Refactored item additionalName XML value.
This commit is contained in:
200
trunk/dist/game/data/stats/items/24700-24799.xml
vendored
200
trunk/dist/game/data/stats/items/24700-24799.xml
vendored
@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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<item id="24700" name="Santa Outfit" name_additional="Low-grade / Debuff Reflect" type="Armor">
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<item id="24700" name="Santa Outfit" additionalName="Low-grade / Debuff Reflect" type="Armor">
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<!-- When modified, Debuff Reflect + 3%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -8,7 +8,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24701" name="Santa Outfit" name_additional="Low-grade / Damage Reflect Resistance" type="Armor">
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<item id="24701" name="Santa Outfit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
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<!-- When modified, Debuff Reflect Resistance + 5%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -16,7 +16,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24702" name="Santa Outfit" name_additional="Low-grade / Ranged Resistance" type="Armor">
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<item id="24702" name="Santa Outfit" additionalName="Low-grade / Ranged Resistance" type="Armor">
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<!-- When modified, Bow/Crossbow Resistance + 3%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -24,7 +24,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24703" name="Santa Outfit" name_additional="Low-grade / P. Def. Increase" type="Armor">
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<item id="24703" name="Santa Outfit" additionalName="Low-grade / P. Def. Increase" type="Armor">
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<!-- When modified, P. Def. + 3%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -32,7 +32,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24704" name="Santa Outfit" name_additional="Low-grade / M. Def. Increase" type="Armor">
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<item id="24704" name="Santa Outfit" additionalName="Low-grade / M. Def. Increase" type="Armor">
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<!-- When modified, M. Def. + 3%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -40,7 +40,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24705" name="Santa Outfit" name_additional="Low-grade / Attribute Resistance" type="Armor">
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<item id="24705" name="Santa Outfit" additionalName="Low-grade / Attribute Resistance" type="Armor">
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<!-- When modified, Attribute Resistance + 5. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -48,7 +48,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24706" name="Santa Outfit" name_additional="Low-grade / Received Heal Amount Increase" type="Armor">
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<item id="24706" name="Santa Outfit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
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<!-- When modified, Received Heal Amount + 3%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -56,7 +56,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24707" name="Santa Outfit" name_additional="Low-grade / Max. HP Increase" type="Armor">
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<item id="24707" name="Santa Outfit" additionalName="Low-grade / Max. HP Increase" type="Armor">
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<!-- When modified, Max. HP + 3%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -64,7 +64,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24708" name="Santa Outfit" name_additional="Low-grade / Max. MP Increase" type="Armor">
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<item id="24708" name="Santa Outfit" additionalName="Low-grade / Max. MP Increase" type="Armor">
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<!-- When modified, Max. MP + 3%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -72,7 +72,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24709" name="Santa Outfit" name_additional="Low-grade / Max CP Increase" type="Armor">
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<item id="24709" name="Santa Outfit" additionalName="Low-grade / Max CP Increase" type="Armor">
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<!-- When modified, Max. CP + 3%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -80,7 +80,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24710" name="Santa Outfit" name_additional="Low-grade / Speed Increase" type="Armor">
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<item id="24710" name="Santa Outfit" additionalName="Low-grade / Speed Increase" type="Armor">
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<!-- When modified, Speed + 3. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -88,7 +88,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24711" name="Santa Outfit" name_additional="Low-grade / HP Recovery Bonus Increase" type="Armor">
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<item id="24711" name="Santa Outfit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
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<!-- When modified, HP Recovery Bonus + 5. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -96,7 +96,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24712" name="Santa Outfit" name_additional="Low-grade / MP Recovery Bonus Increase" type="Armor">
