Heir's Radiance levels 8 to 10 fixes.
Contributed by nasseka.
This commit is contained in:
parent
ea0e521542
commit
cd46f22057
@ -1106,7 +1106,7 @@
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<set name="enchant_enabled" val="false" />
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<skills>
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<skill id="29463" level="1" /> <!-- Heir's Radiance Lv. 8 -->
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<skill id="29466" level="1" /> <!-- Heir's Radiance - PvE/PvP -->
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<skill id="29466" level="1" /> <!-- Heir's Radiance PvP/PvE Lv. 1 -->
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</skills>
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</item>
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<item id="60097" name="Heir's Radiance Lv. 9" additionalName="PvE/PvP" type="Armor">
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@ -1122,7 +1122,7 @@
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<set name="enchant_enabled" val="false" />
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<skills>
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<skill id="29464" level="1" /> <!-- Heir's Radiance Lv. 9 -->
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<skill id="29467" level="1" /> <!-- Heir's Radiance - PvE/PvP -->
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<skill id="29467" level="1" /> <!-- Heir's Radiance PvP/PvE Lv. 2 -->
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</skills>
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</item>
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<item id="60098" name="Heir's Radiance Lv. 10" additionalName="PvE/PvP" type="Armor">
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@ -1138,7 +1138,7 @@
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<set name="enchant_enabled" val="false" />
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<skills>
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<skill id="29465" level="1" /> <!-- Heir's Radiance Lv. 10 -->
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<skill id="29468" level="1" /> <!-- Heir's Radiance - PvE/PvP -->
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<skill id="29468" level="1" /> <!-- Heir's Radiance PvP/PvE Lv. 3 -->
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</skills>
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</item>
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<item id="60099" name="+8 Artifact Pack - P. Atk. (Attack)" type="EtcItem">
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@ -310,13 +310,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>7</amount>
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<amount>-7</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>5000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>-7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>4</amount>
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<stat>STR</stat>
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@ -419,13 +431,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>10</amount>
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<amount>-10</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>6000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>5</amount>
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<stat>STR</stat>
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@ -528,13 +552,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>15</amount>
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<amount>-15</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>7000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>5</amount>
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<stat>STR</stat>
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@ -637,13 +673,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>7</amount>
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<amount>-7</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>5000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>-7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>4</amount>
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<stat>STR</stat>
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@ -746,13 +794,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>10</amount>
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<amount>-10</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>6000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>5</amount>
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<stat>STR</stat>
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@ -855,13 +915,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>15</amount>
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<amount>-15</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>7000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>5</amount>
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<stat>STR</stat>
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@ -2251,13 +2323,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>15</amount>
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<amount>-15</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>7000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>5</amount>
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<stat>STR</stat>
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@ -2372,13 +2456,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>20</amount>
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<amount>-20</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>9000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-17</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-17</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>-17</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>6</amount>
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<stat>STR</stat>
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@ -2493,13 +2589,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>25</amount>
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<amount>-25</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>10000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>7</amount>
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<stat>STR</stat>
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@ -1106,7 +1106,7 @@
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<set name="enchant_enabled" val="false" />
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<skills>
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<skill id="29463" level="1" /> <!-- Heir's Radiance Lv. 8 -->
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<skill id="29466" level="1" /> <!-- Heir's Radiance - PvE/PvP -->
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<skill id="29466" level="1" /> <!-- Heir's Radiance PvP/PvE Lv. 1 -->
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</skills>
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</item>
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<item id="60097" name="Heir's Radiance Lv. 9" additionalName="PvE/PvP" type="Armor">
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@ -1122,7 +1122,7 @@
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<set name="enchant_enabled" val="false" />
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<skills>
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<skill id="29464" level="1" /> <!-- Heir's Radiance Lv. 9 -->
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<skill id="29467" level="1" /> <!-- Heir's Radiance - PvE/PvP -->
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<skill id="29467" level="1" /> <!-- Heir's Radiance PvP/PvE Lv. 2 -->
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</skills>
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</item>
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<item id="60098" name="Heir's Radiance Lv. 10" additionalName="PvE/PvP" type="Armor">
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@ -1138,7 +1138,7 @@
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<set name="enchant_enabled" val="false" />
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<skills>
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<skill id="29465" level="1" /> <!-- Heir's Radiance Lv. 10 -->
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<skill id="29468" level="1" /> <!-- Heir's Radiance - PvE/PvP -->
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<skill id="29468" level="1" /> <!-- Heir's Radiance PvP/PvE Lv. 3 -->
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</skills>
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</item>
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<item id="60099" name="+8 Artifact Pack - P. Atk. (Attack)" type="EtcItem">
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@ -310,13 +310,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>7</amount>
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<amount>-7</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>5000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>-7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>4</amount>
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<stat>STR</stat>
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@ -419,13 +431,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>10</amount>
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<amount>-10</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>6000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>5</amount>
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<stat>STR</stat>
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@ -528,13 +552,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>15</amount>
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<amount>-15</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>7000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>5</amount>
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<stat>STR</stat>
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@ -637,13 +673,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>7</amount>
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<amount>-7</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>5000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>-7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>4</amount>
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<stat>STR</stat>
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@ -746,13 +794,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>10</amount>
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<amount>-10</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>6000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>5</amount>
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<stat>STR</stat>
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@ -855,13 +915,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>15</amount>
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<amount>-15</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>7000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>5</amount>
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<stat>STR</stat>
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@ -2251,13 +2323,25 @@
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<attribute>DARK</attribute>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>15</amount>
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<amount>-15</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="MaxHp">
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<amount>7000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceMagicCriticalDamage">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>5</amount>
|
||||
<stat>STR</stat>
|
||||
@ -2372,13 +2456,25 @@
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>20</amount>
|
||||
<amount>-20</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>9000</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage">
|
||||
<amount>-17</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceMagicCriticalDamage">
|
||||
<amount>-17</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>-17</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>6</amount>
|
||||
<stat>STR</stat>
|
||||
@ -2493,13 +2589,25 @@
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>25</amount>
|
||||
<amount>-25</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>10000</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceMagicCriticalDamage">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefencePhysicalSkillCriticalDamage">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>7</amount>
|
||||
<stat>STR</stat>
|
||||
|
Loading…
Reference in New Issue
Block a user