Various Helios skill changes.
Contributed by gamelike85.
This commit is contained in:
@@ -330,6 +330,8 @@
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<item id="39738" count="8" />
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<item id="39738" count="8" />
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</skill>
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</skill>
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<skill skillName="Master of Combat" skillId="430" skillLvl="9" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Maximum Force Mastery" skillId="10301" skillLvl="2" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="5" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="5" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Superior Light Armor Mastery" skillId="10254" skillLvl="5" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Superior Light Armor Mastery" skillId="10254" skillLvl="5" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Superior Weapon Mastery" skillId="10251" skillLvl="5" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Superior Weapon Mastery" skillId="10251" skillLvl="5" getLevel="100" levelUpSp="88099899" />
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@@ -354,6 +356,7 @@
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<skill skillName="Infinity Strike" skillId="10275" skillLvl="2" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Infinity Strike" skillId="10275" skillLvl="2" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Giant Punch" skillId="10266" skillLvl="9" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Giant Punch" skillId="10266" skillLvl="9" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Master of Combat" skillId="430" skillLvl="10" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="6" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="6" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Superior Light Armor Mastery" skillId="10254" skillLvl="6" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Superior Light Armor Mastery" skillId="10254" skillLvl="6" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Superior Weapon Mastery" skillId="10251" skillLvl="6" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Superior Weapon Mastery" skillId="10251" skillLvl="6" getLevel="102" levelUpSp="507455418" />
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@@ -377,6 +380,7 @@
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<skill skillName="Infinity Strike" skillId="10275" skillLvl="3" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Infinity Strike" skillId="10275" skillLvl="3" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Giant Punch" skillId="10266" skillLvl="10" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Giant Punch" skillId="10266" skillLvl="10" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Master of Combat" skillId="430" skillLvl="11" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Superior Light Armor Mastery" skillId="10254" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Superior Light Armor Mastery" skillId="10254" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Superior Weapon Mastery" skillId="10251" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Superior Weapon Mastery" skillId="10251" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
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@@ -325,6 +325,7 @@
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</skill>
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</skill>
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<skill skillName="Momentum Flash" skillId="10327" skillLvl="4" getLevel="99" levelUpSp="5000000" />
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<skill skillName="Momentum Flash" skillId="10327" skillLvl="4" getLevel="99" levelUpSp="5000000" />
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<skill skillName="Maximum Force Mastery" skillId="10301" skillLvl="2" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="5" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="5" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Superior Light Armor Mastery" skillId="10254" skillLvl="5" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Superior Light Armor Mastery" skillId="10254" skillLvl="5" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Superior Weapon Mastery" skillId="10251" skillLvl="5" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Superior Weapon Mastery" skillId="10251" skillLvl="5" getLevel="100" levelUpSp="88099899" />
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@@ -312,6 +312,7 @@
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<skill skillName="Summon Commando Cat" skillId="11369" skillLvl="1" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Summon Commando Cat" skillId="11369" skillLvl="1" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Summon Witch Cat" skillId="11370" skillLvl="1" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Summon Witch Cat" skillId="11370" skillLvl="1" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Greater Servitor Haste" skillId="11347" skillLvl="5" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Arcane Rage" skillId="11350" skillLvl="5" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Arcane Rage" skillId="11350" skillLvl="5" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Arcana's Call" skillId="11387" skillLvl="1" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Arcana's Call" skillId="11387" skillLvl="1" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Exile" skillId="11273" skillLvl="6" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Exile" skillId="11273" skillLvl="6" getLevel="101" levelUpSp="211440000" />
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@@ -344,6 +345,7 @@
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<skill skillName="Summon Commando Cat" skillId="11369" skillLvl="3" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Summon Commando Cat" skillId="11369" skillLvl="3" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Summon Witch Cat" skillId="11370" skillLvl="3" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Summon Witch Cat" skillId="11370" skillLvl="3" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Greater Servitor Haste" skillId="11347" skillLvl="6" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Arcane Rage" skillId="11350" skillLvl="6" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Arcane Rage" skillId="11350" skillLvl="6" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Exile" skillId="11273" skillLvl="7" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Exile" skillId="11273" skillLvl="7" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Mark of Fire" skillId="11298" skillLvl="10" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Mark of Fire" skillId="11298" skillLvl="10" getLevel="103" levelUpSp="608946501" />
