DailyTaskManager weekly reset improvements.
Thanks to nasseka.
This commit is contained in:
parent
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commit
cabfc01be6
@ -3,7 +3,6 @@
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<zone id="1" name="Storm Isle">
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<enterLocation>194291,176604,-1888</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>36000</resetDelay> <!-- 10 hours -->
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<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
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<remainRefillTime>3600</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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@ -14,7 +13,6 @@
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<zone id="6" name="Primeval Isle">
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<enterLocation>9400,-21720,-3634</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>36000</resetDelay> <!-- 10 hours -->
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<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
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<remainRefillTime>3600</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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@ -22,6 +22,16 @@
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<schedule name="clanLeaderApply" hour="06" minute="30" dayOfWeek="3">
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<event name="#onClanLeaderApply" />
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</schedule>
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<!-- Schedule the weekly timed hunting zones reset task every WEDNESDAY at 6:30 -->
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<schedule name="timedHuntingZoneReset" hour="06" minute="30" dayOfWeek="3">
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<event name="#onResetTimedHuntingZones" />
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</schedule>
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<!-- Schedule the weekly Throne of Heroes reset task every WEDNESDAY at 6:30 -->
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<schedule name="resetThroneOfHeroes" hour="06" minute="30" dayOfWeek="3">
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<event name="#onResetThroneOfHeroes" />
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</schedule>
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<!-- Schedule the vitality reset task every WEDNESDAY at 6:30 -->
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<schedule name="vitalityReset" hour="06" minute="30" dayOfWeek="3">
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@ -7,7 +7,7 @@
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<xs:sequence>
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<xs:element type="xs:string" name="enterLocation" />
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<xs:element type="xs:int" name="initialTime" />
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<xs:element type="xs:int" name="resetDelay" />
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<xs:element type="xs:int" name="resetDelay" minOccurs="0" />
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<xs:element type="xs:int" name="maxAddedTime" />
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<xs:element type="xs:int" name="remainRefillTime" minOccurs="0" />
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<xs:element type="xs:int" name="refillTimeMax" minOccurs="0" />
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@ -27,6 +27,7 @@ import org.l2jmobius.Config;
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import org.l2jmobius.commons.database.DatabaseFactory;
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import org.l2jmobius.gameserver.data.sql.ClanTable;
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import org.l2jmobius.gameserver.data.xml.DailyMissionData;
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import org.l2jmobius.gameserver.data.xml.TimedHuntingZoneData;
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import org.l2jmobius.gameserver.model.DailyMissionDataHolder;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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@ -38,6 +39,7 @@ import org.l2jmobius.gameserver.model.eventengine.AbstractEventManager;
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import org.l2jmobius.gameserver.model.eventengine.ScheduleTarget;
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import org.l2jmobius.gameserver.model.holders.SkillHolder;
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import org.l2jmobius.gameserver.model.holders.SubClassHolder;
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import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
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import org.l2jmobius.gameserver.model.olympiad.Olympiad;
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import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.serverpackets.ExVoteSystemInfo;
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@ -67,6 +69,7 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
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resetRecommends();
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resetWorldChatPoints();
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resetTrainingCamp();
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onResetTimedHuntingZones();
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}
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@ScheduleTarget
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@ -252,6 +255,41 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
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DailyMissionData.getInstance().getDailyMissionData().forEach(DailyMissionDataHolder::reset);
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}
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@ScheduleTarget
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public void onResetTimedHuntingZones()
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{
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for (TimedHuntingZoneHolder holder : TimedHuntingZoneData.getInstance().getAllHuntingZones())
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{
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if (holder.getResetDelay() > 0)
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{
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continue;
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}
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// Update data for offline players.
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try (Connection con = DatabaseFactory.getConnection();
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PreparedStatement ps = con.prepareStatement("DELETE FROM character_variables WHERE var IN (?, ?)"))
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{
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ps.setString(1, PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
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ps.setString(2, PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
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ps.executeUpdate();
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}
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catch (Exception e)
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{
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LOGGER.log(Level.SEVERE, "Could not reset Training Camp: ", e);
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}
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// Update data for online players.
