Updated Greater Servitor Haste skill.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-09-19 06:57:27 +00:00
parent c74fcddc1b
commit 9ddb3adbdf

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@ -1861,8 +1861,8 @@
</effect>
</effects>
</skill>
<skill id="11347" toLevel="4" name="Greater Servitor Haste">
<!-- Updated to IO -->
<skill id="11347" toLevel="7" name="Greater Servitor Haste">
<!-- Updated to HELIOS -->
<!-- For 30 min., all servitors' Atk. Spd. + 10%. -->
<icon>icon.skill11347</icon>
<abnormalLvl>
@ -1870,6 +1870,9 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@ -1882,6 +1885,9 @@
<value level="2">67</value>
<value level="3">73</value>
<value level="4">79</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>3500</hitTime>
@ -1896,24 +1902,63 @@
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<effect name="PAtk">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">7</value>
<value level="7">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>