Various item and skill adjustments.
Contributed by quangnguyen.
This commit is contained in:
@@ -430,7 +430,12 @@
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<set name="enchant_enabled" val="true" />
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<set name="commissionItemType" val="RING" />
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<skills>
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<skill id="3562" level="1" /> <!-- Queen Ant's Ring -->
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<skill id="50444" level="1" /> <!-- Queen Ant's Ring -->
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<skill id="50444" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Queen Ant's Ring -->
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<skill id="50444" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Queen Ant's Ring -->
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<skill id="50444" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Queen Ant's Ring -->
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<skill id="50444" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Queen Ant's Ring -->
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<skill id="50444" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Queen Ant's Ring -->
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</skills>
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<stats>
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<stat type="mDef">48</stat>
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@@ -449,7 +454,12 @@
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<set name="enchant_enabled" val="true" />
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<set name="commissionItemType" val="EARRING" />
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<skills>
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<skill id="3560" level="1" /> <!-- Orfen's Earring -->
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<skill id="50447" level="1" /> <!-- Orfen's Earring -->
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<skill id="50447" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Orfen's Earring -->
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<skill id="50447" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Orfen's Earring -->
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<skill id="50447" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Orfen's Earring -->
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<skill id="50447" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Orfen's Earring -->
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<skill id="50447" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Orfen's Earring -->
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</skills>
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<stats>
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<stat type="mDef">51</stat>
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@@ -468,7 +478,12 @@
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<set name="enchant_enabled" val="true" />
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<set name="commissionItemType" val="RING" />
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<skills>
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<skill id="3563" level="1" /> <!-- Ring of Core -->
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<skill id="50445" level="1" /> <!-- Ring of Core -->
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<skill id="50445" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Ring of Core -->
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<skill id="50445" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Ring of Core -->
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<skill id="50445" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Ring of Core -->
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<skill id="50445" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Ring of Core -->
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<skill id="50445" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Ring of Core -->
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</skills>
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<stats>
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<stat type="mDef">32</stat>
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@@ -949,7 +949,12 @@
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<set name="enchant_enabled" val="true" />
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<set name="commissionItemType" val="RING" />
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<skills>
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<skill id="50443" level="1" /> <!-- Baium's Ring -->
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<skill id="50446" level="1" /> <!-- Baium's Ring -->
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<skill id="50446" level="2" type="ON_ENCHANT" type_value="1" /> <!-- +1 Baium's Ring -->
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<skill id="50446" level="3" type="ON_ENCHANT" type_value="2" /> <!-- +2 Baium's Ring -->
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<skill id="50446" level="4" type="ON_ENCHANT" type_value="3" /> <!-- +3 Baium's Ring -->
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<skill id="50446" level="5" type="ON_ENCHANT" type_value="4" /> <!-- +4 Baium's Ring -->
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<skill id="50446" level="6" type="ON_ENCHANT" type_value="5" /> <!-- +5 Baium's Ring -->
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</skills>
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<stats>
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<stat type="mDef">32</stat>
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@@ -839,7 +839,7 @@
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="for_npc" val="true" />
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<skills>
