</option>
<option id="30544" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 4% -->
</option>
<option id="30545" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 5% -->
</option>
<option id="30546" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 10% -->
</option>
<option id="30547" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 1% -->
</option>
<option id="30548" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 2% -->
</option>
<option id="30549" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 3% -->
</option>
<option id="30550" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 4% -->
</option>
<option id="30551" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 5% -->
</option>
<option id="30552" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 10% -->
</option>
<option id="30553" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 1% -->
</option>
<option id="30554" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 2% -->
</option>
<option id="30555" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 3% -->
</option>
<option id="30556" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 4% -->
</option>
<option id="30557" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 5% -->
</option>
<option id="30558" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 10% -->
</option>
<option id="30559" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 1% -->
</option>
<option id="30560" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 2% -->
</option>
<option id="30561" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 3% -->
</option>
<option id="30562" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 4% -->
</option>
<option id="30563" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 5% -->
</option>
<option id="30564" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 10% -->
</option>
<option id="30565" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 1% -->
</option>
<option id="30566" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 2% -->
</option>
<option id="30567" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 3% -->
</option>
<option id="30568" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 4% -->
</option>
<option id="30569" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 5% -->
</option>
<option id="30570" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 10% -->
</option>
<option id="30571" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 1% -->
</option>
<option id="30572" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 2% -->
</option>
<option id="30573" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 3% -->
</option>
<option id="30574" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 4% -->
</option>
<option id="30575" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 5% -->
</option>
<option id="30576" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 10% -->
</option>
<option id="30577" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 1% -->
</option>
<option id="30578" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 2% -->
</option>
<option id="30579" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 3% -->
</option>
<option id="30580" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 4% -->
</option>
<option id="30581" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 5% -->
</option>
<option id="30582" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 10% -->
</option>
<option id="30583" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 1%. -->
</option>
<option id="30584" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 2%. -->
</option>
<option id="30585" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 3%. -->
</option>
<option id="30586" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 4%. -->
</option>
<option id="30587" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 5%. -->
</option>
<option id="30588" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 10%. -->
</option>
<option id="30589" name="infinite_odyssey">
<!-- P. Atk. + 73 -->
</option>
<option id="30590" name="infinite_odyssey">
<!-- P. Atk. + 86 -->
</option>
<option id="30591" name="infinite_odyssey">
<!-- P. Atk. + 112 -->
</option>
<option id="30592" name="infinite_odyssey">
<!-- P. Atk. + 139 -->
</option>
<option id="30593" name="infinite_odyssey">
<!-- P. Atk. + 166 -->
</option>
<option id="30594" name="infinite_odyssey">
<!-- P. Atk. + 199 -->
</option>
<option id="30595" name="infinite_odyssey">
<!-- P. Atk. + 232 -->
</option>
<option id="30596" name="infinite_odyssey">
<!-- P. Atk. + 265 -->
</option>
<option id="30597" name="infinite_odyssey">
<!-- P. Atk. + 332 -->
</option>
<option id="30598" name="infinite_odyssey">
<!-- P. Atk. + 664 -->
</option>
<option id="30599" name="infinite_odyssey">
<!-- M. Atk. + 77 -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="30600" name="infinite_odyssey">
<!-- M. Atk. + 92 -->
</option>
<option id="30601" name="infinite_odyssey">
<!-- M. Atk. + 120 -->
</option>
<option id="30602" name="infinite_odyssey">
<!-- M. Atk. + 148 -->
</option>
<option id="30603" name="infinite_odyssey">
<!-- M. Atk. + 177 -->
</option>
<option id="30604" name="infinite_odyssey">
<!-- M. Atk. + 212 -->
</option>
<option id="30605" name="infinite_odyssey">
<!-- M. Atk. + 248 -->
</option>
<option id="30606" name="infinite_odyssey">
<!-- M. Atk. + 283 -->
</option>
<option id="30607" name="infinite_odyssey">
<!-- M. Atk. + 354 -->
</option>
<option id="30608" name="infinite_odyssey">
<!-- M. Atk. + 709 -->
</option>
<option id="30609" name="infinite_odyssey">
<!-- Atk. Spd. + 11 -->
</option>
<option id="30610" name="infinite_odyssey">
<!-- Atk. Spd. + 13 -->
</option>
<option id="30611" name="infinite_odyssey">
<!-- Atk. Spd. + 17 -->
</option>
<option id="30612" name="infinite_odyssey">
<!-- Atk. Spd. + 21 -->
</option>
<option id="30613" name="infinite_odyssey">
<!-- Atk. Spd. + 25 -->
</option>
<option id="30614" name="infinite_odyssey">
<!-- Atk. Spd. + 30 -->
</option>
<option id="30615" name="infinite_odyssey">
<!-- Atk. Spd. + 35 -->
</option>
<option id="30616" name="infinite_odyssey">
<!-- Atk. Spd. + 40 -->
</option>
<option id="30617" name="infinite_odyssey">
<!-- Atk. Spd. + 50 -->
</option>
<option id="30618" name="infinite_odyssey">
<!-- Atk. Spd. + 100 -->
</option>
<option id="30619" name="infinite_odyssey">
<!-- Casting Spd. + 11 -->
</option>
<option id="30620" name="infinite_odyssey">
<!-- Casting Spd. + 13 -->
</option>
<option id="30621" name="infinite_odyssey">
<!-- Casting Spd. + 17 -->
</option>
<option id="30622" name="infinite_odyssey">
<!-- Casting Spd. + 21 -->
</option>
<option id="30623" name="infinite_odyssey">
<!-- Casting Spd. + 25 -->
</option>
<option id="30624" name="infinite_odyssey">
<!-- Casting Spd. + 30 -->
</option>
<option id="30625" name="infinite_odyssey">
<!-- Casting Spd. + 35 -->
</option>
<option id="30626" name="infinite_odyssey">
<!-- Casting Spd. + 40 -->
</option>
<option id="30627" name="infinite_odyssey">
<!-- Casting Spd. + 50 -->
</option>
<option id="30628" name="infinite_odyssey">
<!-- Casting Spd. + 100 -->
</option>
<option id="30629" name="infinite_odyssey">
<!-- P. Accuracy + 1 -->
</option>
<option id="30630" name="infinite_odyssey">
<!-- P. Accuracy + 2 -->
</option>
<option id="30631" name="infinite_odyssey">
<!-- P. Accuracy + 3 -->
</option>
<option id="30632" name="infinite_odyssey">
<!-- P. Accuracy + 4 -->
</option>
<option id="30633" name="infinite_odyssey">
<!-- P. Accuracy + 5 -->
</option>
<option id="30634" name="infinite_odyssey">
<!-- P. Accuracy + 8 -->
</option>
<option id="30635" name="infinite_odyssey">
<!-- M. Accuracy + 1 -->
</option>
<option id="30636" name="infinite_odyssey">
<!-- M. Accuracy + 2 -->
</option>
<option id="30637" name="infinite_odyssey">
<!-- M. Accuracy + 3 -->
</option>
<option id="30638" name="infinite_odyssey">
<!-- M. Accuracy + 4 -->
</option>
<option id="30639" name="infinite_odyssey">
<!-- M. Accuracy + 5 -->
</option>
<option id="30640" name="infinite_odyssey">
<!-- M. Accuracy + 8 -->
</option>
<option id="30641" name="infinite_odyssey">
<!-- Max HP + 110 -->
</option>
<option id="30642" name="infinite_odyssey">
<!-- Max HP + 130 -->
</option>
<option id="30643" name="infinite_odyssey">
<!-- Max HP + 170 -->
</option>
<option id="30644" name="infinite_odyssey">
<!-- Max HP + 210 -->
</option>
<option id="30645" name="infinite_odyssey">
<!-- Max HP + 250 -->
</option>
<option id="30646" name="infinite_odyssey">
<!-- Max HP + 300 -->
</option>
<option id="30647" name="infinite_odyssey">
<!-- Max HP + 350 -->
</option>
<option id="30648" name="infinite_odyssey">
<!-- Max HP + 400 -->
</option>
<option id="30649" name="infinite_odyssey">
<!-- Max HP + 500 -->
</option>
<option id="30650" name="infinite_odyssey">
<!-- Max HP + 1000 -->
</option>
<option id="30651" name="infinite_odyssey">
<!-- Max MP + 110 -->
</option>
<option id="30652" name="infinite_odyssey">
<!-- Max MP + 130 -->
</option>
<option id="30653" name="infinite_odyssey">
<!-- Max MP + 170 -->
</option>
<option id="30654" name="infinite_odyssey">
<!-- Max MP + 210 -->
</option>
<option id="30655" name="infinite_odyssey">
<!-- Max MP + 250 -->
</option>
<option id="30656" name="infinite_odyssey">
<!-- Max MP + 300 -->
</option>
<option id="30657" name="infinite_odyssey">
<!-- Max MP + 350 -->
</option>
<option id="30658" name="infinite_odyssey">
<!-- Max MP + 400 -->
</option>
<option id="30659" name="infinite_odyssey">
<!-- Max MP + 500 -->
</option>
<option id="30660" name="infinite_odyssey">
<!-- Max MP + 1000 -->
</option>
<option id="30661" name="infinite_odyssey">
<!-- Max CP + 110 -->
</option>
<option id="30662" name="infinite_odyssey">
<!-- Max CP + 130 -->
</option>
<option id="30663" name="infinite_odyssey">
<!-- Max CP + 170 -->
</option>
<option id="30664" name="infinite_odyssey">
<!-- Max CP + 210 -->
</option>
<option id="30665" name="infinite_odyssey">
<!-- Max CP + 250 -->
</option>
<option id="30666" name="infinite_odyssey">
<!-- Max CP + 300 -->
</option>
<option id="30667" name="infinite_odyssey">
<!-- Max CP + 350 -->
</option>
<option id="30668" name="infinite_odyssey">
<!-- Max CP + 400 -->
</option>
<option id="30669" name="infinite_odyssey">
<!-- Max CP + 500 -->
</option>
<option id="30670" name="infinite_odyssey">
<!-- Max CP + 1000 -->
</option>
<option id="30671" name="infinite_odyssey">
<!-- STR + 1 -->
</option>
<option id="30672" name="infinite_odyssey">
<!-- DEX + 1 -->
</option>
<option id="30673" name="infinite_odyssey">
<!-- CON + 1 -->
</option>
<option id="30674" name="infinite_odyssey">
<!-- INT + 1 -->
</option>
<option id="30675" name="infinite_odyssey">
<!-- WIT + 1 -->
</option>
<option id="30676" name="infinite_odyssey">
<!-- MEN + 1 -->
</option>
<option id="30677" name="infinite_odyssey">
<!-- P. Critical Rate + 1.65% -->
</option>
<option id="30678" name="infinite_odyssey">
<!-- P. Critical Rate + 1.95% -->
</option>
<option id="30679" name="infinite_odyssey">
<!-- P. Critical Rate + 2.55% -->
</option>
<option id="30680" name="infinite_odyssey">
<!-- P. Critical Rate + 3.15% -->
</option>
<option id="30681" name="infinite_odyssey">
<!-- P. Critical Rate + 3.75% -->
</option>
<option id="30682" name="infinite_odyssey">
<!-- P. Critical Rate + 4.5% -->
</option>
<option id="30683" name="infinite_odyssey">
<!-- P. Critical Rate + 5.25% -->
</option>
<option id="30684" name="infinite_odyssey">
<!-- P. Critical Rate + 6% -->
</option>
<option id="30685" name="infinite_odyssey">
<!-- P. Critical Rate + 7.5% -->
</option>
<option id="30686" name="infinite_odyssey">
<!-- P. Critical Rate + 15% -->
</option>
<option id="30687" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 0.825%. -->
</option>
<option id="30688" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 0.975%. -->
</option>
<option id="30689" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 1.275%. -->
</option>
<option id="30690" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 1.575%. -->
</option>
<option id="30691" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 1.875%. -->
</option>
<option id="30692" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 2.25%. -->
</option>
<option id="30693" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 2.625%. -->
</option>
<option id="30694" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 3%. -->
</option>
<option id="30695" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 3.75%. -->
</option>
<option id="30696" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 7.5%. -->
</option>
<option id="30697" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 2%. -->
</option>
<option id="30698" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 2%. -->
</option>
<option id="30699" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 3%. -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="30700" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 3%. -->
</option>
<option id="30701" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 4%. -->
</option>
<option id="30702" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 4%. -->
</option>
<option id="30703" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 5%. -->
</option>
<option id="30704" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 5%. -->
</option>
<option id="30705" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 8%. -->
</option>
<option id="30706" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 15%. -->
</option>
<option id="30707" name="infinite_odyssey">
<!-- P. Critical Damage + 0.825% -->
</option>
<option id="30708" name="infinite_odyssey">
<!-- P. Critical Damage + 0.975% -->
</option>
<option id="30709" name="infinite_odyssey">
<!-- P. Critical Damage + 1.275% -->
</option>
<option id="30710" name="infinite_odyssey">
<!-- P. Critical Damage + 1.575% -->
</option>
<option id="30711" name="infinite_odyssey">
<!-- P. Critical Damage + 1.875% -->
</option>
<option id="30712" name="infinite_odyssey">
<!-- P. Critical Damage + 2.25% -->
</option>
<option id="30713" name="infinite_odyssey">
<!-- P. Critical Damage + 2.625% -->
</option>
<option id="30714" name="infinite_odyssey">
<!-- P. Critical Damage + 3% -->
</option>
<option id="30715" name="infinite_odyssey">
<!-- P. Critical Damage + 3.75% -->
</option>
<option id="30716" name="infinite_odyssey">
<!-- P. Critical Damage + 7.5% -->
</option>
<option id="30717" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 0.825% -->
</option>
<option id="30718" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 0.975% -->
</option>
<option id="30719" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 1.275% -->
</option>
<option id="30720" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 1.575% -->
</option>
<option id="30721" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 1.875% -->
</option>
<option id="30722" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 2.25% -->
</option>
<option id="30723" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 2.625% -->
</option>
<option id="30724" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 3% -->
</option>
<option id="30725" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 3.75% -->
</option>
<option id="30726" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 7.5% -->
</option>
<option id="30727" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 1%. -->
</option>
<option id="30728" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 1%. -->
</option>
<option id="30729" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 2%. -->
</option>
<option id="30730" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 2%. -->
</option>
<option id="30731" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 2%. -->
</option>
<option id="30732" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 2%. -->
</option>
<option id="30733" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 3%. -->
</option>
<option id="30734" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 3%. -->
</option>
<option id="30735" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 3%. -->
</option>
<option id="30736" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 7%. -->
</option>
<option id="30737" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 5. -->
</option>
<option id="30738" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 7. -->
</option>
<option id="30739" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 9. -->
</option>
<option id="30740" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 11. -->
</option>
<option id="30741" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 13. -->
</option>
<option id="30742" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 15. -->
</option>
<option id="30743" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 17. -->
</option>
<option id="30744" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 20. -->
</option>
<option id="30745" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 25. -->
</option>
<option id="30746" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 50. -->
</option>
<option id="30747" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 2% -->
</option>
<option id="30748" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 3% -->
</option>
<option id="30749" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 4% -->
</option>
<option id="30750" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 5% -->
</option>
<option id="30751" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 6% -->
</option>
<option id="30752" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 7% -->
</option>
<option id="30753" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 8% -->
</option>
<option id="30754" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 10% -->
</option>
<option id="30755" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 20% -->
</option>
<option id="30756" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 2% -->
</option>
<option id="30757" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 3% -->
</option>
<option id="30758" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 4% -->
</option>
<option id="30759" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 5% -->
</option>
<option id="30760" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 6% -->
</option>
<option id="30761" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 7% -->
</option>
<option id="30762" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 8% -->
</option>
<option id="30763" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 10% -->
</option>
<option id="30764" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 20% -->
</option>
<option id="30765" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 2% -->
</option>
<option id="30766" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 3% -->
</option>
<option id="30767" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 4% -->
</option>
<option id="30768" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 5% -->
</option>
<option id="30769" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 6% -->
</option>
<option id="30770" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 7% -->
</option>
<option id="30771" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 8% -->
</option>
<option id="30772" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 10% -->
</option>
<option id="30773" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 20% -->
</option>
<option id="30774" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 2% -->
</option>
<option id="30775" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 3% -->
</option>
<option id="30776" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 4% -->
</option>
<option id="30777" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 5% -->
</option>
<option id="30778" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 6% -->
</option>
<option id="30779" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 7% -->
</option>
<option id="30780" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 8% -->
</option>
<option id="30781" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 10% -->
</option>
<option id="30782" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 20% -->
</option>
<option id="30783" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 2% -->
</option>
<option id="30784" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 3% -->
</option>
<option id="30785" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 4% -->
</option>
<option id="30786" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 5% -->
</option>
<option id="30787" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 6% -->
</option>
<option id="30788" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 7% -->
</option>
<option id="30789" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 8% -->
</option>
<option id="30790" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 10% -->
</option>
<option id="30791" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 20% -->
</option>
<option id="30792" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 2% -->
</option>
<option id="30793" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 3% -->
</option>
<option id="30794" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 4% -->
</option>
<option id="30795" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 5% -->
</option>
<option id="30796" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 6% -->
</option>
<option id="30797" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 7% -->
</option>
<option id="30798" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 8% -->
</option>
<option id="30799" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 10% -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="30800" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 20% -->
</option>
<option id="30801" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 2% -->
</option>
<option id="30802" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 3% -->
</option>
<option id="30803" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 4% -->
</option>
<option id="30804" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 5% -->
</option>
<option id="30805" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 6% -->
</option>
<option id="30806" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 7% -->
</option>
<option id="30807" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 8% -->
</option>
<option id="30808" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 10% -->
</option>
<option id="30809" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 20% -->
</option>
<option id="30810" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 2% -->
</option>
<option id="30811" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 3% -->
</option>
<option id="30812" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 4% -->
</option>
<option id="30813" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 5% -->
</option>
<option id="30814" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 6% -->
</option>
<option id="30815" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 7% -->
</option>
<option id="30816" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 8% -->
</option>
<option id="30817" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 10% -->
</option>
<option id="30818" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 20% -->
</option>
<option id="30819" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 2% -->
</option>
<option id="30820" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 3% -->
</option>
<option id="30821" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 4% -->
</option>
<option id="30822" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 5% -->
</option>
<option id="30823" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 6% -->
</option>
<option id="30824" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 7% -->
</option>
<option id="30825" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 8% -->
</option>
<option id="30826" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 10% -->
</option>
<option id="30827" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 20% -->
</option>
<option id="30828" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 2% -->
</option>
<option id="30829" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 3% -->
</option>
<option id="30830" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 4% -->
</option>
<option id="30831" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 5% -->
</option>
<option id="30832" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 6% -->
</option>
<option id="30833" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 7% -->
</option>
<option id="30834" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 8% -->
</option>
<option id="30835" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 10% -->
</option>
<option id="30836" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 20% -->
</option>
<option id="30837" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 2%. -->
</option>
<option id="30838" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 3%. -->
</option>
<option id="30839" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 4%. -->
</option>
<option id="30840" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 5%. -->
</option>
<option id="30841" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 6%. -->
</option>
<option id="30842" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 7%. -->
</option>
<option id="30843" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 8%. -->
</option>
<option id="30844" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 10%. -->
</option>
<option id="30845" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 20%. -->
</option>
<option id="30846" name="infinite_odyssey">
<!-- P. Atk. + 110 -->
</option>
<option id="30847" name="infinite_odyssey">
<!-- P. Atk. + 130 -->
</option>
<option id="30848" name="infinite_odyssey">
<!-- P. Atk. + 170 -->
</option>
<option id="30849" name="infinite_odyssey">
<!-- P. Atk. + 210 -->
</option>
<option id="30850" name="infinite_odyssey">
<!-- P. Atk. + 251 -->
</option>
<option id="30851" name="infinite_odyssey">
<!-- P. Atk. + 301 -->
</option>
<option id="30852" name="infinite_odyssey">
<!-- P. Atk. + 351 -->
</option>
<option id="30853" name="infinite_odyssey">
<!-- P. Atk. + 401 -->
</option>
<option id="30854" name="infinite_odyssey">
<!-- P. Atk. + 502 -->
</option>
<option id="30855" name="infinite_odyssey">
<!-- P. Atk. + 1004 -->
</option>
<option id="30856" name="infinite_odyssey">
<!-- M. Atk. + 117 -->
</option>
<option id="30857" name="infinite_odyssey">
<!-- M. Atk. + 139 -->
</option>
<option id="30858" name="infinite_odyssey">
<!-- M. Atk. + 182 -->
</option>
<option id="30859" name="infinite_odyssey">
<!-- M. Atk. + 224 -->
</option>
<option id="30860" name="infinite_odyssey">
<!-- M. Atk. + 267 -->
</option>
<option id="30861" name="infinite_odyssey">
<!-- M. Atk. + 321 -->
</option>
<option id="30862" name="infinite_odyssey">
<!-- M. Atk. + 374 -->
</option>
<option id="30863" name="infinite_odyssey">
<!-- M. Atk. + 428 -->
</option>
<option id="30864" name="infinite_odyssey">
<!-- M. Atk. + 535 -->
</option>
<option id="30865" name="infinite_odyssey">
<!-- M. Atk. + 1071 -->
</option>
<option id="30866" name="infinite_odyssey">
<!-- Atk. Spd. + 14 -->
</option>
<option id="30867" name="infinite_odyssey">
<!-- Atk. Spd. + 16 -->
</option>
<option id="30868" name="infinite_odyssey">
<!-- Atk. Spd. + 22 -->
</option>
<option id="30869" name="infinite_odyssey">
<!-- Atk. Spd. + 27 -->
</option>
<option id="30870" name="infinite_odyssey">
<!-- Atk. Spd. + 32 -->
</option>
<option id="30871" name="infinite_odyssey">
<!-- Atk. Spd. + 39 -->
</option>
<option id="30872" name="infinite_odyssey">
<!-- Atk. Spd. + 45 -->
</option>
<option id="30873" name="infinite_odyssey">
<!-- Atk. Spd. + 52 -->
</option>
<option id="30874" name="infinite_odyssey">
<!-- Atk. Spd. + 65 -->
</option>
<option id="30875" name="infinite_odyssey">
<!-- Atk. Spd. + 130 -->
</option>
<option id="30876" name="infinite_odyssey">
<!-- Casting Spd. + 14 -->
</option>
<option id="30877" name="infinite_odyssey">
<!-- Casting Spd. + 16 -->
</option>
<option id="30878" name="infinite_odyssey">
<!-- Casting Spd. + 22 -->
</option>
<option id="30879" name="infinite_odyssey">
<!-- Casting Spd. + 27 -->
</option>
<option id="30880" name="infinite_odyssey">
<!-- Casting Spd. + 32 -->
</option>
<option id="30881" name="infinite_odyssey">
<!-- Casting Spd. + 39 -->
</option>
<option id="30882" name="infinite_odyssey">
<!-- Casting Spd. + 45 -->
</option>
<option id="30883" name="infinite_odyssey">
<!-- Casting Spd. + 52 -->
</option>
<option id="30884" name="infinite_odyssey">
<!-- Casting Spd. + 65 -->
</option>
<option id="30885" name="infinite_odyssey">
<!-- Casting Spd. + 130 -->
</option>
<option id="30886" name="infinite_odyssey">
<!-- P. Accuracy + 1 -->
</option>
<option id="30887" name="infinite_odyssey">
<!-- P. Accuracy + 2 -->
</option>
<option id="30888" name="infinite_odyssey">
<!-- P. Accuracy + 3 -->
</option>
<option id="30889" name="infinite_odyssey">
<!-- P. Accuracy + 4 -->
</option>
<option id="30890" name="infinite_odyssey">
<!-- P. Accuracy + 5 -->
</option>
<option id="30891" name="infinite_odyssey">
<!-- P. Accuracy + 8 -->
</option>
<option id="30892" name="infinite_odyssey">
<!-- M. Accuracy + 1 -->
</option>
<option id="30893" name="infinite_odyssey">
<!-- M. Accuracy + 2 -->
</option>
<option id="30894" name="infinite_odyssey">
<!-- M. Accuracy + 3 -->
</option>
<option id="30895" name="infinite_odyssey">
<!-- M. Accuracy + 4 -->
</option>
<option id="30896" name="infinite_odyssey">
<!-- M. Accuracy + 5 -->
</option>
<option id="30897" name="infinite_odyssey">
<!-- M. Accuracy + 8 -->
</option>
<option id="30898" name="infinite_odyssey">
<!-- Max HP + 143 -->
</option>
<option id="30899" name="infinite_odyssey">
<!-- Max HP + 169 -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="30900" name="infinite_odyssey">
<!-- Max HP + 221 -->
</option>
<option id="30901" name="infinite_odyssey">
<!-- Max HP + 273 -->
</option>
<option id="30902" name="infinite_odyssey">
<!-- Max HP + 325 -->
</option>
<option id="30903" name="infinite_odyssey">
<!-- Max HP + 390 -->
</option>
<option id="30904" name="infinite_odyssey">
<!-- Max HP + 455 -->
</option>
<option id="30905" name="infinite_odyssey">
<!-- Max HP + 520 -->
</option>
<option id="30906" name="infinite_odyssey">
<!-- Max HP + 650 -->
</option>
<option id="30907" name="infinite_odyssey">
<!-- Max HP + 1300 -->
</option>
<option id="30908" name="infinite_odyssey">
<!-- Max MP + 143 -->
</option>
<option id="30909" name="infinite_odyssey">
<!-- Max MP + 169 -->
</option>
<option id="30910" name="infinite_odyssey">
<!-- Max MP + 221 -->
</option>
<option id="30911" name="infinite_odyssey">
<!-- Max MP + 273 -->
</option>
<option id="30912" name="infinite_odyssey">
<!-- Max MP + 325 -->
</option>
<option id="30913" name="infinite_odyssey">
<!-- Max MP + 390 -->
</option>
<option id="30914" name="infinite_odyssey">
<!-- Max MP + 455 -->
</option>
<option id="30915" name="infinite_odyssey">
<!-- Max MP + 520 -->
</option>
<option id="30916" name="infinite_odyssey">
<!-- Max MP + 650 -->
</option>
<option id="30917" name="infinite_odyssey">
<!-- Max MP + 1300 -->
</option>
<option id="30918" name="infinite_odyssey">
<!-- Max CP + 143 -->
</option>
<option id="30919" name="infinite_odyssey">
<!-- Max CP + 169 -->
</option>
<option id="30920" name="infinite_odyssey">
<!-- Max CP + 221 -->
</option>
<option id="30921" name="infinite_odyssey">
<!-- Max CP + 273 -->
</option>
<option id="30922" name="infinite_odyssey">
<!-- Max CP + 325 -->
</option>
<option id="30923" name="infinite_odyssey">
<!-- Max CP + 390 -->
</option>
<option id="30924" name="infinite_odyssey">
<!-- Max CP + 455 -->
</option>
<option id="30925" name="infinite_odyssey">
<!-- Max CP + 520 -->
</option>
<option id="30926" name="infinite_odyssey">
<!-- Max CP + 650 -->
</option>
<option id="30927" name="infinite_odyssey">
<!-- Max CP + 1300 -->
</option>
<option id="30928" name="infinite_odyssey">
<!-- STR + 1 -->
</option>
<option id="30929" name="infinite_odyssey">
<!-- DEX + 1 -->
</option>
<option id="30930" name="infinite_odyssey">
<!-- CON + 1 -->
</option>
<option id="30931" name="infinite_odyssey">
<!-- INT + 1 -->
</option>
<option id="30932" name="infinite_odyssey">
<!-- WIT + 1 -->
</option>
<option id="30933" name="infinite_odyssey">
<!-- MEN + 1 -->
</option>
<option id="30934" name="infinite_odyssey">
<!-- CON + 2 -->
</option>
<option id="30935" name="infinite_odyssey">
<!-- MEN + 2 -->
</option>
<option id="30936" name="infinite_odyssey">
<!-- P. Critical Rate + 2.2% -->