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<item id="24712" name="Santa Outfit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
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<!-- When modified, MP Recovery Bonus + 3. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -104,7 +104,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24713" name="Santa Outfit" name_additional="Low-grade / Evasion Increase" type="Armor">
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<item id="24713" name="Santa Outfit" additionalName="Low-grade / Evasion Increase" type="Armor">
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<!-- When modified, P./M. Evasion + 3. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -112,7 +112,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24714" name="Santa Outfit" name_additional="Low-grade / Option 15" type="Armor">
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<item id="24714" name="Santa Outfit" additionalName="Low-grade / Option 15" type="Armor">
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<!-- When modified, Low-grade / Option + 15. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -120,7 +120,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24715" name="Santa Outfit" name_additional="Low-grade / Option 16" type="Armor">
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<item id="24715" name="Santa Outfit" additionalName="Low-grade / Option 16" type="Armor">
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<!-- When modified, Low-grade / Option + 16. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -128,7 +128,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24716" name="Santa Outfit" name_additional="Low-grade / Option 17" type="Armor">
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<item id="24716" name="Santa Outfit" additionalName="Low-grade / Option 17" type="Armor">
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<!-- When modified, Low-grade / Option + 17. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -136,7 +136,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24717" name="Santa Outfit" name_additional="Low-grade / Option 18" type="Armor">
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<item id="24717" name="Santa Outfit" additionalName="Low-grade / Option 18" type="Armor">
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<!-- When modified, Low-grade / Option + 18. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -144,7 +144,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24718" name="Santa Outfit" name_additional="Low-grade / Option 19" type="Armor">
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<item id="24718" name="Santa Outfit" additionalName="Low-grade / Option 19" type="Armor">
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<!-- When modified, Low-grade / Option + 19. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -152,7 +152,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24719" name="Santa Outfit" name_additional="Low-grade / Option 20" type="Armor">
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<item id="24719" name="Santa Outfit" additionalName="Low-grade / Option 20" type="Armor">
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<!-- When modified, Low-grade / Option + 20. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -160,7 +160,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24720" name="Santa Outfit" name_additional="Mid-grade / Debuff Reflect" type="Armor">
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<item id="24720" name="Santa Outfit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
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<!-- When modified, Debuff Reflect + 5%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -168,7 +168,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24721" name="Santa Outfit" name_additional="Mid-grade / Damage Reflect Resistance" type="Armor">
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<item id="24721" name="Santa Outfit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
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<!-- When modified, Debuff Reflect Resistance + 7%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -176,7 +176,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24722" name="Santa Outfit" name_additional="Mid-grade / Ranged Resistance" type="Armor">
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<item id="24722" name="Santa Outfit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
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<!-- When modified, Bow/Crossbow Resistance + 5%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -184,7 +184,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24723" name="Santa Outfit" name_additional="Mid-grade / P. Def. Increase" type="Armor">
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<item id="24723" name="Santa Outfit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
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<!-- When modified, P. Def. + 5%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -192,7 +192,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24724" name="Santa Outfit" name_additional="Mid-grade / M. Def. Increase" type="Armor">
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<item id="24724" name="Santa Outfit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