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@@ -370,6 +372,7 @@
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<skill skillName="Summon Commando Cat" skillId="11369" skillLvl="5" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Summon Commando Cat" skillId="11369" skillLvl="5" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Summon Witch Cat" skillId="11370" skillLvl="5" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Summon Witch Cat" skillId="11370" skillLvl="5" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Greater Servitor Haste" skillId="11347" skillLvl="7" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Arcane Rage" skillId="11350" skillLvl="7" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Arcane Rage" skillId="11350" skillLvl="7" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Exile" skillId="11273" skillLvl="8" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Exile" skillId="11273" skillLvl="8" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Mark of Fire" skillId="11298" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Mark of Fire" skillId="11298" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
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@@ -329,6 +329,7 @@
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<skill skillName="Summon Moving Portal" skillId="11361" skillLvl="2" getLevel="101" levelUpSp="211440000">
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<skill skillName="Summon Moving Portal" skillId="11361" skillLvl="2" getLevel="101" levelUpSp="211440000">
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<item id="39738" count="4" />
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<item id="39738" count="4" />
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</skill>
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</skill>
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<skill skillName="Servitor Death Whisper" skillId="11348" skillLvl="5" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Ultimate Servitor Share" skillId="11288" skillLvl="4" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Ultimate Servitor Share" skillId="11288" skillLvl="4" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Summon Avenging Cubic" skillId="11268" skillLvl="9" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Summon Avenging Cubic" skillId="11268" skillLvl="9" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Summon Unicorn Lancer" skillId="11371" skillLvl="2" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Summon Unicorn Lancer" skillId="11371" skillLvl="2" getLevel="101" levelUpSp="211440000" />
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@@ -347,6 +348,7 @@
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<skill skillName="Summon Unicorn Lancer" skillId="11371" skillLvl="3" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Summon Unicorn Lancer" skillId="11371" skillLvl="3" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Summon Unicorn Cherub" skillId="11372" skillLvl="3" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Summon Unicorn Cherub" skillId="11372" skillLvl="3" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Servitor Death Whisper" skillId="11348" skillLvl="6" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Elemental Rage" skillId="11353" skillLvl="6" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Elemental Rage" skillId="11353" skillLvl="6" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Exile" skillId="11273" skillLvl="7" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Exile" skillId="11273" skillLvl="7" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Mark of Fire" skillId="11298" skillLvl="10" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Mark of Fire" skillId="11298" skillLvl="10" getLevel="103" levelUpSp="608946501" />
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@@ -373,6 +375,7 @@
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<skill skillName="Summon Unicorn Lancer" skillId="11371" skillLvl="5" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Summon Unicorn Lancer" skillId="11371" skillLvl="5" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Summon Unicorn Cherub" skillId="11372" skillLvl="5" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Summon Unicorn Cherub" skillId="11372" skillLvl="5" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Servitor Death Whisper" skillId="11348" skillLvl="7" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Elemental Rage" skillId="11353" skillLvl="7" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Elemental Rage" skillId="11353" skillLvl="7" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Exile" skillId="11273" skillLvl="8" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Exile" skillId="11273" skillLvl="8" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Mark of Fire" skillId="11298" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Mark of Fire" skillId="11298" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
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@@ -312,6 +312,7 @@
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<skill skillName="Summon Banshee Queen" skillId="11374" skillLvl="1" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Summon Banshee Queen" skillId="11374" skillLvl="1" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Summon Soul Specter" skillId="11373" skillLvl="1" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Summon Soul Specter" skillId="11373" skillLvl="1" getLevel="100" levelUpSp="88099899" />
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<skill skillName="Greater Servitor Might" skillId="11349" skillLvl="5" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Spectral Rage" skillId="11356" skillLvl="5" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Spectral Rage" skillId="11356" skillLvl="5" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Spectral's Call" skillId="11391" skillLvl="1" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Spectral's Call" skillId="11391" skillLvl="1" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Exile" skillId="11273" skillLvl="6" getLevel="101" levelUpSp="211440000" />
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<skill skillName="Exile" skillId="11273" skillLvl="6" getLevel="101" levelUpSp="211440000" />
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@@ -344,6 +345,7 @@
