Item stats rework.
Contributed by Matts.
This commit is contained in:
320
trunk/dist/game/data/stats/items/38300-38399.xml
vendored
320
trunk/dist/game/data/stats/items/38300-38399.xml
vendored
@@ -3,110 +3,194 @@
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<item id="38300" name="Daisy Hairpin" additionalName="CON" type="Armor">
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<!-- CON + 3. Female only. -->
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<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="bodypart" val="hair" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<cond msgId="1518">
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<player sex="1" />
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</cond>
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<for>
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<add stat="CON" val="3" />
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</for>
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</item>
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<item id="38301" name="Daisy Hairpin" additionalName="MEN" type="Armor">
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<!-- MEN + 3. Female only. -->
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<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="bodypart" val="hair" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<cond msgId="1518">
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<player sex="1" />
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</cond>
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<for>
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<add stat="MEN" val="3" />
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</for>
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</item>
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<item id="38302" name="Daisy Hairpin" additionalName="INT" type="Armor">
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<!-- INT + 3. Female only. -->
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<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="bodypart" val="hair" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<cond msgId="1518">
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<player sex="1" />
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</cond>
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<for>
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<add stat="INT" val="3" />
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</for>
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</item>
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<item id="38303" name="Daisy Hairpin" additionalName="WIT" type="Armor">
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<!-- WIT + 3. Female only. -->
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<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="bodypart" val="hair" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<cond msgId="1518">
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<player sex="1" />
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</cond>
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<for>
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<add stat="WIT" val="3" />
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</for>
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</item>
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<item id="38304" name="Daisy Hairpin" additionalName="Critical Rate" type="Armor">
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<!-- Critical Rate + 50. Female only. -->
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<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="bodypart" val="hair" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<cond msgId="1518">
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<player sex="1" />
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</cond>
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<for>
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<add stat="critRate" val="50" />
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</for>
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</item>
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<item id="38305" name="Daisy Hairpin" additionalName="Critical Damage" type="Armor">
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<!-- Critical Damage + 90, M. Critical Damage + 68. Female only. -->
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<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="bodypart" val="hair" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<cond msgId="1518">
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<player sex="1" />
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</cond>
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<for>
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<add stat="mCritPowerAdd" val="68" />
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</for>
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</item>
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<item id="38306" name="Daisy Hairpin" additionalName="P. Def." type="Armor">
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<!-- P. Def. + 5%. Female only. -->
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<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="bodypart" val="hair" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<cond msgId="1518">
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<player sex="1" />
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</cond>
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<for>
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<mul stat="pDef" val="1.05" />
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</for>
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</item>
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<item id="38307" name="Daisy Hairpin" additionalName="M. Def." type="Armor">
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<!-- M. Def. + 5%. Female only. -->
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<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="bodypart" val="hair" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<cond msgId="1518">
