Various Grand Crusade skill improvements.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-11-13 11:48:19 +00:00
parent e4b5def978
commit d076494f9f
5 changed files with 232 additions and 91 deletions

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@@ -362,7 +362,9 @@
<skill skillName="Throw Poison Needle" skillId="10541" skillLvl="7" getLevel="101" levelUpSp="211440000" /> <skill skillName="Throw Poison Needle" skillId="10541" skillLvl="7" getLevel="101" levelUpSp="211440000" />
<skill skillName="Counter Flip" skillId="19296" skillLvl="6" getLevel="101" levelUpSp="211440000" /> <!-- Update GRAND CRUSADE --> <skill skillName="Counter Flip" skillId="19296" skillLvl="6" getLevel="101" levelUpSp="211440000" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Flash Dagger" skillId="19298" skillLvl="6" getLevel="101" levelUpSp="211440000" /> <!-- Update GRAND CRUSADE --> <skill skillName="Flash Dagger" skillId="19298" skillLvl="6" getLevel="101" levelUpSp="211440000" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Easterly Wind Strike" skillId="10705" skillLvl="1" getLevel="101" levelUpSp="211440000" /> <!-- Update GRAND CRUSADE --> <skill skillName="Easterly Wind Strike" skillId="10705" skillLvl="1" getLevel="101" levelUpSp="211440000"> <!-- Update GRAND CRUSADE -->
<item id="39738" count="8" /> <!-- Rune Stone -->
</skill>
<skill skillName="Right Angle Reverse" skillId="19303" skillLvl="5" getLevel="101" levelUpSp="211440000" /> <!-- Update GRAND CRUSADE --> <skill skillName="Right Angle Reverse" skillId="19303" skillLvl="5" getLevel="101" levelUpSp="211440000" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Superior Dagger Mastery" skillId="10501" skillLvl="6" getLevel="102" levelUpSp="507455418" /> <skill skillName="Superior Dagger Mastery" skillId="10501" skillLvl="6" getLevel="102" levelUpSp="507455418" />

View File

@@ -843,10 +843,9 @@
<height normal="0.001" /> <height normal="0.001" />
</collision> </collision>
</npc> </npc>
<npc id="13326" level="99" type="L2Monster" name="Severe Trap"> <npc id="13326" level="85" type="L2Npc" name="Severe Trap">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters> <parameters>
<param name="trap_skill_type" value="0" /> <param name="trap_skill_type" value="1" />
<skill name="trap_skill" id="10806" level="1" /> <skill name="trap_skill" id="10806" level="1" />
</parameters> </parameters>
<race>ETC</race> <race>ETC</race>
@@ -864,21 +863,18 @@
</attribute> </attribute>
<abnormalResist physical="10" magical="10" /> <abnormalResist physical="10" magical="10" />
</stats> </stats>
<status attackable="false" undying="false" /> <status targetable="false" attackable="false" undying="false" />
<skill_list> <skill_list>
<skill id="4416" level="19" /> <!-- Others --> <skill id="10806" level="1" /> <!-- Frost Trap -->
<skill id="1627" level="1" /> <!-- Power Strike -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
</skill_list> </skill_list>
<shots soul="1" spirit="1" /> <ex_crt_effect>true</ex_crt_effect>
<ai aggroRange="80" /> <ai type="BALANCED" aggroRange="100" />
<collision> <collision>
<radius normal="5" /> <radius normal="5" />
<height normal="10" /> <height normal="10" />
</collision> </collision>
</npc> </npc>
<npc id="13327" level="99" type="L2Monster" name="Yoke Trap"> <npc id="13327" level="85" type="L2Npc" name="Yoke Trap">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters> <parameters>
<param name="trap_skill_type" value="0" /> <param name="trap_skill_type" value="0" />
<skill name="trap_skill" id="10807" level="1" /> <skill name="trap_skill" id="10807" level="1" />
@@ -898,14 +894,12 @@
</attribute> </attribute>
<abnormalResist physical="10" magical="10" /> <abnormalResist physical="10" magical="10" />
</stats> </stats>
<status attackable="false" undying="false" /> <status targetable="false" attackable="false" undying="false" />
<skill_list> <skill_list>
<skill id="4416" level="19" /> <!-- Others --> <skill id="10807" level="1" /> <!-- Yoke Trap -->
<skill id="1627" level="1" /> <!-- Power Strike -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
</skill_list> </skill_list>
<shots soul="1" spirit="1" /> <ex_crt_effect>true</ex_crt_effect>
<ai aggroRange="80" /> <ai type="BALANCED" aggroRange="100" />
<collision> <collision>
<radius normal="5" /> <radius normal="5" />
<height normal="10" /> <height normal="10" />