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<skill id="39150" level="1" /> <!-- Sayha's Holy Water -->
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<skill id="39150" level="1" /> <!-- Sayha's Holy Water -->
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</skills>
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</item>
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<item id="49758" name="Blood Crystal" type="EtcItem">
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@@ -955,7 +955,7 @@
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="for_npc" val="true" />
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<skills>
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<skill id="39159" level="1" /> <!-- Sayha s Energy -->
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<skill id="39159" level="1" /> <!-- Sayha s Energy -->
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</skills>
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</item>
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<item id="49771" name="Emperor Baium's Secret Treasures" type="EtcItem">
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@@ -1115,6 +1115,11 @@
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<skills>
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<skill id="51413" level="1" /> <!-- Blessed Scroll of Escape (Event) -->
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</skills>
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</item>
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<item id="91690" name="Maliss' HP Recovery Potion" additionalName="Event" type="EtcItem">
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<!-- Momentarily recovers 500 HP. If HP is full, CP is recovered. -->
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@@ -303,23 +303,23 @@
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</item>
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<item id="91725" name="Scroll of Escape: Abandoned Camp" type="EtcItem">
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<!-- Can be used to teleport to the Abandoned Camp. -->
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<set name="icon" val="icon.etc_scroll_of_return_i04" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="material" val="PAPER" />
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<set name="weight" val="30" />
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<set name="price" val="35000" />
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<set name="is_stackable" val="true" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<cond addName="1" msgId="113">
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<player flyMounted="false" />
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</cond>
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<skills>
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<skill id="51441" level="1" /> <!-- Scroll of Escape: Master Kerkir -->
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</skills>
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<set name="icon" val="icon.etc_scroll_of_return_i04" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="material" val="PAPER" />
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<set name="weight" val="30" />
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<set name="price" val="35000" />
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<set name="is_stackable" val="true" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<cond addName="1" msgId="113">
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<player flyMounted="false" />
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</cond>
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<skills>
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<skill id="51441" level="1" /> <!-- Scroll of Escape: Master Kerkir -->
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</skills>
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</item>
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<item id="91726" name="Scroll of Escape: Windmill Hill" type="EtcItem">
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<!-- Can be used to teleport to the Windmill Hill. -->
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@@ -332,23 +332,23 @@
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</item>
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<item id="91727" name="Scroll of Escape: Ruins of Agony" type="EtcItem">
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<!-- Can be used to teleport to the Ruins of Agony. -->
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<set name="icon" val="icon.etc_scroll_of_return_i04" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="material" val="PAPER" />
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<set name="weight" val="30" />
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<set name="price" val="35000" />
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<set name="is_stackable" val="true" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<cond addName="1" msgId="113">
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<player flyMounted="false" />
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</cond>
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<skills>
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<skill id="51443" level="1" /> <!-- Scroll of Escape: Ruins of Agony -->
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</skills>
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<set name="icon" val="icon.etc_scroll_of_return_i04" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="material" val="PAPER" />
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<set name="weight" val="30" />
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<set name="price" val="35000" />
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<set name="is_stackable" val="true" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<cond addName="1" msgId="113">
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<player flyMounted="false" />