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<!-- When modified, M. Def. + 5%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -200,7 +200,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24725" name="Santa Outfit" name_additional="Mid-grade / Attribute Resistance" type="Armor">
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<item id="24725" name="Santa Outfit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
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<!-- When modified, Attribute Resistance + 7. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -208,7 +208,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24726" name="Santa Outfit" name_additional="Mid-grade / Received Heal Amount Increase" type="Armor">
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<item id="24726" name="Santa Outfit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
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<!-- When modified, Received Heal Amount + 7%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -216,7 +216,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24727" name="Santa Outfit" name_additional="Mid-grade / Max. HP Increase" type="Armor">
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<item id="24727" name="Santa Outfit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
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<!-- When modified, Max. HP + 7%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -224,7 +224,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24728" name="Santa Outfit" name_additional="Mid-grade / Max. MP Increase" type="Armor">
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<item id="24728" name="Santa Outfit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
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<!-- When modified, Max. MP + 5%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -232,7 +232,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24729" name="Santa Outfit" name_additional="Mid-grade / Max CP Increase" type="Armor">
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<item id="24729" name="Santa Outfit" additionalName="Mid-grade / Max CP Increase" type="Armor">
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<!-- When modified, Max. CP + 7%. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -240,7 +240,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24730" name="Santa Outfit" name_additional="Mid-grade / Speed Increase" type="Armor">
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<item id="24730" name="Santa Outfit" additionalName="Mid-grade / Speed Increase" type="Armor">
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<!-- When modified, Speed + 7. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -248,7 +248,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24731" name="Santa Outfit" name_additional="Mid-grade / HP Recovery Bonus Increase" type="Armor">
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<item id="24731" name="Santa Outfit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
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<!-- When modified, HP Recovery Bonus + 8. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -256,7 +256,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
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<item id="24732" name="Santa Outfit" name_additional="Mid-grade / MP Recovery Bonus Increase" type="Armor">
|
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<item id="24732" name="Santa Outfit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
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<!-- When modified, MP Recovery Bonus + 4. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -264,7 +264,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
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</item>
|
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<item id="24733" name="Santa Outfit" name_additional="Mid-grade / Evasion Increase" type="Armor">
|
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<item id="24733" name="Santa Outfit" additionalName="Mid-grade / Evasion Increase" type="Armor">
|
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<!-- When modified, P./M. Evasion + 4. -->
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<set name="icon" val="icon.armor_ev_santas_clothes" />
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<set name="armor_type" val="HEAVY" />
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@@ -272,7 +272,7 @@
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<set name="is_sellable" val="false" />
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<set name="default_action" val="EQUIP" />
|
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</item>
|
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<item id="24734" name="Santa Outfit" name_additional="Mid-grade / Option 15" type="Armor">
|
||||
<item id="24734" name="Santa Outfit" additionalName="Mid-grade / Option 15" type="Armor">
|
||||
<!-- When modified, Mid-grade / Option + 15. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -280,7 +280,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24735" name="Santa Outfit" name_additional="Mid-grade / Option 16" type="Armor">
|
||||
<item id="24735" name="Santa Outfit" additionalName="Mid-grade / Option 16" type="Armor">
|
||||
<!-- When modified, Mid-grade / Option + 16. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -288,7 +288,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24736" name="Santa Outfit" name_additional="Mid-grade / Option 17" type="Armor">
|
||||
<item id="24736" name="Santa Outfit" additionalName="Mid-grade / Option 17" type="Armor">
|
||||