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<skill skillName="Summon Banshee Queen" skillId="11374" skillLvl="3" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Summon Banshee Queen" skillId="11374" skillLvl="3" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Summon Soul Specter" skillId="11373" skillLvl="3" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Summon Soul Specter" skillId="11373" skillLvl="3" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Greater Servitor Might" skillId="11349" skillLvl="6" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Spectral Rage" skillId="11356" skillLvl="6" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Spectral Rage" skillId="11356" skillLvl="6" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Exile" skillId="11273" skillLvl="7" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Exile" skillId="11273" skillLvl="7" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Mark of Fire" skillId="11298" skillLvl="10" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Mark of Fire" skillId="11298" skillLvl="10" getLevel="103" levelUpSp="608946501" />
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@@ -373,6 +375,7 @@
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<skill skillName="Summon Banshee Queen" skillId="11374" skillLvl="5" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Summon Banshee Queen" skillId="11374" skillLvl="5" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Summon Soul Specter" skillId="11373" skillLvl="5" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Summon Soul Specter" skillId="11373" skillLvl="5" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Greater Servitor Might" skillId="11349" skillLvl="7" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Spectral Rage" skillId="11356" skillLvl="7" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Spectral Rage" skillId="11356" skillLvl="7" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Exile" skillId="11273" skillLvl="8" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Exile" skillId="11273" skillLvl="8" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Mark of Fire" skillId="11298" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Mark of Fire" skillId="11298" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
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@@ -188,6 +188,7 @@
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<skill skillName="Eminent Light Armor Mastery" skillId="30541" skillLvl="13" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Eminent Light Armor Mastery" skillId="30541" skillLvl="13" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Eminent Attribute Resistance" skillId="30543" skillLvl="7" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Eminent Attribute Resistance" skillId="30543" skillLvl="7" getLevel="102" levelUpSp="507455418" />
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<skill skillName="Gravity Tower" skillId="30511" skillLvl="6" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Lateral Hit" skillId="30500" skillLvl="27" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Lateral Hit" skillId="30500" skillLvl="27" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Gravity Hit" skillId="30504" skillLvl="15" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Gravity Hit" skillId="30504" skillLvl="15" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Pressure Punch" skillId="30505" skillLvl="9" getLevel="103" levelUpSp="608946501" />
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<skill skillName="Pressure Punch" skillId="30505" skillLvl="9" getLevel="103" levelUpSp="608946501" />
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@@ -208,6 +209,7 @@
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<skill skillName="Eminent Light Armor Mastery" skillId="30541" skillLvl="14" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Eminent Light Armor Mastery" skillId="30541" skillLvl="14" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Eminent Attribute Resistance" skillId="30543" skillLvl="8" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Eminent Attribute Resistance" skillId="30543" skillLvl="8" getLevel="104" levelUpSp="1461471604" />
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<skill skillName="Gravity Tower" skillId="30511" skillLvl="7" getLevel="103" levelUpSp="1753765925" />
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<skill skillName="Lateral Hit" skillId="30500" skillLvl="28" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Lateral Hit" skillId="30500" skillLvl="28" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Gravity Hit" skillId="30504" skillLvl="16" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Gravity Hit" skillId="30504" skillLvl="16" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Pressure Punch" skillId="30505" skillLvl="10" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Pressure Punch" skillId="30505" skillLvl="10" getLevel="105" levelUpSp="1753765925" />
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@@ -718,7 +718,7 @@
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<attack physical="1189.0459514498" magical="811.85773400546" critical="4" attackSpeed="253" range="40" />
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<attack physical="1189.0459514498" magical="811.85773400546" critical="4" attackSpeed="253" range="40" />
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<defence physical="362.06896551724" magical="264.78509919958" />
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<defence physical="362.06896551724" magical="264.78509919958" />
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</stats>
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</stats>
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
|
<status attackable="false" talkable="false" targetable="false" showName="false" hasSummoner="false" />
|
||||||
<collision>
|
<collision>
|
||||||
<radius normal="10" />
|
<radius normal="10" />
|
||||||
<height normal="22.5" />
|
<height normal="22.5" />
|
||||||
|
@@ -3987,7 +3987,7 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="261" toLevel="34" name="Triple Sonic Slash">
|
<skill id="261" toLevel="34" name="Triple Sonic Slash">
|
||||||
<!-- Confirmed CT2.5 and Updated to IO -->
|
<!-- Confirmed CT2.5 and Updated to HELIOS -->
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
@@ -4105,7 +4105,7 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>7000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
|
@@ -2364,7 +2364,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="430" toLevel="8" name="Master of Combat">
|
<skill id="430" toLevel="11" name="Master of Combat">
|
||||||
<!-- Confirmed CT2.5 and Updated to Ertheia -->
|
<!-- Confirmed CT2.5 and Updated to Ertheia -->
|
||||||
<icon>icon.skill0430</icon>
|
<icon>icon.skill0430</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
@@ -2378,6 +2378,9 @@
|
|||||||
<value level="6">90</value>
|
<value level="6">90</value>
|
||||||
<value level="7">95</value>
|
<value level="7">95</value>
|
||||||
<value level="8">99</value>
|
<value level="8">99</value>
|
||||||
|
<value level="9">100</value>
|
||||||
|
<value level="10">102</value>
|
||||||
|
<value level="11">104</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MaxCp">
|
<effect name="MaxCp">
|
||||||
@@ -2390,6 +2393,9 @@
|
|||||||