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World.getInstance().getPlayers().stream().forEach(player ->
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{
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player.getVariables().remove(PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
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player.getVariables().remove(PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
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player.getVariables().storeMe();
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});
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}
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LOGGER.info("Special Hunting Zones has been resetted.");
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}
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public static DailyTaskManager getInstance()
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{
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return SingletonHolder.INSTANCE;
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@ -3,9 +3,8 @@
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<zone id="1" name="Storm Isle">
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<enterLocation>194291,176604,-1888</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>36000</resetDelay> <!-- 10 hours -->
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<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
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<remainRefillTime>43200</remainRefillTime>
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<remainRefillTime>7200</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>100</minLevel>
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@ -14,9 +13,8 @@
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<zone id="6" name="Primeval Isle">
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<enterLocation>9400,-21720,-3634</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>36000</resetDelay> <!-- 10 hours -->
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<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
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<remainRefillTime>43200</remainRefillTime>
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<remainRefillTime>7200</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>105</minLevel>
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@ -25,9 +23,8 @@
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<zone id="7" name="Golden Altar">
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<enterLocation>-122259,73678,-2872</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>36000</resetDelay> <!-- 10 hours -->
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<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
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<remainRefillTime>43200</remainRefillTime>
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<remainRefillTime>7200</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>107</minLevel>
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@ -36,9 +33,8 @@
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<zone id="11" name="Abandoned Coal Mines">
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<enterLocation>139411,-169382,-1600</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>36000</resetDelay> <!-- 10 hours -->
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<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
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<remainRefillTime>43200</remainRefillTime>
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<remainRefillTime>18000</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>99</minLevel>
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@ -47,9 +43,8 @@
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<zone id="8" name="Tower of Insolence">
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<enterLocation>-82014,16247,-15416</enterLocation>
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<initialTime>36000</initialTime> <!-- 10 hours -->
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<resetDelay>604800</resetDelay> <!-- 7 days -->
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<maxAddedTime>43200</maxAddedTime> <!-- 12 hours -->
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<remainRefillTime>43200</remainRefillTime>
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<maxAddedTime>36000</maxAddedTime> <!-- 12 hours -->
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<remainRefillTime>0</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>110</minLevel>
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@ -59,9 +54,8 @@
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<zone id="12" name="Imperial Tomb">
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<enterLocation>181409,-78389,-2728</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>36000</resetDelay> <!-- 10 hours -->
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<maxAddedTime>3600</maxAddedTime> <!-- 1 hour -->
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<remainRefillTime>43200</remainRefillTime>
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<remainRefillTime>0</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>105</minLevel>
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@ -22,6 +22,16 @@
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<schedule name="clanLeaderApply" hour="06" minute="30" dayOfWeek="3">
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<event name="#onClanLeaderApply" />
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</schedule>
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<!-- Schedule the weekly timed hunting zones reset task every WEDNESDAY at 6:30 -->
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<schedule name="timedHuntingZoneReset" hour="06" minute="30" dayOfWeek="3">
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<event name="#onResetTimedHuntingZones" />
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</schedule>
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<!-- Schedule the weekly Throne of Heroes reset task every WEDNESDAY at 6:30 -->
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<schedule name="resetThroneOfHeroes" hour="06" minute="30" dayOfWeek="3">
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<event name="#onResetThroneOfHeroes" />
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</schedule>
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<!-- Schedule the vitality reset task every WEDNESDAY at 6:30 -->
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<schedule name="vitalityReset" hour="06" minute="30" dayOfWeek="3">
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@ -7,7 +7,7 @@
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<xs:sequence>
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<xs:element type="xs:string" name="enterLocation" />
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<xs:element type="xs:int" name="initialTime" />
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<xs:element type="xs:int" name="resetDelay" />
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<xs:element type="xs:int" name="resetDelay" minOccurs="0" />
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<xs:element type="xs:int" name="maxAddedTime" />
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<xs:element type="xs:int" name="remainRefillTime" minOccurs="0" />
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<xs:element type="xs:int" name="refillTimeMax" minOccurs="0" />
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@ -29,6 +29,7 @@ import org.l2jmobius.Config;
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import org.l2jmobius.commons.database.DatabaseFactory;
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import org.l2jmobius.gameserver.data.sql.ClanTable;
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import org.l2jmobius.gameserver.data.xml.DailyMissionData;
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import org.l2jmobius.gameserver.data.xml.TimedHuntingZoneData;
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import org.l2jmobius.gameserver.model.DailyMissionDataHolder;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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@ -40,6 +41,7 @@ import org.l2jmobius.gameserver.model.eventengine.AbstractEventManager;
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import org.l2jmobius.gameserver.model.eventengine.ScheduleTarget;
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import org.l2jmobius.gameserver.model.holders.SkillHolder;
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import org.l2jmobius.gameserver.model.holders.SubClassHolder;
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import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
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import org.l2jmobius.gameserver.model.olympiad.Olympiad;
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import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.serverpackets.ExVoteSystemInfo;
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@ -69,8 +71,8 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
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resetRecommends();
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resetWorldChatPoints();
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resetTrainingCamp();
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resetThroneOfHeroes();
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resetHomunculusResetPoints();
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onResetTimedHuntingZones();
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}
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@ScheduleTarget
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@ -299,7 +301,8 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
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DailyMissionData.getInstance().getDailyMissionData().forEach(DailyMissionDataHolder::reset);
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}
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public void resetThroneOfHeroes()
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@ScheduleTarget
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public void onResetThroneOfHeroes()
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{
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// Update data for offline players.
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try (Connection con = DatabaseFactory.getConnection())
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@ -334,6 +337,41 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
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LOGGER.info("Throne of Heroes Entry has been resetted.");
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}
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@ScheduleTarget
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public void onResetTimedHuntingZones()
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{
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for (TimedHuntingZoneHolder holder : TimedHuntingZoneData.getInstance().getAllHuntingZones())
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{
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if (holder.getResetDelay() > 0)
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{
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continue;
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}
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// Update data for offline players.
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try (Connection con = DatabaseFactory.getConnection();
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PreparedStatement ps = con.prepareStatement("DELETE FROM character_variables WHERE var IN (?, ?)"))
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{
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ps.setString(1, PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
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ps.setString(2, PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
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ps.executeUpdate();
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}
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catch (Exception e)
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{
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LOGGER.log(Level.SEVERE, "Could not reset Training Camp: ", e);
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}
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// Update data for online players.
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World.getInstance().getPlayers().stream().forEach(player ->
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{
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player.getVariables().remove(PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
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player.getVariables().remove(PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
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player.getVariables().storeMe();
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});
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}
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LOGGER.info("Special Hunting Zones has been resetted.");
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}
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public void resetHomunculusResetPoints()
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{
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// Update data for offline players.
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@ -357,10 +395,10 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
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// Update data for online players.
