Various item additions.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment 2020-12-15 23:16:58 +00:00
parent c5650bf164
commit cc7b1fb2d4
7 changed files with 517 additions and 315 deletions

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@ -1812,4 +1812,121 @@
<options level="9" option1="33424" />
<options level="10" option1="33425" />
</item>
<item id="91862"> <!-- Dragon Belt -->
<options level="0" option1="33359" />
<options level="1" option1="33360" />
<options level="2" option1="33361" />
<options level="3" option1="33362" />
<options level="4" option1="33363" />
<options level="5" option1="33364" />
<options level="6" option1="33365" />
<options level="7" option1="33366" />
<options level="8" option1="33367" />
<options level="9" option1="33368" />
<options level="10" option1="33369" />
</item>
<item id="91119"> <!-- Ignis' Necklace -->
<options level="0" option1="50333" />
<options level="1" option1="50334" />
<options level="2" option1="50335" />
<options level="3" option1="50336" />
<options level="4" option1="50337" />
<options level="5" option1="50338" />
<options level="6" option1="50339" />
<options level="7" option1="50340" />
<options level="8" option1="50341" />
<options level="9" option1="50342" />
<options level="10" option1="50343" />
</item>
<item id="91117"> <!-- Nebula's Necklace -->
<options level="0" option1="50344" />
<options level="1" option1="50345" />
<options level="2" option1="50346" />
<options level="3" option1="50347" />
<options level="4" option1="50348" />
<options level="5" option1="50349" />
<options level="6" option1="50350" />
<options level="7" option1="50351" />
<options level="8" option1="50352" />
<options level="9" option1="50353" />
<options level="10" option1="50354" />
</item>
<item id="91121"> <!-- Procella's Necklace -->
<options level="0" option1="50355" />
<options level="1" option1="50356" />
<options level="2" option1="50357" />
<options level="3" option1="50358" />
<options level="4" option1="50359" />
<options level="5" option1="50360" />
<options level="6" option1="50361" />
<options level="7" option1="50362" />
<options level="8" option1="50363" />
<options level="9" option1="50364" />
<options level="10" option1="50365" />
</item>
<item id="91123"> <!-- Petram's Necklace -->
<options level="0" option1="50366" />
<options level="1" option1="50367" />
<options level="2" option1="50368" />
<options level="3" option1="50369" />
<options level="4" option1="50370" />
<options level="5" option1="50371" />
<options level="6" option1="50372" />
<options level="7" option1="50373" />
<options level="8" option1="50374" />
<options level="9" option1="50375" />
<options level="10" option1="50376" />
</item>
<item id="90993"> <!-- Damaged Antharas' Earring -->
<options level="0" option1="50300" />
<options level="1" option1="50301" />
<options level="2" option1="50302" />
<options level="3" option1="50303" />
<options level="4" option1="50304" />
<options level="5" option1="50305" />
<options level="6" option1="50306" />
<options level="7" option1="50307" />
<options level="8" option1="50308" />
<options level="9" option1="50309" />
<options level="10" option1="50310" />
</item>
<item id="90994"> <!-- Damaged Baium's Ring -->
<options level="0" option1="50311" />
<options level="1" option1="50312" />
<options level="2" option1="50313" />
<options level="3" option1="50314" />
<options level="4" option1="50315" />
<options level="5" option1="50316" />
<options level="6" option1="50317" />
<options level="7" option1="50318" />
<options level="8" option1="50319" />
<options level="9" option1="50320" />
<options level="10" option1="50321" />
</item>
<item id="91006"> <!-- Damaged Zaken's Earring -->
<options level="0" option1="50322" />
<options level="1" option1="50323" />
<options level="2" option1="50324" />
<options level="3" option1="50325" />
<options level="4" option1="50326" />
<options level="5" option1="50327" />