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<player sex="1" />
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</cond>
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<for>
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<mul stat="mDef" val="1.05" />
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</for>
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</item>
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<item id="38308" name="Daisy Hairpin" additionalName="Evasion" type="Armor">
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<!-- Evasion + 5. Female only. -->
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<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="bodypart" val="hair" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<cond msgId="1518">
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<player sex="1" />
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</cond>
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<for>
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<add stat="pSkillEvas" val="5" />
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</for>
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</item>
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<item id="38309" name="Daisy Hairpin" additionalName="P. Atk." type="Armor">
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<!-- P. Atk. + 5%. Female only. -->
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<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="bodypart" val="hair" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<cond msgId="1518">
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<player sex="1" />
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</cond>
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<for>
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<mul stat="pAtk" val="1.05" />
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</for>
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</item>
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<item id="38310" name="Daisy Hairpin" additionalName="M. Atk." type="Armor">
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<!-- M. Atk. + 10%. Female only. -->
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<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="bodypart" val="hair" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<cond msgId="1518">
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<player sex="1" />
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</cond>
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<for>
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<mul stat="mAtk" val="1.10" />
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</for>
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</item>
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<item id="38311" name="Daisy Hairpin" additionalName="Accuracy" type="Armor">
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<!-- Accuracy + 5. Female only. -->
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<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="bodypart" val="hair" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="default_action" val="EQUIP" />
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<cond msgId="1518">
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<player sex="1" />
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</cond>
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<for>
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<add stat="accCombat" val="5" />
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</for>
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</item>
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<item id="38312" name="Little Angel Wings" additionalName="STR" type="Armor">
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<!-- STR + 3. -->
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@@ -116,6 +200,9 @@
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<for>
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<add stat="STR" val="3" />
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</for>
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</item>
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<item id="38313" name="Little Angel Wings" additionalName="DEX" type="Armor">
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<!-- DEX + 3. -->
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@@ -125,6 +212,9 @@
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<for>
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<add stat="DEX" val="3" />
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</for>
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</item>
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<item id="38314" name="Little Angel Wings" additionalName="CON" type="Armor">
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<!-- CON + 3. -->
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@@ -134,6 +224,9 @@
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<for>
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<add stat="CON" val="3" />
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</for>
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</item>
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<item id="38315" name="Little Angel Wings" additionalName="MEN" type="Armor">
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<!-- MEN + 3. -->
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@@ -143,6 +236,9 @@
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<for>
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<add stat="MEN" val="3" />
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</for>
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</item>
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<item id="38316" name="Little Angel Wings" additionalName="INT" type="Armor">
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<!-- INT + 3. -->
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@@ -152,6 +248,9 @@
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<for>