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for (PlayerInstance player : World.getInstance().getPlayers())
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{
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player.getVariables().set("HOMUNCULUS_USED_RESET_KILLS", 0);
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player.getVariables().set("HOMUNCULUS_USED_KILL_CONVERT", 0);
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player.getVariables().set("HOMUNCULUS_USED_RESET_VP", 0);
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player.getVariables().set("HOMUNCULUS_USED_VP_CONVERT", 0);
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player.getVariables().set(PlayerVariables.HOMUNCULUS_USED_RESET_VP, 0);
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player.getVariables().set(PlayerVariables.HOMUNCULUS_USED_VP_CONVERT, 0);
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player.getVariables().set(PlayerVariables.HOMUNCULUS_USED_RESET_KILLS, 0);
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player.getVariables().set(PlayerVariables.HOMUNCULUS_USED_KILL_CONVERT, 0);
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player.getVariables().storeMe();
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}
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@ -3,9 +3,8 @@
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<zone id="1" name="Storm Isle">
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<enterLocation>194291,176604,-1888</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>36000</resetDelay> <!-- 10 hours -->
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<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
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<remainRefillTime>43200</remainRefillTime>
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<remainRefillTime>7200</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>100</minLevel>
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@ -14,9 +13,8 @@
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<zone id="6" name="Primeval Isle">
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<enterLocation>9400,-21720,-3634</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>36000</resetDelay> <!-- 10 hours -->
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<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
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<remainRefillTime>43200</remainRefillTime>
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<remainRefillTime>7200</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>105</minLevel>
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@ -25,9 +23,8 @@
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<zone id="7" name="Golden Altar">
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<enterLocation>-122259,73678,-2872</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>36000</resetDelay> <!-- 10 hours -->
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<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
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<remainRefillTime>43200</remainRefillTime>
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<remainRefillTime>7200</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>107</minLevel>
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@ -36,9 +33,8 @@
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<zone id="11" name="Abandoned Coal Mines">
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<enterLocation>139411,-169382,-1600</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>36000</resetDelay> <!-- 10 hours -->
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<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
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<remainRefillTime>43200</remainRefillTime>
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<remainRefillTime>18000</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>99</minLevel>
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@ -47,9 +43,8 @@
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<zone id="8" name="Tower of Insolence">
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<enterLocation>-82014,16247,-15416</enterLocation>
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<initialTime>36000</initialTime> <!-- 10 hours -->
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<resetDelay>604800</resetDelay> <!-- 7 days -->
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<maxAddedTime>43200</maxAddedTime> <!-- 12 hours -->
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<remainRefillTime>43200</remainRefillTime>
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<maxAddedTime>36000</maxAddedTime> <!-- 12 hours -->
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<remainRefillTime>0</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>110</minLevel>
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@ -59,20 +54,28 @@
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<zone id="12" name="Imperial Tomb">
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<enterLocation>181409,-78389,-2728</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>36000</resetDelay> <!-- 10 hours -->
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<maxAddedTime>3600</maxAddedTime> <!-- 1 hour -->
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<remainRefillTime>43200</remainRefillTime>
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<remainRefillTime>0</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>105</minLevel>