<!-- When modified, Mid-grade / Option + 17. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -296,7 +296,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24737" name="Santa Outfit" name_additional="Mid-grade / Option 18" type="Armor">
|
||||
<item id="24737" name="Santa Outfit" additionalName="Mid-grade / Option 18" type="Armor">
|
||||
<!-- When modified, Mid-grade / Option + 18. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -304,7 +304,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24738" name="Santa Outfit" name_additional="Mid-grade / Option 19" type="Armor">
|
||||
<item id="24738" name="Santa Outfit" additionalName="Mid-grade / Option 19" type="Armor">
|
||||
<!-- When modified, Mid-grade / Option + 19. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -312,7 +312,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24739" name="Santa Outfit" name_additional="Mid-grade / Option 20" type="Armor">
|
||||
<item id="24739" name="Santa Outfit" additionalName="Mid-grade / Option 20" type="Armor">
|
||||
<!-- When modified, Mid-grade / Option + 20. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -320,7 +320,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24740" name="Santa Outfit" name_additional="Top-grade / Debuff Reflect" type="Armor">
|
||||
<item id="24740" name="Santa Outfit" additionalName="Top-grade / Debuff Reflect" type="Armor">
|
||||
<!-- When modified, Debuff Reflect + 10%. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -328,7 +328,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24741" name="Santa Outfit" name_additional="Top-grade / Damage Reflect Resistance" type="Armor">
|
||||
<item id="24741" name="Santa Outfit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
|
||||
<!-- When modified, Debuff Reflect Resistance + 15%. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -336,7 +336,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24742" name="Santa Outfit" name_additional="Top-grade / Ranged Resistance" type="Armor">
|
||||
<item id="24742" name="Santa Outfit" additionalName="Top-grade / Ranged Resistance" type="Armor">
|
||||
<!-- When modified, Bow/Crossbow Resistance + 10%. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -344,7 +344,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24743" name="Santa Outfit" name_additional="Top-grade / P. Def. Increase" type="Armor">
|
||||
<item id="24743" name="Santa Outfit" additionalName="Top-grade / P. Def. Increase" type="Armor">
|
||||
<!-- When modified, P. Def. + 10%. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -352,7 +352,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24744" name="Santa Outfit" name_additional="Top-grade / M. Def. Increase" type="Armor">
|
||||
<item id="24744" name="Santa Outfit" additionalName="Top-grade / M. Def. Increase" type="Armor">
|
||||
<!-- When modified, M. Def. + 10%. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -360,7 +360,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24745" name="Santa Outfit" name_additional="Top-grade / Attribute Resistance" type="Armor">
|
||||
<item id="24745" name="Santa Outfit" additionalName="Top-grade / Attribute Resistance" type="Armor">
|
||||
<!-- When modified, Attribute Resistance + 15. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -368,7 +368,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24746" name="Santa Outfit" name_additional="Top-grade / Received Heal Amount Increase" type="Armor">
|
||||
<item id="24746" name="Santa Outfit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
|
||||
<!-- When modified, Received Heal Amount + 15%. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -376,7 +376,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24747" name="Santa Outfit" name_additional="Top-grade / Max. HP Increase" type="Armor">
|
||||
<item id="24747" name="Santa Outfit" additionalName="Top-grade / Max. HP Increase" type="Armor">
|
||||
<!-- When modified, Max. HP + 15%. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -384,7 +384,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24748" name="Santa Outfit" name_additional="Top-grade / Max. MP Increase" type="Armor">
|
||||
<item id="24748" name="Santa Outfit" additionalName="Top-grade / Max. MP Increase" type="Armor">
|
||||
<!-- When modified, Max. MP + 10%. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -392,7 +392,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24749" name="Santa Outfit" name_additional="Top-grade / Max CP Increase" type="Armor">
|
||||
<item id="24749" name="Santa Outfit" additionalName="Top-grade / Max CP Increase" type="Armor">
|
||||
<!-- When modified, Max. CP + 15%. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -400,7 +400,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24750" name="Santa Outfit" name_additional="Top-grade / Speed Increase" type="Armor">
|
||||
<item id="24750" name="Santa Outfit" additionalName="Top-grade / Speed Increase" type="Armor">
|
||||
<!-- When modified, Speed + 15. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -408,7 +408,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24751" name="Santa Outfit" name_additional="Top-grade / HP Recovery Bonus Increase" type="Armor">
|
||||
<item id="24751" name="Santa Outfit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
|
||||
<!-- When modified, HP Recovery Bonus + 16. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -416,7 +416,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24752" name="Santa Outfit" name_additional="Top-grade / MP Recovery Bonus Increase" type="Armor">
|
||||
<item id="24752" name="Santa Outfit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
