Various Grand Crusade skill improvements.
Contributed by gamelike85.
This commit is contained in:
parent
e4b5def978
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@ -362,7 +362,9 @@
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<skill skillName="Throw Poison Needle" skillId="10541" skillLvl="7" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Counter Flip" skillId="19296" skillLvl="6" getLevel="101" levelUpSp="211440000" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Flash Dagger" skillId="19298" skillLvl="6" getLevel="101" levelUpSp="211440000" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Easterly Wind Strike" skillId="10705" skillLvl="1" getLevel="101" levelUpSp="211440000" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Easterly Wind Strike" skillId="10705" skillLvl="1" getLevel="101" levelUpSp="211440000"> <!-- Update GRAND CRUSADE -->
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<item id="39738" count="8" /> <!-- Rune Stone -->
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</skill>
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<skill skillName="Right Angle Reverse" skillId="19303" skillLvl="5" getLevel="101" levelUpSp="211440000" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Superior Dagger Mastery" skillId="10501" skillLvl="6" getLevel="102" levelUpSp="507455418" />
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@ -843,10 +843,9 @@
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<height normal="0.001" />
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</collision>
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</npc>
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<npc id="13326" level="99" type="L2Monster" name="Severe Trap">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<npc id="13326" level="85" type="L2Npc" name="Severe Trap">
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<parameters>
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<param name="trap_skill_type" value="0" />
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<param name="trap_skill_type" value="1" />
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<skill name="trap_skill" id="10806" level="1" />
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</parameters>
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<race>ETC</race>
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@ -864,21 +863,18 @@
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</attribute>
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<abnormalResist physical="10" magical="10" />
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</stats>
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<status attackable="false" undying="false" />
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<status targetable="false" attackable="false" undying="false" />
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<skill_list>
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<skill id="4416" level="19" /> <!-- Others -->
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<skill id="1627" level="1" /> <!-- Power Strike -->
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<skill id="4415" level="3" /> <!-- One-handed Sword -->
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<skill id="10806" level="1" /> <!-- Frost Trap -->
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</skill_list>
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<shots soul="1" spirit="1" />
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<ai aggroRange="80" />
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<ex_crt_effect>true</ex_crt_effect>
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<ai type="BALANCED" aggroRange="100" />
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<collision>
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<radius normal="5" />
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<height normal="10" />
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</collision>
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</npc>
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<npc id="13327" level="99" type="L2Monster" name="Yoke Trap">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<npc id="13327" level="85" type="L2Npc" name="Yoke Trap">
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<parameters>
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<param name="trap_skill_type" value="0" />
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<skill name="trap_skill" id="10807" level="1" />
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@ -898,14 +894,12 @@
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</attribute>
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<abnormalResist physical="10" magical="10" />
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</stats>
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<status attackable="false" undying="false" />
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<status targetable="false" attackable="false" undying="false" />
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<skill_list>
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<skill id="4416" level="19" /> <!-- Others -->
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<skill id="1627" level="1" /> <!-- Power Strike -->
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<skill id="4415" level="3" /> <!-- One-handed Sword -->
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<skill id="10807" level="1" /> <!-- Yoke Trap -->
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</skill_list>
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<shots soul="1" spirit="1" />
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<ai aggroRange="80" />
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<ex_crt_effect>true</ex_crt_effect>
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<ai type="BALANCED" aggroRange="100" />
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<collision>
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<radius normal="5" />
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<height normal="10" />
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@ -1362,103 +1362,187 @@
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<height normal="0.001" />
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</collision>
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</npc>
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<npc id="13461" level="85" type="L2Monster" name="Severe Trap">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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<npc id="13461" level="101" type="L2Npc" name="Severe Trap">
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<parameters>
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<param name="trap_skill_type" value="0" />
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<skill name="trap_skill" id="10806" level="2" />
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</parameters>
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<race>ETC</race>
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<sex>ETC</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="1" hpRegen="7.5" mp="1" mpRegen="2.7" />
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<vitals hp="1" hpRegen="1" mp="1" mpRegen="1" />
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<speed>
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<walk ground="50" />
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<run ground="180" />
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</speed>
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<attack physical="1" magical="1" critical="4" attackSpeed="253" range="0" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
