Try to do what is expected by having more attack speed.
This commit is contained in:
parent
f82c8d3ec1
commit
ca7eee175d
@ -1091,7 +1091,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
case BOW:
|
||||
{
|
||||
final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Old method.
|
||||
// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Try to do what is expected by having more attack speed.
|
||||
final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
|
||||
|
||||
// Consume arrows
|
||||
final Inventory inventory = getInventory();
|
||||
|
@ -1091,7 +1091,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
case BOW:
|
||||
{
|
||||
final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Old method.
|
||||
// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Try to do what is expected by having more attack speed.
|
||||
final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
|
||||
|
||||
// Consume arrows
|
||||
final Inventory inventory = getInventory();
|
||||
|
@ -1091,7 +1091,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
case BOW:
|
||||
{
|
||||
final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Old method.
|
||||
// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Try to do what is expected by having more attack speed.
|
||||
final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
|
||||
|
||||
// Consume arrows
|
||||
final Inventory inventory = getInventory();
|
||||
|
@ -1091,7 +1091,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
case BOW:
|
||||
{
|
||||
final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Old method.
|
||||
// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Try to do what is expected by having more attack speed.
|
||||
final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
|
||||
|
||||
// Consume arrows
|
||||
final Inventory inventory = getInventory();
|
||||
|
@ -1091,7 +1091,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
case BOW:
|
||||
{
|
||||
final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Old method.
|
||||
// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Try to do what is expected by having more attack speed.
|
||||
final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
|
||||
|
||||
// Consume arrows
|
||||
final Inventory inventory = getInventory();
|
||||
|
@ -1091,7 +1091,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
case BOW:
|
||||
{
|
||||
final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Old method.
|
||||
// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Try to do what is expected by having more attack speed.
|
||||
final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
|
||||
|
||||
// Consume arrows
|
||||
final Inventory inventory = getInventory();
|
||||
|
@ -1091,7 +1091,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
case BOW:
|
||||
{
|
||||
final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Old method.
|
||||
// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Try to do what is expected by having more attack speed.
|
||||
final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
|
||||
|
||||
// Consume arrows
|
||||
final Inventory inventory = getInventory();
|
||||
|
@ -1091,7 +1091,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
case BOW:
|
||||
{
|
||||
final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Old method.
|
||||
// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Try to do what is expected by having more attack speed.
|
||||
final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
|
||||
|
||||
// Consume arrows
|
||||
final Inventory inventory = getInventory();
|
||||
|
@ -1091,7 +1091,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
case BOW:
|
||||
{
|
||||
final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Old method.
|
||||
// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Try to do what is expected by having more attack speed.
|
||||
final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
|
||||
|
||||
// Consume arrows
|
||||
final Inventory inventory = getInventory();
|
||||
|
@ -1091,7 +1091,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
case BOW:
|
||||
{
|
||||
final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Old method.
|
||||
// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Try to do what is expected by having more attack speed.
|
||||
final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
|
||||
|
||||
// Consume arrows
|
||||
final Inventory inventory = getInventory();
|
||||
|
@ -1091,7 +1091,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
case BOW:
|
||||
{
|
||||
final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Old method.
|
||||
// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
|
||||
// Try to do what is expected by having more attack speed.
|
||||
final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
|
||||
|
||||
// Consume arrows
|
||||
final Inventory inventory = getInventory();
|
||||
|
Loading…
Reference in New Issue
Block a user