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<maxLevel>130</maxLevel>
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</zone>
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<!--<zone id="13" name="Corroded Fields">
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<enterLocation>90327,198818,-3280</enterLocation>
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<initialTime>3600</initialTime> 1 hour
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<maxAddedTime>3600</maxAddedTime> 1 hour
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<remainRefillTime>43200</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>100</minLevel>
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<maxLevel>130</maxLevel>
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</zone>-->
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<zone id="14" name="Otherworldly Atelia Refinery">
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<enterLocation>-49013,15351,-8808</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
|
||||
<remainRefillTime>43200</remainRefillTime>
|
||||
<remainRefillTime>7200</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
<entryFee>150000</entryFee>
|
||||
<minLevel>112</minLevel>
|
||||
|
@ -22,6 +22,16 @@
|
||||
<schedule name="clanLeaderApply" hour="06" minute="30" dayOfWeek="3">
|
||||
<event name="#onClanLeaderApply" />
|
||||
</schedule>
|
||||
|
||||
<!-- Schedule the weekly timed hunting zones reset task every WEDNESDAY at 6:30 -->
|
||||
<schedule name="timedHuntingZoneReset" hour="06" minute="30" dayOfWeek="3">
|
||||
<event name="#onResetTimedHuntingZones" />
|
||||
</schedule>
|
||||
|
||||
<!-- Schedule the weekly Throne of Heroes reset task every WEDNESDAY at 6:30 -->
|
||||
<schedule name="resetThroneOfHeroes" hour="06" minute="30" dayOfWeek="3">
|
||||
<event name="#onResetThroneOfHeroes" />
|
||||
</schedule>
|
||||
|
||||
<!-- Schedule the vitality reset task every WEDNESDAY at 6:30 -->
|
||||
<schedule name="vitalityReset" hour="06" minute="30" dayOfWeek="3">
|
||||
|
@ -7,7 +7,7 @@
|
||||
<xs:sequence>
|
||||
<xs:element type="xs:string" name="enterLocation" />
|
||||
<xs:element type="xs:int" name="initialTime" />
|
||||
<xs:element type="xs:int" name="resetDelay" />
|
||||
<xs:element type="xs:int" name="resetDelay" minOccurs="0" />
|
||||
<xs:element type="xs:int" name="maxAddedTime" />
|
||||
<xs:element type="xs:int" name="remainRefillTime" minOccurs="0" />
|
||||
<xs:element type="xs:int" name="refillTimeMax" minOccurs="0" />
|
||||
|
@ -29,6 +29,7 @@ import org.l2jmobius.Config;
|
||||
import org.l2jmobius.commons.database.DatabaseFactory;
|
||||
import org.l2jmobius.gameserver.data.sql.ClanTable;
|
||||
import org.l2jmobius.gameserver.data.xml.DailyMissionData;
|
||||
import org.l2jmobius.gameserver.data.xml.TimedHuntingZoneData;
|
||||
import org.l2jmobius.gameserver.model.DailyMissionDataHolder;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
@ -40,6 +41,7 @@ import org.l2jmobius.gameserver.model.eventengine.AbstractEventManager;
|
||||
import org.l2jmobius.gameserver.model.eventengine.ScheduleTarget;
|
||||
import org.l2jmobius.gameserver.model.holders.SkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.SubClassHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
|
||||
import org.l2jmobius.gameserver.model.olympiad.Olympiad;
|
||||
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.ExVoteSystemInfo;
|
||||
@ -69,8 +71,8 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
|
||||
resetRecommends();
|
||||
resetWorldChatPoints();
|
||||
resetTrainingCamp();
|
||||
resetThroneOfHeroes();
|
||||
resetHomunculusResetPoints();
|
||||
onResetTimedHuntingZones();
|
||||
}
|
||||
|
||||
@ScheduleTarget
|
||||
@ -299,7 +301,8 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
|
||||
DailyMissionData.getInstance().getDailyMissionData().forEach(DailyMissionDataHolder::reset);
|
||||
}
|
||||
|
||||
public void resetThroneOfHeroes()
|
||||
@ScheduleTarget
|
||||
public void onResetThroneOfHeroes()
|
||||
{
|
||||
// Update data for offline players.
|
||||
try (Connection con = DatabaseFactory.getConnection())
|
||||
@ -334,6 +337,41 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
|
||||
LOGGER.info("Throne of Heroes Entry has been resetted.");
|
||||
}
|
||||
|
||||
@ScheduleTarget
|
||||
public void onResetTimedHuntingZones()
|
||||
{
|
||||
for (TimedHuntingZoneHolder holder : TimedHuntingZoneData.getInstance().getAllHuntingZones())
|
||||
{
|
||||
if (holder.getResetDelay() > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Update data for offline players.
|
||||
try (Connection con = DatabaseFactory.getConnection();
|
||||
PreparedStatement ps = con.prepareStatement("DELETE FROM character_variables WHERE var IN (?, ?)"))
|
||||
{
|
||||
ps.setString(1, PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
|
||||
ps.setString(2, PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
|
||||
ps.executeUpdate();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.log(Level.SEVERE, "Could not reset Training Camp: ", e);
|
||||
}
|
||||
|
||||
// Update data for online players.
|
||||
World.getInstance().getPlayers().stream().forEach(player ->
|
||||
{
|
||||
player.getVariables().remove(PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
|
||||
player.getVariables().remove(PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
|
||||
player.getVariables().storeMe();
|
||||
});
|
||||
}
|
||||
|
||||
LOGGER.info("Special Hunting Zones has been resetted.");
|
||||
}
|
||||
|
||||
public void resetHomunculusResetPoints()
|
||||
{
|
||||
// Update data for offline players.