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<add stat="INT" val="3" />
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</for>
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</item>
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<item id="38317" name="Little Angel Wings" additionalName="WIT" type="Armor">
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<!-- WIT + 3. -->
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@@ -161,6 +260,9 @@
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<for>
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<add stat="WIT" val="3" />
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</for>
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</item>
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<item id="38318" name="Little Angel Wings" additionalName="Critical Rate" type="Armor">
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<!-- Critical Rate + 50. -->
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@@ -170,6 +272,9 @@
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<for>
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<add stat="critRate" val="50" />
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</for>
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</item>
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<item id="38319" name="Little Angel Wings" additionalName="Critical Damage" type="Armor">
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<!-- Critical Damage + 90, M. Critical Damage + 68. -->
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@@ -179,6 +284,9 @@
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<for>
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<add stat="mCritPowerAdd" val="68" />
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</for>
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</item>
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<item id="38320" name="Little Angel Wings" additionalName="P. Def." type="Armor">
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<!-- P. Def. + 5%. -->
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@@ -188,6 +296,9 @@
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<for>
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<mul stat="pDef" val="1.05" />
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</for>
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</item>
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<item id="38321" name="Little Angel Wings" additionalName="M. Def." type="Armor">
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<!-- M. Def. + 5%. -->
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@@ -197,6 +308,9 @@
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
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<set name="weight" val="10" />
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<for>
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<mul stat="mDef" val="1.05" />
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</for>
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</item>
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<item id="38322" name="Little Angel Wings" additionalName="Evasion" type="Armor">
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<!-- Evasion + 5. -->
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||||
@@ -206,6 +320,9 @@
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<set name="material" val="WOOD" />
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<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
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<for>
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<add stat="pSkillEvas" val="5" />
|
||||
</for>
|
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</item>
|
||||
<item id="38323" name="Little Angel Wings" additionalName="P. Atk." type="Armor">
|
||||
<!-- P. Atk. + 5%. -->
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||||
@@ -215,6 +332,9 @@
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<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="pAtk" val="1.05" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38324" name="Little Angel Wings" additionalName="M. Atk." type="Armor">
|
||||
<!-- M. Atk. + 10%. -->
|
||||
@@ -224,6 +344,9 @@
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<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="mAtk" val="1.10" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38325" name="Little Angel Wings" additionalName="Accuracy" type="Armor">
|
||||
<!-- Accuracy + 5. -->
|
||||
@@ -233,6 +356,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="accCombat" val="5" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38326" name="Fairy Antennae" additionalName="STR" type="Armor">
|
||||
<!-- STR + 3. -->
|
||||
@@ -242,6 +368,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="STR" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38327" name="Fairy Antennae" additionalName="DEX" type="Armor">
|
||||
<!-- DEX + 3. -->
|
||||
@@ -251,6 +380,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="DEX" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38328" name="Fairy Antennae" additionalName="CON" type="Armor">
|
||||
<!-- CON + 3. -->
|
||||
@@ -260,6 +392,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="CON" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38329" name="Fairy Antennae" additionalName="MEN" type="Armor">
|
||||
<!-- MEN + 3. -->
|
||||
@@ -269,6 +404,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="MEN" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38330" name="Fairy Antennae" additionalName="INT" type="Armor">
|
||||
<!-- INT + 3. -->
|
||||
@@ -278,6 +416,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="INT" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38331" name="Fairy Antennae" additionalName="WIT" type="Armor">
|
||||
<!-- WIT + 3. -->
|
||||
@@ -287,6 +428,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="WIT" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38332" name="Fairy Antennae" additionalName="Critical Rate" type="Armor">
|
||||
<!-- Critical Rate + 50. -->
|
||||