<options level="6" option1="50328" />
<options level="7" option1="50329" />
<options level="8" option1="50330" />
<options level="9" option1="50331" />
<options level="10" option1="50332" />
</item>
<item id="91953"> <!-- Dragon valley earing -->
<options level="0" option1="20001" />
<options level="1" option1="20002" />
<options level="2" option1="20003" />
<options level="3" option1="20004" />
<options level="4" option1="20005" />
<options level="5" option1="20006" />
<options level="6" option1="20007" />
<options level="7" option1="20007" />
<options level="8" option1="20007" />
<options level="9" option1="20010" />
<options level="10" option1="20011" />
</item>
</list>

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@ -1,5 +1,52 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33325" name="Special Sayha's Cloak">
<passive_skill id="54044" level="1" />
</option>
<option id="33326" name="Special Sayha's Cloak">
<!-- P. Def. +5, M. Def. +5, Atk. Spd. +10, Casting Spd. +10, Max HP +100, Max MP +30 -->
<passive_skill id="54045" level="1" />
</option>
<option id="33327" name="Special Sayha's Cloak">
<!-- P. Def. +10, M. Def. +10, Atk. Spd. +12, Casting Spd. +12, Max HP +120, Max MP +50. -->
<passive_skill id="54045" level="2" />
</option>
<option id="33328" name="Special Sayha's Cloak">
<!-- P. Def. +15, M. Def. +20, Atk. Spd. +15, Casting Spd. +15, Max HP +150, Max MP +70. -->
<passive_skill id="54045" level="3" />
</option>
<option id="33329" name="Special Sayha's Cloak">
<!-- P. Def. +20, M. Def. +30, Atk. Spd. +20, Casting Spd. +20, Max HP +180, Max MP +100, Acquired XP/ SP +10%. -->
<passive_skill id="54045" level="4" />
</option>
<option id="33330" name="Special Sayha's Cloak">
<!-- P. Atk. +50, M. Atk. +100, P. Def. +30, M. Def. +40, Atk. Spd. +25, Casting Spd. +25, Max HP +220, Max MP +130, Acquired XP/ SP +15%. -->
<passive_skill id="54045" level="5" />
</option>
<option id="33331" name="Special Sayha's Cloak">
<!-- P. Atk. +80, M. Atk. +150, P. Def. +40, M. Def. +60, Atk. Spd. +40, Casting Spd. +45, Max HP +260, Max MP +160, Acquired XP/ SP +20%. -->
<passive_skill id="54045" level="6" />
</option>
<option id="33332" name="Special Sayha's Cloak">
<!-- P. Atk. +135, M. Atk. +250, P. Def. +60, M. Def. +80, Atk. Spd. +70, Casting Spd. +75, Max HP +520, Max MP +320, Acquired XP/ SP +50%. -->
<passive_skill id="54045" level="7"/>
</option>
<option id="33333" name="Special Sayha's Cloak">
<!-- P. Atk. +180, M. Atk. +360, P. Def. +80, M. Def. +120, Atk. Spd. +80, Casting Spd. +95, Max HP +640, Max MP +360, Acquired XP/ SP +50%. -->
<passive_skill id="54045" level="8"/>
</option>
<option id="33334" name="Special Sayha's Cloak">
<!-- P. Atk. +225, M. Atk. +420, P. Def. +120, M. Def. +160, Atk. Spd. +90, Casting Spd. +110, Max HP +910, Max MP +430, Acquired XP/ SP +50%. -->
<passive_skill id="54045" level="9"/>
</option>
<option id="33335" name="Special Sayha's Cloak">
<!-- P. Atk. +270, M. Atk. +490, P. Def. +160, M. Def. +200, Atk. Spd. +100, Casting Spd. +125, Max HP +1120, Max MP +530, Acquired XP/ SP +50%. -->
<passive_skill id="54045" level="10" />
</option>
<option id="33336" name="Special Sayha's Cloak">
<!-- P. Atk. +270, M. Atk. +490, P. Def. +160, M. Def. +200, Atk. Spd. +100, Casting Spd. +125, Max HP +1120, Max MP +530, Acquired XP/ SP +50%. -->
<passive_skill id="54045" level="10" />
</option>
<option id="33338" name="Talisman of Aden">
<!-- -->
<passive_skill id="54047" level="1" />

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@ -77,4 +77,7 @@
<option id="33425" name="Talisman_of_Speed">
<passive_skill id="50293" level="11"/>
</option>
<option id="33494" name="TODO">
<!-- Max HP +3% Max MP +3% Bow Resistance +1% -->
</option>
</list>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="50311" name="Damaged Baium's Ring">
<!-- Bleed Resistance +1% -->
<passive_skill id="3561" level="1" />
</option>
<option id="50312" name="Damaged Baium's Ring">