|
||||
<!-- When modified, MP Recovery Bonus + 8. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -424,7 +424,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24753" name="Santa Outfit" name_additional="Top-grade / Evasion Increase" type="Armor">
|
||||
<item id="24753" name="Santa Outfit" additionalName="Top-grade / Evasion Increase" type="Armor">
|
||||
<!-- When modified, P./M. Evasion + 8. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -432,7 +432,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24754" name="Santa Outfit" name_additional="Top-grade / Option 15" type="Armor">
|
||||
<item id="24754" name="Santa Outfit" additionalName="Top-grade / Option 15" type="Armor">
|
||||
<!-- When modified, Top-grade / Option + 15. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -440,7 +440,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24755" name="Santa Outfit" name_additional="Top-grade / Option 16" type="Armor">
|
||||
<item id="24755" name="Santa Outfit" additionalName="Top-grade / Option 16" type="Armor">
|
||||
<!-- When modified, Top-grade / Option + 16. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -448,7 +448,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24756" name="Santa Outfit" name_additional="Top-grade / Option 17" type="Armor">
|
||||
<item id="24756" name="Santa Outfit" additionalName="Top-grade / Option 17" type="Armor">
|
||||
<!-- When modified, Top-grade / Option + 17. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -456,7 +456,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24757" name="Santa Outfit" name_additional="Top-grade / Option 18" type="Armor">
|
||||
<item id="24757" name="Santa Outfit" additionalName="Top-grade / Option 18" type="Armor">
|
||||
<!-- When modified, Top-grade / Option + 18. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -464,7 +464,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24758" name="Santa Outfit" name_additional="Top-grade / Option 19" type="Armor">
|
||||
<item id="24758" name="Santa Outfit" additionalName="Top-grade / Option 19" type="Armor">
|
||||
<!-- When modified, Top-grade / Option + 19. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -472,7 +472,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24759" name="Santa Outfit" name_additional="Top-grade / Option 20" type="Armor">
|
||||
<item id="24759" name="Santa Outfit" additionalName="Top-grade / Option 20" type="Armor">
|
||||
<!-- When modified, Top-grade / Option + 20. -->
|
||||
<set name="icon" val="icon.armor_ev_santas_clothes" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -480,7 +480,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24760" name="Beach Swimsuit" name_additional="Low-grade / Debuff Reflect" type="Armor">
|
||||
<item id="24760" name="Beach Swimsuit" additionalName="Low-grade / Debuff Reflect" type="Armor">
|
||||
<!-- When modified, Debuff Reflect + 3%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -494,7 +494,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24761" name="Beach Swimsuit" name_additional="Low-grade / Damage Reflect Resistance" type="Armor">
|
||||
<item id="24761" name="Beach Swimsuit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
|
||||
<!-- When modified, Debuff Reflect Resistance + 5%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -508,7 +508,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24762" name="Beach Swimsuit" name_additional="Low-grade / Ranged Resistance" type="Armor">
|
||||
<item id="24762" name="Beach Swimsuit" additionalName="Low-grade / Ranged Resistance" type="Armor">
|
||||
<!-- When modified, Bow/Crossbow Resistance + 3%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -522,7 +522,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24763" name="Beach Swimsuit" name_additional="Low-grade / P. Def. Increase" type="Armor">
|
||||
<item id="24763" name="Beach Swimsuit" additionalName="Low-grade / P. Def. Increase" type="Armor">
|
||||
<!-- When modified, P. Def. + 3%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -536,7 +536,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24764" name="Beach Swimsuit" name_additional="Low-grade / M. Def. Increase" type="Armor">
|
||||
<item id="24764" name="Beach Swimsuit" additionalName="Low-grade / M. Def. Increase" type="Armor">
|
||||
<!-- When modified, M. Def. + 3%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -550,7 +550,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24765" name="Beach Swimsuit" name_additional="Low-grade / Attribute Resistance" type="Armor">
|
||||
<item id="24765" name="Beach Swimsuit" additionalName="Low-grade / Attribute Resistance" type="Armor">
|
||||
<!-- When modified, Attribute Resistance + 5. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -564,7 +564,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24766" name="Beach Swimsuit" name_additional="Low-grade / Received Heal Amount Increase" type="Armor">
|
||||
<item id="24766" name="Beach Swimsuit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
|
||||
<!-- When modified, Received Heal Amount + 3%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -578,7 +578,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24767" name="Beach Swimsuit" name_additional="Low-grade / Max. HP Increase" type="Armor">
|
||||
<item id="24767" name="Beach Swimsuit" additionalName="Low-grade / Max. HP Increase" type="Armor">
|
||||
<!-- When modified, Max. HP + 3%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -592,7 +592,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24768" name="Beach Swimsuit" name_additional="Low-grade / Max. MP Increase" type="Armor">