|
||||
@ -357,10 +395,10 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
|
||||
// Update data for online players.
|
||||
for (PlayerInstance player : World.getInstance().getPlayers())
|
||||
{
|
||||
player.getVariables().set("HOMUNCULUS_USED_RESET_KILLS", 0);
|
||||
player.getVariables().set("HOMUNCULUS_USED_KILL_CONVERT", 0);
|
||||
player.getVariables().set("HOMUNCULUS_USED_RESET_VP", 0);
|
||||
player.getVariables().set("HOMUNCULUS_USED_VP_CONVERT", 0);
|
||||
player.getVariables().set(PlayerVariables.HOMUNCULUS_USED_RESET_VP, 0);
|
||||
player.getVariables().set(PlayerVariables.HOMUNCULUS_USED_VP_CONVERT, 0);
|
||||
player.getVariables().set(PlayerVariables.HOMUNCULUS_USED_RESET_KILLS, 0);
|
||||
player.getVariables().set(PlayerVariables.HOMUNCULUS_USED_KILL_CONVERT, 0);
|
||||
player.getVariables().storeMe();
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,6 @@
|
||||
<zone id="2" name="Ancient Pirates' Tomb">
|
||||
<enterLocation>17613,-76862,-6265</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>18000</maxAddedTime> <!-- 5 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
|
@ -23,12 +23,16 @@
|
||||
<event name="#onClanLeaderApply" />
|
||||
</schedule>
|
||||
|
||||
<!-- Schedule the weekly timed hunting zones reset task every WEDNESDAY at 6:30 -->
|
||||
<schedule name="timedHuntingZoneReset" hour="06" minute="30" dayOfWeek="3">
|
||||
<event name="#onResetTimedHuntingZones" />
|
||||
</schedule>
|
||||
|
||||
<!-- Schedule the vitality reset task every WEDNESDAY at 6:30 -->
|
||||
<!-- <schedule name="vitalityReset" hour="06" minute="30" dayOfWeek="3">
|
||||
<event name="#onVitalityReset" />
|
||||
</schedule> -->
|
||||
|
||||
|
||||
<!-- Attach condition to reset if server boots up in after 6:30 and hasn't reset yet -->
|
||||
<!-- <conditionalSchedule>
|
||||
<run name="reset" if="HASNT_RUN" />
|
||||
|
@ -7,7 +7,7 @@
|
||||
<xs:sequence>
|
||||
<xs:element type="xs:string" name="enterLocation" />
|
||||
<xs:element type="xs:int" name="initialTime" />
|
||||
<xs:element type="xs:int" name="resetDelay" />
|
||||
<xs:element type="xs:int" name="resetDelay" minOccurs="0" />
|
||||
<xs:element type="xs:int" name="maxAddedTime" />
|
||||
<xs:element type="xs:int" name="remainRefillTime" minOccurs="0" />
|
||||
<xs:element type="xs:int" name="refillTimeMax" minOccurs="0" />
|
||||
|
@ -27,6 +27,7 @@ import org.l2jmobius.Config;
|
||||
import org.l2jmobius.commons.database.DatabaseFactory;
|
||||
import org.l2jmobius.gameserver.data.sql.ClanTable;
|
||||
import org.l2jmobius.gameserver.data.xml.DailyMissionData;
|
||||
import org.l2jmobius.gameserver.data.xml.TimedHuntingZoneData;
|
||||
import org.l2jmobius.gameserver.model.DailyMissionDataHolder;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
@ -38,6 +39,7 @@ import org.l2jmobius.gameserver.model.eventengine.AbstractEventManager;
|
||||
import org.l2jmobius.gameserver.model.eventengine.ScheduleTarget;
|
||||
import org.l2jmobius.gameserver.model.holders.SkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.SubClassHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
|
||||
import org.l2jmobius.gameserver.model.olympiad.Olympiad;
|
||||
import org.l2jmobius.gameserver.model.variables.AccountVariables;
|
||||
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
@ -71,6 +73,7 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
|
||||
resetWorldChatPoints();
|
||||
resetTrainingCamp();
|
||||
resetVip();
|
||||
onResetTimedHuntingZones();
|
||||
}
|
||||
|
||||
@ScheduleTarget
|
||||
@ -280,6 +283,41 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
|
||||
DailyMissionData.getInstance().getDailyMissionData().forEach(DailyMissionDataHolder::reset);
|
||||
}
|
||||
|
||||
@ScheduleTarget
|
||||
public void onResetTimedHuntingZones()
|
||||
{
|
||||
for (TimedHuntingZoneHolder holder : TimedHuntingZoneData.getInstance().getAllHuntingZones())
|
||||
{
|
||||
if (holder.getResetDelay() > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Update data for offline players.
|
||||
try (Connection con = DatabaseFactory.getConnection();
|
||||
PreparedStatement ps = con.prepareStatement("DELETE FROM character_variables WHERE var IN (?, ?)"))
|
||||
{
|
||||
ps.setString(1, PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
|
||||
ps.setString(2, PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
|
||||
ps.executeUpdate();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.log(Level.SEVERE, "Could not reset Training Camp: ", e);
|
||||
}
|
||||
|
||||
// Update data for online players.
|
||||
World.getInstance().getPlayers().stream().forEach(player ->
|
||||
{
|
||||
player.getVariables().remove(PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
|
||||
player.getVariables().remove(PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
|
||||
player.getVariables().storeMe();
|
||||
});
|
||||
}
|
||||
|
||||
LOGGER.info("Special Hunting Zones has been resetted.");
|
||||
}
|
||||
|
||||
public static DailyTaskManager getInstance()
|
||||
{
|
||||
return SingletonHolder.INSTANCE;
|
||||
|
@ -3,7 +3,6 @@
|
||||
<zone id="1" name="Primeval Isle">
|
||||
<enterLocation>6025,-2274,-2990</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>43200</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -14,7 +13,6 @@
|
||||
<zone id="4" name="Forgotten Primeval Garden">
|
||||
<enterLocation>-112937,213590,-13248</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
|
||||
<remainRefillTime>18000</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -25,7 +23,6 @@
|
||||
<zone id="11" name="Alligator Island">
|
||||
