Heir's Radiance levels 8 to 10 fixes.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment 2022-05-16 10:47:41 +00:00
parent ea0e521542
commit cd46f22057
4 changed files with 240 additions and 24 deletions

View File

@ -1106,7 +1106,7 @@
<set name="enchant_enabled" val="false" /> <set name="enchant_enabled" val="false" />
<skills> <skills>
<skill id="29463" level="1" /> <!-- Heir's Radiance Lv. 8 --> <skill id="29463" level="1" /> <!-- Heir's Radiance Lv. 8 -->
<skill id="29466" level="1" /> <!-- Heir's Radiance - PvE/PvP --> <skill id="29466" level="1" /> <!-- Heir's Radiance PvP/PvE Lv. 1 -->
</skills> </skills>
</item> </item>
<item id="60097" name="Heir's Radiance Lv. 9" additionalName="PvE/PvP" type="Armor"> <item id="60097" name="Heir's Radiance Lv. 9" additionalName="PvE/PvP" type="Armor">
@ -1122,7 +1122,7 @@
<set name="enchant_enabled" val="false" /> <set name="enchant_enabled" val="false" />
<skills> <skills>
<skill id="29464" level="1" /> <!-- Heir's Radiance Lv. 9 --> <skill id="29464" level="1" /> <!-- Heir's Radiance Lv. 9 -->
<skill id="29467" level="1" /> <!-- Heir's Radiance - PvE/PvP --> <skill id="29467" level="1" /> <!-- Heir's Radiance PvP/PvE Lv. 2 -->
</skills> </skills>
</item> </item>
<item id="60098" name="Heir's Radiance Lv. 10" additionalName="PvE/PvP" type="Armor"> <item id="60098" name="Heir's Radiance Lv. 10" additionalName="PvE/PvP" type="Armor">
@ -1138,7 +1138,7 @@
<set name="enchant_enabled" val="false" /> <set name="enchant_enabled" val="false" />
<skills> <skills>
<skill id="29465" level="1" /> <!-- Heir's Radiance Lv. 10 --> <skill id="29465" level="1" /> <!-- Heir's Radiance Lv. 10 -->
<skill id="29468" level="1" /> <!-- Heir's Radiance - PvE/PvP --> <skill id="29468" level="1" /> <!-- Heir's Radiance PvP/PvE Lv. 3 -->
</skills> </skills>
</item> </item>
<item id="60099" name="+8 Artifact Pack - P. Atk. (Attack)" type="EtcItem"> <item id="60099" name="+8 Artifact Pack - P. Atk. (Attack)" type="EtcItem">

View File

@ -310,13 +310,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>7</amount> <amount>-7</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>5000</amount> <amount>5000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-7</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-7</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-7</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>4</amount> <amount>4</amount>
<stat>STR</stat> <stat>STR</stat>
@ -419,13 +431,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>10</amount> <amount>-10</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>6000</amount> <amount>6000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>5</amount> <amount>5</amount>
<stat>STR</stat> <stat>STR</stat>
@ -528,13 +552,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>15</amount> <amount>-15</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>7000</amount> <amount>7000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>5</amount> <amount>5</amount>
<stat>STR</stat> <stat>STR</stat>
@ -637,13 +673,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>7</amount> <amount>-7</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>5000</amount> <amount>5000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-7</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-7</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-7</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>4</amount> <amount>4</amount>
<stat>STR</stat> <stat>STR</stat>
@ -746,13 +794,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>10</amount> <amount>-10</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>6000</amount> <amount>6000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>5</amount> <amount>5</amount>
<stat>STR</stat> <stat>STR</stat>
@ -855,13 +915,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>15</amount> <amount>-15</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>7000</amount> <amount>7000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>5</amount> <amount>5</amount>
<stat>STR</stat> <stat>STR</stat>
@ -2251,13 +2323,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>15</amount> <amount>-15</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>7000</amount> <amount>7000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>5</amount> <amount>5</amount>
<stat>STR</stat> <stat>STR</stat>
@ -2372,13 +2456,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>20</amount> <amount>-20</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>9000</amount> <amount>9000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-17</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-17</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-17</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>6</amount> <amount>6</amount>
<stat>STR</stat> <stat>STR</stat>
@ -2493,13 +2589,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>25</amount> <amount>-25</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>10000</amount> <amount>10000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>7</amount> <amount>7</amount>
<stat>STR</stat> <stat>STR</stat>