|
||||
<item id="24768" name="Beach Swimsuit" additionalName="Low-grade / Max. MP Increase" type="Armor">
|
||||
<!-- When modified, Max. MP + 3%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -606,7 +606,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24769" name="Beach Swimsuit" name_additional="Low-grade / Max CP Increase" type="Armor">
|
||||
<item id="24769" name="Beach Swimsuit" additionalName="Low-grade / Max CP Increase" type="Armor">
|
||||
<!-- When modified, Max. CP + 3%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -620,7 +620,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24770" name="Beach Swimsuit" name_additional="Low-grade / Speed Increase" type="Armor">
|
||||
<item id="24770" name="Beach Swimsuit" additionalName="Low-grade / Speed Increase" type="Armor">
|
||||
<!-- When modified, Speed + 3. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -634,7 +634,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24771" name="Beach Swimsuit" name_additional="Low-grade / HP Recovery Bonus Increase" type="Armor">
|
||||
<item id="24771" name="Beach Swimsuit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
|
||||
<!-- When modified, HP Recovery Bonus + 5. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -648,7 +648,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24772" name="Beach Swimsuit" name_additional="Low-grade / MP Recovery Bonus Increase" type="Armor">
|
||||
<item id="24772" name="Beach Swimsuit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
|
||||
<!-- When modified, MP Recovery Bonus + 3. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -662,7 +662,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24773" name="Beach Swimsuit" name_additional="Low-grade / Evasion Increase" type="Armor">
|
||||
<item id="24773" name="Beach Swimsuit" additionalName="Low-grade / Evasion Increase" type="Armor">
|
||||
<!-- When modified, P./M. Evasion + 3. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -676,7 +676,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24774" name="Beach Swimsuit" name_additional="Low-grade / Option 15" type="Armor">
|
||||
<item id="24774" name="Beach Swimsuit" additionalName="Low-grade / Option 15" type="Armor">
|
||||
<!-- When modified, Low-grade / Option + 15. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -690,7 +690,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24775" name="Beach Swimsuit" name_additional="Low-grade / Option 16" type="Armor">
|
||||
<item id="24775" name="Beach Swimsuit" additionalName="Low-grade / Option 16" type="Armor">
|
||||
<!-- When modified, Low-grade / Option + 16. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -704,7 +704,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24776" name="Beach Swimsuit" name_additional="Low-grade / Option 17" type="Armor">
|
||||
<item id="24776" name="Beach Swimsuit" additionalName="Low-grade / Option 17" type="Armor">
|
||||
<!-- When modified, Low-grade / Option + 17. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -718,7 +718,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24777" name="Beach Swimsuit" name_additional="Low-grade / Option 18" type="Armor">
|
||||
<item id="24777" name="Beach Swimsuit" additionalName="Low-grade / Option 18" type="Armor">
|
||||
<!-- When modified, Low-grade / Option + 18. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -732,7 +732,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24778" name="Beach Swimsuit" name_additional="Low-grade / Option 19" type="Armor">
|
||||
<item id="24778" name="Beach Swimsuit" additionalName="Low-grade / Option 19" type="Armor">
|
||||
<!-- When modified, Low-grade / Option + 19. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -746,7 +746,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24779" name="Beach Swimsuit" name_additional="Low-grade / Option 20" type="Armor">
|
||||
<item id="24779" name="Beach Swimsuit" additionalName="Low-grade / Option 20" type="Armor">
|
||||
<!-- When modified, Low-grade / Option + 20. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -760,7 +760,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24780" name="Beach Swimsuit" name_additional="Mid-grade / Debuff Reflect" type="Armor">
|
||||
<item id="24780" name="Beach Swimsuit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
|
||||
<!-- When modified, Debuff Reflect + 5%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -774,7 +774,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24781" name="Beach Swimsuit" name_additional="Mid-grade / Damage Reflect Resistance" type="Armor">
|
||||
<item id="24781" name="Beach Swimsuit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
|
||||
<!-- When modified, Debuff Reflect Resistance + 7%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -788,7 +788,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24782" name="Beach Swimsuit" name_additional="Mid-grade / Ranged Resistance" type="Armor">
|
||||
<item id="24782" name="Beach Swimsuit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
|
||||
<!-- When modified, Bow/Crossbow Resistance + 5%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -802,7 +802,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24783" name="Beach Swimsuit" name_additional="Mid-grade / P. Def. Increase" type="Armor">
|
||||
<item id="24783" name="Beach Swimsuit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
|
||||
<!-- When modified, P. Def. + 5%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -816,7 +816,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24784" name="Beach Swimsuit" name_additional="Mid-grade / M. Def. Increase" type="Armor">