<!-- Bleed Resistance +1% -->
<passive_skill id="3561" level="2" />
</option>
<option id="50313" name="Damaged Baium's Ring">
<!-- Bleed Resistance +1% -->
<passive_skill id="3561" level="3" />
</option>
<option id="50314" name="Damaged Baium's Ring">
<!-- Bleed Resistance +1% -->
<passive_skill id="3561" level="4" />
</option>
<option id="50315" name="Damaged Baium's Ring">
<!-- Bleed Resistance +3% -->
<passive_skill id="3561" level="5" />
</option>
<option id="50316" name="Damaged Baium's Ring">
<!-- Bleed Resistance +4% -->
<passive_skill id="3561" level="6" />
</option>
<option id="50317" name="Damaged Baium's Ring">
<!-- Bleed Resistance +5% -->
<passive_skill id="3561" level="7" />
</option>
<option id="50318" name="Damaged Baium's Ring">
<!-- Bleed Resistance +5%, Stun Resistance +3% -->
<passive_skill id="3561" level="8" />
</option>
<option id="50319" name="Damaged Baium's Ring">
<!-- Bleed Resistance +5%, Stun Resistance +4%, P. Accuracy +1, M. Accuracy +1 -->
<passive_skill id="3561" level="9" />
</option>
<option id="50320" name="Damaged Baium's Ring">
<!-- Bleed Resistance +5%, Stun Resistance +5%, Atk. Spd./ Casting Spd. +15, P. Accuracy +1, M. Accuracy +1 -->
<passive_skill id="3561" level="10" />
</option>
<option id="50321" name="Damaged Baium's Ring">
<!-- Max MP +10, Bleed Resistance +5%, Stun Resistance +5%, Atk. Spd./ Casting Spd. +15, P. Accuracy +1, M. Accuracy +1 -->
<passive_skill id="3561" level="11" />
</option>
<option id="50322" name="Damaged Zaken's Earring ">
<!-- Bleed Resistance +1% -->
<passive_skill id="3559" level="1" />
</option>
<option id="50323" name="Damaged Zaken's Earring ">
<!-- Bleed Resistance +1% -->
<passive_skill id="3559" level="2" />
</option>
<option id="50324" name="Damaged Zaken's Earring ">
<!-- Bleed Resistance +1% -->
<passive_skill id="3559" level="3" />
</option>
<option id="50325" name="Damaged Zaken's Earring ">
<!-- Bleed Resistance +1% -->
<passive_skill id="3559" level="4" />
</option>
<option id="50326" name="Damaged Zaken's Earring ">
<!-- Bleed Resistance +6% -->
<passive_skill id="3559" level="5" />
</option>
<option id="50327" name="Damaged Zaken's Earring ">
<!-- Bleed Resistance and Atk. Rate +8% -->
<passive_skill id="3559" level="6" />
</option>
<option id="50328" name="Damaged Zaken's Earring ">
<!-- Bleed Resistance and Atk. Rate +10% -->
<passive_skill id="3559" level="7" />
</option>
<option id="50329" name="Damaged Zaken's Earring ">
<!-- Bleed Resistance and Atk. Rate +10%, Stun Resistance and Atk. Rate +3% -->
<passive_skill id="3559" level="8" />
</option>
<option id="50330" name="Damaged Zaken's Earring ">
<!-- Bleed Resistance and Atk. Rate +10%, Stun Resistance and Atk. Rate +4%, Received Healing +2% -->
<passive_skill id="3559" level="9" />
</option>
<option id="50331" name="Damaged Zaken's Earring ">
<!-- Bleed Resistance and Atk. Rate +10%, Stun Resistance and Atk. Rate +5%, Received Healing +2%, Skill MP Consumption -1% -->
<passive_skill id="3559" level="10" />
</option>
<option id="50332" name="Damaged Zaken's Earring ">
<!-- Max MP +18, Bleed Resistance and Atk. Rate +10%, Stun Resistance and Atk. Rate +5%, Received Healing +2%, Skill MP Consumption -1% -->
<passive_skill id="3559" level="11" />
</option>
<option id="50377" name="Sayha's Cloak">
<passive_skill id="54038" level="1" />
</option>
<option id="50378" name="Sayha's Cloak">
<!-- P. Def. +5, M. Def. +5, Atk. Spd. +10, Casting Spd. +10, Max HP +100, Max MP +30 -->
<passive_skill id="54039" level="1" />
</option>
<option id="50379" name="Sayha's Cloak">
<!-- P. Def. +10, M. Def. +10, Atk. Spd. +12, Casting Spd. +12, Max HP +120, Max MP +50. -->
<passive_skill id="54039" level="2" />
</option>
<option id="50380" name="Sayha's Cloak">
<!-- P. Def. +15, M. Def. +20, Atk. Spd. +15, Casting Spd. +15, Max HP +150, Max MP +70. -->
<passive_skill id="54039" level="3" />
</option>
<option id="50381" name="Sayha's Cloak">
