Changed Soul Cry (1001) according to L2Wiki.

Contributed by SkOdD.
This commit is contained in:
MobiusDev 2018-08-08 03:04:18 +00:00
parent 7d2f14116f
commit ce505a7166
3 changed files with 234 additions and 270 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1001" toLevel="15" name="Soul Cry">
<!-- Confirmed CT2.5 and updated to IO -->
<skill id="1001" toLevel="11" name="Soul Cry">
<!-- Source: https://l2wiki.com/classic/Soul_Cry -->
<icon>icon.skill1001</icon>
<magicLvl>
<value level="1">1</value>
@ -15,10 +15,6 @@
<value level="9">66</value>
<value level="10">72</value>
<value level="11">78</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<mpInitialConsume>1</mpInitialConsume>
<operateType>T</operateType>
@ -28,30 +24,42 @@
<effects>
<effect name="ManaDamOverTime">
<power>
<value level="1">0</value>
<value level="2">0</value>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">6</value>
<value level="14">6</value>
<value level="15">7</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
</power>
<ticks>5</ticks>
</effect>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">20</value>
<value level="5">30</value>
<value level="6">40</value>
<value level="7">50</value>
<value level="8">60</value>
<value level="9">70</value>
<value level="10">80</value>
<value level="11">90</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
@ -59,74 +67,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="13">0</value>
<value level="14">0</value>
<value level="15">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-100</value>
<value level="2">-100</value>
<value level="3">-100</value>
<value level="4">-100</value>
<value level="5">-100</value>
<value level="6">-100</value>
<value level="7">-100</value>
<value level="8">5</value>
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@ -139,10 +83,54 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1001" toLevel="15" name="Soul Cry">
<!-- Confirmed CT2.5 and updated to IO -->
<skill id="1001" toLevel="11" name="Soul Cry">
<!-- Source: https://l2wiki.com/classic/Soul_Cry -->
<icon>icon.skill1001</icon>
<magicLvl>
<value level="1">1</value>
@ -15,10 +15,6 @@
<value level="9">66</value>
<value level="10">72</value>
<value level="11">78</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<mpInitialConsume>1</mpInitialConsume>
<operateType>T</operateType>
@ -28,30 +24,42 @@
<effects>
<effect name="ManaDamOverTime">
<power>
<value level="1">0</value>
<value level="2">0</value>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">6</value>
<value level="14">6</value>
<value level="15">7</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
</power>
<ticks>5</ticks>
</effect>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">20</value>
<value level="5">30</value>
<value level="6">40</value>
<value level="7">50</value>
<value level="8">60</value>
<value level="9">70</value>
<value level="10">80</value>
<value level="11">90</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
@ -59,74 +67,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="13">0</value>
<value level="14">0</value>
<value level="15">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-100</value>
<value level="2">-100</value>
<value level="3">-100</value>
<value level="4">-100</value>
<value level="5">-100</value>
<value level="6">-100</value>
<value level="7">-100</value>
<value level="8">5</value>
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@ -139,10 +83,54 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1001" toLevel="15" name="Soul Cry">
<!-- Confirmed CT2.5 and updated to IO -->
<skill id="1001" toLevel="11" name="Soul Cry">
<!-- Source: https://l2wiki.com/classic/Soul_Cry -->
<icon>icon.skill1001</icon>
<magicLvl>
<value level="1">1</value>
@ -15,10 +15,6 @@
<value level="9">66</value>
<value level="10">72</value>
<value level="11">78</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<mpInitialConsume>1</mpInitialConsume>
<operateType>T</operateType>
@ -28,30 +24,42 @@
<effects>
<effect name="ManaDamOverTime">
<power>
<value level="1">0</value>
<value level="2">0</value>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">6</value>
<value level="14">6</value>
<value level="15">7</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
</power>
<ticks>5</ticks>
</effect>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">20</value>
<value level="5">30</value>
<value level="6">40</value>
<value level="7">50</value>
<value level="8">60</value>
<value level="9">70</value>
<value level="10">80</value>
<value level="11">90</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
@ -59,74 +67,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="13">0</value>
<value level="14">0</value>
<value level="15">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-100</value>
<value level="2">-100</value>
<value level="3">-100</value>
<value level="4">-100</value>
<value level="5">-100</value>
<value level="6">-100</value>
<value level="7">-100</value>
<value level="8">5</value>
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@ -139,10 +83,54 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>