DailyTaskManager weekly reset improvements.
Thanks to nasseka.
This commit is contained in:
@@ -3,7 +3,6 @@
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<zone id="1" name="Storm Isle">
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<enterLocation>194291,176604,-1888</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>36000</resetDelay> <!-- 10 hours -->
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<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
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<remainRefillTime>3600</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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@@ -14,7 +13,6 @@
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<zone id="6" name="Primeval Isle">
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<enterLocation>9400,-21720,-3634</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>36000</resetDelay> <!-- 10 hours -->
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<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
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<remainRefillTime>3600</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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@@ -22,6 +22,16 @@
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<schedule name="clanLeaderApply" hour="06" minute="30" dayOfWeek="3">
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<event name="#onClanLeaderApply" />
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</schedule>
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<!-- Schedule the weekly timed hunting zones reset task every WEDNESDAY at 6:30 -->
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<schedule name="timedHuntingZoneReset" hour="06" minute="30" dayOfWeek="3">
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<event name="#onResetTimedHuntingZones" />
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</schedule>
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<!-- Schedule the weekly Throne of Heroes reset task every WEDNESDAY at 6:30 -->
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<schedule name="resetThroneOfHeroes" hour="06" minute="30" dayOfWeek="3">
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<event name="#onResetThroneOfHeroes" />
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</schedule>
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<!-- Schedule the vitality reset task every WEDNESDAY at 6:30 -->
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<schedule name="vitalityReset" hour="06" minute="30" dayOfWeek="3">
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@@ -7,7 +7,7 @@
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<xs:sequence>
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<xs:element type="xs:string" name="enterLocation" />
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<xs:element type="xs:int" name="initialTime" />
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<xs:element type="xs:int" name="resetDelay" />
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<xs:element type="xs:int" name="resetDelay" minOccurs="0" />
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<xs:element type="xs:int" name="maxAddedTime" />
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<xs:element type="xs:int" name="remainRefillTime" minOccurs="0" />
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<xs:element type="xs:int" name="refillTimeMax" minOccurs="0" />
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@@ -27,6 +27,7 @@ import org.l2jmobius.Config;
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import org.l2jmobius.commons.database.DatabaseFactory;
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import org.l2jmobius.gameserver.data.sql.ClanTable;
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import org.l2jmobius.gameserver.data.xml.DailyMissionData;
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import org.l2jmobius.gameserver.data.xml.TimedHuntingZoneData;
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import org.l2jmobius.gameserver.model.DailyMissionDataHolder;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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@@ -38,6 +39,7 @@ import org.l2jmobius.gameserver.model.eventengine.AbstractEventManager;
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import org.l2jmobius.gameserver.model.eventengine.ScheduleTarget;
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import org.l2jmobius.gameserver.model.holders.SkillHolder;
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import org.l2jmobius.gameserver.model.holders.SubClassHolder;
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import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
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import org.l2jmobius.gameserver.model.olympiad.Olympiad;
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import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.serverpackets.ExVoteSystemInfo;
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@@ -67,6 +69,7 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
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resetRecommends();
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resetWorldChatPoints();
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resetTrainingCamp();
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onResetTimedHuntingZones();
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}
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@ScheduleTarget
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@@ -252,6 +255,41 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
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DailyMissionData.getInstance().getDailyMissionData().forEach(DailyMissionDataHolder::reset);
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}
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@ScheduleTarget
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public void onResetTimedHuntingZones()
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{
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for (TimedHuntingZoneHolder holder : TimedHuntingZoneData.getInstance().getAllHuntingZones())
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{
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if (holder.getResetDelay() > 0)
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{
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continue;
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}
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// Update data for offline players.
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try (Connection con = DatabaseFactory.getConnection();
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PreparedStatement ps = con.prepareStatement("DELETE FROM character_variables WHERE var IN (?, ?)"))
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{
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ps.setString(1, PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
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ps.setString(2, PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
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ps.executeUpdate();
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}
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catch (Exception e)
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{
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LOGGER.log(Level.SEVERE, "Could not reset Training Camp: ", e);
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}
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// Update data for online players.
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World.getInstance().getPlayers().stream().forEach(player ->
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{
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player.getVariables().remove(PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
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player.getVariables().remove(PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
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player.getVariables().storeMe();
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});
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}
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LOGGER.info("Special Hunting Zones has been resetted.");
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}
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public static DailyTaskManager getInstance()
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{
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return SingletonHolder.INSTANCE;
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