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<defence physical="1" magical="1" />
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<attribute>
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<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
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</attribute>
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<abnormalResist physical="10" magical="10" />
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</stats>
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<status attackable="false" />
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<status targetable="false" attackable="false" undying="false" />
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<skill_list>
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<skill id="10806" level="2" /> <!-- Frost Trap -->
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</skill_list>
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<ex_crt_effect>true</ex_crt_effect>
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<ai type="BALANCED" aggroRange="100" />
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<collision>
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<radius normal="5" />
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<height normal="10" />
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</collision>
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</npc>
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<npc id="13462" level="85" type="L2Monster" name="Severe Trap">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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<npc id="13462" level="103" type="L2Npc" name="Severe Trap">
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<parameters>
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<param name="trap_skill_type" value="0" />
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<skill name="trap_skill" id="10806" level="3" />
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</parameters>
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<race>ETC</race>
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<sex>ETC</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="1" hpRegen="7.5" mp="1" mpRegen="2.7" />
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<vitals hp="1" hpRegen="1" mp="1" mpRegen="1" />
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<speed>
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<walk ground="50" />
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<run ground="180" />
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</speed>
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<attack physical="1" magical="1" critical="4" attackSpeed="253" range="0" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
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<defence physical="1" magical="1" />
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<attribute>
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<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
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</attribute>
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<abnormalResist physical="10" magical="10" />
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</stats>
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<status attackable="false" />
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<status targetable="false" attackable="false" undying="false" />
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<skill_list>
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<skill id="10806" level="3" /> <!-- Frost Trap -->
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</skill_list>
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<ex_crt_effect>true</ex_crt_effect>
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<ai type="BALANCED" aggroRange="100" />
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<collision>
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<radius normal="5" />
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<height normal="10" />
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</collision>
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</npc>
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<npc id="13463" level="85" type="L2Monster" name="Severe Trap">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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<npc id="13463" level="105" type="L2Npc" name="Severe Trap">
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<parameters>
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<param name="trap_skill_type" value="0" />
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<skill name="trap_skill" id="10806" level="4" />
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</parameters>
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<race>ETC</race>
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<sex>ETC</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="1" hpRegen="7.5" mp="1" mpRegen="2.7" />
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<vitals hp="1" hpRegen="1" mp="1" mpRegen="1" />
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<speed>
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<walk ground="50" />
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<run ground="180" />
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</speed>
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<attack physical="1" magical="1" critical="4" attackSpeed="253" range="0" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
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<defence physical="1" magical="1" />
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<attribute>
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<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
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</attribute>
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<abnormalResist physical="10" magical="10" />
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</stats>
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<status attackable="false" />
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<status targetable="false" attackable="false" undying="false" />
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<skill_list>
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<skill id="10806" level="4" /> <!-- Frost Trap -->
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</skill_list>
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<ex_crt_effect>true</ex_crt_effect>
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<ai type="BALANCED" aggroRange="100" />
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<collision>
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<radius normal="5" />
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<height normal="10" />
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</collision>
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</npc>
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<npc id="13464" level="85" type="L2Monster" name="Yoke Trap">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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<npc id="13464" level="101" type="L2Npc" name="Yoke Trap">
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<parameters>
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<param name="trap_skill_type" value="0" />
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<skill name="trap_skill" id="10807" level="2" />
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</parameters>
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<race>ETC</race>