<enterLocation>115528,191580,-3371</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>7200</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -36,7 +33,6 @@
|
||||
<zone id="12" name="Antharas Lair">
|
||||
<enterLocation>133247,114445,-3724</enterLocation>
|
||||
<initialTime>25200</initialTime> <!-- 7 hours -->
|
||||
<resetDelay>604800</resetDelay> <!-- 7 days -->
|
||||
<maxAddedTime>151200</maxAddedTime> <!-- 42 hours -->
|
||||
<remainRefillTime>126000</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -48,7 +44,6 @@
|
||||
<zone id="101" name="Transcendent Instance Zone 1">
|
||||
<enterLocation>63443,26304,-3755</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -60,7 +55,6 @@
|
||||
<zone id="102" name="Transcendent Instance Zone 2">
|
||||
<enterLocation>125277,70262,-4408</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -72,7 +66,6 @@
|
||||
<zone id="103" name="Transcendent Instance Zone 3">
|
||||
<enterLocation>148724,-22366,-3436</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -84,7 +77,6 @@
|
||||
<zone id="104" name="Transcendent Instance Zone 4">
|
||||
<enterLocation>167965,28800,-3606</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -96,7 +88,6 @@
|
||||
<zone id="106" name="Transcendent Instance Zone 6">
|
||||
<enterLocation>99797,110524,-3702</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -108,7 +99,6 @@
|
||||
<zone id="107" name="Transcendent Instance Zone 7">
|
||||
<enterLocation>-50416,145363,-2825</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
|
@ -22,6 +22,11 @@
|
||||
<schedule name="clanLeaderApply" hour="06" minute="30" dayOfWeek="3">
|
||||
<event name="#onClanLeaderApply" />
|
||||
</schedule>
|
||||
|
||||
<!-- Schedule the weekly timed hunting zones reset task every WEDNESDAY at 6:30 -->
|
||||
<schedule name="timedHuntingZoneReset" hour="06" minute="30" dayOfWeek="3">
|
||||
<event name="#onResetTimedHuntingZones" />
|
||||
</schedule>
|
||||
</scheduler>
|
||||
</event>
|
||||
</list>
|
@ -7,7 +7,7 @@
|
||||
<xs:sequence>
|
||||
<xs:element type="xs:string" name="enterLocation" />
|
||||
<xs:element type="xs:int" name="initialTime" />
|
||||
<xs:element type="xs:int" name="resetDelay" />
|
||||
<xs:element type="xs:int" name="resetDelay" minOccurs="0" />
|
||||
<xs:element type="xs:int" name="maxAddedTime" />
|
||||
<xs:element type="xs:int" name="remainRefillTime" minOccurs="0" />
|
||||
<xs:element type="xs:int" name="refillTimeMax" minOccurs="0" />
|
||||
|
@ -31,6 +31,7 @@ import org.l2jmobius.Config;
|
||||
import org.l2jmobius.commons.database.DatabaseFactory;
|
||||
import org.l2jmobius.gameserver.data.sql.ClanTable;
|
||||
import org.l2jmobius.gameserver.data.xml.DailyMissionData;
|
||||
import org.l2jmobius.gameserver.data.xml.TimedHuntingZoneData;
|
||||
import org.l2jmobius.gameserver.model.DailyMissionDataHolder;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
@ -42,6 +43,7 @@ import org.l2jmobius.gameserver.model.eventengine.AbstractEventManager;
|
||||
import org.l2jmobius.gameserver.model.eventengine.ScheduleTarget;
|
||||
import org.l2jmobius.gameserver.model.holders.SkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.SubClassHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
|
||||
import org.l2jmobius.gameserver.model.olympiad.Olympiad;
|
||||
import org.l2jmobius.gameserver.model.variables.AccountVariables;
|
||||
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
@ -76,6 +78,7 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
|
||||
resetTrainingCamp();
|
||||
resetVitality();
|
||||
resetVip();
|
||||
onResetTimedHuntingZones();
|
||||
}
|
||||
|
||||
@ScheduleTarget
|
||||
@ -350,6 +353,41 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
|
||||
DailyMissionData.getInstance().getDailyMissionData().forEach(DailyMissionDataHolder::reset);
|
||||
}
|
||||
|
||||
@ScheduleTarget
|
||||
public void onResetTimedHuntingZones()
|
||||
{
|
||||
for (TimedHuntingZoneHolder holder : TimedHuntingZoneData.getInstance().getAllHuntingZones())
|
||||
{
|
||||
if (holder.getResetDelay() > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Update data for offline players.
|
||||
try (Connection con = DatabaseFactory.getConnection();
|
||||
PreparedStatement ps = con.prepareStatement("DELETE FROM character_variables WHERE var IN (?, ?)"))
|
||||
{
|
||||
ps.setString(1, PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
|
||||
ps.setString(2, PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
|
||||
ps.executeUpdate();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.log(Level.SEVERE, "Could not reset Training Camp: ", e);
|
||||
}
|
||||
|
||||
// Update data for online players.
|
||||
World.getInstance().getPlayers().stream().forEach(player ->
|
||||
{
|
||||
player.getVariables().remove(PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
|
||||
player.getVariables().remove(PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
|
||||
player.getVariables().storeMe();
|
||||
});
|
||||
}
|
||||
|
||||
LOGGER.info("Special Hunting Zones has been resetted.");
|
||||
}
|
||||
|
||||
public static DailyTaskManager getInstance()
|
||||
{
|
||||
return SingletonHolder.INSTANCE;
|
||||
|
@ -3,7 +3,6 @@
|
||||
<zone id="1" name="Primeval Isle">
|
||||
<enterLocation>6025,-2274,-2990</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>43200</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -14,7 +13,6 @@
|
||||
<zone id="4" name="Forgotten Primeval Garden">
|
||||
<enterLocation>-112937,213590,-13248</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
|
||||
<remainRefillTime>18000</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -25,7 +23,6 @@
|
||||