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</cond>
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<skills>
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<skill id="51443" level="1" /> <!-- Scroll of Escape: Ruins of Agony -->
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</skills>
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</item>
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<item id="91728" name="Reinforced Spear Chest" type="EtcItem">
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<!-- Double-click to obtain the following items. -->
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@@ -592,7 +592,6 @@
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="50195" level="1" /> <!-- Gem: Opal -->
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<skill id="50196" level="1" /> <!-- Gem: Opal - Special Ability -->
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</skills>
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</item>
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<item id="92047" name="Opal" additionalName="Lv. 2" type="Armor">
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@@ -608,7 +607,6 @@
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="50195" level="2" /> <!-- Gem: Opal -->
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<skill id="50196" level="2" /> <!-- Gem: Opal - Special Ability -->
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</skills>
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</item>
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<item id="92048" name="Opal" additionalName="Lv. 3" type="Armor">
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@@ -624,7 +622,6 @@
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="50195" level="3" /> <!-- Gem: Opal -->
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<skill id="50196" level="3" /> <!-- Gem: Opal - Special Ability -->
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</skills>
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</item>
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<item id="92049" name="Opal" additionalName="Lv. 4" type="Armor">
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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<item id="93300" name="Einhasad<EFBFBD>s Pendant Lv. 5" type="Armor">
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<item id="93300" name="Einhasad's Pendant Lv. 5" type="Armor">
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<!-- <Invocation>. Increases Speed and recovers HP/ MP for 15 sec. <Einhasad's Pendant>. M. Def. +45. Acquired XP/ SP +35%. Received damage -25%. Atk. Spd. +10%. Casting Spd. +10%. P. Critical Damage +10%. M. Skill Critical Damage +10%. P. Atk. +15%. M. Atk. +15% -->
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<set name="icon" val="BranchIcon.Icon.bm_pendant_pve_white" />
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<set name="default_action" val="EQUIP" />
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@@ -703,7 +703,7 @@
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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</item>
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<item id="93347" name="Deton<EFBFBD>s Request Lv. 2" type="EtcItem">
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<item id="93347" name="Deton's Request Lv. 2" type="EtcItem">
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<!-- A request issued by Deton to eliminate monsters in the Plains of the Lizardmen, Dragon Valley and the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
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<set name="icon" val="icon.alchemy_master_scroll" />
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<set name="default_action" val="START_QUEST" />
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@@ -714,7 +714,7 @@
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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</item>
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<item id="93348" name="Deton<EFBFBD>s Request Lv. 3" type="EtcItem">
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<item id="93348" name="Deton's Request Lv. 3" type="EtcItem">
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<!-- A request issued by Deton to eliminate monsters in the Dragon Valley and the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
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<set name="icon" val="icon.alchemy_master_scroll" />
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<set name="default_action" val="START_QUEST" />
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@@ -725,7 +725,7 @@
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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</item>
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<item id="93349" name="Deton<EFBFBD>s Request Lv. 4" type="EtcItem">
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<item id="93349" name="Deton's Request Lv. 4" type="EtcItem">
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<!-- A request issued by Deton to eliminate monsters in the Dragon Valley and the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
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<set name="icon" val="icon.alchemy_master_scroll" />
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<set name="default_action" val="START_QUEST" />
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@@ -736,7 +736,7 @@
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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</item>
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<item id="93350" name="Deton<EFBFBD>s Request Lv. 5" type="EtcItem">
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<item id="93350" name="Deton's Request Lv. 5" type="EtcItem">
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<!-- A request issued by Deton to eliminate monsters in the Dragon Valley and the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