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<sex>ETC</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="1" hpRegen="7.5" mp="1" mpRegen="2.7" />
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<vitals hp="1" hpRegen="1" mp="1" mpRegen="1" />
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<speed>
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<walk ground="50" />
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<run ground="180" />
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</speed>
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<attack physical="1" magical="1" critical="4" attackSpeed="253" range="0" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
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<defence physical="1" magical="1" />
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<attribute>
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<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
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</attribute>
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<abnormalResist physical="10" magical="10" />
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</stats>
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<status attackable="false" />
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<status targetable="false" attackable="false" undying="false" />
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<skill_list>
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<skill id="10807" level="2" /> <!-- Yoke Trap -->
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</skill_list>
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<ex_crt_effect>true</ex_crt_effect>
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<ai type="BALANCED" aggroRange="100" />
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<collision>
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<radius normal="5" />
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<height normal="10" />
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</collision>
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</npc>
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<npc id="13465" level="85" type="L2Monster" name="Yoke Trap">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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<npc id="13465" level="103" type="L2Npc" name="Yoke Trap">
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<parameters>
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<param name="trap_skill_type" value="0" />
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<skill name="trap_skill" id="10807" level="3" />
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</parameters>
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<race>ETC</race>
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<sex>ETC</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="1" hpRegen="7.5" mp="1" mpRegen="2.7" />
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<vitals hp="1" hpRegen="1" mp="1" mpRegen="1" />
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<speed>
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<walk ground="50" />
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<run ground="180" />
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</speed>
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<attack physical="1" magical="1" critical="4" attackSpeed="253" range="0" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
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<defence physical="1" magical="1" />
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<attribute>
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<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
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</attribute>
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<abnormalResist physical="10" magical="10" />
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</stats>
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<status attackable="false" />
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<status targetable="false" attackable="false" undying="false" />
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<skill_list>
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<skill id="10807" level="3" /> <!-- Yoke Trap -->
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</skill_list>
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<ex_crt_effect>true</ex_crt_effect>
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<ai type="BALANCED" aggroRange="100" />
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<collision>
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<radius normal="5" />
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<height normal="10" />
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</collision>
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</npc>
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<npc id="13466" level="85" type="L2Monster" name="Yoke Trap">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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<npc id="13466" level="105" type="L2Npc" name="Yoke Trap">
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<parameters>
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<param name="trap_skill_type" value="0" />
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<skill name="trap_skill" id="10807" level="4" />
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</parameters>
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<race>ETC</race>
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<sex>ETC</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="1" hpRegen="7.5" mp="1" mpRegen="2.7" />
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<vitals hp="1" hpRegen="1" mp="1" mpRegen="1" />
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<speed>
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<walk ground="50" />
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<run ground="180" />
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</speed>
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<attack physical="1" magical="1" critical="4" attackSpeed="253" range="0" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
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<defence physical="1" magical="1" />
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<attribute>
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<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
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</attribute>
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<abnormalResist physical="10" magical="10" />
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</stats>
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<status attackable="false" />
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<status targetable="false" attackable="false" undying="false" />
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<skill_list>
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<skill id="10807" level="4" /> <!-- Yoke Trap -->
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</skill_list>
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<ex_crt_effect>true</ex_crt_effect>
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<ai type="BALANCED" aggroRange="100" />
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<collision>
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<radius normal="5" />
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<height normal="10" />
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</skill>
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<skill id="10705" toLevel="3" name="Easterly Wind Strike">