<zone id="11" name="Alligator Island">
|
||||
<enterLocation>115528,191580,-3371</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>7200</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -36,7 +33,6 @@
|
||||
<zone id="12" name="Antharas Lair">
|
||||
<enterLocation>133247,114445,-3724</enterLocation>
|
||||
<initialTime>25200</initialTime> <!-- 7 hours -->
|
||||
<resetDelay>604800</resetDelay> <!-- 7 days -->
|
||||
<maxAddedTime>151200</maxAddedTime> <!-- 42 hours -->
|
||||
<remainRefillTime>126000</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -48,7 +44,6 @@
|
||||
<zone id="101" name="Transcendent Instance Zone 1">
|
||||
<enterLocation>63443,26304,-3755</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -60,7 +55,6 @@
|
||||
<zone id="102" name="Transcendent Instance Zone 2">
|
||||
<enterLocation>125277,70262,-4408</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -72,7 +66,6 @@
|
||||
<zone id="103" name="Transcendent Instance Zone 3">
|
||||
<enterLocation>148724,-22366,-3436</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -84,7 +77,6 @@
|
||||
<zone id="104" name="Transcendent Instance Zone 4">
|
||||
<enterLocation>167965,28800,-3606</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -96,7 +88,6 @@
|
||||
<zone id="106" name="Transcendent Instance Zone 6">
|
||||
<enterLocation>99797,110524,-3702</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -108,7 +99,6 @@
|
||||
<zone id="107" name="Transcendent Instance Zone 7">
|
||||
<enterLocation>-50416,145363,-2825</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
|
@ -22,6 +22,11 @@
|
||||
<schedule name="clanLeaderApply" hour="06" minute="30" dayOfWeek="3">
|
||||
<event name="#onClanLeaderApply" />
|
||||
</schedule>
|
||||
|
||||
<!-- Schedule the weekly timed hunting zones reset task every WEDNESDAY at 6:30 -->
|
||||
<schedule name="timedHuntingZoneReset" hour="06" minute="30" dayOfWeek="3">
|
||||
<event name="#onResetTimedHuntingZones" />
|
||||
</schedule>
|
||||
</scheduler>
|
||||
</event>
|
||||
</list>
|
@ -7,7 +7,7 @@
|
||||
<xs:sequence>
|
||||
<xs:element type="xs:string" name="enterLocation" />
|
||||
<xs:element type="xs:int" name="initialTime" />
|
||||
<xs:element type="xs:int" name="resetDelay" />
|
||||
<xs:element type="xs:int" name="resetDelay" minOccurs="0" />
|
||||
<xs:element type="xs:int" name="maxAddedTime" />
|
||||
<xs:element type="xs:int" name="remainRefillTime" minOccurs="0" />
|
||||
<xs:element type="xs:int" name="refillTimeMax" minOccurs="0" />
|
||||
|
@ -31,6 +31,7 @@ import org.l2jmobius.Config;
|
||||
import org.l2jmobius.commons.database.DatabaseFactory;
|
||||
import org.l2jmobius.gameserver.data.sql.ClanTable;
|
||||
import org.l2jmobius.gameserver.data.xml.DailyMissionData;
|
||||
import org.l2jmobius.gameserver.data.xml.TimedHuntingZoneData;
|
||||
import org.l2jmobius.gameserver.model.DailyMissionDataHolder;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
@ -42,6 +43,7 @@ import org.l2jmobius.gameserver.model.eventengine.AbstractEventManager;
|
||||
import org.l2jmobius.gameserver.model.eventengine.ScheduleTarget;
|
||||
import org.l2jmobius.gameserver.model.holders.SkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.SubClassHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
|
||||
import org.l2jmobius.gameserver.model.olympiad.Olympiad;
|
||||
import org.l2jmobius.gameserver.model.variables.AccountVariables;
|
||||
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
@ -77,6 +79,7 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
|
||||
resetVitality();
|
||||
resetVip();
|
||||
resetClanDonationPoints();
|
||||
onResetTimedHuntingZones();
|
||||
}
|
||||
|
||||
@ScheduleTarget
|
||||
@ -381,6 +384,41 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
|
||||
DailyMissionData.getInstance().getDailyMissionData().forEach(DailyMissionDataHolder::reset);
|
||||
}
|
||||
|
||||
@ScheduleTarget
|
||||
public void onResetTimedHuntingZones()
|
||||
{
|
||||
for (TimedHuntingZoneHolder holder : TimedHuntingZoneData.getInstance().getAllHuntingZones())
|
||||
{
|
||||
if (holder.getResetDelay() > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Update data for offline players.
|
||||
try (Connection con = DatabaseFactory.getConnection();
|
||||
PreparedStatement ps = con.prepareStatement("DELETE FROM character_variables WHERE var IN (?, ?)"))
|
||||
{
|
||||
ps.setString(1, PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
|
||||
ps.setString(2, PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
|
||||
ps.executeUpdate();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.log(Level.SEVERE, "Could not reset Training Camp: ", e);
|
||||
}
|
||||
|
||||
// Update data for online players.
|
||||
World.getInstance().getPlayers().stream().forEach(player ->
|
||||
{
|
||||
player.getVariables().remove(PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
|
||||
player.getVariables().remove(PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
|
||||
player.getVariables().storeMe();
|
||||
});
|
||||
}
|
||||
|
||||
LOGGER.info("Special Hunting Zones has been resetted.");
|
||||
}
|
||||
|
||||
public static DailyTaskManager getInstance()
|
||||
{
|
||||
return SingletonHolder.INSTANCE;
|
||||
|
@ -3,7 +3,6 @@
|
||||
<zone id="1" name="Primeval Isle">
|
||||
<enterLocation>6025,-2274,-2990</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>43200</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -14,7 +13,6 @@
|
||||
<zone id="4" name="Forgotten Primeval Garden">
|
||||
<enterLocation>-112937,213590,-13248</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
|
||||