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<set name="icon" val="icon.alchemy_master_scroll" />
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<set name="default_action" val="START_QUEST" />
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@@ -747,7 +747,7 @@
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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</item>
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<item id="93351" name="Deton<EFBFBD>s Request Lv. 6" type="EtcItem">
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<item id="93351" name="Deton's Request Lv. 6" type="EtcItem">
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<!-- A request issued by Deton to eliminate monsters in the Tower of Insolence or Sel Mahum Base. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
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<set name="icon" val="icon.alchemy_master_scroll" />
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<set name="default_action" val="START_QUEST" />
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@@ -758,7 +758,7 @@
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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</item>
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<item id="93352" name="Deton<EFBFBD>s Request Lv. 7" type="EtcItem">
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<item id="93352" name="Deton's Request Lv. 7" type="EtcItem">
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<!-- A request issued by Deton to eliminate monsters in the Tower of Insolence or Sel Mahum Base. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
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<set name="icon" val="icon.alchemy_master_scroll" />
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<set name="default_action" val="START_QUEST" />
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@@ -769,7 +769,7 @@
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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</item>
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<item id="93353" name="Deton<EFBFBD>s Request Lv. 8" type="EtcItem">
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<item id="93353" name="Deton's Request Lv. 8" type="EtcItem">
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<!-- A request issued by Deton to eliminate monsters in the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
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<set name="icon" val="icon.alchemy_master_scroll" />
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<set name="default_action" val="START_QUEST" />
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@@ -780,7 +780,7 @@
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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</item>
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<item id="93354" name="Deton<EFBFBD>s Request Lv. 9" type="EtcItem">
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<item id="93354" name="Deton's Request Lv. 9" type="EtcItem">
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<!-- A request issued by Deton to eliminate monsters in the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
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<set name="icon" val="icon.alchemy_master_scroll" />
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<set name="default_action" val="START_QUEST" />
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@@ -791,7 +791,7 @@
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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</item>
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<item id="93355" name="Deton<EFBFBD>s Request Lv. 10" type="EtcItem">
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<item id="93355" name="Deton's Request Lv. 10" type="EtcItem">
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<!-- A request issued by Deton to eliminate monsters in the Tower of Insolence. Characters of Lv. 70+ can receive the request by double-clicking the item. -->
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<set name="icon" val="icon.alchemy_master_scroll" />
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<set name="default_action" val="START_QUEST" />
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@@ -890,7 +890,7 @@
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="93364" name="Deton<EFBFBD>s Pack Lv. 9" type="EtcItem">
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<item id="93364" name="Deton's Pack Lv. 9" type="EtcItem">
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<!-- Double-click to obtain one of many items, including Package: Deton's Request Lv. 10, Talisman of Baium, Boss' Weapon Pack, Orc King's Treasure. -->
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<set name="icon" val="icon.bm2018_transform_box" />
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<set name="default_action" val="PEEL" />
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@@ -901,7 +901,7 @@
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="93365" name="Deton<EFBFBD>s Pack Lv. 10" type="EtcItem">
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<item id="93365" name="Deton's Pack Lv. 10" type="EtcItem">
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<!-- Double-click to obtain one of many items, including Talisman of Baium, Boss' Weapon Pack, Orc King's Treasure. -->
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<set name="icon" val="icon.bm2018_transform_box" />
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<set name="default_action" val="PEEL" />
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@@ -4,16 +4,45 @@
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<!-- Soulshot Damage +$s1. -->
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<icon>icon.etc_bm_jewel_ruby_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="ShotsBonus">
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<amount>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">2</value>
