Updated Greater Servitor Haste skill.
Contributed by gamelike85.
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@ -1861,8 +1861,8 @@
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</effect>
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</effects>
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</skill>
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<skill id="11347" toLevel="4" name="Greater Servitor Haste">
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<!-- Updated to IO -->
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<skill id="11347" toLevel="7" name="Greater Servitor Haste">
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<!-- Updated to HELIOS -->
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<!-- For 30 min., all servitors' Atk. Spd. + 10%. -->
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<icon>icon.skill11347</icon>
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<abnormalLvl>
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@ -1870,6 +1870,9 @@
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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</abnormalLvl>
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<abnormalTime>1800</abnormalTime>
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<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
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@ -1882,6 +1885,9 @@
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<value level="2">67</value>
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<value level="3">73</value>
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<value level="4">79</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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</mpConsume>
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<castRange>900</castRange>
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<hitTime>3500</hitTime>
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@ -1896,24 +1902,63 @@
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<value level="2">12</value>
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<value level="3">15</value>
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<value level="4">20</value>
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<value level="5">20</value>
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<value level="6">20</value>
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<value level="7">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
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<amount>
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<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
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<amount>
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<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
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<effect name="PAtk">
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<amount>
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<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">5</value>
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<value level="6">7</value>
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<value level="7">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Accuracy">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">2</value>
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<value level="6">4</value>
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<value level="7">6</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">5</value>
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<value level="6">10</value>
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<value level="7">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
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<amount>
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<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
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<amount>
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<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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