<value level="6">12</value>
|
<value level="6">12</value>
|
||||||
<value level="7">14</value>
|
<value level="7">14</value>
|
||||||
<value level="8">16</value>
|
<value level="8">16</value>
|
||||||
|
<value level="9">18</value>
|
||||||
|
<value level="10">20</value>
|
||||||
|
<value level="11">22</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -2403,6 +2409,41 @@
|
|||||||
<value level="6">6</value>
|
<value level="6">6</value>
|
||||||
<value level="7">7</value>
|
<value level="7">7</value>
|
||||||
<value level="8">8</value>
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
<value level="10">10</value>
|
||||||
|
<value level="11">11</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
<value level="10">10</value>
|
||||||
|
<value level="11">11</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
<value level="10">10</value>
|
||||||
|
<value level="11">11</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
@@ -160,7 +160,7 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="10003" toLevel="10" name="Superior Shield Mastery">
|
<skill id="10003" toLevel="10" name="Superior Shield Mastery">
|
||||||
<!-- Glory Days confirmed -->
|
<!-- Glory Days confirmed -->
|
||||||
<!-- Shield Defense becomes possible in all directions. Shield Defense Success Rate + 100%, Shield Defense + 80%. STR + 2. -->
|
<!-- Shield Defense becomes possible in all directions. Shield Defense Success Rate + 100%, Shield Def. +100%, Bow Res. +20% STR + 2. -->
|
||||||
<icon>icon.skill10003</icon>
|
<icon>icon.skill10003</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
@@ -184,19 +184,22 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="ShieldDefence">
|
<effect name="ShieldDefence">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">80</value>
|
<value level="1">100</value>
|
||||||
<value level="2">85</value>
|
<value level="2">150</value>
|
||||||
<value level="3">90</value>
|
<value level="3">200</value>
|
||||||
<value level="4">95</value>
|
<value level="4">250</value>
|
||||||
<value level="5">100</value>
|
<value level="5">300</value>
|
||||||
<value level="6">105</value>
|
<value level="6">350</value>
|
||||||
<value level="7">110</value>
|
<value level="7">400</value>
|
||||||
<value level="8">115</value>
|
<value level="8">450</value>
|
||||||
<value level="9">120</value>
|
<value level="9">500</value>
|
||||||
<value level="10">125</value>
|
<value level="10">550</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="DefenceTrait">
|
||||||
|
<BOW>20</BOW>
|
||||||
|
</effect>
|
||||||
<effect name="StatUp">
|
<effect name="StatUp">
|
||||||
<amount>2</amount>
|
<amount>2</amount>
|
||||||
<stat>STR</stat>
|
<stat>STR</stat>
|
||||||
@@ -392,7 +395,7 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="10007" toLevel="3" name="Last Patience">
|
<skill id="10007" toLevel="3" name="Last Patience">
|
||||||
<!-- Glory Days confirmed -->
|
<!-- Glory Days confirmed -->
|
||||||
<!-- For 9 seconds, Shield Defense/Skill Power + 25%. -->
|
<!-- For 9 seconds, Shield Defense 50%/Skill Power + 25%. -->
|
||||||
<abnormalLvl>2</abnormalLvl>
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>9</abnormalTime>
|
<abnormalTime>9</abnormalTime>
|
||||||
<abnormalType>WEAPON_MASTERY</abnormalType>
|
<abnormalType>WEAPON_MASTERY</abnormalType>
|
||||||
@@ -425,11 +428,7 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ShieldDefence">
|
<effect name="ShieldDefence">
|
||||||
<amount>
|
<amount>50</amount>
|
||||||
<value level="1">25</value>
|
|
||||||
<value level="2">30</value>
|
|
||||||
<value level="3">35</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -1567,7 +1566,7 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="10020" toLevel="7" name="Focus Shield">
|
<skill id="10020" toLevel="7" name="Focus Shield">
|
||||||
<!-- Glory Days confirmed -->
|
<!-- Glory Days confirmed -->
|
||||||
<!-- P. Def. + 350, Shield Defense + 700, and shield defense + 35%. MP is continuously consumed. -->
|
<!-- P. Def + 1160, Shield Def +2320, Shield Def +50% -->
|
||||||
<mpConsume>50</mpConsume>
|
<mpConsume>50</mpConsume>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
@@ -1591,13 +1590,13 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">350</value>
|
<value level="1">616</value>
|
||||||
<value level="2">400</value>
|
<value level="2">684</value>
|
||||||
<value level="3">450</value>
|
<value level="3">761</value>
|
||||||
<value level="4">500</value>
|
<value level="4">845</value>
|
||||||
<value level="5">550</value>
|
<value level="5">939</value>
|
||||||
<value level="6">600</value>
|
<value level="6">1044</value>
|
||||||
<value level="7">650</value>
|
<value level="7">1160</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1615,13 +1614,13 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="ShieldDefence">
|
<effect name="ShieldDefence">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">700</value>
|
<value level="1">1232</value>
|
||||||
<value level="2">800</value>
|
<value level="2">1368</value>
|
||||||
<value level="3">900</value>
|
<value level="3">1522</value>
|
||||||
<value level="4">1000</value>
|
<value level="4">1690</value>
|
||||||
<value level="5">1100</value>
|
<value level="5">1878</value>
|
||||||
<value level="6">1200</value>
|
<value level="6">2088</value>
|
||||||
<value level="7">1300</value>
|
<value level="7">2320</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
@@ -784,7 +784,7 @@
|
|||||||
<value level="11">86</value>
|
<value level="11">86</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>7000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-687</value>
|
<value level="1">-687</value>
|
||||||
@@ -883,7 +883,7 @@
|
|||||||
<value level="9">114</value>
|
<value level="9">114</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
@@ -1848,11 +1848,16 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10275" toLevel="4" name="Infinity Strike">
|
<skill id="10275" toLevel="4" name="Infinity Strike">
|
||||||
<!-- Glory Days confirmed and updated to IO -->
|
<!-- Glory Days confirmed and updated to HELIOS -->
|
||||||
<!-- Inflicts a powerful attack on target with 65085 Power added to P. Atk. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
|
<!-- Inflicts a powerful attack on target with 65085 Power added to P. Atk. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
|
||||||
<icon>icon.skill10275</icon>
|
<icon>icon.skill10275</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<mpConsume>1178</mpConsume>
|
<mpConsume>
|
||||||
|
<value level="1">589</value>
|
||||||
|
<value level="2">598</value>
|
||||||
|
<value level="3">607</value>
|
||||||
|
<value level="4">616</value>
|
||||||
|
</mpConsume>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">99</value>
|
<value level="1">99</value>
|
||||||
@@ -1864,7 +1869,7 @@
|
|||||||
<effectRange>200</effectRange>
|
<effectRange>200</effectRange>
|
||||||
<hitTime>5000</hitTime>
|