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<value level="4">3</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="17815" toLevel="2" name="Ruby">
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<!-- Soulshot Damage +$s1. -->
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<icon>icon.etc_bm_jewel_ruby_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="ShotsBonus">
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<amount>
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<value level="1">5</value>
|
||||
<value level="2">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17816" toLevel="2" name="Ruby">
|
||||
<!-- Soulshot Damage +$s1. -->
|
||||
<icon>icon.etc_bm_jewel_ruby_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ShotsBonus">
|
||||
<amount>
|
||||
<value level="1">8</value>
|
||||
<value level="2">8</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17817" toLevel="10" name="Ruby">
|
||||
<!-- Soulshot Damage +$s1. -->
|
||||
@@ -32,19 +61,18 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<effect name="ShotsBonus">
|
||||
<amount>
|
||||
<value level="6">1</value>
|
||||
<value level="7">2</value>
|
||||
<value level="8">3</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">7</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="9">10</value>
|
||||
<value level="1">16</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">17</value>
|
||||
<value level="5">18</value>
|
||||
<value level="6">18</value>
|
||||
<value level="7">19</value>
|
||||
<value level="8">19</value>
|
||||
<value level="9">20</value>
|
||||
<value level="10">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -54,16 +82,45 @@
|
||||
<!-- Spiritshot Damage +$s1. -->
|
||||
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ShotsBonus">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">3</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17819" toLevel="2" name="Sapphire">
|
||||
<!-- Spiritshot Damage +$s1. -->
|
||||
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ShotsBonus">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17820" toLevel="2" name="Sapphire">
|
||||
<!-- Spiritshot Damage +$s1. -->
|
||||
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ShotsBonus">
|
||||
<amount>
|
||||
<value level="1">8</value>
|
||||
<value level="2">8</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17821" toLevel="10" name="Sapphire">
|
||||
<!-- Spiritshot Damage +$s1. -->
|
||||
@@ -82,19 +139,18 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="MAtk">
|
||||
<effect name="ShotsBonus">
|
||||
<amount>
|
||||
<value level="6">2</value>
|
||||
<value level="7">4</value>
|
||||
<value level="8">6</value>
|
||||
<value level="9">10</value>
|
||||
<value level="10">14</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>
|
||||
<value level="10">10</value>
|
||||
<value level="1">16</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">17</value>
|
||||
<value level="5">18</value>
|
||||
<value level="6">18</value>
|
||||
<value level="7">19</value>
|
||||
<value level="8">19</value>
|
||||
<value level="9">20</value>
|
||||
<value level="10">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -142,16 +198,37 @@
|
||||
<!-- Beast Soulshot Damage +$s1. -->
|
||||
<icon>icon.etc_bm_jewel_ruby_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ShotsBonus">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17889" toLevel="1" name="Ruby">
|
||||
<!-- Beast Soulshot Damage +$s1. -->
|
||||
<icon>icon.etc_bm_jewel_ruby_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ShotsBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17890" toLevel="1" name="Ruby">
|
||||
<!-- Beast Soulshot Damage +$s1. -->
|
||||
<icon>icon.etc_bm_jewel_ruby_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ShotsBonus">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17891" toLevel="5" name="Ruby">
|
||||
<!-- Beast Soulshot Damage +$s1. -->
|
||||
@@ -163,6 +240,18 @@
|
||||
<value level="5">icon.etc_bm_jewel_ruby_i00</value>
|
||||
</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ShotsBonus">
|
||||
<amount>
|
||||
<value level="1">16</value>
|
||||
<value level="2">17</value>
|
||||
<value level="3">18</value>
|
||||
<value level="4">19</value>
|
||||
<value level="5">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17896" toLevel="1" name="Orc Recovery Ban">
|
||||
<!-- No HP recovery. -->
|
||||
|
||||
@@ -1069,7 +1069,7 @@
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39159" toLevel="1" name="Sayha's Energy">
|
||||
<skill id="39159" toLevel="1" name="Sayha s Energy">
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<magicLevel>1</magicLevel>
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
<targetType>ITEM</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="40113" toLevel="1" name="Sayha's Cookie">
|
||||
<skill id="40113" toLevel="1" name="Sayha s Cookie">
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
|
||||
@@ -42,8 +42,19 @@
|
||||
</skill>
|
||||
<skill id="45408" toLevel="4" name="Blessed by Sayha">
|
||||
<!-- Sayha's Grace points $s1 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.ev_magic_flame_game_wind1</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="MagicLampExpRate">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">50</value>
|
||||
<value level="4">100</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45409" toLevel="1" name="Life Force Harmony">
|
||||
<!-- Max HP $s1 Depending on current amount of HP, the following effects are applied. <HP 0-33%> P. Skill Power $s2 <HP 34-66%> P. Skill MP Consumption $s3 P. Skill Cooldown $s3 <67-100%> Received damage $s4 -->
|
||||
|
||||
@@ -296,7 +296,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50135" toLevel="1" name="Einhasad's Protection">
|
||||
<skill id="50135" toLevel="1" name="Einhasad s Protection">
|
||||
<!-- For 1 h., Acquired XP/ SP +100%. Cooldown: 1 min. The effect remains after death. -->
|
||||
<icon>icon.etc_dragons_blood_i03</icon>
|
||||
<operateType>A1</operateType>
|
||||
|
||||
@@ -78,28 +78,274 @@
|
||||
</skill>
|
||||
<skill id="50305" toLevel="1" name="Gloves of Silence">
|
||||