</option>
<option id="30937" name="infinite_odyssey">
<!-- P. Critical Rate + 2.6% -->
</option>
<option id="30938" name="infinite_odyssey">
<!-- P. Critical Rate + 3.4% -->
</option>
<option id="30939" name="infinite_odyssey">
<!-- P. Critical Rate + 4.2% -->
</option>
<option id="30940" name="infinite_odyssey">
<!-- P. Critical Rate + 5% -->
</option>
<option id="30941" name="infinite_odyssey">
<!-- P. Critical Rate + 6% -->
</option>
<option id="30942" name="infinite_odyssey">
<!-- P. Critical Rate + 7% -->
</option>
<option id="30943" name="infinite_odyssey">
<!-- P. Critical Rate + 8% -->
</option>
<option id="30944" name="infinite_odyssey">
<!-- P. Critical Rate + 10% -->
</option>
<option id="30945" name="infinite_odyssey">
<!-- P. Critical Rate + 20% -->
</option>
<option id="30946" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 1.1%. -->
</option>
<option id="30947" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 1.3%. -->
</option>
<option id="30948" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 1.7%. -->
</option>
<option id="30949" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 2.1%. -->
</option>
<option id="30950" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 2.5%. -->
</option>
<option id="30951" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 3%. -->
</option>
<option id="30952" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 3.5%. -->
</option>
<option id="30953" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 4%. -->
</option>
<option id="30954" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 5%. -->
</option>
<option id="30955" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 10%. -->
</option>
<option id="30956" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 2%. -->
</option>
<option id="30957" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 3%. -->
</option>
<option id="30958" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 3%. -->
</option>
<option id="30959" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 4%. -->
</option>
<option id="30960" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 4%. -->
</option>
<option id="30961" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 5%. -->
</option>
<option id="30962" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 5%. -->
</option>
<option id="30963" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 6%. -->
</option>
<option id="30964" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 10%. -->
</option>
<option id="30965" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 20%. -->
</option>
<option id="30966" name="infinite_odyssey">
<!-- P. Critical Damage + 1.1% -->
</option>
<option id="30967" name="infinite_odyssey">
<!-- P. Critical Damage + 1.3% -->
</option>
<option id="30968" name="infinite_odyssey">
<!-- P. Critical Damage + 1.7% -->
</option>
<option id="30969" name="infinite_odyssey">
<!-- P. Critical Damage + 2.1% -->
</option>
<option id="30970" name="infinite_odyssey">
<!-- P. Critical Damage + 2.5% -->
</option>
<option id="30971" name="infinite_odyssey">
<!-- P. Critical Damage + 3% -->
</option>
<option id="30972" name="infinite_odyssey">
<!-- P. Critical Damage + 3.5% -->
</option>
<option id="30973" name="infinite_odyssey">
<!-- P. Critical Damage + 4% -->
</option>
<option id="30974" name="infinite_odyssey">
<!-- P. Critical Damage + 5% -->
</option>
<option id="30975" name="infinite_odyssey">
<!-- P. Critical Damage + 10% -->
</option>
<option id="30976" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 1.1% -->
</option>
<option id="30977" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 1.3% -->
</option>
<option id="30978" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 1.7% -->
</option>
<option id="30979" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 2.1% -->
</option>
<option id="30980" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 2.5% -->
</option>
<option id="30981" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 3% -->
</option>
<option id="30982" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 3.5% -->
</option>
<option id="30983" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 4% -->
</option>
<option id="30984" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 5% -->
</option>
<option id="30985" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 10% -->
</option>
<option id="30986" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 2%. -->
</option>
<option id="30987" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 2%. -->
</option>
<option id="30988" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 2%. -->
</option>
<option id="30989" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 3%. -->
</option>
<option id="30990" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 3%. -->
</option>
<option id="30991" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 3%. -->
</option>
<option id="30992" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 3%. -->
</option>
<option id="30993" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 3%. -->
</option>
<option id="30994" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 5%. -->
</option>
<option id="30995" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 10%. -->
</option>
<option id="30996" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 5. -->
</option>
<option id="30997" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 7. -->
</option>
<option id="30998" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 9. -->
</option>
<option id="30999" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 11. -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="31000" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 13. -->
</option>
<option id="31001" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 15. -->
</option>
<option id="31002" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 20. -->
</option>
<option id="31003" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 25. -->
</option>
<option id="31004" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 30. -->
</option>
<option id="31005" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 60. -->
</option>
<option id="31006" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 2% -->
</option>
<option id="31007" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 3% -->
</option>
<option id="31008" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 4% -->
</option>
<option id="31009" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 5% -->
</option>
<option id="31010" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 6% -->
</option>
<option id="31011" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 7% -->
</option>
<option id="31012" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 8% -->
</option>
<option id="31013" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 10% -->
</option>
<option id="31014" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 12% -->
</option>
<option id="31015" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 25% -->
</option>
<option id="31016" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 2% -->
</option>
<option id="31017" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 3% -->
</option>
<option id="31018" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 4% -->
</option>
<option id="31019" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 5% -->
</option>
<option id="31020" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 6% -->
</option>
<option id="31021" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 7% -->
</option>
<option id="31022" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 8% -->
</option>
<option id="31023" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 10% -->
</option>
<option id="31024" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 12% -->
</option>
<option id="31025" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 25% -->
</option>
<option id="31026" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 2% -->
</option>
<option id="31027" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 3% -->
</option>
<option id="31028" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 4% -->
</option>
<option id="31029" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 5% -->
</option>
<option id="31030" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 6% -->
</option>
<option id="31031" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 7% -->
</option>
<option id="31032" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 8% -->
</option>
<option id="31033" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 10% -->
</option>
<option id="31034" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 12% -->
</option>
<option id="31035" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 25% -->
</option>
<option id="31036" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 2% -->
</option>
<option id="31037" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 3% -->
</option>
<option id="31038" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 4% -->
</option>
<option id="31039" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 5% -->
</option>
<option id="31040" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 6% -->
</option>
<option id="31041" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 7% -->
</option>
<option id="31042" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 8% -->
</option>
<option id="31043" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 10% -->
</option>
<option id="31044" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 12% -->
</option>
<option id="31045" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 25% -->
</option>
<option id="31046" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 2% -->
</option>
<option id="31047" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 3% -->
</option>
<option id="31048" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 4% -->
</option>
<option id="31049" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 5% -->
</option>
<option id="31050" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 6% -->
</option>
<option id="31051" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 7% -->
</option>
<option id="31052" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 8% -->
</option>
<option id="31053" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 10% -->
</option>
<option id="31054" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 12% -->
</option>
<option id="31055" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 25% -->
</option>
<option id="31056" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 2% -->
</option>
<option id="31057" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 3% -->
</option>
<option id="31058" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 4% -->
</option>
<option id="31059" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 5% -->
</option>
<option id="31060" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 6% -->
</option>
<option id="31061" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 7% -->
</option>
<option id="31062" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 8% -->
</option>
<option id="31063" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 10% -->
</option>
<option id="31064" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 12% -->
</option>
<option id="31065" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 25% -->
</option>
<option id="31066" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 2% -->
</option>
<option id="31067" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 3% -->
</option>
<option id="31068" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 4% -->
</option>
<option id="31069" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 5% -->
</option>
<option id="31070" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 6% -->
</option>
<option id="31071" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 7% -->
</option>
<option id="31072" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 8% -->
</option>
<option id="31073" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 10% -->
</option>
<option id="31074" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 12% -->
</option>
<option id="31075" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 25% -->
</option>
<option id="31076" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 2% -->
</option>
<option id="31077" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 3% -->
</option>
<option id="31078" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 4% -->
</option>
<option id="31079" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 5% -->
</option>
<option id="31080" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 6% -->
</option>
<option id="31081" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 7% -->
</option>
<option id="31082" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 8% -->
</option>
<option id="31083" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 10% -->
</option>
<option id="31084" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 12% -->
</option>
<option id="31085" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 25% -->
</option>
<option id="31086" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 2% -->
</option>
<option id="31087" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 3% -->
</option>
<option id="31088" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 4% -->
</option>
<option id="31089" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 5% -->
</option>
<option id="31090" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 6% -->
</option>
<option id="31091" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 7% -->
</option>
<option id="31092" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 8% -->
</option>
<option id="31093" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 10% -->
</option>
<option id="31094" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 12% -->
</option>
<option id="31095" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 25% -->
</option>
<option id="31096" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 2% -->
</option>
<option id="31097" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 3% -->
</option>
<option id="31098" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 4% -->
</option>
<option id="31099" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 5% -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="31100" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 6% -->
</option>
<option id="31101" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 7% -->
</option>
<option id="31102" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 8% -->
</option>
<option id="31103" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 10% -->
</option>
<option id="31104" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 12% -->
</option>
<option id="31105" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 25% -->
</option>
<option id="31106" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 2%. -->
</option>
<option id="31107" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 3%. -->
</option>
<option id="31108" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 4%. -->
</option>
<option id="31109" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 5%. -->
</option>
<option id="31110" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 6%. -->
</option>
<option id="31111" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 7%. -->
</option>
<option id="31112" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 8%. -->
</option>
<option id="31113" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 10%. -->
</option>
<option id="31114" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 12%. -->
</option>
<option id="31115" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 25%. -->
</option>
<option id="31116" name="infinite_odyssey">
<!-- P. Atk. + 138 -->
</option>
<option id="31117" name="infinite_odyssey">
<!-- P. Atk. + 163 -->
</option>
<option id="31118" name="infinite_odyssey">
<!-- P. Atk. + 213 -->
</option>
<option id="31119" name="infinite_odyssey">
<!-- P. Atk. + 263 -->
</option>
<option id="31120" name="infinite_odyssey">
<!-- P. Atk. + 314 -->
</option>
<option id="31121" name="infinite_odyssey">
<!-- P. Atk. + 376 -->
</option>
<option id="31122" name="infinite_odyssey">
<!-- P. Atk. + 439 -->
</option>
<option id="31123" name="infinite_odyssey">
<!-- P. Atk. + 502 -->
</option>
<option id="31124" name="infinite_odyssey">
<!-- P. Atk. + 628 -->
</option>
<option id="31125" name="infinite_odyssey">
<!-- P. Atk. + 1256 -->
</option>
<option id="31126" name="infinite_odyssey">
<!-- M. Atk. + 147 -->
</option>
<option id="31127" name="infinite_odyssey">
<!-- M. Atk. + 174 -->
</option>
<option id="31128" name="infinite_odyssey">
<!-- M. Atk. + 228 -->
</option>
<option id="31129" name="infinite_odyssey">
<!-- M. Atk. + 282 -->
</option>
<option id="31130" name="infinite_odyssey">
<!-- M. Atk. + 335 -->
</option>
<option id="31131" name="infinite_odyssey">
<!-- M. Atk. + 402 -->
</option>
<option id="31132" name="infinite_odyssey">
<!-- M. Atk. + 470 -->
</option>
<option id="31133" name="infinite_odyssey">
<!-- M. Atk. + 537 -->
</option>
<option id="31134" name="infinite_odyssey">
<!-- M. Atk. + 671 -->
</option>
<option id="31135" name="infinite_odyssey">
<!-- M. Atk. + 1343 -->
</option>
<option id="31136" name="infinite_odyssey">
<!-- Atk. Spd. + 19 -->
</option>
<option id="31137" name="infinite_odyssey">
<!-- Atk. Spd. + 23 -->
</option>
<option id="31138" name="infinite_odyssey">
<!-- Atk. Spd. + 30 -->
</option>
<option id="31139" name="infinite_odyssey">
<!-- Atk. Spd. + 37 -->
</option>
<option id="31140" name="infinite_odyssey">
<!-- Atk. Spd. + 45 -->
</option>
<option id="31141" name="infinite_odyssey">
<!-- Atk. Spd. + 54 -->
</option>
<option id="31142" name="infinite_odyssey">
<!-- Atk. Spd. + 63 -->
</option>
<option id="31143" name="infinite_odyssey">
<!-- Atk. Spd. + 72 -->
</option>
<option id="31144" name="infinite_odyssey">
<!-- Atk. Spd. + 90 -->
</option>
<option id="31145" name="infinite_odyssey">
<!-- Atk. Spd. + 180 -->
</option>
<option id="31146" name="infinite_odyssey">
<!-- Casting Spd. + 19 -->
</option>
<option id="31147" name="infinite_odyssey">
<!-- Casting Spd. + 23 -->
</option>
<option id="31148" name="infinite_odyssey">
<!-- Casting Spd. + 30 -->
</option>
<option id="31149" name="infinite_odyssey">
<!-- Casting Spd. + 37 -->
</option>
<option id="31150" name="infinite_odyssey">
<!-- Casting Spd. + 45 -->
</option>
<option id="31151" name="infinite_odyssey">
<!-- Casting Spd. + 54 -->
</option>
<option id="31152" name="infinite_odyssey">
<!-- Casting Spd. + 63 -->
</option>
<option id="31153" name="infinite_odyssey">
<!-- Casting Spd. + 72 -->
</option>
<option id="31154" name="infinite_odyssey">
<!-- Casting Spd. + 90 -->
</option>
<option id="31155" name="infinite_odyssey">
<!-- Casting Spd. + 180 -->
</option>
<option id="31156" name="infinite_odyssey">
<!-- P. Accuracy + 1 -->
</option>
<option id="31157" name="infinite_odyssey">
<!-- P. Accuracy + 2 -->
</option>
<option id="31158" name="infinite_odyssey">
<!-- P. Accuracy + 3 -->
</option>
<option id="31159" name="infinite_odyssey">
<!-- P. Accuracy + 4 -->
</option>
<option id="31160" name="infinite_odyssey">
<!-- P. Accuracy + 5 -->
</option>
<option id="31161" name="infinite_odyssey">
<!-- P. Accuracy + 8 -->
</option>
<option id="31162" name="infinite_odyssey">
<!-- M. Accuracy + 1 -->
</option>
<option id="31163" name="infinite_odyssey">
<!-- M. Accuracy + 2 -->
</option>
<option id="31164" name="infinite_odyssey">
<!-- M. Accuracy + 3 -->
</option>
<option id="31165" name="infinite_odyssey">
<!-- M. Accuracy + 4 -->
</option>
<option id="31166" name="infinite_odyssey">
<!-- M. Accuracy + 5 -->
</option>
<option id="31167" name="infinite_odyssey">
<!-- M. Accuracy + 8 -->
</option>
<option id="31168" name="infinite_odyssey">
<!-- Max HP + 198 -->
</option>
<option id="31169" name="infinite_odyssey">
<!-- Max HP + 234 -->
</option>
<option id="31170" name="infinite_odyssey">
<!-- Max HP + 306 -->
</option>
<option id="31171" name="infinite_odyssey">
<!-- Max HP + 378 -->
</option>
<option id="31172" name="infinite_odyssey">
<!-- Max HP + 450 -->
</option>
<option id="31173" name="infinite_odyssey">
<!-- Max HP + 540 -->
</option>
<option id="31174" name="infinite_odyssey">
<!-- Max HP + 630 -->
</option>
<option id="31175" name="infinite_odyssey">
<!-- Max HP + 720 -->
</option>
<option id="31176" name="infinite_odyssey">
<!-- Max HP + 900 -->
</option>
<option id="31177" name="infinite_odyssey">
<!-- Max HP + 1800 -->
</option>
<option id="31178" name="infinite_odyssey">
<!-- Max MP + 198 -->
</option>
<option id="31179" name="infinite_odyssey">
<!-- Max MP + 234 -->
</option>
<option id="31180" name="infinite_odyssey">
<!-- Max MP + 306 -->
</option>
<option id="31181" name="infinite_odyssey">
<!-- Max MP + 378 -->
</option>
<option id="31182" name="infinite_odyssey">
<!-- Max MP + 450 -->
</option>
<option id="31183" name="infinite_odyssey">
<!-- Max MP + 540 -->
</option>
<option id="31184" name="infinite_odyssey">
<!-- Max MP + 630 -->
</option>
<option id="31185" name="infinite_odyssey">
<!-- Max MP + 720 -->
</option>
<option id="31186" name="infinite_odyssey">
<!-- Max MP + 900 -->
</option>
<option id="31187" name="infinite_odyssey">
<!-- Max MP + 1800 -->
</option>
<option id="31188" name="infinite_odyssey">
<!-- Max CP + 198 -->
</option>
<option id="31189" name="infinite_odyssey">
<!-- Max CP + 234 -->
</option>
<option id="31190" name="infinite_odyssey">
<!-- Max CP + 306 -->
</option>
<option id="31191" name="infinite_odyssey">
<!-- Max CP + 378 -->
</option>
<option id="31192" name="infinite_odyssey">
<!-- Max CP + 450 -->
</option>
<option id="31193" name="infinite_odyssey">
<!-- Max CP + 540 -->
</option>
<option id="31194" name="infinite_odyssey">
<!-- Max CP + 630 -->
</option>
<option id="31195" name="infinite_odyssey">
<!-- Max CP + 720 -->
</option>
<option id="31196" name="infinite_odyssey">
<!-- Max CP + 900 -->
</option>
<option id="31197" name="infinite_odyssey">
<!-- Max CP + 1800 -->
</option>
<option id="31198" name="infinite_odyssey">
<!-- STR + 1 -->
</option>
<option id="31199" name="infinite_odyssey">
<!-- DEX + 1 -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="31200" name="infinite_odyssey">
<!-- CON + 1 -->
</option>
<option id="31201" name="infinite_odyssey">
<!-- INT + 1 -->
</option>
<option id="31202" name="infinite_odyssey">
<!-- WIT + 1 -->
</option>
<option id="31203" name="infinite_odyssey">
<!-- MEN + 1 -->
</option>
<option id="31204" name="infinite_odyssey">
<!-- STR + 2 -->
</option>
<option id="31205" name="infinite_odyssey">
<!-- DEX + 2 -->
</option>
<option id="31206" name="infinite_odyssey">
<!-- CON + 2 -->
</option>
<option id="31207" name="infinite_odyssey">
<!-- INT + 2 -->
</option>
<option id="31208" name="infinite_odyssey">
<!-- WIT + 2 -->
</option>
<option id="31209" name="infinite_odyssey">
<!-- MEN + 2 -->
</option>
<option id="31210" name="infinite_odyssey">
<!-- P. Critical Rate + 3.3% -->
</option>
<option id="31211" name="infinite_odyssey">
<!-- P. Critical Rate + 3.9% -->
</option>
<option id="31212" name="infinite_odyssey">
<!-- P. Critical Rate + 5.1% -->
</option>
<option id="31213" name="infinite_odyssey">
<!-- P. Critical Rate + 6.3% -->
</option>
<option id="31214" name="infinite_odyssey">
<!-- P. Critical Rate + 7.5% -->
</option>
<option id="31215" name="infinite_odyssey">
<!-- P. Critical Rate + 9% -->
</option>
<option id="31216" name="infinite_odyssey">
<!-- P. Critical Rate + 10.5% -->
</option>
<option id="31217" name="infinite_odyssey">
<!-- P. Critical Rate + 12% -->
</option>
<option id="31218" name="infinite_odyssey">
<!-- P. Critical Rate + 15% -->
</option>
<option id="31219" name="infinite_odyssey">
<!-- P. Critical Rate + 30% -->
</option>
<option id="31220" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 1.65%. -->
</option>
<option id="31221" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 1.95%. -->
</option>
<option id="31222" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 2.55%. -->
</option>
<option id="31223" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 3.15%. -->
</option>
<option id="31224" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 3.75%. -->
</option>
<option id="31225" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 4.5%. -->
</option>
<option id="31226" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 5.25%. -->
</option>
<option id="31227" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 6%. -->
</option>
<option id="31228" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 7.5%. -->
</option>
<option id="31229" name="infinite_odyssey">
<!-- Passive: P. Skill Critical Rate + 15%. -->
</option>
<option id="31230" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 3%. -->
</option>
<option id="31231" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 4%. -->
</option>
<option id="31232" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 5%. -->
</option>
<option id="31233" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 6%. -->
</option>
<option id="31234" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 7%. -->
</option>
<option id="31235" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 8%. -->
</option>
<option id="31236" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 9%. -->
</option>
<option id="31237" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 10%. -->
</option>
<option id="31238" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 15%. -->
</option>
<option id="31239" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Rate + 30%. -->
</option>
<option id="31240" name="infinite_odyssey">
<!-- P. Critical Damage + 1.65% -->
</option>
<option id="31241" name="infinite_odyssey">
<!-- P. Critical Damage + 1.95% -->
</option>
<option id="31242" name="infinite_odyssey">
<!-- P. Critical Damage + 2.55% -->
</option>
<option id="31243" name="infinite_odyssey">
<!-- P. Critical Damage + 3.15% -->
</option>
<option id="31244" name="infinite_odyssey">
<!-- P. Critical Damage + 3.75% -->
</option>
<option id="31245" name="infinite_odyssey">
<!-- P. Critical Damage + 4.5% -->
</option>
<option id="31246" name="infinite_odyssey">
<!-- P. Critical Damage + 5.25% -->
</option>
<option id="31247" name="infinite_odyssey">
<!-- P. Critical Damage + 6% -->
</option>
<option id="31248" name="infinite_odyssey">
<!-- P. Critical Damage + 7.5% -->
</option>
<option id="31249" name="infinite_odyssey">
<!-- P. Critical Damage + 15% -->
</option>
<option id="31250" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 1.65% -->
</option>
<option id="31251" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 1.95% -->
</option>
<option id="31252" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 2.55% -->
</option>
<option id="31253" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 3.15% -->
</option>
<option id="31254" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 3.75% -->
</option>
<option id="31255" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 4.5% -->
</option>
<option id="31256" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 5.25% -->
</option>
<option id="31257" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 6% -->
</option>
<option id="31258" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 7.5% -->
</option>
<option id="31259" name="infinite_odyssey">
<!-- P. Skill Critical Damage + 15% -->
</option>
<option id="31260" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 2%. -->
</option>
<option id="31261" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 2%. -->
</option>
<option id="31262" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 3%. -->
</option>
<option id="31263" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 3%. -->
</option>
<option id="31264" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 4%. -->
</option>
<option id="31265" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 4%. -->
</option>
<option id="31266" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 5%. -->
</option>
<option id="31267" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 5%. -->
</option>
<option id="31268" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 8%. -->
</option>
<option id="31269" name="infinite_odyssey">
<!-- Passive: M. Skill Critical Damage + 15%. -->
</option>
<option id="31270" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 10. -->
</option>
<option id="31271" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 12. -->
</option>
<option id="31272" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 14. -->
</option>
<option id="31273" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 16. -->
</option>
<option id="31274" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 18. -->
</option>
<option id="31275" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 20. -->
</option>
<option id="31276" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 25. -->
</option>
<option id="31277" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 30. -->
</option>
<option id="31278" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 35. -->
</option>
<option id="31279" name="infinite_odyssey">
<!-- Passive: Attack Attribute + 70. -->
</option>
<option id="31280" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 3% -->
</option>
<option id="31281" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 5% -->
</option>
<option id="31282" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 6% -->
</option>
<option id="31283" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 7% -->
</option>
<option id="31284" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 9% -->
</option>
<option id="31285" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 10% -->
</option>
<option id="31286" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 12% -->
</option>
<option id="31287" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 15% -->
</option>
<option id="31288" name="infinite_odyssey">
<!-- Stun Attack Success Rate + 30% -->
</option>
<option id="31289" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 3% -->
</option>
<option id="31290" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 5% -->
</option>
<option id="31291" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 6% -->
</option>
<option id="31292" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 7% -->
</option>
<option id="31293" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 9% -->
</option>
<option id="31294" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 10% -->
</option>
<option id="31295" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 12% -->
</option>
<option id="31296" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 15% -->
</option>
<option id="31297" name="infinite_odyssey">
<!-- Hold Attack Success Rate + 30% -->
</option>
<option id="31298" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 3% -->
</option>
<option id="31299" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 5% -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="31300" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 6% -->
</option>
<option id="31301" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 7% -->
</option>
<option id="31302" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 9% -->
</option>
<option id="31303" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 10% -->
</option>
<option id="31304" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 12% -->
</option>
<option id="31305" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 15% -->
</option>
<option id="31306" name="infinite_odyssey">
<!-- Bleed Attack Success Rate + 30% -->
</option>
<option id="31307" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 3% -->
</option>
<option id="31308" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 5% -->
</option>
<option id="31309" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 6% -->
</option>
<option id="31310" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 7% -->
</option>
<option id="31311" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 9% -->
</option>
<option id="31312" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 10% -->
</option>
<option id="31313" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 12% -->
</option>
<option id="31314" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 15% -->
</option>
<option id="31315" name="infinite_odyssey">
<!-- Paralysis Attack Success Rate + 30% -->
</option>
<option id="31316" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 3% -->
</option>
<option id="31317" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 5% -->