<hitTime>5000</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
@@ -2233,15 +2238,15 @@
|
|||||||
<value level="5">105</value>
|
<value level="5">105</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">1103</value>
|
<value level="1">559</value>
|
||||||
<value level="2">1158</value>
|
<value level="2">579</value>
|
||||||
<value level="3">1213</value>
|
<value level="3">607</value>
|
||||||
<value level="4">1268</value>
|
<value level="4">634</value>
|
||||||
<value level="5">1323</value>
|
<value level="5">662</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<hitTime>7500</hitTime>
|
<hitTime>7500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-700</value>
|
<value level="1">-700</value>
|
||||||
<value level="2">-704</value>
|
<value level="2">-704</value>
|
||||||
@@ -2285,7 +2290,7 @@
|
|||||||
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||||
</criticalChance>
|
</criticalChance>
|
||||||
<pDefMod>
|
<pDefMod>
|
||||||
<value fromLevel="1" toLevel="5">1</value>
|
<value fromLevel="1" toLevel="5">0.7</value>
|
||||||
<value fromLevel="1" toLevel="5" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
<value fromLevel="1" toLevel="5" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||||
</pDefMod>
|
</pDefMod>
|
||||||
</effect>
|
</effect>
|
||||||
|
@@ -91,13 +91,14 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</pvpEffects>
|
</pvpEffects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10301" toLevel="1" name="Maximum Force Mastery">
|
<skill id="10301" toLevel="2" name="Maximum Force Mastery">
|
||||||
<!-- Max Momentum increases to Stage 15. -->
|
<!-- Max Momentum increases to Stage 15. -->
|
||||||
<icon>icon.skill11842</icon>
|
<icon>icon.skill11842</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="FocusEnergy">
|
<effect name="FocusEnergy">
|
||||||
<amount>5</amount>
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@@ -3665,32 +3665,35 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11046" toLevel="2" name="Wizard Spirit">
|
<skill id="11046" toLevel="3" name="Wizard Spirit">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- Glory Days confirmed -->
|
<!-- Glory Days confirmed -->
|
||||||
<!-- For 30 sec., M. Atk. + 20%, M. Critical Rate + 50%, P. Def. and M. Def. + 20%, Evasion + 2, and MP Consumption for magic skills - 50%. When attacked, has a chance of inflicting magic damage on the attacking target. -->
|
<!-- For 30 sec., M. Atk. + 20%, M. Critical Rate + 50%, P. Def. and M. Def. + 20%, Evasion + 2, and MP Consumption for magic skills - 50%. When attacked, has a chance of inflicting magic damage on the attacking target. -->
|
||||||
<icon>icon.skill11046</icon>
|
<icon>icon.skill11046</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value fromLevel="1" toLevel="2">30</value>
|
<value fromLevel="1" toLevel="3">30</value>
|
||||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||||
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
<value fromLevel="2" toLevel="3" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalType>FINAL_SECRET</abnormalType>
|
<abnormalType>FINAL_SECRET</abnormalType>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">95</value>
|
<value level="2">95</value>
|
||||||
|
<value level="3">101</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">70</value>
|
<value level="1">70</value>
|
||||||
<value level="2">85</value>
|
<value level="2">85</value>
|
||||||
|
<value level="3">100</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<hitTime>200</hitTime>
|
<hitTime>200</hitTime>
|
||||||
<reuseDelay>180000</reuseDelay>
|
<reuseDelay>180000</reuseDelay>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">696</value>
|
<value level="1">696</value>
|
||||||
<value level="2">705</value>
|
<value level="2">705</value>
|
||||||
|
<value level="3">714</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
@@ -3713,6 +3716,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">40</value>
|
<value level="2">40</value>
|
||||||
|
<value level="3">50</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3720,6 +3724,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3727,6 +3732,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3739,9 +3745,9 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>1</magicType>
|
<magicType>1</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
|
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2030">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
<value fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4228,14 +4234,14 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="11052" toLevel="7" name="Mass Hell Binding">
|
<skill id="11052" toLevel="7" name="Mass Hell Binding">
|
||||||
<!-- Glory Days confirmed -->
|
<!-- Glory Days confirmed -->
|
||||||
<!-- Immobilizes target and nearby enemies midair for 9 seconds and inflicts 100 damage per second. -->
|
<!-- Immobilizes target and nearby enemies midair for 5 seconds. -->
|
||||||
<icon>icon.skill11052</icon>
|
<icon>icon.skill11052</icon>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="7">100</value>
|
<value fromLevel="1" toLevel="7">100</value>
|
||||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>9</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
<abnormalType>AIRBIND</abnormalType>
|
<abnormalType>AIRBIND</abnormalType>
|
||||||
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
|
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -4284,10 +4290,6 @@
|
|||||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockControl" />
|
<effect name="BlockControl" />
|
||||||
<effect name="DamOverTime">
|
|
||||||
<power>100</power>
|
|
||||||
<ticks>1</ticks>
|
|
||||||
</effect>
|
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<HOLD>100</HOLD>
|
<HOLD>100</HOLD>
|
||||||
<DERANGEMENT>100</DERANGEMENT>
|
<DERANGEMENT>100</DERANGEMENT>
|
||||||
@@ -5076,12 +5078,12 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11066" toLevel="4" name="Unleash Hell">
|
<skill id="11066" toLevel="4" name="Unleash Hell">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- Glory Days confirmed -->
|
<!-- Glory Days confirmed -->
|
||||||
<!-- Inflicts magical damage on target with 620 Power. Casts Fear and Burn and decreases target's Speed by 40%. Over-hit. -->
|
<!-- Inflicts magical damage on target with 620 Power. Casts Fear and Burn and decreases target's Speed by 40%. Over-hit. -->
|
||||||
<icon>icon.skill11066</icon>
|
<icon>icon.skill11066</icon>
|
||||||
<abnormalLvl>7</abnormalLvl>
|
<abnormalLvl>7</abnormalLvl>
|
||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>TURN_FLEE</abnormalType>
|
<abnormalType>TURN_FLEE</abnormalType>
|
||||||
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
|
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
@@ -5150,13 +5152,12 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockControl" />
|
<effect name="BlockControl" />
|
||||||
<effect name="Fear" />
|
|
||||||
<effect name="DamOverTime">