<!-- Gloves of Silence effect STR +1 INT +1 Max HP +150 Atk. Spd. +8% Casting Spd. +15% -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<icon>icon.armor_t94_g_i01</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>STR</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>150</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50306" toLevel="1" name="Enchant Effect: Gloves of Silence">
|
||||
<!-- Gloves imbued with power of silence. Has a $s1 chance to silence the target making unable to use skills for $s2. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<icon>icon.armor_t94_g_i01</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>1</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>50308</skillId> <!-- Force of Silence -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>1</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>true</isCritical>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>50308</skillId> <!-- Force of Silence -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>1</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>50309</skillId> <!-- Gloves of Silence: When triggered -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>1</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>true</isCritical>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>50309</skillId> <!-- Gloves of Silence: When triggered -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50307" toLevel="10" name="Enchant Effect: Gloves of Silence">
|
||||
<!-- Gloves imbued with power of silence. Has a $s1 chance to silence the target making unable to use skills for $s2. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<icon>icon.armor_t94_g_i01</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>
|
||||
<value level="1">1</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">1</value>
|
||||
<value level="5">2</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">4</value>
|
||||
<value level="8">6</value>
|
||||
<value level="9">8</value>
|
||||
<value level="10">10</value>
|
||||
</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>50308</skillId> <!-- Force of Silence -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>
|
||||
<value level="1">1</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">1</value>
|
||||
<value level="5">2</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">4</value>
|
||||
<value level="8">6</value>
|
||||
<value level="9">8</value>
|
||||
<value level="10">10</value>
|
||||
</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>true</isCritical>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>50308</skillId> <!-- Force of Silence -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>
|
||||
<value level="1">1</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">1</value>
|
||||
<value level="5">2</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">4</value>
|
||||
<value level="8">6</value>
|
||||
<value level="9">8</value>
|
||||
<value level="10">10</value>
|
||||
</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>50309</skillId> <!-- Gloves of Silence: When triggered -->
|
||||
<skillLevel>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">1</value>
|
||||
<value level="6">2</value>
|
||||
<value level="7">3</value>
|
||||
<value level="8">4</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">6</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>
|
||||
<value level="1">1</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">1</value>
|
||||
<value level="5">2</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">4</value>
|
||||
<value level="8">6</value>
|
||||
<value level="9">8</value>
|
||||
<value level="10">10</value>
|
||||
</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>true</isCritical>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>50309</skillId> <!-- Gloves of Silence: When triggered -->
|
||||
<skillLevel>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">1</value>
|
||||
<value level="6">2</value>
|
||||
<value level="7">3</value>
|
||||
<value level="8">4</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">6</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="4">0</value>
|
||||
<value level="5">2</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">5</value>
|
||||
<value level="8">7</value>
|
||||
<value level="9">10</value>
|
||||
<value level="10">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="4">0</value>
|
||||
<value level="5">2</value>
|
||||
<value level="6">3</value>
|
||||
<value level="7">5</value>
|
||||
<value level="8">7</value>
|
||||
<value level="9">10</value>
|
||||
<value level="10">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50308" toLevel="1" name="Force of Silence">
|
||||
<!-- Skills are unusable for $s1. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.armor_t94_g_i01</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>4</abnormalTime>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>-300</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50309" toLevel="6" name="Gloves of Silence: When triggered">
|
||||
<!-- Has a certain chance to deal magic damage with $s1 power and decrease the target's MP. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<icon>icon.armor_t94_g_i01</icon>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>-300</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">70</value>
|
||||
<value level="3">90</value>
|
||||
<value level="4">110</value>
|
||||
<value level="5">130</value>
|
||||
<value level="6">165</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="MagicalAttackMp">
|
||||
<power>
|
||||
<value level="1">50</value>
|
||||
<value level="2">70</value>
|
||||
<value level="3">90</value>
|
||||
<value level="4">110</value>
|
||||
<value level="5">130</value>
|
||||
<value level="6">165</value>
|
||||
</power>
|
||||
<critical>true</critical>
|
||||
<criticalLimit>1450</criticalLimit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="50310" toLevel="1" name="Shield: Effect">
|
||||
<!-- <Shield effect> Received P./ M. Critical Rate -$s1 Max HP +$s2 -->
|
||||
@@ -580,7 +826,7 @@
|
||||