</option>
<option id="31318" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 6% -->
</option>
<option id="31319" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 7% -->
</option>
<option id="31320" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 9% -->
</option>
<option id="31321" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 10% -->
</option>
<option id="31322" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 12% -->
</option>
<option id="31323" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 15% -->
</option>
<option id="31324" name="infinite_odyssey">
<!-- Mental Attack Success Rate + 30% -->
</option>
<option id="31325" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 3% -->
</option>
<option id="31326" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 5% -->
</option>
<option id="31327" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 6% -->
</option>
<option id="31328" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 7% -->
</option>
<option id="31329" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 9% -->
</option>
<option id="31330" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 10% -->
</option>
<option id="31331" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 12% -->
</option>
<option id="31332" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 15% -->
</option>
<option id="31333" name="infinite_odyssey">
<!-- Sleep Attack Success Rate + 30% -->
</option>
<option id="31334" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 3% -->
</option>
<option id="31335" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 5% -->
</option>
<option id="31336" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 6% -->
</option>
<option id="31337" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 7% -->
</option>
<option id="31338" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 9% -->
</option>
<option id="31339" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 10% -->
</option>
<option id="31340" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 12% -->
</option>
<option id="31341" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 15% -->
</option>
<option id="31342" name="infinite_odyssey">
<!-- Poison Attack Success Rate + 30% -->
</option>
<option id="31343" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 3% -->
</option>
<option id="31344" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 5% -->
</option>
<option id="31345" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 6% -->
</option>
<option id="31346" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 7% -->
</option>
<option id="31347" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 9% -->
</option>
<option id="31348" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 10% -->
</option>
<option id="31349" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 12% -->
</option>
<option id="31350" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 15% -->
</option>
<option id="31351" name="infinite_odyssey">
<!-- Knock Back/Knock Down Attack Success Rate + 30% -->
</option>
<option id="31352" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 3% -->
</option>
<option id="31353" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 5% -->
</option>
<option id="31354" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 6% -->
</option>
<option id="31355" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 7% -->
</option>
<option id="31356" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 9% -->
</option>
<option id="31357" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 10% -->
</option>
<option id="31358" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 12% -->
</option>
<option id="31359" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 15% -->
</option>
<option id="31360" name="infinite_odyssey">
<!-- Aerial Yoke Attack Success Rate + 30% -->
</option>
<option id="31361" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 3% -->
</option>
<option id="31362" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 5% -->
</option>
<option id="31363" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 6% -->
</option>
<option id="31364" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 7% -->
</option>
<option id="31365" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 9% -->
</option>
<option id="31366" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 10% -->
</option>
<option id="31367" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 12% -->
</option>
<option id="31368" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 15% -->
</option>
<option id="31369" name="infinite_odyssey">
<!-- Pull Attack Success Rate + 30% -->
</option>
<option id="31370" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 3%. -->
</option>
<option id="31371" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 5%. -->
</option>
<option id="31372" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 6%. -->
</option>
<option id="31373" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 7%. -->
</option>
<option id="31374" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 9%. -->
</option>
<option id="31375" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 10%. -->
</option>
<option id="31376" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 12%. -->
</option>
<option id="31377" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 15%. -->
</option>
<option id="31378" name="infinite_odyssey">
<!-- Passive: Petrification Attack Success Rate + 30%. -->
</option>
<option id="31379" name="infinite_odyssey">
<!-- P. Def. + 7 -->
</option>
<option id="31380" name="infinite_odyssey">
<!-- P. Def. + 9 -->
</option>
<option id="31381" name="infinite_odyssey">
<!-- P. Def. + 11 -->
</option>
<option id="31382" name="infinite_odyssey">
<!-- P. Def. + 14 -->
</option>
<option id="31383" name="infinite_odyssey">
<!-- P. Def. + 17 -->
</option>
<option id="31384" name="infinite_odyssey">
<!-- P. Def. + 21 -->
</option>
<option id="31385" name="infinite_odyssey">
<!-- P. Def. + 24 -->
</option>
<option id="31386" name="infinite_odyssey">
<!-- P. Def. + 28 -->
</option>
<option id="31387" name="infinite_odyssey">
<!-- P. Def. + 35 -->
</option>
<option id="31388" name="infinite_odyssey">
<!-- P. Def. + 70 -->
</option>
<option id="31389" name="infinite_odyssey">
<!-- M. Def. + 7 -->
</option>
<option id="31390" name="infinite_odyssey">
<!-- M. Def. + 9 -->
</option>
<option id="31391" name="infinite_odyssey">
<!-- M. Def. + 11 -->
</option>
<option id="31392" name="infinite_odyssey">
<!-- M. Def. + 14 -->
</option>
<option id="31393" name="infinite_odyssey">
<!-- M. Def. + 17 -->
</option>
<option id="31394" name="infinite_odyssey">
<!-- M. Def. + 21 -->
</option>
<option id="31395" name="infinite_odyssey">
<!-- M. Def. + 24 -->
</option>
<option id="31396" name="infinite_odyssey">
<!-- M. Def. + 28 -->
</option>
<option id="31397" name="infinite_odyssey">
<!-- M. Def. + 35 -->
</option>
<option id="31398" name="infinite_odyssey">
<!-- M. Def. + 70 -->
</option>
<option id="31399" name="infinite_odyssey">
<!-- P. Evasion + 1 -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="31400" name="infinite_odyssey">
<!-- P. Evasion + 2 -->
</option>
<option id="31401" name="infinite_odyssey">
<!-- Passive: M. Evasion + 1. -->
</option>
<option id="31402" name="infinite_odyssey">
<!-- Passive: M. Evasion + 2. -->
</option>
<option id="31403" name="infinite_odyssey">
<!-- Speed + 2 -->
</option>
<option id="31404" name="infinite_odyssey">
<!-- Speed + 5 -->
</option>
<option id="31405" name="infinite_odyssey">
<!-- HP Recovery Rate + 1 -->
</option>
<option id="31406" name="infinite_odyssey">
<!-- HP Recovery Rate + 2 -->
</option>
<option id="31407" name="infinite_odyssey">
<!-- HP Recovery Rate + 3 -->
</option>
<option id="31408" name="infinite_odyssey">
<!-- MP Recovery Rate + 1 -->
</option>
<option id="31409" name="infinite_odyssey">
<!-- MP Recovery Rate + 2 -->
</option>
<option id="31410" name="infinite_odyssey">
<!-- CP Recovery Rate + 1 -->
</option>
<option id="31411" name="infinite_odyssey">
<!-- CP Recovery Rate + 2 -->
</option>
<option id="31412" name="infinite_odyssey">
<!-- CP Recovery Rate + 3 -->
</option>
<option id="31413" name="infinite_odyssey">
<!-- Fire Resistance + 1 -->
</option>
<option id="31414" name="infinite_odyssey">
<!-- Fire Resistance + 2 -->
</option>
<option id="31415" name="infinite_odyssey">
<!-- Fire Resistance + 5 -->
</option>
<option id="31416" name="infinite_odyssey">
<!-- Water Resistance + 1 -->
</option>
<option id="31417" name="infinite_odyssey">
<!-- Water Resistance + 2 -->
</option>
<option id="31418" name="infinite_odyssey">
<!-- Water Resistance + 5 -->
</option>
<option id="31419" name="infinite_odyssey">
<!-- Wind Resistance + 1 -->
</option>
<option id="31420" name="infinite_odyssey">
<!-- Wind Resistance + 2 -->
</option>
<option id="31421" name="infinite_odyssey">
<!-- Wind Resistance + 5 -->
</option>
<option id="31422" name="infinite_odyssey">
<!-- Earth Resistance + 1 -->
</option>
<option id="31423" name="infinite_odyssey">
<!-- Earth Resistance + 2 -->
</option>
<option id="31424" name="infinite_odyssey">
<!-- Earth Resistance + 5 -->
</option>
<option id="31425" name="infinite_odyssey">
<!-- Holy Resistance + 1 -->
</option>
<option id="31426" name="infinite_odyssey">
<!-- Holy Resistance + 2 -->
</option>
<option id="31427" name="infinite_odyssey">
<!-- Holy Resistance + 5 -->
</option>
<option id="31428" name="infinite_odyssey">
<!-- Dark Resistance + 1 -->
</option>
<option id="31429" name="infinite_odyssey">
<!-- Dark Resistance + 2 -->
</option>
<option id="31430" name="infinite_odyssey">
<!-- Dark Resistance + 5 -->
</option>
<option id="31431" name="infinite_odyssey">
<!-- Stun Resistance + 1% -->
</option>
<option id="31432" name="infinite_odyssey">
<!-- Stun Resistance + 2% -->
</option>
<option id="31433" name="infinite_odyssey">
<!-- Hold Resistance + 1% -->
</option>
<option id="31434" name="infinite_odyssey">
<!-- Hold Resistance + 2% -->
</option>
<option id="31435" name="infinite_odyssey">
<!-- Bleed Resistance + 1% -->
</option>
<option id="31436" name="infinite_odyssey">
<!-- Bleed Resistance + 2% -->
</option>
<option id="31437" name="infinite_odyssey">
<!-- Paralysis Resistance + 1% -->
</option>
<option id="31438" name="infinite_odyssey">
<!-- Paralysis Resistance + 2% -->
</option>
<option id="31439" name="infinite_odyssey">
<!-- Mental Resistance + 1% -->
</option>
<option id="31440" name="infinite_odyssey">
<!-- Mental Resistance + 2% -->
</option>
<option id="31441" name="infinite_odyssey">
<!-- Sleep Resistance + 1% -->
</option>
<option id="31442" name="infinite_odyssey">
<!-- Sleep Resistance + 2% -->
</option>
<option id="31443" name="infinite_odyssey">
<!-- Poison Resistance + 1% -->
</option>
<option id="31444" name="infinite_odyssey">
<!-- Poison Resistance + 2% -->
</option>
<option id="31445" name="infinite_odyssey">
<!-- Knock Back/Knock Down Resistance + 1% -->
</option>
<option id="31446" name="infinite_odyssey">
<!-- Knock Back/Knock Down Resistance + 2% -->
</option>
<option id="31447" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 1% -->
</option>
<option id="31448" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 2% -->
</option>
<option id="31449" name="infinite_odyssey">
<!-- Pull Resistance + 1% -->
</option>
<option id="31450" name="infinite_odyssey">
<!-- Pull Resistance + 2% -->
</option>
<option id="31451" name="infinite_odyssey">
<!-- Passive: Petrification Resistance + 1%. -->
</option>
<option id="31452" name="infinite_odyssey">
<!-- Passive: Petrification Resistance + 2%. -->
</option>
<option id="31453" name="infinite_odyssey">
<!-- P. Def. + 15 -->
</option>
<option id="31454" name="infinite_odyssey">
<!-- P. Def. + 17 -->
</option>
<option id="31455" name="infinite_odyssey">
<!-- P. Def. + 23 -->
</option>
<option id="31456" name="infinite_odyssey">
<!-- P. Def. + 28 -->
</option>
<option id="31457" name="infinite_odyssey">
<!-- P. Def. + 34 -->
</option>
<option id="31458" name="infinite_odyssey">
<!-- P. Def. + 40 -->
</option>
<option id="31459" name="infinite_odyssey">
<!-- P. Def. + 47 -->
</option>
<option id="31460" name="infinite_odyssey">
<!-- P. Def. + 54 -->
</option>
<option id="31461" name="infinite_odyssey">
<!-- P. Def. + 68 -->
</option>
<option id="31462" name="infinite_odyssey">
<!-- P. Def. + 136 -->
</option>
<option id="31463" name="infinite_odyssey">
<!-- M. Def. + 15 -->
</option>
<option id="31464" name="infinite_odyssey">
<!-- M. Def. + 17 -->
</option>
<option id="31465" name="infinite_odyssey">
<!-- M. Def. + 23 -->
</option>
<option id="31466" name="infinite_odyssey">
<!-- M. Def. + 28 -->
</option>
<option id="31467" name="infinite_odyssey">
<!-- M. Def. + 34 -->
</option>
<option id="31468" name="infinite_odyssey">
<!-- M. Def. + 40 -->
</option>
<option id="31469" name="infinite_odyssey">
<!-- M. Def. + 47 -->
</option>
<option id="31470" name="infinite_odyssey">
<!-- M. Def. + 54 -->
</option>
<option id="31471" name="infinite_odyssey">
<!-- M. Def. + 68 -->
</option>
<option id="31472" name="infinite_odyssey">
<!-- M. Def. + 136 -->
</option>
<option id="31473" name="infinite_odyssey">
<!-- P. Evasion + 1 -->
</option>
<option id="31474" name="infinite_odyssey">
<!-- P. Evasion + 2 -->
</option>
<option id="31475" name="infinite_odyssey">
<!-- P. Evasion + 3 -->
</option>
<option id="31476" name="infinite_odyssey">
<!-- Passive: M. Evasion + 1. -->
</option>
<option id="31477" name="infinite_odyssey">
<!-- Passive: M. Evasion + 2. -->
</option>
<option id="31478" name="infinite_odyssey">
<!-- Passive: M. Evasion + 3. -->
</option>
<option id="31479" name="infinite_odyssey">
<!-- Speed + 1 -->
</option>
<option id="31480" name="infinite_odyssey">
<!-- Speed + 2 -->
</option>
<option id="31481" name="infinite_odyssey">
<!-- Speed + 3 -->
</option>
<option id="31482" name="infinite_odyssey">
<!-- Speed + 4 -->
</option>
<option id="31483" name="infinite_odyssey">
<!-- Speed + 5 -->
</option>
<option id="31484" name="infinite_odyssey">
<!-- Speed + 8 -->
</option>
<option id="31485" name="infinite_odyssey">
<!-- HP Recovery Rate + 1 -->
</option>
<option id="31486" name="infinite_odyssey">
<!-- HP Recovery Rate + 2 -->
</option>
<option id="31487" name="infinite_odyssey">
<!-- HP Recovery Rate + 3 -->
</option>
<option id="31488" name="infinite_odyssey">
<!-- HP Recovery Rate + 5 -->
</option>
<option id="31489" name="infinite_odyssey">
<!-- MP Recovery Rate + 1 -->
</option>
<option id="31490" name="infinite_odyssey">
<!-- MP Recovery Rate + 2 -->
</option>
<option id="31491" name="infinite_odyssey">
<!-- MP Recovery Rate + 3 -->
</option>
<option id="31492" name="infinite_odyssey">
<!-- CP Recovery Rate + 1 -->
</option>
<option id="31493" name="infinite_odyssey">
<!-- CP Recovery Rate + 2 -->
</option>
<option id="31494" name="infinite_odyssey">
<!-- CP Recovery Rate + 3 -->
</option>
<option id="31495" name="infinite_odyssey">
<!-- CP Recovery Rate + 5 -->
</option>
<option id="31496" name="infinite_odyssey">
<!-- Fire Resistance + 1 -->
</option>
<option id="31497" name="infinite_odyssey">
<!-- Fire Resistance + 2 -->
</option>
<option id="31498" name="infinite_odyssey">
<!-- Fire Resistance + 3 -->
</option>
<option id="31499" name="infinite_odyssey">
<!-- Fire Resistance + 4 -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="31500" name="infinite_odyssey">
<!-- Fire Resistance + 5 -->
</option>
<option id="31501" name="infinite_odyssey">
<!-- Fire Resistance + 8 -->
</option>
<option id="31502" name="infinite_odyssey">
<!-- Water Resistance + 1 -->
</option>
<option id="31503" name="infinite_odyssey">
<!-- Water Resistance + 2 -->
</option>
<option id="31504" name="infinite_odyssey">
<!-- Water Resistance + 3 -->
</option>
<option id="31505" name="infinite_odyssey">
<!-- Water Resistance + 4 -->
</option>
<option id="31506" name="infinite_odyssey">
<!-- Water Resistance + 5 -->
</option>
<option id="31507" name="infinite_odyssey">
<!-- Water Resistance + 8 -->
</option>
<option id="31508" name="infinite_odyssey">
<!-- Wind Resistance + 1 -->
</option>
<option id="31509" name="infinite_odyssey">
<!-- Wind Resistance + 2 -->
</option>
<option id="31510" name="infinite_odyssey">
<!-- Wind Resistance + 3 -->
</option>
<option id="31511" name="infinite_odyssey">
<!-- Wind Resistance + 4 -->
</option>
<option id="31512" name="infinite_odyssey">
<!-- Wind Resistance + 5 -->
</option>
<option id="31513" name="infinite_odyssey">
<!-- Wind Resistance + 8 -->
</option>
<option id="31514" name="infinite_odyssey">
<!-- Earth Resistance + 1 -->
</option>
<option id="31515" name="infinite_odyssey">
<!-- Earth Resistance + 2 -->
</option>
<option id="31516" name="infinite_odyssey">
<!-- Earth Resistance + 3 -->
</option>
<option id="31517" name="infinite_odyssey">
<!-- Earth Resistance + 4 -->
</option>
<option id="31518" name="infinite_odyssey">
<!-- Earth Resistance + 5 -->
</option>
<option id="31519" name="infinite_odyssey">
<!-- Earth Resistance + 8 -->
</option>
<option id="31520" name="infinite_odyssey">
<!-- Holy Resistance + 1 -->
</option>
<option id="31521" name="infinite_odyssey">
<!-- Holy Resistance + 2 -->
</option>
<option id="31522" name="infinite_odyssey">
<!-- Holy Resistance + 3 -->
</option>
<option id="31523" name="infinite_odyssey">
<!-- Holy Resistance + 4 -->
</option>
<option id="31524" name="infinite_odyssey">
<!-- Holy Resistance + 5 -->
</option>
<option id="31525" name="infinite_odyssey">
<!-- Holy Resistance + 8 -->
</option>
<option id="31526" name="infinite_odyssey">
<!-- Dark Resistance + 1 -->
</option>
<option id="31527" name="infinite_odyssey">
<!-- Dark Resistance + 2 -->
</option>
<option id="31528" name="infinite_odyssey">
<!-- Dark Resistance + 3 -->
</option>
<option id="31529" name="infinite_odyssey">
<!-- Dark Resistance + 4 -->
</option>
<option id="31530" name="infinite_odyssey">
<!-- Dark Resistance + 5 -->
</option>
<option id="31531" name="infinite_odyssey">
<!-- Dark Resistance + 8 -->
</option>
<option id="31532" name="infinite_odyssey">
<!-- Stun Resistance + 1% -->
</option>
<option id="31533" name="infinite_odyssey">
<!-- Stun Resistance + 2% -->
</option>
<option id="31534" name="infinite_odyssey">
<!-- Stun Resistance + 4% -->
</option>
<option id="31535" name="infinite_odyssey">
<!-- Hold Resistance + 1% -->
</option>
<option id="31536" name="infinite_odyssey">
<!-- Hold Resistance + 2% -->
</option>
<option id="31537" name="infinite_odyssey">
<!-- Hold Resistance + 4% -->
</option>
<option id="31538" name="infinite_odyssey">
<!-- Bleed Resistance + 1% -->
</option>
<option id="31539" name="infinite_odyssey">
<!-- Bleed Resistance + 2% -->
</option>
<option id="31540" name="infinite_odyssey">
<!-- Bleed Resistance + 4% -->
</option>
<option id="31541" name="infinite_odyssey">
<!-- Paralysis Resistance + 1% -->
</option>
<option id="31542" name="infinite_odyssey">
<!-- Paralysis Resistance + 2% -->
</option>
<option id="31543" name="infinite_odyssey">
<!-- Paralysis Resistance + 4% -->
</option>
<option id="31544" name="infinite_odyssey">
<!-- Mental Resistance + 1% -->
</option>
<option id="31545" name="infinite_odyssey">
<!-- Mental Resistance + 2% -->
</option>
<option id="31546" name="infinite_odyssey">
<!-- Mental Resistance + 4% -->
</option>
<option id="31547" name="infinite_odyssey">
<!-- Sleep Resistance + 1% -->
</option>
<option id="31548" name="infinite_odyssey">
<!-- Sleep Resistance + 2% -->
</option>
<option id="31549" name="infinite_odyssey">
<!-- Sleep Resistance + 4% -->
</option>
<option id="31550" name="infinite_odyssey">
<!-- Poison Resistance + 1% -->
</option>
<option id="31551" name="infinite_odyssey">
<!-- Poison Resistance + 2% -->
</option>
<option id="31552" name="infinite_odyssey">
<!-- Poison Resistance + 4% -->
</option>
<option id="31553" name="infinite_odyssey">
<!-- Knock Back/Knock Down Resistance + 1% -->
</option>
<option id="31554" name="infinite_odyssey">
<!-- Knock Back/Knock Down Resistance + 2% -->
</option>
<option id="31555" name="infinite_odyssey">
<!-- Knock Back/Knock Down Resistance + 4% -->
</option>
<option id="31556" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 1% -->
</option>
<option id="31557" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 2% -->
</option>
<option id="31558" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 4% -->
</option>
<option id="31559" name="infinite_odyssey">
<!-- Pull Resistance + 1% -->
</option>
<option id="31560" name="infinite_odyssey">
<!-- Pull Resistance + 2% -->
</option>
<option id="31561" name="infinite_odyssey">
<!-- Pull Resistance + 4% -->
</option>
<option id="31562" name="infinite_odyssey">
<!-- Passive: Petrification Resistance + 1%. -->
</option>
<option id="31563" name="infinite_odyssey">
<!-- Passive: Petrification Resistance + 2%. -->
</option>
<option id="31564" name="infinite_odyssey">
<!-- Passive: Petrification Resistance + 4%. -->
</option>
<option id="31565" name="infinite_odyssey">
<!-- Stun/Hold Resistance + 3% -->
</option>
<option id="31566" name="infinite_odyssey">
<!-- Stun/Bleed Resistance + 3% -->
</option>
<option id="31567" name="infinite_odyssey">
<!-- Stun/Paralysis Resistance + 3% -->
</option>
<option id="31568" name="infinite_odyssey">
<!-- Stun/Mental Resistance + 3% -->
</option>
<option id="31569" name="infinite_odyssey">
<!-- Stun/Sleep Resistance + 3% -->
</option>
<option id="31570" name="infinite_odyssey">
<!-- Stun/Poison Resistance + 3% -->
</option>
<option id="31571" name="infinite_odyssey">
<!-- Stun/Knock Back/Knock Down Resistance + 3% -->
</option>
<option id="31572" name="infinite_odyssey">
<!-- Stun/Aerial Yoke Resistance + 3% -->
</option>
<option id="31573" name="infinite_odyssey">
<!-- Stun/Pull Resistance + 3% -->
</option>
<option id="31574" name="infinite_odyssey">
<!-- Passive: Stun/Petrification Resistance + 3%. -->
</option>
<option id="31575" name="infinite_odyssey">
<!-- Hold/Bleed Resistance + 3% -->
</option>
<option id="31576" name="infinite_odyssey">
<!-- Hold/Paralysis Resistance + 3% -->
</option>
<option id="31577" name="infinite_odyssey">
<!-- Hold/Mental Resistance + 3% -->
</option>
<option id="31578" name="infinite_odyssey">
<!-- Hold/Sleep Resistance + 3% -->
</option>
<option id="31579" name="infinite_odyssey">
<!-- Hold/Poison Resistance + 3% -->
</option>
<option id="31580" name="infinite_odyssey">
<!-- Hold/Knock Back/Knock Down Resistance + 3% -->
</option>
<option id="31581" name="infinite_odyssey">
<!-- Hold/Aerial Yoke Resistance + 3% -->
</option>
<option id="31582" name="infinite_odyssey">
<!-- Hold/Pull Resistance + 3% -->
</option>
<option id="31583" name="infinite_odyssey">
<!-- Passive: Hold/Petrification Resistance + 3%. -->
</option>
<option id="31584" name="infinite_odyssey">
<!-- Bleed/Paralysis Resistance + 3% -->
</option>
<option id="31585" name="infinite_odyssey">
<!-- Bleed/Mental Resistance + 3% -->
</option>
<option id="31586" name="infinite_odyssey">
<!-- Bleed/Sleep Resistance + 3% -->
</option>
<option id="31587" name="infinite_odyssey">
<!-- Bleed/Poison Resistance + 3% -->
</option>
<option id="31588" name="infinite_odyssey">
<!-- Bleed/Knock Back/Knock Down Resistance + 3% -->
</option>
<option id="31589" name="infinite_odyssey">
<!-- Bleed/Aerial Yoke Resistance + 3% -->
</option>
<option id="31590" name="infinite_odyssey">
<!-- Bleed/Pull Resistance + 3% -->
</option>
<option id="31591" name="infinite_odyssey">
<!-- Passive: Bleed/Petrification Resistance + 3%. -->
</option>
<option id="31592" name="infinite_odyssey">
<!-- Paralysis/Mental Resistance + 3% -->
</option>
<option id="31593" name="infinite_odyssey">
<!-- Paralysis/Sleep Resistance + 3% -->
</option>
<option id="31594" name="infinite_odyssey">
<!-- Paralysis/Poison Resistance + 3% -->
</option>
<option id="31595" name="infinite_odyssey">
<!-- Paralysis/Knock Back/Knock Down Resistance + 3% -->
</option>
<option id="31596" name="infinite_odyssey">
<!-- Paralysis/Aerial Yoke Resistance + 3% -->
</option>
<option id="31597" name="infinite_odyssey">
<!-- Paralysis/Pull Resistance + 3% -->
</option>
<option id="31598" name="infinite_odyssey">
<!-- Passive: Paralysis/Petrification Resistance + 3%. -->
</option>
<option id="31599" name="infinite_odyssey">
<!-- Mental/Sleep Resistance + 3% -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="31600" name="infinite_odyssey">
<!-- Mental/Poison Resistance + 3% -->
</option>
<option id="31601" name="infinite_odyssey">
<!-- Mental/Knock Back/Knock Down Resistance + 3% -->
</option>
<option id="31602" name="infinite_odyssey">
<!-- Mental/Aerial Yoke Resistance + 3% -->
</option>
<option id="31603" name="infinite_odyssey">
<!-- Mental/Pull Resistance + 3% -->
</option>
<option id="31604" name="infinite_odyssey">
<!-- Passive: Mental/Petrification Resistance + 3%. -->
</option>
<option id="31605" name="infinite_odyssey">
<!-- Sleep/Poison Resistance + 3% -->
</option>
<option id="31606" name="infinite_odyssey">
<!-- Sleep/Knock Back/Knock Down Resistance + 3% -->
</option>
<option id="31607" name="infinite_odyssey">
<!-- Sleep/Aerial Yoke Resistance + 3% -->
</option>
<option id="31608" name="infinite_odyssey">
<!-- Sleep/Pull Resistance + 3% -->
</option>
<option id="31609" name="infinite_odyssey">
<!-- Passive: Sleep/Petrification Resistance + 3%. -->
</option>
<option id="31610" name="infinite_odyssey">
<!-- Poison/Knock Back/Knock Down Resistance + 3% -->
</option>
<option id="31611" name="infinite_odyssey">
<!-- Poison/Aerial Yoke Resistance + 3% -->
</option>
<option id="31612" name="infinite_odyssey">
<!-- Poison/Pull Resistance + 3% -->
</option>
<option id="31613" name="infinite_odyssey">
<!-- Passive: Poison/Petrification Resistance + 3%. -->
</option>
<option id="31614" name="infinite_odyssey">
<!-- Knock Back/Knock Down/Aerial Yoke Resistance + 3% -->
</option>
<option id="31615" name="infinite_odyssey">
<!-- Knock Back/Knock Down/Pull Resistance + 3% -->
</option>
<option id="31616" name="infinite_odyssey">
<!-- Passive: Knock Back/Knock Down/Petrification Resistance + 3%. -->
</option>
<option id="31617" name="infinite_odyssey">
<!-- Aerial Yoke/Pull Resistance + 3% -->
</option>
<option id="31618" name="infinite_odyssey">
<!-- Passive: Aerial Yoke/Petrification Resistance + 3%. -->
</option>
<option id="31619" name="infinite_odyssey">
<!-- Passive: Pull/Petrification Resistance + 3%. -->
</option>
<option id="31620" name="infinite_odyssey">
<!-- Stun/Hold Resistance + 4% -->
</option>
<option id="31621" name="infinite_odyssey">
<!-- Stun/Bleed Resistance + 4% -->
</option>
<option id="31622" name="infinite_odyssey">
<!-- Stun/Paralysis Resistance + 4% -->
</option>
<option id="31623" name="infinite_odyssey">
<!-- Stun/Mental Resistance + 4% -->
</option>
<option id="31624" name="infinite_odyssey">
<!-- Stun/Sleep Resistance + 4% -->
</option>
<option id="31625" name="infinite_odyssey">
<!-- Stun/Poison Resistance + 4% -->
</option>
<option id="31626" name="infinite_odyssey">
<!-- Stun/Knock Back/Knock Down Resistance + 4% -->
</option>
<option id="31627" name="infinite_odyssey">
<!-- Stun/Aerial Yoke Resistance + 4% -->
</option>
<option id="31628" name="infinite_odyssey">
<!-- Stun/Pull Resistance + 4% -->
</option>
<option id="31629" name="infinite_odyssey">
<!-- Passive: Stun/Petrification Resistance + 4%. -->
</option>
<option id="31630" name="infinite_odyssey">
<!-- Hold/Bleed Resistance + 4% -->
</option>
<option id="31631" name="infinite_odyssey">
<!-- Hold/Paralysis Resistance + 4% -->
</option>
<option id="31632" name="infinite_odyssey">
<!-- Hold/Mental Resistance + 4% -->
</option>
<option id="31633" name="infinite_odyssey">
<!-- Hold/Sleep Resistance + 4% -->
</option>
<option id="31634" name="infinite_odyssey">
<!-- Hold/Poison Resistance + 4% -->
</option>
<option id="31635" name="infinite_odyssey">
<!-- Hold/Knock Back/Knock Down Resistance + 4% -->
</option>
<option id="31636" name="infinite_odyssey">
<!-- Hold/Aerial Yoke Resistance + 4% -->
</option>
<option id="31637" name="infinite_odyssey">
<!-- Hold/Pull Resistance + 4% -->
</option>
<option id="31638" name="infinite_odyssey">
<!-- Passive: Hold/Petrification Resistance + 4%. -->
</option>
<option id="31639" name="infinite_odyssey">
<!-- Bleed/Paralysis Resistance + 4% -->
</option>
<option id="31640" name="infinite_odyssey">
<!-- Bleed/Mental Resistance + 4% -->
</option>
<option id="31641" name="infinite_odyssey">
<!-- Bleed/Sleep Resistance + 4% -->
</option>
<option id="31642" name="infinite_odyssey">
<!-- Bleed/Poison Resistance + 4% -->
</option>
<option id="31643" name="infinite_odyssey">
<!-- Bleed/Knock Back/Knock Down Resistance + 4% -->
</option>
<option id="31644" name="infinite_odyssey">
<!-- Bleed/Aerial Yoke Resistance + 4% -->
</option>
<option id="31645" name="infinite_odyssey">
<!-- Bleed/Pull Resistance + 4% -->
</option>
<option id="31646" name="infinite_odyssey">
<!-- Passive: Bleed/Petrification Resistance + 4%. -->
</option>
<option id="31647" name="infinite_odyssey">
<!-- Paralysis/Mental Resistance + 4% -->
</option>
<option id="31648" name="infinite_odyssey">
<!-- Paralysis/Sleep Resistance + 4% -->
</option>
<option id="31649" name="infinite_odyssey">
<!-- Paralysis/Poison Resistance + 4% -->
</option>
<option id="31650" name="infinite_odyssey">
<!-- Paralysis/Knock Back/Knock Down Resistance + 4% -->
</option>
<option id="31651" name="infinite_odyssey">
<!-- Paralysis/Aerial Yoke Resistance + 4% -->
</option>
<option id="31652" name="infinite_odyssey">
<!-- Paralysis/Pull Resistance + 4% -->
</option>
<option id="31653" name="infinite_odyssey">
<!-- Passive: Paralysis/Petrification Resistance + 4%. -->
</option>
<option id="31654" name="infinite_odyssey">
<!-- Mental/Sleep Resistance + 4% -->
</option>
<option id="31655" name="infinite_odyssey">
<!-- Mental/Poison Resistance + 4% -->
</option>
<option id="31656" name="infinite_odyssey">
<!-- Mental/Knock Back/Knock Down Resistance + 4% -->
</option>
<option id="31657" name="infinite_odyssey">
<!-- Mental/Aerial Yoke Resistance + 4% -->
</option>
<option id="31658" name="infinite_odyssey">
<!-- Mental/Pull Resistance + 4% -->
</option>
<option id="31659" name="infinite_odyssey">
<!-- When equipped, Mental/Petrification Resistance + 4%. -->
</option>
<option id="31660" name="infinite_odyssey">
<!-- Sleep/Poison Resistance + 4% -->
</option>
<option id="31661" name="infinite_odyssey">
<!-- Sleep/Knock Back/Knock Down Resistance + 4% -->
</option>
<option id="31662" name="infinite_odyssey">
<!-- Sleep/Aerial Yoke Resistance + 4% -->
</option>
<option id="31663" name="infinite_odyssey">
<!-- Sleep/Pull Resistance + 4% -->
</option>
<option id="31664" name="infinite_odyssey">
<!-- Passive: Sleep/Petrification Resistance + 4%. -->
</option>
<option id="31665" name="infinite_odyssey">
<!-- Poison/Knock Back/Knock Down Resistance + 4% -->
</option>
<option id="31666" name="infinite_odyssey">
<!-- Poison/Aerial Yoke Resistance + 4% -->
</option>
<option id="31667" name="infinite_odyssey">
<!-- Poison/Pull Resistance + 4% -->
</option>
<option id="31668" name="infinite_odyssey">
<!-- Passive: Poison/Petrification Resistance + 4%. -->
</option>
<option id="31669" name="infinite_odyssey">
<!-- Knock Back/Knock Down/Aerial Yoke Resistance + 4% -->
</option>
<option id="31670" name="infinite_odyssey">
<!-- Knock Back/Knock Down/Pull Resistance + 4% -->
</option>
<option id="31671" name="infinite_odyssey">
<!-- Passive: Knock Back/Knock Down/Petrification Resistance + 4%. -->
</option>
<option id="31672" name="infinite_odyssey">
<!-- Aerial Yoke/Pull Resistance + 4% -->
</option>
<option id="31673" name="infinite_odyssey">
<!-- Passive: Aerial Yoke/Petrification Resistance + 4%. -->
</option>
<option id="31674" name="infinite_odyssey">
<!-- Passive: Pull/Petrification Resistance + 4%. -->
</option>
<option id="31675" name="infinite_odyssey">
<!-- P. Def. + 18 -->
</option>
<option id="31676" name="infinite_odyssey">
<!-- P. Def. + 22 -->
</option>
<option id="31677" name="infinite_odyssey">
<!-- P. Def. + 28 -->
</option>
<option id="31678" name="infinite_odyssey">
<!-- P. Def. + 35 -->
</option>
<option id="31679" name="infinite_odyssey">
<!-- P. Def. + 42 -->
</option>
<option id="31680" name="infinite_odyssey">
<!-- P. Def. + 50 -->
</option>
<option id="31681" name="infinite_odyssey">
<!-- P. Def. + 59 -->
</option>
<option id="31682" name="infinite_odyssey">
<!-- P. Def. + 67 -->
</option>
<option id="31683" name="infinite_odyssey">
<!-- P. Def. + 84 -->
</option>
<option id="31684" name="infinite_odyssey">
<!-- P. Def. + 169 -->
</option>
<option id="31685" name="infinite_odyssey">
<!-- M. Def. + 37 -->
</option>
<option id="31686" name="infinite_odyssey">
<!-- M. Def. + 44 -->
</option>
<option id="31687" name="infinite_odyssey">
<!-- M. Def. + 57 -->
</option>
<option id="31688" name="infinite_odyssey">
<!-- M. Def. + 71 -->
</option>
<option id="31689" name="infinite_odyssey">
<!-- M. Def. + 84 -->
</option>