<!-- P. Def. +20, M. Def. +30, Atk. Spd. +20, Casting Spd. +20, Max HP +180, Max MP +100, Acquired XP/ SP +10%. -->
<passive_skill id="54039" level="4" />
</option>
<option id="50382" name="Sayha's Cloak">
<!-- P. Atk. +50, M. Atk. +100, P. Def. +30, M. Def. +40, Atk. Spd. +25, Casting Spd. +25, Max HP +220, Max MP +130, Acquired XP/ SP +15%. -->
<passive_skill id="54039" level="5" />
</option>
<option id="50383" name="Sayha's Cloak">
<!-- P. Atk. +80, M. Atk. +150, P. Def. +40, M. Def. +60, Atk. Spd. +40, Casting Spd. +45, Max HP +260, Max MP +160, Acquired XP/ SP +20%. -->
<passive_skill id="54039" level="6" />
</option>
<option id="50384" name="Sayha's Cloak">
<!-- P. Atk. +135, M. Atk. +250, P. Def. +60, M. Def. +80, Atk. Spd. +70, Casting Spd. +75, Max HP +520, Max MP +320, Acquired XP/ SP +50%. -->
<passive_skill id="54039" level="7"/>
</option>
<option id="50385" name="Sayha's Cloak">
<!-- P. Atk. +180, M. Atk. +360, P. Def. +80, M. Def. +120, Atk. Spd. +80, Casting Spd. +95, Max HP +640, Max MP +360, Acquired XP/ SP +50%. -->
<passive_skill id="54039" level="8"/>
</option>
<option id="50386" name="Sayha's Cloak">
<!-- P. Atk. +225, M. Atk. +420, P. Def. +120, M. Def. +160, Atk. Spd. +90, Casting Spd. +110, Max HP +910, Max MP +430, Acquired XP/ SP +50%. -->
<passive_skill id="54039" level="9"/>
</option>
<option id="50387" name="Sayha's Cloak">
<!-- P. Atk. +270, M. Atk. +490, P. Def. +160, M. Def. +200, Atk. Spd. +100, Casting Spd. +125, Max HP +1120, Max MP +530, Acquired XP/ SP +50%. -->
<passive_skill id="54039" level="10" />
</option>
<option id="50388" name="Sayha's Cloak">
<!-- P. Atk. +270, M. Atk. +490, P. Def. +160, M. Def. +200, Atk. Spd. +100, Casting Spd. +125, Max HP +1120, Max MP +530, Acquired XP/ SP +50%. -->
<passive_skill id="54039" level="10" />
</option>
</list>

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@ -74,7 +74,7 @@
<!-- Severly Damaged Zaken's Earring. With the help of Balthus Knights' Varnish, Balthus Knights' Matte Varnish, Balthus Knights' Shining Varnish it can be enchanted up to +10. Starting from +4 adds passive skills. Damaged Zaken's Earring +10 can be exchanged for Zaken's Earring. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="weight" val="5" />

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@ -1570,177 +1570,85 @@
</effect>
</effects>
</skill>
<skill id="3559" toLevel="15" name="Damaged Zaken's Earring">
<skill id="3559" toLevel="11" name="Damaged Zaken's Earring">
<!-- Bleed Resistance +1%. -->
<icon>
<value level="1">icon.accessory_earring_of_zaken_i00</value>
<value level="2">icon.accessory_earring_of_zaken_i00</value>
<value level="3">icon.accessory_earring_of_zaken_i00</value>
<value level="4">icon.accessory_earring_of_zaken_i00</value>
<value level="5">icon.accessory_earring_of_zaken_i00</value>
<value level="6">icon.accessory_earring_of_zaken_i00</value>
<value level="7">icon.accessory_earring_of_zaken_i00</value>
<value level="8">icon.accessory_earring_of_zaken_i00</value>
<value level="9">icon.accessory_earring_of_zaken_i00</value>
<value level="10">icon.accessory_earring_of_zaken_i00</value>
<value level="11">icon.accessory_earring_of_zaken_i00</value>
<value level="12">icon.accessory_earring_of_zaken_i00</value>
<value level="13">icon.accessory_earring_of_zaken_i02</value>
<value level="14">icon.accessory_earring_of_zaken_i03</value>
<value level="15">icon.accessory_earring_of_zaken_i04</value>
</icon>
<icon>icon.accessory_earring_of_zaken_i04</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<BLEED>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</BLEED>
<DERANGEMENT>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
</effect>
<effect name="DefenceTrait">
<BLEED>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
</BLEED>
<DERANGEMENT>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
</SHOCK>
</effect>
<effect name="AttackTrait">
<BLEED>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
</BLEED>