|
||||
<item id="24784" name="Beach Swimsuit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
|
||||
<!-- When modified, M. Def. + 5%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -830,7 +830,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24785" name="Beach Swimsuit" name_additional="Mid-grade / Attribute Resistance" type="Armor">
|
||||
<item id="24785" name="Beach Swimsuit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
|
||||
<!-- When modified, Attribute Resistance + 7. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -844,7 +844,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24786" name="Beach Swimsuit" name_additional="Mid-grade / Received Heal Amount Increase" type="Armor">
|
||||
<item id="24786" name="Beach Swimsuit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
|
||||
<!-- When modified, Received Heal Amount + 7%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -858,7 +858,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24787" name="Beach Swimsuit" name_additional="Mid-grade / Max. HP Increase" type="Armor">
|
||||
<item id="24787" name="Beach Swimsuit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
|
||||
<!-- When modified, Max. HP + 7%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -872,7 +872,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24788" name="Beach Swimsuit" name_additional="Mid-grade / Max. MP Increase" type="Armor">
|
||||
<item id="24788" name="Beach Swimsuit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
|
||||
<!-- When modified, Max. MP + 5%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -886,7 +886,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24789" name="Beach Swimsuit" name_additional="Mid-grade / Max CP Increase" type="Armor">
|
||||
<item id="24789" name="Beach Swimsuit" additionalName="Mid-grade / Max CP Increase" type="Armor">
|
||||
<!-- When modified, Max. CP + 7%. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -900,7 +900,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24790" name="Beach Swimsuit" name_additional="Mid-grade / Speed Increase" type="Armor">
|
||||
<item id="24790" name="Beach Swimsuit" additionalName="Mid-grade / Speed Increase" type="Armor">
|
||||
<!-- When modified, Speed + 7. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -914,7 +914,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24791" name="Beach Swimsuit" name_additional="Mid-grade / HP Recovery Bonus Increase" type="Armor">
|
||||
<item id="24791" name="Beach Swimsuit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
|
||||
<!-- When modified, HP Recovery Bonus + 8. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -928,7 +928,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24792" name="Beach Swimsuit" name_additional="Mid-grade / MP Recovery Bonus Increase" type="Armor">
|
||||
<item id="24792" name="Beach Swimsuit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
|
||||
<!-- When modified, MP Recovery Bonus + 4. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -942,7 +942,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24793" name="Beach Swimsuit" name_additional="Mid-grade / Evasion Increase" type="Armor">
|
||||
<item id="24793" name="Beach Swimsuit" additionalName="Mid-grade / Evasion Increase" type="Armor">
|
||||
<!-- When modified, P./M. Evasion + 4. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -956,7 +956,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24794" name="Beach Swimsuit" name_additional="Mid-grade / Option 15" type="Armor">
|
||||
<item id="24794" name="Beach Swimsuit" additionalName="Mid-grade / Option 15" type="Armor">
|
||||
<!-- When modified, Mid-grade / Option + 15. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -970,7 +970,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24795" name="Beach Swimsuit" name_additional="Mid-grade / Option 16" type="Armor">
|
||||
<item id="24795" name="Beach Swimsuit" additionalName="Mid-grade / Option 16" type="Armor">
|
||||
<!-- When modified, Mid-grade / Option + 16. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -984,7 +984,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24796" name="Beach Swimsuit" name_additional="Mid-grade / Option 17" type="Armor">
|
||||
<item id="24796" name="Beach Swimsuit" additionalName="Mid-grade / Option 17" type="Armor">
|
||||
<!-- When modified, Mid-grade / Option + 17. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -998,7 +998,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24797" name="Beach Swimsuit" name_additional="Mid-grade / Option 18" type="Armor">
|
||||
<item id="24797" name="Beach Swimsuit" additionalName="Mid-grade / Option 18" type="Armor">
|
||||
<!-- When modified, Mid-grade / Option + 18. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -1012,7 +1012,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24798" name="Beach Swimsuit" name_additional="Mid-grade / Option 19" type="Armor">
|
||||
<item id="24798" name="Beach Swimsuit" additionalName="Mid-grade / Option 19" type="Armor">
|
||||
<!-- When modified, Mid-grade / Option + 19. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
@@ -1026,7 +1026,7 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
</item>
|
||||
<item id="24799" name="Beach Swimsuit" name_additional="Mid-grade / Option 20" type="Armor">
|
||||
<item id="24799" name="Beach Swimsuit" additionalName="Mid-grade / Option 20" type="Armor">
|
||||
<!-- When modified, Mid-grade / Option + 20. -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
|
||||
<set name="armor_type" val="HEAVY" />
|
||||
|
||||
Reference in New Issue
Block a user