<option id="31690" name="infinite_odyssey">
<!-- M. Def. + 101 -->
</option>
<option id="31691" name="infinite_odyssey">
<!-- M. Def. + 118 -->
</option>
<option id="31692" name="infinite_odyssey">
<!-- M. Def. + 135 -->
</option>
<option id="31693" name="infinite_odyssey">
<!-- M. Def. + 169 -->
</option>
<option id="31694" name="infinite_odyssey">
<!-- M. Def. + 339 -->
</option>
<option id="31695" name="infinite_odyssey">
<!-- P. Evasion + 1 -->
</option>
<option id="31696" name="infinite_odyssey">
<!-- P. Evasion + 2 -->
</option>
<option id="31697" name="infinite_odyssey">
<!-- P. Evasion + 3 -->
</option>
<option id="31698" name="infinite_odyssey">
<!-- Passive: M. Evasion + 1. -->
</option>
<option id="31699" name="infinite_odyssey">
<!-- Passive: M. Evasion + 2. -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="31700" name="infinite_odyssey">
<!-- Passive: M. Evasion + 3. -->
</option>
<option id="31701" name="infinite_odyssey">
<!-- Speed + 2 -->
</option>
<option id="31702" name="infinite_odyssey">
<!-- Speed + 3 -->
</option>
<option id="31703" name="infinite_odyssey">
<!-- Speed + 4 -->
</option>
<option id="31704" name="infinite_odyssey">
<!-- Speed + 5 -->
</option>
<option id="31705" name="infinite_odyssey">
<!-- Speed + 9 -->
</option>
<option id="31706" name="infinite_odyssey">
<!-- HP Recovery Rate + 1 -->
</option>
<option id="31707" name="infinite_odyssey">
<!-- HP Recovery Rate + 2 -->
</option>
<option id="31708" name="infinite_odyssey">
<!-- HP Recovery Rate + 3 -->
</option>
<option id="31709" name="infinite_odyssey">
<!-- HP Recovery Rate + 5 -->
</option>
<option id="31710" name="infinite_odyssey">
<!-- MP Recovery Rate + 1 -->
</option>
<option id="31711" name="infinite_odyssey">
<!-- MP Recovery Rate + 2 -->
</option>
<option id="31712" name="infinite_odyssey">
<!-- MP Recovery Rate + 3 -->
</option>
<option id="31713" name="infinite_odyssey">
<!-- CP Recovery Rate + 1 -->
</option>
<option id="31714" name="infinite_odyssey">
<!-- CP Recovery Rate + 2 -->
</option>
<option id="31715" name="infinite_odyssey">
<!-- CP Recovery Rate + 3 -->
</option>
<option id="31716" name="infinite_odyssey">
<!-- CP Recovery Rate + 5 -->
</option>
<option id="31717" name="infinite_odyssey">
<!-- Fire Resistance + 2 -->
</option>
<option id="31718" name="infinite_odyssey">
<!-- Fire Resistance + 3 -->
</option>
<option id="31719" name="infinite_odyssey">
<!-- Fire Resistance + 4 -->
</option>
<option id="31720" name="infinite_odyssey">
<!-- Fire Resistance + 5 -->
</option>
<option id="31721" name="infinite_odyssey">
<!-- Fire Resistance + 9 -->
</option>
<option id="31722" name="infinite_odyssey">
<!-- Water Resistance + 2 -->
</option>
<option id="31723" name="infinite_odyssey">
<!-- Water Resistance + 3 -->
</option>
<option id="31724" name="infinite_odyssey">
<!-- Water Resistance + 4 -->
</option>
<option id="31725" name="infinite_odyssey">
<!-- Water Resistance + 5 -->
</option>
<option id="31726" name="infinite_odyssey">
<!-- Water Resistance + 9 -->
</option>
<option id="31727" name="infinite_odyssey">
<!-- Wind Resistance + 2 -->
</option>
<option id="31728" name="infinite_odyssey">
<!-- Wind Resistance + 3 -->
</option>
<option id="31729" name="infinite_odyssey">
<!-- Wind Resistance + 4 -->
</option>
<option id="31730" name="infinite_odyssey">
<!-- Wind Resistance + 5 -->
</option>
<option id="31731" name="infinite_odyssey">
<!-- Wind Resistance + 9 -->
</option>
<option id="31732" name="infinite_odyssey">
<!-- Earth Resistance + 2 -->
</option>
<option id="31733" name="infinite_odyssey">
<!-- Earth Resistance + 3 -->
</option>
<option id="31734" name="infinite_odyssey">
<!-- Earth Resistance + 4 -->
</option>
<option id="31735" name="infinite_odyssey">
<!-- Earth Resistance + 5 -->
</option>
<option id="31736" name="infinite_odyssey">
<!-- Earth Resistance + 9 -->
</option>
<option id="31737" name="infinite_odyssey">
<!-- Holy Resistance + 2 -->
</option>
<option id="31738" name="infinite_odyssey">
<!-- Holy Resistance + 3 -->
</option>
<option id="31739" name="infinite_odyssey">
<!-- Holy Resistance + 4 -->
</option>
<option id="31740" name="infinite_odyssey">
<!-- Holy Resistance + 5 -->
</option>
<option id="31741" name="infinite_odyssey">
<!-- Holy Resistance + 9 -->
</option>
<option id="31742" name="infinite_odyssey">
<!-- Dark Resistance + 2 -->
</option>
<option id="31743" name="infinite_odyssey">
<!-- Dark Resistance + 3 -->
</option>
<option id="31744" name="infinite_odyssey">
<!-- Dark Resistance + 4 -->
</option>
<option id="31745" name="infinite_odyssey">
<!-- Dark Resistance + 5 -->
</option>
<option id="31746" name="infinite_odyssey">
<!-- Dark Resistance + 9 -->
</option>
<option id="31747" name="infinite_odyssey">
<!-- Stun Resistance + 1% -->
</option>
<option id="31748" name="infinite_odyssey">
<!-- Stun Resistance + 2% -->
</option>
<option id="31749" name="infinite_odyssey">
<!-- Stun Resistance + 3% -->
</option>
<option id="31750" name="infinite_odyssey">
<!-- Stun Resistance + 4% -->
</option>
<option id="31751" name="infinite_odyssey">
<!-- Hold Resistance + 1% -->
</option>
<option id="31752" name="infinite_odyssey">
<!-- Hold Resistance + 2% -->
</option>
<option id="31753" name="infinite_odyssey">
<!-- Hold Resistance + 3% -->
</option>
<option id="31754" name="infinite_odyssey">
<!-- Hold Resistance + 4% -->
</option>
<option id="31755" name="infinite_odyssey">
<!-- Bleed Resistance + 1% -->
</option>
<option id="31756" name="infinite_odyssey">
<!-- Bleed Resistance + 2% -->
</option>
<option id="31757" name="infinite_odyssey">
<!-- Bleed Resistance + 3% -->
</option>
<option id="31758" name="infinite_odyssey">
<!-- Bleed Resistance + 4% -->
</option>
<option id="31759" name="infinite_odyssey">
<!-- Paralysis Resistance + 1% -->
</option>
<option id="31760" name="infinite_odyssey">
<!-- Paralysis Resistance + 2% -->
</option>
<option id="31761" name="infinite_odyssey">
<!-- Paralysis Resistance + 3% -->
</option>
<option id="31762" name="infinite_odyssey">
<!-- Paralysis Resistance + 4% -->
</option>
<option id="31763" name="infinite_odyssey">
<!-- Mental Resistance + 1% -->
</option>
<option id="31764" name="infinite_odyssey">
<!-- Mental Resistance + 2% -->
</option>
<option id="31765" name="infinite_odyssey">
<!-- Mental Resistance + 3% -->
</option>
<option id="31766" name="infinite_odyssey">
<!-- Mental Resistance + 4% -->
</option>
<option id="31767" name="infinite_odyssey">
<!-- Sleep Resistance + 1% -->
</option>
<option id="31768" name="infinite_odyssey">
<!-- Sleep Resistance + 2% -->
</option>
<option id="31769" name="infinite_odyssey">
<!-- Sleep Resistance + 3% -->
</option>
<option id="31770" name="infinite_odyssey">
<!-- Sleep Resistance + 4% -->
</option>
<option id="31771" name="infinite_odyssey">
<!-- Poison Resistance + 1% -->
</option>
<option id="31772" name="infinite_odyssey">
<!-- Poison Resistance + 2% -->
</option>
<option id="31773" name="infinite_odyssey">
<!-- Poison Resistance + 3% -->
</option>
<option id="31774" name="infinite_odyssey">
<!-- Poison Resistance + 4% -->
</option>
<option id="31775" name="infinite_odyssey">
<!-- Knock Back/Knock Down Resistance + 1% -->
</option>
<option id="31776" name="infinite_odyssey">
<!-- Knock Back/Knock Down Resistance + 2% -->
</option>
<option id="31777" name="infinite_odyssey">
<!-- Knock Back/Knock Down Resistance + 3% -->
</option>
<option id="31778" name="infinite_odyssey">
<!-- Knock Back/Knock Down Resistance + 4% -->
</option>
<option id="31779" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 1% -->
</option>
<option id="31780" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 2% -->
</option>
<option id="31781" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 3% -->
</option>
<option id="31782" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 4% -->
</option>
<option id="31783" name="infinite_odyssey">
<!-- Pull Resistance + 1% -->
</option>
<option id="31784" name="infinite_odyssey">
<!-- Pull Resistance + 2% -->
</option>
<option id="31785" name="infinite_odyssey">
<!-- Pull Resistance + 3% -->
</option>
<option id="31786" name="infinite_odyssey">
<!-- Pull Resistance + 4% -->
</option>
<option id="31787" name="infinite_odyssey">
<!-- Passive: Petrification Resistance + 1%. -->
</option>
<option id="31788" name="infinite_odyssey">
<!-- Passive: Petrification Resistance + 2%. -->
</option>
<option id="31789" name="infinite_odyssey">
<!-- Passive: Petrification Resistance + 3%. -->
</option>
<option id="31790" name="infinite_odyssey">
<!-- Passive: Petrification Resistance + 4%. -->
</option>
<option id="31791" name="infinite_odyssey">
<!-- Stun/Hold Resistance + 5% -->
</option>
<option id="31792" name="infinite_odyssey">
<!-- Stun/Bleed Resistance + 5% -->
</option>
<option id="31793" name="infinite_odyssey">
<!-- Stun/Paralysis Resistance + 5% -->
</option>
<option id="31794" name="infinite_odyssey">
<!-- Stun/Mental Resistance + 5% -->
</option>
<option id="31795" name="infinite_odyssey">
<!-- Stun/Sleep Resistance + 5% -->
</option>
<option id="31796" name="infinite_odyssey">
<!-- Stun/Poison Resistance + 5% -->
</option>
<option id="31797" name="infinite_odyssey">
<!-- Stun/Knock Back/Knock Down Resistance + 5% -->
</option>
<option id="31798" name="infinite_odyssey">
<!-- Stun/Aerial Yoke Resistance + 5% -->
</option>
<option id="31799" name="infinite_odyssey">
<!-- Stun/Pull Resistance + 5% -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="31800" name="infinite_odyssey">
<!-- Passive: Stun/Petrification Resistance + 5%. -->
</option>
<option id="31801" name="infinite_odyssey">
<!-- Hold/Bleed Resistance + 5% -->
</option>
<option id="31802" name="infinite_odyssey">
<!-- Hold/Paralysis Resistance + 5% -->
</option>
<option id="31803" name="infinite_odyssey">
<!-- Hold/Mental Resistance + 5% -->
</option>
<option id="31804" name="infinite_odyssey">
<!-- Hold/Sleep Resistance + 5% -->
</option>
<option id="31805" name="infinite_odyssey">
<!-- Hold/Poison Resistance + 5% -->
</option>
<option id="31806" name="infinite_odyssey">
<!-- Hold/Knock Back/Knock Down Resistance + 5% -->
</option>
<option id="31807" name="infinite_odyssey">
<!-- Hold/Aerial Yoke Resistance + 5% -->
</option>
<option id="31808" name="infinite_odyssey">
<!-- Hold/Pull Resistance + 5% -->
</option>
<option id="31809" name="infinite_odyssey">
<!-- Passive: Hold/Petrification Resistance + 5%. -->
</option>
<option id="31810" name="infinite_odyssey">
<!-- Bleed/Paralysis Resistance + 5% -->
</option>
<option id="31811" name="infinite_odyssey">
<!-- Bleed/Mental Resistance + 5% -->
</option>
<option id="31812" name="infinite_odyssey">
<!-- Bleed/Sleep Resistance + 5% -->
</option>
<option id="31813" name="infinite_odyssey">
<!-- Bleed/Poison Resistance + 5% -->
</option>
<option id="31814" name="infinite_odyssey">
<!-- Bleed/Knock Back/Knock Down Resistance + 5% -->
</option>
<option id="31815" name="infinite_odyssey">
<!-- Bleed/Aerial Yoke Resistance + 5% -->
</option>
<option id="31816" name="infinite_odyssey">
<!-- Bleed/Pull Resistance + 5% -->
</option>
<option id="31817" name="infinite_odyssey">
<!-- Passive: Bleed/Petrification Resistance + 5%. -->
</option>
<option id="31818" name="infinite_odyssey">
<!-- Paralysis/Mental Resistance + 5% -->
</option>
<option id="31819" name="infinite_odyssey">
<!-- Paralysis/Sleep Resistance + 5% -->
</option>
<option id="31820" name="infinite_odyssey">
<!-- Paralysis/Poison Resistance + 5% -->
</option>
<option id="31821" name="infinite_odyssey">
<!-- Paralysis/Knock Back/Knock Down Resistance + 5% -->
</option>
<option id="31822" name="infinite_odyssey">
<!-- Paralysis/Aerial Yoke Resistance + 5% -->
</option>
<option id="31823" name="infinite_odyssey">
<!-- Paralysis/Pull Resistance + 5% -->
</option>
<option id="31824" name="infinite_odyssey">
<!-- Passive: Paralysis/Petrification Resistance + 5%. -->
</option>
<option id="31825" name="infinite_odyssey">
<!-- Mental/Sleep Resistance + 5% -->
</option>
<option id="31826" name="infinite_odyssey">
<!-- Mental/Poison Resistance + 5% -->
</option>
<option id="31827" name="infinite_odyssey">
<!-- Mental/Knock Back/Knock Down Resistance + 5% -->
</option>
<option id="31828" name="infinite_odyssey">
<!-- Mental/Aerial Yoke Resistance + 5% -->
</option>
<option id="31829" name="infinite_odyssey">
<!-- Mental/Pull Resistance + 5% -->
</option>
<option id="31830" name="infinite_odyssey">
<!-- Passive: Mental/Petrification Resistance + 5%. -->
</option>
<option id="31831" name="infinite_odyssey">
<!-- Sleep/Poison Resistance + 5% -->
</option>
<option id="31832" name="infinite_odyssey">
<!-- Sleep/Knock Back/Knock Down Resistance + 5% -->
</option>
<option id="31833" name="infinite_odyssey">
<!-- Sleep/Aerial Yoke Resistance + 5% -->
</option>
<option id="31834" name="infinite_odyssey">
<!-- Sleep/Pull Resistance + 5% -->
</option>
<option id="31835" name="infinite_odyssey">
<!-- Passive: Sleep/Petrification Resistance + 5%. -->
</option>
<option id="31836" name="infinite_odyssey">
<!-- Poison/Knock Back/Knock Down Resistance + 5% -->
</option>
<option id="31837" name="infinite_odyssey">
<!-- Poison/Aerial Yoke Resistance + 5% -->
</option>
<option id="31838" name="infinite_odyssey">
<!-- Poison/Pull Resistance + 5% -->
</option>
<option id="31839" name="infinite_odyssey">
<!-- Passive: Poison/Petrification Resistance + 5%. -->
</option>
<option id="31840" name="infinite_odyssey">
<!-- Knock Back/Knock Down/Aerial Yoke Resistance + 5% -->
</option>
<option id="31841" name="infinite_odyssey">
<!-- Knock Back/Knock Down/Pull Resistance + 5% -->
</option>
<option id="31842" name="infinite_odyssey">
<!-- Passive: Knock Back/Knock Down/Petrification Resistance + 5%. -->
</option>
<option id="31843" name="infinite_odyssey">
<!-- Aerial Yoke/Pull Resistance + 5% -->
</option>
<option id="31844" name="infinite_odyssey">
<!-- Passive: Aerial Yoke/Petrification Resistance + 5%. -->
</option>
<option id="31845" name="infinite_odyssey">
<!-- Passive: Pull/Petrification Resistance + 5%. -->
</option>
<option id="31846" name="infinite_odyssey">
<!-- Stun/Hold Resistance + 6% -->
</option>
<option id="31847" name="infinite_odyssey">
<!-- Stun/Bleed Resistance + 6% -->
</option>
<option id="31848" name="infinite_odyssey">
<!-- Stun/Paralysis Resistance + 6% -->
</option>
<option id="31849" name="infinite_odyssey">
<!-- Stun/Mental Resistance + 6% -->
</option>
<option id="31850" name="infinite_odyssey">
<!-- Stun/Sleep Resistance + 6% -->
</option>
<option id="31851" name="infinite_odyssey">
<!-- Stun/Poison Resistance + 6% -->
</option>
<option id="31852" name="infinite_odyssey">
<!-- Stun/Knock Back/Knock Down Resistance + 6% -->
</option>
<option id="31853" name="infinite_odyssey">
<!-- Stun/Aerial Yoke Resistance + 6% -->
</option>
<option id="31854" name="infinite_odyssey">
<!-- Stun/Pull Resistance + 6% -->
</option>
<option id="31855" name="infinite_odyssey">
<!-- Passive: Stun/Petrification Resistance + 6%. -->
</option>
<option id="31856" name="infinite_odyssey">
<!-- Hold/Bleed Resistance + 6% -->
</option>
<option id="31857" name="infinite_odyssey">
<!-- Hold/Paralysis Resistance + 6% -->
</option>
<option id="31858" name="infinite_odyssey">
<!-- Hold/Mental Resistance + 6% -->
</option>
<option id="31859" name="infinite_odyssey">
<!-- Hold/Sleep Resistance + 6% -->
</option>
<option id="31860" name="infinite_odyssey">
<!-- Hold/Poison Resistance + 6% -->
</option>
<option id="31861" name="infinite_odyssey">
<!-- Hold/Knock Back/Knock Down Resistance + 6% -->
</option>
<option id="31862" name="infinite_odyssey">
<!-- Hold/Aerial Yoke Resistance + 6% -->
</option>
<option id="31863" name="infinite_odyssey">
<!-- Hold/Pull Resistance + 6% -->
</option>
<option id="31864" name="infinite_odyssey">
<!-- Passive: Hold/Petrification Resistance + 6%. -->
</option>
<option id="31865" name="infinite_odyssey">
<!-- Bleed/Paralysis Resistance + 6% -->
</option>
<option id="31866" name="infinite_odyssey">
<!-- Bleed/Mental Resistance + 6% -->
</option>
<option id="31867" name="infinite_odyssey">
<!-- Bleed/Sleep Resistance + 6% -->
</option>
<option id="31868" name="infinite_odyssey">
<!-- Bleed/Poison Resistance + 6% -->
</option>
<option id="31869" name="infinite_odyssey">
<!-- Bleed/Knock Back/Knock Down Resistance + 6% -->
</option>
<option id="31870" name="infinite_odyssey">
<!-- Bleed/Aerial Yoke Resistance + 6% -->
</option>
<option id="31871" name="infinite_odyssey">
<!-- Bleed/Pull Resistance + 6% -->
</option>
<option id="31872" name="infinite_odyssey">
<!-- Passive: Bleed/Petrification Resistance + 6%. -->
</option>
<option id="31873" name="infinite_odyssey">
<!-- Paralysis/Mental Resistance + 6% -->
</option>
<option id="31874" name="infinite_odyssey">
<!-- Paralysis/Sleep Resistance + 6% -->
</option>
<option id="31875" name="infinite_odyssey">
<!-- Paralysis/Poison Resistance + 6% -->
</option>
<option id="31876" name="infinite_odyssey">
<!-- Paralysis/Knock Back/Knock Down Resistance + 6% -->
</option>
<option id="31877" name="infinite_odyssey">
<!-- Paralysis/Aerial Yoke Resistance + 6% -->
</option>
<option id="31878" name="infinite_odyssey">
<!-- Paralysis/Pull Resistance + 6% -->
</option>
<option id="31879" name="infinite_odyssey">
<!-- Passive: Paralysis/Petrification Resistance + 6%. -->
</option>
<option id="31880" name="infinite_odyssey">
<!-- Mental/Sleep Resistance + 6% -->
</option>
<option id="31881" name="infinite_odyssey">
<!-- Mental/Poison Resistance + 6% -->
</option>
<option id="31882" name="infinite_odyssey">
<!-- Mental/Knock Back/Knock Down Resistance + 6% -->
</option>
<option id="31883" name="infinite_odyssey">
<!-- Mental/Aerial Yoke Resistance + 6% -->
</option>
<option id="31884" name="infinite_odyssey">
<!-- Mental/Pull Resistance + 6% -->
</option>
<option id="31885" name="infinite_odyssey">
<!-- Passive: Mental/Petrification Resistance + 6%. -->
</option>
<option id="31886" name="infinite_odyssey">
<!-- Sleep/Poison Resistance + 6% -->
</option>
<option id="31887" name="infinite_odyssey">
<!-- Sleep/Knock Back/Knock Down Resistance + 6% -->
</option>
<option id="31888" name="infinite_odyssey">
<!-- Sleep/Aerial Yoke Resistance + 6% -->
</option>
<option id="31889" name="infinite_odyssey">
<!-- Sleep/Pull Resistance + 6% -->
</option>
<option id="31890" name="infinite_odyssey">
<!-- Passive: Sleep/Petrification Resistance + 6%. -->
</option>
<option id="31891" name="infinite_odyssey">
<!-- Poison/Knock Back/Knock Down Resistance + 6% -->
</option>
<option id="31892" name="infinite_odyssey">
<!-- Poison/Aerial Yoke Resistance + 6% -->
</option>
<option id="31893" name="infinite_odyssey">
<!-- Poison/Pull Resistance + 6% -->
</option>
<option id="31894" name="infinite_odyssey">
<!-- Passive: Poison/Petrification Resistance + 6%. -->
</option>
<option id="31895" name="infinite_odyssey">
<!-- Knock Back/Knock Down/Aerial Yoke Resistance + 6% -->
</option>
<option id="31896" name="infinite_odyssey">
<!-- Knock Back/Knock Down/Pull Resistance + 6% -->
</option>
<option id="31897" name="infinite_odyssey">
<!-- Passive: Knock Back/Knock Down/Petrification Resistance + 6%. -->
</option>
<option id="31898" name="infinite_odyssey">
<!-- Aerial Yoke/Pull Resistance + 6% -->
</option>
<option id="31899" name="infinite_odyssey">
<!-- Passive: Aerial Yoke/Petrification Resistance + 6%. -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="31900" name="infinite_odyssey">
<!-- Passive: Pull/Petrification Resistance + 6%. -->
</option>
<option id="31901" name="infinite_odyssey">
<!-- P. Def. + 22 -->
</option>
<option id="31902" name="infinite_odyssey">
<!-- P. Def. + 26 -->
</option>
<option id="31903" name="infinite_odyssey">
<!-- P. Def. + 34 -->
</option>
<option id="31904" name="infinite_odyssey">
<!-- P. Def. + 42 -->
</option>
<option id="31905" name="infinite_odyssey">
<!-- P. Def. + 50 -->
</option>
<option id="31906" name="infinite_odyssey">
<!-- P. Def. + 61 -->
</option>
<option id="31907" name="infinite_odyssey">
<!-- P. Def. + 71 -->
</option>
<option id="31908" name="infinite_odyssey">
<!-- P. Def. + 81 -->
</option>
<option id="31909" name="infinite_odyssey">
<!-- P. Def. + 101 -->
</option>
<option id="31910" name="infinite_odyssey">
<!-- P. Def. + 203 -->
</option>
<option id="31911" name="infinite_odyssey">
<!-- M. Def. + 22 -->
</option>
<option id="31912" name="infinite_odyssey">
<!-- M. Def. + 26 -->
</option>
<option id="31913" name="infinite_odyssey">
<!-- M. Def. + 34 -->
</option>
<option id="31914" name="infinite_odyssey">
<!-- M. Def. + 42 -->
</option>
<option id="31915" name="infinite_odyssey">
<!-- M. Def. + 50 -->
</option>
<option id="31916" name="infinite_odyssey">
<!-- M. Def. + 61 -->
</option>
<option id="31917" name="infinite_odyssey">
<!-- M. Def. + 71 -->
</option>
<option id="31918" name="infinite_odyssey">
<!-- M. Def. + 81 -->
</option>
<option id="31919" name="infinite_odyssey">
<!-- M. Def. + 101 -->
</option>
<option id="31920" name="infinite_odyssey">
<!-- M. Def. + 203 -->
</option>
<option id="31921" name="infinite_odyssey">
<!-- P. Evasion + 1 -->
</option>
<option id="31922" name="infinite_odyssey">
<!-- P. Evasion + 2 -->
</option>
<option id="31923" name="infinite_odyssey">
<!-- P. Evasion + 3 -->
</option>
<option id="31924" name="infinite_odyssey">
<!-- Passive: M. Evasion + 1. -->
</option>
<option id="31925" name="infinite_odyssey">
<!-- Passive: M. Evasion + 2. -->
</option>
<option id="31926" name="infinite_odyssey">
<!-- Passive: M. Evasion + 3. -->
</option>
<option id="31927" name="infinite_odyssey">
<!-- Speed + 3 -->
</option>
<option id="31928" name="infinite_odyssey">
<!-- Speed + 4 -->
</option>
<option id="31929" name="infinite_odyssey">
<!-- Speed + 5 -->
</option>
<option id="31930" name="infinite_odyssey">
<!-- Speed + 10 -->
</option>
<option id="31931" name="infinite_odyssey">
<!-- HP Recovery Rate + 1 -->
</option>
<option id="31932" name="infinite_odyssey">
<!-- HP Recovery Rate + 2 -->
</option>
<option id="31933" name="infinite_odyssey">
<!-- HP Recovery Rate + 3 -->
</option>
<option id="31934" name="infinite_odyssey">
<!-- HP Recovery Rate + 5 -->
</option>
<option id="31935" name="infinite_odyssey">
<!-- MP Recovery Rate + 1 -->
</option>
<option id="31936" name="infinite_odyssey">
<!-- MP Recovery Rate + 2 -->
</option>
<option id="31937" name="infinite_odyssey">
<!-- MP Recovery Rate + 3 -->
</option>
<option id="31938" name="infinite_odyssey">
<!-- CP Recovery Rate + 1 -->
</option>
<option id="31939" name="infinite_odyssey">
<!-- CP Recovery Rate + 2 -->
</option>
<option id="31940" name="infinite_odyssey">
<!-- CP Recovery Rate + 3 -->
</option>
<option id="31941" name="infinite_odyssey">
<!-- CP Recovery Rate + 5 -->
</option>
<option id="31942" name="infinite_odyssey">
<!-- Fire Resistance + 3 -->
</option>
<option id="31943" name="infinite_odyssey">
<!-- Fire Resistance + 4 -->
</option>
<option id="31944" name="infinite_odyssey">
<!-- Fire Resistance + 5 -->
</option>
<option id="31945" name="infinite_odyssey">
<!-- Fire Resistance + 10 -->
</option>
<option id="31946" name="infinite_odyssey">
<!-- Water Resistance + 3 -->
</option>
<option id="31947" name="infinite_odyssey">
<!-- Water Resistance + 4 -->
</option>
<option id="31948" name="infinite_odyssey">
<!-- Water Resistance + 5 -->
</option>
<option id="31949" name="infinite_odyssey">
<!-- Water Resistance + 10 -->
</option>
<option id="31950" name="infinite_odyssey">
<!-- Wind Resistance + 3 -->
</option>
<option id="31951" name="infinite_odyssey">
<!-- Wind Resistance + 4 -->
</option>
<option id="31952" name="infinite_odyssey">
<!-- Wind Resistance + 5 -->
</option>
<option id="31953" name="infinite_odyssey">
<!-- Wind Resistance + 10 -->
</option>
<option id="31954" name="infinite_odyssey">
<!-- Earth Resistance + 3 -->
</option>
<option id="31955" name="infinite_odyssey">
<!-- Earth Resistance + 4 -->
</option>
<option id="31956" name="infinite_odyssey">
<!-- Earth Resistance + 5 -->
</option>
<option id="31957" name="infinite_odyssey">
<!-- Earth Resistance + 10 -->
</option>
<option id="31958" name="infinite_odyssey">
<!-- Holy Resistance + 3 -->
</option>
<option id="31959" name="infinite_odyssey">
<!-- Holy Resistance + 4 -->
</option>
<option id="31960" name="infinite_odyssey">
<!-- Holy Resistance + 5 -->
</option>
<option id="31961" name="infinite_odyssey">
<!-- Holy Resistance + 10 -->
</option>
<option id="31962" name="infinite_odyssey">
<!-- Dark Resistance + 3 -->
</option>
<option id="31963" name="infinite_odyssey">
<!-- Dark Resistance + 4 -->
</option>
<option id="31964" name="infinite_odyssey">
<!-- Dark Resistance + 5 -->
</option>
<option id="31965" name="infinite_odyssey">
<!-- Dark Resistance + 10 -->
</option>
<option id="31966" name="infinite_odyssey">
<!-- Stun Resistance + 2% -->
</option>
<option id="31967" name="infinite_odyssey">
<!-- Stun Resistance + 3% -->
</option>
<option id="31968" name="infinite_odyssey">
<!-- Stun Resistance + 5% -->
</option>
<option id="31969" name="infinite_odyssey">
<!-- Hold Resistance + 2% -->
</option>
<option id="31970" name="infinite_odyssey">
<!-- Hold Resistance + 3% -->
</option>
<option id="31971" name="infinite_odyssey">
<!-- Hold Resistance + 5% -->
</option>
<option id="31972" name="infinite_odyssey">
<!-- Bleed Resistance + 2% -->
</option>
<option id="31973" name="infinite_odyssey">
<!-- Bleed Resistance + 3% -->
</option>
<option id="31974" name="infinite_odyssey">
<!-- Bleed Resistance + 5% -->
</option>
<option id="31975" name="infinite_odyssey">
<!-- Paralysis Resistance + 2% -->
</option>
<option id="31976" name="infinite_odyssey">
<!-- Paralysis Resistance + 3% -->
</option>
<option id="31977" name="infinite_odyssey">
<!-- Paralysis Resistance + 5% -->
</option>
<option id="31978" name="infinite_odyssey">
<!-- Mental Resistance + 2% -->
</option>
<option id="31979" name="infinite_odyssey">
<!-- Mental Resistance + 3% -->
</option>
<option id="31980" name="infinite_odyssey">
<!-- Mental Resistance + 5% -->
</option>
<option id="31981" name="infinite_odyssey">
<!-- Sleep Resistance + 2% -->
</option>
<option id="31982" name="infinite_odyssey">
<!-- Sleep Resistance + 3% -->
</option>
<option id="31983" name="infinite_odyssey">
<!-- Sleep Resistance + 5% -->
</option>
<option id="31984" name="infinite_odyssey">
<!-- Poison Resistance + 2% -->
</option>
<option id="31985" name="infinite_odyssey">
<!-- Poison Resistance + 3% -->
</option>
<option id="31986" name="infinite_odyssey">
<!-- Poison Resistance + 5% -->
</option>
<option id="31987" name="infinite_odyssey">
<!-- Knock Back/Knock Down Resistance + 2% -->
</option>
<option id="31988" name="infinite_odyssey">
<!-- Knock Back/Knock Down Resistance + 3% -->
</option>
<option id="31989" name="infinite_odyssey">
<!-- Knock Back/Knock Down Resistance + 5% -->
</option>
<option id="31990" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 2% -->
</option>
<option id="31991" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 3% -->
</option>
<option id="31992" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 5% -->
</option>
<option id="31993" name="infinite_odyssey">
<!-- Pull Resistance + 2% -->
</option>
<option id="31994" name="infinite_odyssey">
<!-- Pull Resistance + 3% -->
</option>
<option id="31995" name="infinite_odyssey">
<!-- Pull Resistance + 5% -->
</option>
<option id="31996" name="infinite_odyssey">
<!-- Passive: Petrification Resistance + 2%. -->
</option>
<option id="31997" name="infinite_odyssey">
<!-- Passive: Petrification Resistance + 3%. -->
</option>
<option id="31998" name="infinite_odyssey">
<!-- Passive: Petrification Resistance + 5%. -->
</option>
<option id="31999" name="infinite_odyssey">
<!-- Stun/Hold Resistance + 6% -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="32000" name="infinite_odyssey">
<!-- Stun/Bleed Resistance + 6% -->
</option>
<option id="32001" name="infinite_odyssey">
<!-- Stun/Paralysis Resistance + 6% -->
</option>
<option id="32002" name="infinite_odyssey">
<!-- Stun/Mental Resistance + 6% -->
</option>
<option id="32003" name="infinite_odyssey">
<!-- Stun/Sleep Resistance + 6% -->
</option>
<option id="32004" name="infinite_odyssey">
<!-- Stun/Poison Resistance + 6% -->
</option>
<option id="32005" name="infinite_odyssey">
<!-- Stun/Knock Back/Knock Down Resistance + 6% -->
</option>
<option id="32006" name="infinite_odyssey">
<!-- Stun/Aerial Yoke Resistance + 6% -->
</option>
<option id="32007" name="infinite_odyssey">
<!-- Stun/Pull Resistance + 6% -->
</option>
<option id="32008" name="infinite_odyssey">
<!-- Passive: Stun/Petrification Resistance + 6%. -->
</option>
<option id="32009" name="infinite_odyssey">
<!-- Hold/Bleed Resistance + 6% -->
</option>
<option id="32010" name="infinite_odyssey">
<!-- Hold/Paralysis Resistance + 6% -->
</option>
<option id="32011" name="infinite_odyssey">
<!-- Hold/Mental Resistance + 6% -->
</option>
<option id="32012" name="infinite_odyssey">
<!-- Hold/Sleep Resistance + 6% -->
</option>
<option id="32013" name="infinite_odyssey">
<!-- Hold/Poison Resistance + 6% -->
</option>
<option id="32014" name="infinite_odyssey">
<!-- Hold/Knock Back/Knock Down Resistance + 6% -->
</option>
<option id="32015" name="infinite_odyssey">
<!-- Hold/Aerial Yoke Resistance + 6% -->
</option>
<option id="32016" name="infinite_odyssey">
<!-- Hold/Pull Resistance + 6% -->
</option>
<option id="32017" name="infinite_odyssey">
<!-- Passive: Hold/Petrification Resistance + 6%. -->
</option>
<option id="32018" name="infinite_odyssey">
<!-- Bleed/Paralysis Resistance + 6% -->
</option>
<option id="32019" name="infinite_odyssey">
<!-- Bleed/Mental Resistance + 6% -->
</option>
<option id="32020" name="infinite_odyssey">
<!-- Bleed/Sleep Resistance + 6% -->
</option>
<option id="32021" name="infinite_odyssey">
<!-- Bleed/Poison Resistance + 6% -->
</option>
<option id="32022" name="infinite_odyssey">
<!-- Bleed/Knock Back/Knock Down Resistance + 6% -->
</option>
<option id="32023" name="infinite_odyssey">
<!-- Bleed/Aerial Yoke Resistance + 6% -->
</option>
<option id="32024" name="infinite_odyssey">
<!-- Bleed/Pull Resistance + 6% -->
</option>
<option id="32025" name="infinite_odyssey">
<!-- Passive: Bleed/Petrification Resistance + 6%. -->
</option>
<option id="32026" name="infinite_odyssey">
<!-- Paralysis/Mental Resistance + 6% -->
</option>
<option id="32027" name="infinite_odyssey">
<!-- Paralysis/Sleep Resistance + 6% -->
</option>
<option id="32028" name="infinite_odyssey">
<!-- Paralysis/Poison Resistance + 6% -->
</option>
<option id="32029" name="infinite_odyssey">
<!-- Paralysis/Knock Back/Knock Down Resistance + 6% -->
</option>
<option id="32030" name="infinite_odyssey">
<!-- Paralysis/Aerial Yoke Resistance + 6% -->
</option>
<option id="32031" name="infinite_odyssey">
<!-- Paralysis/Pull Resistance + 6% -->
</option>
<option id="32032" name="infinite_odyssey">
<!-- Passive: Paralysis/Petrification Resistance + 6%. -->
</option>
<option id="32033" name="infinite_odyssey">
<!-- Mental/Sleep Resistance + 6% -->
</option>
<option id="32034" name="infinite_odyssey">
<!-- Mental/Poison Resistance + 6% -->
</option>
<option id="32035" name="infinite_odyssey">
<!-- Mental/Knock Back/Knock Down Resistance + 6% -->
</option>
<option id="32036" name="infinite_odyssey">
<!-- Mental/Aerial Yoke Resistance + 6% -->
</option>
<option id="32037" name="infinite_odyssey">
<!-- Mental/Pull Resistance + 6% -->
</option>
<option id="32038" name="infinite_odyssey">
<!-- Passive: Mental/Petrification Resistance + 6%. -->
</option>
<option id="32039" name="infinite_odyssey">
<!-- Sleep/Poison Resistance + 6% -->
</option>
<option id="32040" name="infinite_odyssey">
<!-- Sleep/Knock Back/Knock Down Resistance + 6% -->
</option>
<option id="32041" name="infinite_odyssey">
<!-- Sleep/Aerial Yoke Resistance + 6% -->
</option>
<option id="32042" name="infinite_odyssey">
<!-- Sleep/Pull Resistance + 6% -->
</option>
<option id="32043" name="infinite_odyssey">
<!-- Passive: Sleep/Petrification Resistance + 6%. -->
</option>
<option id="32044" name="infinite_odyssey">
<!-- Poison/Knock Back/Knock Down Resistance + 6% -->
</option>
<option id="32045" name="infinite_odyssey">
<!-- Poison/Aerial Yoke Resistance + 6% -->
</option>
<option id="32046" name="infinite_odyssey">
<!-- Poison/Pull Resistance + 6% -->
</option>
<option id="32047" name="infinite_odyssey">
<!-- Passive: Poison/Petrification Resistance + 6%. -->
</option>
<option id="32048" name="infinite_odyssey">
<!-- Knock Back/Knock Down/Aerial Yoke Resistance + 6% -->
</option>
<option id="32049" name="infinite_odyssey">
<!-- Knock Back/Knock Down/Pull Resistance + 6% -->
</option>
<option id="32050" name="infinite_odyssey">
<!-- Passive: Knock Back/Knock Down/Petrification Resistance + 6%. -->
</option>
<option id="32051" name="infinite_odyssey">
<!-- Aerial Yoke/Pull Resistance + 6% -->
</option>
<option id="32052" name="infinite_odyssey">
<!-- Passive: Aerial Yoke/Petrification Resistance + 6%. -->
</option>
<option id="32053" name="infinite_odyssey">