|
<effect name="DamOverTime">
|
||||||
<power>200</power>
|
<power>200</power>
|
||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-40</amount>
|
<amount>-80</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
<effect name="MagicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||||
@@ -5172,7 +5173,7 @@
|
|||||||
<!-- Glory Days confirmed -->
|
<!-- Glory Days confirmed -->
|
||||||
<!-- Inflicts magical damage on target and nearby enemies with 620 Power. Casts Fear and Burn and decreases target's Speed by 20%. Over-hit. -->
|
<!-- Inflicts magical damage on target and nearby enemies with 620 Power. Casts Fear and Burn and decreases target's Speed by 20%. Over-hit. -->
|
||||||
<abnormalLvl>7</abnormalLvl>
|
<abnormalLvl>7</abnormalLvl>
|
||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>TURN_FLEE</abnormalType>
|
<abnormalType>TURN_FLEE</abnormalType>
|
||||||
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
|
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
@@ -5244,13 +5245,12 @@
|
|||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockControl" />
|
<effect name="BlockControl" />
|
||||||
<effect name="Fear" />
|
|
||||||
<effect name="DamOverTime">
|
<effect name="DamOverTime">
|
||||||
<power>160</power>
|
<power>160</power>
|
||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-20</amount>
|
<amount>-60</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
<effect name="MagicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||||
@@ -5435,15 +5435,15 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11077" toLevel="3" name="Decrease Fire Resistance">
|
<skill id="11077" toLevel="3" name="Decrease Fire Resistance">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- Glory Days confirmed -->
|
<!-- Glory Days confirmed -->
|
||||||
<!-- Decreases Fire resistance by 20 for 3 seconds. -->
|
<!-- Decreases Fire resistance by 20 for 3 seconds. -->
|
||||||
<icon>icon.skill11011</icon>
|
<icon>icon.skill11011</icon>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value level="1">3</value>
|
<value level="1">7</value>
|
||||||
<value level="2">3</value>
|
<value level="2">7</value>
|
||||||
<value level="3">10</value>
|
<value level="3">15</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -5474,15 +5474,15 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11078" toLevel="3" name="Decrease Water Resistance">
|
<skill id="11078" toLevel="3" name="Decrease Water Resistance">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- Glory Days confirmed -->
|
<!-- Glory Days confirmed -->
|
||||||
<!-- Decreases Water resistance by 20 for 3 seconds. -->
|
<!-- Decreases Water resistance by 20 for 3 seconds. -->
|
||||||
<icon>icon.skill11011</icon>
|
<icon>icon.skill11011</icon>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value level="1">3</value>
|
<value level="1">7</value>
|
||||||
<value level="2">3</value>
|
<value level="2">7</value>
|
||||||
<value level="3">10</value>
|
<value level="3">15</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -5513,15 +5513,15 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11079" toLevel="3" name="Decrease Wind Resistance">
|
<skill id="11079" toLevel="3" name="Decrease Wind Resistance">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- Glory Days confirmed -->
|
<!-- Glory Days confirmed -->
|
||||||
<!-- Decreases Wind resistance by 20 for 3 seconds. -->
|
<!-- Decreases Wind resistance by 20 for 3 seconds. -->
|
||||||
<icon>icon.skill11011</icon>
|
<icon>icon.skill11011</icon>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value level="1">3</value>
|
<value level="1">7</value>
|
||||||
<value level="2">3</value>
|
<value level="2">7</value>
|
||||||
<value level="3">10</value>
|
<value level="3">15</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -5552,15 +5552,15 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11080" toLevel="3" name="Decrease Earth Resistance">
|
<skill id="11080" toLevel="3" name="Decrease Earth Resistance">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- Glory Days confirmed -->
|
<!-- Glory Days confirmed -->
|
||||||
<!-- Decreases Earth resistance by 20 for 3 seconds. -->
|
<!-- Decreases Earth resistance by 20 for 3 seconds. -->
|
||||||
<icon>icon.skill11011</icon>
|
<icon>icon.skill11011</icon>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value level="1">3</value>
|
<value level="1">7</value>
|
||||||
<value level="2">3</value>
|
<value level="2">7</value>
|
||||||
<value level="3">10</value>
|
<value level="3">15</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalType>MULTI_DEBUFF_EARTH</abnormalType>
|
<abnormalType>MULTI_DEBUFF_EARTH</abnormalType>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
@@ -5589,15 +5589,15 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11081" toLevel="3" name="Decrease Fire/Water/Wind/Earth Resistances">
|
<skill id="11081" toLevel="3" name="Decrease Fire/Water/Wind/Earth Resistances">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- Glory Days confirmed -->
|
<!-- Glory Days confirmed -->
|
||||||
<!-- Decreases Fire/Water/Wind/Earth resistances by 20 for 3 seconds. -->
|
<!-- Decreases Fire/Water/Wind/Earth resistances by 20 for 3 seconds. -->
|
||||||
<icon>icon.skill11011</icon>
|
<icon>icon.skill11011</icon>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value level="1">3</value>
|
<value level="1">7</value>
|
||||||
<value level="2">3</value>
|
<value level="2">7</value>
|
||||||
<value level="3">10</value>
|
<value level="3">15</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<abnormalType>MULTI_DEBUFF_HOLY</abnormalType>
|
<abnormalType>MULTI_DEBUFF_HOLY</abnormalType>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>100</activateRate>
|
||||||
|
@@ -1964,8 +1964,8 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11348" toLevel="4" name="Greater Servitor Death Whisper">
|
<skill id="11348" toLevel="7" name="Greater Servitor Death Whisper">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- For 30 min., all servitors' Critical Damage + 10%. -->
|
<!-- For 30 min., all servitors' Critical Damage + 10%. -->
|
||||||
<icon>icon.skill11348</icon>
|
<icon>icon.skill11348</icon>
|
||||||
<abnormalLvl>
|
<abnormalLvl>
|
||||||
@@ -1973,6 +1973,9 @@
|
|||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">3</value>
|
<value level="3">3</value>
|
||||||
<value level="4">4</value>
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>1800</abnormalTime>
|
<abnormalTime>1800</abnormalTime>
|
||||||
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
|
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
|
||||||
@@ -1985,6 +1988,9 @@
|
|||||||
<value level="2">67</value>
|
<value level="2">67</value>
|
||||||
<value level="3">73</value>
|
<value level="3">73</value>
|
||||||
<value level="4">79</value>
|
<value level="4">79</value>
|
||||||
|
<value level="5">0</value>
|
||||||
|
<value level="6">0</value>