View File

@ -1106,7 +1106,7 @@
<set name="enchant_enabled" val="false" /> <set name="enchant_enabled" val="false" />
<skills> <skills>
<skill id="29463" level="1" /> <!-- Heir's Radiance Lv. 8 --> <skill id="29463" level="1" /> <!-- Heir's Radiance Lv. 8 -->
<skill id="29466" level="1" /> <!-- Heir's Radiance - PvE/PvP --> <skill id="29466" level="1" /> <!-- Heir's Radiance PvP/PvE Lv. 1 -->
</skills> </skills>
</item> </item>
<item id="60097" name="Heir's Radiance Lv. 9" additionalName="PvE/PvP" type="Armor"> <item id="60097" name="Heir's Radiance Lv. 9" additionalName="PvE/PvP" type="Armor">
@ -1122,7 +1122,7 @@
<set name="enchant_enabled" val="false" /> <set name="enchant_enabled" val="false" />
<skills> <skills>
<skill id="29464" level="1" /> <!-- Heir's Radiance Lv. 9 --> <skill id="29464" level="1" /> <!-- Heir's Radiance Lv. 9 -->
<skill id="29467" level="1" /> <!-- Heir's Radiance - PvE/PvP --> <skill id="29467" level="1" /> <!-- Heir's Radiance PvP/PvE Lv. 2 -->
</skills> </skills>
</item> </item>
<item id="60098" name="Heir's Radiance Lv. 10" additionalName="PvE/PvP" type="Armor"> <item id="60098" name="Heir's Radiance Lv. 10" additionalName="PvE/PvP" type="Armor">
@ -1138,7 +1138,7 @@
<set name="enchant_enabled" val="false" /> <set name="enchant_enabled" val="false" />
<skills> <skills>
<skill id="29465" level="1" /> <!-- Heir's Radiance Lv. 10 --> <skill id="29465" level="1" /> <!-- Heir's Radiance Lv. 10 -->
<skill id="29468" level="1" /> <!-- Heir's Radiance - PvE/PvP --> <skill id="29468" level="1" /> <!-- Heir's Radiance PvP/PvE Lv. 3 -->
</skills> </skills>
</item> </item>
<item id="60099" name="+8 Artifact Pack - P. Atk. (Attack)" type="EtcItem"> <item id="60099" name="+8 Artifact Pack - P. Atk. (Attack)" type="EtcItem">

View File

@ -310,13 +310,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>7</amount> <amount>-7</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>5000</amount> <amount>5000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-7</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-7</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-7</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>4</amount> <amount>4</amount>
<stat>STR</stat> <stat>STR</stat>
@ -419,13 +431,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>10</amount> <amount>-10</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>6000</amount> <amount>6000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>5</amount> <amount>5</amount>
<stat>STR</stat> <stat>STR</stat>
@ -528,13 +552,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>15</amount> <amount>-15</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>7000</amount> <amount>7000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>5</amount> <amount>5</amount>
<stat>STR</stat> <stat>STR</stat>
@ -637,13 +673,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>7</amount> <amount>-7</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>5000</amount> <amount>5000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-7</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-7</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-7</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>4</amount> <amount>4</amount>
<stat>STR</stat> <stat>STR</stat>
@ -746,13 +794,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>10</amount> <amount>-10</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>6000</amount> <amount>6000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>5</amount> <amount>5</amount>
<stat>STR</stat> <stat>STR</stat>
@ -855,13 +915,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>15</amount> <amount>-15</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>7000</amount> <amount>7000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>5</amount> <amount>5</amount>
<stat>STR</stat> <stat>STR</stat>
@ -2251,13 +2323,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>15</amount> <amount>-15</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>7000</amount> <amount>7000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>5</amount> <amount>5</amount>
<stat>STR</stat> <stat>STR</stat>
@ -2372,13 +2456,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>20</amount> <amount>-20</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>9000</amount> <amount>9000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-17</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-17</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-17</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>6</amount> <amount>6</amount>
<stat>STR</stat> <stat>STR</stat>
@ -2493,13 +2589,25 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>25</amount> <amount>-25</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>10000</amount> <amount>10000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>7</amount> <amount>7</amount>
<stat>STR</stat> <stat>STR</stat>