<!-- Passive: Pull/Petrification Resistance + 6%. -->
</option>
<option id="32054" name="infinite_odyssey">
<!-- Stun/Hold Resistance + 7% -->
</option>
<option id="32055" name="infinite_odyssey">
<!-- Stun/Bleed Resistance + 7% -->
</option>
<option id="32056" name="infinite_odyssey">
<!-- Stun/Paralysis Resistance + 7% -->
</option>
<option id="32057" name="infinite_odyssey">
<!-- Stun/Mental Resistance + 7% -->
</option>
<option id="32058" name="infinite_odyssey">
<!-- Stun/Sleep Resistance + 7% -->
</option>
<option id="32059" name="infinite_odyssey">
<!-- Stun/Poison Resistance + 7% -->
</option>
<option id="32060" name="infinite_odyssey">
<!-- Stun/Knock Back/Knock Down Resistance + 7% -->
</option>
<option id="32061" name="infinite_odyssey">
<!-- Stun/Aerial Yoke Resistance + 7% -->
</option>
<option id="32062" name="infinite_odyssey">
<!-- Stun/Pull Resistance + 7% -->
</option>
<option id="32063" name="infinite_odyssey">
<!-- Passive: Stun/Petrification Resistance + 7%. -->
</option>
<option id="32064" name="infinite_odyssey">
<!-- Hold/Bleed Resistance + 7% -->
</option>
<option id="32065" name="infinite_odyssey">
<!-- Hold/Paralysis Resistance + 7% -->
</option>
<option id="32066" name="infinite_odyssey">
<!-- Hold/Mental Resistance + 7% -->
</option>
<option id="32067" name="infinite_odyssey">
<!-- Hold/Sleep Resistance + 7% -->
</option>
<option id="32068" name="infinite_odyssey">
<!-- Hold/Poison Resistance + 7% -->
</option>
<option id="32069" name="infinite_odyssey">
<!-- Hold/Knock Back/Knock Down Resistance + 7% -->
</option>
<option id="32070" name="infinite_odyssey">
<!-- Hold/Aerial Yoke Resistance + 7% -->
</option>
<option id="32071" name="infinite_odyssey">
<!-- Hold/Pull Resistance + 7% -->
</option>
<option id="32072" name="infinite_odyssey">
<!-- Passive: Hold/Petrification Resistance + 7%. -->
</option>
<option id="32073" name="infinite_odyssey">
<!-- Bleed/Paralysis Resistance + 7% -->
</option>
<option id="32074" name="infinite_odyssey">
<!-- Bleed/Mental Resistance + 7% -->
</option>
<option id="32075" name="infinite_odyssey">
<!-- Bleed/Sleep Resistance + 7% -->
</option>
<option id="32076" name="infinite_odyssey">
<!-- Bleed/Poison Resistance + 7% -->
</option>
<option id="32077" name="infinite_odyssey">
<!-- Bleed/Knock Back/Knock Down Resistance + 7% -->
</option>
<option id="32078" name="infinite_odyssey">
<!-- Bleed/Aerial Yoke Resistance + 7% -->
</option>
<option id="32079" name="infinite_odyssey">
<!-- Bleed/Pull Resistance + 7% -->
</option>
<option id="32080" name="infinite_odyssey">
<!-- Passive: Bleed/Petrification Resistance + 7%. -->
</option>
<option id="32081" name="infinite_odyssey">
<!-- Paralysis/Mental Resistance + 7% -->
</option>
<option id="32082" name="infinite_odyssey">
<!-- Paralysis/Sleep Resistance + 7% -->
</option>
<option id="32083" name="infinite_odyssey">
<!-- Paralysis/Poison Resistance + 7% -->
</option>
<option id="32084" name="infinite_odyssey">
<!-- Paralysis/Knock Back/Knock Down Resistance + 7% -->
</option>
<option id="32085" name="infinite_odyssey">
<!-- Paralysis/Aerial Yoke Resistance + 7% -->
</option>
<option id="32086" name="infinite_odyssey">
<!-- Paralysis/Pull Resistance + 7% -->
</option>
<option id="32087" name="infinite_odyssey">
<!-- Passive: Paralysis/Petrification Resistance + 7%. -->
</option>
<option id="32088" name="infinite_odyssey">
<!-- Mental/Sleep Resistance + 7% -->
</option>
<option id="32089" name="infinite_odyssey">
<!-- Mental/Poison Resistance + 7% -->
</option>
<option id="32090" name="infinite_odyssey">
<!-- Mental/Knock Back/Knock Down Resistance + 7% -->
</option>
<option id="32091" name="infinite_odyssey">
<!-- Mental/Aerial Yoke Resistance + 7% -->
</option>
<option id="32092" name="infinite_odyssey">
<!-- Mental/Pull Resistance + 7% -->
</option>
<option id="32093" name="infinite_odyssey">
<!-- Passive: Mental/Petrification Resistance + 7%. -->
</option>
<option id="32094" name="infinite_odyssey">
<!-- Sleep/Poison Resistance + 7% -->
</option>
<option id="32095" name="infinite_odyssey">
<!-- Sleep/Knock Back/Knock Down Resistance + 7% -->
</option>
<option id="32096" name="infinite_odyssey">
<!-- Sleep/Aerial Yoke Resistance + 7% -->
</option>
<option id="32097" name="infinite_odyssey">
<!-- Sleep/Pull Resistance + 7% -->
</option>
<option id="32098" name="infinite_odyssey">
<!-- Passive: Sleep/Petrification Resistance + 7%. -->
</option>
<option id="32099" name="infinite_odyssey">
<!-- Poison/Knock Back/Knock Down Resistance + 7% -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="32100" name="infinite_odyssey">
<!-- Poison/Aerial Yoke Resistance + 7% -->
</option>
<option id="32101" name="infinite_odyssey">
<!-- Poison/Pull Resistance + 7% -->
</option>
<option id="32102" name="infinite_odyssey">
<!-- Passive: Poison/Petrification Resistance + 7%. -->
</option>
<option id="32103" name="infinite_odyssey">
<!-- Knock Back/Knock Down/Aerial Yoke Resistance + 7% -->
</option>
<option id="32104" name="infinite_odyssey">
<!-- Knock Back/Knock Down/Pull Resistance + 7% -->
</option>
<option id="32105" name="infinite_odyssey">
<!-- Passive: Knock Back/Knock Down/Petrification Resistance + 7%. -->
</option>
<option id="32106" name="infinite_odyssey">
<!-- Aerial Yoke/Pull Resistance + 7% -->
</option>
<option id="32107" name="infinite_odyssey">
<!-- Passive: Aerial Yoke/Petrification Resistance + 7%. -->
</option>
<option id="32108" name="infinite_odyssey">
<!-- Passive: Pull/Petrification Resistance + 7%. -->
</option>
<option id="32109" name="infinite_odyssey">
<!-- P. Def. + 22 -->
</option>
<option id="32110" name="infinite_odyssey">
<!-- P. Def. + 26 -->
</option>
<option id="32111" name="infinite_odyssey">
<!-- P. Def. + 34 -->
</option>
<option id="32112" name="infinite_odyssey">
<!-- P. Def. + 42 -->
</option>
<option id="32113" name="infinite_odyssey">
<!-- P. Def. + 50 -->
</option>
<option id="32114" name="infinite_odyssey">
<!-- P. Def. + 61 -->
</option>
<option id="32115" name="infinite_odyssey">
<!-- P. Def. + 71 -->
</option>
<option id="32116" name="infinite_odyssey">
<!-- P. Def. + 81 -->
</option>
<option id="32117" name="infinite_odyssey">
<!-- P. Def. + 101 -->
</option>
<option id="32118" name="infinite_odyssey">
<!-- P. Def. + 203 -->
</option>
<option id="32119" name="infinite_odyssey">
<!-- M. Def. + 22 -->
</option>
<option id="32120" name="infinite_odyssey">
<!-- M. Def. + 26 -->
</option>
<option id="32121" name="infinite_odyssey">
<!-- M. Def. + 34 -->
</option>
<option id="32122" name="infinite_odyssey">
<!-- M. Def. + 42 -->
</option>
<option id="32123" name="infinite_odyssey">
<!-- M. Def. + 50 -->
</option>
<option id="32124" name="infinite_odyssey">
<!-- M. Def. + 61 -->
</option>
<option id="32125" name="infinite_odyssey">
<!-- M. Def. + 71 -->
</option>
<option id="32126" name="infinite_odyssey">
<!-- M. Def. + 81 -->
</option>
<option id="32127" name="infinite_odyssey">
<!-- M. Def. + 101 -->
</option>
<option id="32128" name="infinite_odyssey">
<!-- M. Def. + 203 -->
</option>
<option id="32129" name="infinite_odyssey">
<!-- P. Evasion + 1 -->
</option>
<option id="32130" name="infinite_odyssey">
<!-- P. Evasion + 2 -->
</option>
<option id="32131" name="infinite_odyssey">
<!-- P. Evasion + 3 -->
</option>
<option id="32132" name="infinite_odyssey">
<!-- Passive: M. Evasion + 1. -->
</option>
<option id="32133" name="infinite_odyssey">
<!-- Passive: M. Evasion + 2. -->
</option>
<option id="32134" name="infinite_odyssey">
<!-- Passive: M. Evasion + 3. -->
</option>
<option id="32135" name="infinite_odyssey">
<!-- Speed + 3 -->
</option>
<option id="32136" name="infinite_odyssey">
<!-- Speed + 4 -->
</option>
<option id="32137" name="infinite_odyssey">
<!-- Speed + 5 -->
</option>
<option id="32138" name="infinite_odyssey">
<!-- Speed + 10 -->
</option>
<option id="32139" name="infinite_odyssey">
<!-- HP Recovery Rate + 1 -->
</option>
<option id="32140" name="infinite_odyssey">
<!-- HP Recovery Rate + 2 -->
</option>
<option id="32141" name="infinite_odyssey">
<!-- HP Recovery Rate + 3 -->
</option>
<option id="32142" name="infinite_odyssey">
<!-- HP Recovery Rate + 5 -->
</option>
<option id="32143" name="infinite_odyssey">
<!-- MP Recovery Rate + 1 -->
</option>
<option id="32144" name="infinite_odyssey">
<!-- MP Recovery Rate + 2 -->
</option>
<option id="32145" name="infinite_odyssey">
<!-- MP Recovery Rate + 3 -->
</option>
<option id="32146" name="infinite_odyssey">
<!-- CP Recovery Rate + 1 -->
</option>
<option id="32147" name="infinite_odyssey">
<!-- CP Recovery Rate + 2 -->
</option>
<option id="32148" name="infinite_odyssey">
<!-- CP Recovery Rate + 3 -->
</option>
<option id="32149" name="infinite_odyssey">
<!-- CP Recovery Rate + 5 -->
</option>
<option id="32150" name="infinite_odyssey">
<!-- Fire Resistance + 3 -->
</option>
<option id="32151" name="infinite_odyssey">
<!-- Fire Resistance + 4 -->
</option>
<option id="32152" name="infinite_odyssey">
<!-- Fire Resistance + 5 -->
</option>
<option id="32153" name="infinite_odyssey">
<!-- Fire Resistance + 10 -->
</option>
<option id="32154" name="infinite_odyssey">
<!-- Water Resistance + 3 -->
</option>
<option id="32155" name="infinite_odyssey">
<!-- Water Resistance + 4 -->
</option>
<option id="32156" name="infinite_odyssey">
<!-- Water Resistance + 5 -->
</option>
<option id="32157" name="infinite_odyssey">
<!-- Water Resistance + 10 -->
</option>
<option id="32158" name="infinite_odyssey">
<!-- Wind Resistance + 3 -->
</option>
<option id="32159" name="infinite_odyssey">
<!-- Wind Resistance + 4 -->
</option>
<option id="32160" name="infinite_odyssey">
<!-- Wind Resistance + 5 -->
</option>
<option id="32161" name="infinite_odyssey">
<!-- Wind Resistance + 10 -->
</option>
<option id="32162" name="infinite_odyssey">
<!-- Earth Resistance + 3 -->
</option>
<option id="32163" name="infinite_odyssey">
<!-- Earth Resistance + 4 -->
</option>
<option id="32164" name="infinite_odyssey">
<!-- Earth Resistance + 5 -->
</option>
<option id="32165" name="infinite_odyssey">
<!-- Earth Resistance + 10 -->
</option>
<option id="32166" name="infinite_odyssey">
<!-- Holy Resistance + 3 -->
</option>
<option id="32167" name="infinite_odyssey">
<!-- Holy Resistance + 4 -->
</option>
<option id="32168" name="infinite_odyssey">
<!-- Holy Resistance + 5 -->
</option>
<option id="32169" name="infinite_odyssey">
<!-- Holy Resistance + 10 -->
</option>
<option id="32170" name="infinite_odyssey">
<!-- Dark Resistance + 3 -->
</option>
<option id="32171" name="infinite_odyssey">
<!-- Dark Resistance + 4 -->
</option>
<option id="32172" name="infinite_odyssey">
<!-- Dark Resistance + 5 -->
</option>
<option id="32173" name="infinite_odyssey">
<!-- Dark Resistance + 10 -->
</option>
<option id="32174" name="infinite_odyssey">
<!-- Stun Resistance + 2% -->
</option>
<option id="32175" name="infinite_odyssey">
<!-- Stun Resistance + 3% -->
</option>
<option id="32176" name="infinite_odyssey">
<!-- Stun Resistance + 5% -->
</option>
<option id="32177" name="infinite_odyssey">
<!-- Hold Resistance + 2% -->
</option>
<option id="32178" name="infinite_odyssey">
<!-- Hold Resistance + 3% -->
</option>
<option id="32179" name="infinite_odyssey">
<!-- Hold Resistance + 5% -->
</option>
<option id="32180" name="infinite_odyssey">
<!-- Bleed Resistance + 2% -->
</option>
<option id="32181" name="infinite_odyssey">
<!-- Bleed Resistance + 3% -->
</option>
<option id="32182" name="infinite_odyssey">
<!-- Bleed Resistance + 5% -->
</option>
<option id="32183" name="infinite_odyssey">
<!-- Paralysis Resistance + 2% -->
</option>
<option id="32184" name="infinite_odyssey">
<!-- Paralysis Resistance + 3% -->
</option>
<option id="32185" name="infinite_odyssey">
<!-- Paralysis Resistance + 5% -->
</option>
<option id="32186" name="infinite_odyssey">
<!-- Mental Resistance + 2% -->
</option>
<option id="32187" name="infinite_odyssey">
<!-- Mental Resistance + 3% -->
</option>
<option id="32188" name="infinite_odyssey">
<!-- Mental Resistance + 5% -->
</option>
<option id="32189" name="infinite_odyssey">
<!-- Sleep Resistance + 2% -->
</option>
<option id="32190" name="infinite_odyssey">
<!-- Sleep Resistance + 3% -->
</option>
<option id="32191" name="infinite_odyssey">
<!-- Sleep Resistance + 5% -->
</option>
<option id="32192" name="infinite_odyssey">
<!-- Poison Resistance + 2% -->
</option>
<option id="32193" name="infinite_odyssey">
<!-- Poison Resistance + 3% -->
</option>
<option id="32194" name="infinite_odyssey">
<!-- Poison Resistance + 5% -->
</option>
<option id="32195" name="infinite_odyssey">
<!-- Knock Back/Knock Down Resistance + 2% -->
</option>
<option id="32196" name="infinite_odyssey">
<!-- Knock Back/Knock Down Resistance + 3% -->
</option>
<option id="32197" name="infinite_odyssey">
<!-- Knock Back/Knock Down Resistance + 5% -->
</option>
<option id="32198" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 2% -->
</option>
<option id="32199" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 3% -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="32200" name="infinite_odyssey">
<!-- Aerial Yoke Resistance + 5% -->
</option>
<option id="32201" name="infinite_odyssey">
<!-- Pull Resistance + 2% -->
</option>
<option id="32202" name="infinite_odyssey">
<!-- Pull Resistance + 3% -->
</option>
<option id="32203" name="infinite_odyssey">
<!-- Pull Resistance + 5% -->
</option>
<option id="32204" name="infinite_odyssey">
<!-- Passive: Petrification Resistance + 2%. -->
</option>
<option id="32205" name="infinite_odyssey">
<!-- Passive: Petrification Resistance + 3%. -->
</option>
<option id="32206" name="infinite_odyssey">
<!-- Passive: Petrification Resistance + 5%. -->
</option>
<option id="32207" name="infinite_odyssey">
<!-- Fire/Water Resistance + 8 -->
</option>
<option id="32208" name="infinite_odyssey">
<!-- Fire/Wind Resistance + 8 -->
</option>
<option id="32209" name="infinite_odyssey">
<!-- Fire/Earth Resistance + 8 -->
</option>
<option id="32210" name="infinite_odyssey">
<!-- Fire/Holy Resistance + 8 -->
</option>
<option id="32211" name="infinite_odyssey">
<!-- Fire/Dark Resistance + 8 -->
</option>
<option id="32212" name="infinite_odyssey">
<!-- Water/Wind Resistance + 8 -->
</option>
<option id="32213" name="infinite_odyssey">
<!-- Water/Earth Resistance + 8 -->
</option>
<option id="32214" name="infinite_odyssey">
<!-- Water/Holy Resistance + 8 -->
</option>
<option id="32215" name="infinite_odyssey">
<!-- Water/Dark Resistance + 8 -->
</option>
<option id="32216" name="infinite_odyssey">
<!-- Wind/Earth Resistance + 8 -->
</option>
<option id="32217" name="infinite_odyssey">
<!-- Wind/Holy Resistance + 8 -->
</option>
<option id="32218" name="infinite_odyssey">
<!-- Wind/Dark Resistance + 8 -->
</option>
<option id="32219" name="infinite_odyssey">
<!-- Earth/Holy Resistance + 8 -->
</option>
<option id="32220" name="infinite_odyssey">
<!-- Earth/Dark Resistance + 8 -->
</option>
<option id="32221" name="infinite_odyssey">
<!-- Holy/Dark Resistance + 8 -->
</option>
<option id="32222" name="infinite_odyssey">
<!-- Fire/Water Resistance + 9 -->
</option>
<option id="32223" name="infinite_odyssey">
<!-- Fire/Wind Resistance + 9 -->
</option>
<option id="32224" name="infinite_odyssey">
<!-- Fire/Earth Resistance + 9 -->
</option>
<option id="32225" name="infinite_odyssey">
<!-- Fire/Holy Resistance + 9 -->
</option>
<option id="32226" name="infinite_odyssey">
<!-- Fire/Dark Resistance + 9 -->
</option>
<option id="32227" name="infinite_odyssey">
<!-- Water/Wind Resistance + 9 -->
</option>
<option id="32228" name="infinite_odyssey">
<!-- Water/Earth Resistance + 9 -->
</option>
<option id="32229" name="infinite_odyssey">
<!-- Water/Holy Resistance + 9 -->
</option>
<option id="32230" name="infinite_odyssey">
<!-- Water/Dark Resistance + 9 -->
</option>
<option id="32231" name="infinite_odyssey">
<!-- Wind/Earth Resistance + 9 -->
</option>
<option id="32232" name="infinite_odyssey">
<!-- Wind/Holy Resistance + 9 -->
</option>
<option id="32233" name="infinite_odyssey">
<!-- Wind/Dark Resistance + 9 -->
</option>
<option id="32234" name="infinite_odyssey">
<!-- Earth/Holy Resistance + 9 -->
</option>
<option id="32235" name="infinite_odyssey">
<!-- Earth/Dark Resistance + 9 -->
</option>
<option id="32236" name="infinite_odyssey">
<!-- Holy/Dark Resistance + 9 -->
</option>
<option id="32237" name="infinite_odyssey">
<!-- Passive: Max HP + 3%. -->
</option>
<option id="32238" name="infinite_odyssey">
<!-- Passive: Max HP + 4%. -->
</option>
<option id="32239" name="infinite_odyssey">
<!-- Passive: Max HP + 5%. -->
</option>
<option id="32240" name="infinite_odyssey">
<!-- Passive: Max MP + 3%. -->
</option>
<option id="32241" name="infinite_odyssey">
<!-- Passive: Max MP + 4%. -->
</option>
<option id="32242" name="infinite_odyssey">
<!-- Passive: Max MP + 5%. -->
</option>
<option id="32243" name="infinite_odyssey">
<!-- Passive: Max CP + 3%. -->
</option>
<option id="32244" name="infinite_odyssey">
<!-- Passive: Max CP + 4%. -->
</option>
<option id="32245" name="infinite_odyssey">
<!-- Passive: Max CP + 5%. -->
</option>
<option id="32246" name="infinite_odyssey">
<!-- Passive: P. Atk. + 3%. -->
</option>
<option id="32247" name="infinite_odyssey">
<!-- Passive: P. Atk. + 4%. -->
</option>
<option id="32248" name="infinite_odyssey">
<!-- Passive: P. Atk. + 5%. -->
</option>
<option id="32249" name="infinite_odyssey">
<!-- Passive: P. Def. + 3%. -->
</option>
<option id="32250" name="infinite_odyssey">
<!-- Passive: P. Def. + 4%. -->
</option>
<option id="32251" name="infinite_odyssey">
<!-- Passive: P. Def. + 5%. -->
</option>
<option id="32252" name="infinite_odyssey">
<!-- Passive: Atk. Spd. + 3%. -->
</option>
<option id="32253" name="infinite_odyssey">
<!-- Passive: Atk. Spd. + 4%. -->
</option>
<option id="32254" name="infinite_odyssey">
<!-- Passive: Atk. Spd. + 5%. -->
</option>
<option id="32255" name="infinite_odyssey">
<!-- Passive: Speed + 8. -->
</option>
<option id="32256" name="infinite_odyssey">
<!-- Passive: Speed + 9. -->
</option>
<option id="32257" name="infinite_odyssey">
<!-- Passive: Speed + 10. -->
</option>
<option id="32258" name="infinite_odyssey">
<!-- Passive: M. Atk. + 3%. -->
</option>
<option id="32259" name="infinite_odyssey">
<!-- Passive: M. Atk. + 4%. -->
</option>
<option id="32260" name="infinite_odyssey">
<!-- Passive: M. Atk. + 5%. -->
</option>
<option id="32261" name="infinite_odyssey">
<!-- Passive: M. Def. + 3%. -->
</option>
<option id="32262" name="infinite_odyssey">
<!-- Passive: M. Def. + 4%. -->
</option>
<option id="32263" name="infinite_odyssey">
<!-- Passive: M. Def. + 5%. -->
</option>
<option id="32264" name="infinite_odyssey">
<!-- Passive: Casting Spd. + 3%. -->
</option>
<option id="32265" name="infinite_odyssey">
<!-- Passive: Casting Spd. + 4%. -->
</option>
<option id="32266" name="infinite_odyssey">
<!-- Passive: Casting Spd. + 5%. -->
</option>
<option id="32267" name="infinite_odyssey">
<!-- Passive: Chance of recovering 3% of damage as HP. -->
</option>
<option id="32268" name="infinite_odyssey">
<!-- Passive: Chance of recovering 4% of damage as HP. -->
</option>
<option id="32269" name="infinite_odyssey">
<!-- Passive: Chance of recovering 5% of damage as HP. -->
</option>
<option id="32270" name="infinite_odyssey">
<!-- Passive: MP Consumption of physical skills - 3%. -->
</option>
<option id="32271" name="infinite_odyssey">
<!-- Passive: MP Consumption of physical skills - 4%. -->
</option>
<option id="32272" name="infinite_odyssey">
<!-- Passive: MP Consumption of physical skills - 5%. -->
</option>
<option id="32273" name="infinite_odyssey">
<!-- Passive: MP Consumption of magical skills - 3%. -->
</option>
<option id="32274" name="infinite_odyssey">
<!-- Passive: MP Consumption of magical skills - 4%. -->
</option>
<option id="32275" name="infinite_odyssey">
<!-- Passive: MP Consumption of magical skills - 5%. -->
</option>
<option id="32276" name="infinite_odyssey">
<!-- Passive: Reflect 3% of received damage. -->
</option>
<option id="32277" name="infinite_odyssey">
<!-- Passive: Reflect 4% of received damage. -->
</option>
<option id="32278" name="infinite_odyssey">
<!-- Passive: Reflect 5% of received damage. -->
</option>
<option id="32279" name="infinite_odyssey">
<!-- Active: Attack target with 6074 power added to P. Atk. -->
</option>
<option id="32280" name="infinite_odyssey">
<!-- Active: Attack target with 6750 power added to P. Atk. -->
</option>
<option id="32281" name="infinite_odyssey">
<!-- Active: Attack target with 7500 power added to P. Atk. -->
</option>
<option id="32282" name="infinite_odyssey">
<!-- Active: Attack target with 5466 power added to P. Atk. -->
</option>
<option id="32283" name="infinite_odyssey">
<!-- Active: Attack target with 6074 power added to P. Atk. -->
</option>
<option id="32284" name="infinite_odyssey">
<!-- Active: Attack target with 6750 power added to P. Atk. -->
</option>
<option id="32285" name="infinite_odyssey">
<!-- Active: Attack target and those around with 4250 power added to P. Atk. -->
</option>
<option id="32286" name="infinite_odyssey">
<!-- Active: Attack target and those around with 4724 power added to P. Atk. -->
</option>
<option id="32287" name="infinite_odyssey">
<!-- Active: Attack target and those around with 5250 power added to P. Atk. -->
</option>
<option id="32288" name="infinite_odyssey">
<!-- Active: Attack target and those around with 4250 power added to P. Atk. -->
</option>
<option id="32289" name="infinite_odyssey">
<!-- Active: Attack target and those around with 4724 power added to P. Atk. -->
</option>
<option id="32290" name="infinite_odyssey">
<!-- Active: Attack target and those around with 5250 power added to P. Atk. -->
</option>
<option id="32291" name="infinite_odyssey">
<!-- Active: Attack enemies around with 4250 power added to P. Atk. -->
</option>
<option id="32292" name="infinite_odyssey">
<!-- Active: Attack enemies around with 4724 power added to P. Atk. -->
</option>
<option id="32293" name="infinite_odyssey">
<!-- Active: Attack enemies around with 5250 power added to P. Atk. -->
</option>
<option id="32294" name="infinite_odyssey">
<!-- Active: Attack target with 89 power added to M. Atk. -->
</option>
<option id="32295" name="infinite_odyssey">
<!-- Active: Attack target with 99 power added to M. Atk. -->
</option>
<option id="32296" name="infinite_odyssey">
<!-- Active: Attack target with 111 power added to M. Atk. -->
</option>
<option id="32297" name="infinite_odyssey">
<!-- Active: Attack target with 80 power added to M. Atk. -->
</option>
<option id="32298" name="infinite_odyssey">
<!-- Active: Attack target with 89 power added to M. Atk. -->
</option>
<option id="32299" name="infinite_odyssey">
<!-- Active: Attack target with 99 power added to M. Atk. -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="32300" name="infinite_odyssey">
<!-- Active: Attack target and those around with 62 power added to M. Atk. -->
</option>
<option id="32301" name="infinite_odyssey">
<!-- Active: Attack target and those around with 69 power added to M. Atk. -->
</option>
<option id="32302" name="infinite_odyssey">
<!-- Active: Attack target and those around with 77 power added to M. Atk. -->
</option>
<option id="32303" name="infinite_odyssey">
<!-- Active: Attack target and those around with 62 power added to M. Atk. -->
</option>
<option id="32304" name="infinite_odyssey">
<!-- Active: Attack target and those around with 69 power added to M. Atk. -->
</option>
<option id="32305" name="infinite_odyssey">
<!-- Active: Attack target and those around with 77 power added to M. Atk. -->
</option>
<option id="32306" name="infinite_odyssey">
<!-- Active: Attack enemies around with 62 power added to M. Atk. -->
</option>
<option id="32307" name="infinite_odyssey">
<!-- Active: Attack enemies around with 69 power added to M. Atk. -->
</option>
<option id="32308" name="infinite_odyssey">
<!-- Active: Attack enemies around with 77 power added to M. Atk. -->
</option>
<option id="32309" name="infinite_odyssey">
<!-- Active: Stun target for 3 seconds. -->
</option>
<option id="32310" name="infinite_odyssey">
<!-- Active: Stun target for 4 seconds. -->
</option>
<option id="32311" name="infinite_odyssey">
<!-- Active: Stun target for 5 seconds. -->
</option>
<option id="32312" name="infinite_odyssey">
<!-- Active: Knock Down target for 3 seconds. -->
</option>
<option id="32313" name="infinite_odyssey">
<!-- Active: Knock Down target for 4 seconds. -->
</option>
<option id="32314" name="infinite_odyssey">
<!-- Active: Knock Down target for 5 seconds. -->
</option>
<option id="32315" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target for 3 seconds. -->
</option>
<option id="32316" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target for 4 seconds. -->
</option>
<option id="32317" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target for 5 seconds. -->
</option>
<option id="32318" name="infinite_odyssey">
<!-- Active: Inflict Fear on target for 3 seconds. -->
</option>
<option id="32319" name="infinite_odyssey">
<!-- Active: Inflict Fear on target for 4 seconds. -->
</option>
<option id="32320" name="infinite_odyssey">
<!-- Active: Inflict Fear on target for 5 seconds. -->
</option>
<option id="32321" name="infinite_odyssey">
<!-- Active: Hold target for 3 seconds. -->
</option>
<option id="32322" name="infinite_odyssey">
<!-- Active: Hold target for 4 seconds. -->
</option>
<option id="32323" name="infinite_odyssey">
<!-- Active: Hold target for 5 seconds. -->
</option>
<option id="32324" name="infinite_odyssey">
<!-- Active: Paralyze target for 3 seconds. -->
</option>
<option id="32325" name="infinite_odyssey">
<!-- Active: Paralyze target for 4 seconds. -->
</option>
<option id="32326" name="infinite_odyssey">
<!-- Active: Paralyze target for 5 seconds. -->
</option>
<option id="32327" name="infinite_odyssey">
<!-- Active: Use Sleep on target for 3 seconds. -->
</option>
<option id="32328" name="infinite_odyssey">
<!-- Active: Use Sleep on target for 4 seconds. -->
</option>
<option id="32329" name="infinite_odyssey">
<!-- Active: Use Sleep on target for 5 seconds. -->
</option>
<option id="32330" name="infinite_odyssey">
<!-- Active: Silence target for 3 seconds. -->
</option>
<option id="32331" name="infinite_odyssey">
<!-- Active: Silence target for 4 seconds. -->
</option>
<option id="32332" name="infinite_odyssey">
<!-- Active: Silence target for 5 seconds. -->
</option>
<option id="32333" name="infinite_odyssey">
<!-- Active: For 10 sec., target's Speed - 30. -->
</option>
<option id="32334" name="infinite_odyssey">
<!-- Active: For 10 sec., target's Speed - 40. -->
</option>
<option id="32335" name="infinite_odyssey">
<!-- Active: For 10 sec., target's Speed - 50. -->
</option>
<option id="32336" name="infinite_odyssey">
<!-- Active: Cancel your target's target. -->
</option>
<option id="32337" name="infinite_odyssey">
<!-- Active: Stun target and those around for 3 seconds -->
</option>
<option id="32338" name="infinite_odyssey">
<!-- Active: Stun target and those around for 4 seconds -->
</option>
<option id="32339" name="infinite_odyssey">
<!-- Active: Stun target and those around for 5 seconds -->
</option>
<option id="32340" name="infinite_odyssey">
<!-- Active: Knock Down target and those around for 3 seconds -->
</option>
<option id="32341" name="infinite_odyssey">
<!-- Active: Knock Down target and those around for 4 seconds -->
</option>
<option id="32342" name="infinite_odyssey">
<!-- Active: Knock Down target and those around for 5 seconds -->
</option>
<option id="32343" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target and those around for 3 seconds -->
</option>
<option id="32344" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target and those around for 4 seconds -->
</option>
<option id="32345" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target and those around for 5 seconds -->
</option>
<option id="32346" name="infinite_odyssey">
<!-- Active: Inflict Fear on target and those around for 3 seconds -->
</option>
<option id="32347" name="infinite_odyssey">
<!-- Active: Inflict Fear on target and those around for 4 seconds -->
</option>
<option id="32348" name="infinite_odyssey">
<!-- Active: Inflict Fear on target and those around for 5 seconds -->
</option>
<option id="32349" name="infinite_odyssey">
<!-- Active: Hold target and those around for 3 seconds -->
</option>
<option id="32350" name="infinite_odyssey">
<!-- Active: Hold target and those around for 4 seconds -->
</option>
<option id="32351" name="infinite_odyssey">
<!-- Active: Hold target and those around for 5 seconds -->
</option>
<option id="32352" name="infinite_odyssey">
<!-- Active: Paralyze target and those around for 3 seconds -->
</option>
<option id="32353" name="infinite_odyssey">
<!-- Active: Paralyze target and those around for 4 seconds -->
</option>
<option id="32354" name="infinite_odyssey">
<!-- Active: Paralyze target and those around for 5 seconds -->
</option>
<option id="32355" name="infinite_odyssey">
<!-- Active: Use Sleep on target and those around for 3 seconds -->
</option>
<option id="32356" name="infinite_odyssey">
<!-- Active: Use Sleep on target and those around for 4 seconds -->
</option>
<option id="32357" name="infinite_odyssey">
<!-- Active: Use Sleep on target and those around for 5 seconds -->
</option>
<option id="32358" name="infinite_odyssey">
<!-- Active: Silence target and those around for 3 seconds -->
</option>
<option id="32359" name="infinite_odyssey">
<!-- Active: Silence target and those around for 4 seconds -->
</option>
<option id="32360" name="infinite_odyssey">
<!-- Active: Silence target and those around for 5 seconds -->
</option>
<option id="32361" name="infinite_odyssey">
<!-- Active: For 10 sec., Speed - 30 for target and those around. -->
</option>
<option id="32362" name="infinite_odyssey">
<!-- Active: For 10 sec., Speed - 40 for target and those around. -->
</option>
<option id="32363" name="infinite_odyssey">
<!-- Active: For 10 sec., Speed - 50 for target and those around. -->
</option>
<option id="32364" name="infinite_odyssey">
<!-- Active: Cancel the targets of your target and those around. -->
</option>
<option id="32365" name="infinite_odyssey">
<!-- Active: For 30 min., reflect 3% of received damage back to the attacker. -->
</option>
<option id="32366" name="infinite_odyssey">
<!-- Active: For 30 min., reflect 4% of received damage back to the attacker. -->
</option>
<option id="32367" name="infinite_odyssey">
<!-- Active: For 30 min., reflect 5% of received damage back to the attacker. -->
</option>
<option id="32368" name="infinite_odyssey">
<!-- Active: Become invincible for 3 seconds. -->
</option>
<option id="32369" name="infinite_odyssey">
<!-- Active: Become invincible for 4 seconds. -->
</option>
<option id="32370" name="infinite_odyssey">
<!-- Active: Become invincible for 5 seconds. -->
</option>
<option id="32371" name="infinite_odyssey">
<!-- Active: Not targeted by enemies for 3 seconds. -->
</option>
<option id="32372" name="infinite_odyssey">
<!-- Active: Not targeted by enemies for 4 seconds. -->
</option>
<option id="32373" name="infinite_odyssey">
<!-- Active: Not targeted by enemies for 5 seconds. -->
</option>
<option id="32374" name="infinite_odyssey">
<!-- Passive: Max HP + 3%. -->
</option>
<option id="32375" name="infinite_odyssey">
<!-- Passive: Max HP + 4%. -->
</option>
<option id="32376" name="infinite_odyssey">
<!-- Passive: Max HP + 5%. -->
</option>
<option id="32377" name="infinite_odyssey">
<!-- Passive: Max MP + 3%. -->
</option>
<option id="32378" name="infinite_odyssey">
<!-- Passive: Max MP + 4%. -->
</option>
<option id="32379" name="infinite_odyssey">
<!-- Passive: Max MP + 5%. -->
</option>
<option id="32380" name="infinite_odyssey">
<!-- Passive: Max CP + 3%. -->
</option>
<option id="32381" name="infinite_odyssey">
<!-- Passive: Max CP + 4%. -->
</option>
<option id="32382" name="infinite_odyssey">
<!-- Passive: Max CP + 5%. -->
</option>
<option id="32383" name="infinite_odyssey">
<!-- Passive: P. Atk. + 3%. -->
</option>
<option id="32384" name="infinite_odyssey">
<!-- Passive: P. Atk. + 4%. -->
</option>
<option id="32385" name="infinite_odyssey">
<!-- Passive: P. Atk. + 5%. -->
</option>
<option id="32386" name="infinite_odyssey">
<!-- Passive: P. Def. + 3%. -->
</option>
<option id="32387" name="infinite_odyssey">
<!-- Passive: P. Def. + 4%. -->
</option>
<option id="32388" name="infinite_odyssey">
<!-- Passive: P. Def. + 5%. -->
</option>
<option id="32389" name="infinite_odyssey">
<!-- Passive: Atk. Spd. + 3%. -->
</option>
<option id="32390" name="infinite_odyssey">
<!-- Passive: Atk. Spd. + 4%. -->
</option>
<option id="32391" name="infinite_odyssey">
<!-- Passive: Atk. Spd. + 5%. -->
</option>
<option id="32392" name="infinite_odyssey">
<!-- Passive: Speed + 10. -->
</option>
<option id="32393" name="infinite_odyssey">
<!-- Passive: Speed + 15. -->
</option>