@@ -296,6 +440,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="critRate" val="50" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38333" name="Fairy Antennae" additionalName="Critical Damage" type="Armor">
|
||||
<!-- Critical Damage + 90, M. Critical Damage + 68. -->
|
||||
@@ -305,6 +452,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="mCritPowerAdd" val="68" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38334" name="Fairy Antennae" additionalName="P. Def." type="Armor">
|
||||
<!-- P. Def. + 5%. -->
|
||||
@@ -314,6 +464,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="pDef" val="1.05" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38335" name="Fairy Antennae" additionalName="M. Def." type="Armor">
|
||||
<!-- M. Def. + 5%. -->
|
||||
@@ -323,6 +476,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="mDef" val="1.05" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38336" name="Fairy Antennae" additionalName="Evasion" type="Armor">
|
||||
<!-- Evasion + 5. -->
|
||||
@@ -332,6 +488,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="pSkillEvas" val="5" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38337" name="Fairy Antennae" additionalName="P. Atk." type="Armor">
|
||||
<!-- P. Atk. + 5%. -->
|
||||
@@ -341,6 +500,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="pAtk" val="1.05" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38338" name="Fairy Antennae" additionalName="M. Atk." type="Armor">
|
||||
<!-- M. Atk. + 10%. -->
|
||||
@@ -350,6 +512,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="mAtk" val="1.10" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38339" name="Fairy Antennae" additionalName="Accuracy" type="Armor">
|
||||
<!-- Accuracy + 5. -->
|
||||
@@ -359,6 +524,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="50000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="accCombat" val="5" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38340" name="Chapeau" additionalName="STR" type="Armor">
|
||||
<!-- STR + 3. -->
|
||||
@@ -368,6 +536,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="STR" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38341" name="Chapeau" additionalName="DEX" type="Armor">
|
||||
<!-- DEX + 3. -->
|
||||
@@ -377,6 +548,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="DEX" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38342" name="Chapeau" additionalName="CON" type="Armor">
|
||||
<!-- CON + 3. -->
|
||||
@@ -386,6 +560,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="CON" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38343" name="Chapeau" additionalName="MEN" type="Armor">
|
||||
<!-- MEN + 3. -->
|
||||
@@ -395,6 +572,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="MEN" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38344" name="Chapeau" additionalName="INT" type="Armor">
|
||||
<!-- INT + 3. -->
|
||||
@@ -404,6 +584,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="INT" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38345" name="Chapeau" additionalName="WIT" type="Armor">
|
||||
<!-- WIT + 3. -->
|
||||
@@ -413,6 +596,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="WIT" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38346" name="Chapeau" additionalName="Critical Rate" type="Armor">
|
||||
<!-- Critical Rate + 50. -->
|
||||
@@ -422,6 +608,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="critRate" val="50" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38347" name="Chapeau" additionalName="Critical Damage" type="Armor">
|
||||
<!-- Critical Damage + 90, M. Critical Damage + 68. -->
|
||||
@@ -431,6 +620,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="mCritPowerAdd" val="68" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38348" name="Chapeau" additionalName="P. Def." type="Armor">
|
||||
<!-- P. Def. + 5%. -->
|
||||
@@ -440,6 +632,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="pDef" val="1.05" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38349" name="Chapeau" additionalName="M. Def." type="Armor">
|
||||
<!-- M. Def. + 5%. -->
|
||||
@@ -449,6 +644,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="mDef" val="1.05" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38350" name="Chapeau" additionalName="Evasion" type="Armor">
|
||||
<!-- Evasion + 5. -->
|
||||
@@ -458,6 +656,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="pSkillEvas" val="5" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38351" name="Chapeau" additionalName="P. Atk." type="Armor">
|
||||
<!-- P. Atk. + 5%. -->
|
||||
@@ -467,6 +668,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="pAtk" val="1.05" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38352" name="Chapeau" additionalName="M. Atk." type="Armor">
|
||||
<!-- M. Atk. + 10%. -->
|
||||
@@ -476,6 +680,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="mAtk" val="1.10" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38353" name="Chapeau" additionalName="Accuracy" type="Armor">
|
||||
<!-- Accuracy + 5. -->
|
||||
@@ -485,6 +692,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="accCombat" val="5" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38354" name="Artisan's Goggles" additionalName="STR" type="Armor">
|
||||
<!-- STR + 3. -->
|
||||
@@ -494,6 +704,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="STR" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38355" name="Artisan's Goggles" additionalName="DEX" type="Armor">
|
||||
<!-- DEX + 3. -->
|
||||
@@ -503,6 +716,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="DEX" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38356" name="Artisan's Goggles" additionalName="CON" type="Armor">
|
||||
<!-- CON + 3. -->
|
||||
@@ -512,6 +728,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="CON" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38357" name="Artisan's Goggles" additionalName="MEN" type="Armor">
|
||||
<!-- MEN + 3. -->
|
||||
@@ -521,6 +740,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="MEN" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38358" name="Artisan's Goggles" additionalName="INT" type="Armor">
|
||||
<!-- INT + 3. -->
|
||||
@@ -530,6 +752,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="INT" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38359" name="Artisan's Goggles" additionalName="WIT" type="Armor">