|
||||||
|
<value level="7">0</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>900</castRange>
|
<castRange>900</castRange>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
@@ -1999,31 +2005,82 @@
|
|||||||
<value level="2">12</value>
|
<value level="2">12</value>
|
||||||
<value level="3">15</value>
|
<value level="3">15</value>
|
||||||
<value level="4">20</value>
|
<value level="4">20</value>
|
||||||
|
<value level="5">20</value>
|
||||||
|
<value level="6">20</value>
|
||||||
|
<value level="7">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
<effect name="CriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
<value level="1">10</value>
|
||||||
|
<value level="2">12</value>
|
||||||
|
<value level="3">15</value>
|
||||||
|
<value level="4">20</value>
|
||||||
|
<value level="5">20</value>
|
||||||
|
<value level="6">20</value>
|
||||||
|
<value level="7">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">7</value>
|
||||||
|
<value level="7">10</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
<effect name="Accuracy">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">2</value>
|
||||||
|
<value level="6">4</value>
|
||||||
|
<value level="7">6</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">10</value>
|
||||||
|
<value level="7">15</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
|
||||||
|
<amount>
|
||||||
|
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
|
||||||
|
<amount>
|
||||||
|
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||||
|
<amount>
|
||||||
|
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11349" toLevel="4" name="Greater Servitor Might">
|
<skill id="11349" toLevel="7" name="Greater Servitor Might">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- For 30 min., all servitors' P. Atk. + 10%. -->
|
<!-- For 30 min., all servitors' P. Atk. + 10%. -->
|
||||||
<icon>icon.skill11349</icon>
|
<icon>icon.skill11349</icon>
|
||||||
<abnormalLvl>
|
<abnormalLvl>
|
||||||
@@ -2031,6 +2088,9 @@
|
|||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">3</value>
|
<value level="3">3</value>
|
||||||
<value level="4">4</value>
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>1800</abnormalTime>
|
<abnormalTime>1800</abnormalTime>
|
||||||
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
|
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
|
||||||
@@ -2043,6 +2103,9 @@
|
|||||||
<value level="2">67</value>
|
<value level="2">67</value>
|
||||||
<value level="3">73</value>
|
<value level="3">73</value>
|
||||||
<value level="4">79</value>
|
<value level="4">79</value>
|
||||||
|
<value level="5">0</value>
|
||||||
|
<value level="6">0</value>
|
||||||
|
<value level="7">0</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>900</castRange>
|
<castRange>900</castRange>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
@@ -2057,24 +2120,51 @@
|
|||||||
<value level="2">12</value>
|
<value level="2">12</value>
|
||||||
<value level="3">15</value>
|
<value level="3">15</value>
|
||||||
<value level="4">20</value>
|
<value level="4">20</value>
|
||||||
|
<value level="5">25</value>
|
||||||
|
<value level="6">27</value>
|
||||||
|
<value level="7">30</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
<effect name="Accuracy">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">2</value>
|
||||||
|
<value level="6">4</value>
|
||||||
|
<value level="7">6</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">10</value>
|
||||||
|
<value level="7">15</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||||
|
<amount>
|
||||||
|
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3765,8 +3855,8 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11387" toLevel="1" name="Arcana's Call">
|
<skill id="11387" toLevel="1" name="Arcana's Call">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- Uses the power of nature to increase M. Atk. and M. Critical Rate for 30 seconds. Additionally increases your servitor's P. Atk. And success rate of Knock Back / Knock Down. Consumes 10 Spirit Ores. -->
|
<!-- The power of nature is used to increase P. Atk./P. Def./M. Atk./M. Def. by 20% for 30 seconds. Additionally, P. Atk. +20%, P. Accuracy +23, Knock Back/Knock Down Success Rate +60% for servitors. The Servitor also becomes immune to debuffs. 10 Spirit Ore consumed. -->
|
||||||
<icon>icon.skill11387</icon>
|
<icon>icon.skill11387</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
@@ -3788,13 +3878,17 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="AttackTrait">
|
<effect name="AttackTrait">
|
||||||
<!-- Guessed -->
|
<!-- Guessed -->
|
||||||
<KNOCKBACK>30</KNOCKBACK>
|
<KNOCKBACK>60</KNOCKBACK>
|
||||||
<KNOCKDOWN>30</KNOCKDOWN>
|
<KNOCKDOWN>60</KNOCKDOWN>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Accuracy">
|
||||||
|
<amount>23</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
<selfEffects>
|
<selfEffects>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
@@ -3805,7 +3899,7 @@
|
|||||||
</selfEffects>
|
</selfEffects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11388" toLevel="1" name="Lord of Arcana">
|
<skill id="11388" toLevel="1" name="Lord of Arcana">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- M. Atk. + 30%, M. Critical Rate + 30% for 30 seconds. -->
|
<!-- M. Atk. + 30%, M. Critical Rate + 30% for 30 seconds. -->
|
||||||
<icon>icon.skill11387</icon>
|
<icon>icon.skill11387</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
@@ -3825,18 +3919,26 @@
|
|||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MAtk">
|
<effect name="MAtk">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicCriticalRate">
|
<effect name="PAtk">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11389" toLevel="1" name="Elemental's Call">
|
<skill id="11389" toLevel="1" name="Elemental's Call">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- Uses the power of spirits to increase M. Atk. And Casting Spd. for 30 seconds. Additionally increases your servitor's P. Atk. and Atk. Spd, and decreases cooldown. Consumes 10 Spirit Ores. -->
|
<!-- The power of nature is used to increase P. Atk./P. Def./M. Atk./M. Def. by 20% for 30 seconds. Additionally, P. Atk. +20%, Atk. Spd. +10%, and Skill Cooldown -60% for servitors. The Servitor also becomes immune to debuffs. 10 Spirit Ore consumed. -->
|
||||||
<icon>icon.skill11388</icon>
|
<icon>icon.skill11388</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
@@ -3865,12 +3967,12 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Reuse">
|
<effect name="Reuse">
|
||||||
<amount>-10</amount> <!-- Guessed -->
|
<amount>-60</amount> <!-- Guessed -->
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Reuse">
|
<effect name="Reuse">
|
||||||
<amount>-10</amount>
|
<amount>-60</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>1</magicType>
|
<magicType>1</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3884,7 +3986,7 @@
|
|||||||
</selfEffects>
|