<option id="32394" name="infinite_odyssey">
<!-- Passive: Speed + 20. -->
</option>
<option id="32395" name="infinite_odyssey">
<!-- Passive: M. Atk. 3%. -->
</option>
<option id="32396" name="infinite_odyssey">
<!-- Passive: M. Atk. 4%. -->
</option>
<option id="32397" name="infinite_odyssey">
<!-- Passive: M. Atk. 5%. -->
</option>
<option id="32398" name="infinite_odyssey">
<!-- Passive: M. Def. + 3%. -->
</option>
<option id="32399" name="infinite_odyssey">
<!-- Passive: M. Def. + 4%. -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="32400" name="infinite_odyssey">
<!-- Passive: M. Def. + 5%. -->
</option>
<option id="32401" name="infinite_odyssey">
<!-- Passive: Casting Spd. + 3%. -->
</option>
<option id="32402" name="infinite_odyssey">
<!-- Passive: Casting Spd. + 4%. -->
</option>
<option id="32403" name="infinite_odyssey">
<!-- Passive: Casting Spd. + 5%. -->
</option>
<option id="32404" name="infinite_odyssey">
<!-- Passive: PVP Damage + 3%. -->
</option>
<option id="32405" name="infinite_odyssey">
<!-- Passive: PVP Damage + 4%. -->
</option>
<option id="32406" name="infinite_odyssey">
<!-- Passive: PVP Damage + 5%. -->
</option>
<option id="32407" name="infinite_odyssey">
<!-- Passive: Damage received during PVP - 3%. -->
</option>
<option id="32408" name="infinite_odyssey">
<!-- Passive: Damage received during PVP - 4%. -->
</option>
<option id="32409" name="infinite_odyssey">
<!-- Passive: Damage received during PVP - 5%. -->
</option>
<option id="32410" name="infinite_odyssey">
<!-- Passive: PVE Damage + 3%. -->
</option>
<option id="32411" name="infinite_odyssey">
<!-- Passive: PVE Damage + 4%. -->
</option>
<option id="32412" name="infinite_odyssey">
<!-- Passive: PVE Damage + 5%. -->
</option>
<option id="32413" name="infinite_odyssey">
<!-- Passive: Damage received during PVE - 3%. -->
</option>
<option id="32414" name="infinite_odyssey">
<!-- Passive: Damage received during PVE - 4%. -->
</option>
<option id="32415" name="infinite_odyssey">
<!-- Passive: Damage received during PVE - 5%. -->
</option>
<option id="32416" name="infinite_odyssey">
<!-- Passive: XP Gain + 3%. -->
</option>
<option id="32417" name="infinite_odyssey">
<!-- Passive: XP Gain + 4%. -->
</option>
<option id="32418" name="infinite_odyssey">
<!-- Passive: XP Gain + 5%. -->
</option>
<option id="32419" name="infinite_odyssey">
<!-- Passive: SP Gain + 3%. -->
</option>
<option id="32420" name="infinite_odyssey">
<!-- Passive: SP Gain + 4%. -->
</option>
<option id="32421" name="infinite_odyssey">
<!-- Passive: SP Gain + 5%. -->
</option>
<option id="32422" name="infinite_odyssey">
<!-- Passive: Chance of recovering 3% of damage as HP. -->
</option>
<option id="32423" name="infinite_odyssey">
<!-- Passive: Chance of recovering 4% of damage as HP. -->
</option>
<option id="32424" name="infinite_odyssey">
<!-- Passive: Chance of recovering 5% of damage as HP. -->
</option>
<option id="32425" name="infinite_odyssey">
<!-- Passive: MP Consumption of physical skills - 3%. -->
</option>
<option id="32426" name="infinite_odyssey">
<!-- Passive: MP Consumption of physical skills - 4%. -->
</option>
<option id="32427" name="infinite_odyssey">
<!-- Passive: MP Consumption of physical skills - 5%. -->
</option>
<option id="32428" name="infinite_odyssey">
<!-- Passive: MP Consumption of magical skills - 3%. -->
</option>
<option id="32429" name="infinite_odyssey">
<!-- Passive: MP Consumption of magical skills - 4%. -->
</option>
<option id="32430" name="infinite_odyssey">
<!-- Passive: MP Consumption of magical skills - 5%. -->
</option>
<option id="32431" name="infinite_odyssey">
<!-- Passive: Reflect 8% of the damage received. -->
</option>
<option id="32432" name="infinite_odyssey">
<!-- Passive: Reflect 9% of the damage received. -->
</option>
<option id="32433" name="infinite_odyssey">
<!-- Passive: Reflect 10% of the damage received. -->
</option>
<option id="32434" name="infinite_odyssey">
<!-- Active: Attack target with 19255 power added to P. Atk. -->
</option>
<option id="32435" name="infinite_odyssey">
<!-- Active: Attack target with 21395 power added to P. Atk. -->
</option>
<option id="32436" name="infinite_odyssey">
<!-- Active: Attack target with 23773 power added to P. Atk. -->
</option>
<option id="32437" name="infinite_odyssey">
<!-- Active: Attack target with 17329 power added to P. Atk. -->
</option>
<option id="32438" name="infinite_odyssey">
<!-- Active: Attack target with 19255 power added to P. Atk. -->
</option>
<option id="32439" name="infinite_odyssey">
<!-- Active: Attack target with 21395 power added to P. Atk. -->
</option>
<option id="32440" name="infinite_odyssey">
<!-- Active: Attack target and those around with 13478 power added to P. Atk. -->
</option>
<option id="32441" name="infinite_odyssey">
<!-- Active: Attack target and those around with 14976 power added to P. Atk. -->
</option>
<option id="32442" name="infinite_odyssey">
<!-- Active: Attack target and those around with 16641 power added to P. Atk. -->
</option>
<option id="32443" name="infinite_odyssey">
<!-- Active: Attack target and those around with 13478 power added to P. Atk. -->
</option>
<option id="32444" name="infinite_odyssey">
<!-- Active: Attack target and those around with 14976 power added to P. Atk. -->
</option>
<option id="32445" name="infinite_odyssey">
<!-- Active: Attack target and those around with 16641 power added to P. Atk. -->
</option>
<option id="32446" name="infinite_odyssey">
<!-- Active: Attack enemies around with 13478 power added to P. Atk. -->
</option>
<option id="32447" name="infinite_odyssey">
<!-- Active: Attack enemies around with 14976 power added to P. Atk. -->
</option>
<option id="32448" name="infinite_odyssey">
<!-- Active: Attack enemies around with 16641 power added to P. Atk. -->
</option>
<option id="32449" name="infinite_odyssey">
<!-- Active: Attack target with 141 power added to M. Atk. -->
</option>
<option id="32450" name="infinite_odyssey">
<!-- Active: Attack target with 157 power added to M. Atk. -->
</option>
<option id="32451" name="infinite_odyssey">
<!-- Active: Attack target with 175 power added to M. Atk. -->
</option>
<option id="32452" name="infinite_odyssey">
<!-- Active: Attack target with 126 power added to M. Atk. -->
</option>
<option id="32453" name="infinite_odyssey">
<!-- Active: Attack target with 141 power added to M. Atk. -->
</option>
<option id="32454" name="infinite_odyssey">
<!-- Active: Attack target with 157 power added to M. Atk. -->
</option>
<option id="32455" name="infinite_odyssey">
<!-- Active: Attack target and those around with 98 power added to M. Atk. -->
</option>
<option id="32456" name="infinite_odyssey">
<!-- Active: Attack target and those around with 109 power added to M. Atk. -->
</option>
<option id="32457" name="infinite_odyssey">
<!-- Active: Attack target and those around with 122 power added to M. Atk. -->
</option>
<option id="32458" name="infinite_odyssey">
<!-- Active: Attack target and those around with 98 power added to M. Atk. -->
</option>
<option id="32459" name="infinite_odyssey">
<!-- Active: Attack target and those around with 109 power added to M. Atk. -->
</option>
<option id="32460" name="infinite_odyssey">
<!-- Active: Attack target and those around with 122 power added to M. Atk. -->
</option>
<option id="32461" name="infinite_odyssey">
<!-- Active: Attack enemies around with 98 power added to M. Atk. -->
</option>
<option id="32462" name="infinite_odyssey">
<!-- Active: Attack enemies around with 109 power added to M. Atk. -->
</option>
<option id="32463" name="infinite_odyssey">
<!-- Active: Attack enemies around with 122 power added to M. Atk. -->
</option>
<option id="32464" name="infinite_odyssey">
<!-- Active: Stun target for 3 seconds. -->
</option>
<option id="32465" name="infinite_odyssey">
<!-- Active: Stun target for 4 seconds. -->
</option>
<option id="32466" name="infinite_odyssey">
<!-- Active: Stun target for 5 seconds. -->
</option>
<option id="32467" name="infinite_odyssey">
<!-- Active: Knock Down target for 3 seconds. -->
</option>
<option id="32468" name="infinite_odyssey">
<!-- Active: Knock Down target for 4 seconds. -->
</option>
<option id="32469" name="infinite_odyssey">
<!-- Active: Knock Down target for 5 seconds. -->
</option>
<option id="32470" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target for 3 seconds. -->
</option>
<option id="32471" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target for 4 seconds. -->
</option>
<option id="32472" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target for 5 seconds. -->
</option>
<option id="32473" name="infinite_odyssey">
<!-- Active: Inflict Fear on target for 3 seconds. -->
</option>
<option id="32474" name="infinite_odyssey">
<!-- Active: Inflict Fear on target for 4 seconds. -->
</option>
<option id="32475" name="infinite_odyssey">
<!-- Active: Inflict Fear on target for 5 seconds. -->
</option>
<option id="32476" name="infinite_odyssey">
<!-- Active: Hold target for 3 seconds. -->
</option>
<option id="32477" name="infinite_odyssey">
<!-- Active: Hold target for 4 seconds. -->
</option>
<option id="32478" name="infinite_odyssey">
<!-- Active: Hold target for 5 seconds. -->
</option>
<option id="32479" name="infinite_odyssey">
<!-- Active: Paralyze target for 3 seconds. -->
</option>
<option id="32480" name="infinite_odyssey">
<!-- Active: Paralyze target for 4 seconds. -->
</option>
<option id="32481" name="infinite_odyssey">
<!-- Active: Paralyze target for 5 seconds. -->
</option>
<option id="32482" name="infinite_odyssey">
<!-- Active: Use Sleep on target for 3 seconds. -->
</option>
<option id="32483" name="infinite_odyssey">
<!-- Active: Use Sleep on target for 4 seconds. -->
</option>
<option id="32484" name="infinite_odyssey">
<!-- Active: Use Sleep on target for 5 seconds. -->
</option>
<option id="32485" name="infinite_odyssey">
<!-- Active: Silence target for 3 seconds. -->
</option>
<option id="32486" name="infinite_odyssey">
<!-- Active: Silence target for 4 seconds. -->
</option>
<option id="32487" name="infinite_odyssey">
<!-- Active: Silence target for 5 seconds. -->
</option>
<option id="32488" name="infinite_odyssey">
<!-- Active: For 10 sec., target's Speed - 40. -->
</option>
<option id="32489" name="infinite_odyssey">
<!-- Active: For 10 sec., target's Speed - 50. -->
</option>
<option id="32490" name="infinite_odyssey">
<!-- Active: For 10 sec., target's Speed - 60. -->
</option>
<option id="32491" name="infinite_odyssey">
<!-- Active: Cancel your target's target. -->
</option>
<option id="32492" name="infinite_odyssey">
<!-- Active: Stun target and those around for 3 seconds -->
</option>
<option id="32493" name="infinite_odyssey">
<!-- Active: Stun target and those around for 4 seconds -->
</option>
<option id="32494" name="infinite_odyssey">
<!-- Active: Stun target and those around for 5 seconds -->
</option>
<option id="32495" name="infinite_odyssey">
<!-- Active: Knock Down target and those around for 3 seconds -->
</option>
<option id="32496" name="infinite_odyssey">
<!-- Active: Knock Down target and those around for 4 seconds -->
</option>
<option id="32497" name="infinite_odyssey">
<!-- Active: Knock Down target and those around for 5 seconds -->
</option>
<option id="32498" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target and those around for 3 seconds -->
</option>
<option id="32499" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target and those around for 4 seconds -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="32500" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target and those around for 5 seconds -->
</option>
<option id="32501" name="infinite_odyssey">
<!-- Active: Inflict Fear on target and those around for 3 seconds -->
</option>
<option id="32502" name="infinite_odyssey">
<!-- Active: Inflict Fear on target and those around for 4 seconds -->
</option>
<option id="32503" name="infinite_odyssey">
<!-- Active: Inflict Fear on target and those around for 5 seconds -->
</option>
<option id="32504" name="infinite_odyssey">
<!-- Active: Hold target and those around for 3 seconds -->
</option>
<option id="32505" name="infinite_odyssey">
<!-- Active: Hold target and those around for 4 seconds -->
</option>
<option id="32506" name="infinite_odyssey">
<!-- Active: Hold target and those around for 5 seconds -->
</option>
<option id="32507" name="infinite_odyssey">
<!-- Active: Paralyze target and those around for 3 seconds -->
</option>
<option id="32508" name="infinite_odyssey">
<!-- Active: Paralyze target and those around for 4 seconds -->
</option>
<option id="32509" name="infinite_odyssey">
<!-- Active: Paralyze target and those around for 5 seconds -->
</option>
<option id="32510" name="infinite_odyssey">
<!-- Active: Use Sleep on target and those around for 3 seconds -->
</option>
<option id="32511" name="infinite_odyssey">
<!-- Active: Use Sleep on target and those around for 4 seconds -->
</option>
<option id="32512" name="infinite_odyssey">
<!-- Active: Use Sleep on target and those around for 5 seconds -->
</option>
<option id="32513" name="infinite_odyssey">
<!-- Active: Silence target and those around for 3 seconds -->
</option>
<option id="32514" name="infinite_odyssey">
<!-- Active: Silence target and those around for 4 seconds -->
</option>
<option id="32515" name="infinite_odyssey">
<!-- Active: Silence target and those around for 5 seconds -->
</option>
<option id="32516" name="infinite_odyssey">
<!-- Active: For 10 sec., Speed - 40 for target and those around. -->
</option>
<option id="32517" name="infinite_odyssey">
<!-- Active: For 10 sec., Speed - 50 for target and those around. -->
</option>
<option id="32518" name="infinite_odyssey">
<!-- Active: For 10 sec., Speed - 60 for target and those around. -->
</option>
<option id="32519" name="infinite_odyssey">
<!-- Active: Cancel the targets of your target and those around. -->
</option>
<option id="32520" name="infinite_odyssey">
<!-- Active: For 30 min., reflect 8% of received damage back to the attacker. -->
</option>
<option id="32521" name="infinite_odyssey">
<!-- Active: For 30 min., reflect 9% of received damage back to the attacker. -->
</option>
<option id="32522" name="infinite_odyssey">
<!-- Active: For 30 min., reflect 10% of received damage back to the attacker. -->
</option>
<option id="32523" name="infinite_odyssey">
<!-- Active: Become invincible for 3 seconds. -->
</option>
<option id="32524" name="infinite_odyssey">
<!-- Active: Become invincible for 4 seconds. -->
</option>
<option id="32525" name="infinite_odyssey">
<!-- Active: Become invincible for 5 seconds. -->
</option>
<option id="32526" name="infinite_odyssey">
<!-- Active: Not targeted by enemies for 3 seconds. -->
</option>
<option id="32527" name="infinite_odyssey">
<!-- Active: Not targeted by enemies for 4 seconds. -->
</option>
<option id="32528" name="infinite_odyssey">
<!-- Active: Not targeted by enemies for 5 seconds. -->
</option>
<option id="32529" name="infinite_odyssey">
<!-- Passive: Max HP + 5%. -->
</option>
<option id="32530" name="infinite_odyssey">
<!-- Passive: Max HP + 6%. -->
</option>
<option id="32531" name="infinite_odyssey">
<!-- Passive: Max HP + 7%. -->
</option>
<option id="32532" name="infinite_odyssey">
<!-- Passive: Max MP + 5%. -->
</option>
<option id="32533" name="infinite_odyssey">
<!-- Passive: Max MP + 6%. -->
</option>
<option id="32534" name="infinite_odyssey">
<!-- Passive: Max MP + 7%. -->
</option>
<option id="32535" name="infinite_odyssey">
<!-- Passive: Max CP + 5%. -->
</option>
<option id="32536" name="infinite_odyssey">
<!-- Passive: Max CP + 6%. -->
</option>
<option id="32537" name="infinite_odyssey">
<!-- Passive: Max CP + 7%. -->
</option>
<option id="32538" name="infinite_odyssey">
<!-- Passive: P. Atk. + 5%. -->
</option>
<option id="32539" name="infinite_odyssey">
<!-- Passive: P. Atk. + 6%. -->
</option>
<option id="32540" name="infinite_odyssey">
<!-- Passive: P. Atk. + 7%. -->
</option>
<option id="32541" name="infinite_odyssey">
<!-- Passive: P. Def. + 5%. -->
</option>
<option id="32542" name="infinite_odyssey">
<!-- Passive: P. Def. + 6%. -->
</option>
<option id="32543" name="infinite_odyssey">
<!-- Passive: P. Def. + 7%. -->
</option>
<option id="32544" name="infinite_odyssey">
<!-- Passive: Atk. Spd. + 5%. -->
</option>
<option id="32545" name="infinite_odyssey">
<!-- Passive: Atk. Spd. + 6%. -->
</option>
<option id="32546" name="infinite_odyssey">
<!-- Passive: Atk. Spd. + 7%. -->
</option>
<option id="32547" name="infinite_odyssey">
<!-- Passive: Speed + 15. -->
</option>
<option id="32548" name="infinite_odyssey">
<!-- Passive: Speed + 20. -->
</option>
<option id="32549" name="infinite_odyssey">
<!-- Passive: Speed + 25. -->
</option>
<option id="32550" name="infinite_odyssey">
<!-- Passive: M. Atk. 5%. -->
</option>
<option id="32551" name="infinite_odyssey">
<!-- Passive: M. Atk. 6%. -->
</option>
<option id="32552" name="infinite_odyssey">
<!-- Passive: M. Atk. 7%. -->
</option>
<option id="32553" name="infinite_odyssey">
<!-- Passive: M. Def. + 5%. -->
</option>
<option id="32554" name="infinite_odyssey">
<!-- Passive: M. Def. + 6%. -->
</option>
<option id="32555" name="infinite_odyssey">
<!-- Passive: M. Def. + 7%. -->
</option>
<option id="32556" name="infinite_odyssey">
<!-- Passive: Casting Spd. + 5%. -->
</option>
<option id="32557" name="infinite_odyssey">
<!-- Passive: Casting Spd. + 6%. -->
</option>
<option id="32558" name="infinite_odyssey">
<!-- Passive: Casting Spd. + 7%. -->
</option>
<option id="32559" name="infinite_odyssey">
<!-- Passive: PVP Damage + 5%. -->
</option>
<option id="32560" name="infinite_odyssey">
<!-- Passive: PVP Damage + 6%. -->
</option>
<option id="32561" name="infinite_odyssey">
<!-- Passive: PVP Damage + 7%. -->
</option>
<option id="32562" name="infinite_odyssey">
<!-- Passive: Damage received during PVP - 5%. -->
</option>
<option id="32563" name="infinite_odyssey">
<!-- Passive: Damage received during PVP - 6%. -->
</option>
<option id="32564" name="infinite_odyssey">
<!-- Passive: Damage received during PVP - 7%. -->
</option>
<option id="32565" name="infinite_odyssey">
<!-- Passive: PVE Damage + 5%. -->
</option>
<option id="32566" name="infinite_odyssey">
<!-- Passive: PVE Damage + 6%. -->
</option>
<option id="32567" name="infinite_odyssey">
<!-- Passive: PVE Damage + 7%. -->
</option>
<option id="32568" name="infinite_odyssey">
<!-- Passive: Damage received during PVE - 5%. -->
</option>
<option id="32569" name="infinite_odyssey">
<!-- Passive: Damage received during PVE - 6%. -->
</option>
<option id="32570" name="infinite_odyssey">
<!-- Passive: Damage received during PVE - 7%. -->
</option>
<option id="32571" name="infinite_odyssey">
<!-- Passive: XP Gain + 5%. -->
</option>
<option id="32572" name="infinite_odyssey">
<!-- Passive: XP Gain + 6%. -->
</option>
<option id="32573" name="infinite_odyssey">
<!-- Passive: XP Gain + 7%. -->
</option>
<option id="32574" name="infinite_odyssey">
<!-- Passive: SP Gain + 5%. -->
</option>
<option id="32575" name="infinite_odyssey">
<!-- Passive: SP Gain + 6%. -->
</option>
<option id="32576" name="infinite_odyssey">
<!-- Passive: SP Gain + 7%. -->
</option>
<option id="32577" name="infinite_odyssey">
<!-- Passive: Chance of recovering 5% of damage as HP. -->
</option>
<option id="32578" name="infinite_odyssey">
<!-- Passive: Chance of recovering 6% of damage as HP. -->
</option>
<option id="32579" name="infinite_odyssey">
<!-- Passive: Chance of recovering 7% of damage as HP. -->
</option>
<option id="32580" name="infinite_odyssey">
<!-- Passive: MP Consumption of physical skills - 5%. -->
</option>
<option id="32581" name="infinite_odyssey">
<!-- Passive: MP Consumption of physical skills - 6%. -->
</option>
<option id="32582" name="infinite_odyssey">
<!-- Passive: MP Consumption of physical skills - 7%. -->
</option>
<option id="32583" name="infinite_odyssey">
<!-- Passive: MP Consumption of magical skills - 5%. -->
</option>
<option id="32584" name="infinite_odyssey">
<!-- Passive: MP Consumption of magical skills - 6%. -->
</option>
<option id="32585" name="infinite_odyssey">
<!-- Passive: MP Consumption of magical skills - 7%. -->
</option>
<option id="32586" name="infinite_odyssey">
<!-- Passive: Reflect 10% of the damage received. -->
</option>
<option id="32587" name="infinite_odyssey">
<!-- Passive: Reflect 13% of the damage received. -->
</option>
<option id="32588" name="infinite_odyssey">
<!-- Passive: Reflect 15% of the damage received. -->
</option>
<option id="32589" name="infinite_odyssey">
<!-- Active: Attack target with 26950 power added to P. Atk. -->
</option>
<option id="32590" name="infinite_odyssey">
<!-- Active: Attack target with 29945 power added to P. Atk. -->
</option>
<option id="32591" name="infinite_odyssey">
<!-- Active: Attack target with 33273 power added to P. Atk. -->
</option>
<option id="32592" name="infinite_odyssey">
<!-- Active: Attack target with 24255 power added to P. Atk. -->
</option>
<option id="32593" name="infinite_odyssey">
<!-- Active: Attack target with 26950 power added to P. Atk. -->
</option>
<option id="32594" name="infinite_odyssey">
<!-- Active: Attack target with 29945 power added to P. Atk. -->
</option>
<option id="32595" name="infinite_odyssey">
<!-- Active: Attack target and those around with 18864 power added to P. Atk. -->
</option>
<option id="32596" name="infinite_odyssey">
<!-- Active: Attack target and those around with 20961 power added to P. Atk. -->
</option>
<option id="32597" name="infinite_odyssey">
<!-- Active: Attack target and those around with 23291 power added to P. Atk. -->
</option>
<option id="32598" name="infinite_odyssey">
<!-- Active: Attack target and those around with 18864 power added to P. Atk. -->
</option>
<option id="32599" name="infinite_odyssey">
<!-- Active: Attack target and those around with 20961 power added to P. Atk. -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="32600" name="infinite_odyssey">
<!-- Active: Attack target and those around with 23291 power added to P. Atk. -->
</option>
<option id="32601" name="infinite_odyssey">
<!-- Active: Attack enemies around with 18864 power added to P. Atk. -->
</option>
<option id="32602" name="infinite_odyssey">
<!-- Active: Attack enemies around with 20961 power added to P. Atk. -->
</option>
<option id="32603" name="infinite_odyssey">
<!-- Active: Attack enemies around with 23291 power added to P. Atk. -->
</option>
<option id="32604" name="infinite_odyssey">
<!-- Active: Attack target with 173 power added to M. Atk. -->
</option>
<option id="32605" name="infinite_odyssey">
<!-- Active: Attack target with 193 power added to M. Atk. -->
</option>
<option id="32606" name="infinite_odyssey">
<!-- Active: Attack target with 215 power added to M. Atk. -->
</option>
<option id="32607" name="infinite_odyssey">
<!-- Active: Attack target with 159 power added to M. Atk. -->
</option>
<option id="32608" name="infinite_odyssey">
<!-- Active: Attack target with 177 power added to M. Atk. -->
</option>
<option id="32609" name="infinite_odyssey">
<!-- Active: Attack target with 197 power added to M. Atk. -->
</option>
<option id="32610" name="infinite_odyssey">
<!-- Active: Attack target and those around with 122 power added to M. Atk. -->
</option>
<option id="32611" name="infinite_odyssey">
<!-- Active: Attack target and those around with 136 power added to M. Atk. -->
</option>
<option id="32612" name="infinite_odyssey">
<!-- Active: Attack target and those around with 152 power added to M. Atk. -->
</option>
<option id="32613" name="infinite_odyssey">
<!-- Active: Attack target and those around with 122 power added to M. Atk. -->
</option>
<option id="32614" name="infinite_odyssey">
<!-- Active: Attack target and those around with 136 power added to M. Atk. -->
</option>
<option id="32615" name="infinite_odyssey">
<!-- Active: Attack target and those around with 152 power added to M. Atk. -->
</option>
<option id="32616" name="infinite_odyssey">
<!-- Active: Attack enemies around with 122 power added to M. Atk. -->
</option>
<option id="32617" name="infinite_odyssey">
<!-- Active: Attack enemies around with 136 power added to M. Atk. -->
</option>
<option id="32618" name="infinite_odyssey">
<!-- Active: Attack enemies around with 152 power added to M. Atk. -->
</option>
<option id="32619" name="infinite_odyssey">
<!-- Active: Stun target for 3 seconds. -->
</option>
<option id="32620" name="infinite_odyssey">
<!-- Active: Stun target for 4 seconds. -->
</option>
<option id="32621" name="infinite_odyssey">
<!-- Active: Stun target for 5 seconds. -->
</option>
<option id="32622" name="infinite_odyssey">
<!-- Active: Knock Down target for 3 seconds. -->
</option>
<option id="32623" name="infinite_odyssey">
<!-- Active: Knock Down target for 4 seconds. -->
</option>
<option id="32624" name="infinite_odyssey">
<!-- Active: Knock Down target for 5 seconds. -->
</option>
<option id="32625" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target for 3 seconds. -->
</option>
<option id="32626" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target for 4 seconds. -->
</option>
<option id="32627" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target for 5 seconds. -->
</option>
<option id="32628" name="infinite_odyssey">
<!-- Active: Inflict Fear on target for 3 seconds. -->
</option>
<option id="32629" name="infinite_odyssey">
<!-- Active: Inflict Fear on target for 4 seconds. -->
</option>
<option id="32630" name="infinite_odyssey">
<!-- Active: Inflict Fear on target for 5 seconds. -->
</option>
<option id="32631" name="infinite_odyssey">
<!-- Active: Hold target for 3 seconds. -->
</option>
<option id="32632" name="infinite_odyssey">
<!-- Active: Hold target for 4 seconds. -->
</option>
<option id="32633" name="infinite_odyssey">
<!-- Active: Hold target for 5 seconds. -->
</option>
<option id="32634" name="infinite_odyssey">
<!-- Active: Paralyze target for 3 seconds. -->
</option>
<option id="32635" name="infinite_odyssey">
<!-- Active: Paralyze target for 4 seconds. -->
</option>
<option id="32636" name="infinite_odyssey">
<!-- Active: Paralyze target for 5 seconds. -->
</option>
<option id="32637" name="infinite_odyssey">
<!-- Active: Use Sleep on target for 3 seconds. -->
</option>
<option id="32638" name="infinite_odyssey">
<!-- Active: Use Sleep on target for 4 seconds. -->
</option>
<option id="32639" name="infinite_odyssey">
<!-- Active: Use Sleep on target for 5 seconds. -->
</option>
<option id="32640" name="infinite_odyssey">
<!-- Active: Silence target for 3 seconds. -->
</option>
<option id="32641" name="infinite_odyssey">
<!-- Active: Silence target for 4 seconds. -->
</option>
<option id="32642" name="infinite_odyssey">
<!-- Active: Silence target for 5 seconds. -->
</option>
<option id="32643" name="infinite_odyssey">
<!-- Active: For 10 sec., target's Speed - 50. -->
</option>
<option id="32644" name="infinite_odyssey">
<!-- Active: For 10 sec., target's Speed - 60. -->
</option>
<option id="32645" name="infinite_odyssey">
<!-- Active: For 10 sec., target's Speed - 70. -->
</option>
<option id="32646" name="infinite_odyssey">
<!-- Active: Cancel your target's target. -->
</option>
<option id="32647" name="infinite_odyssey">
<!-- Active: Stun target and those around for 3 seconds -->
</option>
<option id="32648" name="infinite_odyssey">
<!-- Active: Stun target and those around for 4 seconds -->
</option>
<option id="32649" name="infinite_odyssey">
<!-- Active: Stun target and those around for 5 seconds -->
</option>
<option id="32650" name="infinite_odyssey">
<!-- Active: Knock Down target and those around for 3 seconds -->
</option>
<option id="32651" name="infinite_odyssey">
<!-- Active: Knock Down target and those around for 4 seconds -->
</option>
<option id="32652" name="infinite_odyssey">
<!-- Active: Knock Down target and those around for 5 seconds -->
</option>
<option id="32653" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target and those around for 3 seconds -->
</option>
<option id="32654" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target and those around for 4 seconds -->
</option>
<option id="32655" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target and those around for 5 seconds -->
</option>
<option id="32656" name="infinite_odyssey">
<!-- Active: Inflict Fear on target and those around for 3 seconds -->
</option>
<option id="32657" name="infinite_odyssey">
<!-- Active: Inflict Fear on target and those around for 4 seconds -->
</option>
<option id="32658" name="infinite_odyssey">
<!-- Active: Inflict Fear on target and those around for 5 seconds -->
</option>
<option id="32659" name="infinite_odyssey">
<!-- Active: Hold target and those around for 3 seconds -->
</option>
<option id="32660" name="infinite_odyssey">
<!-- Active: Hold target and those around for 4 seconds -->
</option>
<option id="32661" name="infinite_odyssey">
<!-- Active: Hold target and those around for 5 seconds -->
</option>
<option id="32662" name="infinite_odyssey">
<!-- Active: Paralyze target and those around for 3 seconds -->
</option>
<option id="32663" name="infinite_odyssey">
<!-- Active: Paralyze target and those around for 4 seconds -->
</option>
<option id="32664" name="infinite_odyssey">
<!-- Active: Paralyze target and those around for 5 seconds -->
</option>
<option id="32665" name="infinite_odyssey">
<!-- Active: Use Sleep on target and those around for 3 seconds -->
</option>
<option id="32666" name="infinite_odyssey">
<!-- Active: Use Sleep on target and those around for 4 seconds -->
</option>
<option id="32667" name="infinite_odyssey">
<!-- Active: Use Sleep on target and those around for 5 seconds -->
</option>
<option id="32668" name="infinite_odyssey">
<!-- Active: Silence target and those around for 3 seconds -->
</option>
<option id="32669" name="infinite_odyssey">
<!-- Active: Silence target and those around for 4 seconds -->
</option>
<option id="32670" name="infinite_odyssey">
<!-- Active: Silence target and those around for 5 seconds -->
</option>
<option id="32671" name="infinite_odyssey">
<!-- Active: For 10 sec., Speed - 50 for target and those around. -->
</option>
<option id="32672" name="infinite_odyssey">
<!-- Active: For 10 sec., Speed - 60 for target and those around. -->
</option>
<option id="32673" name="infinite_odyssey">
<!-- Active: For 10 sec., Speed - 70 for target and those around. -->
</option>
<option id="32674" name="infinite_odyssey">
<!-- Active: Cancel the targets of your target and those around. -->
</option>
<option id="32675" name="infinite_odyssey">
<!-- Active: For 30 min., reflect 10% of received damage back to the attacker. -->
</option>
<option id="32676" name="infinite_odyssey">
<!-- Active: For 30 min., reflect 13% of received damage back to the attacker. -->
</option>
<option id="32677" name="infinite_odyssey">
<!-- Active: For 30 min., reflect 15% of received damage back to the attacker. -->
</option>
<option id="32678" name="infinite_odyssey">
<!-- Active: Become invincible for 4 seconds. -->
</option>
<option id="32679" name="infinite_odyssey">
<!-- Active: Become invincible for 5 seconds. -->
</option>
<option id="32680" name="infinite_odyssey">
<!-- Active: Become invincible for 6 seconds. -->
</option>
<option id="32681" name="infinite_odyssey">
<!-- Active: Not targeted by enemies for 4 seconds. -->
</option>
<option id="32682" name="infinite_odyssey">
<!-- Active: Not targeted by enemies for 5 seconds. -->
</option>
<option id="32683" name="infinite_odyssey">
<!-- Active: Not targeted by enemies for 6 seconds. -->
</option>
<option id="32684" name="infinite_odyssey">
<!-- Passive: Max HP + 8%. -->
</option>
<option id="32685" name="infinite_odyssey">
<!-- Passive: Max HP + 9%. -->
</option>
<option id="32686" name="infinite_odyssey">
<!-- Passive: Max HP + 10%. -->
</option>
<option id="32687" name="infinite_odyssey">
<!-- Passive: Max MP + 8%. -->
</option>
<option id="32688" name="infinite_odyssey">
<!-- Passive: Max MP + 9%. -->
</option>
<option id="32689" name="infinite_odyssey">
<!-- Passive: Max MP + 10%. -->
</option>
<option id="32690" name="infinite_odyssey">
<!-- Passive: Max CP + 8%. -->
</option>
<option id="32691" name="infinite_odyssey">
<!-- Passive: Max CP + 9%. -->
</option>
<option id="32692" name="infinite_odyssey">
<!-- Passive: Max CP + 10%. -->
</option>
<option id="32693" name="infinite_odyssey">
<!-- Passive: P. Atk. + 8%. -->
</option>
<option id="32694" name="infinite_odyssey">
<!-- Passive: P. Atk. + 9%. -->
</option>
<option id="32695" name="infinite_odyssey">
<!-- Passive: P. Atk. + 10%. -->
</option>
<option id="32696" name="infinite_odyssey">
<!-- Passive: P. Def. + 8%. -->
</option>
<option id="32697" name="infinite_odyssey">
<!-- Passive: P. Def. + 9%. -->
</option>
<option id="32698" name="infinite_odyssey">
<!-- Passive: P. Def. + 10%. -->
</option>
<option id="32699" name="infinite_odyssey">
<!-- Passive: Atk. Spd. + 8%. -->
</option>
</list>

