Try to do what is expected by having more attack speed.
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		@@ -1091,7 +1091,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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				}
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				case BOW:
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				{
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					final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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					// Old method.
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					// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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					// Try to do what is expected by having more attack speed.
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					final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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					// Consume arrows
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					final Inventory inventory = getInventory();
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