<icon>icon.armor_t94_u_i01</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>3</chance>
|
||||
@@ -590,7 +836,7 @@
|
||||
<skillId>50336</skillId> <!-- Frozen Blessing -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>3</chance>
|
||||
@@ -627,7 +873,7 @@
|
||||
<icon>icon.armor_t94_u_i01</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>
|
||||
@@ -659,7 +905,7 @@
|
||||
<value level="10">7</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>
|
||||
@@ -2169,7 +2415,7 @@
|
||||
<icon>icon.armor_t96_u_i03</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>1</chance>
|
||||
@@ -2179,7 +2425,7 @@
|
||||
<skillId>50360</skillId> <!-- Flame Shield -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>1</chance>
|
||||
@@ -2216,7 +2462,7 @@
|
||||
<icon>icon.armor_t96_u_i03</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>
|
||||
@@ -2248,7 +2494,7 @@
|
||||
<value level="10">7</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>
|
||||
@@ -2410,7 +2656,7 @@
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>1</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>50362</skillId> <!-- Flame Weakness -->
|
||||
@@ -2420,7 +2666,7 @@
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>1</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>true</isCritical>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>50362</skillId> <!-- Flame Weakness -->
|
||||
@@ -2448,7 +2694,7 @@
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>50362</skillId> <!-- Flame Weakness -->
|
||||
@@ -2480,7 +2726,7 @@
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>true</isCritical>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>50362</skillId> <!-- Flame Weakness -->
|
||||
|
||||
@@ -112,8 +112,23 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="51413" toLevel="1" name="Blessed Scroll of Escape (Event)">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>91689</itemConsumeId> <!-- Blessed Scroll of Escape (Event) -->
|
||||
<magicLevel>1</magicLevel>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpCanEscape" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Escape">
|
||||
<escapeType>TOWN</escapeType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="51414" toLevel="1" name="Maliss' HP Recovery Potion (Event)">
|
||||
<icon>icon.etc_bm_hero_red_potion</icon>
|
||||
@@ -318,29 +333,29 @@
|
||||
</skill>
|
||||
<skill id="51441" toLevel="1" name="Scroll of Escape: Abandoned Camp">
|
||||
<!-- A magical scroll that teleports to the Abandoned Camp. Cannot be exchanged, dropped, or sold. Can be stored in the private warehouse. -->
|
||||
<hitTime>500</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>91725</itemConsumeId>
|
||||
<magicLevel>1</magicLevel>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpAlignment">
|
||||
<affectType>CASTER</affectType>
|
||||
<alignment>LAWFUL</alignment>
|
||||
</condition>
|
||||
<condition name="OpCanEscape" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Teleport">
|
||||
<x>-46868</x>
|
||||
<y>148086</y>
|
||||
<z>-2968</z>
|
||||
</effect>
|
||||
</effects>
|
||||
<hitTime>500</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>91725</itemConsumeId>
|
||||
<magicLevel>1</magicLevel>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpAlignment">
|
||||
<affectType>CASTER</affectType>
|
||||
<alignment>LAWFUL</alignment>
|
||||
</condition>
|
||||
<condition name="OpCanEscape" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Teleport">
|
||||
<x>-46857</x>
|
||||
<y>148096</y>
|
||||
<z>-2968</z>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="51442" toLevel="1" name="Scroll of Escape: Windmill Hill">
|
||||
<!-- A magical scroll that teleports to the Windmill Hill. Cannot be exchanged, dropped, or sold. Can be stored in the private warehouse. -->
|
||||
@@ -348,29 +363,29 @@
|
||||
</skill>
|
||||
<skill id="51443" toLevel="1" name="Scroll of Escape: Ruins of Agony">
|
||||
<!-- A magical scroll that teleports to the Ruins of Agony. Cannot be exchanged, dropped, or sold. Can be stored in the warehouse. -->
|
||||
<hitTime>500</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>91727</itemConsumeId>
|
||||
<magicLevel>1</magicLevel>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpAlignment">
|
||||
<affectType>CASTER</affectType>
|
||||
<alignment>LAWFUL</alignment>
|
||||
</condition>
|
||||
<condition name="OpCanEscape" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Teleport">
|
||||
<x>-42307</x>
|
||||
<y>120810</y>
|
||||
<z>-3368</z>
|
||||
</effect>
|
||||
</effects>
|
||||
<hitTime>500</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>91727</itemConsumeId>
|
||||
<magicLevel>1</magicLevel>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpAlignment">
|
||||
<affectType>CASTER</affectType>
|
||||
<alignment>LAWFUL</alignment>
|
||||
</condition>
|
||||
<condition name="OpCanEscape" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Teleport">
|
||||
<x>-42307</x>
|
||||
<y>120810</y>
|
||||
<z>-3368</z>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="51444" toLevel="1" name="Reinforced Spear Chest">
|
||||
<icon>icon.etc_treasure_box_i04</icon>
|
||||
@@ -423,6 +438,26 @@
|
||||
<skill id="51452" toLevel="1" name="Scroll of Escape: High Priest Raymond">
|
||||
<!-- A magical scroll that relocates you to the High Priest Raymond in Gludio. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<hitTime>200</hitTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<itemConsumeId>91736</itemConsumeId> <!-- Scroll of Escape: High Priest Raymond -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<conditions>
|
||||
<condition name="OpAlignment">
|
||||
<affectType>CASTER</affectType>
|
||||
<alignment>LAWFUL</alignment>
|
||||
</condition>
|
||||
<condition name="OpCanEscape" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Teleport">
|
||||
<x>-12828</x>
|
||||
<y>121713</y>
|
||||
<z>-2952</z>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="51453" toLevel="1" name="Exuberance Amulet">
|
||||
<!-- Acquired XP/ SP +20%, STR +1, CON +1, DEX +1, INT +1, WIT +1, MEN +1. -->
|
||||
|
||||
Reference in New Issue
Block a user