View File

@@ -0,0 +1,303 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="32700" name="infinite_odyssey">
<!-- Passive: Atk. Spd. + 9%. -->
</option>
<option id="32701" name="infinite_odyssey">
<!-- Passive: Atk. Spd. + 10%. -->
</option>
<option id="32702" name="infinite_odyssey">
<!-- Passive: Speed + 20. -->
</option>
<option id="32703" name="infinite_odyssey">
<!-- Passive: Speed + 25. -->
</option>
<option id="32704" name="infinite_odyssey">
<!-- Passive: Speed + 30. -->
</option>
<option id="32705" name="infinite_odyssey">
<!-- Passive: M. Atk. 8%. -->
</option>
<option id="32706" name="infinite_odyssey">
<!-- Passive: M. Atk. 9%. -->
</option>
<option id="32707" name="infinite_odyssey">
<!-- Passive: M. Atk. 10%. -->
</option>
<option id="32708" name="infinite_odyssey">
<!-- Passive: M. Def. + 8%. -->
</option>
<option id="32709" name="infinite_odyssey">
<!-- Passive: M. Def. + 9%. -->
</option>
<option id="32710" name="infinite_odyssey">
<!-- Passive: M. Def. + 10%. -->
</option>
<option id="32711" name="infinite_odyssey">
<!-- Passive: Casting Spd. + 8%. -->
</option>
<option id="32712" name="infinite_odyssey">
<!-- Passive: Casting Spd. + 9%. -->
</option>
<option id="32713" name="infinite_odyssey">
<!-- Passive: Casting Spd. + 10%. -->
</option>
<option id="32714" name="infinite_odyssey">
<!-- Passive: PVP Damage + 8%. -->
</option>
<option id="32715" name="infinite_odyssey">
<!-- Passive: PVP Damage + 9%. -->
</option>
<option id="32716" name="infinite_odyssey">
<!-- Passive: PVP Damage + 10%. -->
</option>
<option id="32717" name="infinite_odyssey">
<!-- Passive: Damage received during PVP - 8%. -->
</option>
<option id="32718" name="infinite_odyssey">
<!-- Passive: Damage received during PVP - 9%. -->
</option>
<option id="32719" name="infinite_odyssey">
<!-- Passive: Damage received during PVP - 10%. -->
</option>
<option id="32720" name="infinite_odyssey">
<!-- Passive: PVE Damage + 8%. -->
</option>
<option id="32721" name="infinite_odyssey">
<!-- Passive: PVE Damage + 9%. -->
</option>
<option id="32722" name="infinite_odyssey">
<!-- Passive: PVE Damage + 10%. -->
</option>
<option id="32723" name="infinite_odyssey">
<!-- Passive: Damage received during PVE - 8%. -->
</option>
<option id="32724" name="infinite_odyssey">
<!-- Passive: Damage received during PVE - 9%. -->
</option>
<option id="32725" name="infinite_odyssey">
<!-- Passive: Damage received during PVE - 10%. -->
</option>
<option id="32726" name="infinite_odyssey">
<!-- Passive: XP Gain + 8%. -->
</option>
<option id="32727" name="infinite_odyssey">
<!-- Passive: XP Gain + 9%. -->
</option>
<option id="32728" name="infinite_odyssey">
<!-- Passive: XP Gain + 10%. -->
</option>
<option id="32729" name="infinite_odyssey">
<!-- Passive: SP Gain + 8%. -->
</option>
<option id="32730" name="infinite_odyssey">
<!-- Passive: SP Gain + 9%. -->
</option>
<option id="32731" name="infinite_odyssey">
<!-- Passive: SP Gain + 10%. -->
</option>
<option id="32732" name="infinite_odyssey">
<!-- Passive: Chance of recovering 8% of damage as HP. -->
</option>
<option id="32733" name="infinite_odyssey">
<!-- Passive: Chance of recovering 9% of damage as HP. -->
</option>
<option id="32734" name="infinite_odyssey">
<!-- Passive: Chance of recovering 10% of damage as HP. -->
</option>
<option id="32735" name="infinite_odyssey">
<!-- Passive: MP Consumption of physical skills - 8%. -->
</option>
<option id="32736" name="infinite_odyssey">
<!-- Passive: MP Consumption of physical skills - 9%. -->
</option>
<option id="32737" name="infinite_odyssey">
<!-- Passive: MP Consumption of physical skills - 10%. -->
</option>
<option id="32738" name="infinite_odyssey">
<!-- Passive: MP Consumption of magical skills - 8%. -->
</option>
<option id="32739" name="infinite_odyssey">
<!-- Passive: MP Consumption of magical skills - 9%. -->
</option>
<option id="32740" name="infinite_odyssey">
<!-- Passive: MP Consumption of magical skills - 10%. -->
</option>
<option id="32741" name="infinite_odyssey">
<!-- Passive: Reflect 15% of the damage received. -->
</option>
<option id="32742" name="infinite_odyssey">
<!-- Passive: Reflect 17% of the damage received. -->
</option>
<option id="32743" name="infinite_odyssey">
<!-- Passive: Reflect 20% of the damage received. -->
</option>
<option id="32744" name="infinite_odyssey">
<!-- Active: Attack target with 30028 power added to P. Atk. -->
</option>
<option id="32745" name="infinite_odyssey">
<!-- Active: Attack target with 33365 power added to P. Atk. -->
</option>
<option id="32746" name="infinite_odyssey">
<!-- Active: Attack target with 37073 power added to P. Atk. -->
</option>
<option id="32747" name="infinite_odyssey">
<!-- Active: Attack target with 27025 power added to P. Atk. -->
</option>
<option id="32748" name="infinite_odyssey">
<!-- Active: Attack target with 30028 power added to P. Atk. -->
</option>
<option id="32749" name="infinite_odyssey">
<!-- Active: Attack target with 33365 power added to P. Atk. -->
</option>
<option id="32750" name="infinite_odyssey">
<!-- Active: Attack target and those around with 21019 power added to P. Atk. -->
</option>
<option id="32751" name="infinite_odyssey">
<!-- Active: Attack target and those around with 23355 power added to P. Atk. -->
</option>
<option id="32752" name="infinite_odyssey">
<!-- Active: Attack target and those around with 25951 power added to P. Atk. -->
</option>
<option id="32753" name="infinite_odyssey">
<!-- Active: Attack target and those around with 21019 power added to P. Atk. -->
</option>
<option id="32754" name="infinite_odyssey">
<!-- Active: Attack target and those around with 23355 power added to P. Atk. -->
</option>
<option id="32755" name="infinite_odyssey">
<!-- Active: Attack target and those around with 25951 power added to P. Atk. -->
</option>
<option id="32756" name="infinite_odyssey">
<!-- Active: Attack enemies around with 21019 power added to P. Atk. -->
</option>
<option id="32757" name="infinite_odyssey">
<!-- Active: Attack enemies around with 23355 power added to P. Atk. -->
</option>
<option id="32758" name="infinite_odyssey">
<!-- Active: Attack enemies around with 25951 power added to P. Atk. -->
</option>
<option id="32759" name="infinite_odyssey">
<!-- Active: Attack target with 186 power added to M. Atk. -->
</option>
<option id="32760" name="infinite_odyssey">
<!-- Active: Attack target with 207 power added to M. Atk. -->
</option>
<option id="32761" name="infinite_odyssey">
<!-- Active: Attack target with 231 power added to M. Atk. -->
</option>
<option id="32762" name="infinite_odyssey">
<!-- Active: Attack target with 171 power added to M. Atk. -->
</option>
<option id="32763" name="infinite_odyssey">
<!-- Active: Attack target with 191 power added to M. Atk. -->
</option>
<option id="32764" name="infinite_odyssey">
<!-- Active: Attack target with 213 power added to M. Atk. -->
</option>
<option id="32765" name="infinite_odyssey">
<!-- Active: Attack target and those around with 132 power added to M. Atk. -->
</option>
<option id="32766" name="infinite_odyssey">
<!-- Active: Attack target and those around with 147 power added to M. Atk. -->
</option>
<option id="32767" name="infinite_odyssey">
<!-- Active: Attack target and those around with 164 power added to M. Atk. -->
</option>
<option id="32768" name="infinite_odyssey">
<!-- Active: Attack target and those around with 132 power added to M. Atk. -->
</option>
<option id="32769" name="infinite_odyssey">
<!-- Active: Attack target and those around with 147 power added to M. Atk. -->
</option>
<option id="32770" name="infinite_odyssey">
<!-- Active: Attack target and those around with 164 power added to M. Atk. -->
</option>
<option id="32771" name="infinite_odyssey">
<!-- Active: Attack enemies around with 132 power added to M. Atk. -->
</option>
<option id="32772" name="infinite_odyssey">
<!-- Active: Attack enemies around with 147 power added to M. Atk. -->
</option>
<option id="32773" name="infinite_odyssey">
<!-- Active: Attack enemies around with 164 power added to M. Atk. -->
</option>
<option id="32774" name="infinite_odyssey">
<!-- Active: Stun target for 3 seconds. -->
</option>
<option id="32775" name="infinite_odyssey">
<!-- Active: Stun target for 4 seconds. -->
</option>
<option id="32776" name="infinite_odyssey">
<!-- Active: Stun target for 5 seconds. -->
</option>
<option id="32777" name="infinite_odyssey">
<!-- Active: Knock Down target for 3 seconds. -->
</option>
<option id="32778" name="infinite_odyssey">
<!-- Active: Knock Down target for 4 seconds. -->
</option>
<option id="32779" name="infinite_odyssey">
<!-- Active: Knock Down target for 5 seconds. -->
</option>
<option id="32780" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target for 3 seconds. -->
</option>
<option id="32781" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target for 4 seconds. -->
</option>
<option id="32782" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target for 5 seconds. -->
</option>
<option id="32783" name="infinite_odyssey">
<!-- Active: Inflict Fear on target for 3 seconds. -->
</option>
<option id="32784" name="infinite_odyssey">
<!-- Active: Inflict Fear on target for 4 seconds. -->
</option>
<option id="32785" name="infinite_odyssey">
<!-- Active: Inflict Fear on target for 5 seconds. -->
</option>
<option id="32786" name="infinite_odyssey">
<!-- Active: Hold target for 3 seconds. -->
</option>
<option id="32787" name="infinite_odyssey">
<!-- Active: Hold target for 4 seconds. -->
</option>
<option id="32788" name="infinite_odyssey">
<!-- Active: Hold target for 5 seconds. -->
</option>
<option id="32789" name="infinite_odyssey">
<!-- Active: Paralyze target for 3 seconds. -->
</option>
<option id="32790" name="infinite_odyssey">
<!-- Active: Paralyze target for 4 seconds. -->
</option>
<option id="32791" name="infinite_odyssey">
<!-- Active: Paralyze target for 5 seconds. -->
</option>
<option id="32792" name="infinite_odyssey">
<!-- Active: Use Sleep on target for 3 seconds. -->
</option>
<option id="32793" name="infinite_odyssey">
<!-- Active: Use Sleep on target for 4 seconds. -->
</option>
<option id="32794" name="infinite_odyssey">
<!-- Active: Use Sleep on target for 5 seconds. -->
</option>
<option id="32795" name="infinite_odyssey">
<!-- Active: Silence target for 3 seconds. -->
</option>
<option id="32796" name="infinite_odyssey">
<!-- Active: Silence target for 4 seconds. -->
</option>
<option id="32797" name="infinite_odyssey">
<!-- Active: Silence target for 5 seconds. -->
</option>
<option id="32798" name="infinite_odyssey">
<!-- Active: For 10 sec., target's Speed - 60. -->
</option>
<option id="32799" name="infinite_odyssey">
<!-- Active: For 10 sec., target's Speed - 70. -->
</option>
</list>

View File

@@ -0,0 +1,382 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="32800" name="infinite_odyssey">
<!-- Active: For 10 sec., target's Speed - 80. -->
</option>
<option id="32801" name="infinite_odyssey">
<!-- Active: Cancel your target's target. -->
</option>
<option id="32802" name="infinite_odyssey">
<!-- Active: Stun target and those around for 3 seconds -->
</option>
<option id="32803" name="infinite_odyssey">
<!-- Active: Stun target and those around for 4 seconds -->
</option>
<option id="32804" name="infinite_odyssey">
<!-- Active: Stun target and those around for 5 seconds -->
</option>
<option id="32805" name="infinite_odyssey">
<!-- Active: Knock Down target and those around for 3 seconds -->
</option>
<option id="32806" name="infinite_odyssey">
<!-- Active: Knock Down target and those around for 4 seconds -->
</option>
<option id="32807" name="infinite_odyssey">
<!-- Active: Knock Down target and those around for 5 seconds -->
</option>
<option id="32808" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target and those around for 3 seconds -->
</option>
<option id="32809" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target and those around for 4 seconds -->
</option>
<option id="32810" name="infinite_odyssey">
<!-- Active: Use Aerial Yoke on target and those around for 5 seconds -->
</option>
<option id="32811" name="infinite_odyssey">
<!-- Active: Inflict Fear on target and those around for 3 seconds -->
</option>
<option id="32812" name="infinite_odyssey">
<!-- Active: Inflict Fear on target and those around for 4 seconds -->
</option>
<option id="32813" name="infinite_odyssey">
<!-- Active: Inflict Fear on target and those around for 5 seconds -->
</option>
<option id="32814" name="infinite_odyssey">
<!-- Active: Hold target and those around for 3 seconds -->
</option>
<option id="32815" name="infinite_odyssey">
<!-- Active: Hold target and those around for 4 seconds -->
</option>
<option id="32816" name="infinite_odyssey">
<!-- Active: Hold target and those around for 5 seconds -->
</option>
<option id="32817" name="infinite_odyssey">
<!-- Active: Paralyze target and those around for 3 seconds -->
</option>
<option id="32818" name="infinite_odyssey">
<!-- Active: Paralyze target and those around for 4 seconds -->
</option>
<option id="32819" name="infinite_odyssey">
<!-- Active: Paralyze target and those around for 5 seconds -->
</option>
<option id="32820" name="infinite_odyssey">
<!-- Active: Use Sleep on target and those around for 3 seconds -->
</option>
<option id="32821" name="infinite_odyssey">
<!-- Active: Use Sleep on target and those around for 4 seconds -->
</option>
<option id="32822" name="infinite_odyssey">
<!-- Active: Use Sleep on target and those around for 5 seconds -->
</option>
<option id="32823" name="infinite_odyssey">
<!-- Active: Silence target and those around for 3 seconds -->
</option>
<option id="32824" name="infinite_odyssey">
<!-- Active: Silence target and those around for 4 seconds -->
</option>
<option id="32825" name="infinite_odyssey">
<!-- Active: Silence target and those around for 5 seconds -->
</option>
<option id="32826" name="infinite_odyssey">
<!-- Active: For 10 sec., Speed - 60 for target and those around. -->
</option>
<option id="32827" name="infinite_odyssey">
<!-- Active: For 10 sec., Speed - 70 for target and those around. -->
</option>
<option id="32828" name="infinite_odyssey">
<!-- Active: For 10 sec., Speed - 80 for target and those around. -->
</option>
<option id="32829" name="infinite_odyssey">
<!-- Active: Cancel the targets of your target and those around. -->
</option>
<option id="32830" name="infinite_odyssey">
<!-- Active: For 30 min., reflect 15% of received damage back to the attacker. -->
</option>
<option id="32831" name="infinite_odyssey">
<!-- Active: For 30 min., reflect 17% of received damage back to the attacker. -->
</option>
<option id="32832" name="infinite_odyssey">
<!-- Active: For 30 min., reflect 20% of received damage back to the attacker. -->
</option>
<option id="32833" name="infinite_odyssey">
<!-- Active: Become invincible for 4 seconds. -->
</option>
<option id="32834" name="infinite_odyssey">
<!-- Active: Become invincible for 5 seconds. -->
</option>
<option id="32835" name="infinite_odyssey">
<!-- Active: Become invincible for 6 seconds. -->
</option>
<option id="32836" name="infinite_odyssey">
<!-- Active: Not targeted by enemies for 4 seconds. -->
</option>
<option id="32837" name="infinite_odyssey">
<!-- Active: Not targeted by enemies for 5 seconds. -->
</option>
<option id="32838" name="infinite_odyssey">
<!-- Active: Not targeted by enemies for 6 seconds. -->
</option>
<option id="32839" name="physical_reflect_shirt">
<!-- M. Def. + 8 -->
<passive_skill id="18446" level="1" />
</option>
<option id="32840" name="physical_reflect_shirt">
<!-- M. Def. + 9 -->
<passive_skill id="18444" level="1" />
</option>
<option id="32841" name="physical_reflect_shirt">
<!-- M. Def. + 10 -->
<passive_skill id="18444" level="2" />
</option>
<option id="32842" name="physical_reflect_shirt">
<!-- M. Def. + 11 -->
<passive_skill id="18444" level="3" />
</option>
<option id="32843" name="physical_reflect_shirt">
<!-- M. Def. + 12, Speed + 7, Max HP/MP + 510. Attribute Resistance + 6. STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +1. -->
<passive_skill id="18444" level="4" />
</option>
<option id="32844" name="physical_reflect_shirt">
<!-- M. Def. + 13, Speed + 7, Max HP/MP + 520. Attribute Resistance + 12. STR +2, DEX +2, CON +2, INT +2, WIT +2, MEN +2. -->
<!-- P. Def. + 5% -->
<passive_skill id="18444" level="5" />
</option>
<option id="32845" name="physical_reflect_shirt">
<!-- M. Def. + 14, Speed + 7, Max HP/MP + 531. M. Attribute Resistance + 18. STR +3, DEX +3, CON +2, INT +3, WIT +3, MEN +2. -->
<!-- P. Def. + 6%. Received Physical Critical Damage - 8% -->
<passive_skill id="18444" level="6" />
</option>
<option id="32846" name="physical_reflect_shirt">
<!-- M. Def. + 15, Speed + 7, Max HP/MP + 536. Attribute Resistance + 24. STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3. -->
<!-- P. Def. + 8%. Received Physical Critical Damage - 12%, 7% chance of reflecting physical abnormal states -->
<passive_skill id="18444" level="7" />
</option>
<option id="32847" name="physical_reflect_shirt">
<!-- M. Def. + 16, Speed + 7, Max HP/MP + 541. Attribute Resistance + 30. STR +4, DEX +4, CON +3, INT +4, WIT +4, MEN +3. -->
<!-- P. Def. + 10%. Received Physical Critical Damage - 16%, 9% chance of reflecting physical abnormal states -->
<passive_skill id="18444" level="8" />
</option>
<option id="32848" name="physical_reflect_shirt">
<!-- M. Def. + 17, Speed + 7, Max HP/MP + 547. Attribute Resistance + 36. STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4. -->
<!-- P. Def. + 12%. Received Physical Critical Damage - 20%, 12% chance of reflecting physical abnormal states -->
<passive_skill id="18444" level="9" />
</option>
<option id="32849" name="physical_reflect_shirt">
<!-- M. Def. + 18, Speed + 7, Max HP/MP + 552. Attribute Resistance + 36. STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4. -->
<!-- P. Def. + 15%. Received Physical Critical Damage - 25%, 15% chance of reflecting physical abnormal states -->
<passive_skill id="18444" level="10" />
</option>
<option id="32850" name="magic_reflect_shirt">
<!-- M. Def. + 8 -->
<passive_skill id="18447" level="1" />
</option>
<option id="32851" name="magic_reflect_shirt">
<!-- M. Def. + 9 -->
<passive_skill id="18445" level="1" />
</option>
<option id="32852" name="magic_reflect_shirt">
<!-- M. Def. + 10 -->
<passive_skill id="18445" level="2" />
</option>
<option id="32853" name="magic_reflect_shirt">
<!-- M. Def. + 11 -->
<passive_skill id="18445" level="3" />
</option>
<option id="32854" name="magic_reflect_shirt">
<!-- M. Def. + 12, Speed + 7, Max HP/MP + 510. Attribute Resistance + 6. STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +1. -->
<passive_skill id="18445" level="4" />
</option>
<option id="32855" name="magic_reflect_shirt">
<!-- M. Def. + 13, Speed + 7, Max HP/MP + 520. Attribute Resistance + 12. STR +2, DEX +2, CON +2, INT +2, WIT +2, MEN +2. -->
<!-- M. Def. + 5% -->
<passive_skill id="18445" level="5" />
</option>
<option id="32856" name="magic_reflect_shirt">
<!-- M. Def. + 14, Speed + 7, Max HP/MP + 531. Attribute Resistance + 18. STR +3, DEX +3, CON +2, INT +3, WIT +3, MEN +2. -->
<!-- M. Def. + 6%. Received Magic Critical Damage - 8% -->
<passive_skill id="18445" level="6" />
</option>
<option id="32857" name="magic_reflect_shirt">
<!-- M. Def. + 15, Speed + 7, Max HP/MP + 536. Attribute Resistance + 24. STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3. -->
<!-- M. Def. + 8%. Received Magic Critical Damage - 12%, 7% chance of reflecting magical abnormal states -->
<passive_skill id="18445" level="7" />
</option>
<option id="32858" name="magic_reflect_shirt">
<!-- M. Def. + 16, Speed + 7, Max HP/MP + 541. Attribute Resistance + 30. STR +4, DEX +4, CON +3, INT +4, WIT +4, MEN +3. -->
<!-- M. Def. + 10%. Received Magic Critical Damage - 16%, 9% chance of reflecting magical abnormal states -->
<passive_skill id="18445" level="8" />
</option>
<option id="32859" name="magic_reflect_shirt">
<!-- M. Def. + 17, Speed + 7, Max HP/MP + 547. Attribute Resistance + 36. STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4. -->
<!-- M. Def. + 12%. Received Magic Critical Damage - 20%, 12% chance of reflecting magical abnormal states -->
<passive_skill id="18445" level="9" />
</option>
<option id="32860" name="magic_reflect_shirt">
<!-- M. Def. + 18, Speed + 7, Max HP/MP + 552. Attribute Resistance + 36. STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4. -->
<!-- M. Def. + 15%. Received Magic Critical Damage - 25%, 15% chance of reflecting magical skills -->
<passive_skill id="18445" level="10" />
</option>
<option id="32861" name="shadow_cutter_ench0">
<!-- Atk. Spd. + 5% -->
<passive_skill id="13837" level="1" />
</option>
<option id="32862" name="shadow_cutter_ench1">
<!-- Atk. Spd. + 7% -->
<passive_skill id="13837" level="2" />
</option>
<option id="32863" name="shadow_cutter_ench2">
<!-- Atk. Spd. + 10% -->
<passive_skill id="13837" level="3" />
</option>
<option id="32864" name="shadow_cutter_ench3">
<!-- Atk. Spd. + 12% -->
<passive_skill id="13837" level="4" />
</option>
<option id="32865" name="shadow_cutter_ench4">
<!-- Atk. Spd. + 15% -->
<passive_skill id="13837" level="5" />
</option>
<option id="32866" name="shadow_cutter_ench5">
<!-- Atk. Spd. + 15%, P. Critical Rate + 30 -->
<passive_skill id="13837" level="6" />
</option>
<option id="32867" name="shadow_cutter_ench6">
<!-- Atk. Spd. + 15%, P. Critical Rate + 60 -->
<passive_skill id="13837" level="7" />
</option>
<option id="32868" name="shadow_cutter_ench7">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100 -->
<passive_skill id="13837" level="8" />
</option>
<option id="32869" name="shadow_cutter_ench8">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 5% -->
<passive_skill id="13837" level="9" />
</option>
<option id="32870" name="shadow_cutter_ench9">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 10% -->
<passive_skill id="13837" level="10" />
</option>
<option id="32871" name="shadow_cutter_ench10">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 15% -->
<passive_skill id="13837" level="11" />
</option>
<option id="32872" name="shadow_cutter_ench11">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 15%, P. Atk. + 7 -->
<!-- NPC Damage + 10% -->
<passive_skill id="13837" level="12" />
<passive_skill id="13847" level="1" />
</option>
<option id="32873" name="shadow_slasher_ench0">
<!-- Atk. Spd. + 5% -->
<passive_skill id="13838" level="1" />
</option>
<option id="32874" name="shadow_slasher_ench1">
<!-- Atk. Spd. + 7% -->
<passive_skill id="13838" level="2" />
</option>
<option id="32875" name="shadow_slasher_ench2">
<!-- Atk. Spd. + 10% -->
<passive_skill id="13838" level="3" />
</option>
<option id="32876" name="shadow_slasher_ench3">
<!-- Atk. Spd. + 12% -->
<passive_skill id="13838" level="4" />
</option>
<option id="32877" name="shadow_slasher_ench4">
<!-- Atk. Spd. + 15% -->
<passive_skill id="13838" level="5" />
</option>
<option id="32878" name="shadow_slasher_ench5">
<!-- Atk. Spd. + 15%, P. Critical Rate + 30 -->
<passive_skill id="13838" level="6" />
</option>
<option id="32879" name="shadow_slasher_ench6">
<!-- Atk. Spd. + 15%, P. Critical Rate + 60 -->
<passive_skill id="13838" level="7" />
</option>
<option id="32880" name="shadow_slasher_ench7">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100 -->
<passive_skill id="13838" level="8" />
</option>
<option id="32881" name="shadow_slasher_ench8">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 5% -->
<passive_skill id="13838" level="9" />
</option>
<option id="32882" name="shadow_slasher_ench9">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 10% -->
<passive_skill id="13838" level="10" />
</option>
<option id="32883" name="shadow_slasher_ench10">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 15% -->
<passive_skill id="13838" level="11" />
</option>
<option id="32884" name="shadow_slasher_ench11">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 15%, P. Atk. + 7 -->
<!-- NPC Damage + 10% -->
<passive_skill id="13838" level="12" />
<passive_skill id="13847" level="1" />
</option>
<option id="32885" name="shadow_fighter_ench0">
<!-- Atk. Spd. + 5% -->
<passive_skill id="13839" level="1" />
</option>
<option id="32886" name="shadow_fighter_ench1">
<!-- Atk. Spd. + 7% -->
<passive_skill id="13839" level="2" />
</option>
<option id="32887" name="shadow_fighter_ench2">
<!-- Atk. Spd. + 10% -->
<passive_skill id="13839" level="3" />
</option>
<option id="32888" name="shadow_fighter_ench3">
<!-- Atk. Spd. + 12% -->
<passive_skill id="13839" level="4" />
</option>
<option id="32889" name="shadow_fighter_ench4">
<!-- Atk. Spd. + 15% -->
<passive_skill id="13839" level="5" />
</option>
<option id="32890" name="shadow_fighter_ench5">
<!-- Atk. Spd. + 15%, P. Critical Rate + 30 -->
<passive_skill id="13839" level="6" />
</option>
<option id="32891" name="shadow_fighter_ench6">
<!-- Atk. Spd. + 15%, P. Critical Rate + 60 -->
<passive_skill id="13839" level="7" />
</option>
<option id="32892" name="shadow_fighter_ench7">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100 -->
<passive_skill id="13839" level="8" />
</option>
<option id="32893" name="shadow_fighter_ench8">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 5% -->
<passive_skill id="13839" level="9" />
</option>
<option id="32894" name="shadow_fighter_ench9">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 10% -->
<passive_skill id="13839" level="10" />
</option>
<option id="32895" name="shadow_fighter_ench10">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 15% -->
<passive_skill id="13839" level="11" />
</option>
<option id="32896" name="shadow_fighter_ench11">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 15%, P. Atk. + 7 -->
<!-- NPC Damage + 10% -->
<passive_skill id="13839" level="12" />
<passive_skill id="13847" level="1" />
</option>
<option id="32897" name="shadow_stormer_ench0">
<!-- Atk. Spd. + 5% -->
<passive_skill id="13840" level="1" />
</option>
<option id="32898" name="shadow_stormer_ench1">
<!-- Atk. Spd. + 7% -->
<passive_skill id="13840" level="2" />
</option>
<option id="32899" name="shadow_stormer_ench2">
<!-- Atk. Spd. + 10% -->
<passive_skill id="13840" level="3" />
</option>
</list>