<remainRefillTime>18000</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -25,7 +23,6 @@
|
||||
<zone id="11" name="Alligator Island">
|
||||
<enterLocation>115528,191580,-3371</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>7200</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -36,7 +33,6 @@
|
||||
<zone id="12" name="Antharas Lair">
|
||||
<enterLocation>133247,114445,-3724</enterLocation>
|
||||
<initialTime>25200</initialTime> <!-- 7 hours -->
|
||||
<resetDelay>604800</resetDelay> <!-- 7 days -->
|
||||
<maxAddedTime>151200</maxAddedTime> <!-- 42 hours -->
|
||||
<remainRefillTime>126000</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -48,7 +44,6 @@
|
||||
<zone id="101" name="Transcendent Instance Zone 1">
|
||||
<enterLocation>63443,26304,-3755</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -60,7 +55,6 @@
|
||||
<zone id="102" name="Transcendent Instance Zone 2">
|
||||
<enterLocation>125277,70262,-4408</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -72,7 +66,6 @@
|
||||
<zone id="103" name="Transcendent Instance Zone 3">
|
||||
<enterLocation>148724,-22366,-3436</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -84,7 +77,6 @@
|
||||
<zone id="104" name="Transcendent Instance Zone 4">
|
||||
<enterLocation>167965,28800,-3606</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -96,7 +88,6 @@
|
||||
<zone id="106" name="Transcendent Instance Zone 6">
|
||||
<enterLocation>99797,110524,-3702</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
@ -108,7 +99,6 @@
|
||||
<zone id="107" name="Transcendent Instance Zone 7">
|
||||
<enterLocation>-50416,145363,-2825</enterLocation>
|
||||
<initialTime>3600</initialTime> <!-- 1 hour -->
|
||||
<resetDelay>36000</resetDelay> <!-- 10 hours -->
|
||||
<maxAddedTime>46800</maxAddedTime> <!-- 13 hours -->
|
||||
<remainRefillTime>3600</remainRefillTime>
|
||||
<refillTimeMax>3600</refillTimeMax>
|
||||
|
@ -22,6 +22,11 @@
|
||||
<schedule name="clanLeaderApply" hour="06" minute="30" dayOfWeek="3">
|
||||
<event name="#onClanLeaderApply" />
|
||||
</schedule>
|
||||
|
||||
<!-- Schedule the weekly timed hunting zones reset task every WEDNESDAY at 6:30 -->
|
||||
<schedule name="timedHuntingZoneReset" hour="06" minute="30" dayOfWeek="3">
|
||||
<event name="#onResetTimedHuntingZones" />
|
||||
</schedule>
|
||||
</scheduler>
|
||||
</event>
|
||||
</list>
|
@ -7,7 +7,7 @@
|
||||
<xs:sequence>
|
||||
<xs:element type="xs:string" name="enterLocation" />
|
||||
<xs:element type="xs:int" name="initialTime" />
|
||||
<xs:element type="xs:int" name="resetDelay" />
|
||||
<xs:element type="xs:int" name="resetDelay" minOccurs="0" />
|
||||
<xs:element type="xs:int" name="maxAddedTime" />
|
||||
<xs:element type="xs:int" name="remainRefillTime" minOccurs="0" />
|
||||
<xs:element type="xs:int" name="refillTimeMax" minOccurs="0" />
|
||||
|
@ -31,6 +31,7 @@ import org.l2jmobius.Config;
|
||||
import org.l2jmobius.commons.database.DatabaseFactory;
|
||||
import org.l2jmobius.gameserver.data.sql.ClanTable;
|
||||
import org.l2jmobius.gameserver.data.xml.DailyMissionData;
|
||||
import org.l2jmobius.gameserver.data.xml.TimedHuntingZoneData;
|
||||
import org.l2jmobius.gameserver.model.DailyMissionDataHolder;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
@ -42,6 +43,7 @@ import org.l2jmobius.gameserver.model.eventengine.AbstractEventManager;
|
||||
import org.l2jmobius.gameserver.model.eventengine.ScheduleTarget;
|
||||
import org.l2jmobius.gameserver.model.holders.SkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.SubClassHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
|
||||
import org.l2jmobius.gameserver.model.olympiad.Olympiad;
|
||||
import org.l2jmobius.gameserver.model.variables.AccountVariables;
|
||||
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
@ -77,6 +79,7 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
|
||||
resetVitality();
|
||||
resetVip();
|
||||
resetClanDonationPoints();
|
||||
onResetTimedHuntingZones();
|
||||
}
|
||||
|
||||
@ScheduleTarget
|
||||
@ -381,6 +384,41 @@ public class DailyTaskManager extends AbstractEventManager<AbstractEvent<?>>
|
||||
DailyMissionData.getInstance().getDailyMissionData().forEach(DailyMissionDataHolder::reset);
|
||||
}
|
||||
|
||||
@ScheduleTarget
|
||||
public void onResetTimedHuntingZones()
|
||||
{
|
||||
for (TimedHuntingZoneHolder holder : TimedHuntingZoneData.getInstance().getAllHuntingZones())
|
||||
{
|
||||
if (holder.getResetDelay() > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Update data for offline players.
|
||||
try (Connection con = DatabaseFactory.getConnection();
|
||||
PreparedStatement ps = con.prepareStatement("DELETE FROM character_variables WHERE var IN (?, ?)"))
|
||||
{
|
||||
ps.setString(1, PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
|
||||
ps.setString(2, PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
|
||||
ps.executeUpdate();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.log(Level.SEVERE, "Could not reset Training Camp: ", e);
|
||||
}
|
||||
|
||||
// Update data for online players.
|
||||
World.getInstance().getPlayers().stream().forEach(player ->
|
||||
{
|
||||
player.getVariables().remove(PlayerVariables.HUNTING_ZONE_ENTRY + holder.getZoneId());
|
||||
player.getVariables().remove(PlayerVariables.HUNTING_ZONE_TIME + holder.getZoneId());
|
||||
player.getVariables().storeMe();
|
||||
});
|
||||
}
|
||||
|
||||
LOGGER.info("Special Hunting Zones has been resetted.");
|
||||
}
|
||||
|
||||
public static DailyTaskManager getInstance()
|
||||
{
|
||||
return SingletonHolder.INSTANCE;
|
||||
|
Loading…
Reference in New Issue
Block a user