<SHOCK>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
</SHOCK>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">2</value>
<value level="10">2</value>
<value level="11">2</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<effect name="MaxMp">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">18</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack" fromLevel="3" toLevel="15">
<amount>8</amount>
<chance>80</chance>
<effect name="MagicMpCost">
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
@ -1807,188 +1715,61 @@
</effect>
</effects>
</skill>
<skill id="3561" toLevel="15" name="Damaged Baium's Ring">
<skill id="3561" toLevel="11" name="Damaged Baium's Ring">
<!-- Bleed Resistance +1%. -->
<icon>
<value level="1">icon.accessory_ring_of_baium_i00</value>
<value level="2">icon.accessory_ring_of_baium_i00</value>
<value level="3">icon.accessory_ring_of_baium_i00</value>
<value level="4">icon.accessory_ring_of_baium_i00</value>
<value level="5">icon.accessory_ring_of_baium_i00</value>
<value level="6">icon.accessory_ring_of_baium_i00</value>
<value level="7">icon.accessory_ring_of_baium_i00</value>
<value level="8">icon.accessory_ring_of_baium_i00</value>
<value level="9">icon.accessory_ring_of_baium_i00</value>
<value level="10">icon.accessory_ring_of_baium_i00</value>
<value level="11">icon.accessory_ring_of_baium_i00</value>
<value level="12">icon.accessory_ring_of_baium_i00</value>
<value level="13">icon.accessory_ring_of_baium_i02</value>
<value level="14">icon.accessory_ring_of_baium_i03</value>
<value level="15">icon.accessory_ring_of_baium_i04</value>
</icon>
<magicLevel>75</magicLevel>
<icon>icon.accessory_ring_of_baium_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<SHOCK>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
<BLEED>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</BLEED>
</effect>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
<BLEED>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
</BLEED>
<SHOCK>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
</SHOCK>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<effect name="Accuracy">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalSkillPower">
<effect name="MagicAccuracy">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage" fromLevel="3" toLevel="15">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="15">
<amount>10</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
</effects>
</skill>

View File

@ -448,9 +448,124 @@
<operateType>P</operateType>
</skill>
<skill id="54039" toLevel="10" name="Sayha's Cloak +1">
<!-- Max HP/ MP +$s1. -->
<!-- Increases Max HP/MP +4%. -->
<icon>BranchSys2.br_wing_of_sylphide_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">8</value>
<value level="6">9</value>
<value level="7">10</value>
<value level="8">11</value>
<value level="9">12</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">8</value>
<value level="6">9</value>
<value level="7">10</value>
<value level="8">11</value>
<value level="9">12</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="4">2</value>
<value level="5">4</value>
<value level="6">6</value>
<value level="7">8</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="8">2</value>
<value level="9">4</value>
<value level="10">6</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="7">5</value>
<value level="8">7</value>
<value level="9">10</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="7">5</value>
<value level="8">7</value>
<value level="9">10</value>
<value level="10">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
<amount>
<value level="9">5</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="54040" toLevel="2" name="Sayha's Blink">
<!-- Cancels target and teleports to the back. -->
@ -1156,6 +1271,7 @@
<value level="8">120</value>
<value level="9">150</value>
<value level="10">200</value>
<value level="11">300</value>
</amount>
<mode>DIFF</mode>
</effect>