|
||||
<!-- WIT + 3. -->
|
||||
@@ -539,6 +764,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="WIT" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38360" name="Artisan's Goggles" additionalName="Critical Rate" type="Armor">
|
||||
<!-- Critical Rate + 50. -->
|
||||
@@ -548,6 +776,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="critRate" val="50" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38361" name="Artisan's Goggles" additionalName="Critical Damage" type="Armor">
|
||||
<!-- Critical Damage + 90, M. Critical Damage + 68. -->
|
||||
@@ -557,6 +788,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="mCritPowerAdd" val="68" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38362" name="Artisan's Goggles" additionalName="P. Def." type="Armor">
|
||||
<!-- P. Def. + 5%. -->
|
||||
@@ -566,6 +800,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="pDef" val="1.05" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38363" name="Artisan's Goggles" additionalName="M. Def." type="Armor">
|
||||
<!-- M. Def. + 5%. -->
|
||||
@@ -575,6 +812,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="mDef" val="1.05" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38364" name="Artisan's Goggles" additionalName="Evasion" type="Armor">
|
||||
<!-- Evasion + 5. -->
|
||||
@@ -584,6 +824,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="pSkillEvas" val="5" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38365" name="Artisan's Goggles" additionalName="P. Atk." type="Armor">
|
||||
<!-- P. Atk. + 5%. -->
|
||||
@@ -593,6 +836,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="pAtk" val="1.05" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38366" name="Artisan's Goggles" additionalName="M. Atk." type="Armor">
|
||||
<!-- M. Atk. + 10%. -->
|
||||
@@ -602,6 +848,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="mAtk" val="1.10" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38367" name="Artisan's Goggles" additionalName="Accuracy" type="Armor">
|
||||
<!-- Accuracy + 5. -->
|
||||
@@ -611,6 +860,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="accCombat" val="5" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38368" name="Arrow-pierced Apple" additionalName="STR" type="Armor">
|
||||
<!-- STR + 3. -->
|
||||
@@ -620,6 +872,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="STR" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38369" name="Arrow-pierced Apple" additionalName="DEX" type="Armor">
|
||||
<!-- DEX + 3. -->
|
||||
@@ -629,6 +884,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="DEX" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38370" name="Arrow-pierced Apple" additionalName="CON" type="Armor">
|
||||
<!-- CON + 3. -->
|
||||
@@ -638,6 +896,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="CON" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38371" name="Arrow-pierced Apple" additionalName="MEN" type="Armor">
|
||||
<!-- MEN + 3. -->
|
||||
@@ -647,6 +908,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="MEN" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38372" name="Arrow-pierced Apple" additionalName="INT" type="Armor">
|
||||
<!-- INT + 3. -->
|
||||
@@ -656,6 +920,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="INT" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38373" name="Arrow-pierced Apple" additionalName="WIT" type="Armor">
|
||||
<!-- WIT + 3. -->
|
||||
@@ -665,6 +932,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="WIT" val="3" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38374" name="Arrow-pierced Apple" additionalName="Critical Rate" type="Armor">
|
||||
<!-- Critical Rate + 50. -->
|
||||
@@ -674,6 +944,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="critRate" val="50" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38375" name="Arrow-pierced Apple" additionalName="Critical Damage" type="Armor">
|
||||
<!-- Critical Damage + 90, M. Critical Damage + 68. -->
|
||||
@@ -683,6 +956,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="mCritPowerAdd" val="68" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38376" name="Arrow-pierced Apple" additionalName="P. Def." type="Armor">
|
||||
<!-- P. Def. + 5%. -->
|
||||
@@ -692,6 +968,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="pDef" val="1.05" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38377" name="Arrow-pierced Apple" additionalName="M. Def." type="Armor">
|
||||
<!-- M. Def. + 5%. -->
|
||||
@@ -701,6 +980,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="mDef" val="1.05" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38378" name="Arrow-pierced Apple" additionalName="Evasion" type="Armor">
|
||||
<!-- Evasion + 5. -->
|
||||
@@ -710,6 +992,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="pSkillEvas" val="5" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38379" name="Arrow-pierced Apple" additionalName="P. Atk." type="Armor">
|
||||
<!-- P. Atk. + 5%. -->
|
||||
@@ -719,6 +1004,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="pAtk" val="1.05" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38380" name="Arrow-pierced Apple" additionalName="M. Atk." type="Armor">
|
||||
<!-- M. Atk. + 10%. -->
|
||||
@@ -728,6 +1016,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<mul stat="mAtk" val="1.10" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38381" name="Arrow-pierced Apple" additionalName="Accuracy" type="Armor">
|
||||
<!-- Accuracy + 5. -->
|
||||
@@ -737,6 +1028,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="price" val="200000" />
|
||||
<set name="weight" val="10" />
|
||||
<for>
|
||||
<add stat="accCombat" val="5" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38382" name="Apprentice's Spellbook" type="Weapon">
|
||||
<set name="icon" val="icon.weapon_apprentices_spellbook_i00" />
|
||||
@@ -755,9 +1049,9 @@
|
||||
<set name="weight" val="650" />
|
||||
<for>
|
||||
<add stat="critRate" val="8" />
|
||||
<set stat="pAtkSpd" val="379" />
|
||||
<set stat="mAtk" val="12" />
|
||||
<set stat="pAtk" val="9" />
|
||||
<set stat="pAtkSpd" val="379" />
|
||||
</for>
|
||||
</item>
|
||||
<item id="38383" name="Lady's Hairpin Pendant Pouch" type="EtcItem">
|
||||
|
||||
Reference in New Issue
Block a user