View File

@@ -0,0 +1,341 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="32900" name="shadow_stormer_ench3">
<!-- Atk. Spd. + 12% -->
<passive_skill id="13840" level="4" />
</option>
<option id="32901" name="shadow_stormer_ench4">
<!-- Atk. Spd. + 15% -->
<passive_skill id="13840" level="5" />
</option>
<option id="32902" name="shadow_stormer_ench5">
<!-- Atk. Spd. + 15%, P. Critical Rate + 30 -->
<passive_skill id="13840" level="6" />
</option>
<option id="32903" name="shadow_stormer_ench6">
<!-- Atk. Spd. + 15%, P. Critical Rate + 60 -->
<passive_skill id="13840" level="7" />
</option>
<option id="32904" name="shadow_stormer_ench7">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100 -->
<passive_skill id="13840" level="8" />
</option>
<option id="32905" name="shadow_stormer_ench8">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 5% -->
<passive_skill id="13840" level="9" />
</option>
<option id="32906" name="shadow_stormer_ench9">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 10% -->
<passive_skill id="13840" level="10" />
</option>
<option id="32907" name="shadow_stormer_ench10">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 15% -->
<passive_skill id="13840" level="11" />
</option>
<option id="32908" name="shadow_stormer_ench11">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 15%, P. Atk. + 7 -->
<!-- NPC Damage + 10% -->
<passive_skill id="13840" level="12" />
<passive_skill id="13847" level="1" />
</option>
<option id="32909" name="shadow_dualswords_ench0">
<!-- Atk. Spd. + 5% -->
<passive_skill id="13841" level="1" />
</option>
<option id="32910" name="shadow_dualswords_ench1">
<!-- Atk. Spd. + 7% -->
<passive_skill id="13841" level="2" />
</option>
<option id="32911" name="shadow_dualswords_ench2">
<!-- Atk. Spd. + 10% -->
<passive_skill id="13841" level="3" />
</option>
<option id="32912" name="shadow_dualswords_ench3">
<!-- Atk. Spd. + 12% -->
<passive_skill id="13841" level="4" />
</option>
<option id="32913" name="shadow_dualswords_ench4">
<!-- Atk. Spd. + 15% -->
<passive_skill id="13841" level="5" />
</option>
<option id="32914" name="shadow_dualswords_ench5">
<!-- Atk. Spd. + 15%, P. Critical Rate + 30 -->
<passive_skill id="13841" level="6" />
</option>
<option id="32915" name="shadow_dualswords_ench6">
<!-- Atk. Spd. + 15%, P. Critical Rate + 60 -->
<passive_skill id="13841" level="7" />
</option>
<option id="32916" name="shadow_dualswords_ench7">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100 -->
<passive_skill id="13841" level="8" />
</option>
<option id="32917" name="shadow_dualswords_ench8">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 5% -->
<passive_skill id="13841" level="9" />
</option>
<option id="32918" name="shadow_dualswords_ench9">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 10% -->
<passive_skill id="13841" level="10" />
</option>
<option id="32919" name="shadow_dualswords_ench10">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 15% -->
<passive_skill id="13841" level="11" />
</option>
<option id="32920" name="shadow_dualswords_ench11">
<!-- Atk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 15%, P. Atk. + 7 -->
<!-- NPC Damage + 10% -->
<passive_skill id="13841" level="12" />
<passive_skill id="13847" level="1" />
</option>
<option id="32921" name="shadow_shaper_ench0">
<!-- Atk. Spd. + 5% -->
<passive_skill id="13842" level="1" />
</option>
<option id="32922" name="shadow_shaper_ench1">
<!-- Atk. Spd. + 7% -->
<passive_skill id="13842" level="2" />
</option>
<option id="32923" name="shadow_shaper_ench2">
<!-- Atk. Spd. + 10% -->
<passive_skill id="13842" level="3" />
</option>
<option id="32924" name="shadow_shaper_ench3">
<!-- Atk. Spd. + 12% -->
<passive_skill id="13842" level="4" />
</option>
<option id="32925" name="shadow_shaper_ench4">
<!-- Atk. Spd. + 15% -->
<passive_skill id="13842" level="5" />
</option>
<option id="32926" name="shadow_shaper_ench5">
<!-- Atk. Spd. + 15%, P. Critical Damage + 3% -->
<passive_skill id="13842" level="6" />
</option>
<option id="32927" name="shadow_shaper_ench6">
<!-- Atk. Spd. + 15%, P. Critical Damage + 6% -->
<passive_skill id="13842" level="7" />
</option>
<option id="32928" name="shadow_shaper_ench7">
<!-- Atk. Spd. + 15%, P. Critical Damage + 10% -->
<passive_skill id="13842" level="8" />
</option>
<option id="32929" name="shadow_shaper_ench8">
<!-- Atk. Spd. + 15%, P. Critical Damage + 10%, Max HP/MP + 5% -->
<passive_skill id="13842" level="9" />
</option>
<option id="32930" name="shadow_shaper_ench9">
<!-- Atk. Spd. + 15%, P. Critical Damage + 10%, Max HP/MP + 10% -->
<passive_skill id="13842" level="10" />
</option>
<option id="32931" name="shadow_shaper_ench10">
<!-- Atk. Spd. + 15%, P. Critical Damage + 10%, Max HP/MP + 15% -->
<passive_skill id="13842" level="11" />
</option>
<option id="32932" name="shadow_shaper_ench11">
<!-- Atk. Spd. + 15%, P. Critical Damage + 10%, Max HP/MP + 15%, P. Atk. + 7 -->
<!-- NPC Damage + 10% -->
<passive_skill id="13842" level="12" />
<passive_skill id="13847" level="1" />
</option>
<option id="32933" name="shadow_thrower_ench0">
<!-- Atk. Spd. + 5% -->
<passive_skill id="13843" level="1" />
</option>
<option id="32934" name="shadow_thrower_ench1">
<!-- Atk. Spd. + 7% -->
<passive_skill id="13843" level="2" />
</option>
<option id="32935" name="shadow_thrower_ench2">
<!-- Atk. Spd. + 10% -->
<passive_skill id="13843" level="3" />
</option>
<option id="32936" name="shadow_thrower_ench3">
<!-- Atk. Spd. + 12% -->
<passive_skill id="13843" level="4" />
</option>
<option id="32937" name="shadow_thrower_ench4">
<!-- Atk. Spd. + 15% -->
<passive_skill id="13843" level="5" />
</option>
<option id="32938" name="shadow_thrower_ench5">
<!-- Atk. Spd. + 15%, P. Critical Damage + 3% -->
<passive_skill id="13843" level="6" />
</option>
<option id="32939" name="shadow_thrower_ench6">
<!-- Atk. Spd. + 15%, P. Critical Damage + 6% -->
<passive_skill id="13843" level="7" />
</option>
<option id="32940" name="shadow_thrower_ench7">
<!-- Atk. Spd. + 15%, P. Critical Damage + 10% -->
<passive_skill id="13843" level="8" />
</option>
<option id="32941" name="shadow_thrower_ench8">
<!-- Atk. Spd. + 15%, P. Critical Damage + 10%, Max HP/MP + 5% -->
<passive_skill id="13843" level="9" />
</option>
<option id="32942" name="shadow_thrower_ench9">
<!-- Atk. Spd. + 15%, P. Critical Damage + 10%, Max HP/MP + 10% -->
<passive_skill id="13843" level="10" />
</option>
<option id="32943" name="shadow_thrower_ench10">
<!-- Atk. Spd. + 15%, P. Critical Damage + 10%, Max HP/MP + 15% -->
<passive_skill id="13843" level="11" />
</option>
<option id="32944" name="shadow_thrower_ench11">
<!-- Atk. Spd. + 15%, P. Critical Damage + 10%, Max HP/MP + 15%, P. Atk. + 7 -->
<!-- NPC Damage + 10% -->
<passive_skill id="13843" level="12" />
<passive_skill id="13847" level="1" />
</option>
<option id="32945" name="shadow_shooter_ench0">
<!-- Atk. Spd. + 5% -->
<passive_skill id="13844" level="1" />
</option>
<option id="32946" name="shadow_shooter_ench1">
<!-- Atk. Spd. + 7% -->
<passive_skill id="13844" level="2" />
</option>
<option id="32947" name="shadow_shooter_ench2">
<!-- Atk. Spd. + 10% -->
<passive_skill id="13844" level="3" />
</option>
<option id="32948" name="shadow_shooter_ench3">
<!-- Atk. Spd. + 12% -->
<passive_skill id="13844" level="4" />
</option>
<option id="32949" name="shadow_shooter_ench4">
<!-- Atk. Spd. + 15% -->
<passive_skill id="13844" level="5" />
</option>
<option id="32950" name="shadow_shooter_ench5">
<!-- Atk. Spd. + 15%, P. Critical Damage + 3% -->
<passive_skill id="13844" level="6" />
</option>
<option id="32951" name="shadow_shooter_ench6">
<!-- Atk. Spd. + 15%, P. Critical Damage + 6% -->
<passive_skill id="13844" level="7" />
</option>
<option id="32952" name="shadow_shooter_ench7">
<!-- Atk. Spd. + 15%, P. Critical Damage + 10% -->
<passive_skill id="13844" level="8" />
</option>
<option id="32953" name="shadow_shooter_ench8">
<!-- Atk. Spd. + 15%, P. Critical Damage + 10%, Max HP/MP + 5% -->
<passive_skill id="13844" level="9" />
</option>
<option id="32954" name="shadow_shooter_ench9">
<!-- Atk. Spd. + 15%, P. Critical Damage + 10%, Max HP/MP + 10% -->
<passive_skill id="13844" level="10" />
</option>
<option id="32955" name="shadow_shooter_ench10">
<!-- Atk. Spd. + 15%, P. Critical Damage + 10%, Max HP/MP + 15% -->
<passive_skill id="13844" level="11" />
</option>
<option id="32956" name="shadow_shooter_ench11">
<!-- Atk. Spd. + 15%, P. Critical Damage + 10%, Max HP/MP + 15%, P. Atk. + 7 -->
<!-- NPC Damage + 10% -->
<passive_skill id="13844" level="12" />
<passive_skill id="13847" level="1" />
</option>
<option id="32957" name="shadow_buster_ench0">
<!-- Casting Spd. + 5% -->
<passive_skill id="13845" level="1" />
</option>
<option id="32958" name="shadow_buster_ench1">
<!-- Casting Spd. + 7% -->
<passive_skill id="13845" level="2" />
</option>
<option id="32959" name="shadow_buster_ench2">
<!-- Casting Spd. + 10% -->
<passive_skill id="13845" level="3" />
</option>
<option id="32960" name="shadow_buster_ench3">
<!-- Casting Spd. + 12% -->
<passive_skill id="13845" level="4" />
</option>
<option id="32961" name="shadow_buster_ench4">
<!-- Casting Spd. + 15% -->
<passive_skill id="13845" level="5" />
</option>
<option id="32962" name="shadow_buster_ench5">
<!-- Casting Spd. + 15%, M. Critical Rate + 30 -->
<passive_skill id="13845" level="6" />
</option>
<option id="32963" name="shadow_buster_ench6">
<!-- Casting Spd. + 15%, M. Critical Rate + 60 -->
<passive_skill id="13845" level="7" />
</option>
<option id="32964" name="shadow_buster_ench7">
<!-- Casting Spd. + 15%, M. Critical Rate + 100 -->
<passive_skill id="13845" level="8" />
</option>
<option id="32965" name="shadow_buster_ench8">
<!-- Casting Spd. + 15%, M. Critical Rate + 100, Max HP/MP + 5% -->
<passive_skill id="13845" level="9" />
</option>
<option id="32966" name="shadow_buster_ench9">
<!-- Casting Spd. + 15%, M. Critical Rate + 100, Max HP/MP + 10% -->
<passive_skill id="13845" level="10" />
</option>
<option id="32967" name="shadow_buster_ench10">
<!-- Casting Spd. + 15%, M. Critical Rate + 100, Max HP/MP + 15% -->
<passive_skill id="13845" level="11" />
</option>
<option id="32968" name="shadow_buster_ench11">
<!-- Casting Spd. + 15%, M. Critical Rate + 100, Max HP/MP + 15%, M. Atk. + 7 -->
<!-- NPC Damage + 10% -->
<passive_skill id="13845" level="12" />
<passive_skill id="13847" level="1" />
</option>
<option id="32969" name="shadow_retributer_ench0">
<!-- Casting Spd. + 5% -->
<passive_skill id="13846" level="1" />
</option>
<option id="32970" name="shadow_retributer_ench1">
<!-- Casting Spd. + 7% -->
<passive_skill id="13846" level="2" />
</option>
<option id="32971" name="shadow_retributer_ench2">
<!-- Casting Spd. + 10% -->
<passive_skill id="13846" level="3" />
</option>
<option id="32972" name="shadow_retributer_ench3">
<!-- Casting Spd. + 12% -->
<passive_skill id="13846" level="4" />
</option>
<option id="32973" name="shadow_retributer_ench4">
<!-- Casting Spd. + 15% -->
<passive_skill id="13846" level="5" />
</option>
<option id="32974" name="shadow_retributer_ench5">
<!-- Casting Spd. + 15%, M. Critical Damage 3% -->
<passive_skill id="13846" level="6" />
</option>
<option id="32975" name="shadow_retributer_ench6">
<!-- Casting Spd. + 15%, M. Critical Damage 6% -->
<passive_skill id="13846" level="7" />
</option>
<option id="32976" name="shadow_retributer_ench7">
<!-- Casting Spd. + 15%, M. Critical Damage 10% -->
<passive_skill id="13846" level="8" />
</option>
<option id="32977" name="shadow_retributer_ench8">
<!-- Casting Spd. + 15%, M. Critical Damage 10%, Max HP/MP + 5% -->
<passive_skill id="13846" level="9" />
</option>
<option id="32978" name="shadow_retributer_ench9">
<!-- Casting Spd. + 15%, M. Critical Damage 10%, Max HP/MP + 10% -->
<passive_skill id="13846" level="10" />
</option>
<option id="32979" name="shadow_retributer_ench10">
<!-- Casting Spd. + 15%, M. Critical Damage 10%, Max HP/MP + 15% -->
<passive_skill id="13846" level="11" />
</option>
<option id="32980" name="shadow_retributer_ench11">
<!-- Casting Spd. + 15%, M. Critical Damage 10%, Max HP/MP + 15%, M. Atk. + 7 -->
<!-- NPC Damage + 10% -->
<passive_skill id="13846" level="12" />
<passive_skill id="13847" level="1" />
</option>
</list>

View File

@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
<option id="40001" name="infinite_odyssey">
<!-- Active Skill: P./ M. Def. + 5%, Max HP/CP + 200. Can be used in the Olympiad. -->
</option>
<option id="40002" name="infinite_odyssey">
<!-- Active Skill: P./ M. Def. + 15%, Max HP/CP + 300. Can be used in the Olympiad. -->
</option>
<option id="40003" name="infinite_odyssey">
<!-- Active Skill: P./ M. Def. + 20%, Max HP/CP + 400, Attribute Def. + 5. Can be used in the Olympiad. -->
</option>
<option id="40004" name="infinite_odyssey">
<!-- Active Skill: P. Atk. + 5%, M. Atk. + 10%. Can be used in the Olympiad. -->
</option>
<option id="40005" name="infinite_odyssey">
<!-- Active Skill: P. Atk. + 7%, M. Atk. + 15%, Casting Spd. + 5%. Can be used in the Olympiad. -->
</option>
<option id="40006" name="infinite_odyssey">
<!-- Active Skill: P. Atk. + 10%, M. Atk. + 20%, Casting Spd. + 10%. Can be used in the Olympiad. -->
</option>
<option id="40007" name="infinite_odyssey">
<!-- Active Skill: P./ M. Def. + 3%, P. Atk. + 3%, M. Atk. + 5%. Can be used in the Olympiad. -->
</option>
<option id="40008" name="infinite_odyssey">
<!-- Active Skill: P./ M. Def. + 5%, P. Atk. + 5%, M. Atk. + 10%. Can be used in the Olympiad. -->
</option>
<option id="40009" name="infinite_odyssey">
<!-- Active Skill: P./ M. Def. + 10%, P. Atk. + 10%, M. Atk. + 20%. Can be used in the Olympiad. -->
</option>
</list>

View File

@@ -24,7 +24,7 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="active_skill" minOccurs="0">
<xs:element name="active_skill" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="id" use="required">
<xs:simpleType>
@@ -44,7 +44,7 @@
</xs:attribute>
</xs:complexType>
</xs:element>
<xs:element name="passive_skill" minOccurs="0">
<xs:element name="passive_skill" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="id" use="required">
<xs:simpleType>
@@ -64,7 +64,7 @@
</xs:attribute>
</xs:complexType>
</xs:element>
<xs:element name="attack_skill" minOccurs="0">
<xs:element name="attack_skill" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="id" use="required">
<xs:simpleType>
@@ -92,7 +92,7 @@
</xs:attribute>
</xs:complexType>
</xs:element>
<xs:element name="critical_skill" minOccurs="0">
<xs:element name="critical_skill" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="id" use="required">
<xs:simpleType>
@@ -120,7 +120,7 @@
</xs:attribute>
</xs:complexType>
</xs:element>
<xs:element name="magic_skill" minOccurs="0">
<xs:element name="magic_skill" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="id" use="required">
<xs:simpleType>

View File

@@ -84,6 +84,7 @@ public class AugmentationData
private final List<List<Integer>> _blueSkills = new ArrayList<>();
private final List<List<Integer>> _purpleSkills = new ArrayList<>();
private final List<List<Integer>> _redSkills = new ArrayList<>();
private final List<List<Integer>> _yellowSkills = new ArrayList<>();
private final List<AugmentationChance> _augmentationChances = new ArrayList<>();
private final List<augmentationChanceAcc> _augmentationChancesAcc = new ArrayList<>();
@@ -97,6 +98,7 @@ public class AugmentationData
_blueSkills.add(new ArrayList<>());
_purpleSkills.add(new ArrayList<>());
_redSkills.add(new ArrayList<>());
_yellowSkills.add(new ArrayList<>());
}
load();
@@ -275,12 +277,7 @@ public class AugmentationData
type = attrs.getNamedItem("val").getNodeValue();
}
}
if (skillId == 0)
{
badAugmantData++;
continue;
}
else if (skillLvL == 0)
if ((skillId == 0) || (skillLvL == 0))
{
badAugmantData++;
continue;
@@ -656,21 +653,30 @@ public class AugmentationData
switch (lifeStoneGrade)
{
case AbstractRefinePacket.GRADE_NONE:
{
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_NG_CHANCE;
break;
}
case AbstractRefinePacket.GRADE_MID:
{
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_MID_CHANCE;
break;
}
case AbstractRefinePacket.GRADE_HIGH:
{
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_HIGH_CHANCE;
break;
}
case AbstractRefinePacket.GRADE_TOP:
{
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_TOP_CHANCE;
break;
}
default:
{
gradeChance = Config.RETAIL_LIKE_AUGMENTATION_NG_CHANCE;
}
}
int c = Rnd.get(100);
if (c < gradeChance[0])
{
@@ -702,7 +708,7 @@ public class AugmentationData
{
if (s > r)
{
s -= (ac.getAugmentChance() * 100);
s -= ac.getAugmentChance() * 100;
stat34 = ac.getAugmentId();
}
}

View File

@@ -106,13 +106,14 @@ public final class DocumentItem extends DocumentBase implements IGameXmlReader
final int itemId = Integer.parseInt(n.getAttributes().getNamedItem("id").getNodeValue());
final String className = n.getAttributes().getNamedItem("type").getNodeValue();
final String itemName = n.getAttributes().getNamedItem("name").getNodeValue();
final String additionalName = n.getAttributes().getNamedItem("additionalName") != null ? n.getAttributes().getNamedItem("additionalName").getNodeValue() : null;
_currentItem.id = itemId;
_currentItem.name = itemName;
_currentItem.type = className;
_currentItem.set = new StatsSet();
_currentItem.set.set("item_id", itemId);
_currentItem.set.set("name", itemName);
_currentItem.set.set("additionalName", additionalName);
final Node first = n.getFirstChild();
for (n = first; n != null; n = n.getNextSibling())

View File

@@ -126,17 +126,17 @@ public class ItemInfo
// Get the action to do clientside
switch (item.getLastChange())
{
case (L2ItemInstance.ADDED):
case L2ItemInstance.ADDED:
{
_change = 1;
break;
}
case (L2ItemInstance.MODIFIED):
case L2ItemInstance.MODIFIED:
{
_change = 2;
break;
}
case (L2ItemInstance.REMOVED):
case L2ItemInstance.REMOVED:
{
_change = 3;
break;
@@ -183,8 +183,8 @@ public class ItemInfo
// Get the enchant level of the L2ItemInstance
_enchant = item.getEnchant();
// Get the augmentation boni
_augmentation = 0;
// Get the augmentation bonus
_augmentation = item.getAugmentId();
// Get the quantity of the L2ItemInstance
_count = item.getCount();
@@ -332,6 +332,16 @@ public class ItemInfo
return _augmentation;
}
public int get1stAugmentationId()
{
return 0x0000FFFF & getAugmentationBonus();
}
public int get2ndAugmentationId()
{
return getAugmentationBonus() >> 16;
}
public long getCount()
{
return _count;

View File

@@ -123,6 +123,7 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
private int _itemId;
private int _displayId;
private String _name;
private String _additionalName;
private String _icon;
private int _weight;
private boolean _stackable;
@@ -190,6 +191,7 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
_itemId = set.getInt("item_id");
_displayId = set.getInt("displayId", _itemId);
_name = set.getString("name");
_additionalName = set.getString("additionalName", null);
_icon = set.getString("icon", null);
_weight = set.getInt("weight", 0);
_materialType = set.getEnum("material", MaterialType.class, MaterialType.STEEL);
@@ -377,12 +379,18 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
{
case S80:
case S84:
{
return CrystalType.S;
}
case R95:
case R99:
{
return CrystalType.R;
}
default:
{
return _crystalType;
}
}
}
@@ -440,6 +448,14 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
return _name;
}
/**
* @return the item's additional name.
*/
public String getAdditionalName()
{
return _additionalName;
}
public Collection<AttributeHolder> getAttributes()
{
return _elementals != null ? _elementals.values() : null;
@@ -601,17 +617,17 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
public boolean isPotion()
{
return (getItemType() == EtcItemType.POTION);
return getItemType() == EtcItemType.POTION;
}
public boolean isElixir()
{
return (getItemType() == EtcItemType.ELIXIR);
return getItemType() == EtcItemType.ELIXIR;
}
public boolean isScroll()
{
return (getItemType() == EtcItemType.SCROLL);
return getItemType() == EtcItemType.SCROLL;
}
public List<FuncTemplate> getFunctionTemplates()

View File

@@ -41,10 +41,33 @@ public abstract class AbstractRefinePacket implements IClientIncomingPacket
public static final int GRADE_HIGH = 2;
public static final int GRADE_TOP = 3;
public static final int GRADE_ACC = 4; // Accessory LS
public static final int GRADE_FORGOTTEN = 5; // Forgotten
protected static final int GEMSTONE_D = 2130;
protected static final int GEMSTONE_C = 2131;
protected static final int GEMSTONE_B = 2132;
protected static final int[] GEMSTONE_D = new int[]
{
2130
};
protected static final int[] GEMSTONE_C = new int[]
{
2131,
36719
};
protected static final int[] GEMSTONE_B = new int[]
{
2132
};
protected static final int[] GEMSTONE_A = new int[]
{
2133
};
protected static final int[] GEMSTONE_S = new int[]
{
2134
};
protected static final int[] GEMSTONE_R = new int[]
{
19440
};
private static final Map<Integer, LifeStone> _lifeStones = new HashMap<>();
@@ -66,7 +89,9 @@ public abstract class AbstractRefinePacket implements IClientIncomingPacket
80,
82,
84,
85
85,
95,
99
};
private final int _grade;
private final int _level;
@@ -96,6 +121,8 @@ public abstract class AbstractRefinePacket implements IClientIncomingPacket
static
{
// itemId, (LS grade, LS level)
_lifeStones.put(36718, new LifeStone(GRADE_NONE, 0));
_lifeStones.put(8723, new LifeStone(GRADE_NONE, 0));
_lifeStones.put(8724, new LifeStone(GRADE_NONE, 1));
_lifeStones.put(8725, new LifeStone(GRADE_NONE, 2));
@@ -195,6 +222,39 @@ public abstract class AbstractRefinePacket implements IClientIncomingPacket
_lifeStones.put(16166, new LifeStone(GRADE_HIGH, 13));
_lifeStones.put(16167, new LifeStone(GRADE_TOP, 13));
_lifeStones.put(16178, new LifeStone(GRADE_ACC, 13));
_lifeStones.put(18563, new LifeStone(GRADE_NONE, 13));
_lifeStones.put(18564, new LifeStone(GRADE_MID, 13));
_lifeStones.put(18565, new LifeStone(GRADE_HIGH, 13));
_lifeStones.put(18566, new LifeStone(GRADE_TOP, 13));
_lifeStones.put(18567, new LifeStone(GRADE_FORGOTTEN, 13));
_lifeStones.put(19166, new LifeStone(GRADE_ACC, 13));
_lifeStones.put(18568, new LifeStone(GRADE_NONE, 14));
_lifeStones.put(18569, new LifeStone(GRADE_MID, 14));
_lifeStones.put(18570, new LifeStone(GRADE_HIGH, 14));
_lifeStones.put(18571, new LifeStone(GRADE_TOP, 14));
_lifeStones.put(18572, new LifeStone(GRADE_FORGOTTEN, 14));
_lifeStones.put(19167, new LifeStone(GRADE_ACC, 14));
_lifeStones.put(18573, new LifeStone(GRADE_NONE, 15));
_lifeStones.put(18574, new LifeStone(GRADE_MID, 15));
_lifeStones.put(18575, new LifeStone(GRADE_HIGH, 15));
_lifeStones.put(18576, new LifeStone(GRADE_TOP, 15));
_lifeStones.put(18577, new LifeStone(GRADE_FORGOTTEN, 15));
_lifeStones.put(19168, new LifeStone(GRADE_ACC, 15));
_lifeStones.put(36731, new LifeStone(GRADE_NONE, 13));
_lifeStones.put(45929, new LifeStone(GRADE_NONE, 0));
_lifeStones.put(45930, new LifeStone(GRADE_MID, 13));
_lifeStones.put(45931, new LifeStone(GRADE_HIGH, 14));
_lifeStones.put(45932, new LifeStone(GRADE_TOP, 15));
_lifeStones.put(45933, new LifeStone(GRADE_ACC, 0));
_lifeStones.put(45934, new LifeStone(GRADE_ACC, 13));
_lifeStones.put(45935, new LifeStone(GRADE_ACC, 14));
_lifeStones.put(45936, new LifeStone(GRADE_ACC, 15));
}
protected static LifeStone getLifeStone(int itemId)
@@ -232,10 +292,19 @@ public abstract class AbstractRefinePacket implements IClientIncomingPacket
final LifeStone ls = _lifeStones.get(refinerItem.getId());
// Check for item id
if (getGemStoneId(grade) != gemStones.getId())
boolean gemIdFinded = false;
for (int id : getGemStoneId(grade))
{
if (gemStones.getId() == id)
{
gemIdFinded = true;
}
}
if (!gemIdFinded)
{
return false;
}
// Count must be greater or equal of required number
if (getGemStoneCount(grade, ls.getGrade()) > gemStones.getCount())
{
@@ -350,9 +419,13 @@ public abstract class AbstractRefinePacket implements IClientIncomingPacket
{
case INVENTORY:
case PAPERDOLL:
{
break;
}
default:
{
return false;
}
}
if (item.getItem() instanceof L2Weapon)
@@ -361,9 +434,13 @@ public abstract class AbstractRefinePacket implements IClientIncomingPacket
{
case NONE:
case FISHINGROD:
{
return false;
}
default:
{
break;
}
}
}
else if (item.getItem() instanceof L2Armor)
@@ -374,9 +451,13 @@ public abstract class AbstractRefinePacket implements IClientIncomingPacket
case L2Item.SLOT_LR_FINGER:
case L2Item.SLOT_LR_EAR:
case L2Item.SLOT_NECK:
{
break;
}
default:
{
return false;
}
}
}
else
@@ -446,21 +527,35 @@ public abstract class AbstractRefinePacket implements IClientIncomingPacket
* @param itemGrade
* @return GemStone itemId based on item grade
*/
protected static int getGemStoneId(CrystalType itemGrade)
protected static int[] getGemStoneId(CrystalType itemGrade)
{
switch (itemGrade)
{
case C:
case B:
return GEMSTONE_D;
case A:
case S:
return GEMSTONE_C;
case S80:
case S84:
{
return GEMSTONE_B;
}
case R:
{
return GEMSTONE_A;
}
case R95:
{
return GEMSTONE_S;
}
case R99:
{
return GEMSTONE_R;
}
default:
return 0;
{
return null;
}
}
}
@@ -475,40 +570,67 @@ public abstract class AbstractRefinePacket implements IClientIncomingPacket
switch (lifeStoneGrade)
{
case GRADE_ACC:
{
switch (itemGrade)
{
case C:
return 200;
case B:
return 300;
case A:
return 200;
case S:
return 250;
case S80:
return 360;
case S84:
return 480;
default:
return 0;
}
default:
switch (itemGrade)
{
case C:
return 20;
case B:
{
return 125;
}
case R:
{
return 30;
}
case R95:
{
return 18;
}
case R99:
{
return 8;
}
default:
{
return 0;
}
}
}
default:
{
switch (itemGrade)
{
case C:
case B:
case A:
return 20;
case S:
return 25;
case S80:
case S84:
return 36;
{
return 25;
}
case R:
{
return 20;
}
case R95:
{
return 12;
}
case R99:
{
return 5;
}
default:
{
return 0;
}
}
}
}
}
}

View File

@@ -76,6 +76,7 @@ public final class RequestConfirmCancelItem implements IClientIncomingPacket
switch (item.getItem().getCrystalType())
{
case C:
{
if (item.getCrystalCount() < 1720)
{
price = 95000;
@@ -89,7 +90,9 @@ public final class RequestConfirmCancelItem implements IClientIncomingPacket
price = 210000;
}
break;
}
case B:
{
if (item.getCrystalCount() < 1746)
{
price = 240000;
@@ -99,7 +102,9 @@ public final class RequestConfirmCancelItem implements IClientIncomingPacket
price = 270000;
}
break;
}
case A:
{
if (item.getCrystalCount() < 2160)
{
price = 330000;
@@ -113,17 +118,59 @@ public final class RequestConfirmCancelItem implements IClientIncomingPacket
price = 420000;
}
break;
}
case S:
price = 480000;
{
if (item.getCrystalCount() <= 2052)
{
price = 480000;
}
else
{
price = 920000;
}
break;
}
case S80:
case S84:
price = 920000;
{
if (item.getCrystalCount() <= 4965)
{
price = 920000;
}
else if (item.getCrystalCount() <= 7050)
{
price = 2800000;
}
else if (item.getCrystalCount() <= 8233)
{
price = 2800000;
}
else
{
price = 3200000;
}
break;
// TODO: S84 TOP price 3.2M
// any other item type is not augmentable
}
case R:
{
price = 3492800;
break;
}
case R95:
{
price = 2943200;
break;
}
case R99:
{
price = 6485800;
break;
}
default:
{
return;
}
}
activeChar.sendPacket(new ExPutItemResultForVariationCancel(item, price));

View File

@@ -71,9 +71,18 @@ public class RequestConfirmRefinerItem extends AbstractRefinePacket
final int refinerItemId = refinerItem.getItem().getId();
final CrystalType grade = targetItem.getItem().getCrystalType();
final LifeStone ls = getLifeStone(refinerItemId);
final int gemStoneId = getGemStoneId(grade);
final int gemStoneCount = getGemStoneCount(grade, ls.getGrade());
activeChar.sendPacket(new ExPutIntensiveResultForVariationMake(_refinerItemObjId, refinerItemId, gemStoneId, gemStoneCount));
int gemStoneId = 0;
if (getGemStoneId(grade) != null)
{
for (int id : getGemStoneId(grade))
{
if (activeChar.getInventory().getAllItemsByItemId(id) != null)
{
gemStoneId = id;
break;
}
}
}
activeChar.sendPacket(new ExPutIntensiveResultForVariationMake(_refinerItemObjId, refinerItemId, gemStoneId, getGemStoneCount(grade, ls.getGrade())));
}
}

View File

@@ -131,6 +131,7 @@ public class RequestExRemoveItemAttribute implements IClientIncomingPacket
switch (item.getItem().getCrystalType())
{
case S:
{
if (item.getItem() instanceof L2Weapon)
{
_price = 50000;
@@ -140,7 +141,9 @@ public class RequestExRemoveItemAttribute implements IClientIncomingPacket
_price = 40000;
}
break;
}
case S80:
{
if (item.getItem() instanceof L2Weapon)
{
_price = 100000;
@@ -150,7 +153,9 @@ public class RequestExRemoveItemAttribute implements IClientIncomingPacket
_price = 80000;
}
break;
}
case S84:
{
if (item.getItem() instanceof L2Weapon)
{
_price = 200000;
@@ -160,6 +165,43 @@ public class RequestExRemoveItemAttribute implements IClientIncomingPacket
_price = 160000;
}
break;
}
case R:
{
if (item.getItem() instanceof L2Weapon)
{
_price = 400000;
}
else
{
_price = 320000;
}
break;
}
case R95:
{
if (item.getItem() instanceof L2Weapon)
{
_price = 800000;
}
else
{
_price = 640000;
}
break;
}
case R99:
{
if (item.getItem() instanceof L2Weapon)
{
_price = 3200000;
}
else
{
_price = 2560000;
}
break;
}
}
return _price;

View File

@@ -74,6 +74,7 @@ public final class RequestRefineCancel implements IClientIncomingPacket
switch (targetItem.getItem().getCrystalType())
{
case C:
{
if (targetItem.getCrystalCount() < 1720)
{
price = 95000;
@@ -87,7 +88,9 @@ public final class RequestRefineCancel implements IClientIncomingPacket
price = 210000;
}
break;
}
case B:
{
if (targetItem.getCrystalCount() < 1746)
{
price = 240000;
@@ -97,7 +100,9 @@ public final class RequestRefineCancel implements IClientIncomingPacket
price = 270000;
}
break;
}
case A:
{
if (targetItem.getCrystalCount() < 2160)
{
price = 330000;
@@ -111,17 +116,39 @@ public final class RequestRefineCancel implements IClientIncomingPacket
price = 420000;
}
break;
}
case S:
{
price = 480000;
break;
}
case S80:
case S84:
{
price = 920000;
break;
}
case R:
{
price = 1560000;
break;
}
case R95:
{
price = 5400000;
break;
}
case R99:
{
price = 14160000;
break;
}
// any other item type is not augmentable
default:
{
client.sendPacket(new ExVariationCancelResult(0));
return;
}
}
// try to reduce the players adena

View File

@@ -98,7 +98,8 @@ public abstract class AbstractItemPacket extends AbstractMaskPacket<ItemListType
packet.writeC(0x01); // GOD Item enabled = 1 disabled (red) = 0
if (containsMask(mask, ItemListType.AUGMENT_BONUS))
{
packet.writeQ(item.getAugmentationBonus());
packet.writeD(item.get1stAugmentationId());
packet.writeD(item.get2ndAugmentationId());
}
if (containsMask(mask, ItemListType.ELEMENTAL_ATTRIBUTE))
{