Refactored item additionalName XML value.
This commit is contained in:
30
trunk/dist/game/data/stats/items/22500-22599.xml
vendored
30
trunk/dist/game/data/stats/items/22500-22599.xml
vendored
@@ -864,7 +864,7 @@
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<stat type="pAtkRange">40</stat>
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</stats>
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</item>
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<item id="22550" name="Scroll: Enchant Weapon (A-grade)" name_additional="Event" type="EtcItem">
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<item id="22550" name="Scroll: Enchant Weapon (A-grade)" additionalName="Event" type="EtcItem">
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<!-- P. Atk. + 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 8 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" />
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<set name="weight" val="120" />
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@@ -884,7 +884,7 @@
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<skill id="22460" level="1" /> <!-- Scroll: Enchant Weapon (A-grade) -->
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</skills>
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</item>
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<item id="22551" name="Scroll: Enchant Armor (A-grade)" name_additional="Event" type="EtcItem">
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<item id="22551" name="Scroll: Enchant Armor (A-grade)" additionalName="Event" type="EtcItem">
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<!-- P. Def. + 1 for A-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" />
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<set name="weight" val="120" />
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@@ -904,7 +904,7 @@
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<skill id="22461" level="1" /> <!-- Scroll: Enchant Armor (A-grade) -->
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</skills>
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</item>
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<item id="22552" name="Scroll: Enchant Weapon (B-grade)" name_additional="Event" type="EtcItem">
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<item id="22552" name="Scroll: Enchant Weapon (B-grade)" additionalName="Event" type="EtcItem">
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<!-- P. Atk. + 3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" />
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<set name="weight" val="120" />
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@@ -924,7 +924,7 @@
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<skill id="22458" level="1" /> <!-- Scroll: Enchant Weapon (B-grade) -->
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</skills>
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</item>
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<item id="22553" name="Scroll: Enchant Armor (B-grade)" name_additional="Event" type="EtcItem">
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<item id="22553" name="Scroll: Enchant Armor (B-grade)" additionalName="Event" type="EtcItem">
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<!-- P. Def. + 1 for B-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" />
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<set name="weight" val="120" />
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@@ -944,7 +944,7 @@
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<skill id="22459" level="1" /> <!-- Scroll: Enchant Armor (B-grade) -->
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</skills>
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</item>
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<item id="22554" name="Scroll: Enchant Weapon (C-grade)" name_additional="Event" type="EtcItem">
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<item id="22554" name="Scroll: Enchant Weapon (C-grade)" additionalName="Event" type="EtcItem">
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<!-- P. Atk. + 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" />
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<set name="weight" val="120" />
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@@ -964,7 +964,7 @@
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<skill id="22456" level="1" /> <!-- Scroll: Enchant Weapon (C-grade) -->
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</skills>
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</item>
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<item id="22555" name="Scroll: Enchant Armor (C-grade)" name_additional="Event" type="EtcItem">
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<item id="22555" name="Scroll: Enchant Armor (C-grade)" additionalName="Event" type="EtcItem">
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<!-- P. Def. + 1 for C-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" />
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<set name="weight" val="120" />
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@@ -984,7 +984,7 @@
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<skill id="22457" level="1" /> <!-- Scroll: Enchant Armor (C-grade) -->
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</skills>
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</item>
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<item id="22556" name="Scroll: Enchant Weapon (D-grade)" name_additional="Event" type="EtcItem">
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<item id="22556" name="Scroll: Enchant Weapon (D-grade)" additionalName="Event" type="EtcItem">
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<!-- When enchanted, P. Atk. + 2 for all D-grade weapons with the exception of bows. P. Atk. + 4 for bow weapons. M. Atk. + 2 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
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<set name="weight" val="120" />
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@@ -1004,7 +1004,7 @@
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<skill id="22454" level="1" /> <!-- Scroll: Enchant Weapon (D-grade) -->
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</skills>
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</item>
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<item id="22557" name="Scroll: Enchant Armor (D-grade)" name_additional="Event" type="EtcItem">
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<item id="22557" name="Scroll: Enchant Armor (D-grade)" additionalName="Event" type="EtcItem">