</selfEffects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11390" toLevel="1" name="Lord of Elemental">
|
<skill id="11390" toLevel="1" name="Lord of Elemental">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- M. Atk. + 30%, Casting Spd. + 30% for 30 seconds. -->
|
<!-- M. Atk. + 30%, Casting Spd. + 30% for 30 seconds. -->
|
||||||
<icon>icon.skill11388</icon>
|
<icon>icon.skill11388</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
@@ -3904,18 +4006,26 @@
|
|||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MAtk">
|
<effect name="MAtk">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalAttackSpeed">
|
<effect name="PAtk">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11391" toLevel="1" name="Spectral's Call">
|
<skill id="11391" toLevel="1" name="Spectral's Call">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- Use the power of ghosts to increase M. Atk. And M. Critical Damage for 30 seconds. Additionally increases your servitor's P. Critical Damage and vital point attack rate. Consumes 10 Spirit Ores. -->
|
<!-- The power of demons is used to increase P. Atk./P. Def./M. Atk./M. Def. by 20% for 30 seconds. Additionally, P. Atk. +20% and P. Critical Damage +20% for servitors. The Servitor also becomes immune to debuffs. 10 Spirit Ore consumed. -->
|
||||||
<icon>icon.skill11389</icon>
|
<icon>icon.skill11389</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
@@ -3935,12 +4045,12 @@
|
|||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="FatalBlowRate">
|
<effect name="PAtk">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -3953,7 +4063,7 @@
|
|||||||
</selfEffects>
|
</selfEffects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11392" toLevel="1" name="Lord of Spectral">
|
<skill id="11392" toLevel="1" name="Lord of Spectral">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- M. Atk. + 30%, M. Critical Damage + 30% for 30 seconds. -->
|
<!-- M. Atk. + 30%, M. Critical Damage + 30% for 30 seconds. -->
|
||||||
<icon>icon.skill11389</icon>
|
<icon>icon.skill11389</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
@@ -3973,11 +4083,19 @@
|
|||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MAtk">
|
<effect name="MAtk">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicCriticalDamage">
|
<effect name="PAtk">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
|
@@ -836,8 +836,8 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="30511" toLevel="5" name="Gravity Tower">
|
<skill id="30511" toLevel="7" name="Gravity Tower">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- For 10 min., you're less bound by gravity and P. Atk. + 10%. -->
|
<!-- For 10 min., you're less bound by gravity and P. Atk. + 10%. -->
|
||||||
<icon>icon.skill30511</icon>
|
<icon>icon.skill30511</icon>
|
||||||
<abnormalLvl>
|
<abnormalLvl>
|
||||||
@@ -846,6 +846,8 @@
|
|||||||
<value level="3">3</value>
|
<value level="3">3</value>
|
||||||
<value level="4">4</value>
|
<value level="4">4</value>
|
||||||
<value level="5">5</value>
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>1800</abnormalTime>
|
<abnormalTime>1800</abnormalTime>
|
||||||
<abnormalType>NONE</abnormalType>
|
<abnormalType>NONE</abnormalType>
|
||||||
@@ -858,6 +860,8 @@
|
|||||||
<value level="3">45</value>
|
<value level="3">45</value>
|
||||||
<value level="4">45</value>
|
<value level="4">45</value>
|
||||||
<value level="5">45</value>
|
<value level="5">45</value>
|
||||||
|
<value level="6">45</value>
|
||||||
|
<value level="7">45</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
@@ -871,6 +875,8 @@
|
|||||||
<value level="3">20</value>
|
<value level="3">20</value>
|
||||||
<value level="4">25</value>
|
<value level="4">25</value>
|
||||||
<value level="5">30</value>
|
<value level="5">30</value>
|
||||||
|
<value level="6">30</value>
|
||||||
|
<value level="7">30</value>
|
||||||
</KNOCKDOWN>
|
</KNOCKDOWN>
|
||||||
<KNOCKBACK>
|
<KNOCKBACK>
|
||||||
<value level="1">0</value>
|
<value level="1">0</value>
|
||||||
@@ -878,6 +884,8 @@
|
|||||||
<value level="3">20</value>
|
<value level="3">20</value>
|
||||||
<value level="4">25</value>
|
<value level="4">25</value>
|
||||||
<value level="5">30</value>
|
<value level="5">30</value>
|
||||||
|
<value level="6">30</value>
|
||||||
|
<value level="7">30</value>
|
||||||
</KNOCKBACK>
|
</KNOCKBACK>
|
||||||
<PULL>
|
<PULL>
|
||||||
<value level="1">0</value>
|
<value level="1">0</value>
|
||||||
@@ -885,6 +893,8 @@
|
|||||||
<value level="3">20</value>
|
<value level="3">20</value>
|
||||||
<value level="4">25</value>
|
<value level="4">25</value>
|
||||||
<value level="5">30</value>
|
<value level="5">30</value>
|
||||||
|
<value level="6">30</value>
|
||||||
|
<value level="7">30</value>
|
||||||
</PULL>
|
</PULL>
|
||||||
<AIRBIND>
|
<AIRBIND>
|
||||||
<value level="1">0</value>
|
<value level="1">0</value>
|
||||||
@@ -892,7 +902,30 @@
|
|||||||
<value level="3">20</value>
|
<value level="3">20</value>
|
||||||
<value level="4">25</value>
|
<value level="4">25</value>
|
||||||
<value level="5">30</value>
|
<value level="5">30</value>
|
||||||
|
<value level="6">30</value>
|
||||||
|
<value level="7">30</value>
|
||||||
</AIRBIND>
|
</AIRBIND>
|
||||||
|
<SHOCK>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">15</value>
|
||||||
|
<value level="3">20</value>
|
||||||
|
<value level="4">25</value>
|
||||||
|
<value level="5">30</value>
|
||||||
|
<value level="6">30</value>
|
||||||
|
<value level="7">30</value>
|
||||||
|
</SHOCK>
|
||||||
|
</effect>
|
||||||
|
<effect name="AreaDamage">
|
||||||
|
<amount>
|
||||||
|
<value level="1">10</value>
|
||||||
|
<value level="2">15</value>
|
||||||
|
<value level="3">20</value>
|
||||||
|
<value level="4">25</value>
|
||||||
|
<value level="5">30</value>
|
||||||
|
<value level="6">30</value>
|
||||||
|
<value level="7">30</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
@@ -900,7 +933,9 @@
|
|||||||
<value level="2">15</value>
|
<value level="2">15</value>
|
||||||
<value level="3">20</value>
|
<value level="3">20</value>
|
||||||
<value level="4">25</value>
|
<value level="4">25</value>
|
||||||
<value level="5">25</value>
|
<value level="5">30</value>
|
||||||
|
<value level="6">35</value>
|
||||||
|
<value level="7">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1492,10 +1527,10 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="30532" toLevel="3" name="Inside Position">
|
<skill id="30532" toLevel="3" name="Inside Position">
|
||||||
<!-- Updated to IO -->
|
<!-- Updated to HELIOS -->
|
||||||
<!-- Increases P. Critical Rate by 10. -->
|
<!-- Increases P. Critical Rate by 10. -->
|
||||||
<icon>icon.skill30510</icon>
|
<icon>icon.skill30510</icon>
|
||||||
<abnormalTime>10</abnormalTime> <!-- Unconfirmed -->
|
<abnormalTime>15</abnormalTime> <!-- Buff maintained period increased to 15 seconds -->
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
Reference in New Issue
Block a user