View File

@@ -1362,103 +1362,187 @@
<height normal="0.001" /> <height normal="0.001" />
</collision> </collision>
</npc> </npc>
<npc id="13461" level="85" type="L2Monster" name="Severe Trap"> <npc id="13461" level="101" type="L2Npc" name="Severe Trap">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <parameters>
<race>HUMAN</race> <param name="trap_skill_type" value="0" />
<sex>FEMALE</sex> <skill name="trap_skill" id="10806" level="2" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1" hpRegen="7.5" mp="1" mpRegen="2.7" /> <vitals hp="1" hpRegen="1" mp="1" mpRegen="1" />
<speed> <speed>
<walk ground="50" /> <walk ground="50" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
<attack physical="1" magical="1" critical="4" attackSpeed="253" range="0" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<defence physical="1" magical="1" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats> </stats>
<status attackable="false" /> <status targetable="false" attackable="false" undying="false" />
<skill_list>
<skill id="10806" level="2" /> <!-- Frost Trap -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="100" />
<collision> <collision>
<radius normal="5" /> <radius normal="5" />
<height normal="10" /> <height normal="10" />
</collision> </collision>
</npc> </npc>
<npc id="13462" level="85" type="L2Monster" name="Severe Trap"> <npc id="13462" level="103" type="L2Npc" name="Severe Trap">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <parameters>
<race>HUMAN</race> <param name="trap_skill_type" value="0" />
<sex>FEMALE</sex> <skill name="trap_skill" id="10806" level="3" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1" hpRegen="7.5" mp="1" mpRegen="2.7" /> <vitals hp="1" hpRegen="1" mp="1" mpRegen="1" />
<speed> <speed>
<walk ground="50" /> <walk ground="50" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
<attack physical="1" magical="1" critical="4" attackSpeed="253" range="0" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<defence physical="1" magical="1" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats> </stats>
<status attackable="false" /> <status targetable="false" attackable="false" undying="false" />
<skill_list>
<skill id="10806" level="3" /> <!-- Frost Trap -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="100" />
<collision> <collision>
<radius normal="5" /> <radius normal="5" />
<height normal="10" /> <height normal="10" />
</collision> </collision>
</npc> </npc>
<npc id="13463" level="85" type="L2Monster" name="Severe Trap"> <npc id="13463" level="105" type="L2Npc" name="Severe Trap">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <parameters>
<race>HUMAN</race> <param name="trap_skill_type" value="0" />
<sex>FEMALE</sex> <skill name="trap_skill" id="10806" level="4" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1" hpRegen="7.5" mp="1" mpRegen="2.7" /> <vitals hp="1" hpRegen="1" mp="1" mpRegen="1" />
<speed> <speed>
<walk ground="50" /> <walk ground="50" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
<attack physical="1" magical="1" critical="4" attackSpeed="253" range="0" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<defence physical="1" magical="1" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats> </stats>
<status attackable="false" /> <status targetable="false" attackable="false" undying="false" />
<skill_list>
<skill id="10806" level="4" /> <!-- Frost Trap -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="100" />
<collision> <collision>
<radius normal="5" /> <radius normal="5" />
<height normal="10" /> <height normal="10" />
</collision> </collision>
</npc> </npc>
<npc id="13464" level="85" type="L2Monster" name="Yoke Trap"> <npc id="13464" level="101" type="L2Npc" name="Yoke Trap">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <parameters>
<race>HUMAN</race> <param name="trap_skill_type" value="0" />
<sex>FEMALE</sex> <skill name="trap_skill" id="10807" level="2" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1" hpRegen="7.5" mp="1" mpRegen="2.7" /> <vitals hp="1" hpRegen="1" mp="1" mpRegen="1" />
<speed> <speed>
<walk ground="50" /> <walk ground="50" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
<attack physical="1" magical="1" critical="4" attackSpeed="253" range="0" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<defence physical="1" magical="1" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats> </stats>
<status attackable="false" /> <status targetable="false" attackable="false" undying="false" />
<skill_list>
<skill id="10807" level="2" /> <!-- Yoke Trap -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="100" />
<collision> <collision>
<radius normal="5" /> <radius normal="5" />
<height normal="10" /> <height normal="10" />
</collision> </collision>
</npc> </npc>
<npc id="13465" level="85" type="L2Monster" name="Yoke Trap"> <npc id="13465" level="103" type="L2Npc" name="Yoke Trap">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <parameters>
<race>HUMAN</race> <param name="trap_skill_type" value="0" />
<sex>FEMALE</sex> <skill name="trap_skill" id="10807" level="3" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1" hpRegen="7.5" mp="1" mpRegen="2.7" /> <vitals hp="1" hpRegen="1" mp="1" mpRegen="1" />
<speed> <speed>
<walk ground="50" /> <walk ground="50" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
<attack physical="1" magical="1" critical="4" attackSpeed="253" range="0" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<defence physical="1" magical="1" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats> </stats>
<status attackable="false" /> <status targetable="false" attackable="false" undying="false" />
<skill_list>
<skill id="10807" level="3" /> <!-- Yoke Trap -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="100" />
<collision> <collision>
<radius normal="5" /> <radius normal="5" />
<height normal="10" /> <height normal="10" />
</collision> </collision>
</npc> </npc>
<npc id="13466" level="85" type="L2Monster" name="Yoke Trap"> <npc id="13466" level="105" type="L2Npc" name="Yoke Trap">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <parameters>
<race>HUMAN</race> <param name="trap_skill_type" value="0" />
<sex>FEMALE</sex> <skill name="trap_skill" id="10807" level="4" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1" hpRegen="7.5" mp="1" mpRegen="2.7" /> <vitals hp="1" hpRegen="1" mp="1" mpRegen="1" />
<speed> <speed>
<walk ground="50" /> <walk ground="50" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
<attack physical="1" magical="1" critical="4" attackSpeed="253" range="0" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<defence physical="1" magical="1" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats> </stats>
<status attackable="false" /> <status targetable="false" attackable="false" undying="false" />
<skill_list>
<skill id="10807" level="4" /> <!-- Yoke Trap -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="100" />
<collision> <collision>
<radius normal="5" /> <radius normal="5" />
<height normal="10" /> <height normal="10" />