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<!-- P. Def. + 1 for D-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
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<set name="weight" val="120" />
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@@ -1024,7 +1024,7 @@
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<skill id="22455" level="1" /> <!-- Scroll: Enchant Armor (D-grade) -->
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</skills>
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</item>
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<item id="22558" name="Scroll: Enchant Weapon (S-grade)" name_additional="Event" type="EtcItem">
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<item id="22558" name="Scroll: Enchant Weapon (S-grade)" additionalName="Event" type="EtcItem">
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<!-- P. Atk. + 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 10 for bow weapons. M. Atk. + 4 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" />
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<set name="weight" val="120" />
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@@ -1044,7 +1044,7 @@
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<skill id="22462" level="1" /> <!-- Scroll: Enchant Weapon (S-grade) -->
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</skills>
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</item>
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<item id="22559" name="Scroll: Enchant Armor (S-grade)" name_additional="Event" type="EtcItem">
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<item id="22559" name="Scroll: Enchant Armor (S-grade)" additionalName="Event" type="EtcItem">
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<!-- P. Def. + 1 for S-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
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<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
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<set name="weight" val="120" />
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@@ -1064,7 +1064,7 @@
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<skill id="22463" level="1" /> <!-- Scroll: Enchant Armor (S-grade) -->
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</skills>
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</item>
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<item id="22560" name="Scroll: Enchant Weapon (R-grade)" name_additional="Event" type="EtcItem">
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<item id="22560" name="Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem">
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<!-- P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. -->
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<set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
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<set name="weight" val="120" />
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@@ -1084,7 +1084,7 @@
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<skill id="22464" level="1" /> <!-- Scroll: Enchant Weapon (R-grade) -->
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</skills>
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</item>
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<item id="22561" name="Scroll: Enchant Armor (R-grade)" name_additional="Event" type="EtcItem">
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<item id="22561" name="Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem">
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<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
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<set name="icon" val="icon.scroll_of_enchant_armor_i06" />
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<set name="weight" val="120" />
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@@ -1104,7 +1104,7 @@
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<skill id="22465" level="1" /> <!-- Scroll: Enchant Armor (R-grade) -->
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</skills>
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</item>
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<item id="22562" name="Elixir of Life" name_additional="Event" type="EtcItem">
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<item id="22562" name="Elixir of Life" additionalName="Event" type="EtcItem">
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<!-- Recovers HP. Only characters level 85 or above can use on themselves. Cooldown is 2 min. -->
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<set name="icon" val="icon.etc_super_potion_i02" />
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<set name="weight" val="5" />
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@@ -1125,7 +1125,7 @@
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<skill id="2860" level="7" /> <!-- Superior Elixir of Life (R-grade) -->
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</skills>
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</item>
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<item id="22563" name="Elixir of Mind" name_additional="Event" type="EtcItem">
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<item id="22563" name="Elixir of Mind" additionalName="Event" type="EtcItem">
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<!-- Recovers MP. Only characters level 85 or above can use on themselves. Cooldown is 2 min. -->
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<set name="icon" val="icon.etc_super_potion_i00" />
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<set name="weight" val="5" />
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@@ -1146,7 +1146,7 @@
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<skill id="2861" level="7" /> <!-- Superior Elixir of Mind (R-grade) -->
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</skills>
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</item>
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<item id="22564" name="Elixir of CP" name_additional="Event" type="EtcItem">
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<item id="22564" name="Elixir of CP" additionalName="Event" type="EtcItem">
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<!-- Recovers CP. Only characters above level 85 can use on themselves. Re-use delay 2 min. -->
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<set name="icon" val="icon.etc_super_potion_i01" />
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<set name="weight" val="5" />
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