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<!-- Updated to GRAND CRUSADE -->
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<!-- Changed to Active Skill, Adds effect that moves to left side of target, Powerful Sting Effect, Reduction Effect, Side + Rear Critical, Chance/Damage Increased -->
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<!-- TODO: I WILL WORK SOON HERE -->
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<!-- Moves to the left side of the target to attempt Deadly Attack with 56030 power added to P. Attack and decrease Speed by 50. Additionally, applies an effect on you to increase Critical Rate/Damage from the side and from behind for 10 seconds. Half-kill is possible. Requires dagger/dual dagger. -->
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalType>SPEED_DOWN</abnormalType>
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<icon>icon.skill10705</icon>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<operateType>DA4</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<mpConsume>64</mpConsume>
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<mpConsume>
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<value level="1">77</value>
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<value level="2">79</value>
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<value level="3">81</value>
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</mpConsume>
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<castRange>40</castRange>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>50000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<value level="1">101</value>
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<value level="2">103</value>
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<value level="3">105</value>
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</magicLvl>
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<nextAction>ATTACK</nextAction>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>DAGGER</item>
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<item>DUALDAGGER</item>
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</weaponType>
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</condition>
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</conditions>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>19304</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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<effects>
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<effect name="CriticalDamagePosition">
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<amount>10</amount>
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<mode>PER</mode>
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<position>SIDE</position>
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</effect>
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<effect name="CriticalDamagePosition">
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<amount>20</amount>
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<mode>PER</mode>
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<position>BACK</position>
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</effect>
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<effect name="CriticalRatePositionBonus">
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<amount>-10</amount>
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<mode>PER</mode>
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<position>FRONT</position>
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</effect>
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<effect name="CriticalRatePositionBonus">
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<amount>10</amount>
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<mode>PER</mode>
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<position>SIDE</position>
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</effect>
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<effect name="CriticalRatePositionBonus">
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<amount>20</amount>
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<mode>PER</mode>
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<position>BACK</position>
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<effect name="FatalBlow">
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<power>
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<value level="1">56030</value>
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<value level="2">58530</value>
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<value level="3">61030</value>
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</power>
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<criticalChance>15</criticalChance>
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<chanceBoost>300</chanceBoost>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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@ -2952,7 +2972,12 @@
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</conditions>
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<effects>
|
||||
<effect name="SummonTrap">
|
||||
<npcId>13326</npcId>
|
||||
<npcId>
|
||||
<value level="1">13326</value>
|
||||
<value level="2">13461</value>
|
||||
<value level="3">13462</value>
|
||||
<value level="4">13463</value>
|
||||
</npcId>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -2962,7 +2987,12 @@
|
||||
<!-- TODO: Find npcId for additional level -->
|
||||
<icon>icon.skill10792</icon>
|
||||
<operateType>A1</operateType>
|
||||
<magicLvl>85</magicLvl>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">101</value>
|
||||
<value level="3">103</value>
|
||||
<value level="4">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>39</mpConsume>
|
||||
<hitTime>800</hitTime>
|
||||
<coolTime>200</coolTime>
|
||||
@ -2983,7 +3013,12 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonTrap">
|
||||
<npcId>13327</npcId>
|
||||
<npcId>
|
||||
<value level="1">13327</value>
|
||||
<value level="2">13464</value>
|
||||
<value level="3">13465</value>
|
||||
<value level="4">13466</value>
|
||||
</npcId>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -392,10 +392,16 @@
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<activateRate>120</activateRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">101</value>
|
||||
<value level="3">103</value>
|
||||
<value level="4">105</value>
|
||||
</magicLvl>
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<affectRange>300</affectRange>
|
||||
<effectRange>300</effectRange>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>2</isMagic>
|
||||
@ -404,15 +410,30 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="Speed">
|
||||
<amount>-30</amount>
|
||||
<amount>
|
||||
<value level="1">-30</value>
|
||||
<value level="2">-35</value>
|
||||
<value level="3">-40</value>
|
||||
<value level="4">-50</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>-30</amount>
|
||||
<amount>
|
||||
<value level="1">-30</value>
|
||||
<value level="2">-35</value>
|
||||
<value level="3">-40</value>
|
||||
<value level="4">-50</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>-30</amount>
|
||||
<amount>
|
||||
<value level="1">-30</value>
|
||||
<value level="2">-35</value>
|
||||
<value level="3">-40</value>
|
||||
<value level="4">-50</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -431,7 +452,12 @@
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<activateRate>120</activateRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">101</value>
|
||||
<value level="3">103</value>
|
||||
<value level="4">105</value>
|
||||
</magicLvl>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<trait>HOLD</trait>
|
||||
|
Loading…
Reference in New Issue
Block a user