View File

@@ -254,38 +254,58 @@
</skill> </skill>
<skill id="10705" toLevel="3" name="Easterly Wind Strike"> <skill id="10705" toLevel="3" name="Easterly Wind Strike">
<!-- Updated to GRAND CRUSADE --> <!-- Updated to GRAND CRUSADE -->
<!-- Changed to Active Skill, Adds effect that moves to left side of target, Powerful Sting Effect, Reduction Effect, Side + Rear Critical, Chance/Damage Increased --> <!-- Moves to the left side of the target to attempt Deadly Attack with 56030 power added to P. Attack and decrease Speed by 50. Additionally, applies an effect on you to increase Critical Rate/Damage from the side and from behind for 10 seconds. Half-kill is possible. Requires dagger/dual dagger. -->
<!-- TODO: I WILL WORK SOON HERE --> <abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<icon>icon.skill10705</icon> <icon>icon.skill10705</icon>
<operateType>A2</operateType> <operateType>DA4</operateType>
<targetType>SELF</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<mpConsume>64</mpConsume> <mpConsume>
<value level="1">77</value>
<value level="2">79</value>
<value level="3">81</value>
</mpConsume>
<castRange>40</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>50000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">101</value>
<value level="2">103</value>
<value level="3">105</value>
</magicLvl>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<selfEffects>
<effect name="CallSkill">
<skillId>19304</skillId>
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
<effects> <effects>
<effect name="CriticalDamagePosition"> <effect name="FatalBlow">
<amount>10</amount> <power>
<mode>PER</mode> <value level="1">56030</value>
<position>SIDE</position> <value level="2">58530</value>
</effect> <value level="3">61030</value>
<effect name="CriticalDamagePosition"> </power>
<amount>20</amount> <criticalChance>15</criticalChance>
<mode>PER</mode> <chanceBoost>300</chanceBoost>
<position>BACK</position> <overHit>true</overHit>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>-10</amount>
<mode>PER</mode>
<position>FRONT</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>10</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>20</amount>
<mode>PER</mode>
<position>BACK</position>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2952,7 +2972,12 @@
</conditions> </conditions>
<effects> <effects>
<effect name="SummonTrap"> <effect name="SummonTrap">
<npcId>13326</npcId> <npcId>
<value level="1">13326</value>
<value level="2">13461</value>
<value level="3">13462</value>
<value level="4">13463</value>
</npcId>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2962,7 +2987,12 @@
<!-- TODO: Find npcId for additional level --> <!-- TODO: Find npcId for additional level -->
<icon>icon.skill10792</icon> <icon>icon.skill10792</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicLvl>85</magicLvl> <magicLvl>
<value level="1">85</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<mpConsume>39</mpConsume> <mpConsume>39</mpConsume>
<hitTime>800</hitTime> <hitTime>800</hitTime>
<coolTime>200</coolTime> <coolTime>200</coolTime>
@@ -2983,7 +3013,12 @@
</conditions> </conditions>
<effects> <effects>
<effect name="SummonTrap"> <effect name="SummonTrap">
<npcId>13327</npcId> <npcId>
<value level="1">13327</value>
<value level="2">13464</value>
<value level="3">13465</value>
<value level="4">13466</value>
</npcId>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -392,10 +392,16 @@
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<activateRate>120</activateRate> <activateRate>120</activateRate>
<magicLvl>99</magicLvl> <magicLvl>
<value level="1">85</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<effectRange>300</effectRange>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>2</isMagic> <isMagic>2</isMagic>
@@ -404,15 +410,30 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<amount>-30</amount> <amount>
<value level="1">-30</value>
<value level="2">-35</value>
<value level="3">-40</value>
<value level="4">-50</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>-30</amount> <amount>
<value level="1">-30</value>
<value level="2">-35</value>
<value level="3">-40</value>
<value level="4">-50</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount>-30</amount> <amount>
<value level="1">-30</value>
<value level="2">-35</value>
<value level="3">-40</value>
<value level="4">-50</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -431,7 +452,12 @@
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<activateRate>120</activateRate> <activateRate>120</activateRate>
<magicLvl>99</magicLvl> <magicLvl>
<value level="1">85</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<trait>HOLD</trait> <trait>HOLD</trait>